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Grizzy and the Lemmings II
Good Bear Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities one short-tempered the other super-sweet. The Lemmings who did not witness Grizzy's split will have a hard time working out the behavior of their usual enemy who seems to swing from excessive kindness to the worst trickery for no reason. (25 min)
The Mr. Bean Animated Series II
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)
The Mr. Bean Animated Series II
In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (10 min)
The Mr. Bean Animated Series II
A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)
The Mr. Bean Animated Series II
Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (30 min)
New Looney Tunes III
Thomas Fuddison. Famous inventor Thomas Fuddison needs a lab assistant. (5 min)
New Looney Tunes III
Hiccups and Downs. Bugs' hole Witch Hazel's home Count Bloodcount's castle. (5 min)
New Looney Tunes III
Foghorn Foods. Foghorn Leghorn opens a high-end grocery. (5 min)
New Looney Tunes III
Cruise Control. Bugs Bunny competes with Cecil the Turtle. (5 min)
New Looney Tunes III
Versailles's Matters. The Bugs Bunny you love is back! (5 min)
New Looney Tunes III
Frank Lloyd Wrong. Architect Daffy Duck is building his next “world famous” home. (5 min)
New Looney Tunes III
King Bugs and the Island of Lunacy - Part 1. The gang journey to the Island of Lunacy. (5 min)
New Looney Tunes III
King Bugs and the Island of Lunacy - Part 2. The gang journey to the Island of Lunacy. (5 min)
New Looney Tunes III
Swamp and Circumstance. Porky and Sylvester vacation to the Okeefenookie Swamp. (20 min)
Grizzy and the Lemmings II
Game Madness. The Lemmings play with figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage whereas those of the Lemmings are gathered around a mini-jar of chocolate spread he decides to join in the party and take control of his own figurine. (5 min)
Grizzy and the Lemmings II
Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it put it to bed and play with it. Grizzy takes his new responsibility as a parent very seriously but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (10 min)
Grizzy and the Lemmings II
Beastly Genie. Grizzy and the Lemmings find a vase with a genie inside that will make anyone's dreams come true if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (5 min)
Grizzy and the Lemmings II
Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (5 min)
Grizzy and the Lemmings II
Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes they could end up smashing each other's faces in for real. (10 min)
Grizzy and the Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority he will first have to become a true origami master. (5 min)
Grizzy and the Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (20 min)
My Knight and Me
Not So Fast. When Jimmy loses Torpedo in a bet with Lance Lance trades Henri’s beloved horse to the Black Rats. It’s not a good time as Henri is supposed to deliver a peace agreement to enemies of Epic far away before sunset… and he can’t do that without the fastest steed in Epic! (10 min)
My Knight and Me
Princess Jimmy. When Cat and Cynthia bicker in class Lady Fontaine assigns them as partners who have to make a gown together for the upcoming fashion show. But when the girls enlist Jimmy to model their gown Bad Jack mistakes him for a princess and kidnaps him! It’s up to Cat Cynthia and Henri to save “Princess Jimmy”. (10 min)
My Knight and Me
Kurt The Shining Squire. Jimmy wants to make a squire out of the school’s doormat Kurt and teach him how to stand up for himself. (10 min)
My Knight and Me
Old Red. When Jimmy accidentally spills the beans to the Red Knight’s visiting father that Red is a gym teacher and not First Knight Grandpa Red expresses his disapproval. To impress his father the Red Knight sets off on a dangerous quest to defeat Bad Jack. Colbert assigns Henri to substitute teach while Red is gone but when Red gets captured by the dragon Jimmy comes up with a plan for the class to go on a field trip to the Dark Lands and rescue Red… (30 min)
Taffy
Flying High (5 min)
Taffy
The Return of Scraggs (10 min)
Taffy
Twin Or Lose (5 min)
Taffy
Little Monster (5 min)
Taffy
Boot Camp Manor (10 min)
Taffy
Mirror Mansion (5 min)
Taffy
Besties (5 min)
Taffy
I Love Lamp (10 min)
Taffy
A Mouse in The House (5 min)
Grizzy and the Lemmings
Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (5 min)
Grizzy and the Lemmings
Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (10 min)
Grizzy and the Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (5 min)
Grizzy and the Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)
Grizzy and the Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise," he decides to learn the piece like a real pro. (10 min)
Grizzy and the Lemmings
Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (5 min)
Grizzy and the Lemmings
The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)
Grizzy and the Lemmings
Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all - sewing, origami, Kung Fu, etc. - within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (10 min)
Grizzy and the Lemmings
As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings. (5 min)
Pat the Dog
No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (5 min)
Pat the Dog
Bird-Brain Buffet. Lola looks on as an old lady throws seed to the birds and observes how the Guanos use their brute force to push other birds out of the way to hog the food. Shocked by the injustice the little girl decides to launch a bird restaurant open for all birds regardless of size or pecking order. The Guanos of course have other plans and are already plotting to raid the restaurant. Pat however is keeping a close eye on the seed stock and intends to repel the pigeons’ forays by any means necessary to ensure food security for all. (10 min)
Pat the Dog
Phantom of the Park. Lola has to play a violin solo during the big show tonight. When she is on stage Victor creates an accident as a pretext to make Lola believe the place is haunted. A series of mysterious mishaps occur one after the other and to cap it all Lola’s violin disappears. Pat soon finds out that Victor is behind the story and that the Guanos stole Lola’s violin to lure Hoodie into a trap. Pat has to go soloist to save the day! (5 min)
Pat the Dog
Iron Pat. Lola’s mother has just received the latest prototype for a food processor to test. Even though Lola promises to wait till evening before trying it the little girl switches it on just to see what it can do. But the kitchen device takes hold of Hoodie and chaos ensues. The Guanos notice and decide it is the perfect opportunity to rid themselves of the kitten and take control of the robot. Pat has to fight ruthlessly against the infernal machine to get the kitten back so that Lola isn't punished when her mother comes home. (5 min)
Pat the Dog
Piece of Cake. A renowned pastry chef has organized a pie tasting contest. The winner will get to present a TV show with him. Lola is naturally taking part in the contest as she loves to cook. Victor who loves showing off is also taking part. And he has plans to win the contest – by switching his pie for Lola’s pie. Pat is keeping close watch however especially since the delicious aroma emanating from Lola’s cake has attracted the greedy Guanos' attention. Lola wins the day and the famous pastry chef is delighted with her pie. To celebrate she bakes a special Pat-shaped cake in honor of her faithful friend! (10 min)
Pat the Dog
Robopat. Today is the big Robot Battle day! Lola’s robot which looks like Pat has to face down Victor’s. But the boy cheats and breaks RoboPat. However Pat decides to sneak inside the broken robot shell and takes control of the machine to fight for his best friend’ honor. There's going to be a rumble in the robot jungle! (5 min)
Pat the Dog
The Cat Tree. Lola has found herself a fun activity for the afternoon: to break a Guinness World record. To do so she intends to build the biggest cat tree ever seen on earth. Of course the Guanos have other ideas and are outraged that Hoodie might get to parade around only inches from their airspace. Pat manages to thwart their destructive intentions. So the birds bring in Tank to halt construction of the cat tree and kidnap Hoodie into the bargain. (5 min)
Pat the Dog
My Dog the Hero. Lola has to write an essay on the theme My Hero Pet. It's not easiest task in the world for her she explains to Victor for while Pat is the loveliest animal on earth she doesn't see him as much of an adventurer. While Lola is sharing her reservations Pat sets out to save Hoodies skin again and again sees off the Guanos. Not an adventurer? Me? After saving the kitten he discovers a nest with a baby bird inside teetering dangerously in the branches of a tree. Pat fetches Lola and the pair saves the bird. At last Lola has the subject she's been looking for. Being a hero doesn't always mean leaping without looking or whitewater rafting. Sometimes the little things we do day-to-day can be heroic. Which makes Pat a superhero. (5 min)
Pat the Dog
Smoothie Party. Lola leaves the supermarket with all the ingredients for a super smoothie party. But disaster! She realizes she has forgotten the milk. She entrusts the shopping to Pat and heads off to the milk section. But the Guanos have their eyes on her provisions and move into attack. While our hero has to ward off the pigeons' forays by air and land Lola has to tussle with Victor for the last bottle of milk. With great courage and the use of one of his latest inventions Pat saves the day. (10 min)
My Knight and Me
The Challenge. After a foolhardy challenge causes Jimmy and Lance to be captured by Bad Jack Henri and Wilfried must team up to save their squires. (10 min)
My Knight and Me
Queen's Guard. After Jimmy and Cat stop thieves from robbing the Queen Cat hides so her mother doesn’t discover she’s ditching school again. But when the Queen celebrates Jimmy as a hero Cat gets jealous and stages a holdup so she can get recognition for saving the Queen this time. (10 min)
My Knight and Me
The Road Knight. When the Black Rats are attacking all convoys supplying the kingdom Henri is sent with a supercarriage to defeat the Rats. Dying to get their new videogame (that was also stolen by the rats) Jimmy and Cat sneak into the super-carriage… (10 min)
My Knight and Me
Epic Traffic. When Jimmy pushes his dad into “good-deed overdrive” to be First Knight Henri goes too far and gets busted down to “Horse traffic duty. But when Jimmy and Cat discover Wilfried set Henri up they set out to get Henri’s knight badge back. (15 min)
My Knight and Me
The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (15 min)
Taffy
Flying High (5 min)
Taffy
The Return of Scraggs (10 min)
Taffy
Twin Or Lose (5 min)
Taffy
Little Monster (5 min)
Taffy
Boot Camp Manor (10 min)
Taffy
Mirror Mansion (5 min)
Taffy
Besties (5 min)
Taffy
I Love Lamp (5 min)
Taffy
A Mouse in The House (10 min)
Grizzy and the Lemmings
Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (5 min)
Grizzy and the Lemmings
Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (10 min)
Grizzy and the Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (5 min)
Grizzy and the Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)
Grizzy and the Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise," he decides to learn the piece like a real pro. (10 min)
Grizzy and the Lemmings
Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (5 min)
Grizzy and the Lemmings
The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)
Grizzy and the Lemmings
Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all - sewing, origami, Kung Fu, etc. - within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (10 min)
Grizzy and the Lemmings
As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings. (5 min)
Be Cool, Scooby-Doo!
Be Cold Scooby-Doo! The gang hits the ski slopes although Daphne’s more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (20 min)
Be Cool, Scooby-Doo!
Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately the town the gang has arrived in is being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (40 min)
The Tom and Jerry Show II
Splinter of Discontent. Tyke's got a problem and it all began when the pup stepped on a wood plank. The same wood plank Tom discarded after using it as a hockey stick to slap Jerry (the puck) into the goal (the doghouse). Now Tyke's got a painful splinter in his paw and since Tom was charged with watching him while a sickly Spike naps, Tom's tasked with trying to remove the splinter before Spike wakes. Tom makes a few painful attempts to remove the sliver with no success. Hearing Tyke's whimpers, a sympathetic Jerry decides to help Tom out. In the end, Tom and Jerry get the splinter out but not before inflicting equal doses of pain while trying a myriad of home remedies from a hot bath, to tweezers, to adhesive tape, to glue and more! (5 min)
The Tom and Jerry Show II
Uncle Pecos Rides Again. Jerry brings Tom to consciousness. His partner has an aluminum bat on his head arrow in his butt bee stings on his arm tire treads on his back lipstick on his cheek and a terrible case of amnesia. Jerry must help Tom use the investigative clues on his body to solve what happened. The clues will take them to some destinations that may leave Tom more physically abused than when he started but in better mental shape (as each stop causes a little more memory to return). (10 min)
The Tom and Jerry Show II
Out with the Old. After another successful attempt on Jerry's part to elude Tom, Jerry overhears Rick and Ginger talk about the possibility of getting rid of that "useless cat." Rick makes the case that the cat, "just takes up space, only serves one function and doesn't even do that well," and, "they should replace it with something that can get the job done!" When Ginger sounds like she's considering the possibility, Jerry can't believe his ears! Jerry imagines life in the house with a killer cat and decides to do whatever he can to make sure Tom stays. Problem is, Tom thinks Jerry's flagrant attempts to get caught are a trap. In the end, Jerry finds out Rick was talking about that ugly cat doorstop that was a wedding present from Ginger's Aunt Gracie. Unfortunately, Tom's had enough of Jerry's taunting and is ready to take the bait! (5 min)
The Tom and Jerry Show II
While using a wand to make inanimate objects come to life to attack Jerry, Tom accidentally zaps a marionette named Marie. Now the cat and mouse have more on their hands than either one of them can handle! Sure, the marionette pulls Hildie and Beatie's heart- strings when they are around (both are thrilled to have another girl in the house even if she is made of wood), but the doll delights in getting Tom into trouble when the witch sisters aren't looking. When Marie becomes too much for even Jerry to bear, Tom and Jerry have to figure out how to get rid of the little hellion! They brought her into this world, now they've got to take her out! (5 min)
The Tom and Jerry Show II
Forget Me Not. Tom and Jerry are in the middle of it when Tom hears someone SINGING the tale of a cat who met his unfortunate painful end chasing a much superior opponent. The song is about underestimating your opponent. Every time Tom stops chasing Jerry the music stops. When Tom resumes the music resumes. This back and forth continues until the chase takes Tom right past a SINGING UNCLE PECOS. Tom skids to a stop causing Uncle Pecos to stop singing. Tom wants to prove the lyrics of Uncle Pecos song wrong but in the end Tom’s ego proves to everyone including himself that he is very much the subject of Uncle Pecos cautionary tale. (10 min)
The Tom and Jerry Show II
Move It or Lose It. It's summer and Spike's the primary beneficiary of Rick's daily grilling ritual; the pooch is tossed a nice juicy T-bone nightly. When Spike gets stuck trying to exit the doghouse, he realises it's time to back off the beef. Spike orders Tom to hide the tempting T-bones and no matter what he says or does don't let him have them! Of course it's a lose-lose scenario for Tom: Spike becomes angry if Tom caves in to his demands and gives him the steaks and even angrier if he doesn't! When Jerry moves one of the nightly T-bones from Tom's latest hiding place, it triggers a series of unfortunate events when Spike's hunger becomes too much. In the end, Spike loses the extra weight from chasing Tom. And when Jerry can't fit in his mouse hole because of the weight he's gained, justice is served! (5 min)
The Tom and Jerry Show II
Cat Dance Fever. The Cat's Meow Dance Competition is coming up and Toodles' dance partner has gone missing! In the meantime, Toodles needs a new dance partner. Butch and Tom go toe-to-toe for the honour. But when Tom manages to nab the spot, he winds up disappearing, too! Now it's up to Jerry to solve the case! (20 min)
Mr Magoo
Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (5 min)
Mr Magoo
The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (10 min)
Mr Magoo
Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (5 min)
Mr Magoo
Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (5 min)
Mr Magoo
Man of Steel. Magoo thinks he’s in a triathlon and takes Fizz’s superhuman strength headband. The latter had been planning to use it to beat the President at long last in a thumb-wrestling championship. But first he must reclaim it from Magoo! (10 min)
Mr Magoo
Vanilla Strawberry Meltdown. Thinking he’s on an Artic expedition (actually at the beach) Magoo mistakes Fizz for an Amazonian marmoset monkey definitive evidence of global warming. He does his utmost to capture Fizz so he can present him to the scientific community. (25 min)
Baby Looney Tunes
Never Say Try. Sylvester is a bad dancer and finger painter so he believes he'll never be good at anything. (10 min)
Baby Looney Tunes
Pair O' Dice Lost (10 min)
Pat the Dog II
The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (5 min)
Pat the Dog II
Collector. Lola’s father has just received a collector’s issue of his fave comic book. Marcus is going to devise a strategy to get his hands on it. Pat is going to have it out with Squizel in order to get it back. (10 min)
Pat the Dog II
Superbowl. Victor challenges Lola to a bowling game and has decided he is going to cheat. Pat is on to his tricks and is going to have to intervene to help Lola and also get Hoodie back at the same time. (25 min)
Kingdom Force
We Be Jammin. Dr. Sabre's new harvesting robot is picking the Jungle Kingdom orchard clean of Banana Squash, and when the Alpha Mech gets stuck, it's up to Dalilah to think creatively and stop the machine. (10 min)
Kingdom Force
Runaway Train. Kingdom Force must rescue Hoover and Professor Dunbit from a speeding train before it crashes. (10 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen’s house. When he wakes up, to Mike’s great surprise, he seems to be acting like a dog. Now our hero has a new ally… one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly… his partner in crime. (5 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (10 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (25 min)
PURST: Agent Binky
Space Station Flappy. The agents see that Big Human and Small Human are building a temporary space station in outer space (aka tent) to stay in overnight, which they call ‘Space Station Flappy’. It’s exciting to watch the mission until they spot aliens, code name: mosquitoes…everywhere! The humans don’t stand a chance. The agents decide to get out in outer space to protect them. When they discover the aliens’ odd attraction to light, Gordon concocts a lit-up gadget vehicle that Binky can ride and draw the aliens to him. (10 min)
PURST: Agent Binky
Chew Chew Challenge. When Big Human builds a small space station for Small Human (treehouse) when the team notice small aliens eating it (alien code name: termites). The team assembles and goes on a mission in outer space to remove the aliens before the small space station will be destroyed for good. They set up tasty wood treats which entices them out of the back yard just in time for Small Human to try out his new space station. (10 min)
Grizzy and the Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (10 min)
Grizzy and the Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)
Grizzy and the Lemmings II
No See No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (25 min)
Ben 10 2016 III
Charm School's Out. During a family cookout at a forest campsite, Charmcaster uses her magic to switch places with Gwen. But when Ben catches "Charmcaster" sneaking about, he attacks, unaware it's actually his cursed cousin! (10 min)
Ben 10 2016 III
Billy Bajillions. In Aspen, Colorado, Ben, Gwen, and Grandpa Max are on a hike to find the Forgeti. But when they realize they've stumbled upon Billy Billions own "Winter in July" ski resort, Ben must battle Billy, with an assist from the Forgeti itself. (10 min)
Ben 10 2016 III
Franken-Fight. Ben hops into the Rustbuggy for a driving lesson along the sand dunes of Cape Cod, but he takes a freaky switchback turn when the Rustbuggy is mutated into a motor-monster by Bootleg - another alien transformation of Kevin 11, with powers similar to Upgrade! (10 min)
Ben 10 2016 III
Buggin' the Buggs. Team Tennyson travel to the Chrysalen Institute for some hot yoga and good vibes only to find that the Bugg Brothers are on vacation too. But are the sneaky insectoids really on holiday or just cooking up yet another silly yet high stakes scheme? (30 min)
Mr Magoo
Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (5 min)
Mr Magoo
The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (10 min)
Mr Magoo
Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (5 min)
Mr Magoo
Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (5 min)
Mr Magoo
Man of Steel. Magoo thinks he’s in a triathlon and takes Fizz’s superhuman strength headband. The latter had been planning to use it to beat the President at long last in a thumb-wrestling championship. But first he must reclaim it from Magoo! (10 min)
Mr Magoo
Vanilla Strawberry Meltdown. Thinking he’s on an Artic expedition (actually at the beach) Magoo mistakes Fizz for an Amazonian marmoset monkey definitive evidence of global warming. He does his utmost to capture Fizz so he can present him to the scientific community. (25 min)
The Mr. Bean Animated Series II
Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)
The Mr. Bean Animated Series II
The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (10 min)
The Mr. Bean Animated Series II
Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)
The Mr. Bean Animated Series II
Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (11 min)
Lamput III
Skinny at the Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (19 min)
Be Cool, Scooby-Doo!
Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle an angry rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (20 min)
Be Cool, Scooby-Doo!
Eating Crow. The gang visits a farm that’s being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer’s daughter with his mystery solving skills but for some reason this case just isn’t adding up. (40 min)
The Tom and Jerry Show II
Dirty Rat. A little cat-and-mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, his home. Jerry is tossed out and Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft. Steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one: the one Tom and Jerry use to get rid of Franky Two-Face. (5 min)
The Tom and Jerry Show II
Tom and Jerry-Geddon. Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in to their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemies, with the biggest threat coming from their own creations. In the end, they go back to their relatively safe existence. (10 min)
The Tom and Jerry Show II
Tic-Tyke-D'oh. Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe, Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (Checkers, basketball, hopscotch, etc.) Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. (5 min)
The Tom and Jerry Show II
Missing in Traction. When Tom's hit by a trolley while he and Jerry are investigating their latest case he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is he's in traction and can't move. That's okay he's got a partner in crime-solving Doc Jerry makes the rounds at the animal hospital and solves the mystery but not before sending Tom on the rounds to endure various tests (e.g. x-rays stress test physical therapy etc…) and to do some investigating of his own. (5 min)
The Tom and Jerry Show II
Cat-titude Adjustment. Tom’s being unusually difficult when he’s rocked by an epiphany-- HE’S LOSING HIS HAIR! Paranoid that he’s going to become a hairless cat Tom will do anything Jerry tells him to do in order to regrow it. Think mud packs (more like mud slaps) hair transfers (one word – furballs) deep tissue massage to stimulate follicle development (a.k.a repeated blows to the head) and skunk therapy (‘nuf said). Most everything he tries only leads to Ginger throwing him in the bath again. Ultimately Tom realizes that Jerry’s spiking his cat shampoo with hair remover and it’s about to get hairy for the mouse! (10 min)
The Tom and Jerry Show II
Funnel Face. Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper but Tom and Jerry aren't about to fly the coop. In the end they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset. (5 min)
The Tom and Jerry Show II
Wing Nuts. Little Quacker is heartsick and he's come to the cat and mouse detectives to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detectives to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset. (20 min)
Baby Looney Tunes
Never Say Try. Sylvester is a bad dancer and finger painter so he believes he'll never be good at anything. (10 min)
Baby Looney Tunes
Pair O' Dice Lost (10 min)
Pat the Dog: Santa Pat
(40 min)
Kingdom Force
Forecast: Chaos. Jabari accidentally sends a weather drone into overdrive, causing extreme weather shifts to endanger the Five Kingdoms. (10 min)
Kingdom Force
Fire on Wolf Mountain. While the Wolf and Bear communities argue over ownership of the new bridge that connects their two villages, Kingdom Force must work to save some Camper Cubs from a raging forest fire. (10 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen’s house. When he wakes up, to Mike’s great surprise, he seems to be acting like a dog. Now our hero has a new ally… one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly… his partner in crime. (5 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (10 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (25 min)
PURST: Agent Binky
Ice Cream Shuttle. When Gordon makes his usual trip to the Ice Cream Shuttle (code name: ice cream truck), this time an alien bee goes in the window and Gordon is compelled to jump in after it. This causes the gang to pursue the runaway truck with Gordon in it but each agent tries to save the other, and all end up ‘trapped’ inside. They manage to drive the alien out, but it’s hard for them to leave the ice creamy goodness of the shuttle. (10 min)
PURST: Agent Binky
Green Gobblers. When Binky refuses to eat new green food, his fears are confirmed when aliens (code name: beetles) crawl out of the bag. Now they have to get the aliens out – and the only way to do it is to get rid of the entire food supply in the space station and for Binky to eat the green kibble and lead them back to the bag… (10 min)
Grizzy and the Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (10 min)
Grizzy and the Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)
Grizzy and the Lemmings II
No See No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (25 min)
The Mr. Bean Animated Series II
Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)
The Mr. Bean Animated Series II
The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (10 min)
The Mr. Bean Animated Series II
Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)
The Mr. Bean Animated Series II
Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (30 min)
New Looney Tunes III
From Dusk Till Dog. Count Bloodcount tasks Marc Anthony. (5 min)
New Looney Tunes III
Close Encounters of the Duck Kind. Daffy Duck flies into a satellite and crash lands. (5 min)
New Looney Tunes III
O.M. Genie. Daffy and Porky stumble on a lamp with a magical Genie. (5 min)
New Looney Tunes III
Brothers in Harms. Yosemite Sam's extremely twin brother comes to visit. (5 min)
New Looney Tunes III
Rhoda Derby. Rhonda Roundhouse is beaten in the Roller Derby. (5 min)
New Looney Tunes III
Lake Rattle and Roll. Bugs shows up to Lake Funsite Summer Camp. (5 min)
New Looney Tunes III
It Paint All It's Cracked Up to Be. Elmer Fudd hires Sylvester Claude and Pete Puma. (5 min)
New Looney Tunes III
Samurai Bugs. Cal The Samurai terrorises villages in feudal Japan. (5 min)
New Looney Tunes III
Duck in the Mist. Tad Tucker tries to film a nature documentary. (20 min)
Grizzy and the Lemmings II
XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)
Grizzy and the Lemmings II
Never Judge A Bear By Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)
Grizzy and the Lemmings II
Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)
Grizzy and the Lemmings II
Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)
Grizzy and the Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (10 min)
Grizzy and the Lemmings II
Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)
Grizzy and the Lemmings II
Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (20 min)
My Knight and Me
Jimmy Works Out. Jimmy is afraid that being a “shrimp” will prevent him from getting knight missions when he grows up. He becomes a gym rat and gets totally “ripped”. But Jimmy is so over-confident in his strength that he doesn’t think anymore… It allows the Black Rats to steal Epic’s most precious cheddar and kidnap him Cat and Henri. (10 min)
My Knight and Me
Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (10 min)
My Knight and Me
The Return Of The Swan. When Cynthia takes advantage of a misunderstanding to make everybody believe she's the legendary Swan Cat and Jimmy must find a way to make her confess the truth before she (and Epic) gets into real danger… (10 min)
My Knight and Me
The Leak. To wheedle out of guard duty Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified at the idea of being deprived of adventure Jimmy and Cat have to find a way to get Henri back in business. (30 min)
Taffy
Phony Pony (5 min)
Taffy
Squeakophobia (10 min)
Taffy
Clone Sweet Clone (5 min)
Taffy
Silence of the Slams (5 min)
Taffy
Enter the Kitty (10 min)
Taffy
A Minor Problem (5 min)
Taffy
Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit… Bentley and Taffy team up to save their beloved mistress reputation. (10 min)
Taffy
The Highest Bidder (5 min)
Taffy
I Now Pronounce You Dog and Cat (5 min)
Grizzy and the Lemmings
Chemical Lemmings. How can one peacefully watch a documentary on salmon fish nice and comfy on the sofa when the Lemmings are playing chemistry novices with a fun experiment box? (5 min)
Grizzy and the Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings' propulsion game to recover his possession. But try and make a Lemming understand that! (10 min)
Grizzy and the Lemmings
The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted. (5 min)
Grizzy and the Lemmings
Get off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. (5 min)
Grizzy and the Lemmings
Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (10 min)
Grizzy and the Lemmings
Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (5 min)
Grizzy and the Lemmings
Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (10 min)
Grizzy and the Lemmings
Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (5 min)
Grizzy and the Lemmings
Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (5 min)
Pat the Dog
Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)
Pat the Dog
Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (10 min)
Pat the Dog
Yard Sale. It’s yard sale day and Lola has decided to sell Pat’s old puppy bed which makes our hero feel sad and heavy-hearted. But the bed attracts the attention of Tank who has had his eyes on it ever since he was a little puppy. The Guanos meanwhile decide that the puppy bed would make a cozy couch. As Lola and Victor compete with each other to make the most money out of the sale Pat has to fight off his enemies to keep his old bed. But when Lola encounters a potential buyer with a cute little puppy who looks a lot like baby Pat our hero’s heart softens and he and Lola give away the old bed for free. (5 min)
Pat the Dog
Caterpillar Catastrophe. As a school assignment Lola has to take care of an extremely rare caterpillar. But the caterpillar takes the Guanos’ fancy who have fantasies about it sizzling on a BBQ. What's more Hoodie takes a shine to the caterpillar and starts playing with it. But when the caterpillar disappears Lola panics. Pat however has been keeping a close watch on proceedings and has to face the fearsome pigeon triad in a bone-shattering showdown. Pat finally manages to return the precious insect to his beloved best friend after it has transformed into a beautiful butterfly. (5 min)
Pat the Dog
Strawberries and Screams. Lola and Pat have a little garden in which they are growing a strawberry. It may be just a single strawberry but it sure is magnificent. Like every year they will deploy this splendid strawberry to bake our friends’ culinary specialty the Patlopie. But this strawberry stirs the curiosity of Tank and the Guanos; and the stubborn mole has taken a particular shine to it. Whether by air or land Pat sets out to thwart his enemy’s plans to seize the fruit. And thanks to him his family gets to savor their delicious pie. (10 min)
Pat the Dog
Baboon Beasties Versus Bouncy Castles. Lola plans for a fun play date with her friends. But when Victor invades with his collection of the latest trendy video games the little girl seems embarrassed by her low-tech hand-made board game. Her friends are sure to want to play at Victor’s house. But when Pat playfully starts to bounce up and down on an old inner tube he gives his best friend a great idea – to create a mini amusement park! But Victor and the Guanos will do everything in their power to burst their bubble… (5 min)
Pat the Dog
Panic at the Vet. Today is vaccination day for Pat and Pat hates vaccination day to say the least! After many failed attempts at hiding he has to face up to harsh reality. He comes across Victor at the veterinary clinic who has come to vaccinate Tank but the encounter turns into confrontation when to take revenge Victor decides to set all the injured animals free and makes it look like Lola’s doing. Pat sets out in search of the lost animals but has to try to avoid the short-sighted vet’s vaccination shots. (5 min)
Pat the Dog
Hoodie on the Loose. Lola is in her garden taking amusing pictures of Pat and Hoodie to share with friends. But when covered in black make-up the little kitten decides to go walking around the neighborhood panic breaks out. Victor has been watching a documentary about felines and convinced the kitten is a prowling panther he relays the info to all social networks. The little rascal sets off with Tank in pursuit of the panther with the city's vet division also on its trail. Pat has to take swift action to make sure Hoodie doesn't become a hunting trophy… (10 min)
Pat the Dog
Invisible Enemy. Lola and her friends are due to visit the Wonder Fun park but Victor is coming down with the measles… Jealous of his healthy neighbor he plots to contaminate her with his germs so that she can't go. Pat finds himself confronted with the virulent invisible virus enemy. But our hero doesn't flinch. Armed with a special vacuum cleaner and home-made microscope goggles he sets about the germ mob and ultimately has to sacrifice himself in order to prevent Lola from getting sick. Little does he know that she already has the measles! (5 min)
My Knight and Me
The Harvest Festival. Epic the Queen asks Henri to compose a song to lift the spirits of her beloved subjects for this year’s Harvest Festival. But when Cat decides to help the farmers and her mother by getting rid of Bad Jack once and for all she enlists Jimmy’s help in taking on the baddie. (10 min)
My Knight and Me
Treasure Trap. As Henri and Bad Jack go head-to-head in a race to find an extremely rare treasure Jimmy lies to Bjorn and then has to try to repair their friendship. (10 min)
My Knight and Me
Guess Who's Coming For Dinner. Heart of gold Henri and Jimmy host the bad Witch who has been kicked out of her house by her sister Stinky Swamp Witch. Jimmy and Cat are convinced it’s actually a scheme to kidnap the Queen who’s coming for supper at Henri’s farm on Sunday. (10 min)
My Knight and Me
Fearless Colbert. When Jimmy and Cat discover Colbert never completed his officiant exam he has to go on a field mission with Henri to keep his job while Cat and Jimmy replace him at the Quest Desk. (15 min)
My Knight and Me
Cat's In The Bag. When Cat’s morale is low about ever becoming a knight Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her he gets captured by a giant and it’s up to the kids to save her. (15 min)
