
Disney Junior
Disney Junior od do
Bluey III (111)
When they go on a curry swap to Mackenzie’s house through the park, Bingo and Dad must brave a swooping magpie protecting its nest.
Bluey III (112)
Bluey teaches Bingo how to use magic so she can make Mum play with her, but she forgets to explain the most important rule - never use magic for cheekiness!
Bluey III (113)
Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.
Bluey III (114)
Dad agrees to play Sheepdog with Bluey and Bingo to stop them from disturbing Mum who is taking a well-earned rest. But looking after a sheep is harder work than they expected.
SuperKitties II (35)
Lab Rat creates wacky weather that threatens to ruin the Pawesome Picnic. When the Kittydale Race gets sabotaged, Bitsy stops racing to help the SuperKitties save the day.
SuperKitties II (36)
The Kitties face their fears and enter the Super Spooky House. When the Pumpkin Ball is stolen, it’s up to the SuperKitties to get it back in time for the Halloween Party.
Robogobo (3)
When Pupsicle freezes a birdbath, RoboGobo must rescue Bob Beaks' flock of birds. Dax and Wingo must get back the team's Robo-Suits from Gimme Pig.
Mickey Mouse Funhouse (4)
Mickey and friends help Minnie fix her Perfect Pizza Party when the food delivery is wrong. The gang travels to hear Wanda Warbler sing, but she wanders off right before the show!
Bluey III (115)
Mum and Dad vow to only finish their boring housework when the kids stop acting silly, but it never happens and they end up trying the same approach themselves.
Bluey III (116)
Lucky’s Dad is outraged that modern Pass the Parcel has a present in every layer and changes the rules back to only having one prize in the middle, but Bingo is forever losing.
Bluey III (117)
Bluey’s Father’s Day card has to be perfect, but she can’t decide what to draw! Mum reminds her about all the fun times she’s had with Dad and how he’s not so perfect either.
PJ Masks: Power Heroes (13)
Night Ninja ventures into Iceworld and captures Santa. Our heroes have to step in, or there will be no other gifts left for the nice children of the world!
PJ Masks: Power Heroes (14)
Newton wants to be a super-serious space expert. When the team gets glooped by Gloop the Third, only Newton can stop him, but to do so, he has to take himself less seriously.
PJ Masks: Power Heroes (15)
The Wolfies want to master the PJ Riders, so they steal them to assert their dominance. Feeling left out with the arrival of new heroes, Gekko tries to go on new missions.
Alice's Wonderland Bakery II (31)
Alice goes through the Looking Glass, where the Silver Queen helps her with a bake. With the help of Alice and the Silver Queen, Hattie masters his family's Buttercake recipe.
Alice's Wonderland Bakery II (32)
With her Tea Party To-Go-Cart, Alice collects stardust to finish one of her Great Grandmother's recipes. Alice and the Tweedles search for the Queen's missing croquet critters.
Alice's Wonderland Bakery II (33)
Doorknob helps Rosa attend Hattie and the Queen's tea parties at once. When Alice hosts a Favorite Things party, the March Hare leaves her guessing what his favorite treat is.
Spidey and His Amazing Friends II (27)
Team Spidey must stop Green Goblin's bright lighthouse from ruining everyone's sleep. A beach day is interrupted by Sandman’s need to prove he's the best at building sandcastles.
Spidey and His Amazing Friends II (28)
Team Spidey searches for Bootsie after she gets captured by Black Cat. The Spidey Team protects Iron Man's Headquarters from Electro.
Spidey and His Amazing Friends II (29)
Team Spidey heads underwater to stop Doc Ock from disrupting sea life. Ghost-Spider teams up with Ant-Man and The Wasp to stop Green Goblin from ruining the mini-golf course.
Mickey Mouse Funhouse (15)
Mickey’s hero, Crystal Clearwater, is visiting Hot Dog Hills to present the town with a clean water award! Goofy hosts a sleepover and gets carried away with the guest list.
Mickey Mouse Funhouse (16)
The gang travels to Majestica for a delicious pancake breakfast, but when they arrive they discover a problem! Minnie needs to find something special to wear to Funny's party.
Mickey Mouse Funhouse (17)
Funny takes the gang to Sportstopia to play baseball with Pete’s Palookas, the best baseball team. Mickey, Minnie and friends can’t agree on what game to play.
Bluey (24)
Bluey can’t wait to get to the monkey bars as Dad takes her and Bingo on a wagon ride to the park. But her patience is tested when Dad keeps stopping to chat with other grown-ups.
Bluey (25)
Bluey is running a taxi service. Her first passenger is Businessman Dad, who is in a rush to get to the airport. But with unexpected delays, Dad’s in danger of missing his flight!
Bluey (26)
As Mum goes for a walk along the beach, Bluey runs to catch up with her. Along the way, she has a series of encounters that both excite and test her in her first solo adventure.
Bluey (27)
It’s adventure on the high seas as Bluey, Bingo and Missy play Pirates on the hammock swing, but they’ll need to find their courage to withstand wild storms and whale attacks.
Bluey (28)
A game of ‘Grannies’ is fun, until Bingo and Bluey can’t agree on one simple question: Can Grannies do the floss dance? Now they need to video call Nana to get the answer.
Bluey (29)
Bored of the local playground, Dad and the kids go bush on a journey to their local creek. Cast out of her comfort zone, Bluey’s eyes are opened to the beauty of the natural world.
Bluey (30)
Bluey’s house has fairies! Tails are being braided, stickers are everywhere, and Mum’s got a peg beard. Now the family must band together to hunt for these invisible mischief-makers.
Sofia The First IV (97)
Sofia invites her wizard friend Calista to go trick or treating with her witch friends. Calista's attempts to impress the girls backfires in a way that almost ruins Halloween!
Sofia The First IV (98)
While traveling to the Mystic Isles on a quest, Minimus and Skye compete for Sofia's affection.
The Lion Guard II (47)
Bunga and the Lion Guard enlist the help of other animals to perform "The Twelve Ways of Christmas" so Timon and Pumbaa can have a "real" Christmas.
The Lion Guard II (48)
After a scorpion sent by Scar stings Simba, the Guard needs to face every villain in the Outlands to get a cure for the king!
Bluey (13)
When Bingo stops playing Bluey’s spy game in the park, their device to control the grownups stops working properly! Bluey now sees how important Bingo is and needs to win her back!
Bluey (15)
Playing ‘Butterflies’ in the backyard is great fun, until Bluey runs away with Judo leaving Bingo all alone. Now poor Bingo’s heartbroken and Bluey needs to make amends.
Bluey (16)
Bingo loves horsing around with Dad, but sometimes he forgets Bingo is smaller than her sister. Mum teaches Bingo how to use her big girl bark to keep their fun within her limits.
Bluey (17)
At school, Bluey and her friends throw themselves into various games. Teacher Calypso keeps her charges on track with a wise word and a song... all except the mysterious Pretzel.
Bluey (18)
Honey is stuck waiting for Dr. Bingo’s as the other, more exciting injuries get seen before her. Receptionist Bluey tells her to be patient, some of these cases are a real pickle!
Bluey (20)
When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy scour the stalls for the perfect purchase, spending it proves hard.
Bluey (21)
Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest beds in the world.
Bluey (23)
Playing ‘Shops’ is the best game ever for Bluey and her friends - if they can ever get started! With Bluey questioning the rules and changing who’s who, they might be here all day!
Bluey (25)
Bluey is running a taxi service. Her first passenger is Businessman Dad, who is in a rush to get to the airport. But with unexpected delays, Dad’s in danger of missing his flight!
SuperKitties (2)
Mr. Puppypaws steals all of Kittydale's fireworks. The SuperKitties have to stop Lab Rat from turning Kittydale into cheese, but Ginny is scared of sticky stuff.
SuperKitties (3)
Zsa-Zsa takes away the Singing Squirrels' voices before their big concert. The SuperKitties have to stop Cat Burglar after he takes a gold statue from the Kittydale Museum.
Sofia The First (25)
Sofia must overcome her jealousy of Jade and Ruby's budding friendship with Amber as they all decorate a flying coach for the annual Flylight Pageant.
Sofia The First II (26)
Sofia becomes disheartened that she has to share her mom with Amber and James during their annual Mother's Day picnic. Sofia asks her friend to cast a spell so she and her mom can be alone and learns a very important lesson.
Disney Junior Ariel (4)
A crab steals Ariel's treasures. Ariel leads a parade.
Pupstruction (11)
The pups build Roxy a ramp so that she can access the Observatory for a rare viewing of The Wishbone Comet. The pups design a treehouse to help their new neighbor, Ollie!
Spidey and His Amazing Friends III (80)
The Spideys team up with Moon Girl and Devil Dinosaur to stop Green Goblin's dino-mech! When Doc Ock swaps Hulk into the body of a squirrel, hero Squirrel Girl helps save him.
Mickey Mouse Clubhouse Space Adventure
In this intergalactic two-part special Mickey and chums rocket into space to look for treasure, prompted by Commodore van Drake, with Space Pirate Pete hot on their heels. They end up on Mars.
SuperKitties II (28)
The SuperKitties must rescue Wiggles, their new dancing robo-piggy, from Zsa-Zsa before the Kittydale Dance Party. Bitsy cheers on Pickles as he learns something new.
SuperKitties II (29)
Lab Rat and Ginny learn what makes their art special. Sparks learns to share his upset feelings.
Disney Junior Ariel (5)
Ariel won't sleep at a sleepover. Ariel misses dinner with her dad.
Pupstruction (12)
Professor Frazzle keeps wrecking her lab with explosive experiments. Underwater, Pupstruction helps separate a cranky crab and his neighbor by building a wall between their houses.
RoboGobo (4)
When RoboGobo visits the Wild Side, Hopper learns how to tie a knot to save a cub.
RoboGobo (4)
After Dax uses his mom’s invention, he and Booster must rescue Crabitha from a skatepark.
Spidey and His Amazing Friends III (81)
With help from Herbie, Spidey and Thing must stop Trapster's hidden traps from catching people. Gobby and Rhino steal Spidey's invention.
Bluey II (55)
Dad eats Bingo's last chip and as payback, Bingo has three 'dance mode' wishes to use at will.
Bluey II (56)
Uncle Stripe and Bandit are playing squash with the help of their controllers, Bingo and Bluey.
Bluey II (57)
Bluey and Bingo spend the day at Nana's along with their cousins!
Bluey II (58)
Bingo has to play at home without her sister and she’s having trouble getting started.
Bluey II (59)
The Heelers take turns remembering their favourite thing from the day at dinnertime, but when Bluey laughs at something her sister said earlier, Bingo’s mood darkens.
Bluey II (61)
As Mum finishes reading bedtime stories to Bingo and kisses her goodnight, Bingo tells Mum tomorrow morning she will be waking up in her own bed.
Bluey II (62)
Bluey and Bingo are living on a desert island in the back garden when they discover Dad washed up on the beach.
Bluey II (63)
Hairdressers Bluey and Bingo discover that their customer Bert Handsome has nits!
Bluey II (64)
Bluey and Bingo won't leave for their playdate with Judo until a sticky rubber gecko falls down from the ceiling!
Bluey II (66)
Bingo and Bluey take turns being the Queen and her butler. When they both want to be butler, Mum gets crowned after Dad's short stint as a chaotic Queen.
Bluey II (68)
On Jack's first day at Bluey's school, Calypso suggests he plays Army outside with Rusty in the bush.
Bluey II (70)
While the dads pull stumps in the garden, Bluey, Bingo and Muffin turn one stump into a nail bar. When it comes time to pull the girls' stump, the dads must strike a deal.
Bluey II (72)
When the kids want to play a game of Tickle Crabs, Dad must learn to endure the pain, and is finally rescued by a friendly seagull.
Bluey II (73)
Mum and Dad tell the girls that they're dropping them off at Nana’s so they can have some time to themselves.
Bluey II (75)
Mum and Bluey play 'Mum School' where Mum agrees to teach Bluey how to corral her rowdy kids and be a better mum.
Bluey II (77)
Bluey gets a new teddy for Christmas.
Bluey II (78)
Dad has rudely plonked himself on one end of the seesaw. So Bluey and Bingo round up the entire playground to help flip him off, but they still need to find one more friend.
Bluey II (80)
Grandad is supposed to be resting, but when Bluey and Bingo go to visit him, he makes a run for it with the kids and takes them on a madcap adventure into the bush.
Robogobo (4)
When RoboGobo visits the Wild Side, Hopper learns how to tie a knot to save a cub. After Dax uses his mom’s invention, he and Booster must rescue Crabitha from a skatepark.
Bluey III (118)
While waiting to be picked up from school, Jack pretends to be sailor trying to find his way back home to Australia. Meanwhile, Jack’s Dad has got lost on route to collect him.
Bluey III (119)
Bluey and Bingo want to play restaurant with Grandad, but it’s a little different than he’s used to… he’s going to need an app to order the food!
Bluey III (120)
The kids play Café so Bingo can eat Pavlova, but Dad the chef never seems to get the order quite right! When Bluey fires him, Dad sets up his own competing shop next door.
Bluey III (121)
When a heavy summer rain thunders over the Heeler home, Bluey is determined to dam the water in the front yard, while Mum tries to stop her constantly tracking mud into the house.
Bluey III (122)
Bluey and Bingo are making mud pizzas and delivering them to the grownups, but their pedal car’s wheel keeps falling off!
Bluey III (123)
With only five minutes to play "Driving," Bluey and Mum race against the clock to buy milk for a grumpy guest and have to escape an angry shopkeeper.
SuperKitties II (37)
Bitsy worries that she and Ginny can only be besties if they like the same things. Zsa-Zsa freezes everyone for her group selfie, and Ginny figures out how to use Cat-o-flauge.
SuperKitties II (38)
Sparks faces his fear of getting his face wet to stop Zsa-Zsa from ruining the Paddlepaws Express boat ride. Lab Rat steals Fishy Cake for Otto's birthday, trapping Bitsy.
Robogobo (4)
When RoboGobo visits the Wild Side, Hopper learns how to tie a knot to save a cub. After Dax uses his mom’s invention, he and Booster must rescue Crabitha from a skatepark.
Mickey Mouse Funhouse (5)
When Funny needs a plumber, he tries to distract the gang with errands to avoid a visit from the "funhouse doctor." Funny takes everyone to Big Fish Swamp to go fishin’.
Bluey III (124)
Tired of being told what to do, Bluey and Bingo enlist their giant invisible friend to show Mum and Dad who’s boss. Now they can do anything they want, until Mum and Dad rebel.
Bluey III (125)
Bluey promises her customer Bingo "the best tour ever" in a game of Whale Watching, but they need Mum and Dad to join in and they are too tired to play after a late night.
Bluey III (126)
Dad tells Bluey and Bingo a real-life fairy tale about growing up in a wild place called the 80s and about a boy who was cursed when he was mean to his little brother.
PJ Masks: Power Heroes (16)
Newton feels unappreciated by his friends and decides to head off and explore solo, but is captured by Gloop III. The PJ Power Team treks through space on a rescue mission.
PJ Masks: Power Heroes (17)
The PJ Power Heroes are captured by the Gloopettes, as Newton is forced to make Star Gloop. Gloop the Third is on his way to invade Earth!
PJ Masks: Power Heroes (18)
Gloop III and Owlette get locked into a battle of flying machines. Octobella's moat gets gloopes with surprising and unpleasant consequences.
Alice's Wonderland Bakery II (34)
On Hanukkah, Hattie gets a hat-bachi grill. Alice makes too much snow, and must find a way to warm up Wonderland.
Alice's Wonderland Bakery II (35)
Hattie worries that Dad Hatter and March Hare's hat designs are too bonkers for the royal family. Alice hears the tune of a Forget-Me-Now flower and forgets all her recipes.
Alice's Wonderland Bakery II (36)
Mopsy cleans the Bakery. Fergie has a giant carrot.
Spidey and His Amazing Friends II (30)
Team Spidey has its hands full when Gobby’s device turns Hulk into a baby!
Spidey and His Amazing Friends II (31)
Spidey saves the day after Green Goblin’s device forces people to dance! Spin and Ghost-Spider go on a tiny adventure with Ant-Man and The Wasp after the museum is robbed by ants.
Spidey and His Amazing Friends II (32)
Team Spidey gets trapped in Sandman’s giant sand maze. The Team swings into action to bring back the fun after Electro super charges the amusement park.
Mickey Mouse Funhouse (18)
Minnie and Daisy discover a group of gnomes whose magical music welcomes new seasons. Octo-Pete invites Mickey and friends to The Big Seahorsey Show in Underwater Ocean World.
Mickey Mouse Funhouse (19)
At the Festival of Heroes, Mickey, Minnie, and friends learn that Pete the Mighty is really mighty fearful of a lot. Wanda Warbler gets a mysterious invitation to adventure!
Mickey Mouse Funhouse (20)
Funny takes the friends somewhere they can have superpowers! Mickey’s hero, Rocket Mouse, invites Mickey and friends to join his team of mouse-stronauts on a great adventure!

