• Cartoonito

    • Cartoonito od do

      • Grizzy and the Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings' propulsion game to recover his possession. But try and make a Lemming understand that! (25 min)

      • Mr Bean: The Animated Series

        Haircut. Mr Bean has a bad hair day. (10 min)

      • Mr Bean: The Animated Series

        Neighbourly Bean. Bean’s pursuit of a quiet life ends in a major row. (10 min)

      • Mr Bean: The Animated Series

        Dead Cat. Mr Bean has to replace his landlady’s cat after an unfortunate ‘accident’. (10 min)

      • Mr Bean: The Animated Series

        Super Trolley. Mr Bean builds a supermarket super trolley. (30 min)

      • New Looney Tunes

        For the Love of Acorns. Squeaks has misplaced his acorns beneath the pitcher's mound of a recently built baseball stadium. Bugs offers his assistance in retrieving them. (5 min)

      • New Looney Tunes

        The Game is a Foot. Shameless O'Scanty a conniving cloud-riding leprechaun runs out of luck while riding his rainbow over Bugs' forest. Now he needs to gather some luck or he'll never get home. (5 min)

      • New Looney Tunes

        The Grim Rabbit. Bugs and Squeaks are enjoying a day in the park when the Grim Rabbit comes collecting. Bugs refuses to go without a fight…naturally. (5 min)

      • New Looney Tunes

        The Wringer. Yosemite Sam hires a Bugs Bunny impersonator to cause mayhem around town. All goes according to plan...Bugs' plan that is. (5 min)

      • New Looney Tunes

        White House Wabbit. Bugs takes a trip to Washington D.C. where he is mistaken for the First Rabbit. Vice-President Leslie P. Lilylegs sees ridding the White House of Bugs as his opportunity to finally get the promotion he deserves. (5 min)

      • New Looney Tunes

        Bugsbarian. A Barbarian and his trusty polar bear Krakos stake claim to the entire forest including Bugs' home. (5 min)

      • New Looney Tunes

        Not Lyin' Lion. Bugs and Squeaks head to the African Savannah to visit Squeaks' cousin but first they have to outsmart the very hungry King of the Jungle Thes. (5 min)

      • New Looney Tunes

        Ice Ice Bunny. Bugs is excited for a day of fun in the sun but The Winter Stag shows up delivering Winter long before it's due. Bugs intervenes. (5 min)

      • New Looney Tunes

        Wabbit's Wild. Squeaks has a last minute card game at Bugs' house. Bugs is thrilled until con-artist Shifty shows up to ruin the fun. (20 min)

      • Grizzy and the Lemmings II

        Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks which he immediately clears out of the cabin his enemies stuck to it like stickers. What he doesn't know is that the trunk contains a multifunction drone complete with joystick and virtual reality headset which enables embedded piloting. Thanks to this cutting-edge technology the Lemmings decide to regain control of the situation! (5 min)

      • Grizzy and the Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (10 min)

      • Grizzy and the Lemmings II

        Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)

      • Grizzy and the Lemmings II

        High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)

      • Grizzy and the Lemmings II

        Fountain of Bear Youth. The Lemmings discover a strange pond in a Native American grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (10 min)

      • Grizzy and the Lemmings II

        Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortuneteller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (5 min)

      • Grizzy and the Lemmings II

        Of Fur and Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine… frozen swordfish! (20 min)

      • My Knight and Me

        Jimmy Works Out. Jimmy is afraid that being a “shrimp” will prevent him from getting knight missions when he grows up. He becomes a gym rat and gets totally “ripped”. But Jimmy is so over-confident in his strength that he doesn’t think anymore… It allows the Black Rats to steal Epic’s most precious cheddar and kidnap him Cat and Henri. (10 min)

      • My Knight and Me

        Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (10 min)

      • My Knight and Me

        The Return Of The Swan. When Cynthia takes advantage of a misunderstanding to make everybody believe she's the legendary Swan Cat and Jimmy must find a way to make her confess the truth before she (and Epic) gets into real danger… (10 min)

      • My Knight and Me

        The Leak. To wheedle out of guard duty Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified at the idea of being deprived of adventure Jimmy and Cat have to find a way to get Henri back in business. (30 min)

      • Taffy

        Love of Loaf (5 min)

      • Taffy

        Climate Control Freaks (10 min)

      • Taffy

        Cone Heads (5 min)

      • Taffy

        Time out of Taffy (5 min)

      • Taffy

        Racoon in a Guilted Cage (10 min)

      • Taffy

        The Flea Party (5 min)

      • Taffy

        The Guard Dog (10 min)

      • Taffy

        The Cat's Pajamas (5 min)

      • Taffy

        Happy Home (5 min)

      • Grizzy and the Lemmings II

        Of Fur and Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine… frozen swordfish! (5 min)

      • Grizzy and the Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (10 min)

      • Grizzy and the Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)

      • Grizzy and the Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and the Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (10 min)

      • Grizzy and the Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)

      • Grizzy and the Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (10 min)

      • Grizzy and the Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)

      • Grizzy and the Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)

      • Pat the Dog

        The Gang Gangs Up. The huge tree in the park is set to be cut down to make room for a new parking lot. Lola is outraged. They can't do this! It’s our special tree! With Victor's help Lola decides to protest against the plan while Pat forms an alliance with Tank and the Guanos to save the tree. But they have to use all their ingeniousness to outsmart the work-proud construction worker. (5 min)

      • Pat the Dog

        April Fool. To play an April fool’s trick on Lola Victor makes her believe that he has seen Hoodie in the subway whereas in fact Hoodie is actually locked in his room. The distraught Lola hurries out to look for her kitten followed by the prankster. But Pat figures the situation out and outsmarts Tank to get closer to the kitten. However with the Guanos determined to use the opportunity to rid themselves of the innocent kitten Pat's rescue bid becomes increasingly complicated. Our hero's resilience should never be underestimated though. (10 min)

      • Pat the Dog

        Tirouli. While playing with Pat and Hoodie Lola hears beautiful bird song. She looks in her dad’s ornithology book and finds out the bird is actually a parrot. Lola wants to take a photo of the bird and turn it into a star in her school. But the Guanos are jealous and want to be in the spotlight. They kidnap the bird and disguise themselves as parrots. But in vain - Lola is no fool. She's only interested in the real parrot. Pat will have to free the bird from the pigeons’ grasp and help his best friend get the perfect picture. (5 min)

      • Pat the Dog

        Photo-Bomb. Lola wants to take part in an animal photography contest organized by the museum. So she takes a couple of snaps of Pat and Hoodie and hurries off to deposit the photos at the museum. The Guanos meanwhile steal the polaroid for their own photo shoot. Pat starts chasing the birds to get the device back. At the museum Lola isn't allowed to enter the competition because she hasn't taken enough. Pat manages to save the polaroid but then gets caught in a chase with both Tank and the Guanos. During the chase the device gets switched on and when Pat gets to the museum a dozen pictures fascinating animal photos appear. Another mission accomplished for our hero! (5 min)

      • Pat the Dog

        Pat Goes Green. Bubbely encounters difficulties in his pond – the oxygen supply is running low. Lola decides to install a small electricity producing windmill repair the air pump and make it ecological. The Guanos see the windmill and plan on using it for less noble purposes. Once again Pat has to intervene to save the day. (10 min)

      • Pat the Dog

        Face the Music. Lola is rehearsing the flute recital she has to play this evening. A lady pigeon perches nearby to enjoy her playing and one of the Guanos falls head over heels in love with the pigeon at first sight. The lady pigeon is only interested in the sound of the flute so the Guanos decide to steal the instrument. Pat has to get Lola's flute back but the Guanos have other tricks up their sleeves and use ultrasound to paralyze our hero. Pat has to dig deep to overcome his foes! (5 min)

      • Pat the Dog

        Fundraising for Furballs. Lola and her friends are organizing a food drive for the city’s kennel. But the food supplies soon attract the attention of Tank and the Guanos. Pat has to fight the thieves and at the same time protect Hoodie from collateral damage. (5 min)

      • Pat the Dog

        Disaster for Dinner. Lola is planning a surprise dinner for her parents' wedding anniversary so she settles into the kitchen to prepare a nice meal. But Hoodie is interested in her prawn dish and as usual the Guanos have every intention of spoiling the party. Even Tank has his eyes set on the plate of sausages. To make sure everything runs smoothly Pat has to defend Lola on all fronts and finally succeeds in averting disaster. But his endeavors pay off when he sees his reward: a huge yummy sausage all to himself. (10 min)

      • Pat the Dog

        The Interview. Lola is due to be interviewed as Pet owner of the Week for a pet’s magazine. Victor is jealous. Surely he’s been the best pet owner this week in fact the best pet owner ever! To keep Lola from the interview he tries to lock her in the garden shed. But in vain. His attempt fails so he decides to kidnap Pat and Hoodie instead. After all no pets no interview. But Pat has to step in and save the day. First he and Hoodie have to escape Tank’s clutches and while also defeating the Guanos who are never far away when trouble starts. (5 min)

      • My Knight and Me

        How To Save A Princess. When Jimmy shows off at an exercise about how to save a princess from a tower Cat gets kidnapped by Bad Jack. While Cat held hostage is getting on Bad Jack's nerves Jimmy is off with his dad to rescue her. (10 min)

      • My Knight and Me

        The Cat And The Swan. To celebrate the Dragon New Year, Bad Jack plans to throw Henri and Jimmy into a bottomless pit. When Cat goes to rescue them, the Queen insists she joins Cat and dons the outfit of "The Swan," a hero she idolised as a girl. The two head out to save the day. (10 min)

      • My Knight and Me

        Witch Hunters. When the evil witch turns all the knights into frogs but Henri he's the only one who can save the kingdom. Jimmy comes up with a perfect plan to defeat the witch. But his perfect plan may not be that perfect… (10 min)

      • My Knight and Me

        Bad Bad Mandolin. When Jimmy loses his dad’s prized mandolin he makes a deal with a witch to replace it. But when Henri plays the mandolin for the Queen and she starts acting strange Jimmy and Cat know the witch is up to something and they have to stop it. (15 min)

      • My Knight and Me

        Epic Ballroom. When Jimmy and Lance’s bickering gets in the way of them serving Henri and Wilfried in battle Colbert tells the squires they need to learn to work together like partners. And he assigns them to take Lady Fontaine’s ballroom dancing class. (15 min)

      • Taffy

        Love of Loaf (5 min)

      • Taffy

        Climate Control Freaks (10 min)

      • Taffy

        Cone Heads (5 min)

      • Taffy

        Time out of Taffy (5 min)

      • Taffy

        Racoon in a Guilted Cage (10 min)

      • Taffy

        The Flea Party (5 min)

      • Taffy

        The Guard Dog (10 min)

      • Taffy

        The Cat's Pajamas (5 min)

      • Taffy

        Happy Home (5 min)

      • Grizzy and the Lemmings II

        Of Fur and Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine… frozen swordfish! (5 min)

      • Grizzy and the Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (10 min)

      • Grizzy and the Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)

      • Grizzy and the Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and the Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (10 min)

      • Grizzy and the Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)

      • Grizzy and the Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (10 min)

      • Grizzy and the Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (10 min)

      • Scooby-Doo and Guess Who? II

        The Horrible Haunted Hospital of Dr… When investigating a haunted old hospital Scooby Doo and the gang meet up with actor and comedian Kristen Schaal. The gang happily invites her to be a part of their mystery solving group and she's ecstatic. She tags along with our gang helping them solve the mystery of the horrible ghost of Dr. Phineas Phrag. More genetically enhanced monster than man he's been lurking in this hospital since it closed down in the 1950s and he threatens to destroy any trespassers who dare set foot in these creepy old wards. Can our gang and Ms. Schaal discover the truth of this haunted hospital before it's too late? More importantly can Kristen Schaal find out how she best fits into our group? So many fun choices - so little time! (20 min)

      • Scooby-Doo and Guess Who?

        One Minute Mysteries! Scooby and Shaggy love hanging out with their very best eating buddy Barry Allen/The Flash. Barry is sad that his two buddies always get pulled away from their food-fests to go solve mysteries. So he decides to help our Mystery Solvers by solving their mysteries Flash-style so quickly our gang can't keep up. Our gang love and respect the Flash but they have a very specific way they like to solve mysteries. (40 min)

      • The Tom and Jerry Show II

        Round Tripped. If Tom isn't recovered from his injury before Rick and Ginger leave for their weekend getaway, Tom will be forced to stay at the Jolly Friends Pet Oasis, which is anything but jolly for Tom. Jerry goes to great lengths to tempt Tom to do anything but rest. After all, a weekend without Tom is a holiday for Jerry. (5 min)

      • The Tom and Jerry Show II

        Smitten with the Kitten. Ginger brings home a kitten that she will foster until she finds it a home. Everyone in the house falls in love with the kitten, except for Tom. When Spike and Jerry see that Tom has become a bad influence on the kitten, a knock-down, drag-out, dust-up ensues. The only thing that ends it is news that the kitten has a new home. (10 min)

      • The Tom and Jerry Show II

        Cheesy Ball Run. Tom, Jerry and Butch watch a Smack-n-Cheese Cheesy Cheese Puffs advertisement and when they hear, "supplies are running out!", the rivalry between the trio reaches new heights as they compete to get what they imagine to be the very last bag of Smack-n-Cheese Cheesy Cheese Puffs. (5 min)

      • The Tom and Jerry Show II

        Say Uncle. Jerry's Uncle Harry is coming for a visit. Tuffy's excited to meet the great uncle he has heard so much about. Harry craves a respite from his life as a nomad on the party cruise ship circuit, but it doesn't take him long to realise that life on the high seas has its advantages (specifically, not being holed-up with Tom)! (5 min)

      • The Tom and Jerry Show II

        Here Comes the Bribe. Toodles' folks are coming for a visit. Problem is they think she's married with kittens. Tom happily plays the role of husband and volunteers Jerry and Tuffy to play their adorable kittens. Complications ensue when Toodles' dad doesn't take to him, her mom coddles Jerry and Tuffy a little too much and Toodles' ex-boyfriend, Butch, learns his girl got hitched. (10 min)

      • The Tom and Jerry Show II

        Slaphappy Birthday. It's Spike's birthday! He's been counting down the days. Every year, Rick goes all out to make it special but not this one. He has forgotten. Seeing how sad Spike is, Tom and Jerry work together to give the pooch a birthday to remember. Unfortunately, their every effort backfires, making the pathetic pooch sorry he was ever born. This one ends happily, we promise. (5 min)

      • The Tom and Jerry Show II

        Reward If Lost. Jerry has mocked-up a "Reward if Found" poster with Tom's picture and the address listed as the neighbour with the ferocious dog. After being brought back "home" by Good Samaritans, Tom has to try to escape from the house with his nine lives intact and avoid being brought back! (20 min)

      • Mr Magoo

        Mr Fixit. Thinking he’s fixing Weasel’s coffee maker Magoo tweaks Fizz’s teleporter the invention that the hamster plans to exhibit at the innovation tradeshow. Fizz and Weasel try to get the machine back getting teleported all over the place along the way. (5 min)

      • Mr Magoo

        The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (10 min)

      • Mr Magoo

        Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (5 min)

      • Mr Magoo

        MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (5 min)

      • Mr Magoo

        Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (10 min)

      • Mr Magoo

        Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (25 min)

      • Baby Looney Tunes

        Act Your Age (10 min)

      • Baby Looney Tunes

        Who's Your Granny? When Granny gets sick Lola tries to take over her responsibilities. (10 min)

      • Baby Looney Tunes

        The Tattletale. Lola begins tattling on the other babies until her friends no longer want to play with her. (10 min)

      • Baby Looney Tunes

        The Yolk's on You (30 min)

      • Grizzy and the Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (5 min)

      • Grizzy and the Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (10 min)

      • Grizzy and the Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Mighty Mike

        The Prank. It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons. (5 min)

      • Mighty Mike

        White Cat. A cute white cat turns up on the Mikkelsen’s patio. Everyone thinks it’s super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy’s life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family’s cat and become the new favorite? (10 min)

      • Mighty Mike

        The Party. It's Mike's birthday and he's excited to be spending the day with Iris. But instead of a private party - Iris has invited the entire neighbourhood. As soon as the raccoons learn there's a party, they resolve to crash it and steal Mike's birthday cake and presents. Mike has his work cut out for him. He has to get rid of raccoons and throw a great birthday party. (25 min)

      • PURST: Agent Binky

        Dog Day. After Gordon gets carried away on his "Dog Day" (a day off from normal things dogs do) tinkering with his gadgets, he loses the remote control that he used to shut all the windows and doors on the space station. Now he needs that remote to open the door to let the humans back inside. It’s a race against time for Team PURST to find the remote and get the doors unlocked or the humans will be stuck in space forever. (10 min)

      • PURST: Agent Binky

        Loo Rocks. When Small Human comes home with a clay Loo figurine he made in class, Big Human is impressed, but points out that it’s time to clean real Loo’s bowl. Small Human takes Loo away and leaves the figurine behind. Naturally, the team assumes that Loo turned to stone from their recent freeze tag game gone wrong. It’s a mission for PURST to try to return Loo to normal, which results in Clay Loo accidentally landing on the mini-drone and flying around the station. They eventually guide it back into the house – just as Small Human puts the real Loo back, making them think they saved the day. (10 min)

      • Grizzy and the Lemmings

        The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted. (10 min)

      • Grizzy and the Lemmings

        Get off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. (5 min)

      • Grizzy and the Lemmings

        Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (25 min)

      • Ben 10 III

        The Bentathlon. After stuffing their faces with gyros, Team Tennyson makes their way to the real Greece in the Omni-Copter, but when they are suddenly captured by the Forever Knight mid-flight, Ben ends up in a coliseum, where he is pit against old foes: Iron Kyle, Queen Bee, and the Ground Hawgs! (10 min)

      • Ben 10 III

        Prey or Play. After receiving a super-exclusive ticket to Adrenaland, Ben leaves behind Grandpa Max and Gwen to enjoy the perks of being the parks only attendant, but when he learns he's not alone, our hero must now contend with the only kid who could afford the price of admission: Billy Billions! (10 min)

      • Ben 10 III

        The Claws of the Cat. While taking in the sights and sounds of a Rio de Jenaro music festival, Ben bristles at Gwen's suggestion that she be his new sidekick, but when the festival is threaten by the supersonic sound waves of Lord Decibel, our hero must lean on help from some familiar faces: DJ Gpa and Gwen-Cat! (10 min)

      • Ben 10 III

        Beware the Scare-Crow. During a visit to the farm of Penny Bennyson's grandfather, Team Tennyson is constantly haunted by a Scare-Crow that's come to life, but when Ben discovers that Aristocrow is behind it all, our hero must defeat Aristocrow's master - the steam-powered Steam Smythe - if he is to save his cousin's farm! (30 min)

      • Mr Magoo

        Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (5 min)

      • Mr Magoo

        7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (10 min)

      • Mr Magoo

        MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (5 min)

      • Mr Magoo

        Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (5 min)

      • Mr Magoo

        Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (10 min)

      • Mr Magoo

        Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (25 min)

      • Mr Bean: The Animated Series

        Magpie. Mr Bean gets in a complete flap when he befriends a feathered theif. (10 min)

      • Mr Bean: The Animated Series

        Cat-Sitting. Mr Bean is forced to look after his worst enemy. (10 min)

      • Mr Bean: The Animated Series

        The Bottle. Mr Bean loses his bottle. (20 min)

      • Mr Bean: The Animated Series

        Inventor. A brand new lodger in the house could be a great new friend or could be your worst enemy. (20 min)

      • Scooby-Doo and Guess Who? II

        The Phantom, The Talking Dog And The… Daphne gets a call from a friend that needs help. The gang heads to Nashville Tennessee to meet up with none other than country music legend Kacey Musgraves! She's putting on a special variety show in a famous old auditorium but the production seems to be cursed! Mystifying accidents and strange ghost sightings have made the entire crew abandon Kacey. Can our gang of mystery solvers help save her show from the shadowy PHANTOM? Or will it be the final curtain for all of them?! (20 min)

      • Scooby-Doo and Guess Who?

        Hollywood Knights! When Scooby and the gang are investigating one of the most haunted mansions in the historic Hollywood Hills they meet up with none-other than famous actor George Takei. His house is next door and he's hoping to save this abandoned old mansion as a historic landmark. As an old suit of armor comes alive and chases them all over the spooky estate the gang and Mr. Takei discover the mansion is not as abandoned as everyone thought. (40 min)

      • The Tom and Jerry Show II

        Big Top Tom. Tom finds himself in a series of unfortunate events as he tries to retrieve Jerry after he is led to believe his pal has been eaten by a hungry bear cub. Tom must avoid the mama bear's wrath, but oblivious to Tom's plight, Jerry enjoys the perks of circus life. (5 min)

      • The Tom and Jerry Show II

        X Marks the Thumpin'. Butch and Meathead don't want to miss a marathon of their favourite show so they make a deal with Tom to trade a little TV time for a treasure map. Of course, Tom and Jerry don't know the map is a fake. Butch and Meathead try to get comfortable while Tom and Jerry must figure out how to circumvent Spike when they realise his house is directly on top of their riches. (10 min)

      • The Tom and Jerry Show II

        Dragon Down the Holidays. Huldie sends Tom and Jerry into the woods to find a baby dragon who they befriend on the way home. When Hildie tells them she plans on making a special baby dragon dinner Tom and Jerry work together to save him. (5 min)

      • The Tom and Jerry Show II

        Baby Blues. Rick and Ginger are taking care of their "adorable" niece for the weekend. When Ginger goes to the store, Rick jokingly puts Spike in charge of keeping the kid safe. Spike takes his new job seriously, swearing nothing will happen to the baby. This, naturally, is where Tom and Jerry arrive to wreak havoc and make Spike's babysitting gig quite possibly his last! (5 min)

      • The Tom and Jerry Show II

        Build-A-Beast. When Hildie and Beatie believe they have a few of their things stolen, they decide to use a little magic to create Bog, the Cottage Beast. The new addition makes Tom and Jerry beat up on each other. Now the two must work together to prove that Bog is overkill. (10 min)

      • The Tom and Jerry Show II

        No Fly Zone. After working hard to get Tom to drift off to sleep Jerry heads for the coveted wedge of cheese in the kitchen. Jerry's having his way until a pesky fly gets in between Jerry’s lust and the cheese he’s after. As we know Jerry’s not an unreasonable creature. He breaks off some cheese to share BUT that’s not good enough for the jerk fly! Oh no there’s a reason why this winged cheese bandit is a loner. He’s a great big pest and for the rest of this episode he’s going to do his very best to make sure Jerry doesn’t get the cheese including but not limited to rousting Tom and locking Jerry from the house. (5 min)

      • The Tom and Jerry Show II

        Charity Case. Feeling bad for giving Tom's precious blanket to Badwill, Jerry's determined to get it back. Unfortunately, with all the strange, bizarre, enchanted items that have been donated over the centuries, getting anything back from Badwill is not easily done. (20 min)

      • Baby Looney Tunes

        Baby-Gate (10 min)

      • Baby Looney Tunes

        Never Say Try. Sylvester is a bad dancer and finger painter so he believes he'll never be good at anything. (10 min)

      • Baby Looney Tunes

        Pair O' Dice Lost (10 min)

      • Baby Looney Tunes

        Melissa the Hero. Melissa brags about helping Petunia to the point of self-aggrandizement. (30 min)

      • Grizzy and the Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (5 min)

      • Grizzy and the Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)

      • Grizzy and the Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (10 min)

      • Mighty Mike

        The Prank. It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons. (5 min)

      • Mighty Mike

        White Cat. A cute white cat turns up on the Mikkelsen’s patio. Everyone thinks it’s super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy’s life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family’s cat and become the new favorite? (10 min)

      • Mighty Mike

        The Party. It's Mike's birthday and he's excited to be spending the day with Iris. But instead of a private party - Iris has invited the entire neighbourhood. As soon as the raccoons learn there's a party, they resolve to crash it and steal Mike's birthday cake and presents. Mike has his work cut out for him. He has to get rid of raccoons and throw a great birthday party. (25 min)

      • PURST: Agent Binky

        Astounding Sounds. A piercing, awful noise disturbs the agents peace and sets them all on edge. The truth is that it’s Small Human trying to play Big Human’s old violin, which he takes a break from and goes downstairs. The agents have to get to the bottom of this situation quickly! They find the violin in Small Human’s room and experiment with it until they discover it’s the thing generating that awful noise. But who was using it? When they spot an alien (code name: cricket) they think they’ve found the culprit. It must be trying to drive them out of the station! The agents must track it down and get it out of the space station before it makes more noise! (10 min)

      • PURST: Agent Binky

        Dolly Folly. The humans are babysitting Mini-Human for the day, and she brings her tweeny-weeny human (a doll) along to the space station. The pets assume that the doll is a real baby. When the humans go to the park for the day and leave "Dolly" behind at the space station with the pets, it becomes a PURST mission to take care of "Dolly". Turns out, babysitting isn’t as easy as they thought. "Dolly" cries, won’t eat kibble or go in the litter box and it ends up taking off down the street on Nola’s scooter. The team jumps in the nearest available vehicle, its baby buggy, and races off to rescue Dolly. (10 min)

      • Grizzy and the Lemmings

        The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted. (10 min)

      • Grizzy and the Lemmings

        Get off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. (5 min)

      • Grizzy and the Lemmings

        Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (25 min)

      • Mr Bean: The Animated Series

        Magpie. Mr Bean gets in a complete flap when he befriends a feathered theif. (10 min)

      • Mr Bean: The Animated Series

        Cat-Sitting. Mr Bean is forced to look after his worst enemy. (10 min)

      • Mr Bean: The Animated Series

        The Bottle. Mr Bean loses his bottle. (10 min)

      • Mr Bean: The Animated Series

        Inventor. A brand new lodger in the house could be a great new friend or could be your worst enemy. (30 min)

      • New Looney Tunes

        All Belts Are Off. Yosemite Sam needs a belt so he robs a men's clothing store. Bugs appears to save the day! (5 min)

      • New Looney Tunes

        Wabbit's Best Friend. Bugs comes face to face with Jack the Dog Trainer. It's up to him to rescue a pack of dogs. (5 min)

      • New Looney Tunes

        Annoying Ex-Boydfriend. A boy bird named Boyd tries to win back his girlfriend through midnight serenade. A desperate-for-sleep Bugs realizes the only way to get him to stop…is to help. (5 min)

      • New Looney Tunes

        Bugs vs. Snail. Bugs is looking forward to a day of kite flying but first he must make it out his front door when he's stuck inside with a gratuity-wanting delivery snail. (5 min)

      • New Looney Tunes

        To Catch a Fairy. Bugs wakes up to discover his teeth missing. He must go head to head with an ornery tooth fairy to get them back. (5 min)

      • New Looney Tunes

        Bugs in the Garden. Bugs and Wile compete in a garden grow off! It's nature versus SCIENCE! May the best man win! (5 min)

      • New Looney Tunes

        Scarecrow. Bugs trusty GPS gets him lost in a cornfield where a very scatterbrained Scarecrow desperately tries to do his job. (5 min)

      • New Looney Tunes

        Painter Paint Hare. Jack decides to take up nature painting only to bring chaos to the forest. Bugs confronts him and mayhem ensues. (5 min)

      • New Looney Tunes

        The Spy Who Bugged Me. Bugs accidentally intercepts a top secret bag intended for a secret agent. Now a spy is hot on Bugs' tail! It's a matter of national security! (20 min)

      • Grizzy and the Lemmings II

        Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings' clumsiness, and their rodeo caribou drinking the magic potion. (5 min)

      • Grizzy and the Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (10 min)

      • Grizzy and the Lemmings II

        Timeless Bear. When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era. (5 min)

      • Grizzy and the Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (5 min)

      • Grizzy and the Lemmings II

        Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (10 min)

      • Grizzy and the Lemmings II

        Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)

      • Grizzy and the Lemmings II

        Good Bear Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (20 min)

      • My Knight and Me

        Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)

      • My Knight and Me

        Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)

      • My Knight and Me

        Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (10 min)

      • My Knight and Me

        Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns rock star. Eager not to disappoint his fans he puts his career as a knight on hold. His relationship with his son suffers however and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (30 min)

      • Taffy

        Buried Treasure (5 min)

      • Taffy

        The Fortune 500 (10 min)

      • Taffy

        Jitter Fever (5 min)

      • Taffy

        The Recall (5 min)

      • Taffy

        New Leaf Taffy (10 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (5 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (10 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)

      • Grizzy and the Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (5 min)

      • Grizzy and the Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (10 min)

      • Grizzy and the Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and the Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)

      • Grizzy and the Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (10 min)

      • Grizzy and the Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and the Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (10 min)

      • Grizzy and the Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (5 min)

      • Grizzy and the Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)

      • Pat the Dog

        Player One. Lola and Victor are both fans of the game Galaktik dance. Only one card is missing to unlock the very last level to turn one of them into a Galaktik champion so the race is on to buy the very last issue of the magazine containing the card. Pat of course has a lot of work on his hands because Victor and Tank will stop at nothing to be the first to get hold of the card. Unfortunately the greatly-coveted card ends up in a shredder… Did Pat truly fail his best friend? (5 min)

      • Pat the Dog

        Crunching Numbers. This morning Lola is feeling very anxious. She has a big test coming up at school and she’s not at all confident. Indeed ever since last eve she’s been having trouble coming up her way. Pat however reassures her and even offers her his lucky pen – a pen with the power to make anything come true. Reassured Lola sets out for school and Pat is ready for his nap but that’s when he sees Hoodie playing with the lucky pen… Pat has to get the pen back and take it to Lola before her exam – which is easier said than done as the Guanos want to get their hands on the pen and its mysterious powers. Pat however is intent on putting them through a living nightmare. (10 min)

      • Pat the Dog

        Shooting Stars. Tonight Lola is determined to spy a shooting star so that she can make a wish. When the Guanos meanwhile are set on making their wish come true: to get rid of Hoodie. As Lola and Victor try to set up a telescope Pat has to fend off the birds. Finally our hero himself transforms into a shooting star so that his best buddy can make her wish. (5 min)

      • Pat the Dog

        Piňata Party. Lola finds Victor sad and alone in his garden. Tomorrow is his birthday and nothing has been planned for the special day. The little girl with the huge heart decides to plan a surprise piňata party. But the event won’t be that easy to plan because Victor can't help prying to scupper Lola's plans. What's more the Guanos have their sights set on the candy. Luckily for Lola Pat is keeping watch! (5 min)

      • Pat the Dog

        Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (10 min)

      • Pat the Dog

        No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (5 min)

      • Pat the Dog

        Bird-Brain Buffet. Lola looks on as an old lady throws seed to the birds and observes how the Guanos use their brute force to push other birds out of the way to hog the food. Shocked by the injustice the little girl decides to launch a bird restaurant open for all birds regardless of size or pecking order. The Guanos of course have other plans and are already plotting to raid the restaurant. Pat however is keeping a close eye on the seed stock and intends to repel the pigeons’ forays by any means necessary to ensure food security for all. (5 min)

      • Pat the Dog

        Phantom of the Park. Lola has to play a violin solo during the big show tonight. When she is on stage Victor creates an accident as a pretext to make Lola believe the place is haunted. A series of mysterious mishaps occur one after the other and to cap it all Lola’s violin disappears. Pat soon finds out that Victor is behind the story and that the Guanos stole Lola’s violin to lure Hoodie into a trap. Pat has to go soloist to save the day! (10 min)

      • Pat the Dog

        Iron Pat. Lola’s mother has just received the latest prototype for a food processor to test. Even though Lola promises to wait till evening before trying it the little girl switches it on just to see what it can do. But the kitchen device takes hold of Hoodie and chaos ensues. The Guanos notice and decide it is the perfect opportunity to rid themselves of the kitten and take control of the robot. Pat has to fight ruthlessly against the infernal machine to get the kitten back so that Lola isn't punished when her mother comes home. (5 min)

      • My Knight and Me

        Fashion Victims. When the entire realm is blindly selling out and wearing Wilfried’s BWK (“Bright White Knight”) line of clothing Jimmy refuses determined stay true to his family color. Henri completely agrees. Until both see a BWK gadget they really really like. (10 min)

      • My Knight and Me

        Attack Of The 50ft Squire. When Jimmy finds he’s too small to complete a squire competition in gym class he sneaks a swig of Perlin's magic growing potion and soon realizes that he drank way too much! (10 min)

      • My Knight and Me

        The Helmet Of Epic. Jimmy gets a helmet that will make him a fearless super-warrior (and impress his dad) but the gear turns out to be a cursed “baddie magnet”. (10 min)

      • My Knight and Me

        The Challenge. After a foolhardy challenge causes Jimmy and Lance to be captured by Bad Jack Henri and Wilfried must team up to save their squires. (15 min)

      • My Knight and Me

        Queen's Guard. After Jimmy and Cat stop thieves from robbing the Queen Cat hides so her mother doesn’t discover she’s ditching school again. But when the Queen celebrates Jimmy as a hero Cat gets jealous and stages a holdup so she can get recognition for saving the Queen this time. (15 min)