
Cartoonito
Cartoonito od do
Grizzy and the Lemmings II
Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food chocolate spread and he hates it! (25 min)
Mr Bean: The Animated Series
Neighbourly Bean. Bean’s pursuit of a quiet life ends in a major row. (10 min)
Mr Bean: The Animated Series
Haircut. Mr Bean has a bad hair day. (10 min)
Mr Bean: The Animated Series
Dead Cat. Mr Bean has to replace his landlady’s cat after an unfortunate ‘accident’. (10 min)
Mr Bean: The Animated Series
Super Trolley. Mr Bean builds a supermarket super trolley. (30 min)
New Looney Tunes
To Beach His Own. Slugsworthy again tries to bully everyone at the beach by being first. Squeaks and Bugs put him in his place. (5 min)
New Looney Tunes
Five Star Bugs. Bugs gets the best of Leslie and his million dollar fountain when Leslie tries to make points with his boss. (5 min)
New Looney Tunes
Yoga to Be Kidding Me. Bugs is conned into yoga classes. He runs amok in class and gets the best of the teacher. (5 min)
New Looney Tunes
Rabbits of the Lost Ark. Sam and Bugs go on an Indiana Jones-type adventure in some ancient ruins. (5 min)
New Looney Tunes
Appropriate Technology. Wile has created a fully automated house. When the power goes out Wile is helpless and Bugs lends a hand. (5 min)
New Looney Tunes
Pork in the Road. Porky is a Guber Driver trying to get Bugs to his party on time. Nothing goes well during the trip. (5 min)
New Looney Tunes
Squeaks Upon a Star. Squeaks wishes Bugs was small so he would learn what it's like to be short. The wish comes true. (5 min)
New Looney Tunes
Mile Hi Grub. King Thes keeps trying to eat Squeaks while they are all flying on a plane. (5 min)
New Looney Tunes
Pole Position. Bugs and Squeaks have to compete in a series of challenges so the Beaver will put them on a totem pole. (20 min)
Grizzy and the Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (5 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (10 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)
Grizzy and the Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (10 min)
Grizzy and the Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)
Grizzy and the Lemmings
Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (20 min)
My Knight and Me
The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)
My Knight and Me
Parent/Children Day. As Jimmy tells Cat and Bjorn about yet another cool day he had with Henri his two friends sigh their own parents aren’t as cool. Jimmy suggests they both spend a children-parent day to be proven wrong. But the Queen and Bad Jack’s plans tread on each other and Jimmy and his Dad have to make sure they day goes well for everyone. (10 min)
My Knight and Me
Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (10 min)
My Knight and Me
Back To School. When Colbert catches Jimmy and the knights trading their assignments to get the mission worth the most victory points Colbert is outraged and assigns the knights to go back to Squire School to relearn the spirit of “true knighting.” But when the Cyclops and other giants attack to steal a shipment of shiny new knight armors the knights must use the team-building skills they learned in school to defeat the giants. (30 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (5 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (10 min)
Taffy
Cute or Boot (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar (10 min)
Taffy
Raccoon Day (5 min)
Taffy
Logging Off (10 min)
Taffy
Smell of the Chase (5 min)
Taffy
Showtime (5 min)
Grizzy and the Lemmings II
Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)
Grizzy and the Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (10 min)
Grizzy and the Lemmings II
A Lemmings Fairy Tale. The Lemmings scribble all over the book "Snow White" on the living room sofa. Grizzy throws them off with scant ceremony and they crash to the floor with their book, which is open to the page where the dwarves are working in a mine with pickaxes. The shock landing sets off a personality disorder. The Lemmings believe they are the dwarves in the tale and start attacking the cabin with pickaxes. (5 min)
Grizzy and the Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)
Grizzy and the Lemmings II
Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (10 min)
Grizzy and the Lemmings II
Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (5 min)
Grizzy and the Lemmings II
Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (10 min)
Grizzy and the Lemmings II
Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)
Grizzy and the Lemmings II
Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blowup sumotori costume. Grizzy is roughly chucked out of the living room area. He decides to follow a special sumo diet to become the strongest guy around. (5 min)
Pat the Dog
Pat on Guard Duty. Lola and her parents leave the house for a couple of hours and Pat is put in charge of guarding the house. Before she goes Lola gives Pat special training. As he is peacefully watching the TV a weird noise attracts Pat's attention. Must be an intruder. Pat prepares to show the evil miscreant that nobody but nobody breaks into his best friend’s house and gets away with it. Meanwhile Hoodie unintentionally breaks the Guanos’ TV so they decide to take revenge on the little kitten. But Pat puts Lola's training to the test saves Hoodie and neutralizes the burglar… Who it turns out was not a burglar after all but the delivery boy…. (5 min)
Pat the Dog
Picnic Palaver. Lola organizes a picnic in the park with her friends to test a new Virtual Reality game. She even invites Victor to join them. But as the kids play the Guanos seize both the cooler where the kids' sandwiches are kept… and the hungry Hoodie. Pat manages to save the kitten from the birds' clutches. Victor meanwhile is soon eliminated from the game and decides to spoil it for everyone else. Looks like it's another mission for Pat who has to make sure Lola wins the game. (10 min)
Pat the Dog
Tricked Out. Lola is beginning a career as a magician, and today she performs in front of her friends. But Victor is well decided to spoil the show. Besides, when the Guanos notice the magician's hat, they find out a great way to make their sworn enemy Hoodie disappear. Pat will have to foil each of their malignant schemes, all while committing to his role as the magician's assistant. (5 min)
Pat the Dog
Lola in Space. Lola and Pat are digging in the garden pretending to be archeologists. Victor makes fun of them – archeologists are so lame! Victor plans to become an astronaut and fly through space! He’s even planning to take Tank to a Space Festival in the afternoon. Lola loves the idea and decides to join him with Pat. At the festival Victor seems reluctant to perform the activities while Lola and Pat are only too eager to test the centrifuge the wind-tunnel and even the space bungee. But the Guanos are plotting to ruin the kids’ afternoon and start messing with the machines. Once again Pat has to intervene to save Lola. The animals find themselves propelled into space. Thanks to his handyman skills Pat brings everyone back down to earth and even gets to bungee jump with his best friend. (5 min)
Pat the Dog
Over-Inflated. It’s Pat’s birthday and Lola has decided to offer him a huge balloon which she has customized in his honor. But Hoodie whose curiosity often leads to calamity lets the balloon fly out of the window. Noticing Lola’s distress Pat sets off in pursuit of the balloon. But she hasn't counted on the mischievous Guanos’ who have decided to attach Tank’s teddy to the balloon. Pat has to face down the watchdog and without realizing saves his own birthday present in the process. (10 min)
Pat the Dog
Playing Sick. Lola picks up a bird that has flown into the bay window. But the bird is not any old bird but one of the Guanos determined to enjoy the home-comforts of the house. While the little girl is looking for medicine to treat her patient the Guano intruder threatens Pat with terrible reprisals unless he treats him as a king. When the Guano's two fellows also play sick in a bid to join their companion Pat has to face down the bad-boy trio and stop them from turning the house upside-down. (5 min)
Pat the Dog
Anchors Away! Lola Lucie and Hugo find themselves in the middle of a Pirates of the Caribbean re-enactment. Pat takes his sea pirate role very seriously. Each kid has brought something to represent the treasure; Lola has chosen her mother’s jewelry box. But when the jewelry disappears Pat has to investigate. As we know whenever there’s trouble the Guanos are not far away! The adventure takes our hero down into the sewers where Pat has to outsmart the pigeons to retrieve the treasure and save the day. (5 min)
Pat the Dog
Frenemies. Lola is playing ball with a friend when the ball lands in Victor’s garden. Pat goes next door to retrieve the ball but Tank decides to have some fun and starts chasing our hero through the streets not noticing that the animal control truck is lurking. Tank is picked up by the animal control officer who considers him a public danger. Victor is sad and Lola is compassionate as she can’t imagine a world without Pat and would like to help her neighbor. The kids decide to protest in front of the animal control office. But faced with the animal control officer's heartlessness Pat has to find another way to free Tank along with all the other captured animals. (10 min)
Pat the Dog
Jurassik Pat. While on a hike in the mountains Lola discovers a bird imprisoned within a block of ice. Could it be a prehistoric Guano? The three rebellious pigeons are convinced that it is. But Lola has already called up the museum curator so they have to do everything in their power to free their ancestor before the official arrives. Pat however realizes the value of her find and knows it's their ticket for a round-the-world adventure so does everything in his power to protect the find. But soon our hero is confronted by a dilemma. This is a trip that only Lola can go on. The pair would have to be apart for a very long time. Eventually Pat decides not to consign their find to the museum so that he and Lola can stay together. Anyway Lola would never have wanted to leave without Pat. (5 min)
My Knight and Me
Epic Traffic. When Jimmy pushes his dad into “good-deed overdrive” to be First Knight Henri goes too far and gets busted down to “Horse traffic duty. But when Jimmy and Cat discover Wilfried set Henri up they set out to get Henri’s knight badge back. (10 min)
My Knight and Me
The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (10 min)
My Knight and Me
The Harvest Festival. Epic the Queen asks Henri to compose a song to lift the spirits of her beloved subjects for this year’s Harvest Festival. But when Cat decides to help the farmers and her mother by getting rid of Bad Jack once and for all she enlists Jimmy’s help in taking on the baddie. (10 min)
My Knight and Me
Treasure Trap. As Henri and Bad Jack go head-to-head in a race to find an extremely rare treasure Jimmy lies to Bjorn and then has to try to repair their friendship. (15 min)
My Knight and Me
Guess Who's Coming For Dinner. Heart of gold Henri and Jimmy host the bad Witch who has been kicked out of her house by her sister Stinky Swamp Witch. Jimmy and Cat are convinced it’s actually a scheme to kidnap the Queen who’s coming for supper at Henri’s farm on Sunday. (15 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (5 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (10 min)
Taffy
Cute or Boot (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar (10 min)
Taffy
Raccoon Day (5 min)
Taffy
Logging Off (10 min)
Taffy
Smell of the Chase (5 min)
Taffy
Showtime (5 min)
Grizzy and the Lemmings II
Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)
Grizzy and the Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (10 min)
Grizzy and the Lemmings II
A Lemmings Fairy Tale. The Lemmings scribble all over the book "Snow White" on the living room sofa. Grizzy throws them off with scant ceremony and they crash to the floor with their book, which is open to the page where the dwarves are working in a mine with pickaxes. The shock landing sets off a personality disorder. The Lemmings believe they are the dwarves in the tale and start attacking the cabin with pickaxes. (5 min)
Grizzy and the Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)
Grizzy and the Lemmings II
Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (10 min)
Grizzy and the Lemmings II
Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (5 min)
Grizzy and the Lemmings II
Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (10 min)
Grizzy and the Lemmings II
Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blowup sumotori costume. Grizzy is roughly chucked out of the living room area. He decides to follow a special sumo diet to become the strongest guy around.
Be Cool, Scooby-Doo!
Gremlin on a Plane. The gang has seats on the largest airplane ever to fly the open skies! Unfortunately the plane is also beset by a Gremlin bent on sabotaging the flight! The gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne flying a plane! (20 min)
Be Cool, Scooby-Doo!
Where There's a Will There's a Wraith. It's a classic haunted house caper when a rich man, whose life Scooby once saved, writes Scooby into his will! Now, to collect his share of the fortune, the gang must spend a night in a creepy mansion along with the rich man's kooky relative: a spooky phantom! (40 min)
The Tom and Jerry Show III
Wrap Star. Tom doesn't take a mummy in a haunted castle seriously until he's impossible to outrun. (5 min)
The Tom and Jerry Show III
Charm School Dropouts. Tom Jerry Butch and Tuffy go to a charm school to learn some manners. (10 min)
The Tom and Jerry Show III
Driven Crazy. Tom and Jerry go on a wild car trip when the butler instructs Tom to learn to drive. (5 min)
The Tom and Jerry Show III
A Star Forlorn. Tom wins a competition to become the spokescat for a cat food but everything goes wrong during the filming. (5 min)
The Tom and Jerry Show III
Tom's Tangled Web. Tom is transformed into a spider monster and only Jerry Van Mouseling can outsmart this catty crawly fiend. (10 min)
The Tom and Jerry Show III
Saddle Soreheads. Tom and Jerry help a runaway champion horse become competitive again. (5 min)
The Tom and Jerry Show III
Rosemary's Gravy. Tom and Jerry and the gang are stuck at home with Ginger's mom Rosemary who makes the gang eat super healthy much to everyone's dismay. (20 min)
Mr Magoo
The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (5 min)
Mr Magoo
Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (10 min)
Mr Magoo
Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (5 min)
Mr Magoo
The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (5 min)
Mr Magoo
Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (10 min)
Mr Magoo
Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (25 min)
Baby Looney Tunes II
Are We There Yet. During a trip Floyd obsessed with taking the Baby Looney Tunes to visit the distant Acme Garlic Festival endures countless variants of the kid question are we there yet? (10 min)
Baby Looney Tunes II
Save Our Cinnamon. Granny's sister's bakery Cakery Bakery Dock home of her wonderful cinnamon rolls is being put out of business so her landlord can tear down the bakery to build a parking lot. (10 min)
Pat the Dog II
Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)
Pat the Dog II
Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (10 min)
Pat the Dog II
Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (25 min)
Grizzy and the Lemmings
Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (5 min)
Grizzy and the Lemmings
Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (10 min)
Grizzy and the Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)
Mighty Mike
Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (5 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (10 min)
Mighty Mike
Who's The Boss? Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he’s always wanted. To Mike’s horror, Tom makes him promise to make sure nothing happens to Mercury while he’s at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (25 min)
PURST: Agent Binky
Glow Away. The team comes up with a PURST anthem, but can't seem to come up with the last line. That night, they notice stars getting closer to the space station and conclude that obviously they're falling and about to hit the station. They have to get them back into the sky. When the team gets into outer space, the good news is, they're not stars. Bad news is…they're aliens! After a spirited attempt to get rid of the aliens, the team is scattered and lost in outer space. It’s not until they sing the anthem do they find each other…and the last line! (10 min)
PURST: Agent Binky
Space Station Flappy. The agents see that Big Human and Small Human are building a temporary space station in outer space (aka tent) to stay in overnight, which they call ‘Space Station Flappy’. It’s exciting to watch the mission until they spot aliens, code name: mosquitoes…everywhere! The humans don’t stand a chance. The agents decide to get out in outer space to protect them. When they discover the aliens’ odd attraction to light, Gordon concocts a lit-up gadget vehicle that Binky can ride and draw the aliens to him. (10 min)
Grizzy and the Lemmings II
Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (10 min)
Grizzy and the Lemmings II
Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)
Grizzy and the Lemmings II
Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (25 min)
Ben 10 IV
The Greatest Lake. While visiting Lake Erie, a relaxing day at the beach gets all washed up when Ben, Gwen and Grandpa Max come face-to-face with Hex and his summer intern, Kevin! (10 min)
Ben 10 IV
Mud on the Run. Ben gets a tough lesson on knowing his limits when he competes in a gruelling obstacle race, made even worse by the Weatherheads! (10 min)
Ben 10 IV
Chicken in Chichen Itza Part 1: Pyramid Scheme. Team Tennyson visit the monuments of Chichen Itza but when Ben learns about the possible existence of a mythical creature, the Quetzalcoatl, he takes it upon himself to find the feathered serpent on his own. (10 min)
Ben 10 IV
Chicken in Chichen Itza Part 2: The Wages of Fear. Team Tennyson help transport a caged Quetzalcoatl through the Yucatan jungle only to encounter a saboteur, LaGrange, who hijacks the precious cargo and leads the Tennysons on a high-octane off-road chase! (30 min)
Be Cool, Scooby-Doo! II
Naughty or Ice. Daphne brings the gang to a fancy Ice Hotel co-owned by her family where a new exhibit of ice age artifacts is opening. Things heat up however when a frozen Ice Man thaws out and goes on a rampage inside the hotel. Solving the mystery becomes even more complicated when the gang realizes Daphne may just have ulterior motives for going to the hotel to begin with. (20 min)
Be Cool, Scooby-Doo! II
Night of the Upsetting Shorts. The gang heads to Shaggy’s beloved grandmother’s Florida retirement home where they learn a crazed Ape Man has been frightening the elderly residents. In order to lessen Shaggy’s worry that he doesn’t give his Grammy enough bragging rights the gang pretends Shaggy is their leader and Daphne his adoring girlfriend inadvertently putting more pressure on Shaggy to solve the mystery of the Ape Man – who as it turns out is less horrifying than the shorts Fred decided to wear to beat the Florida heat. (40 min)
Be Cool, Scooby-Doo! II
Junkyard Dogs. Scooby Doo runs into an old kennel mate from the rescue shelter Axel who is now a state-of-the–art highly trained K-9 police dog. Axel’s patronizing attitude towards Scooby makes him and Shaggy determined to be the ones who solve the mystery of the Trash Monster that’s been attacking locals at the garbage dump. Meanwhile in an attempt to better understand Fred Daphne “becomes” Fred for the day much to Fred’s delight – at first. (20 min)
Be Cool, Scooby-Doo! II
Protein Titans 2. When a mega-successful video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life the Ghost Chef. (40 min)
The New Scooby-Doo Movies
The Frickert Fracas. The Frickert Fracas: The gang are invited by their friend Jonathan Winters to spend a relaxing weekend at his farm. However the farm turns out to be haunted by an evil scarecrow. (60 min)
Scooby-Doo and Guess Who?
Peebles' Pet Shop of Terrible Terrors! Scooby and the Mystery Inc. gang meet Wanda Sykes, who is helping save a bunch of cute, fuzzy animals up for adoption in a large pet supply store. When a crazy monster egg hatches a monster in the pet store's back room, our heroes and Wanda must not only save the store and the animals, but their own lives! (15 min)
Scooby-Doo and Guess Who?
The Scooby of a Thousand Faces! When a marble statue comes to life at a museum in Greece, our gang is caught between a braying minotaur and a sword-wielding Wonder Woman! Teaming up with the Amazonian princess from Themyscira, the Mystery Inc. gang experiences a little rift of boys versus girls. Who can solve this mystery better? (45 min)
Baby Looney Tunes II
Are We There Yet. During a trip Floyd obsessed with taking the Baby Looney Tunes to visit the distant Acme Garlic Festival endures countless variants of the kid question are we there yet? (10 min)
Baby Looney Tunes II
Save Our Cinnamon. Granny's sister's bakery Cakery Bakery Dock home of her wonderful cinnamon rolls is being put out of business so her landlord can tear down the bakery to build a parking lot. (10 min)
Pat the Dog II
Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (5 min)
Pat the Dog II
The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (10 min)
Pat the Dog II
Collector. Lola’s father has just received a collector’s issue of his fave comic book. Marcus is going to devise a strategy to get his hands on it. Pat is going to have it out with Squizel in order to get it back. (25 min)
Grizzy and the Lemmings
Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (5 min)
Grizzy and the Lemmings
Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (10 min)
Grizzy and the Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)
Mighty Mike
Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (5 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (10 min)
Mighty Mike
Who's The Boss? Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he’s always wanted. To Mike’s horror, Tom makes him promise to make sure nothing happens to Mercury while he’s at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (25 min)
PURST: Agent Binky
Chew Chew Challenge. When Big Human builds a small space station for Small Human (treehouse) when the team notice small aliens eating it (alien code name: termites). The team assembles and goes on a mission in outer space to remove the aliens before the small space station will be destroyed for good. They set up tasty wood treats which entices them out of the back yard just in time for Small Human to try out his new space station. (10 min)
PURST: Agent Binky
Ice Cream Shuttle. When Gordon makes his usual trip to the Ice Cream Shuttle (code name: ice cream truck), this time an alien bee goes in the window and Gordon is compelled to jump in after it. This causes the gang to pursue the runaway truck with Gordon in it but each agent tries to save the other, and all end up ‘trapped’ inside. They manage to drive the alien out, but it’s hard for them to leave the ice creamy goodness of the shuttle. (10 min)
Grizzy and the Lemmings II
Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (10 min)
Grizzy and the Lemmings II
Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)
Grizzy and the Lemmings II
Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (25 min)
Mr Bean: The Animated Series
Magpie. Mr Bean gets in a complete flap when he befriends a feathered theif. (10 min)
Mr Bean: The Animated Series
Cat-Sitting. Mr Bean is forced to look after his worst enemy. (10 min)
Mr Bean: The Animated Series
The Bottle. Mr Bean loses his bottle. (10 min)
Mr Bean: The Animated Series
Inventor. A brand new lodger in the house could be a great new friend or could be your worst enemy. (30 min)
New Looney Tunes
Thirst Things First. Bugs awakens with a terrible case of cotton mouth. Will he be able to quench his thirst? (5 min)
New Looney Tunes
Bugs of Chance. Shifty tries to con Bugs and Squeaks at carnival games. Bugs wins in the end. (5 min)
New Looney Tunes
Bugs for Mayor. Squint Eatswood tries to bully his way into being Mayor of the Forest so Bugs has no choice but to run against him. (5 min)
New Looney Tunes
The Lepra-Con. Shameless O'Scanty wants Bugs' lucky rabbit foot but Bugs is too attached to it to give it up. (5 min)
New Looney Tunes
Squeak Show. Bigfoot mistakes Squeaks as Bugs' new cat and goes to every effort to return him to his rightful place. (5 min)
New Looney Tunes
Rodeo Bugs. Bugs and Yosemite Sam attend a rodeo only to have their sideline shenanigans force them into the ring. (5 min)
New Looney Tunes
Slugsworthy's Mega-Mansion. Slugsworthy builds a new mega-mansion right over Bugs' home so Bugs battles back for the right to his turf. (5 min)
New Looney Tunes
Wile E.'s Walnuts. Wile has invented a machine that runs purely on walnut oil - Squeaks' main food source! (5 min)
New Looney Tunes
Just One of Those Days. Bugs pops out of his hole to discover he is surrounded by a handful of adversaries. (20 min)
Grizzy and the Lemmings
Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (5 min)
Grizzy and the Lemmings
Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (10 min)
Grizzy and the Lemmings
A Midsummer Bear's Dream. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (5 min)
Grizzy and the Lemmings
Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (5 min)
Grizzy and the Lemmings
Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (10 min)
Grizzy and the Lemmings
Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (5 min)
Grizzy and the Lemmings
Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (20 min)
My Knight and Me
The Mean Team. When our trio lets success get to their heads they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic Jimmy Henri and Cat must stand united and find a way to disband the villains. (10 min)
My Knight and Me
My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)
My Knight and Me
Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)
My Knight and Me
Red Dawn. When Jimmy squires for the Red Knight his insistence on showing Red he’s a great squire he causes Red to get captured by the Black Sorcerer. Jimmy Cat and Henri go to rescue Red. With Cat and Henri’s help Jimmy realizes that if he’s going to stop the Black Sorcerer’s plan to destroy Epic it isn’t about being great a squire but about what he does. (30 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (10 min)
Taffy
Robo House (5 min)
Taffy
Whisperer to a Scream (5 min)
Taffy
Bentley of the Jungle (10 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (10 min)
Taffy
The White Gloves (5 min)
Taffy
Machine Dreams (5 min)
Grizzy and the Lemmings II
Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations and learn that chocolate spread was invented long long ago. (5 min)
Grizzy and the Lemmings II
Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (10 min)
Grizzy and the Lemmings
Polar Bear (5 min)
Grizzy and the Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings who are organizing a sort of “beach party” in the sandbox. (5 min)
Grizzy and the Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions including a game to which he instantly becomes addicted. However the Lemmings who have already detected the phone's music app need it in order to transform the garage into a discotheque. (10 min)
Grizzy and the Lemmings
Jurassic Bear. Freed by the thawing ice a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his mommies. Grizzy cannot tolerate a new intruder like this in the cabin but how does one earn the respect of a gang of Lemmings armed with a T-Rex even it is only a baby? (5 min)
Grizzy and the Lemmings
Extreme Fitness. In order to seduce the she-bear he’s infatuated with Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine he will first have to settle the problem of the Lemmings who are already using the machines as an amusement park. (10 min)
Grizzy and the Lemmings
Domestic Robots. By chance Grizzy discovers that the ranger’s new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning but everyone wants the robot vacuum cleaner! (5 min)
Grizzy and the Lemmings
Mass Control. While searching for the television remote control Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there’s light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings without even leaving the couch! But beware of losing control... (5 min)
Pat the Dog
Camping Carnage. Lola and Lucy decide to spend the night camping. A night of fun is guaranteed. Pat helps the girls set the tent up and takes charge of guarding it throughout the night so that the girls can sleep peacefully. But soon terrifying shadows appear in the middle of the night. What was supposed to be a peaceful sleepover turns out to be a terrifying experience as the Guanos have decided to add their personal touch to proceedings. Without even noticing the girls' tent starts traveling in the night. Pat has to outsmart the pigeons and return everyone home safely. (5 min)
Pat the Dog
Pat versus Titan. Lola has to look after a little puppy for the day but the puppy turns out to be over-excitable to say the least. Pat has to do everything in his power to stop the puppy from turning the house upside down. (10 min)
Pat the Dog
Dogfish. Lola agrees on pet-sitting the goldfish belonging to Honorine her former neighbor. Of course the Guanos have set their sights on the poor creature and Pat has to keep a close eye on it. Lola finds out that it’s actually her neighbor’s birthday and plans a surprise for her. Meanwhile Pat is led down into the sewers for merciless battle with the Guanos. Our hero has to get his feet wet! (5 min)
Pat the Dog
House of Spooks. On their way back home Lola Lucie and Pat come across an old abandoned house. Lola is really excited and wants to explore but Lucie and Pat seem reluctant. As soon as they enter the old building strange things start happening. Ghosts? Yelp! But Pat's bloodhound instincts come to the fore and he soon discovers the strange goings-on are the Guanos devious work. It's the pigeons hideout and they're not too fond of intruders. Lola and Lucie end up locked in a cave forcing our hero to use all his ingeniousness to get rid of the birds and free the girls. (5 min)
Pat the Dog
Pat's Big Heist. Today Lola and Lucie have to give a presentation in front of the whole class. But without paying attention Lola's mom accidentally takes her daughter's presentation to work thinking it’s an architectural design. Pat who has seen everything follows her mom to the museum. Lucie is convinced they’ll get a zero for the assignment and berates Lola for losing their work. Pat forms an alliance with the Guanos to pull off the heist of the century. After many trials and tribulations our hero manages to sneak the presentation back into his best friend’s backpack. (10 min)
Pat the Dog
3D Printer. Lola’s mom has bought a 3D printer for work. The little girl is fascinated by the machine; she can print whatever she wants in no time! Before leaving for school she promises Pat to 3D print a surprise for her parents when she’s back. The Guanos too are interested in the printer but their designs are much less noble. Pat has work all out to retrieve the stolen machine and help Lola surprise her parents. (5 min)
Pat the Dog
High Security Christmas. While playing a game with Hoodie and Lola Pat accidentally breaks the television. Lola says it was her fault to protect her faithful friend. Her father scolds her and reminds her she has to behave if Santa Claus is going to visit this year. Pat panics: he couldn't bear to see his best friend deprived of Christmas presents. As the days pass he does everything in his power to keep Lola out of trouble. Just when he thinks the hardest is done the Guanos kidnap Santa Claus. Pat has to use all his skills to thwart the ruthless birds’ plans and to ensure Santa distributes his gifts. To Lola’s great delight. (5 min)
Pat the Dog
Mayhem at the Museum. Today Lola and her class are going to visit the museum. Before leaving for school her mother reminds her to behave and stay out of trouble. But on her way out Pat spies Hoodie sneaking inside her backpack. Our resourceful hero has to follow his best friend to repatriate the kitten and keep Lola out of trouble. But the Guanos won’t let him get his paws on the kitten that easily. (10 min)
Pat the Dog
Like a Ton of Bricks. Lola and Pat are visiting one of her mom’s construction sites for an article she has to write for school. But when she gets to the site she discovers Hoodie inside her backpack. There are no pet-sized helmets available for her pets however and Pat and Hoodie have to wait for Lola in the foreman’s office. Pat is ready for a nap but Hoodie is feeling restless. What's more he's spotted a rat outside and decides to take chase across the building site. Pat has to get Hoodie back to the office without Lola seeing him. But the Guanos decide to complicate Pat’s mission. Not only does our hero have to avoid the pitfalls of the site but he also has to thwart the pigeons' attempts to seize Hoodie. (5 min)
My Knight and Me
Fearless Colbert. When Jimmy and Cat discover Colbert never completed his officiant exam he has to go on a field mission with Henri to keep his job while Cat and Jimmy replace him at the Quest Desk. (10 min)
My Knight and Me
Cat's In The Bag. When Cat’s morale is low about ever becoming a knight Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her he gets captured by a giant and it’s up to the kids to save her. (10 min)
My Knight and Me
Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (10 min)
My Knight and Me
The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (15 min)
My Knight and Me
Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (15 min)
