• Cartoonito

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      • Mush-Mush And The Mushables (48)

        Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about…

      • Mr Bean: The Animated Series III (19)

        Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree?

      • Mr Bean: The Animated Series III (20)

        Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down!

      • Mr Bean: The Animated Series III (21)

        Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior …

      • Mr Bean: The Animated Series III (22)

        Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers …

      • Grizzy and The Lemmings II (62)

        A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds.

      • Grizzy and The Lemmings II (63)

        Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too?

      • Grizzy and The Lemmings II (64)

        Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away.

      • Grizzy and The Lemmings II (65)

        A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn.

      • Grizzy and The Lemmings II (66)

        A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it.

      • Grizzy and The Lemmings II (67)

        The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes.

      • Grizzy and The Lemmings II (68)

        While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off.

      • Alice & Lewis II (52)

        At the Queen’s yard sale, the Twins buy a slate that Charlie found under his aunt’s bed. When the monarch hears about it, she is intent on retrieving the object. Unfortunately for her, however, the Twins have since tossed the slate in the garbage. The Queen is strangely relieved by this news. However, Charlie feels bad for what he did, so Alice and Lewis decide to help him fetch it back… only to be hindered by Her Majesty. What is with this mysterious slate?

      • Alice & Lewis (1)

        The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now!

      • Alice & Lewis (2)

        Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because at this time of year, all the residents have to give her their stuff, whether they like it or not! Alice finds the whole tradition so unfair and speaks her mind to the Queen. So they come to an agreement: the monarch will give her subjects their stuff back… if and only if Alice and Lewis give her a better gift than ALL the other gifts combined! Mission impossible? Not for Alice and Lewis! No sir: this year, EVERYONE in Wonderland will be spending a very Merry Qweensmas, not just the Queen!

      • Alice & Lewis (3)

        Alice drops in on Lewis unannounced, making him jump while he’s adjusting the clock. It’s a disaster: the clock goes on the blink and the facetious little cuckoo jumps on this opportunity to scram! The Queen is famished and says she’ll give Alice and Lewis a big punishment if the cuckoo isn’t back in time to announce teatime! And so ensues a wacky and very lively cuckoo hunt involving everyone… Teatime can NOT be late, no matter what!!

      • Bugs Bunny Builders II (7)

        The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.

      • Bugs Bunny Builders II (8)

        When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort.

      • Bugs Bunny Builders II (9)

        The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help.

      • Bugs Bunny Builders II (10)

        The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.

      • Grizzy and The Lemmings (38)

        Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread.

      • Grizzy and The Lemmings (39)

        The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV!

      • Grizzy and The Lemmings (40)

        The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one.

      • Grizzy and The Lemmings (41)

        The Lemmings draw inspiration from lessons they find in a

      • Grizzy and The Lemmings (42)

        Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta.

      • Grizzy and The Lemmings (43)

        Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he?

      • Grizzy and The Lemmings (44)

        Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up.

      • Grizzy and The Lemmings (45)

        When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake.

      • Mush-Mush And The Mushables (26)

        Everyone in Mushton is finding that their precious wooden things are being munched and destroyed by someone or something. All the evidence points toward Truff's new woodworm pet: Chompski. But Truff refuses to believe Chompski would do such a thing! It's up to Chep, Lilit and Mush-Mush to convince Truff. But first they have to catch Chompski in the act!

      • Mush-Mush And The Mushables (27)

        If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp!

      • Mush-Mush And The Mushables (28)

        Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous!

      • Mush-Mush And The Mushables (29)

        Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one…

      • Bugs Bunny Builders II (7)

        The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.

      • Bugs Bunny Builders II (8)

        When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort.

      • Bugs Bunny Builders II (9)

        The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help.

      • Bugs Bunny Builders II (10)

        The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.

      • Batwheels (13)

        When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?

      • Batwheels (19)

        Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team.

      • Batwheels (20)

        After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham.

      • Batwheels (16)

        Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!

      • Batwheels (18)

        MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.

      • Grizzy and The Lemmings III (11)

        Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him!

      • Grizzy and The Lemmings III (12)

        On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot!

      • Grizzy and The Lemmings III (3)

        After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow!

      • Grizzy and The Lemmings III (13)

        At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices…

      • Grizzy and The Lemmings III (14)

        Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them…

      • Grizzy and The Lemmings III (15)

        Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink!

      • Grizzy and The Lemmings III (16)

        Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon!

      • Grizzy and The Lemmings III (17)

        The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach?

      • Thomas & Friends - Shorts XXVI (13)

        It’s Track Cleanup Day in Sodor – but Kana’s need for speed may make a mess of things if she and Bruno can’t compromise.

      • Dorothy and the Wizard of Oz II (36)

        Dorothy and her pals must keep a powerful magical relic, the Helmet of Ozmosis, from falling into possession of the Wicked Witch or the Wizard.

      • Dorothy and the Wizard of Oz II (37)

        Dorothy and her friends must free Lion from the control of a power-hungry crown that has declared itself King of the Forest.

      • Dorothy and the Wizard of Oz II (38)

        When Dorothy opens a Munchkin Elementary school, Frank and Lyman, tired of being treated like "banana brains," try to sneak in. Meanwhile, Scarecrow gets a big surprise when he discovers a "mini-him" in Munchkin class.

      • Dorothy and the Wizard of Oz II (39)

        The gang sets out to catch a destructive mouse that's loose in the castle, but their solution – Bungle the Glass Cat – might be even worse than the problem.

      • Dorothy and the Wizard of Oz II (40)

        Marie, the Queen of the Field Mice, falls madly in love with the Cowardly Lion. But her ardent pursuit drives him into a trap set by the Wicked Witch!

      • Batwheels (21)

        Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.

      • Batwheels (23)

        Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.

      • Mr Bean: The Animated Series III (26)

        Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand …

      • Mr Bean: The Animated Series (1)

        Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.

      • Care Bears: Unlock the Magic - Specials (5)

        The Care Bears blastoff to outer space after a giant UFO starts stealing all the caring coming from Earth. It’s the bears’ first galactic adventure as they fend off silly aliens and try to save Care-a-Lot before it disappears forever!

      • Grizzy and The Lemmings (5)

        In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park.

      • Grizzy and The Lemmings (6)

        By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner!

      • Grizzy and The Lemmings (7)

        While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control...

      • Grizzy and The Lemmings (8)

        To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible.

      • Grizzy and The Lemmings (9)

        The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings.

      • The Tom and Jerry Show III (23)

        Under-Butler Tom helps the Lord of the Manor have a trouble-free afternoon hunting with his guests shooting skeet, and Tom's only job is to keep handing clay birds to the head butler. But Tom gets distracted when he sees Jerry and Tuffy eating the fabulous spread of food for the Lord's guests! Tom is so mad he abandons his duty and rushes Jerry and Tuffy, leading to an epic chase.

      • The Tom and Jerry Show III (25)

        Inside the house, Tom and Jerry get into a full-on brawl. Steam comes out of their ears as they face off. Just then, Ginger and Rick walk in, grab both by the scruff of their necks, and says they have to learn to deal with their anger. Ginger shoves a copy of an anger management book at them. Spike and Tom both roll their eyes but agree to make an effort.

      • The Tom and Jerry Show III (21)

        On the edge of the village of Catsylvania, a bat snatches up Tom by his tail. He is carried off to a castle in the mountains and emerges in a full Dracula cape and fangs. The real Dracula appears and demands a snack. Tom swoops down on a tiny mouse village, scaring the villagers and carrying off a few. An angry mob with torches and rakes call on Jerry Van Mouseling to go rescue their kin.

      • The Tom and Jerry Show III (20)

        When Kitty Caterwaul goes missing the night before the opening of her new musical, "Kitty Foiled," her agent begs Tom and Jerry to take on the case. The search leads the detectives backstage, where they encounter chaos and no shortage of people who could have had a motive. Will the clues lead them to a culprit much closer to home?

      • The Tom and Jerry Show III (28)

        Tom and Jerry awake to the smell of eggs being cooked in the kitchen – Ginger and Rick are making breakfast courtesy of their neighbor's fresh eggs. Ginger and Rick talk about how their new neighbor has a suburban henhouse and is raising their own produce. Tom and Jerry team up to target the henhouse for a heist, but it's easier said than done.

      • Lu & The Bally Bunch - Shorts (14)

        The bugs talk about having fun with their siblings.

      • Mr Bean: The Animated Series II (14)

        Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?

      • Mr Bean: The Animated Series II (15)

        Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.

      • Mr Bean: The Animated Series II (16)

        Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.

      • Mr Bean: The Animated Series II (17)

        Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.

      • Care Bears: Unlock the Magic - Specials (5)

        The Care Bears blastoff to outer space after a giant UFO starts stealing all the caring coming from Earth. It’s the bears’ first galactic adventure as they fend off silly aliens and try to save Care-a-Lot before it disappears forever!

      • Tom and Jerry (7)

        Jerry fancies himself an artist, but Tom disagrees. Their artistic antics blur lines between art and chaos. Other than a trail of mess, what else will they leave behind?

      • Silly Sundays (8)

        Hugo wants all the family to reach the top of Picnic Hill. When he realises they won't make it, he learns to appreciate the things around him.

      • Silly Sundays (9)

        Sonia tries her best to keep still during play time and along with all the family she learns the benefits of taking a break.

      • Silly Sundays (10)

        Hugo and Sonia discover their cookies have been eaten and when they follow the clues, they discover something even sweeter.

      • Grizzy and The Lemmings (27)

        When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes.

      • Grizzy and The Lemmings (28)

        Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread.

      • Grizzy and The Lemmings (29)

        When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell.

      • Grizzy and The Lemmings (30)

        Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself!

      • Grizzy and The Lemmings (31)

        The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price.

      • Grizzy and The Lemmings (32)

        A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun!

      • Grizzy and The Lemmings (33)

        Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.

      • Bugs Bunny Builders II (10)

        The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.

      • Bugs Bunny Builders (12)

        The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.

      • The Tom and Jerry Show (17/26)

        Tom stars in a documentary that mischaracterizes his daily activities. All of his daily activities from chasing Jerry to romancing Toodles are recorded.

      • The Tom and Jerry Show (17/26)

        Dr. Bigby invents a transporting machine that accidentally transports Jerry and Tom to Paris where they meet Gigi and Cozette. They fall in love but are transported back. Bot and Napoleon break the machine trying to get them back and then they have to figure out how to make the machine work again. Bot falls in love with a robot named Dee and tries to fix her.

      • The Tom and Jerry Show II (47)

        Hildie is mixing a batch of foot balm that'll soften and beautify her gnarly-looking feet. She has Tom rub it in, nice and good. Unfortunately, the foot balm is a little too strong and makes her foot disappear. Hildie's recipe may be a foot balm bomb but it gives Tom a good idea. He'll use it to "vanish" into thin air. Jerry literally doesn't know what hit him when the invisible cat bats him around like a ball of yarn. Tom is unaware when the effects begin to wear off and Jerry is able to defend himself. When Jerry gets a hold of the cream, it's his turn to have the upper hand. A battle of the vanishing cream ensues, each using it in various ways to outwit the other.

      • The Tom and Jerry Show II (48)

        It's Tom's wedding day! He's getting married to Toodles in a backyard wedding that we're experiencing through the eyes of his best friend, Jerry. Puuuuurfeeecttt in every way, then the crap hits the mouse hole: Tom is given Jerry as a wedding gift. When it can't possibly get worse Jerry wakes up and tosses Toodles out of the house!

      • The Tom and Jerry Show II (51)

        We open on a SOLD sign in front of what will be Rick and Ginger's house. Inside, the house is empty – no Rick, no Ginger, no Tom, no furniture. Just Jerry, who slip slides merrily across the bare floors – the place all to himself. That is until the front door opens and Rick and Ginger arrive in their new home. Ginger screams having just seen a mouse and tells Rick to get Tom out of the moving van. Like most cats in a new place, Tom doesn't want to come out from beneath the recently placed couch, but Ginger demands he catch that mouse! And so we watch the beginning of a lifelong adversarial relationship unfold one gag at a time!

      • The Tom and Jerry Show II (49)

        Tom & Jerry help Tyke with a splinter.

      • Mr Bean: The Animated Series II (48)

        Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.

      • Mr Bean: The Animated Series II (49)

        Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Thomas & Friends - Shorts XXVI (6)

        A lesson on railroad crossings puts an impatient Diesel on a collision course with another engine.

      • Lucas the Spider (49)

        Arlo keeps asking questions! Lucas learns to be more patient.

      • Lucas the Spider (50)

        Lucas discovers a slice of cake and decides to throw a surprise party for Findley.

      • Lucas the Spider (51)

        Lucas sets off to find the legendary monster, Big Butt, who roams the garden at night.

      • Silly Sundays (11)

        Sonia and Hugo build a new house for a beach crab and learn the importance of respecting nature.

      • Silly Sundays (12)

        Hugo struggles to perform a magic trick until he discovers the fun in thinking on his feet.

      • Silly Sundays (13)

        When Hugo can't find his favourite Sunday Socks, he learns that his socks aren't what make Sunday's fun in the first place.

      • Lu & The Bally Bunch - Shorts (14)

        The bugs talk about having fun with their siblings.

      • Mush-Mush And The Mushables (10)

        Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is!

      • Mush-Mush And The Mushables (11)

        Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables!

      • Bugs Bunny Builders II (9)

        The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help.

      • Bugs Bunny Builders II (10)

        The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.

      • Care Bears: Unlock the Magic - Specials (5)

        The Care Bears blastoff to outer space after a giant UFO starts stealing all the caring coming from Earth. It’s the bears’ first galactic adventure as they fend off silly aliens and try to save Care-a-Lot before it disappears forever!

      • The Tom and Jerry Show II (75)

        Hildie and Beatie return from the Ol' Time Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball toss. Despite their warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him!

      • The Tom and Jerry Show III (1)

        Ginger brings home a new pet—a mynah bird who can mimic anyone and anything. Rick complains about the money they will have to spend to feed and care for another pet. Spike and Tom are on notice, as somebody's got to go.

      • The Tom and Jerry Show III (3)

        Ginger decides she wants to teach Tom to walk on a leash to ensure he gets much-needed exercise. Tom hates the leash and does not want to go for a walk. Finally, they're on their way, much to Tom's chagrin. Back home, Jerry and Tuffy proceed to raid the fridge.

      • The Tom and Jerry Show III (2)

        It's that special time of year when the Lady of the House's rare, exotic (and very stinky) cheese gets delivered to the manor. It's up to Tom to make sure not a crumb of this cheese—known to be a favorite of mice—goes missing.

      • The Tom and Jerry Show III (4)

        Ginger leaves some frozen fish on the kitchen counter to thaw. Ginger and Rick warn Tom to keep his paws away, or he will not get anything to eat. Soon, a live baby octopus crawls out of the mouth of one of the thawing fish and jumps off the counter, looking for a place to hide. Jerry befriends him and does his best to protect him from Tom.

      • The Tom and Jerry Show III (6)

        It's time for the annual croquet tournament at the Manor. The butler tells Tom how important it is to the Lady of the Manor to always win…no matter what! The last thing they need is any pesky rodents interfering with the game. Knowing any sighting of Jerry or Tuffy would cast Tom in a bad light, he's determined to keep them off the lawn.

      • The Tom and Jerry Show III (5)

        Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house.

      • Batwheels (37)

        When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!

      • Batwheels (31)

        When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.

      • Grizzy and The Lemmings II (58)

        The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space.

      • Grizzy and The Lemmings II (59)

        The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell.

      • Grizzy and The Lemmings II (60)

        Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon.

      • Grizzy and The Lemmings II (61)

        Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind.

      • Grizzy and The Lemmings II (62)

        A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds.

      • Grizzy and The Lemmings II (63)

        Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too?

      • Grizzy and The Lemmings II (64)

        Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away.

      • Mush-Mush And The Mushables (49)

        Chep has been watching Sushi-Mushi test new compost fritters recipes. When Mush-Mush gets to taste one, he can’t believe it: Sushi-Mushi has cooked the perfect fritter. He tells the news to everyone in Mushton and now, all the Mushables want to taste the perfect fritter too! Only problem is the pressure is so high Sushi-Mushi can’t remember the recipe anymore…

      • Mush-Mush And The Mushables II (1)

        The Mushlers lead Sushi-Mushi to believe that Pickled Swampost is Mushpot’s favourite dish when he can't stand it. Now they must try to stop Sushi-Mushi from serving this horrible food to Mushpot!

      • Mr Bean: The Animated Series III (23)

        Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all.

      • Mr Bean: The Animated Series III (24)

        Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it.

      • Mr Bean: The Animated Series III (25)

        Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ …

      • Mr Bean: The Animated Series III (26)

        Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand …

      • Grizzy and The Lemmings II (69)

        The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear.

      • Grizzy and The Lemmings II (70)

        In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence.

      • Grizzy and The Lemmings II (71)

        Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play?

      • Grizzy and The Lemmings II (72)

        After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food.

      • Grizzy and The Lemmings II (73)

        The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds.

      • Grizzy and The Lemmings II (74)

        The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma.

      • Grizzy and The Lemmings II (75)

        The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with?

      • Alice & Lewis (4)

        Alice and Lewis are about to play Twee-boing, a tennis of sorts played in Wonderland. But the two besties are having so much fun that the jealous Queen takes Lewis’ place, appointing Alice HER best friend! Alice and Lewis try to explain to the monarch just how friendship works but it’s all gobbledygook to her! Now, they’re going to have to find a ruse to have fun together despite this “third wheel!”

      • Alice & Lewis (5)

        Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky...

      • Alice & Lewis (6)

        Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…?

      • Alice & Lewis (7)

        Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them!

      • Bugs Bunny Builders (12)

        The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.

      • Bugs Bunny Builders (4)

        George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Grizzy and The Lemmings (46)

        The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket.

      • Grizzy and The Lemmings (47)

        Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes.

      • Grizzy and The Lemmings (48)

        A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure.

      • Grizzy and The Lemmings (49)

        Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in.

      • Grizzy and The Lemmings (50)

        The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans.

      • Grizzy and The Lemmings (51)

        Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro.

      • Grizzy and The Lemmings (52)

        The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one?

      • Grizzy and The Lemmings (53)

        Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love.

      • Mush-Mush And The Mushables (30)

        Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before...

      • Mush-Mush And The Mushables (31)

        When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing…

      • Mush-Mush And The Mushables (32)

        Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend!

      • Mush-Mush And The Mushables (33)

        When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together…

      • Bugs Bunny Builders (12)

        The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.

      • Bugs Bunny Builders (4)

        George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Batwheels (12)

        After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.

      • Batwheels (11)

        Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!

      • Batwheels (15)

        The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?

      • Batwheels (17)

        When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.

      • Batwheels (25)

        When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square !

      • Grizzy and The Lemmings III (19)

        The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!

      • Grizzy and The Lemmings III (20)

        After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.