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Mush-Mush And The Mushables (39)
Mush-Mush is very proud he invented a new game called Fruity Bounce, where he and his friends bounce as high as possible on the bouncier fruits they can find. Little did he know, the Mushups were fruit-bouncing way before he, Chep and Lilit did. So, Mush-Mush decides that if he can’t be the inventor of the game, he’ll at least be the best at it. Mushlers vs Mushups, game on !
Mr Bean: The Animated Series (2)
Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.
Mr Bean: The Animated Series (3)
Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking....
Mr Bean: The Animated Series (5)
There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally.
Mr Bean: The Animated Series (6)
When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge.
Grizzy and The Lemmings III (9)
The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust…
Grizzy and The Lemmings III (10)
To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel.
Grizzy and The Lemmings III (11)
Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him!
Grizzy and The Lemmings III (12)
On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot!
Grizzy and The Lemmings III (3)
After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow!
Grizzy and The Lemmings III (13)
At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices…
Grizzy and The Lemmings III (14)
Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them…
Alice & Lewis II (36)
Alice and Lewis get a surprise when they find out that Dodson is friends with the Queen’s niece, Dinah! They soon discover that this friendship came about after the dodo presented himself to the teen as an “awesome, fearless adventurer!” After Alice accidentally spills the beans, Dinah realizes Dodson lied to her and, subsequently, breaks off their friendship. Noticing how distressed the dodo is by this turn of events, Alice and Lewis help him prove to Dinah that he is, indeed, worthy of his remarkable reputation, with the use of various strategies… and more lies.
Alice & Lewis II (37)
Alice, Lewis and the young star, Stella, are having the time of their lives down at the Starry Lake! But their rowdy playing wakes the Queen during her nap! She decides that the only way to get some peace and quiet is to empty the body of water! But Alice and Lewis aren’t going to stand by and let that happen: they decide to defend this location tooth and nail against the Queen and her Cards – the lake is the only place where the little star can come to regenerate.
Alice & Lewis II (38)
When Alice finds out that the King of Frostaland often gives presents to the Queen but never gets a single gift back, she persuades Lewis to add a new rule to the Big Book under the heading of “Gift Day.” As per this new decree, anyone who receives a present on this particular day must give an even nicer one back to the person who gave it. Taking this very literally and seeing it as a competition, the King and Queen soon get into an “outmatching match,” even going so far as to gift each other their respective castles! Unable to reverse it, the Queen has no choice but to set up residence in Frostaland while the King moves in to her abode!
Alice & Lewis II (39)
The Queen is unveiling a new statue of herself, in great pomp and circumstance, but nobody is paying any attention: they’re too busy getting entertained by a very comedic King. Green with envy, the Queen tries to crack a joke of her own… but no-one so much as snickers! Seriously miffed, she outlaws laughing in Wonderland and arrests anyone who dare so much as smile! In an attempt to lift this sad decree, Alice & Lewis do everything in their power to restore the Queen’s appetite for laughter.
Lu & The Bally Bunch - Shorts (16)
The bugs talk about expressing their emotions.
Bugs Bunny Builders (37)
The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
Bugs Bunny Builders (38)
Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
Bugs Bunny Builders (39)
As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken.
Bugs Bunny Builders (40)
The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
Grizzy and The Lemmings (32)
A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun!
Grizzy and The Lemmings (33)
Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.
Grizzy and The Lemmings (34)
Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.
Grizzy and The Lemmings (35)
Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.
Grizzy and The Lemmings (36)
Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair.
Grizzy and The Lemmings (37)
The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite.
Grizzy and The Lemmings (38)
Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread.
Grizzy and The Lemmings (39)
The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV!
Mush-Mush And The Mushables (39)
Mush-Mush is very proud he invented a new game called Fruity Bounce, where he and his friends bounce as high as possible on the bouncier fruits they can find. Little did he know, the Mushups were fruit-bouncing way before he, Chep and Lilit did. So, Mush-Mush decides that if he can’t be the inventor of the game, he’ll at least be the best at it. Mushlers vs Mushups, game on !
Mush-Mush And The Mushables (40)
When Mush-Mush discovers that Morel is afraid of the dark, he suggests that Chep, Lilit and he take the Mushlets to their first overnight forest camp. Morel is relieved. But when Mush-Mush and his friends later come back, panicked, and reveal that the Mushlets have disappeared, Morel has no choice but to face his fear and join our friends on their rescue mission in the dark!
Mush-Mush And The Mushables (41)
Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake…
Mush-Mush And The Mushables (42)
Truff is happy. He has found a necklace that makes him even Truffier! Except he had no idea the necklace belongs to Starmush. And the Mushelder promised there will be consequences for whoever took it. Mush-Mush, Chep and Lilit now have to save Truff from being consequenced…
Bugs Bunny Builders (37)
The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
Bugs Bunny Builders (38)
Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
Bugs Bunny Builders (39)
As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken.
Bugs Bunny Builders (40)
The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
Batwheels (24)
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Batwheels (30)
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
Batwheels (21)
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
Batwheels (23)
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Batwheels (27)
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!
Grizzy and The Lemmings II (56)
The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave.
Grizzy and The Lemmings II (57)
Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox.
Grizzy and The Lemmings II (58)
The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space.
Grizzy and The Lemmings II (59)
The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell.
Grizzy and The Lemmings II (60)
Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon.
Grizzy and The Lemmings II (61)
Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind.
Grizzy and The Lemmings II (62)
A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds.
Grizzy and The Lemmings II (63)
Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too?
Grizzy and The Lemmings II (64)
Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away.
Mighty Mike (59)
Mike's plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris's affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house.
Mighty Mike (60)
It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons.
Mighty Mike (61)
A cute white cat turns up on the Mikkelsen's patio. Everyone thinks it's super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy's life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family's cat and become the new favorite?
Mighty Mike (62)
It's Mike's birthday and he's excited to be spending the day with Iris. But instead of a private party, Iris has invited the entire neighbourhood. As soon as the raccoons learn there's a party, they resolve to crash it and steal Mike's birthday cake and presents. Mike has his work cut out for him. He has to get rid of raccoons and throw a great birthday party.
Mighty Mike (63)
When Tom suggests to his mom that Mike could be a show dog, she bursts out laughing. Mike is hurt and sets out to prove that he's show dog material. Mike asks the classiest dog he knows for help and Iris agrees to put Mike through his paces. She creates an obstacle course for Mike to overcome and hone his show dog skills. But Mike's training is interrupted by the raccoons trying to steal from the house.
Mighty Mike (64)
Mike accidentally gets handcuffed to Freddy while attempting to eject the raccoons from the house. The two enemies have to find the key and free themselves ASAP. The only problem is that both have very different ideas how they do it. Mike and Freddy will need to find a way to work together if they have any hope of retrieving the key and getting free from each other.
Mighty Mike (65)
Mike is impressed with Tom's hoverboard tricks and decides to try to master them to impress Iris. As soon as Tom steps out, Mike tries to get his hands on the board but the turtles have other ideas. In fact, everyone seems to want a turn on the hoverboard, including the raccoons. It's the perfect way for them to get their loot from the house to their den. Mike is going to have to step up if he wants to defeat the raccoons and get Tom's hoverboard back.
Mr Bean: The Animated Series III (23)
Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all.
Mr Bean: The Animated Series III (24)
Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it.
Mr Bean: The Animated Series III (25)
Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ …
Mr Bean: The Animated Series III (26)
Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand …
Mr Bean: The Animated Series (1)
Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.
Mr Bean: The Animated Series (2)
Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.
Mr Bean: The Animated Series (3)
Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking....
Mr Bean: The Animated Series (5)
There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally.
Mr Bean: The Animated Series (6)
When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge.
Mr Bean: The Animated Series (7)
A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand.
Thomas & Friends - Shorts XXVI (8)
Thomas and Diesel learn the importance of rest when they can't keep their eyes open while training for a long-distance delivery.
Bugs Bunny Builders II (3)
When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
Bugs Bunny Builders: Hard Hat Time (8)
Bugs tries to play music for the crew on their lunch break, but his “boogie button” is busted.
Mr Bean: The Animated Series II (23)
Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems?
Mr Bean: The Animated Series II (24)
Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient.
Mr Bean: The Animated Series II (25)
Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime.
Mr Bean: The Animated Series II (26)
Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be?
Lucas the Spider (1)
Findley can't resist some freshly baked cookies that are too hot to eat.
Lucas the Spider (2)
Avocado's new toy is driving everyone crazy with its noisy squeaker.
Lucas the Spider (3)
Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump.
Lucas the Spider (4)
When Lucas and friends go camping, Avocado tells a scary story. Lucas now thinks there’s a ghost in the garden.
Mush-Mush And The Mushables (14)
Chanterelle has built a whistle that can reproduce the most beautiful sound of the forest: the one of the Nightingale. When the whistle disappears, Mush-Mush, Chep and Lilit soon discover that it has been stolen by a beetle. In order to finally hear what a real Nightingale sounds like, they'll have to get it back!
Mush-Mush And The Mushables (15)
Wanting to rush off to climb Mush Mountain, Mush-Mush is in a hurry checking nectar level in flowers... a job that takes time and care. Soon Mush-Mush's haste causes disaster when he scares all the bees away. Now Mush-Mush and friends have to find a way to lure the bees back...
Grizzy and The Lemmings (65)
The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system.
Grizzy and The Lemmings (66)
The Lemmings have unearthed a box filled with birthday
Grizzy and The Lemmings (67)
Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread.
Grizzy and The Lemmings (68)
Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler.
Grizzy and The Lemmings (69)
The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap.
Grizzy and The Lemmings (70)
Grizzy finds a birthday piñata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piñata.
Thomas & Friends - Shorts XXVI (6)
A lesson on railroad crossings puts an impatient Diesel on a collision course with another engine.
Bugs Bunny Builders II (3)
When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
Jessica's Big Little World (3)
Jessica goes in the big kid part of the playground for the first time, and befriends Stanleigh.
Jessica's Big Little World (4)
While helping Duane at the supermarket, Jessica meets a new friend and has trouble staying focused on her responsibilities.
The Tom and Jerry Show IV (2)
Tom's obsession with the sound his new crinkle ball drives the rest of the household crazy, forcing them to take drastic measures to rid the house of the annoying toy.
The Tom and Jerry Show IV (3)
Mice visitors from Mars force Tom to change the way he treats Jerry.
The Tom and Jerry Show IV (4)
Tom and Jerry are hired to find a missing priceless Maltese Pigeon.
The Tom and Jerry Show IV (5)
Tom enlists the help of the lake monster to terrorize the mouse village forcing Jerry Van Mouseling to intervene and save the day.
The Tom and Jerry Show IV (6)
A werewolf terrorizes Tom and the inhabitants of Catsylvania village.
The Tom and Jerry Show IV (7)
Tom must compete with his American cousin for the right to remain a Butler at Postlewaite manor.
The Tom and Jerry Show IV (8)
Tom and Jerry are forced to go back to Detective School in order to renew their detective licenses.
Mr Bean: The Animated Series III (5)
It’s Irma’s birthday. Bean buys a bargain-bin load of cards and writes out two – one nice one silly. He gets his envelopes mixed up and sends off the wrong card. He tries to persuade the postman to hand the card back but no luck. He winds up causing chaos at the sorting office in a last-ditch attempt to avoid Irma’s ire.
Mr Bean: The Animated Series III (6)
Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage.
Mr Bean: The Animated Series III (7)
Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session.
Mr Bean: The Animated Series III (8)
Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition.
Tom and Jerry (2)
Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings?
Silly Sundays (1)
Sonia's ducky toy is not working as she expected. Together with Hugo, she learns there are different ways to play with it.
Silly Sundays (2)
When a watermelon meant for all the family to share is spoiled, Hugo and Sonia learn to work as a team and save the day.
Silly Sundays (3)
Sonia wants to dance on stage by herself until she learns the importance of sharing the spotlight with her new friend little birdy.
Mush-Mush And The Mushables (16)
Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities...
Mush-Mush And The Mushables (17)
When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely...
Bugs Bunny Builders II (5)
The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.
Bugs Bunny Builders II (6)
The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.
Jessica's Big Little World (5)
When Jessica can’t get a new toy to work, she learns a new way to appreciate it.
Jessica's Big Little World (6)
Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy?
The Tom and Jerry Show IV (63)
The cat and mouse detectives pose as bellhops at a swanky hotel in order to catch a jewel thief.
The Tom and Jerry Show IV (64)
When Tyke is accidentally carried off to the local dump, Spike is forced to enlist the help of Jerry and Tom to get his boy back before Ace and Rocco – the junkyard guard dogs – turn him into a formidable junkyard pup.
The Tom and Jerry Show IV (65)
Tom is placed in charge of caring for the Duchess's French Poodle and needs Tuffy and Jerry's help in keeping the ill-tempered mutt under control.
The Tom and Jerry Show IV (66)
Tom and Jerry get locked inside a travel trunk and end up on a vacation cruise to France.
The Tom and Jerry Show IV (67)
Tom uses a newfangled scientific machine to make copies off himself creating a living nightmare for Jerry.
The Tom and Jerry Show IV (68)
Tom is placed in charge of the preparations for the Duchess's surprise birthday party for her nephew, Rupert, and Jerry is determined to make a mess of it all.
The Tom and Jerry Show IV (69)
Tom and Jerry work together to save a live turkey from becoming the centerpiece of a holiday feast.
Batwheels (19)
Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team.
Batwheels (20)
After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham.
Grizzy and The Lemmings III (5)
Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience?
Grizzy and The Lemmings III (6)
The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread.
Grizzy and The Lemmings III (7)
As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted!
Grizzy and The Lemmings III (8)
Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor…
Grizzy and The Lemmings III (9)
The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust…
Grizzy and The Lemmings III (10)
To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel.
Grizzy and The Lemmings III (11)
Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him!
Mush-Mush And The Mushables (40)
When Mush-Mush discovers that Morel is afraid of the dark, he suggests that Chep, Lilit and he take the Mushlets to their first overnight forest camp. Morel is relieved. But when Mush-Mush and his friends later come back, panicked, and reveal that the Mushlets have disappeared, Morel has no choice but to face his fear and join our friends on their rescue mission in the dark!
Mush-Mush And The Mushables (41)
Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake…
Mr Bean: The Animated Series (7)
A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand.
Mr Bean: The Animated Series (8)
It's the First Day of Spring and Mr. Bean sets about washing his clothes, his furniture, his teddy and himself. But, alas, there’s no hot water! A bit of inventive improvisation with an outside drainpipe proves Mr. Bean to be greener at D.I.Y. plumbing than he thought.
Mr Bean: The Animated Series (9)
Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak.
Mr Bean: The Animated Series (10)
It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel.
Grizzy and The Lemmings III (15)
Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink!
Grizzy and The Lemmings III (16)
Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon!
Grizzy and The Lemmings III (17)
The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach?
Grizzy and The Lemmings III (18)
After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island!
Grizzy and The Lemmings III (19)
The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!
Grizzy and The Lemmings III (20)
After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.
Grizzy and The Lemmings III (21)
Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…
Alice & Lewis II (40)
The Queen’s throne has mysteriously gone missing! Convinced that her niece is responsible for it, the Queen commissions Alice and Lewis to find proof of the girl’s guilt. Fearing the Queen’s wrath, Lewis goes out of his way to try and find incriminating evidence against Dinah while Alice does all she can to prove the teen’s innocence!
Alice & Lewis II (41)
Claiming he has royal blood, Dodson makes himself at home in the castle! Enraged, Queen orders Alice and Lewis to go and check out this information on the Genea Tree, which contains the skinny on every Wonderland inhabitant’s background. The two friends go on a long journey with Dodson, all the way to the tree. And while they are very unsurprised to learn that he was lying about his royal background, they make a very astonishing discovery in the meantime.
Alice & Lewis II (42)
Tonight, Wonderland will be enjoying the humongously fun Twee-Lights Celebration! But when Alice and Lewis spot a huge zit on the Queen’s nose, it’s panic stations! Lewis knows the Queen only too well: he’s certain that if she notices this bulging boil, she’ll cancel the whole event! Our two heroes go out of their way to hide the pimple from the Queen until nightfall, when the celebration will begin. Not easy, considering Her Majesty loves to gaze at her own reflection…
Alice & Lewis II (43)
It’s “Portrait Day” in Wonderland, when each and every inhabitant gets to have their official photo taken. The Queen decides to pose sitting on a golden throne. But Chester photo-bombs her, turning up just as her picture’s about to be taken and making her sneeze, spoiling the gold tint on her throne in the process. Alice and Lewis must find an alternative, ASAP. Why don’t they just get Chester to transform into a gold throne?! Good idea, on paper. But in practice… the kitty gets a strange bout of hiccups, throwing his transformations off kilter!
Lu & The Bally Bunch - Shorts (17)
The bugs talk about finding solutions that work for all.
Bugs Bunny Builders II (1)
The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.
Bugs Bunny Builders II (2)
The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.
Bugs Bunny Builders II (3)
When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
Grizzy and The Lemmings (40)
The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one.
Grizzy and The Lemmings (41)
The Lemmings draw inspiration from lessons they find in a
Grizzy and The Lemmings (42)
Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta.
Grizzy and The Lemmings (43)
Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he?
Grizzy and The Lemmings (44)
Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up.
Grizzy and The Lemmings (45)
When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake.
Grizzy and The Lemmings (46)
The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket.
Grizzy and The Lemmings (47)
Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes.
Mush-Mush And The Mushables (43)
Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all!
Mush-Mush And The Mushables (44)
Because he has won the moss-ball game last year, Puff is in charge of organizing this Summer’s Picnic. Only Puff isn’t comfortable in that role. Mush-Mush, Chep and Lilit offer to help and make sure all the Mushables will follow Puff’s lead. Gradually, Puff gains confidence and ends up bossing everyone around. Now, all the Mushables are about to flee the Picnic!
Mush-Mush And The Mushables (45)
Mush-Mush, Chep and Lilit notice that Mushpie seems in great shape lately. They want to feel as great as she does and try to discover her secret. When they realise that she works out every morning, our friends decide to join her. And soon, all the Mushables do too. Now Lilit notices that Mushpie doesn’t seem in such great shape anymore…
Mush-Mush And The Mushables (46)
When Chep asks Mush-Mush and Lilit to go storm-watching and they refuse, Lilit feels bad and convinces Mush-Mush to join their friend. But there are no storms on the horizon. When they notice Chanterelle going through the forest mysteriously, our Mushlers decide to find out what she’s up to instead. That’s when a big storm starts brewing on the horizon...
Bugs Bunny Builders II (1)
The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.
Bugs Bunny Builders II (2)
The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.
Bugs Bunny Builders II (3)
When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
Batwheels (28)
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
Batwheels (26)
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
Batwheels (29)
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
Batwheels (36)
Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
Batwheels (37)
When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
Grizzy and The Lemmings II (65)
A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn.
Grizzy and The Lemmings II (66)
A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it.
