• Cartoonito

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      • Mush-Mush And The Mushables (33)

        When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together…

      • Mr Bean: The Animated Series II (39)

        Mr Bean finds himself babysitting a baboon.

      • Mr Bean: The Animated Series II (40)

        Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship.

      • Mr Bean: The Animated Series II (41)

        A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping.

      • Mr Bean: The Animated Series II (42)

        Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk?

      • Grizzy and The Lemmings II (4)

        The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.

      • Grizzy and The Lemmings II (15)

        While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him.

      • Grizzy and The Lemmings II (17)

        The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish!

      • Grizzy and The Lemmings II (7)

        Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion.

      • Grizzy and The Lemmings II (5)

        Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!

      • Grizzy and The Lemmings II (6)

        Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era...

      • Grizzy and The Lemmings II (10)

        While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity.

      • Alice & Lewis II (17)

        Lewis is at the end of his rope: the Twins have set up home in his yard and have left the Cutie-Twees to their own devices, letting them wreak havoc in the poor rabbit’s house! Alice devises a stratagem to restore Twee Di and Twee Dum’s taste for adventure and travel. But little does she know they’re still recovering from their last expedition, which went seriously south!

      • Alice & Lewis II (22)

        While Lewis prepares for the arrival of the Carrot-Grow Cloud (which will triple his carrot harvest), the King almost runs into him with his chariot! Luckily, the rabbit suffered more fear than pain, but the monarch is convinced he was badly affected by this accident! Wanting to do the right thing, he forces Lewis to rest and goes about pampering him. Our rabbit friend doesn’t dare contradict him. But the Carrot-Grow-Cloud is approaching, and, at this rate, the King is going to spoil everything! Alice decides to help her friend accomplish his harvesting mission and say ‘No’ to the King, without offending him…

      • Alice & Lewis II (23)

        After discovering that the King has never celebrated his birthday, Alice and Lewis set about finding out what would make him happy. But he’s so obsessed with being a good sovereign that their job proves more difficult than expected. The problem is: his majesty is so used to helping other people at the drop of a hat and bending over backwards for them that he’s unable to do anything for himself! So our two heroes pull out all the stops to make sure the King ignores his “rescue missions” for a while so he can concentrate on finding a hobby of his own.

      • Alice & Lewis II (19)

        The Queen and King appoint Alice and Lewis to play Kroki-kroka (a kind of mini-golf) on their behalf. But when the King is unfortunate enough to compliment the Queen on her “inability to lose,” she takes umbrage and decides to become the biggest loser of all time!! Even if it means sabotaging the match!

      • Bugs Bunny Builders (14)

        Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.”

      • Bugs Bunny Builders (17)

        Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks.

      • Bugs Bunny Builders (16)

        When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea.

      • Bugs Bunny Builders (18)

        As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process.

      • Grizzy and The Lemmings III (52)

        Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word!

      • Grizzy and The Lemmings III (53)

        A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.

      • Grizzy and The Lemmings III (54)

        When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.

      • Grizzy and The Lemmings III (55)

        The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance.

      • Grizzy and The Lemmings III (56)

        Grizzy and the Lemmings fight over the TV remote control.

      • Grizzy and The Lemmings III (57)

        The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen.

      • Grizzy and The Lemmings III (58)

        The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle.

      • Grizzy and The Lemmings III (59)

        Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.

      • Mush-Mush And The Mushables II (5)

        Chep and Mush-Mush sometimes don’t listen to Lilit. So when she tries to tell them about her great idea to have a special firefly night, they instead believe it is their idea. Grrr! Whose special firefly night will come out on top?

      • Mush-Mush And The Mushables II (11)

        Mush-Mush really wants to get over his fear of snakes. Truff really wants to get over his fear of ants. So they team up to help each other overcome their fears… maybe.

      • Mush-Mush And The Mushables II (12)

        Mushpot offers to look after the Mushies so Mushpie can get a well-earned rest. He thinks it will be easy. It is not easy! The Mushies end up pushing both Mushpot and Starmush to their limit.

      • Mush-Mush And The Mushables II (15)

        Puff wants to impress Sushi-Mushi by showing him how he can use his fog to steam food. But Sushi-Mushi thinks Puff wants to be his cooking rival!

      • Bugs Bunny Builders (14)

        Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.”

      • Bugs Bunny Builders (17)

        Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks.

      • Bugs Bunny Builders (16)

        When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea.

      • Bugs Bunny Builders (18)

        As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process.

      • Batwheels (13)

        When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?

      • Batwheels (19)

        Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team.

      • Batwheels (20)

        After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham.

      • Batwheels (16)

        Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!

      • Batwheels (18)

        MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.

      • Grizzy and The Lemmings II (16)

        A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed.

      • Grizzy and The Lemmings II (12)

        Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.

      • Grizzy and The Lemmings II (19)

        Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends!

      • Grizzy and The Lemmings II (20)

        The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine.

      • Grizzy and The Lemmings II (21)

        Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips.

      • Grizzy and The Lemmings II (22)

        Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it.

      • Grizzy and The Lemmings II (23)

        Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Thomas & Friends - Shorts XXVI (7)

        Faced with a super-high bridge on the way to a parade of brave engines, Percy has to find the courage within himself to cross.

      • Dorothy and the Wizard of Oz (36)

        Glinda the Good's twin sister, Melinda the Mean, plans to displace Glinda as the most loved witch in Oz. Melinda thinks that being good can't be hard. But when each of Melinda's "good" deeds shows her true colors, Dorothy and the gang figure out there is an imposter! Now, they not only have to find Glinda, but also prove to the Munchkins that she is the true Good Witch.

      • Dorothy and the Wizard of Oz (37)

        Wilhelmina finds a magical mood ring, which she uses to control Dorothy's mood and turn her evil. Wilhelmina might get those ruby slippers, if only Dorothy doesn't figure out that she can overcome the powers of the ring by acting better than she feels.

      • Dorothy and the Wizard of Oz (38)

        Wilhelmina uses a spell to get one of Dorothy's ruby slippers, but when she tries to use the single slipper, she's whisked away to Under the Rainbow, the land where misbehaving magic objects are taken. Dorothy and friends must follow Wilhelmina and reclaim the ruby slipper.

      • Dorothy and the Wizard of Oz (39)

        When the Nome King kidnaps Professor Wogglebug, Dorothy and her friends must rescue the smarty-bug. But they find that Nome King has tricked Wogglebug into coming up with the perfect "take over Oz" plan. Now, they have to outthink the genius to foil the plan.

      • Dorothy and the Wizard of Oz (40)

        Sick of everyone liking Dorothy so much, Wilhelmina unleashes the Three Mischievous Imps on Oz, who make it look like Dorothy is pranking everyone. Soon, the people of Oz are fed up with "Dorothy's" antics and throw her in a candy prison. But can she escape before the Imps do even more damage?

      • Batwheels (5)

        When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.

      • Batwheels (7)

        Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!

      • Mr Bean: The Animated Series III (10)

        Miss Wince takes Mrs. Wicket off on holiday in her brand-new swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence he decides to build his own caravan and sets off in search of the perfect ‘quiet spot’. All would be well if he’d only not built the caravan out of Mrs. Wicket’s garden shed …

      • Mr Bean: The Animated Series III (11)

        Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do.

      • Care Bears: Unlock the Magic - Specials (3)

        Good Luck and Funshine capture a magical Star Buddy that grants them a thousand wishes! At first it’s fun, but their constant wishing causes so many problems that they wish they’d never started in the first place!

      • Grizzy and The Lemmings III (43)

        To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread.

      • Grizzy and The Lemmings III (44)

        Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful.

      • Grizzy and The Lemmings III (45)

        Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food.

      • Grizzy and The Lemmings III (46)

        In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish!

      • Grizzy and The Lemmings III (47)

        While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring!

      • The Tom and Jerry Show II (49)

        Tom & Jerry help Tyke with a splinter.

      • The Tom and Jerry Show II (52)

        Tom and Jerry are in the middle of it when Tom hears someone singing the tale of a cat who met his unfortunate, painful end chasing a much superior opponent. The song is about underestimating your opponent. Every time Tom stops chasing Jerry, the music stops. When Tom resumes, the music resumes. This back and forth continues until the chase takes Tom right past a Singing Uncle Pecos. Tom skids to a stop causing Uncle Pecos to stop singing. Tom wants to prove the lyrics of Uncle Pecos song wrong, but in the end, Tom's ego proves to everyone, including himself, that he is very much the subject of Uncle Pecos cautionary tale.

      • The Tom and Jerry Show II (53)

        Jerry thinks that Tom is going to be replaced.

      • The Tom and Jerry Show II (56)

        While using a wand to make inanimate objects come to life to attack Jerry, Tom accidentally zaps a marionette (Marie Antoin-marionette). Now the cat and mouse have more on their hands than either one of them can handle! Sure the marionette pulls Hildie and Beatie's heart-strings when they are around (both are thrilled to have another girl in the house even if she is made of wood), but the doll delights in getting Tom into trouble when the witch sisters aren't looking. When Marie becomes too much for even Jerry to bear, Tom and Jerry have to figure out how to get rid of the little hellion! They brought her into this world, now they've got to take her out!

      • The Tom and Jerry Show II (50)

        Jerry brings Tom to consciousness. His partner has an aluminum bat on his head, arrow in his butt, bee stings on his arm, tire treads on his back, lipstick on his cheek and a terrible case of amnesia. Jerry must help Tom use the investigative clues on his body to solve what happened. The clues will take them to some destinations that may leave Tom more physically abused than when he started but in better mental shape (as each stop causes a little more memory to return).

      • Lu & The Bally Bunch - Shorts (7)

        The bugs talk about listening.

      • Mr Bean: The Animated Series (34)

        When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything!

      • Mr Bean: The Animated Series (35)

        Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits.

      • Mr Bean: The Animated Series (36)

        Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen.

      • Mr Bean: The Animated Series (37)

        During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful?

      • Care Bears: Unlock the Magic - Specials (3)

        Good Luck and Funshine capture a magical Star Buddy that grants them a thousand wishes! At first it’s fun, but their constant wishing causes so many problems that they wish they’d never started in the first place!

      • Thomas & Friends - Shorts XXVI (9)

        Faced with a mess at Brendam Docks, Thomas and friends figure out a new take on teamwork.

      • Silly Sundays (4)

        When Hugo and Sonia run out of dandelions to make wishes with in the garden, they learn wishes can be made whenever and however they want.

      • Silly Sundays (5)

        As Hugo and Sonia's sand castle washes away, they learn that some things don't last forever but can be rebuilt.

      • Silly Sundays (6)

        Sonia and Hugo don't like the soup Dad has prepared for lunch. They learn to speak their mind, while being kind.

      • Grizzy and The Lemmings III (49)

        Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance!

      • Grizzy and The Lemmings III (50)

        In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot!

      • Grizzy and The Lemmings III (51)

        Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars.

      • Grizzy and The Lemmings III (52)

        Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word!

      • Grizzy and The Lemmings III (53)

        A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.

      • Grizzy and The Lemmings III (54)

        When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.

      • Grizzy and The Lemmings III (55)

        The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance.

      • Bugs Bunny Builders (33)

        The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities.

      • Bugs Bunny Builders (31)

        The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids.

      • The Tom and Jerry Show (9/26)

        Tuffy hires detectives Tom and Jerry to investigate the ghost hauntings in his house. At first Tom and Jerry think it's just his imagination but discover that the house seems haunted. They find out it's a rat who wanted to chase Tuffy out so he could live there with his family but is ok with sharing the home.

      • The Tom and Jerry Show (9/26)

        Butch tricks Tom into switching places with him and sends Tom off to live the life of a street cat. Butch finds out that living Tom's cushy life isn't what it seems when Jerry makes his life difficult and Ginger's doting is humiliating. Tom finds that living off the street is tricky and difficult. They very quickly switch back to the way it was.

      • The Tom and Jerry Show II (13)

        After believing that Jerry has been eaten by a hungry bear cub, Tom must avoid the mama bear's wrath as he tries to retrieve his pal. Meanwhile, oblivious to Tom's plight, Jerry's enjoying the perks of circus life.

      • The Tom and Jerry Show II (22)

        Not wanting to miss a marathon of their favorite TV show, Butch and Meathead give Tom a fake treasure map in exchange for a little TV time. While they try to get comfortable in Rick and Ginger's house, Tom and Jerry must figure out a way to circumvent Spike when they realize his house is sitting directly atop their riches.

      • The Tom and Jerry Show II (17)

        Hildie sends Tom and Jerry into the woods to find a baby dragon who they befriend on their way home. But when Hildie tells them she plans on making the dragon into dinner, Tom and Jerry work together to save him.

      • The Tom and Jerry Show II (27)

        While Rick and Ginger are looking after their adorable niece for the weekend, Rick jokingly puts Spike in charge of keeping the kid safe while Ginger goes to the store. Taking his new job seriously, Spike swears that nothing will happen to the baby. Naturally, this is where Tom and Jerry arrive on the scene to wreak havoc and make Spike's babysitting job quite possibly be his last!

      • Mr Bean: The Animated Series II (16)

        Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.

      • Mr Bean: The Animated Series II (17)

        Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.

      • Mr Bean: The Animated Series II (18)

        Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?

      • Mr Bean: The Animated Series II (19)

        Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?

      • Thomas & Friends - Shorts XXVI (13)

        It’s Track Cleanup Day in Sodor – but Kana’s need for speed may make a mess of things if she and Bruno can’t compromise.

      • Lucas the Spider (25)

        Lucas finds an egg and decides to take care of it. But he learns that responsibility is hard.

      • Lucas the Spider (26)

        When Avocado loses her beloved toy, Lucas and Findley are determined to cheer her up.

      • Lucas the Spider (27)

        Findley discovers a boot that him and Lucas use as a castle.

      • Silly Sundays (7)

        Hugo and Sonia drop a big sandwich for Mom and they learn that a little, can be a lot and whatever is left, is just enough.

      • Silly Sundays (8)

        Hugo wants all the family to reach the top of Picnic Hill. When he realises they won't make it, he learns to appreciate the things around him.

      • Silly Sundays (9)

        Sonia tries her best to keep still during play time and along with all the family she learns the benefits of taking a break.

      • Lu & The Bally Bunch - Shorts (4)

        The bugs talk about what it means to be someone's friend.

      • Mush-Mush And The Mushables II (5)

        Chep and Mush-Mush sometimes don’t listen to Lilit. So when she tries to tell them about her great idea to have a special firefly night, they instead believe it is their idea. Grrr! Whose special firefly night will come out on top?

      • Mush-Mush And The Mushables II (11)

        Mush-Mush really wants to get over his fear of snakes. Truff really wants to get over his fear of ants. So they team up to help each other overcome their fears… maybe.

      • Bugs Bunny Builders (32)

        The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much.

      • Bugs Bunny Builders (33)

        The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities.

      • Care Bears: Unlock the Magic - Specials (3)

        Good Luck and Funshine capture a magical Star Buddy that grants them a thousand wishes! At first it’s fun, but their constant wishing causes so many problems that they wish they’d never started in the first place!

      • The Tom and Jerry Show (21/26)

        Dr. Bigby upgrades Bot to a Bot-y Guard. When Tom breaks in and sets off Bot's defensive systems things get out of control.

      • The Tom and Jerry Show (21/26)

        When the Witches' herb garden is destroyed Tom sets a trap to capture the pest that destroyed it.

      • The Tom and Jerry Show (22/26)

        Tom and Jerry accidentally lose Ginger's wedding ring down the drain. They send Jerry down the pipes to retrieve it but it gets sent down the drain to the sewers and to the beach. The pets must keep Rick and Ginger from using the water and then must continue to follow the ring all the way to the beach.

      • The Tom and Jerry Show (22/26)

        Dr. Bigby creates an amazing helmet that accidentally turns Tom into a genius. Bigby starts working with Tom in the lab. Tom is secretly building a mouse destroying weapon. Napoleon Jerry and Hamster all work together to take down the newly smart Tom.

      • The Tom and Jerry Show II (45)

        After Rick and Ginger install a high-tech, state-of-the-art home security system, Tom and Jerry's shenanigans activate the home's automation system. Using the system against each other, they quickly lose control and the house shuts them down.

      • Batwheels (18)

        MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.

      • Batwheels (12)

        After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.

      • Grizzy and The Lemmings II (3)

        Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!

      • Grizzy and The Lemmings II (18)

        A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on.

      • Grizzy and The Lemmings II (2)

        The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.

      • Grizzy and The Lemmings II (14)

        After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel!

      • Grizzy and The Lemmings II (4)

        The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.

      • Grizzy and The Lemmings II (15)

        While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him.

      • Grizzy and The Lemmings II (17)

        The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish!

      • Mush-Mush And The Mushables (34)

        Mush-Mush, Chep and Lilit are playing dares and having a lot fun. All the Mushables are happy for them except Fung and Miff who keep mocking them. When Mush-Mush reply they should play together to see how fun it is, Fung and Miff accept. Mush-Mush surprisingly gets along with Fung and Miff... until one dare too many.

      • Mush-Mush And The Mushables (36)

        Mush-Mush wants to be just like Starmush when he grows up, because he’s convinced that Starmush is the most awesome Mushable there is and that his daily life must be extraordinary. So, Mush-Mush trails Starmush, which soon annoys the Mushelder. To get rid of Mush-Mush, Starmush decides to live up to the Mushler’s fantasies…

      • Mr Bean: The Animated Series II (43)

        Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship.

      • Mr Bean: The Animated Series II (44)

        Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory.

      • Mr Bean: The Animated Series II (45)

        Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.

      • Mr Bean: The Animated Series II (46)

        Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.

      • Grizzy and The Lemmings II (9)

        Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.

      • Grizzy and The Lemmings II (8)

        The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.

      • Grizzy and The Lemmings II (13)

        A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.

      • Grizzy and The Lemmings II (11)

        Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.

      • Grizzy and The Lemmings II (16)

        A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed.

      • Grizzy and The Lemmings II (12)

        Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.

      • Grizzy and The Lemmings II (19)

        Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends!

      • Alice & Lewis II (25)

        In order to get her confiscated skateboard back from the Queen (her aunt), Dinah must give her the “perfect gift.” Easy peasy: it just so happens that Lewis has a gift-making machine! Having said that, in order to manufacture the gift, the girl must use objects that match the Queen’s tastes. And since Dinah is in such a hurry to get her skateboard back, she neglects this fact, making the situation even worse. So much so that the Queen says she’ll keep the skateboard forever! But with Alice and Lewis’ help, Dinah learns more about her aunt, enabling her to come up with a gift the monarch really likes, and retrieve her precious skateboard as a result.

      • Alice & Lewis II (24)

        Alice decides to accompany Lewis on his trip to deliver vitamins to the Rainbow. It’s a pretty risky operation, involving climbing a very long wire, but Lewis is fearless thanks to his “balance button.” However, when he drops the button halfway, it’s panic all round! In the end, thanks to Alice, Lewis realizes that in order to accomplish his mission, he doesn’t need to recover his “balance button” after all - he merely needs to restore his self-confidence!

      • Alice & Lewis II (26)

        After skidding out of control, the Queen loses her crown a little too long for comfort: as per the official rules, this deprives her de facto of her royal powers. At least now the tables can be turned: she can step into the shoes of her subjects, for once, and find out what it’s like to be a commoner. Or at least that’s what Alice is planning: unbeknownst to Lewis, she has hidden the precious crown on purpose: this little life lesson will do the Queen the world of good!

      • Alice & Lewis II (27)

        It’s D-Day for the Olymp-Easter Games, a sports competition organized by the King every year, pitting the Queen and Dinah against each other in a battle to the last! This year, however, to lighten things up a bit, the King has decided to rethink the tournament and instead put the Queen and her niece on the same team, along with Alice and Lewis. Our little friends are going to have to rise above the tensions that reign between their two royal teammates in order to take on their formidable opponents – the Frostaland Penguins!

      • Bugs Bunny Builders (15)

        The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.

      • Bugs Bunny Builders (13)

        The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.

      • Bugs Bunny Builders (26)

        The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.

      • Bugs Bunny Builders (29)

        The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone.

      • Grizzy and The Lemmings III (60)

        While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.

      • Grizzy and The Lemmings III (61)

        The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.

      • Grizzy and The Lemmings III (62)

        Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep.

      • Grizzy and The Lemmings III (63)

        Grizzy pursues the Lemmings throughout the castle to recover the jelly cake they stole from him. In an impasse, the bear runs smack into a ghost.

      • Grizzy and The Lemmings III (64)

        Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage.

      • Grizzy and The Lemmings III (65)

        Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat.

      • Grizzy and The Lemmings III (66)

        The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them!

      • Grizzy and The Lemmings III (67)

        Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment.

      • Mush-Mush And The Mushables II (10)

        Chep wants to be brave enough to join in the daring games that Mush-Mush and Lilit like to play. So he gets some protective moss pants that make him not only indestructible but also fashionable… and a bit cocky. Woo, it’s the new Chep!

      • Mush-Mush And The Mushables II (13)

        Sushi-Mushi’s excitement and pride over Chanterelle doing a portrait of him to hang in his restaurant turns to worry. What if his friends don’t like it? But, of course, Chanterelle would never let that happen.

      • Mush-Mush And The Mushables II (14)

        Wanting to show the Mushies that they should fly high and follow their dreams, Mushpie starts leaf-gliding for the first time. But soon she is flying way too high!

      • Mush-Mush And The Mushables (1)

        Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it.

      • Bugs Bunny Builders (15)

        The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.

      • Bugs Bunny Builders (13)

        The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.

      • Bugs Bunny Builders (26)

        The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.

      • Bugs Bunny Builders (29)

        The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone.

      • Batwheels (12)

        After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.

      • Batwheels (11)

        Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!

      • Batwheels (15)

        The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?

      • Batwheels (17)

        When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.

      • Batwheels (25)

        When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square !

      • Grizzy and The Lemmings II (26)

        The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.

      • Grizzy and The Lemmings II (27)

        Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.