Zig & Sharko
A plane flies above the wreck and loses its own cargo… ponies! Wow! Zig dreams of nabbing the mermaid on horseback and galloping into the sunset. Only he can’t stay in the saddle. Sharko is just as hopeless on horseback… / A crate full of magnets drops out of a plane, crashing to the ground in front of Zig and Bernie. Magnets fly out, ‘nailing’ the two buddies to the sides of the cargo-plane. Bernie has a brainstorm: he’ll make a lovely magnet-necklace to ‘attract’ Marina! / Two crates fall at Zig’s feet. Inside: two big metal hoops inside, on a plinth. Intrigued, Zig steps through one of the hoops…and turns up elsewhere! These are Teleportation portals! Perfect for catching Marina… (or not)! / To neutralise Sharko and catch the mermaid, Zig and Bernie offer him the perfect lifeguard's kit with a golden board and whistle! But Sharko takes his role so seriously that catching the mermaid is impossible... / After picking up the pieces each time Zig tries to catch the mermaid, Bernie decides to "reinforce” his friend. Presenting the new Bionic Zig! Zig is sure he's invincible and no longer fears Sharko: the mermaid shall be his! / Zig and Sharko come up with the ultimate fruit cocktail and decide to open a snack bar on the beach. Business is great until Marina shows up...
2012