Zig & Sharko

A plane flies above the wreck and loses its own cargo… ponies! Wow! Zig dreams of nabbing the mermaid on horseback and galloping into the sunset. Only he can’t stay in the saddle. Sharko is just as hopeless on horseback… / A crate full of magnets drops out of a plane, crashing to the ground in front of Zig and Bernie. Magnets fly out, ‘nailing’ the two buddies to the sides of the cargo-plane. Bernie has a brainstorm: he’ll make a lovely magnet-necklace to ‘attract’ Marina! / Two crates fall at Zig’s feet. Inside: two big metal hoops inside, on a plinth. Intrigued, Zig steps through one of the hoops…and turns up elsewhere! These are Teleportation portals! Perfect for catching Marina… (or not)! / Crates full of bubble-gum are dropped in the jungle, by mistake. Zig sees no use in this chewy stuff. Bernie, however, plans to use the sticky, stretchy chewing gum to neutralise Sharko and nab the mermaid! / Bernie - disheartened by Zig’s ever-ridiculous, vain attempts to catch the mermaid – resolves to put an end to such pathetic demonstrations. With Sharko, he decides to use a pendulum to hypnotise Zig, and persuade him to go vegetarian… / A mummy tries – unsuccessfully – to sell charms and knick-knacks on the beach. When the mummy sees Zig (in dreadful shape), it thinks it has found the perfect pigeon, and fobs off a ‘magical’ talisman…

2012