• Cartoonito

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      • Mr Bean: The Animated Series (36)

        Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen.

      • Mr Bean: The Animated Series (37)

        During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful?

      • Mr Bean: The Animated Series (38)

        Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him.

      • Mr Bean: The Animated Series (39)

        Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.

      • Moley: Squirm & Manny (8)

        Squirm and Manny are stargazing when some pesky fireflies buzz over and cause chaos!

      • Grizzy and The Lemmings III (12)

        On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot!

      • Grizzy and The Lemmings III (13)

        At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices…

      • Grizzy and The Lemmings III (14)

        Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them…

      • Grizzy and The Lemmings III (15)

        Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink!

      • Grizzy and The Lemmings III (16)

        Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon!

      • Grizzy and The Lemmings III (17)

        The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach?

      • Grizzy and The Lemmings III (18)

        After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island!

      • Meet the Batwheels (9)

        An errant piece of bubblegum stuck inside Bam threatens to blow up Batman's chance at stopping Joker on a fast-paced mission through the Gotham streets.

      • Batwheels (22)

        Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.

      • Batwheels (23)

        Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.

      • Batwheels (24)

        Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?

      • Batwheels (25)

        When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square !

      • Bugs Bunny Builders (40)

        The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.

      • Bugs Bunny Builders II (1)

        The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.

      • Bugs Bunny Builders II (2)

        The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.

      • Bugs Bunny Builders II (3)

        When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.

      • Mr Bean: The Animated Series (28)

        Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.

      • Mr Bean: The Animated Series (29)

        Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands.

      • Mr Bean: The Animated Series (30)

        When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight.

      • Mr Bean: The Animated Series (31)

        After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after.

      • Mush-Mush And The Mushables II (10)

        Chep wants to be brave enough to join in the daring games that Mush-Mush and Lilit like to play. So he gets some protective moss pants that make him not only indestructible but also fashionable… and a bit cocky. Woo, it’s the new Chep!

      • Mush-Mush And The Mushables II (11)

        Mush-Mush really wants to get over his fear of snakes. Truff really wants to get over his fear of ants. So they team up to help each other overcome their fears… maybe.

      • Mush-Mush And The Mushables II (12)

        Mushpot offers to look after the Mushies so Mushpie can get a well-earned rest. He thinks it will be easy. It is not easy! The Mushies end up pushing both Mushpot and Starmush to their limit.

      • Mush-Mush And The Mushables II (13)

        Sushi-Mushi’s excitement and pride over Chanterelle doing a portrait of him to hang in his restaurant turns to worry. What if his friends don’t like it? But, of course, Chanterelle would never let that happen.

      • Grizzy and The Lemmings (50)

        The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans.

      • Grizzy and The Lemmings (51)

        Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro.

      • Grizzy and The Lemmings (52)

        The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one?

      • Grizzy and The Lemmings (53)

        Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love.

      • Grizzy and The Lemmings (54)

        At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings.

      • Grizzy and The Lemmings (55)

        An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings.

      • Grizzy and The Lemmings (56)

        How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects.

      • Grizzy and The Lemmings (57)

        Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that!

      • Mr Bean: The Animated Series II (2)

        Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?

      • Mr Bean: The Animated Series II (3)

        Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.

      • Mr Bean: The Animated Series II (4)

        Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.

      • Mr Bean: The Animated Series II (5)

        Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone

      • Mush-Mush And The Mushables II (35)

        Chanterelle absolutely loves everything about bark-boarding... until she tries it!

      • Mush-Mush And The Mushables II (36)

        Everyone thinks that Puff has done what no Mushable has ever done before – touched Muddler’s mud pile. But has he really?

      • Mush-Mush And The Mushables II (37)

        Chep offers to look after the Golden Compost while Sushi-Mushi is away. But it smells so delicious that the Mushables will do anything to taste it. It’s up to Chep to stop them!

      • Mush-Mush And The Mushables II (38)

        When Chanterelle comes across something Mush-Mush has made, she declares him a genius artist! But Mush-Mush is not sure that’s the kind of genius he wants to be.

      • Mush-Mush And The Mushables II (39)

        So Bolly can take a break and head off to have fun, our Mushlers insist that they will do all the repairs around Mushton for him. Now Bolly needs to fix all their repairs!

      • Meet the Batwheels (20)

        The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles.

      • Dorothy and the Wizard of Oz (11)

        When Ozma and Dorothy say something at the same time, Dorothy playfully calls out, "Jinx!" Suddenly, Lion, Scarecrow, and Tin Man look somber. "Oh no, Dorothy! You can't say that in Oz!" Dorothy and Ozma have lost their voices! They try charades but are comically bad at it. The group must travel the land of Jibber Jab and meet the Yakity Yaks for the antidote.

      • Dorothy and the Wizard of Oz (12)

        After Dorothy finds the Magic Magnifying Glass, the Nome King tricks her into using it on him. But once he's big enough, the Nome King swipes the Magnifying Glass and makes himself a giant who can take over Oz! When Dorothy and her friends realize that the Nome King is afraid of chickens, they decide to use Billina to frighten the Nome King and reclaim the Magnifying Glass. But how will they go up against someone so big?

      • Dorothy and the Wizard of Oz (13)

        Dorothy and her friends find a one-winged monkey who's run away from home. Feeling sorry for the monkey, Dorothy is determined to get him his second wing and asks for Ozma's help. Ozma tries to use her magic to make him a wing, but they don't seem to be the right ones for this Monkey. The gang has to travel to the crooked magician Dr. Pipt to get the right wing. On the way home, the terrible Wheelers attack our gang. When the monkey goes to save them, he realizes that his unique abilities saved the day.

      • Dorothy and the Wizard of Oz (14)

        There's a storm headed for Emerald City and the only thing that can protect them is one of Glinda's protective bubbles. Unfortunately, Glinda the Good Witch's wand is missing! Dorothy takes a break from teaching Toto "fetch" to help Glinda find her wand. As Dorothy and friends re-trace Glinda's steps, Wilhelmina hears about the lost wand. Wilhelmina is one step ahead, and she gets the wand before Dorothy! Now, it's up to Toto to remember what it means to fetch or else it's curtains for the gang!

      • Dorothy and the Wizard of Oz (15)

        Dorothy is teaching Queen Ozma and friends about slumber parties! But Wilhelmina is mad that she's been left out of the fun and tries to ruin the party with a giant Pillow Monster. But not only does the Pillow Monster attack the party, he escapes the Emerald Palace and rampages toward Wilhelmina's castle! With some help from the Patchwork Girl, they unstitch the Pillow Man and save Oz.

      • Mr Bean: The Animated Series II (6)

        Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.

      • Mr Bean: The Animated Series II (7)

        Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Mr Bean: The Animated Series II (9)

        Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?

      • Mr Bean: The Animated Series II (10)

        Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?

      • Mr Bean: The Animated Series II (11)

        Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!

      • Mr Bean: The Animated Series II (12)

        Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!

      • Mr Bean: The Animated Series II (13)

        Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.

      • Mr Bean: The Animated Series II (14)

        Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?

      • Mr Bean: The Animated Series II (15)

        Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.

      • Mr Bean: The Animated Series II (16)

        Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.

      • Mr Bean: The Animated Series II (17)

        Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.

      • Mr Bean: The Animated Series II (18)

        Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?

      • Mr Bean: The Animated Series II (19)

        Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?

      • Mr Bean: The Animated Series II (20)

        Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand.

      • Meet the Batwheels (22)

        A musical tribute to Ace, the super-brave bat-hound!

      • Batwheels II (1)

        Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together.

      • Batwheels II (2)

        When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.

      • Lucas the Spider (1)

        Findley can't resist some freshly baked cookies that are too hot to eat.

      • Lucas the Spider (2)

        Avocado's new toy is driving everyone crazy with its noisy squeaker.

      • Lucas the Spider (3)

        Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump.

      • Tom and Jerry (3)

        Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom!

      • Barney's World (14)

        When Mel grows frustrated with the things she can't do while wearing a cast, Barney creates an imaginative game for the kids to play. Throughout the game, Mel learns to embrace her abilities with the help of a fantastical robot arm.

      • Barney's World (10)

        When Mel’s pretzel is eaten by a pigeon, Barney creates a high-seas adventure to find another, but it goes awry when Captain Mel doesn't listen to her crew. Mel realizes it's important to listen to others when you're working as a team.

      • Barney's World - Meet Barney (1)

        Barney the purple dinosaur introduces himself and takes us on a tour of the super-dee-super park! He dances, demonstrates how to take a Barney Breath, and shows off some of his fun Barney magic!

      • The Tom and Jerry Show (9/26)

        Tuffy hires detectives Tom and Jerry to investigate the ghost hauntings in his house. At first Tom and Jerry think it's just his imagination but discover that the house seems haunted. They find out it's a rat who wanted to chase Tuffy out so he could live there with his family but is ok with sharing the home.

      • The Tom and Jerry Show (9/26)

        Butch tricks Tom into switching places with him and sends Tom off to live the life of a street cat. Butch finds out that living Tom's cushy life isn't what it seems when Jerry makes his life difficult and Ginger's doting is humiliating. Tom finds that living off the street is tricky and difficult. They very quickly switch back to the way it was.

      • The Tom and Jerry Show (10/26)

        Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies and they have fun terrorizing Tom an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies.

      • The Tom and Jerry Show (10/26)

        When it seems like Spike has developed an allergic reaction to Tom Rick buys Ginger a hypoallergenic cat named Glory.

      • Grizzy and The Lemmings III (17)

        The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach?

      • Grizzy and The Lemmings III (18)

        After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island!

      • Grizzy and The Lemmings III (19)

        The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!

      • Grizzy and The Lemmings III (20)

        After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.

      • Batwheels (19)

        Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team.

      • Batwheels (20)

        After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham.

      • Lu & The Bally Bunch - Shorts (17)

        The bugs talk about finding solutions that work for all.

      • Mr Bean: The Animated Series (40)

        Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady.

      • Mr Bean: The Animated Series (41)

        Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!

      • Mr Bean: The Animated Series (42)

        Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.

      • Mr Bean: The Animated Series (43)

        Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.

      • Barney's World - Meet Barney (1)

        Barney the purple dinosaur introduces himself and takes us on a tour of the super-dee-super park! He dances, demonstrates how to take a Barney Breath, and shows off some of his fun Barney magic!

      • Mush-Mush And The Mushables II (3)

        It seems like Starmush is the only one who can answer Mush-Mush's difficult questions. But Starmush lives so far away in the Dark Forest! Mush-Mush hatches a plan to get Starmush to move to Mushton, so he can get answers right here at home.

      • Mush-Mush And The Mushables II (4)

        Lilit remembers loving balancing on a slack-vine when she was a Mushlet. But actually, she never really learnt how, so she keeps falling off and getting really frustrated. It’s up to Morel to step up and finally teach Lilit how to slack-vine like a pro.

      • Barney's World (15)

        Vivie wants to show Nonna her special chalk drawing, but everyone’s attention is on Mel’s cast so Vivie fakes an injury to get attention too. When her plan falls through, Barney helps Vivie learn the value in speaking up for what she needs.

      • Barney's World (9)

        When Vivie discovers she’s not amazing at soccer the first time she tries, she thinks she’ll never be good at it. Barney creates fantastical practice drills to help Vivie learn how practice can help her get better.

      • Lu & The Bally Bunch - Shorts (2)

        The bugs talk about what games they like to play.

      • Batwheels II (26)

        Music Meister is stealing the singing voices of all the people in Gotham. Now it's up to bashful Buff to gain confidence in his voice and use it to take down Music Meister.

      • Batwheels (11)

        Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!

      • Lu & The Bally Bunch - Shorts (17)

        The bugs talk about finding solutions that work for all.

      • Lucas the Spider (20)

        Arlo is missing his mother, so Lucas gives him a bell to ring if he needs Lucas’s help – bad idea.

      • Lucas the Spider (21)

        “Maizie” keeps ignoring Lucas and Findley, but not only do they learn she has a cousin, they also learn a new skill!

      • Lucas the Spider (22)

        Lucas befriends a bright purple toy spider, and Findley gets jealous.

      • Barney's World - Meet Barney (2)

        Baby Bop is playing a game of hide and seek behind the Barney Bench! With a little Barney magic, she shows off a couple of her dress-up costumes and skills, all while celebrating her fabulous self.

      • Moley: Squirm & Manny (1)

        Manny wants to play some games, but all Squirm wants to do is paint. Manny decides to take things into his own hands when Squirm refuses to play along.

      • The Tom and Jerry Show III (4)

        Ginger leaves some frozen fish on the kitchen counter to thaw. Ginger and Rick warn Tom to keep his paws away, or he will not get anything to eat. Soon, a live baby octopus crawls out of the mouth of one of the thawing fish and jumps off the counter, looking for a place to hide. Jerry befriends him and does his best to protect him from Tom.

      • The Tom and Jerry Show III (5)

        Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house.

      • The Tom and Jerry Show III (6)

        It's time for the annual croquet tournament at the Manor. The butler tells Tom how important it is to the Lady of the Manor to always win…no matter what! The last thing they need is any pesky rodents interfering with the game. Knowing any sighting of Jerry or Tuffy would cast Tom in a bad light, he's determined to keep them off the lawn.

      • The Tom and Jerry Show III (7)

        The Lady of the Manor's prize Pomeranian, Alfred, must get some pounds off before the big dog show. The butler suggests exercise—chasing a cat perhaps? Tom happily obliges, as Alfred's successful weight loss guarantees him a cushy spot upstairs. Meanwhile, Jerry aims to sabotage Tom's efforts.

      • The Tom and Jerry Show III (8)

        When Rick and Ginger go to a couple's retreat, they leave Tom with Rick's Auntie Louella. Hearing that she's a whiz in the kitchen, Jerry comes along. The old woman is sweet, but she has a nasty little lap dog that bedevils Tom like crazy. Louella keeps treating Tom poorly, and Tom and Jerry make their plans to escape.

      • The Tom and Jerry Show (22/26)

        Tom and Jerry accidentally lose Ginger's wedding ring down the drain. They send Jerry down the pipes to retrieve it but it gets sent down the drain to the sewers and to the beach. The pets must keep Rick and Ginger from using the water and then must continue to follow the ring all the way to the beach.

      • Mr Bean: The Animated Series III (3)

        Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?

      • Mr Bean: The Animated Series III (4)

        Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.

      • Mr Bean: The Animated Series III (5)

        Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered.

      • Mr Bean: The Animated Series III (6)

        Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage.

      • Grizzy and The Lemmings (32)

        A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun!

      • Grizzy and The Lemmings (33)

        Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.

      • Grizzy and The Lemmings (34)

        Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.

      • Grizzy and The Lemmings (35)

        Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.

      • Grizzy and The Lemmings (36)

        Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair.

      • Grizzy and The Lemmings (37)

        The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite.

      • Grizzy and The Lemmings (38)

        Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread.

      • Meet the Batwheels (6)

        Tour the glittering night sky with Batwing, Gotham's flying protector with a penchant for posing, as she dips, dives, and dodges through buildings and water to take on villains and bail out a friend or two - set to her funky-fresh theme song.

      • The Tom and Jerry Show V (18)

        Meathead turns into a genius when he gulps down a bottle of specially formulated water.

      • The Tom and Jerry Show V (19)

        It's the battle of the soldier angels when pranks run amok on April Fool's Day.

      • The Tom and Jerry Show V (20)

        A stranger with a diving rod promises to find water for the farm.

      • The Tom and Jerry Show V (21)

        A knock on the head turns Tom into Quixote and leads him into battle with Butch over Toodles affections.

      • The Tom and Jerry Show V (22)

        The gang get more than they bargained for when the dog next door shows up.

      • The Tom and Jerry Show V (23)

        The Duke returns from India with some wild animals that escape their cages and begin to terrorize the manor. Tom is tasked with putting everything back in order.

      • Mr Bean: The Animated Series (40)

        Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady.

      • Mr Bean: The Animated Series (41)

        Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!

      • Mr Bean: The Animated Series (42)

        Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.

      • Mr Bean: The Animated Series (43)

        Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.

      • Moley: Squirm & Manny (9)

        Squirm tries to be like Manny and fly in the sky, when a big bumbling birds wreaks havoc!

      • Grizzy and The Lemmings III (19)

        The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!

      • Grizzy and The Lemmings III (20)

        After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.

      • Grizzy and The Lemmings III (21)

        Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…

      • Grizzy and The Lemmings III (22)

        The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock !

      • Grizzy and The Lemmings III (23)

        The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht.

      • Grizzy and The Lemmings III (24)

        Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too!

      • Grizzy and The Lemmings III (25)

        A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!

      • Lu & The Bally Bunch - Shorts (10)

        The bugs talk about birthdays.

      • Batwheels (26)

        Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!

      • Batwheels (27)

        After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!

      • Batwheels (28)

        Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.

      • Batwheels (29)

        After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.

      • Bugs Bunny Builders II (4)

        Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.

      • Bugs Bunny Builders II (5)

        The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.

      • Bugs Bunny Builders II (6)

        The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.

      • Bugs Bunny Builders II (7)

        The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.

      • Mr Bean: The Animated Series (32)

        Mr. Bean is delighted with his new ‘ship in a bottle’ until it mistakenly ends up on a milkman’s float. He frantically pursues his prize possession, only to see it disappear into a milk bottling plant at the local dairy. Getting it back promises to be a mission of the impossible.

      • Mr Bean: The Animated Series (33)

        With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs.

      • Mr Bean: The Animated Series II (46)

        Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.

      • Mr Bean: The Animated Series (35)

        Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits.

      • Mush-Mush And The Mushables II (14)

        Wanting to show the Mushies that they should fly high and follow their dreams, Mushpie starts leaf-gliding for the first time. But soon she is flying way too high!

      • Mush-Mush And The Mushables II (15)

        Puff wants to impress Sushi-Mushi by showing him how he can use his fog to steam food. But Sushi-Mushi thinks Puff wants to be his cooking rival!

      • Mush-Mush And The Mushables II (16)

        Mush-Mush and Lilit discover that each of them has a favourite beetle. This is great! They’re beetle buddies! However this quickly turns into a competition on who has the ‘best’ beetle...

      • Mush-Mush And The Mushables II (17)

        Having learnt that Starmush overcame his fear of the Dark Forest by staying a night there when he was a Mushler, Mush-Mush and Lilit convince Chep that they should do the same. But will they end up fearless or fearful?

      • Grizzy and The Lemmings (58)

        Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on!

      • Grizzy and The Lemmings (59)

        The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs.

      • Grizzy and The Lemmings (60)

        Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One."

      • Grizzy and The Lemmings (61)

        Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger’s brand new and apparently burglar proof safe. He watches the Lemmings’ vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible.

      • Grizzy and The Lemmings (62)

        Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works!

      • Grizzy and The Lemmings (63)

        It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow!

      • Grizzy and The Lemmings (64)

        The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game.

      • Grizzy and The Lemmings (65)

        The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system.

      • Mr Bean: The Animated Series II (6)

        Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.

      • Mr Bean: The Animated Series II (7)

        Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Mr Bean: The Animated Series II (9)

        Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?

      • Mush-Mush And The Mushables II (40)

        Everyone realizes that they don’t actually know what Fung and Miff’s special gifts are! So Puff and our Mushlers set out to try and find out without Fung and Miff knowing.

      • Mush-Mush And The Mushables II (41)

        Chep has created a cloak out of a leaf and Chanterelle thinks it’s super fashionable. But when she makes a similar cloak to Chep’s, a fashion rivalry is born!