• Cartoonito

    • Cartoonito od do

      • Grizzy and the Lemmings II

        Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings' clumsiness, and their rodeo caribou drinking the magic potion. (25 min)

      • The Mr. Bean Animated Series III

        Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (10 min)

      • The Mr. Bean Animated Series II

        Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (10 min)

      • The Mr. Bean Animated Series II

        The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)

      • The Mr. Bean Animated Series II

        Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (30 min)

      • New Looney Tunes

        Elmer Fuddge. Elmer Fudd enlists Bugs' help as his mascot to help drum up business for his fledgling ice cream truck. (5 min)

      • New Looney Tunes

        Angelo the Mighty Flea. Squeaks finds himself a home for a mighty flea named Angelo and hopes his newfound pal will help him get respect from Bugs. (5 min)

      • New Looney Tunes

        Gorky Pork. Bugs' tablet has been stolen so he enlists the help of the authorities namely Detective Porky Pig. (5 min)

      • New Looney Tunes

        Hard Hat Hare. A new highway is being routed straight through the forest and the construction foreman is none other than Yosemite Sam. (5 min)

      • New Looney Tunes

        Porky's Duck-Livery Service. Porky Pig is charged with making a special delivery to a fancy hotel. When he sneaks a peek he's surprised to discover Daffy Duck. (5 min)

      • New Looney Tunes

        The Wabbit Who Would Be King. Bugs is mistaken as the new heir to the throne much to the dismay of Leslie P. Lilylegs. (5 min)

      • New Looney Tunes II

        Pigmallian. When Daffy decides to wreak havoc on a shopping mall it's up to mall security officer Porky Pig to step in and save the day. (5 min)

      • New Looney Tunes II

        Bugs the Gladiator. Bugs finds himself in ancient Rome battling Calzone for glory in the Coliseum. (5 min)

      • New Looney Tunes II

        A Duck in the Penthouse. Porky attempts to rid an annoying Daffy from a swanky penthouse apartment. (20 min)

      • Grizzy and the Lemmings II

        Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (5 min)

      • Grizzy and the Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (10 min)

      • Grizzy and the Lemmings II

        Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)

      • Grizzy and the Lemmings II

        Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)

      • Grizzy and the Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blowup sumotori costume. Grizzy is roughly chucked out of the living room area. He decides to follow a special sumo diet to become the strongest guy around. (10 min)

      • Grizzy and the Lemmings II

        Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations and learn that chocolate spread was invented long long ago. (5 min)

      • Grizzy and the Lemmings II

        Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (20 min)

      • My Knight and Me

        The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)

      • My Knight and Me

        Parent/Children Day. As Jimmy tells Cat and Bjorn about yet another cool day he had with Henri his two friends sigh their own parents aren’t as cool. Jimmy suggests they both spend a children-parent day to be proven wrong. But the Queen and Bad Jack’s plans tread on each other and Jimmy and his Dad have to make sure they day goes well for everyone. (10 min)

      • My Knight and Me

        Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (10 min)

      • My Knight and Me

        Back To School. When Colbert catches Jimmy and the knights trading their assignments to get the mission worth the most victory points Colbert is outraged and assigns the knights to go back to Squire School to relearn the spirit of “true knighting.” But when the Cyclops and other giants attack to steal a shipment of shiny new knight armors the knights must use the team-building skills they learned in school to defeat the giants. (30 min)

      • Taffy

        New Leaf Taffy (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (10 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (10 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (5 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (5 min)

      • Grizzy and the Lemmings

        In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)

      • Grizzy and the Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (10 min)

      • Grizzy and the Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (5 min)

      • Grizzy and the Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)

      • Grizzy and the Lemmings

        Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (10 min)

      • Grizzy and the Lemmings

        Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)

      • Grizzy and the Lemmings

        Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (10 min)

      • Grizzy and the Lemmings

        Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)

      • Grizzy and the Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (5 min)

      • Pat the Dog

        The Ransom. With Lola and Hoodie Pat goes to the vet to get his leg cast removed. But in the waiting room Hoodie accidentally releases a puppy from its cage. The puppy escapes and Lola chases after it leaving Pat in charge of Hoodie. The Guanos seize the opportunity to capture the kitten and come up with a cunning plan: they lock the puppy up and get Pat to give them Hoodie in exchange. But Pat outsmarts the pigeons retrieves the puppy and prevents the Guanos from seizing Hoodie. (5 min)

      • Pat the Dog

        Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (10 min)

      • Pat the Dog

        Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (5 min)

      • Pat the Dog

        Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)

      • Pat the Dog

        Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (10 min)

      • Pat the Dog

        Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (5 min)

      • Pat the Dog

        Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)

      • Pat the Dog

        Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (10 min)

      • Pat the Dog

        Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (5 min)

      • My Knight and Me

        The Swan's Biggest Fan. Jimmy Cat and Bjorn set out to make Henri and Bad Jack become friends so the kids can play Angry Knights without fear of being discovered by their enemy fathers. (10 min)

      • My Knight and Me

        Epic Dream. When Jimmy wakes up in his dream and finds everyone else there he discovers a coup has been made on Epic. Now from the dream world they need to find out who’s behind it and undo the spell casted upon them. Otherwise they’ll stay in the dream world forever. To find out who they’ll need to visit every villain and the one who’s absent is the one awake back in Epic and the mastermind behind this sleepy evil doing. (10 min)

      • My Knight and Me

        How To Save A Princess. When Jimmy shows off at an exercise about how to save a princess from a tower Cat gets kidnapped by Bad Jack. While Cat held hostage is getting on Bad Jack's nerves Jimmy is off with his dad to rescue her. (10 min)

      • My Knight and Me

        The Cat And The Swan. To celebrate the Dragon New Year, Bad Jack plans to throw Henri and Jimmy into a bottomless pit. When Cat goes to rescue them, the Queen insists she joins Cat and dons the outfit of "The Swan," a hero she idolised as a girl. The two head out to save the day. (15 min)

      • My Knight and Me

        Witch Hunters. When the evil witch turns all the knights into frogs but Henri he's the only one who can save the kingdom. Jimmy comes up with a perfect plan to defeat the witch. But his perfect plan may not be that perfect… (15 min)

      • Taffy

        New Leaf Taffy (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (10 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (10 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (5 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (5 min)

      • Grizzy and the Lemmings

        In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)

      • Grizzy and the Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (10 min)

      • Grizzy and the Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (5 min)

      • Grizzy and the Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)

      • Grizzy and the Lemmings

        Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (10 min)

      • Grizzy and the Lemmings

        Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)

      • Grizzy and the Lemmings

        Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (10 min)

      • Grizzy and the Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration.

      • Scooby-Doo and Guess Who? II

        The 7th Inning Scare! When the gang gets a mysterious invitation to a baseball game they travel to Seattle and meet up with none other than rapper songwriter Macklemore who is getting attacked by a horrid and maniacal ghost mascot monster! Macklemore really needs our gang's help and together they step up to the plate to swing away at this crazy baseball-fueled mystery. But it all ends in something of a trick-play surprise-ending that not even our guys saw coming! Will our gang hit a home run? Or will it be strike three and they're out of there…for good! (20 min)

      • Scooby-Doo and Guess Who?

        What a Night for a Dark Knight! When Scooby and the gang come to Gotham City to visit Alfred Pennyworth they stumble into a dangerous mystery! Alfred's been kidnapped by the Man-Bat! Batman is on the case and he does not want any help from our meddling kids. (40 min)

      • The Tom and Jerry Show II

        Fish Out of Water. Hildie and Beatie return from the Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball-toss. Despite the warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (5 min)

      • The Tom and Jerry Show III

        Someone's in the Kitchen with Mynah. Ginger brings home a mynah bird who can mimic anyone and along with Jerry brings mayhem to the whole house. (10 min)

      • The Tom and Jerry Show III

        When You Leash Expect It. Ginger tries to make Tom get some exercise and makes Tom take an unwanted walk. Jerry and Tuffy take advantage of the empty house. (5 min)

      • The Tom and Jerry Show III

        Don't Cut the Cheese. Butler Tom is in charge of a stinky cheese and must work hard to get near enough to stop Jerry from eating it. (5 min)

      • The Tom and Jerry Show III

        Calamari Jerry. When a tiny octopus accidentally arrives at the house it's up to Jerry to make sure that Tom doesn't eat him. (10 min)

      • The Tom and Jerry Show III

        Cattyshack. It's Tom versus Jerry on the manor's grounds as Tom prepares the grounds for a croquet tournament. (5 min)

      • The Tom and Jerry Show III

        Drone Sweet Drone. Rick buys a drone that Tom and Jerry immediately put to use for their own high-jinks. (20 min)

      • Mr Magoo

        The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (5 min)

      • Mr Magoo

        Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (10 min)

      • Mr Magoo

        Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (5 min)

      • Mr Magoo

        Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (5 min)

      • Mr Magoo

        The Nanogamba Tribe. When Fizz and Weasel shoot an ad for their special new fragrance “Fizz Scent” Fizz falls into the sewers only to bump into Magoo who thinks he’s exploring the jungle. The latter mistakes Fizz for a lost child of the Nanoshrimp tribe. (10 min)

      • Mr Magoo

        Kung Fizz. Fizz and Weasel are after the president’s jokebook! But Magoo thinking he’s in his dojo enters the high-security unit where it’s kept. When he mistakes Fizz for his kung-fu master assessing his level he accidentally helps Fizz get the book. (25 min)

      • Baby Looney Tunes II

        Stop and Smell Up the Flowers (10 min)

      • Baby Looney Tunes

        Taz in Toyland. After Taz breaks all of his toys Granny gives him one last chance to care for something. (10 min)

      • Baby Looney Tunes

        Born to Sing (song) (10 min)

      • Baby Looney Tunes

        Comfort Level. Sylvester learns to live without his blankey. (30 min)

      • Kingdom Force

        Iron Ape. After a fit of jealousy beckons Dalilah to abandon her post guarding the coveted gold banana crown, Kingdom Force must recailm the prize before Maggie Pye steals it forever! (10 min)

      • Kingdom Force

        Sinkhole or Swim. Kingdom Force is called to fix-up a sinkhole at The Anopolis, but run into trouble when Liberty, Willow, and Luka get stuck inside of it. (10 min)

      • Mighty Mike

        Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent - can he live up to it? (5 min)

      • Mighty Mike

        What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (10 min)

      • Mighty Mike

        Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike - he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (25 min)

      • PURST: Agent Binky

        Gordon’s Buddy-Bot. Inspired by how the humans are so sweet and caring with them, Gordon gets the idea to have his own pet. So he invents "Buddy-Bot", a frisky metal robo-pet on wheels. Everyone loves the fun Buddy-Bot. But when the rambunctious little bot proves to be too much for one dedicated dog to handle, and an alien (code name: stink bug) invades the station, it's up to Binky and the PURST pets to band together to solve both problems. (10 min)

      • PURST: Agent Binky

        Adventures in Pet Sitting. When a new back-up human (aka "New Human") shows up to pet sit the agents, they'll have to discover whether she's a friend or foe before it's too late. The fact that New Human plays with aliens (code name: butterflies) in outer space and dresses Gordon up like one (a knitted caterpillar outfit) is bad enough. But with "Chirpy" along for the ride, the agents have their paws full. (10 min)

      • Grizzy and the Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (10 min)

      • Grizzy and the Lemmings II

        Timeless Bear. When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era. (5 min)

      • Grizzy and the Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (25 min)

      • Ben 10 IV

        Wind Some, Lose Some. At the Mojave Wind Farm in Texas, Max and Gwen plan to set Ben straight on his kooky ideas about how wind works, but when they find the Weatherheads using the towering turbines for their latest nefarious plan, will Ben face facts in time to blow them away? (10 min)

      • Ben 10

        Forgeti. When Gwen drags Ben along on a hike in search of the legendary Forgeti, a yeti that makes people forget they ever saw it, Ben is dubious. But with Dr. Animo on the trail of the mythical beast as well, what looks like a hoax becomes a hero time adventure for the ages, if Ben can remember it ever happened. (10 min)

      • Ben 10

        The Filth. Ben is tasked with cleaning the Rust Bucket but when he is tricked into letting the villainous and vile Fly Guys steal it he must chase them down before they create an unstoppable maggot monster with sights firmly set on destroying Las Vegas. (10 min)

      • Ben 10

        Clown College. While tailgating at a State U. homecoming football game, Ben teams up with Grandpa Max’s old college buddies to keep the crazy clown Zombozo from robbing the stadium blind at halftime. (30 min)

      • Mr Magoo

        The Prophecy of the Goldensand's Dragon. Fizz is at the beach trying to build the most beautiful sandcastle in history. Magoo thinks he is in the legendary land of Muddle Earth, where they are preparing to thwart an attack by an evil enemy riding a dragon. In reality, it's just the AeroFizz. (5 min)

      • Mr Magoo

        Hornets Attack! Volunteer firefighter Magoo patrols the park. Fizz and Weasel perched on a fake cloud like two Cupids shoot people with arrows to make them fall in love with Fizz. But Magoo mistakes them for a giant hornet attacking the park-goers. (10 min)

      • Mr Magoo

        Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (5 min)

      • Mr Magoo

        The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (5 min)

      • Mr Magoo

        Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (10 min)

      • Mr Magoo

        Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (25 min)

      • Mr Bean: The Animated Series

        The Mole. Mr Bean loses control of a pest and makes a mountain out of a molehill. (10 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr Bean is driven to distraction by diabolical decibels. (10 min)

      • Mr Bean: The Animated Series

        The Sofa. Mr Bean finds himself with more than a spring in his step. (10 min)

      • Mr Bean: The Animated Series

        Treasure! A puzzling puzzle has Mr Bean truly puzzled. (30 min)

      • The Mr. Bean Animated Series III

        Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)

      • Mr Bean: The Animated Series

        Homeless. Mr Bean needs to let a room but no one will let him. (10 min)

      • Mr Bean: The Animated Series

        Camping. Mr Bean discovers the great outdoors is not always so great. (10 min)

      • Mr Bean: The Animated Series

        Chocks Away. Mr Bean’s hobby goes down in flames in his battle for air supremacy. (30 min)

      • The Mr. Bean Animated Series III

        Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)

      • Mr Bean: The Animated Series

        Royal Bean. During a visit to Buckingham Palace Mr Bean meets the lady of the house. (10 min)

      • Mr Bean: The Animated Series

        Young Bean. Mr Bean takes a trip down Memory Lane (10 min)

      • Mr Bean: The Animated Series

        In the Pink. Mr Bean badgered by a strange pink animal warms to the creature when it shows its true colours. (30 min)

      • Baby Looney Tunes II

        These Little Piggies Went to Market (10 min)

      • Baby Looney Tunes

        School Daze (10 min)

      • Baby Looney Tunes

        Things That Go Bugs in the Night. Bugs must find the courage to discover what's making scary noises outside. (10 min)

      • Baby Looney Tunes

        The Creature from the Chocolate Chip (30 min)

      • Kingdom Force

        Ruin of Zoom. Kingdom Force heads out to save the trapped news team & Professor Dunbit in an ancient ruin, but end up grappling with a protective, sentient Rock Monster along the way. (10 min)

      • Kingdom Force

        Drop it like it's Hot. Kingdom Force has to evacuate and save the citizens of Black Rock Village from an erupting volcano. (10 min)

      • Mighty Mike

        Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent - can he live up to it? (5 min)

      • Mighty Mike

        What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (10 min)

      • Mighty Mike

        Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike - he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (25 min)

      • PURST: Agent Binky

        The Pumpkeen. The PURST agents are in awe when the humans bring in a big pumpkin. It's like a small planet that Small Human loves! But when they take a closer look, Binky and friends discover tiny aliens (codename: cucumber beetles) have set their sights on taking over the mini-planet the humans call "Pumpkeen". PURST gears up and gets to work saving the pumpkin. With Gordon’s help, they soup up the mini-planet with wheels and ride it right out of the station like a pumpkin carriage. (10 min)

      • PURST: Agent Binky

        Happy PURSTgiving! It's PURSTgiving and while the humans enjoy their dinner upstairs, the PURST team is enjoying theirs downstairs in the lab. But they miss Amelia who declined the invite because she is patrolling outer space. The team decides to covertly bring the dinner up closer to where Amelia is (perched on the apple tree outside the station) to the Room of Many Boxes (attic). Amelia's happy to join in but when an alien (code name: worm) reveals itself in Gordon's prized mud pie, it's a mission to get it out of the station before it spoils PURSTgiving - and Gordon's pie! (10 min)

      • Grizzy and the Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (10 min)

      • Grizzy and the Lemmings II

        Timeless Bear. When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era. (5 min)

      • Grizzy and the Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (25 min)

      • The Mr. Bean Animated Series III

        Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)

      • The Mr. Bean Animated Series III

        Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)

      • Mr Bean: The Animated Series

        Homeless. Mr Bean needs to let a room but no one will let him. (10 min)

      • Mr Bean: The Animated Series

        Camping. Mr Bean discovers the great outdoors is not always so great. (30 min)

      • New Looney Tunes II

        Tour de Bugs. Bugs has a bike race against Cecil the Turtle. Bugs expects Cecil to be easily defeated but the turtle has other plans. (5 min)

      • New Looney Tunes II

        Knight and Duck. Sir Littlechin believes himself to the be the greatest swordsman in the land so Daffy the Court Jester decides to challenge him to a duel. (5 min)

      • New Looney Tunes II

        The Color of Bunny. After Squeaks loses a whole bag of nuts playing pool with a cheating Shifty Bugs decides it's time to teach Shifty a lesson in hustling. (5 min)

      • New Looney Tunes II

        Sam and the Bullet Train. Yosemite Sam believes no train is too fast to rob until he goes head to head with a fancy new Bullet Train. (5 min)

      • New Looney Tunes II

        Swine Dining. When Daffy discovers he's on the menu at Porky's restaurant he decides to change the main ingredient to mayhem. (5 min)

      • New Looney Tunes II

        Love Is in the Hare. Bugs' day at the lake is interrupted by Yosemite Sam. To get Sam off his back Bugs puts him through obstacles and a full makeover attracting the attention of Miss Ellie Mae. (5 min)

      • New Looney Tunes II

        Valentine's Dayffy. On Valentine's Day Daffy runs into Cupid and knocks him out. The incapacitated Cupid gives Daffy his quiver and bow and tells him to spread love. (5 min)

      • New Looney Tunes II

        Bigs Bunny. A search for food lands Bugs and Squeaks in a run-in with the Barbarian and Krakos the Bear. When the Barbarian decides he wants to keep Squeaks as a pet trouble ensues. (5 min)

      • New Looney Tunes II

        Wahder Wahder Everywhere. Before his home lake is drained away Daffy has to step in to put stop Elmer Fudd's new artesian mineral water bottling business. (20 min)

      • Grizzy and the Lemmings

        Polar Bear (5 min)

      • Grizzy and the Lemmings

        Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings who are organizing a sort of “beach party” in the sandbox. (10 min)

      • Grizzy and the Lemmings

        Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions including a game to which he instantly becomes addicted. However the Lemmings who have already detected the phone's music app need it in order to transform the garage into a discotheque. (5 min)

      • Grizzy and the Lemmings

        Jurassic Bear. Freed by the thawing ice a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his mommies. Grizzy cannot tolerate a new intruder like this in the cabin but how does one earn the respect of a gang of Lemmings armed with a T-Rex even it is only a baby? (5 min)

      • Grizzy and the Lemmings

        Extreme Fitness. In order to seduce the she-bear he’s infatuated with Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine he will first have to settle the problem of the Lemmings who are already using the machines as an amusement park. (10 min)

      • Grizzy and the Lemmings

        Domestic Robots. By chance Grizzy discovers that the ranger’s new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning but everyone wants the robot vacuum cleaner! (5 min)

      • Grizzy and the Lemmings

        Mass Control. While searching for the television remote control Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there’s light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings without even leaving the couch! But beware of losing control... (20 min)

      • My Knight and Me

        The Mean Team. When our trio lets success get to their heads they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic Jimmy Henri and Cat must stand united and find a way to disband the villains. (10 min)

      • My Knight and Me

        My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)

      • My Knight and Me

        Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)

      • My Knight and Me

        Red Dawn. When Jimmy squires for the Red Knight his insistence on showing Red he’s a great squire he causes Red to get captured by the Black Sorcerer. Jimmy Cat and Henri go to rescue Red. With Cat and Henri’s help Jimmy realizes that if he’s going to stop the Black Sorcerer’s plan to destroy Epic it isn’t about being great a squire but about what he does. (30 min)

      • Taffy

        My Fair Puppy (5 min)

      • Taffy

        Rags to Ostriches (10 min)

      • Taffy

        The Big Sneeze (5 min)

      • Taffy

        Flying High (5 min)

      • Taffy

        The Return of Scraggs (10 min)

      • Taffy

        Twin Or Lose (5 min)

      • Taffy

        Little Monster (10 min)

      • Taffy

        Boot Camp Manor (5 min)

      • Taffy

        Mirror Mansion (5 min)

      • Grizzy and the Lemmings

        The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)

      • Grizzy and the Lemmings

        Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (10 min)

      • Grizzy and the Lemmings

        Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (5 min)

      • Grizzy and the Lemmings

        Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (5 min)

      • Grizzy and the Lemmings

        A Midsummer Bear's Dream. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (10 min)

      • Grizzy and the Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (5 min)

      • Grizzy and the Lemmings

        Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (10 min)

      • Grizzy and the Lemmings

        Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (5 min)

      • Grizzy and the Lemmings

        Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)

      • Pat the Dog

        Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (5 min)

      • Pat the Dog

        Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (10 min)

      • Pat the Dog

        Eyes Wide Open. Hoodie has an eye infection and has to wear a special protective bubble. Lola asks Pat to look after him. The Guanos naturally decide this is the perfect occasion to get rid of the kitten. And what was supposed to be an easy day for Pat turns into a frenetic baseball match… with Hoodie as the ball. (5 min)

      • Pat the Dog

        Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (5 min)

      • Pat the Dog

        Circus Chaos. Lola and her friends are supposed to watch a performance at Moon Circus but unfortunately they miss it. No worries. Lola decides to put on her own show with Victor. Naturally the event promises to be anything but calm for Pat as Tank refuses to be so easily tamed and the Guanos are always on hand to wreak havoc. Our hero has to find an acrobatic routine of his own to save the day. (10 min)

      • Pat the Dog

        The Guanos. At the end of their tether with their sworn enemy Pat the Guanos decide to do away with him. With a little help from their bird friends they decide to show the little dog what they’re made of. Our hero has a Hitchcock-style nightmare to avert as the enemy horde swarms in and in the meantime he has to protect Lola's party preparations. (5 min)

      • Pat the Dog

        All Fired Up. Lola enrolls Pat on a dog firefighter training program. But Victor is convinced that Tank is made for the job. An impromptu contest is held composed of a series of practical exercises at the end of which Lola and Pat win their fightfighting diploma. Victor is furious with his dog for failing the challenge and Tank has to take refuge. But when the shed in which he is hiding goes up in flames firefighter Pat is called into action to save his sworn enemy! (5 min)

      • Pat the Dog

        Good Dog. With Lola and the dogs Victor takes his new remote-controlled car to the park for a test run. But he loses control of the car and Tank tries to it but simply ends up on top causing the devise to crash into its owner. Victor is furious not only has he hurt his knee but also lost his new car. And all because of Tank. The watchdog leaves his tail between its legs. As he watches them leave Pat realizes that the Guanos were behind the incident and the poor dog was framed. He can’t bear to see his best foe so sad. As Lola talks to Victor about his relationship with Tank Pat and Tank join forces to find the remote-controlled machine and teach the Guanos a lesson they won't forget. (10 min)

      • Pat the Dog

        A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor who is far from enthusiastic. When they arrive the museum director gives the children two replica dinosaur eggs that they have to deposit inside the pterodactyl’s nest. But as usual the Guanos get it mind that the eggs belong to their ancestors. They try to steal the eggs convinced the powerful spirit of their ancestors will enable them to dominate the world. With no animals allowed inside the museum Pat use all his cunning to find a way in and retrieve the eggs. (5 min)

      • My Knight and Me

        Bad Bad Mandolin. When Jimmy loses his dad’s prized mandolin he makes a deal with a witch to replace it. But when Henri plays the mandolin for the Queen and she starts acting strange Jimmy and Cat know the witch is up to something and they have to stop it. (10 min)

      • My Knight and Me

        Epic Ballroom. When Jimmy and Lance’s bickering gets in the way of them serving Henri and Wilfried in battle Colbert tells the squires they need to learn to work together like partners. And he assigns them to take Lady Fontaine’s ballroom dancing class. (10 min)

      • My Knight and Me

        Fashion Victims. When the entire realm is blindly selling out and wearing Wilfried’s BWK (“Bright White Knight”) line of clothing Jimmy refuses determined stay true to his family color. Henri completely agrees. Until both see a BWK gadget they really really like. (10 min)

      • My Knight and Me

        Attack Of The 50ft Squire. When Jimmy finds he’s too small to complete a squire competition in gym class he sneaks a swig of Perlin's magic growing potion and soon realizes that he drank way too much! (15 min)

      • My Knight and Me

        The Helmet Of Epic. Jimmy gets a helmet that will make him a fearless super-warrior (and impress his dad) but the gear turns out to be a cursed “baddie magnet”. (15 min)