
Cartoonito
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Grizzy and the Lemmings
Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (25 min)
Mr Bean: The Animated Series
Roadworks. Mr Bean is driven to distraction by diabolical decibels. (10 min)
Mr Bean: The Animated Series
The Sofa. Mr Bean finds himself with more than a spring in his step. (10 min)
Mr Bean: The Animated Series
Treasure! A puzzling puzzle has Mr Bean truly puzzled. (10 min)
Mr Bean: The Animated Series
Homeless. Mr Bean needs to let a room but no one will let him. (30 min)
New Looney Tunes III
Duck in the Mist. Tad Tucker tries to film a nature documentary. (5 min)
New Looney Tunes III
Armageddon Outta Here Part 1. The gang teams up to stop an Asteroid. (5 min)
New Looney Tunes III
Armageddon Outta Here Part 2. The gang teams up to stop an Asteroid. (5 min)
New Looney Tunes III
Substitute Porky. Porky Pig has to teach the most troublemaking student. (5 min)
New Looney Tunes III
Viktor the Psychic. Viktor is a TV Psychic who swindles Squeaks. (5 min)
New Looney Tunes III
Formula One Bunny. Bugs Bunny goes up against Cecil the Turtle. (5 min)
New Looney Tunes III
Daffy Goes to Hollywood. Elmer Fudd casts Daffy as a star in his commercial. (5 min)
New Looney Tunes III
A Duck in the Laundromat. Con man Foghorn Leghorn is overcharging people. (5 min)
New Looney Tunes III
Primo Bugs-erino. Leslie wants to the be the Primo Ballerino. (20 min)
Grizzy and the Lemmings
Get off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. (5 min)
Grizzy and the Lemmings
Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (10 min)
Grizzy and the Lemmings
Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (5 min)
Grizzy and the Lemmings
Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (5 min)
Grizzy and the Lemmings
Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (10 min)
Grizzy and the Lemmings
Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (5 min)
Grizzy and the Lemmings
Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (20 min)
My Knight and Me
The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)
My Knight and Me
Parent/Children Day. As Jimmy tells Cat and Bjorn about yet another cool day he had with Henri his two friends sigh their own parents aren’t as cool. Jimmy suggests they both spend a children-parent day to be proven wrong. But the Queen and Bad Jack’s plans tread on each other and Jimmy and his Dad have to make sure they day goes well for everyone. (10 min)
My Knight and Me
Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (10 min)
My Knight and Me
Back To School. When Colbert catches Jimmy and the knights trading their assignments to get the mission worth the most victory points Colbert is outraged and assigns the knights to go back to Squire School to relearn the spirit of “true knighting.” But when the Cyclops and other giants attack to steal a shipment of shiny new knight armors the knights must use the team-building skills they learned in school to defeat the giants. (30 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar (10 min)
Taffy
Raccoon Day (5 min)
Taffy
Logging Off (5 min)
Taffy
Smell of the Chase (10 min)
Taffy
Showtime (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (10 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)
Taffy
Robo House (5 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (5 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (10 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (5 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (10 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (5 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (10 min)
Grizzy and the Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (5 min)
Grizzy and the Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Pat the Dog
Mayhem at the Museum. Today Lola and her class are going to visit the museum. Before leaving for school her mother reminds her to behave and stay out of trouble. But on her way out Pat spies Hoodie sneaking inside her backpack. Our resourceful hero has to follow his best friend to repatriate the kitten and keep Lola out of trouble. But the Guanos won’t let him get his paws on the kitten that easily. (5 min)
Pat the Dog
Like a Ton of Bricks. Lola and Pat are visiting one of her mom’s construction sites for an article she has to write for school. But when she gets to the site she discovers Hoodie inside her backpack. There are no pet-sized helmets available for her pets however and Pat and Hoodie have to wait for Lola in the foreman’s office. Pat is ready for a nap but Hoodie is feeling restless. What's more he's spotted a rat outside and decides to take chase across the building site. Pat has to get Hoodie back to the office without Lola seeing him. But the Guanos decide to complicate Pat’s mission. Not only does our hero have to avoid the pitfalls of the site but he also has to thwart the pigeons' attempts to seize Hoodie. (10 min)
Pat the Dog
Pat Academy. Lola decides to register Pat in a beauty contest. But for our hero Hoodie is the real star. Lola agrees on registering Hoodie instead and starts to prepare her kitten for the show with a trip to the grooming salon. But Victor has found out about Lola's plan and has every intention of making sure Tank wins. So he tampers with the kitten’s hair-care product to spoil Hoodie's chances of winning. Pat has to do everything he can to save Hoodie and help him win the contest. Anything to make his best friend happy! (5 min)
Pat the Dog
Trick or Treat Terror. Lola, Hoodie and Paf are trick or treating on Halloween night. For Victor, it's the best opportunity to scare the little girl and her pets, but his attempts fail miserably. Instead, he charges Tank of scaring them. Meanwhile, the Guanos try to take hold of the candies. Pat will foil Tanks attempts to scare them, all while saving the candy and Hoodie from the Guanos. (5 min)
Pat the Dog
Punk Rock. Lola has won a prize to see one of her favorite singers Lady Kawai in concert. But Victor and the Guanos are determined to get hold of the ticket. Pat has to use every trick in his box to retrieve the ticket from the Guanos so that Lola can get to the concert. But first he has to face down Lady Kawai’s dog which is far from mild-mannered to return the ticket to his best friend. (10 min)
Pat the Dog
The Real Pat. While Lola is preparing her birthday party the Guanos discover a stray dog that looks exactly like Pat. This gives them a great idea. The birds lure the dog into Lola’s house and offer him all the bones he wants if he'll help them get their hands on Hoodie and the birthday cake. The wily pigeons trick Pat and lock him in a cage but Pat's replacement has a tough time fulfilling his part of the deal and win the bones. Pat meanwhile manages to escape from the Guanos' cage and with the stray dog's help saves the little kitten. Back home Lola instantly recognizes her Pat the real Pat. When he sees the Pat look-a-like Hugo is instantly charmed and decides to adopt the stray. (5 min)
Pat the Dog
Easter Eggs. Lola is organizing an Easter egg hunt and with Pat she is hiding eggs in the garden. But seized by some maternal instinct the Guanos decide to steal the eggs and nurture them as their own. When Hoodie approaches the basket containing the eggs the birds trap him inside a cage to protect their future offspring. Seeing what they’ve done Pat hurries to the kitten’s rescue. But now it is Tank’s turn to chase Hoodie. Our hero has to protect the kitten while saving the Easter eggs from the Guanos who are determined to keep their offspring safe. (5 min)
Pat the Dog
Inspector Pat. On her way home from school Lola stops off to buy a cereal bar. But when leaving the store the manager won't let her leave the store and accuses her of theft. Pat leads the investigation to prove his best friend’s innocence and find out who the real thief is… i.e. the Guanos (who created a huge diversion to steal the cereal bar stock). After a fierce struggle Pat sets the record straight! (10 min)
Pat the Dog
The Ransom. With Lola and Hoodie Pat goes to the vet to get his leg cast removed. But in the waiting room Hoodie accidentally releases a puppy from its cage. The puppy escapes and Lola chases after it leaving Pat in charge of Hoodie. The Guanos seize the opportunity to capture the kitten and come up with a cunning plan: they lock the puppy up and get Pat to give them Hoodie in exchange. But Pat outsmarts the pigeons retrieves the puppy and prevents the Guanos from seizing Hoodie. (5 min)
My Knight and Me
Jimmy Works Out. Jimmy is afraid that being a “shrimp” will prevent him from getting knight missions when he grows up. He becomes a gym rat and gets totally “ripped”. But Jimmy is so over-confident in his strength that he doesn’t think anymore… It allows the Black Rats to steal Epic’s most precious cheddar and kidnap him Cat and Henri. (10 min)
My Knight and Me
Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (10 min)
My Knight and Me
The Return Of The Swan. When Cynthia takes advantage of a misunderstanding to make everybody believe she's the legendary Swan Cat and Jimmy must find a way to make her confess the truth before she (and Epic) gets into real danger… (10 min)
My Knight and Me
The Leak. To wheedle out of guard duty Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified at the idea of being deprived of adventure Jimmy and Cat have to find a way to get Henri back in business. (15 min)
My Knight and Me
Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (15 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar (10 min)
Taffy
Raccoon Day (5 min)
Taffy
Logging Off (5 min)
Taffy
Smell of the Chase (10 min)
Taffy
Showtime (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (10 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)
Taffy
Robo House (5 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (5 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (10 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (5 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (10 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (5 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (10 min)
Grizzy and the Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.
Scooby-Doo and Guess Who? II
The Dreaded Remake of Jekyll & Hyde! Scooby and our mystery solving gang are on set with famous singer dancer comedian and actress Sandy Duncan. She's back at Mammoth Studios (where our gang first met her) because they're at it again. They're making a remake of the original Jekyll and Hyde movie that Sandy starred in and where Daphne stepped in as Ms. Duncan's stunt double. It seems everything is going well until the same thing happens all over again. A real monster Jekyll starts showing up and causing mayhem kidnapping actors and scaring everyone away. Can Sandy Duncan and our mystery solving gang survive this savage new Jekyll monster and solve the movie mystery? Even harder can they survive the angry emotional movie director!? Even harder can they survive the horrible script written for the remake?! Scooby just shakes his head It's like the writer's not even trying! (20 min)
Scooby-Doo and Guess Who?
The Nightmare Ghost of Psychic U! When the Mystery Inc. gang gets lost in the Pocono Mountains of Pennsylvania they stumble into Psychic University well off the beaten track. Here they meet Whoopi Goldberg who's been going to psychic school for a number of months now. She's so close to graduating when a nightmare ghost attacks the school and seems to want to destroy all the students. Can our heroes see their future? Or is it all blank because they don't have one?! (40 min)
The Tom and Jerry Show
Cat Napped. Tom breaks his leg during a chase. While in his wheelchair he witnesses what seems like the kidnapping of Misty the cute cat in building across the street. (10 min)
The Tom and Jerry Show
Black Cat. Hildie and Beatie are fed up with Tom and threaten to get a real witches' cat: a black cat. Tom desperately takes a magic potion that makes him turn black but only temporarily. (10 min)
The Tom and Jerry Show
Hunger Strikes. When the pets believe that they are going to run out of food during a snowstorm they start hoarding food. Things get out of control when they start stealing food and double crossing each other. (10 min)
The Tom and Jerry Show
Gravi-Tom. Jerry and Napoleon play around with a Bigby's brand new anti-gravity machine until Tom breaks into the lab and a zero-g chase begins. The machine wrecks havoc on the entire lab including the cafeteria. (30 min)
Mr Magoo
Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (5 min)
Mr Magoo
The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (10 min)
Mr Magoo
Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (5 min)
Mr Magoo
Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (5 min)
Mr Magoo
Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (10 min)
Mr Magoo
The Nanogamba Tribe. When Fizz and Weasel shoot an ad for their special new fragrance “Fizz Scent” Fizz falls into the sewers only to bump into Magoo who thinks he’s exploring the jungle. The latter mistakes Fizz for a lost child of the Nanoshrimp tribe. (25 min)
Baby Looney Tunes
The Magic of Spring (10 min)
Baby Looney Tunes
For Whom the Toll Calls (10 min)
Baby Looney Tunes
Cereal Boxing (10 min)
Baby Looney Tunes
Who Said That? (30 min)
Grizzy and the Lemmings II
The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)
Grizzy and the Lemmings II
Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (10 min)
Grizzy and the Lemmings II
Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (5 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (5 min)
Mighty Mike
Who's The Boss? Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he’s always wanted. To Mike’s horror, Tom makes him promise to make sure nothing happens to Mercury while he’s at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (10 min)
Mighty Mike
Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone - especially Iris. (25 min)
PURST: Agent Binky
The Pumpkeen. The PURST agents are in awe when the humans bring in a big pumpkin. It's like a small planet that Small Human loves! But when they take a closer look, Binky and friends discover tiny aliens (codename: cucumber beetles) have set their sights on taking over the mini-planet the humans call "Pumpkeen". PURST gears up and gets to work saving the pumpkin. With Gordon’s help, they soup up the mini-planet with wheels and ride it right out of the station like a pumpkin carriage. (10 min)
PURST: Agent Binky
Happy PURSTgiving! It's PURSTgiving and while the humans enjoy their dinner upstairs, the PURST team is enjoying theirs downstairs in the lab. But they miss Amelia who declined the invite because she is patrolling outer space. The team decides to covertly bring the dinner up closer to where Amelia is (perched on the apple tree outside the station) to the Room of Many Boxes (attic). Amelia's happy to join in but when an alien (code name: worm) reveals itself in Gordon's prized mud pie, it's a mission to get it out of the station before it spoils PURSTgiving - and Gordon's pie! (10 min)
Grizzy and the Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (10 min)
Grizzy and the Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)
Grizzy and the Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise," he decides to learn the piece like a real pro. (25 min)
Ben 10 III
Buggin' the Buggs. Team Tennyson travel to the Chrysalen Institute for some hot yoga and good vibes only to find that the Bugg Brothers are on vacation too. But are the sneaky insectoids really on holiday or just cooking up yet another silly yet high stakes scheme? (10 min)
Ben 10 III
Which Watch. After a battle with Kevin gets mysteriously cut short, Ben turns his attention to one-upping Gwen at Space Camp, but when his arch-nemesis, Kevin, returns with his sights strangely set on his cousin, our hero must uncover who is really behind it all: Charmcaster! (10 min)
Ben 10 III
Baby Buktu. When attacked in the jungle, Team Tennyson are saved by a toddler who looks eerily similar to Tim Buktu. But when they discover it really is a pint sized version of the nefarious globetrotter, Ben knows there's another threat looming, Nanny Nightmare! (10 min)
Ben 10 III
Them's Fightin' Words! After enjoying some local corn, Team Tennyson discover a Hartfield-McJoy re-enactment in the cornfield next door. But when Hex resurrects the ghosts of the real feuding families, Ben must find a way to bring them together if he is to save the day! (30 min)
Be Cool, Scooby-Doo! II
Worst in Show. While on a trip to New York Scooby and the gang find themselves taking part in a dog show competition. (20 min)
Be Cool, Scooby-Doo! II
Mysteries on the Disorient Express. Scooby and his friends decide to go on a train trip. But they learn that pets are not allowed in the main carriages. (40 min)
Scooby Doo! Ghastly Goals
(20 min)
Scooby-Doo and Guess Who? II
Lost Soles Of Jungle River! Scooby Doo and our gang of mystery solvers travel up a lost river in the Amazon Rainforest with famous comedian and actor Jason Sudeikis in search of a great treasure... the very first high-top sneaker ever made. It's rumored to be in a lost shoe factory from 1912 that used organic rubber to make its shoes. But the gang and Mr. Sudeikis are being stalked by a horrible Snake Man Monster that seems intent upon stopping them from reaching their destination. Can our gang survive this adventure and solve this sneaker-filled mystery? Can Mr. Sudeikis truly find the very first high-top ever made? Can Scooby Doo find sneakers that actually fit all four feet?! Sometimes it's hard being a dog.... (20 min)
Scooby-Doo and Guess Who?
Quit Clowning! Shaggy and Scooby take the gang to meet their good friend actor and comedian, Kenan Thompson. He's preparing to broadcast a special one-man show to save a struggling old TV station in Atlanta, Georgia. But when a Ghost Clown attacks, they all freak. It seems that all the many characters Kenan has created for his special one-man show will never see the light of day if the ghost clown has his way. (40 min)
Be Cool, Scooby-Doo! II
Greece is the Word. We travel back to Ancient Greece where the gang plays unique roles in a Greek Mystery involving the mythological spider woman Arachne and her attempts to disrupt the royal wedding that would unite two great cities. (20 min)
Be Cool, Scooby-Doo! II
American Goth. Shaggy is surprised to see his old childhood first crush has become a Goth. Embarrassed that he hasn’t changed at all Shaggy attends a Goth party with the gang allowing himself to become initiated into the Goth culture much to Scooby’s concern – especially when the gang discovers there’s a ferocious plant monster roaming the corridors of the abandoned hospital the Goth’s call home. (40 min)
Baby Looney Tunes
Let Them Make Cake (10 min)
Baby Looney Tunes
Mind Your Manners (10 min)
Baby Looney Tunes
Petunia the Piggy Bank. The kids start getting an allowance but only Petunia thinks to save for something special. (10 min)
Baby Looney Tunes
A Pastime for Petunia. Petunia has a difficult time finding a hobby that doesn't imitate the other babies' interests. (30 min)
Grizzy and the Lemmings II
The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)
Grizzy and the Lemmings II
Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)
Grizzy and the Lemmings II
Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (10 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (5 min)
Mighty Mike
Who's The Boss? Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he’s always wanted. To Mike’s horror, Tom makes him promise to make sure nothing happens to Mercury while he’s at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (10 min)
Mighty Mike
Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone - especially Iris. (25 min)
PURST: Agent Binky
Lights, Camera, Agents! When Fluffy assigns the team to make an instructional video for future PURST cadets (i.e.; "Everyone!") they try too hard to be perfect. Stage fright and hammieness leads to comic on-camera fails. But when a real alien arrives and threatens to steal the footage and expose their embarrassing performance, Binky and the agents need to drop the act and do what they do best. (10 min)
PURST: Agent Binky
A Walk in the Park. Gordon builds a large fake robot dog ("Rover") big enough for the entire gang to pilot on the inside. That way they can all go on a mission to explore outer space (the park). But they overpack the robot dog with snacks, accidentally roll around on an anthill, get the dog infested with aliens (code name: ants) and have to abandon ship. They can’t let this sophisticated piece of technology fall into alien hands. So they’ll have to play dogcatcher to get it back. (10 min)
Grizzy and the Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (10 min)
Grizzy and the Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)
Grizzy and the Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise," he decides to learn the piece like a real pro. (25 min)
Mr Bean: The Animated Series
Camping. Mr Bean discovers the great outdoors is not always so great. (10 min)
Mr Bean: The Animated Series
Chocks Away. Mr Bean’s hobby goes down in flames in his battle for air supremacy. (10 min)
Mr Bean: The Animated Series
Royal Bean. During a visit to Buckingham Palace Mr Bean meets the lady of the house. (10 min)
Mr Bean: The Animated Series
Young Bean. Mr Bean takes a trip down Memory Lane (30 min)
New Looney Tunes III
The Silly Six Part 1. Bugs finds out Reginald plans to blow up the town. (5 min)
New Looney Tunes III
The Silly Six Part 2. Bugs finds out Reginald plans to blow up the town. (5 min)
New Looney Tunes III
Out of Towner Alien Encounter. Marvin the Martian kidnaps Bugs Bunny. (5 min)
New Looney Tunes III
Down Horace-Scope. Horace and Porky go undercover on a submarine. (5 min)
New Looney Tunes III
The Magnificent Millicent. Bugs Bunny is discovered by someone world famous. (5 min)
New Looney Tunes III
The Wrong Stuff. Daffy Duck is going to be launched into space. (5 min)
New Looney Tunes III
Undercover Bunny Part 1. Bugs Bunny is tricked by evil spy Foxy Foxworth. (5 min)
New Looney Tunes III
Undercover Bunny Part 2. Bugs Bunny is tricked by evil spy Foxy Foxworth. (5 min)
New Looney Tunes III
The Legend of Burrito Monday Part 1. What is the true meaning of Burrito Monday? (20 min)
Grizzy and the Lemmings
Lemmings in Space. The Lemmings have unearthed a box filled with birthday fountains of light that spit forth giant bursts of sparks. They have a blast straddling these fabulous toys, swirling in every which direction, but their new game is not really compatible with a bear's nap. (5 min)
Grizzy and the Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings' hiding place, Grizzy trains a raccoon - whose sense of smell equals that of a truffle hound - to detect the scent of chocolate spread. (10 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (5 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (10 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (5 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (20 min)
My Knight and Me
The Mean Team. When our trio lets success get to their heads they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic Jimmy Henri and Cat must stand united and find a way to disband the villains. (10 min)
My Knight and Me
My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)
My Knight and Me
Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)
My Knight and Me
Red Dawn. When Jimmy squires for the Red Knight his insistence on showing Red he’s a great squire he causes Red to get captured by the Black Sorcerer. Jimmy Cat and Henri go to rescue Red. With Cat and Henri’s help Jimmy realizes that if he’s going to stop the Black Sorcerer’s plan to destroy Epic it isn’t about being great a squire but about what he does. (30 min)
Taffy
Whisperer to a Scream (5 min)
Taffy
Bentley of the Jungle (10 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (5 min)
Taffy
The White Gloves (10 min)
Taffy
Machine Dreams (5 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (10 min)
Taffy
Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)
Taffy
Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says… Bentley really believes this and hopes to expose Taffy’s fraud. (5 min)
Grizzy and the Lemmings
Grizzy the Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Grizzy and the Lemmings
Mirror, Mirror on the Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (10 min)
Grizzy and the Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a "home" in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and the Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and the Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks which he immediately clears out of the cabin his enemies stuck to it like stickers. What he doesn't know is that the trunk contains a multifunction drone complete with joystick and virtual reality headset which enables embedded piloting. Thanks to this cutting-edge technology the Lemmings decide to regain control of the situation! (10 min)
Grizzy and the Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in a Native American grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Grizzy and the Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (10 min)
Grizzy and the Lemmings II
Timeless Bear. When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era. (5 min)
Grizzy and the Lemmings II
Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings' clumsiness, and their rodeo caribou drinking the magic potion. (5 min)
Pat the Dog
Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (5 min)
Pat the Dog
Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (10 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (5 min)
Pat the Dog
Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (10 min)
Pat the Dog
Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)
Pat the Dog
Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (5 min)
Pat the Dog
Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (10 min)
Pat the Dog
Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (5 min)
My Knight and Me
Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)
My Knight and Me
Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (10 min)
My Knight and Me
Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns rock star. Eager not to disappoint his fans he puts his career as a knight on hold. His relationship with his son suffers however and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (10 min)
My Knight and Me
Operation Apple Pie. When Cat insists the Queen let her babysit for her cousin Louis she discovers the 5-year-old is more of a rascal than she ever imagined. And when Louis sneaks along on a mission and locks himself in the Witch’s cabin Cat Jimmy and Henri must rescue the little hellion and get him back to the castle before the Queen finds out! (15 min)
My Knight and Me
Mischief At Princess High. Lady Fontaine leaves Princess High to dedicate herself to horse dance. The thing is she’s a terrible horse rider and constantly risks her life. Henri Jimmy and Cat have to convince her to go back to her position at Princess High… But the replacement teacher has decided otherwise! (15 min)
