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Mr Bean: The Animated Series II (12)
Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!
Mr Bean: The Animated Series II (13)
Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.
Mr Bean: The Animated Series II (14)
Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?
Mr Bean: The Animated Series II (15)
Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.
Moley: Squirm & Manny (12)
Squirm is sweeping up when Manny helps with a bit of magic in the shape of a dust bunny! Chaos ensues!
Grizzy and The Lemmings III (61)
The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.
Grizzy and The Lemmings III (62)
Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep.
Grizzy and The Lemmings III (63)
With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy.
Grizzy and The Lemmings III (64)
Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage.
Grizzy and The Lemmings III (65)
The Lemmings discover a card that enables them to teleport a magic closet.
Grizzy and The Lemmings III (66)
The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them!
Grizzy and The Lemmings III (67)
Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment.
Moley: Squirm & Manny (12)
Squirm is sweeping up when Manny helps with a bit of magic in the shape of a dust bunny! Chaos ensues!
Batwheels II (10)
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
Batwheels II (13)
Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast.
Batwheels II (14)
Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster.
Batwheels II (15)
Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave.
Bugs Bunny Builders (8)
When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself.
Bugs Bunny Builders (9)
The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help.
Bugs Bunny Builders (10)
Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew.
Bugs Bunny Builders (11)
The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety.
Mr Bean: The Animated Series II (4)
Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.
Mr Bean: The Animated Series II (5)
Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone
Mr Bean: The Animated Series II (6)
Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.
Mr Bean: The Animated Series II (7)
Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.
Mush-Mush And The Mushables II (38)
When Chanterelle comes across something Mush-Mush has made, she declares him a genius artist! But Mush-Mush is not sure that’s the kind of genius he wants to be.
Mush-Mush And The Mushables II (39)
So Bolly can take a break and head off to have fun, our Mushlers insist that they will do all the repairs around Mushton for him. Now Bolly needs to fix all their repairs!
Mush-Mush And The Mushables II (40)
Everyone realizes that they don’t actually know what Fung and Miff’s special gifts are! So Puff and our Mushlers set out to try and find out without Fung and Miff knowing.
Mush-Mush And The Mushables II (41)
Chep has created a cloak out of a leaf and Chanterelle thinks it’s super fashionable. But when she makes a similar cloak to Chep’s, a fashion rivalry is born!
Grizzy and The Lemmings II (28)
Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.
Grizzy and The Lemmings II (29)
Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.
Grizzy and The Lemmings II (30)
The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.
Grizzy and The Lemmings II (31)
While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.
Grizzy and The Lemmings II (32)
The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.
Grizzy and The Lemmings II (33)
The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?
Grizzy and The Lemmings II (34)
The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.
Grizzy and The Lemmings II (35)
Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.
Mr Bean: The Animated Series II (30)
Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.
Mr Bean: The Animated Series II (31)
Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.
Mr Bean: The Animated Series II (32)
Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.
Mr Bean: The Animated Series II (33)
Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.
Mush-Mush And The Mushables (22)
Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them...
Mush-Mush And The Mushables (23)
Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie.
Mush-Mush And The Mushables (24)
When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed.
Mush-Mush And The Mushables (25)
Mush-Mush can't figure out why his sense foot keeps buzzing like crazy... until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton...
Mush-Mush And The Mushables (26)
Everyone in Mushton is finding that their precious wooden things are being munched and destroyed by someone or something. All the evidence points toward Truff's new woodworm pet: Chompski. But Truff refuses to believe Chompski would do such a thing! It's up to Chep, Lilit and Mush-Mush to convince Truff. But first they have to catch Chompski in the act!
Bugs Bunny Builders: Hard Hat Time (3)
The crew celebrates the Lunar New Year and Bugs and Lola go missing during the Lion Dance.
Dorothy and the Wizard of Oz II (6)
Dorothy inadvertently places an enchanted bell on Toto's collar. When it rings three times he's transformed into the legendary "Ozsquatch." When the bell rings twice, he's restored. Now, our heroes go searching for Ozsquatch without realizing it's… Toto —Transformed.
Dorothy and the Wizard of Oz II (7)
When Scarecrow's pride stops him from admitting that he doesn't know how to build a Yellow Brick Bridge, he creates a dangerous overpass. Dorothy and the gang teach him that "it's okay to not know" some things and rebuild a safer bridge.
Dorothy and the Wizard of Oz II (8)
When Dorothy is captured by General Jinjur to be the "secret weapon" for her all-female army, Dorothy's friends search for her and find an unlikely ally in Wilhelmina.
Dorothy and the Wizard of Oz II (9)
When Wilhelmina's Broom goes missing, she's on a hunt to find out whoever stole it. But after finding out that Broom ran away, Wilhelmina learns that she needs to be nicer to those around her – even her broom!
Dorothy and the Wizard of Oz II (10)
Tired of being bullied, Dorothy and the gang challenge the Wheelers to a race – the winner of which becomes legal owner of the Yellow Brick Road.
Mr Bean: The Animated Series II (47)
Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.
Mr Bean: The Animated Series (35)
Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits.
Mr Bean: The Animated Series (36)
Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen.
Mr Bean: The Animated Series (37)
During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful?
Mr Bean: The Animated Series (38)
Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him.
Mr Bean: The Animated Series (39)
Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.
Mr Bean: The Animated Series (40)
Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady.
Mr Bean: The Animated Series (41)
Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!
Mr Bean: The Animated Series (42)
Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.
Mr Bean: The Animated Series (43)
Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.
Mr Bean: The Animated Series (44)
Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out!
Mr Bean: The Animated Series (45)
It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab.
Mr Bean: The Animated Series (46)
Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.
Mr Bean: The Animated Series (48)
Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem…
Meet the Batwheels (13)
The Batcave's cutest resident bat Alfie sneaks into Bam the Batmobile and causes adorable chaos during a mission to stop the Ducky Boat down at Gotham Docks.
Meet the Batwheels (19)
A musical montage features the Joker, Gotham's most prickling prankster, as he causes trouble big and small for Batman, the Batwheels, and Gothamites alike!
Batwheels II (20)
Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. But when he needs to use the bat-o-flage and become invisible, he’ll have to learn that doing good is its own reward.
Batwheels II (9)
When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!
Lu & The Bally Bunch - Shorts (17)
The bugs talk about finding solutions that work for all.
Lucas the Spider (22)
Lucas befriends a bright purple toy spider, and Findley gets jealous.
Lucas the Spider (23)
Lucas and Findley move into the dollhouse together.
Lucas the Spider (24)
Lucas tries to help Bodhi fulfill her newfound dream of touching a star.
Bugs Bunny Builders: Hard Hat Time (14)
It’s Halloween, so the crew decorates their garage for the Looneyburg Trick-Or-Treaters.
Barney's World (11)
Determined to save the community garden, Barney and the kids go on a magical adventure where they become butterflies, and help a little ladybug with a big problem. They ultimately learn that doing small things can affect big change!
Barney's World (7)
Mel keeps trying to do a cool scooter trick and doesn't want to rest until she gets it right, but Mel pushes her body too far. Barney and Billy help Mel learn to listen to what her body is feeling and why it's important to do so.
Barney's World - Meet Barney (8)
Barney and David are having fun playing hide-and-seek when Barney pops out of his hiding spot doing a silly dance. Barney was feeling so happy he had to dance and David finds his own unique way to express his happy feelings too!
The Tom and Jerry Show (23/26)
Hildie and Beatie are fed up with Tom and threaten to get a real witches' cat: a black cat. Tom desperately takes a magic potion that makes him turn black but only temporarily.
The Tom and Jerry Show (23/26)
Tom breaks his leg during a chase. While in his wheelchair he witnesses what seems like the kidnapping of Misty the cute cat in building across the street.
The Tom and Jerry Show (24/26)
Jerry and Napoleon play around with a Bigby's brand new anti-gravity machine until Tom breaks into the lab and a zero-g chase begins. The machine wrecks havoc on the entire lab including the cafeteria.
The Tom and Jerry Show (24/26)
When the pets believe that they are going to run out of food during a snowstorm they start hoarding food. Things get out of control when they start stealing food and double crossing each other.
Grizzy and The Lemmings III (45)
Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food.
Grizzy and The Lemmings III (46)
In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish!
Grizzy and The Lemmings III (47)
While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring!
Grizzy and The Lemmings III (48)
Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down.
Batwheels II (20)
Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. But when he needs to use the bat-o-flage and become invisible, he’ll have to learn that doing good is its own reward.
Batwheels (17)
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
Mr Bean: The Animated Series II (16)
Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.
Mr Bean: The Animated Series II (17)
Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.
Mr Bean: The Animated Series II (18)
Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?
Mr Bean: The Animated Series II (19)
Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?
Barney's World - Meet Barney (8)
Barney and David are having fun playing hide-and-seek when Barney pops out of his hiding spot doing a silly dance. Barney was feeling so happy he had to dance and David finds his own unique way to express his happy feelings too!
Mush-Mush And The Mushables II (17)
Having learnt that Starmush overcame his fear of the Dark Forest by staying a night there when he was a Mushler, Mush-Mush and Lilit convince Chep that they should do the same. But will they end up fearless or fearful?
Mush-Mush And The Mushables II (18)
The Mushlers’ home-tree isn’t big enough to store all of Chep’s collections. So Chep goes all around Mushton to find a new home for them – and no way he’s letting them move out without him!
Barney's World (12)
David can't agree on what to play, so the kids end up playing different games. Barney has a hard time keeping up with both games. Silly chaos ensues, and David is reminded that it's important to consider others' perspectives, too.
Barney's World (6)
When Vivie accidentally breaks Mel’s toy airplane, she's afraid to admit it. Barney creates magical knight and castle play to help Vivie feel brave enough to tell Mel the truth.
Lu & The Bally Bunch - Shorts (7)
The bugs talk about listening.
Batwheels II (31)
Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom get in the way.
Batwheels (18)
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
Moley: Squirm & Manny (1)
Manny wants to play some games, but all Squirm wants to do is paint. Manny decides to take things into his own hands when Squirm refuses to play along.
Lucas the Spider (41)
When Bodhi’s tongue gets hurt, it’s up to Dr. Lucas to help.
Lucas the Spider (42)
Lucas and Findley discover a cake, and they try to keep Avocado asleep so everyone can have some.
Lucas the Spider (43)
Avocado gets skunked. Thankfully, Lucas helps her laugh at the situation.
Barney's World - Meet Barney (9)
When Vivie's newly-built sandcastle is accidentally destroyed, Barney offers to help her rebuild it using a little magic, but Vivie wants to do it all by herself.Together, they enjoy the process of constructing a new sandcastle from scratch.
The Tom and Jerry Show III (41)
Ginger brings home an aerosol can of Rat Cop, rat and mouse repellent, to help Tom do his job. And it's not your typical rodent repellent! When the spray makes a human-shaped cop appear, it yells at Jerry and starts pursuit, along with Tom.
The Tom and Jerry Show III (42)
Jerry and Tuffy discover Ginger's surprise for Rick in the garage: a brand-new air hockey table. They enjoy floating in zero gravity before Tom comes in and stops the fun. Soon, Butch challenges Tom to a game, until they start chasing Tuffy into the house and out back.
The Tom and Jerry Show III (43)
When Tom and Jerry break a picture frame on the wall, Rick gives Tom an ultimatum that he's out for good if he breaks one more thing. Despite Tom's earnest response, he breaks something right after Rick leaves to purchase a new frame. Attempting to fix the problem, Tom borrows tools and coveralls from a repair truck nearby but can't stop breaking things in the repair process.
The Tom and Jerry Show III (44)
When Jerry overhears that a brand-new butler will arrive at the household later that day, the crafty mouse whips together a butler's outfit and knocks on the door, pretending to be the new arrival—to get unbridled access to the pantry. How long will Jerry's disguise work, and what happens when the real butler arrives?
The Tom and Jerry Show III (45)
When Tom goes through reverse evolution and is transformed into a swamp monster, he uses it to his advantage, scaring creatures that frightened him earlier. Soon he sees Van Mouseling in the woods and can't resist chasing him all over.
The Tom and Jerry Show (25/26)
Bigby invents the Asteroid Buster Elite which Jerry uses for fun to destroy asteroids. Tom accidentally gives himself electrical superpowers after causing a power outage. Jerry must fend off Tom while fighting off an asteroid heading right toward their lab.
Mr Bean: The Animated Series (6)
When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge.
Mr Bean: The Animated Series (7)
A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand.
Mr Bean: The Animated Series (8)
It's the First Day of Spring and Mr. Bean sets about washing his clothes, his furniture, his teddy and himself. But, alas, there’s no hot water! A bit of inventive improvisation with an outside drainpipe proves Mr. Bean to be greener at D.I.Y. plumbing than he thought.
Mr Bean: The Animated Series (9)
Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak.
Grizzy and The Lemmings II (3)
Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!
Grizzy and The Lemmings II (4)
The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.
Grizzy and The Lemmings II (5)
Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!
Grizzy and The Lemmings II (6)
Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era...
Grizzy and The Lemmings II (7)
Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion.
Grizzy and The Lemmings II (8)
The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.
Grizzy and The Lemmings II (9)
Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.
The Tom and Jerry Show (8/26)
When Rick leaves Spike in charge of protecting the house against burglars Spike steps up and trains Tom and Jerry to be his helpers. At first it seems like they are going to fumble their security jobs but then a burglar proves to be no match for our destructive trio.
The Tom and Jerry Show (8/26)
Dr Bigby creates a machine to turn back the hands of time for his beloved cat Wilson. Tom is trying to break into the lab to eat Jerry and Napoleon and accidentally gets mistaken for a young Wilson and is taken home. Tom must convince Dr. Bigby he's got the wrong cat! Jerry and Napoleon are left with the real Wilson who is a mean vicious cat.
The Tom and Jerry Show (9/26)
Tuffy hires detectives Tom and Jerry to investigate the ghost hauntings in his house. At first Tom and Jerry think it's just his imagination but discover that the house seems haunted. They find out it's a rat who wanted to chase Tuffy out so he could live there with his family but is ok with sharing the home.
The Tom and Jerry Show (9/26)
Butch tricks Tom into switching places with him and sends Tom off to live the life of a street cat. Butch finds out that living Tom's cushy life isn't what it seems when Jerry makes his life difficult and Ginger's doting is humiliating. Tom finds that living off the street is tricky and difficult. They very quickly switch back to the way it was.
Mr Bean: The Animated Series II (16)
Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.
Mr Bean: The Animated Series II (17)
Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.
Mr Bean: The Animated Series II (18)
Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?
Mr Bean: The Animated Series II (19)
Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?
Moley: Squirm & Manny (13)
Squirm and Manny are out for a spot of treasure hunting, when they unearth a cheat of Moths, Squirm decides create his own flying invention!
Grizzy and The Lemmings III (68)
The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation.
Grizzy and The Lemmings III (69)
The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption.
Grizzy and The Lemmings III (70)
Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction.
Grizzy and The Lemmings III (71)
During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages.
Grizzy and The Lemmings III (72)
Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out.
Grizzy and The Lemmings III (73)
The Lemmings take off with the last jar of Yummy chocolate spread. Grizzy catches up with them but they drop the jar and it lands in a nearby sacred temple. While trying to get inside, they accidentally activate a mechanism that blocks the entrance. Grizzy and the Lemmings must resolve riddles and overcome dangerous obstacles along the path to the Yummy – before the other one gets there first!
Grizzy and The Lemmings III (74)
The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat.
Meet the Batwheels (14)
Bam can't wait to recharge after a long night of heroism in Gotham, but first, the Batwheels need all kinds of help, delaying his much-needed nap just a little bit longer...
Batwheels II (17)
Redbird is convinced that nobody likes his eccentric dance moves, but when Toyman traps Robin behind a dance-themed gauntlet, it’s up to the rambunctious rally car to dance his way to victory.
Batwheels II (18)
After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear so he can stop The Penguin from strealing some valuable cargo.
Batwheels II (21)
Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!
Batwheels II (22)
Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!
Bugs Bunny Builders (12)
The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.
Bugs Bunny Builders (13)
The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.
Bugs Bunny Builders (14)
Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.”
Bugs Bunny Builders (15)
The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.
Mr Bean: The Animated Series II (8)
Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.
Mr Bean: The Animated Series II (9)
Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?
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