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Grizzy and the Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (25 min)
The Mr. Bean Animated Series III
Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it, but he can't. Next morning, and after an awful night's sleep, he goes to buy a brand-new bed. He has fun trying all the beds out, but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (10 min)
The Mr. Bean Animated Series III
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they're done. Bean gets bored, so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist, Bean gets more than he bargained for when he crashes into Mrs. Wicket's massage session. (10 min)
The Mr. Bean Animated Series III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan's success and increase the amount of money he's raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)
The Mr. Bean Animated Series III
Bean Encore. The Great Eduardo, violinist supreme, is in town and Irma wants to go to the concert. But Bean won't pay for the tickets. More than that, he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing, even Eduardo can't bear the noise. He offers to teach Bean, who ends up replacing him in the concert! (30 min)
New Looney Tunes III
Cold Medal Wabbit. Cal attempts to win gold in every Winter Olympic event. (5 min)
New Looney Tunes III
No Duck is an Island. Tad Tucker is filming the last stages of his reality show. (5 min)
New Looney Tunes III
My Kingdom for a Duck. Egotistical actor Elmer Fudd is doing his one man show. (5 min)
New Looney Tunes III
Finders Keepers Losers Sweepers. Bugs accidentally buys an enchanted broom. (5 min)
New Looney Tunes III
Daffy Crockpot. Daffy Duck tries to help Settler Porky Pig fight Sam. (5 min)
New Looney Tunes III
Fashion Viktor. Bugs seeks revenge on Viktor the male model. (5 min)
New Looney Tunes III
Sam the Roughrider. Roughrider Yosemite Sam seeks glory in battle. (5 min)
New Looney Tunes III
Fool's Gold. Daffy Ducks decides to help out Red Omaha mine for gold. (5 min)
New Looney Tunes III
Bonjour DarkBat. Darkbat seeks vengeance against Blacque Jacque Shellacque. (20 min)
Grizzy and the Lemmings
Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (5 min)
Grizzy and the Lemmings
Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (10 min)
Grizzy and the Lemmings
Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and the Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)
Grizzy and the Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (10 min)
Grizzy and the Lemmings
In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)
Grizzy and the Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (20 min)
My Knight and Me
Fashion Victims. When the entire realm is blindly selling out and wearing Wilfried’s BWK (“Bright White Knight”) line of clothing Jimmy refuses determined stay true to his family color. Henri completely agrees. Until both see a BWK gadget they really really like. (10 min)
My Knight and Me
Attack Of The 50ft Squire. When Jimmy finds he’s too small to complete a squire competition in gym class he sneaks a swig of Perlin's magic growing potion and soon realizes that he drank way too much! (10 min)
My Knight and Me
The Helmet Of Epic. Jimmy gets a helmet that will make him a fearless super-warrior (and impress his dad) but the gear turns out to be a cursed “baddie magnet”. (10 min)
My Knight and Me
The Challenge. After a foolhardy challenge causes Jimmy and Lance to be captured by Bad Jack Henri and Wilfried must team up to save their squires. (30 min)
Taffy
The Flea Party (5 min)
Taffy
The Guard Dog (10 min)
Taffy
The Cat's Pajamas (5 min)
Taffy
Happy Home (5 min)
Taffy
Buried Treasure (10 min)
Taffy
The Fortune 500 (5 min)
Taffy
Jitter Fever (10 min)
Taffy
The Recall (5 min)
Taffy
New Leaf Taffy (5 min)
Grizzy and the Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big, moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)
Grizzy and the Lemmings
Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (10 min)
Grizzy and the Lemmings
Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (5 min)
Grizzy and the Lemmings
Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and the Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (10 min)
Grizzy and the Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (5 min)
Grizzy and the Lemmings
In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (10 min)
Grizzy and the Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (5 min)
Grizzy and the Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (5 min)
Pat the Dog II
Sit, Stand, Heel. For a pet talent contest, Victor shows off Tank’s talents as a dancer using a beat box. The Guanos, who realize that Hoodie is drawn to the music, decide to steal the box. Pat is going to have to rescue Hoodie. (5 min)
Pat the Dog II
Kung-fu Hamster. Inspired by a comic book he has seen, Pompom becomes a Kung-Fu master. Pat has to stop him before he destroys everything in sight, especially Lola’s science project. (10 min)
Pat the Dog II
The Flying Page. While Lola is trying to get a peek at the last page of her father’s new comic book, it goes flying out the window. Pat tries everything to rescue it. (5 min)
Pat the Dog II
The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (5 min)
Pat the Dog II
The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (10 min)
Pat the Dog II
Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (5 min)
Pat the Dog II
Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (5 min)
Pat the Dog II
Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (10 min)
Pat the Dog II
The Frienship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (5 min)
My Knight and Me
The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (10 min)
My Knight and Me
The Harvest Festival. Epic the Queen asks Henri to compose a song to lift the spirits of her beloved subjects for this year’s Harvest Festival. But when Cat decides to help the farmers and her mother by getting rid of Bad Jack once and for all she enlists Jimmy’s help in taking on the baddie. (10 min)
My Knight and Me
Treasure Trap. As Henri and Bad Jack go head-to-head in a race to find an extremely rare treasure Jimmy lies to Bjorn and then has to try to repair their friendship. (10 min)
My Knight and Me
Guess Who's Coming For Dinner. Heart of gold Henri and Jimmy host the bad Witch who has been kicked out of her house by her sister Stinky Swamp Witch. Jimmy and Cat are convinced it’s actually a scheme to kidnap the Queen who’s coming for supper at Henri’s farm on Sunday. (15 min)
My Knight and Me
Fearless Colbert. When Jimmy and Cat discover Colbert never completed his officiant exam he has to go on a field mission with Henri to keep his job while Cat and Jimmy replace him at the Quest Desk. (15 min)
Taffy
The Flea Party (5 min)
Taffy
The Guard Dog (10 min)
Taffy
The Cat's Pajamas (5 min)
Taffy
Happy Home (5 min)
Taffy
Buried Treasure (10 min)
Taffy
The Fortune 500 (5 min)
Taffy
Jitter Fever (10 min)
Taffy
The Recall (5 min)
Taffy
New Leaf Taffy (5 min)
Grizzy and the Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big, moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)
Grizzy and the Lemmings
Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (10 min)
Grizzy and the Lemmings
Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (5 min)
Grizzy and the Lemmings
Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and the Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (10 min)
Grizzy and the Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (5 min)
Grizzy and the Lemmings
In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (10 min)
Grizzy and the Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost.
Scooby-Doo and Guess Who? II
Scooby On Ice! When Scooby Doo and the gang are in Austria for the International Ice Games they meet up with none other than famous Olympic Gold Medalist and sports commentator Tara Lipinski. She and Daphne are good friends and Tara is coaching Daphne for the figure skating competition of the games. But a horrible monster made from ice is attacking the village the frozen lake and the competition. Can our gang and Tara Lipinski get to the bottom of this icy mystery? Or will they find themselves on very very thin ice? And more importantly can Scooby Doo complete a quadruple axel? I mean he does have four feet. (20 min)
Scooby-Doo and Guess Who?
The Cursed Cabinet of Professor Madds Markson! When our mystery solving gang accepts the invitation to spend one night in the haunted Savannah Hotel in Las Vegas before its controlled demolition they find that they're not alone. Famous magicians and entertainers Penn and Teller have also accepted the challenge. The winner gets a million bucks. While the loser may not make it out alive because the place is cursed and haunted by the ghost of infamous illusionist Professor Madds Markson and his horrible monster! (40 min)
The Tom and Jerry Show
Dinner Is Swerved. When Rick and Ginger leave Tom home alone Tom and Jerry decide to invite their lady friends Toodles and Toots over for a romantic dinner. Things don't go as planned when they all start to get in each others' way. Food fights and tempers rise when dinner goes haywire. (10 min)
The Tom and Jerry Show
Bottled Up Emotions. Dr. Bigby works on creating a formula for a love potion which accidentally gets on Jerry when Napoleon tries to use it against Tom. Napoleon must work with Hamster and Bot to create the love potion spell to stop Tom from eating a lovestruck Jerry. Things go awry as his potions create a range of emotions from all the lab residents. (10 min)
The Tom and Jerry Show
Turn About. Butch locks Tom in the basement to keep him from attending a date with Toodles. When Butch shows up instead Toodles suprises him with babysitting her misbehaving nieces and nephews. Tom tries to escape from the basement but keeps getting blocked by Jerry and Tuffy who think it's a monster downstairs. (10 min)
The Tom and Jerry Show
The Plight Before Christmas. Tom accidentally puts a spell on Santa that transforms him into a cookie. When he can't figure out how to transform him back Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other. (30 min)
Mr Magoo
Hamster Fishing. Fizz is at the municipal pool, he wants to revolution the world of sub-marine hairdressing!But Magoo, thinking that he is actually fishing in a lake, starts trying to catch Weasel, who he thinks is a magnificent, huge fish, thereby sabotaging the hamster's efforts everytime he tries to think (5 min)
Mr Magoo
Whiter Than White. Magoo thinking he’s at the laundromat wanders into a candy factory where Fizz and Weasel are creating a bubblegum that makes Fizz-shaped bubbles. Magoo mistakes Fizz for a sweater that his neighbor has come to wash and offers help. (10 min)
Mr Magoo
Poolwatch! Magoo thinks that the whole neighborhood has been flooded when in fact he is just at the local swimming pool. He starts trying to rescue all of the swimmers and sabotage Fizz’s plan to become the greatest super hero lifeguard the world has ever seen! (5 min)
Mr Magoo
Hibernafizz. Magoo comes across Fizz encased in ice and thinks he has found a prehistoric man. He thaws him out and acts like a Cro-Magnon so as not to distress him. When Weasel tries to save Fizz Magoo mistakes him for an ill-intentioned scientist. (5 min)
Mr Magoo
Fizz Tower. Thinking he’s hunting down a rat in his attic Magoo finds himself on the theme park devoted to…the glory of Fizz. He decides to get rid of the little pest the “rat” who is none other than that megalomaniac hamster. (10 min)
Mr Magoo
Magoo in Shining Armor. Magoo on a construction site thinks he’s been hired for a medieval theater show. Fizz and Weasel bump into Magoo at the top of the tower. He mistakes the former for a damsel in distress and decides to save “her” from the clutches of an evil prince. (25 min)
Baby Looney Tunes
Looney Tunes Zoo (song) (10 min)
Baby Looney Tunes
Flush Hour. The babies learn the purpose of toilets. (10 min)
Baby Looney Tunes
Paws and Feathers (song) (10 min)
Baby Looney Tunes
The Sandman Is Coming. Daffy thinks the Sandman is a monster that throws sand in children's eyes. (30 min)
Grizzy and the Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)
Grizzy and the Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (10 min)
Grizzy and the Lemmings II
Good Bear Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)
Mighty Mike
Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (5 min)
Mighty Mike
Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Ginette, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Ginette is trying to help. Mike panics. What if Iris discovers her new rival? (10 min)
Mighty Mike
Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (25 min)
PURST: Agent Binky
Moussie Mischief. When Ted lands in the laundry bin, with an alien (code name: fly) circling it, the team assume the alien’s evil plan is to make Ted have a bath. It’s up to the PURST team to distract Big Human, remove the alien and save Ted from a sudsy fate. They soon realize the only way to complete the mission successfully is to take it one step at a time. (10 min)
PURST: Agent Binky
Who's the Wurst? When Small Human rescues a Budgie Bird he thinks he's found a great new pet and the PURST Team think they've found a great new member. Only, Binky begins to wonder if this colourful character is all he makes himself out to be. Binky's suspicions are proved right when the whole PURST Team gets locked out of the station. Turns out "Chirpy" is a disgruntled bird who couldn’t get into PURST and wants to take all of Gordon’s Gadgets. This bird's the WURST! (10 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (10 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (25 min)
Ben 10 II
Dreamtime. After a series of reoccurring nightmares affect his sleep, Ben refuses to open up to Max and Gwen about what's bothering him, but once they realize Zombozo himself is behind it, Ben must accept Max and Gwen's help if they are going to put a stop to the terror. (10 min)
Ben 10 III
Omni-Copped. When Grandpa Max's engineer buddy Phil Billings gifts Team Tennyson the Omni-Copter - a state of the art flying vehicle that can transport the Rustbucket for overseas adventures - Steam Smythe takes to the skies to ground Ben and company's first test flight, but unbeknownst to our heroes, Smythe was sent to battle Ben's latest alien forms by a mysterious, powerful enemy: the Forever Knight. (10 min)
Ben 10 III
This One Goes to 11. During one last stop by a toy store before Ben, Gwen, and Grandpa Max's maiden voyage across the Atlantic, Ben runs into an old bully, Kevin 11, who now has new powers - able to transform into aliens just like Ben, such as the "bootleg" doppelgänger of Cannonbolt-- Wreckingbolt! (10 min)
Ben 10 III
Moor Fogg. Team Tennyson go international in the Omni-Copter and the first stop is for a hike in the Scottish Highlands but the weather isn't just bad, it's foggy, and that means one thing and one thing only: the return of The Fogg! (30 min)
Be Cool, Scooby-Doo!
Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company the Gang has to solve the computerised mystery and maybe learn a lesson about relying too much on technology. (20 min)
Be Cool, Scooby-Doo!
Gremlin on a Plane. The gang has seats on the largest airplane ever to fly the open skies! Unfortunately the plane is also beset by a Gremlin bent on sabotaging the flight! The gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne flying a plane! (40 min)
Be Cool, Scooby-Doo!
Where There's a Will There's a Wraith. It's a classic haunted house caper when a rich man, whose life Scooby once saved, writes Scooby into his will! Now, to collect his share of the fortune, the gang must spend a night in a creepy mansion along with the rich man's kooky relative: a spooky phantom! (20 min)
Be Cool, Scooby-Doo!
Sorcerer Snacks Scare. Shaggy and Scooby discover their new favorite food as the gang investigates the mystery of a frightening Sorcerer that’s haunting a snack factory! (40 min)
Scooby-Doo and Guess Who? II
Caveman on the Half Pipe! Hitting the ski slopes in the beautiful Rocky Mountains of Colorado Scooby Doo and the gang run into none other than American Gold Medalist and famous snowboarder Chloe Kim. When a kooky frozen caveman found in the ice of the mountain becomes very unfrozen he starts attacking the entire mountain resort. With all the winter sports enthusiasts being scared off the mountain Chloe Kim joins forces with our mystery solving gang to get to the bottom of this prehistoric danger. And it leads to the most epic downhill of all times…a race for their very lives! (20 min)
Scooby-Doo and Guess Who?
Attack of the Weird Al-Osaurus! Driving through the Rocky Mountains, the Mystery Inc. gang discovers a sleep-away accordion camp run by none other than Weird Al Yankovic! But there is no accordion joy when a horrible dinosaur attacks the camp. Can our heroes and Weird Al solve this prehistoric mystery or are they destined to become dino-food? (40 min)
Be Cool, Scooby-Doo! II
Worst in Show. While on a trip to New York Scooby and the gang find themselves taking part in a dog show competition. (20 min)
Be Cool, Scooby-Doo! II
Mysteries on the Disorient Express. Scooby and his friends decide to go on a train trip. But they learn that pets are not allowed in the main carriages. (40 min)
Baby Looney Tunes
Ten Loonies in a Bed (song) (10 min)
Baby Looney Tunes
All Washed Up. Taz decides he doesn't like taking a bath. (10 min)
Baby Looney Tunes
Did Not! Did Too! Bugs and Lola temporarily decide that they don't want to be friends any longer. (10 min)
Baby Looney Tunes
Taz You Like It. Taz discovers pratfalls get him laughs and attention. (30 min)
Grizzy and the Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)
Grizzy and the Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)
Grizzy and the Lemmings II
Good Bear Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (10 min)
Mighty Mike
Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (5 min)
Mighty Mike
Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Ginette, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Ginette is trying to help. Mike panics. What if Iris discovers her new rival? (10 min)
Mighty Mike
Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (25 min)
PURST: Agent Binky
Dog Gone Cat. When Gordon starts to envy Binky and Gracie's impressive feline acrobatics, Binky devises a training regime to teach Gordon how to be a cat. But when he tries to fight off an alien intruder (code name: beetle), Gordon realizes he hasn't become a kitty after all. He'll have to relearn to be himself – the good dog he is - in order to save the day. (10 min)
PURST: Agent Binky
PURST Games. It's the annual PURST Games, which is a team-building day of fun athletic games. Binky is pumped to do really well but worries when he has an off-day. But when an alien, (code name: grasshopper) seems to have entered the event, Binky is forced to square off against it in his least favourite event: the Freestyle Dance. Binky gets his groove back for the sake of the team and the Games. (10 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (10 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (25 min)
The Mr. Bean Animated Series III
Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new, swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence, he decides to build his own caravan and sets off in search of the perfect 'quiet spot'. All would be well if he'd only not built the caravan out of Mrs. Wicket's garden shed … (10 min)
The Mr. Bean Animated Series III
Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated, scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy, and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (10 min)
The Mr. Bean Animated Series III
Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket's new, expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle, he tries to recreate the smell - by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket, but can he fool Scrapper and all the neighbourhood cats? (10 min)
The Mr. Bean Animated Series III
Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push, but for some reason the do-gooders don't want to push him all the way to the beach! Instead he uses wind power, piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (30 min)
New Looney Tunes III
Renaissance Fair-Thee Well. Police Officers Horace and Porky go undercover. (5 min)
New Looney Tunes III
CinderPorker - Part 1. Porky falls in love with Petunia queen of the land. (5 min)
New Looney Tunes III
CinderPorker - Part 2. Porky falls in love with Petunia queen of the land. (5 min)
New Looney Tunes III
You Ain't Nothin' but a Foghorn. Daffy Duck crashes a music festival and wreaks havoc. (5 min)
New Looney Tunes III
The Pepe Who Came in from the Cold. Blacque Jacque Shellacque kidnaps Santa Clause. (5 min)
New Looney Tunes III
Smoothie Operator. The Mice have their juice stand destroyed by Yosemite Sam. (5 min)
New Looney Tunes III
Slugsworthy's Slop House. Bugs eats at Slugsworthy's gaudy restaurant. (5 min)
New Looney Tunes III
Cal-umbus. Cal-umbus discovers the new world. (5 min)
New Looney Tunes III
Porky Pigskin. Porky wants to live his dream and play football. (20 min)
Grizzy and the Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (5 min)
Grizzy and the Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (10 min)
Grizzy and the Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (5 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (10 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)
Grizzy and the Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (20 min)
My Knight and Me
Queen's Guard. After Jimmy and Cat stop thieves from robbing the Queen Cat hides so her mother doesn’t discover she’s ditching school again. But when the Queen celebrates Jimmy as a hero Cat gets jealous and stages a holdup so she can get recognition for saving the Queen this time. (10 min)
My Knight and Me
The Road Knight. When the Black Rats are attacking all convoys supplying the kingdom Henri is sent with a supercarriage to defeat the Rats. Dying to get their new videogame (that was also stolen by the rats) Jimmy and Cat sneak into the super-carriage… (10 min)
My Knight and Me
Epic Traffic. When Jimmy pushes his dad into “good-deed overdrive” to be First Knight Henri goes too far and gets busted down to “Horse traffic duty. But when Jimmy and Cat discover Wilfried set Henri up they set out to get Henri’s knight badge back. (10 min)
My Knight and Me
The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (30 min)
Taffy
The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (5 min)
Taffy
The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (10 min)
Taffy
Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)
Taffy
Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)
Taffy
Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (10 min)
Taffy
Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (5 min)
Taffy
The Rival. Ms. M is being delivered a powerful dog robot. (10 min)
Taffy
Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (5 min)
Taffy
My Fair Puppy (5 min)
Grizzy and the Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)
Grizzy and the Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (10 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (10 min)
Grizzy and the Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (5 min)
Grizzy and the Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (10 min)
Grizzy and the Lemmings
Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (5 min)
Grizzy and the Lemmings
Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (5 min)
Pat the Dog II
The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (5 min)
Pat the Dog II
Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (10 min)
Pat the Dog II
The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (5 min)
Pat the Dog II
Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)
Pat the Dog II
Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (10 min)
Pat the Dog II
Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (5 min)
Pat the Dog II
Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (5 min)
Pat the Dog II
The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (10 min)
Pat the Dog
Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)
My Knight and Me
Cat's In The Bag. When Cat’s morale is low about ever becoming a knight Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her he gets captured by a giant and it’s up to the kids to save her. (10 min)
My Knight and Me
Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (10 min)
My Knight and Me
The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (10 min)
My Knight and Me
Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (15 min)
My Knight and Me
Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (15 min)
