• Cartoonito

    • Cartoonito od do

      • Grizzy and the Lemmings

        Domestic Robots. By chance Grizzy discovers that the ranger’s new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning but everyone wants the robot vacuum cleaner! (25 min)

      • The Mr. Bean Animated Series II

        Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)

      • The Mr. Bean Animated Series II

        Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)

      • The Mr. Bean Animated Series II

        Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (10 min)

      • The Mr. Bean Animated Series II

        Back To School. Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school. (30 min)

      • New Looney Tunes II

        Bugs Baked. Bugs and Cecil get half of the last dozen Potato Balls from a food truck. When they learn they're going to the same party the race is on to see who can arrive with the snacks first. (5 min)

      • New Looney Tunes II

        Vampire Me Love. When Count BloodCount steals all the blood from the blood bank Vampire Hunter Daffy Duck joins a frightened Porky Pig to get it back. (5 min)

      • New Looney Tunes II

        Tad Tucker Workout. Tad Tucker is filming an outdoor workout video. Bugs learns that part of Tad's fitness regimen involves eating an entire family of rabbits so he decides to teach Tad a lesson. (5 min)

      • New Looney Tunes II

        Canadian Bacon. With the threat of a snowy avalanche looming it is up to Porky the Mountie to evacuate all the residents of the remote Canadian forest. (5 min)

      • New Looney Tunes II

        Bugs Bunny Saves the Universe. When the universe is in jeopardy Bugs Sandraker joins a ragtag group of rebels on the Centennial Pigeon to save it from Dank Vapor (Marvin the Martian) in a sci-fi adventure. (5 min)

      • New Looney Tunes II

        Hip Hop Hare Part 1. Bugs and his friends find themselves in a rap battle with the Eagle and things get personal. Will some help from a special friend help Bugs motivate his team and win the battle? (5 min)

      • New Looney Tunes II

        Hip Hop Hare Part 2. Bugs and his friends find themselves in a rap battle with the Eagle and things get personal. Will some help from a special friend help Bugs motivate his team and win the battle? (5 min)

      • New Looney Tunes II

        Gettin' Your Goat. The easily riled Gabby Goat makes a stop at Porky Pig's Day Spa to try and relax. (5 min)

      • New Looney Tunes II

        Spelunkheads. Daffy Duck is searching for a rare orchid. He and his assistant Porky Pig must go spelunking into a cave to find it where they discover things much more treacherous than flowers. (20 min)

      • Grizzy and the Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Grizzy and the Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (10 min)

      • Grizzy and the Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)

      • Grizzy and the Lemmings II

        Never Judge A Bear By Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (5 min)

      • Grizzy and the Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (10 min)

      • Grizzy and the Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)

      • Grizzy and the Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (20 min)

      • My Knight and Me

        Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (10 min)

      • My Knight and Me

        Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (10 min)

      • My Knight and Me

        The Dragon Rider. To show off in front of Lance and the other squires Jimmy arrives at the castle flying on Bjorn and he pretends the dragon is his pet. But when Wilfried captures the “monster” and Bad Jack threatens to burn Epic to the ground unless his son is returned to him it’s up to Henri and Cat to help Jimmy save the day. (10 min)

      • My Knight and Me

        Cease Fire. When the Queen wishes she could give her knights a break during a particularly intense period of battles with the Villains, Jimmy suggests she call a truce and invite their enemies to enjoy a beloved minstrel concert together. But, as tensions escalate between the foes, it’s up to Jimmy Henri Cat and Bjorn to keep the peace and make the truce a success for the Queen. (30 min)

      • Taffy

        Climate Control Freaks (5 min)

      • Taffy

        Cone Heads (10 min)

      • Taffy

        Time out of Taffy (5 min)

      • Taffy

        Racoon in a Guilted Cage (5 min)

      • Taffy

        The Flea Party (10 min)

      • Taffy

        The Guard Dog (5 min)

      • Taffy

        The Cat's Pajamas (10 min)

      • Taffy

        Happy Home (5 min)

      • Taffy

        Buried Treasure (5 min)

      • Grizzy and the Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and the Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (10 min)

      • Grizzy and the Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)

      • Grizzy and the Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)

      • Grizzy and the Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (10 min)

      • Grizzy and the Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)

      • Grizzy and the Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (10 min)

      • Grizzy and the Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)

      • Grizzy and the Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Pat the Dog

        Pet Parlour Panic. It’s grooming day for Pat and he loves being pampered! Lola decides that Hoodie could do with some care too and in defiance of her parents' prohibition she hides the kitten and takes it to the salon. But when an old lady comes to pick up her psychopathic hamster she accidentally picks up Hoodie instead. Pat has to do everything in his power to track down the kitten defeat the angry hamster and Michel the annoying guard. (5 min)

      • Pat the Dog

        Shooting Stars. Tonight Lola is determined to spy a shooting star so that she can make a wish. When the Guanos meanwhile are set on making their wish come true: to get rid of Hoodie. As Lola and Victor try to set up a telescope Pat has to fend off the birds. Finally our hero himself transforms into a shooting star so that his best buddy can make her wish. (5 min)

      • Pat the Dog

        Pat on Guard Duty. Lola and her parents leave the house for a couple of hours and Pat is put in charge of guarding the house. Before she goes Lola gives Pat special training. As he is peacefully watching the TV a weird noise attracts Pat's attention. Must be an intruder. Pat prepares to show the evil miscreant that nobody but nobody breaks into his best friend’s house and gets away with it. Meanwhile Hoodie unintentionally breaks the Guanos’ TV so they decide to take revenge on the little kitten. But Pat puts Lola's training to the test saves Hoodie and neutralizes the burglar… Who it turns out was not a burglar after all but the delivery boy…. (10 min)

      • Pat the Dog

        Piňata Party. Lola finds Victor sad and alone in his garden. Tomorrow is his birthday and nothing has been planned for the special day. The little girl with the huge heart decides to plan a surprise piňata party. But the event won’t be that easy to plan because Victor can't help prying to scupper Lola's plans. What's more the Guanos have their sights set on the candy. Luckily for Lola Pat is keeping watch! (5 min)

      • Pat the Dog

        Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (10 min)

      • Pat the Dog

        Picnic Palaver. Lola organizes a picnic in the park with her friends to test a new Virtual Reality game. She even invites Victor to join them. But as the kids play the Guanos seize both the cooler where the kids' sandwiches are kept… and the hungry Hoodie. Pat manages to save the kitten from the birds' clutches. Victor meanwhile is soon eliminated from the game and decides to spoil it for everyone else. Looks like it's another mission for Pat who has to make sure Lola wins the game. (5 min)

      • Pat the Dog

        Tricked Out. Lola is beginning a career as a magician, and today she performs in front of her friends. But Victor is well decided to spoil the show. Besides, when the Guanos notice the magician's hat, they find out a great way to make their sworn enemy Hoodie disappear. Pat will have to foil each of their malignant schemes, all while committing to his role as the magician's assistant. (5 min)

      • Pat the Dog

        No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (5 min)

      • Pat the Dog

        Lola in Space. Lola and Pat are digging in the garden pretending to be archeologists. Victor makes fun of them – archeologists are so lame! Victor plans to become an astronaut and fly through space! He’s even planning to take Tank to a Space Festival in the afternoon. Lola loves the idea and decides to join him with Pat. At the festival Victor seems reluctant to perform the activities while Lola and Pat are only too eager to test the centrifuge the wind-tunnel and even the space bungee. But the Guanos are plotting to ruin the kids’ afternoon and start messing with the machines. Once again Pat has to intervene to save Lola. The animals find themselves propelled into space. Thanks to his handyman skills Pat brings everyone back down to earth and even gets to bungee jump with his best friend. (10 min)

      • Pat the Dog

        Bird-Brain Buffet. Lola looks on as an old lady throws seed to the birds and observes how the Guanos use their brute force to push other birds out of the way to hog the food. Shocked by the injustice the little girl decides to launch a bird restaurant open for all birds regardless of size or pecking order. The Guanos of course have other plans and are already plotting to raid the restaurant. Pat however is keeping a close eye on the seed stock and intends to repel the pigeons’ forays by any means necessary to ensure food security for all. (5 min)

      • Pat the Dog

        Phantom of the Park. Lola has to play a violin solo during the big show tonight. When she is on stage Victor creates an accident as a pretext to make Lola believe the place is haunted. A series of mysterious mishaps occur one after the other and to cap it all Lola’s violin disappears. Pat soon finds out that Victor is behind the story and that the Guanos stole Lola’s violin to lure Hoodie into a trap. Pat has to go soloist to save the day! (10 min)

      • Pat the Dog

        Over-Inflated. It’s Pat’s birthday and Lola has decided to offer him a huge balloon which she has customized in his honor. But Hoodie whose curiosity often leads to calamity lets the balloon fly out of the window. Noticing Lola’s distress Pat sets off in pursuit of the balloon. But she hasn't counted on the mischievous Guanos’ who have decided to attach Tank’s teddy to the balloon. Pat has to face down the watchdog and without realizing saves his own birthday present in the process. (5 min)

      • Pat the Dog

        Playing Sick. Lola picks up a bird that has flown into the bay window. But the bird is not any old bird but one of the Guanos determined to enjoy the home-comforts of the house. While the little girl is looking for medicine to treat her patient the Guano intruder threatens Pat with terrible reprisals unless he treats him as a king. When the Guano's two fellows also play sick in a bid to join their companion Pat has to face down the bad-boy trio and stop them from turning the house upside-down. (5 min)

      • Pat the Dog

        Iron Pat. Lola’s mother has just received the latest prototype for a food processor to test. Even though Lola promises to wait till evening before trying it the little girl switches it on just to see what it can do. But the kitchen device takes hold of Hoodie and chaos ensues. The Guanos notice and decide it is the perfect opportunity to rid themselves of the kitten and take control of the robot. Pat has to fight ruthlessly against the infernal machine to get the kitten back so that Lola isn't punished when her mother comes home. (10 min)

      • Pat the Dog

        Anchors Away! Lola Lucie and Hugo find themselves in the middle of a Pirates of the Caribbean re-enactment. Pat takes his sea pirate role very seriously. Each kid has brought something to represent the treasure; Lola has chosen her mother’s jewelry box. But when the jewelry disappears Pat has to investigate. As we know whenever there’s trouble the Guanos are not far away! The adventure takes our hero down into the sewers where Pat has to outsmart the pigeons to retrieve the treasure and save the day. (10 min)

      • Pat the Dog

        Robopat. Today is the big Robot Battle day! Lola’s robot which looks like Pat has to face down Victor’s. But the boy cheats and breaks RoboPat. However Pat decides to sneak inside the broken robot shell and takes control of the machine to fight for his best friend’ honor. There's going to be a rumble in the robot jungle! (10 min)

      • Pat the Dog

        Frenemies. Lola is playing ball with a friend when the ball lands in Victor’s garden. Pat goes next door to retrieve the ball but Tank decides to have some fun and starts chasing our hero through the streets not noticing that the animal control truck is lurking. Tank is picked up by the animal control officer who considers him a public danger. Victor is sad and Lola is compassionate as she can’t imagine a world without Pat and would like to help her neighbor. The kids decide to protest in front of the animal control office. But faced with the animal control officer's heartlessness Pat has to find another way to free Tank along with all the other captured animals. (5 min)

      • My Knight and Me

        The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (5 min)

      • My Knight and Me

        Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (5 min)

      • My Knight and Me

        Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (10 min)

      • My Knight and Me

        Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (25 min)

      • My Knight and Me

        The Dragon Rider. To show off in front of Lance and the other squires Jimmy arrives at the castle flying on Bjorn and he pretends the dragon is his pet. But when Wilfried captures the “monster” and Bad Jack threatens to burn Epic to the ground unless his son is returned to him it’s up to Henri and Cat to help Jimmy save the day. (15 min)

      • Taffy

        Climate Control Freaks (5 min)

      • Taffy

        Cone Heads (5 min)

      • Taffy

        Time out of Taffy (5 min)

      • Taffy

        Racoon in a Guilted Cage (10 min)

      • Taffy

        The Flea Party (5 min)

      • Taffy

        The Guard Dog (5 min)

      • Taffy

        The Cat's Pajamas (10 min)

      • Taffy

        Happy Home (5 min)

      • Taffy

        Buried Treasure (10 min)

      • Grizzy and the Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and the Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)

      • Grizzy and the Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)

      • Grizzy and the Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (10 min)

      • Grizzy and the Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)

      • Grizzy and the Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)

      • Grizzy and the Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (10 min)

      • Grizzy and the Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)

      • Grizzy and the Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (10 min)

      • Be Cool, Scooby-Doo! II

        Doo Not Disturb. To escape a snowstorm the gang checks into a creepy massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother. (20 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen. (40 min)

      • The Tom and Jerry Show IV

        Dog Star Spike. The Mice from Mars make a return visit and set about making mischief between Spike and Tom. (5 min)

      • The Tom and Jerry Show IV

        Tap Cat. An old pair of Ginger's tap shoes turns Tom into a tap dancing fanatic. (10 min)

      • The Tom and Jerry Show IV

        The Ol' Switcheroo. Tuffy's wish to be as strong as Spike comes true. (5 min)

      • The Tom and Jerry Show IV

        How to Be a Dog. Spike demonstrates for Tuffy what it takes to be a dog. (5 min)

      • The Tom and Jerry Show IV

        See Ya Gator. Jerry befriends a lost baby gator keeping it safe from harm until it's momma arrives to take it back home. (10 min)

      • The Tom and Jerry Show IV

        All That Glitters. The cat and mouse detectives pose as bellhops at a swanky hotel to catch a jewel thief. (5 min)

      • The Tom and Jerry Show IV

        Junkyard Pup. When Tyke is accidentally carried off to the local dump Spike is forced to enlist the help of Jerry and Tom to get his boy back before Ace and Rocco the junkyards guard dogs turn him into a formidable junkyard pup. (20 min)

      • Mr Magoo

        The Curse of the Pyramid. Magoo thinks that he is lost in a pyramid but he is in fact in a big conference room where Fizz is about to perform a stand-up act in order to become the darling of the crowd. Magoo thinks he’s woken up a mummy (in fact Weasel) and tries to flee. (5 min)

      • Mr Magoo

        Deep Sea Diving. Magoo thinks he’s underwater scooting and has discovered Atlantis. In fact he’s in New York riding Fizz’s latest invention: a flying seed that will turn the turf of a football stadium the color of his fur. (10 min)

      • Mr Magoo

        Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (5 min)

      • Mr Magoo

        Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (5 min)

      • Mr Magoo

        Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (10 min)

      • Mr Magoo

        The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (25 min)

      • Baby Looney Tunes

        Mine! Daffy learns a lesson in doing the right thing when he finds a purse filled with money. (10 min)

      • Baby Looney Tunes

        Sylvester the Pester. An attention-starved Sylvester won't let Granny have any time to herself. (10 min)

      • Pat the Dog II

        The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (5 min)

      • Pat the Dog II

        Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (10 min)

      • Pat the Dog II

        Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (25 min)

      • Grizzy and the Lemmings

        Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (5 min)

      • Grizzy and the Lemmings

        Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (10 min)

      • Grizzy and the Lemmings

        Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (5 min)

      • Mighty Mike

        Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (5 min)

      • Mighty Mike

        Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson’s house so he can be a hero and impress Iris. But as he prepares to show Iris that he’s a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris’s watchful gaze. The stakes couldn’t be higher. (10 min)

      • Mighty Mike

        A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he’s going to unmask the scheming raccoon he’s going to have to defeat the imposter without getting himself in trouble for fighting the poor “injured” Freddy. (25 min)

      • PURST: Agent Binky

        Space Station Flappy. The agents see that Big Human and Small Human are building a temporary space station in outer space (aka tent) to stay in overnight, which they call ‘Space Station Flappy’. It’s exciting to watch the mission until they spot aliens, code name: mosquitoes…everywhere! The humans don’t stand a chance. The agents decide to get out in outer space to protect them. When they discover the aliens’ odd attraction to light, Gordon concocts a lit-up gadget vehicle that Binky can ride and draw the aliens to him. (10 min)

      • PURST: Agent Binky

        Chew Chew Challenge. When Big Human builds a small space station for Small Human (treehouse) when the team notice small aliens eating it (alien code name: termites). The team assembles and goes on a mission in outer space to remove the aliens before the small space station will be destroyed for good. They set up tasty wood treats which entices them out of the back yard just in time for Small Human to try out his new space station. (10 min)

      • Grizzy and the Lemmings

        Mass Control. While searching for the television remote control Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there’s light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings without even leaving the couch! But beware of losing control... (10 min)

      • Grizzy and the Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)

      • Grizzy and the Lemmings

        Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack just the two of them. But first he must quickly recover the popcorn from the Lemmings. (25 min)

      • Ben 10

        Omni-Tricked Part 1. Ben and the gang's trip to Portland is cut short when he discovers a new 11th alien transformation, Gax, while battling a Dr. Animo Mega-Creature. But when the fight leaves his Omnitrix on the fritz, Ben begins to cycle through all 11 aliens nonstop! (10 min)

      • Ben 10

        Omni-Tricked Part 2. With the Omnitrix still out of control, Ben seeks help from Max's old, mysterious friend to fix it. But when the alien Bounty Hunters – SixSix, Tetrax, and Kraab – seek out the powerful watch for their own unknown purposes, Ben must defeat them while juggling his out of control transformations. (10 min)

      • Ben 10

        Omni-Tricked Part 3. Ben is taken deep into the forest to keep his unpredictable transformations from endangering the public. But when a seemingly benign alien – Vilgax, that's the same species as Gax – crash-lands nearby, Ben teams up with him to take on the returning alien Bounty Hunters until he begins to realize: this new friend is actually a foe... (10 min)

      • Ben 10

        Omni-Tricked Part 4. Ben's holiday to Portland is cut short when he discovers an 11th alien while battling a Dr. Animo Mega-Creature. But when the fight damages his Omnitrix, which cycles through all 11 aliens, Max seeks help from an old friend to fix the Omnitrix, as other dangerous forces seek it, including a mysterious alien that's the same species as the 11th alien, Vilgax! (30 min)

      • Be Cool, Scooby-Doo! II

        Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates the gang decides to run Velma as mayor to bait the ghost. They quickly discover however that Velma lacks the skill set to make her a popular politician. (20 min)

      • Be Cool, Scooby-Doo! II

        Scroogey Doo. The Scooby Gang enter Dickens' classic "A Christmas Carol" as they try to get to the bottom of the mysterious ghost tormenting Scrooge in 1843 England. Unfortunately, the Ghosts of Christmas Past, Present and Yet To Come begin to convince Velma she's on a disastrous path of her own. (40 min)

      • The New Scooby-Doo Movies II

        Scooby-Doo Meets Dick Van Dyke. Scooby Doo Meets Dick Van Dyke: Scooby and the gang are asked by actor Dick Van Dyke to uncover the truth behind the haunting of his new fairground attraction. (60 min)

      • Scooby-Doo and Guess Who?

        A Run Cycle Through Time! When Scooby and the gang accept an invitation from famous actor Malcolm McDowell to take an exploratory trip through time they find themselves actually traveling into the future. What follows is a strange mystery involving a Malcolm from the future who keeps trying to stop them going any further. Can our gang get to the bottom of this time traveling mystery and save Mr. McDowell from his own invention? (15 min)

      • Scooby-Doo and Guess Who?

        I Put a Hex on You! When Daphne's makeup vlog lands her as the prime consultant to the famous rock band the Hex Girls our gang find themselves embroiled in a rockin' mystery involving a cursed guitar that seems to control people's minds. Can our heroes help right this upside-down wrong in time for the band to truly rock for a packed stadium? (45 min)

      • Baby Looney Tunes

        Mine! Daffy learns a lesson in doing the right thing when he finds a purse filled with money. (10 min)

      • Baby Looney Tunes

        Sylvester the Pester. An attention-starved Sylvester won't let Granny have any time to herself. (10 min)

      • Pat the Dog II

        Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (5 min)

      • Pat the Dog II

        Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (10 min)

      • Pat the Dog II

        The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (25 min)

      • Grizzy and the Lemmings

        Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (5 min)

      • Grizzy and the Lemmings

        Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (10 min)

      • Grizzy and the Lemmings

        Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (5 min)

      • Mighty Mike

        Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (5 min)

      • Mighty Mike

        Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson’s house so he can be a hero and impress Iris. But as he prepares to show Iris that he’s a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris’s watchful gaze. The stakes couldn’t be higher. (10 min)

      • Mighty Mike

        A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he’s going to unmask the scheming raccoon he’s going to have to defeat the imposter without getting himself in trouble for fighting the poor “injured” Freddy. (25 min)

      • PURST: Agent Binky

        Ice Cream Shuttle. When Gordon makes his usual trip to the Ice Cream Shuttle (code name: ice cream truck), this time an alien bee goes in the window and Gordon is compelled to jump in after it. This causes the gang to pursue the runaway truck with Gordon in it but each agent tries to save the other, and all end up ‘trapped’ inside. They manage to drive the alien out, but it’s hard for them to leave the ice creamy goodness of the shuttle. (10 min)

      • PURST: Agent Binky

        Green Gobblers. When Binky refuses to eat new green food, his fears are confirmed when aliens (code name: beetles) crawl out of the bag. Now they have to get the aliens out – and the only way to do it is to get rid of the entire food supply in the space station and for Binky to eat the green kibble and lead them back to the bag… (10 min)

      • Grizzy and the Lemmings

        Mass Control. While searching for the television remote control Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there’s light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings without even leaving the couch! But beware of losing control... (10 min)

      • Grizzy and the Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)

      • Grizzy and the Lemmings

        Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack just the two of them. But first he must quickly recover the popcorn from the Lemmings. (25 min)

      • The Mr. Bean Animated Series II

        Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (10 min)

      • The Mr. Bean Animated Series II

        Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)

      • The Mr. Bean Animated Series II

        A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (10 min)

      • The Mr. Bean Animated Series II

        The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (30 min)

      • New Looney Tunes II

        Loon Raker. Claudette and Pepe are ordered to the moon to stop evil supervillain Elmer Blofudd from destroying the world that is if Claudette can keep Pepe's focus on Blofudd instead of on her. (5 min)

      • New Looney Tunes II

        Angry Bird. After exposure to Wile E Coyote's invention Tweety has the power to transform into Monster Tweety. When Sylvester tries to make Tweety his lunch he meets Tweety's new alter ego. (5 min)

      • New Looney Tunes II

        Area Fifty Run. Bugs finds himself in Area 51 and meets a Martian baby named Mot. He decides to help the adorable alien escape but first they must get through four-star general Yosemite Sam. (5 min)

      • New Looney Tunes II

        Porker in the Court. Porky is on trial for a minor violation and is assigned Daffy Duck as an attorney. What could go wrong? (5 min)

      • New Looney Tunes II

        Tad the Skydiver. Tad Tucker is interviewed on the Shelley Lippa show in Sydney to talk about his adventurous lifestyle. (5 min)

      • New Looney Tunes II

        Duck of the Flies. After a plane crash Porky and Daffy end up stranded on a deserted island together. Porky references a survival guide while Daffy takes a more wing it approach. (5 min)

      • New Looney Tunes II

        Daffy in the Bayou. Elmer goes hunting for the title ingredient in his duck gumbo but Daffy turns out to be not-so-cooperative prey. (5 min)

      • New Looney Tunes II

        Bugs the Sherpa. Rhoda Roundhouse wants to be the first to summit Mt. Killamesoftly but with Bugs as her sherpa it's going to be more than your average uphill climb. (5 min)

      • New Looney Tunes II

        You Can't Train a Pig. Porky's dream of a peaceful train ride is disrupted by fast talking luggage-toting Petunia Pig. (20 min)

      • Grizzy and the Lemmings II

        Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)

      • Grizzy and the Lemmings II

        Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (10 min)

      • Grizzy and the Lemmings II

        Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food chocolate spread and he hates it! (5 min)

      • Grizzy and the Lemmings II

        Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (5 min)

      • Grizzy and the Lemmings II

        Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (10 min)

      • Grizzy and the Lemmings II

        Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (5 min)

      • Grizzy and the Lemmings II

        Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates… a bunch of identical mushrooms. (20 min)

      • My Knight and Me

        The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)

      • My Knight and Me

        Parent/Children Day. As Jimmy tells Cat and Bjorn about yet another cool day he had with Henri his two friends sigh their own parents aren’t as cool. Jimmy suggests they both spend a children-parent day to be proven wrong. But the Queen and Bad Jack’s plans tread on each other and Jimmy and his Dad have to make sure they day goes well for everyone. (10 min)

      • My Knight and Me

        Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (10 min)

      • My Knight and Me

        Back To School. When Colbert catches Jimmy and the knights trading their assignments to get the mission worth the most victory points Colbert is outraged and assigns the knights to go back to Squire School to relearn the spirit of “true knighting.” But when the Cyclops and other giants attack to steal a shipment of shiny new knight armors the knights must use the team-building skills they learned in school to defeat the giants. (30 min)

      • Taffy

        The Fortune 500 (5 min)

      • Taffy

        Jitter Fever (10 min)

      • Taffy

        The Recall (5 min)

      • Taffy

        New Leaf Taffy (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (10 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Grizzy and the Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)

      • Grizzy and the Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (10 min)

      • Grizzy and the Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and the Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (5 min)

      • Grizzy and the Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (10 min)

      • Grizzy and the Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)

      • Grizzy and the Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (10 min)

      • Grizzy and the Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.. (5 min)

      • Grizzy and the Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (5 min)

      • Pat the Dog

        Jurassik Pat. While on a hike in the mountains Lola discovers a bird imprisoned within a block of ice. Could it be a prehistoric Guano? The three rebellious pigeons are convinced that it is. But Lola has already called up the museum curator so they have to do everything in their power to free their ancestor before the official arrives. Pat however realizes the value of her find and knows it's their ticket for a round-the-world adventure so does everything in his power to protect the find. But soon our hero is confronted by a dilemma. This is a trip that only Lola can go on. The pair would have to be apart for a very long time. Eventually Pat decides not to consign their find to the museum so that he and Lola can stay together. Anyway Lola would never have wanted to leave without Pat. (5 min)

      • Pat the Dog

        Camping Carnage. Lola and Lucy decide to spend the night camping. A night of fun is guaranteed. Pat helps the girls set the tent up and takes charge of guarding it throughout the night so that the girls can sleep peacefully. But soon terrifying shadows appear in the middle of the night. What was supposed to be a peaceful sleepover turns out to be a terrifying experience as the Guanos have decided to add their personal touch to proceedings. Without even noticing the girls' tent starts traveling in the night. Pat has to outsmart the pigeons and return everyone home safely. (10 min)

      • Pat the Dog

        Pat versus Titan. Lola has to look after a little puppy for the day but the puppy turns out to be over-excitable to say the least. Pat has to do everything in his power to stop the puppy from turning the house upside down. (5 min)

      • Pat the Dog

        Dogfish. Lola agrees on pet-sitting the goldfish belonging to Honorine her former neighbor. Of course the Guanos have set their sights on the poor creature and Pat has to keep a close eye on it. Lola finds out that it’s actually her neighbor’s birthday and plans a surprise for her. Meanwhile Pat is led down into the sewers for merciless battle with the Guanos. Our hero has to get his feet wet! (5 min)

      • Pat the Dog

        House of Spooks. On their way back home Lola Lucie and Pat come across an old abandoned house. Lola is really excited and wants to explore but Lucie and Pat seem reluctant. As soon as they enter the old building strange things start happening. Ghosts? Yelp! But Pat's bloodhound instincts come to the fore and he soon discovers the strange goings-on are the Guanos devious work. It's the pigeons hideout and they're not too fond of intruders. Lola and Lucie end up locked in a cave forcing our hero to use all his ingeniousness to get rid of the birds and free the girls. (10 min)

      • Pat the Dog

        Pat's Big Heist. Today Lola and Lucie have to give a presentation in front of the whole class. But without paying attention Lola's mom accidentally takes her daughter's presentation to work thinking it’s an architectural design. Pat who has seen everything follows her mom to the museum. Lucie is convinced they’ll get a zero for the assignment and berates Lola for losing their work. Pat forms an alliance with the Guanos to pull off the heist of the century. After many trials and tribulations our hero manages to sneak the presentation back into his best friend’s backpack. (5 min)

      • Pat the Dog

        3D Printer. Lola’s mom has bought a 3D printer for work. The little girl is fascinated by the machine; she can print whatever she wants in no time! Before leaving for school she promises Pat to 3D print a surprise for her parents when she’s back. The Guanos too are interested in the printer but their designs are much less noble. Pat has work all out to retrieve the stolen machine and help Lola surprise her parents. (5 min)

      • Pat the Dog

        High Security Christmas. While playing a game with Hoodie and Lola Pat accidentally breaks the television. Lola says it was her fault to protect her faithful friend. Her father scolds her and reminds her she has to behave if Santa Claus is going to visit this year. Pat panics: he couldn't bear to see his best friend deprived of Christmas presents. As the days pass he does everything in his power to keep Lola out of trouble. Just when he thinks the hardest is done the Guanos kidnap Santa Claus. Pat has to use all his skills to thwart the ruthless birds’ plans and to ensure Santa distributes his gifts. To Lola’s great delight. (10 min)

      • Pat the Dog

        Mayhem at the Museum. Today Lola and her class are going to visit the museum. Before leaving for school her mother reminds her to behave and stay out of trouble. But on her way out Pat spies Hoodie sneaking inside her backpack. Our resourceful hero has to follow his best friend to repatriate the kitten and keep Lola out of trouble. But the Guanos won’t let him get his paws on the kitten that easily. (5 min)

      • My Knight and Me

        Cease Fire. When the Queen wishes she could give her knights a break during a particularly intense period of battles with the Villains, Jimmy suggests she call a truce and invite their enemies to enjoy a beloved minstrel concert together. But, as tensions escalate between the foes, it’s up to Jimmy Henri Cat and Bjorn to keep the peace and make the truce a success for the Queen. (10 min)

      • My Knight and Me

        The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)

      • My Knight and Me

        Parent/Children Day. As Jimmy tells Cat and Bjorn about yet another cool day he had with Henri his two friends sigh their own parents aren’t as cool. Jimmy suggests they both spend a children-parent day to be proven wrong. But the Queen and Bad Jack’s plans tread on each other and Jimmy and his Dad have to make sure they day goes well for everyone. (10 min)

      • My Knight and Me

        Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (15 min)

      • My Knight and Me

        Back To School. When Colbert catches Jimmy and the knights trading their assignments to get the mission worth the most victory points Colbert is outraged and assigns the knights to go back to Squire School to relearn the spirit of “true knighting.” But when the Cyclops and other giants attack to steal a shipment of shiny new knight armors the knights must use the team-building skills they learned in school to defeat the giants. (15 min)