
Cartoonito
Cartoonito od do
Pat the Dog
Pat Goes Green. Bubbely encounters difficulties in his pond – the oxygen supply is running low. Lola decides to install a small electricity producing windmill repair the air pump and make it ecological. The Guanos see the windmill and plan on using it for less noble purposes. Once again Pat has to intervene to save the day. (25 min)
The Mr. Bean... III
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)
Mr Bean: The Animated Series
The Fly. Bean fights a losing battle with a winged beast from Hell. (10 min)
Mr Bean: The Animated Series
Mime Games. The Battle of the Mimes. (10 min)
Mr Bean: The Animated Series
Spring Clean. Mr Bean finds that cleanliness can be a filthy business. (11 min)
Lamput III
Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (19 min)
New Looney Tunes
Manner Maid. A robotic rule enforcer has been placed in the local park and is spoiling everyone's fun. Bugs takes it upon himself to enforce some rules of his own. (5 min)
New Looney Tunes
Bugsfoot. Bugs attempts the path less traveled and finds himself in yet another stand-off between the Hazmats and Bigfoot. (5 min)
New Looney Tunes
Grim on Vacation. The Grim Rabbit takes a vacation only to discover Bugs is there too. Despite his wife's ultimatum of No Smiting the Grim Rabbit is set on trying to mix business with pleasure. (5 min)
New Looney Tunes
Carrot Before the Horse. A entitled little girl named Pampreen takes all of Bugs carrots for her prize pony Puddin. Bugs and Squeaks go on a mission to get them back. (5 min)
New Looney Tunes
Trunk with Power. Bugs is running late to catch his flight but first must get past a toll tree in dire need of an attitude adjustment. (5 min)
New Looney Tunes
Snow Wabbit. Bugs and a Snowman fight over who should get the carrot. (5 min)
New Looney Tunes
Aromatherapest. Bugs and Wile get skunked. Who has the better way to recover from such a smelly situation? It's nature versus SCIENCE! May the best man win! (5 min)
New Looney Tunes
Raising Your Spirits. A Ghost visits Bugs and battles him for his bedsheet. (5 min)
New Looney Tunes
Dust Bugster. Bugs allows his house to get so dirty a giant Dust Bunny forms. When Bugs decides the house isn't big enough for the two of them a battle ensues. (20 min)
Grizzy and the Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)
Grizzy and the Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (10 min)
Grizzy and the Lemmings
In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)
Grizzy and the Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (5 min)
Grizzy and the Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (10 min)
Grizzy and the Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)
Grizzy and the Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (20 min)
My Knight and Me
The Mean Team. When our trio lets success go to their heads, they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic, Jimmy, Henri and Cat must stand united and find a way to disband the Villains. (10 min)
My Knight and Me
My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)
My Knight and Me
Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)
My Knight and Me
Red Dawn. When Jimmy squires for the Red Knight, his insistence on showing Red he's a great squire causes Red to get captured by the Black Sorcerer. Jimmy, Cat and Henri go to rescue Red. With Cat and Henri's help, Jimmy realises that if he's going to stop the Black Sorcerer's plan to destroy Epic, it isn't about being great a squire, but about what he does. (30 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (10 min)
Taffy
Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)
Taffy
Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (5 min)
Taffy
Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)
Taffy
Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (5 min)
Taffy
Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (10 min)
Taffy
I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (5 min)
Taffy
A Mouse in The House. Taffy is called into service to get rid of mice in the Manor. The problem is Taffy doesn’t have the slightest idea how to do this. When the mice start devouring everything in sight, Taffy needs to react before being unsmasked by Forsythe and Mrs M who lose their patience. (5 min)
Grizzy and the Lemmings II
Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)
Grizzy and the Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (10 min)
Grizzy and the Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)
Grizzy and the Lemmings II
XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)
Grizzy and the Lemmings II
Never Judge A Bear By Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)
Grizzy and the Lemmings II
Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)
Grizzy and the Lemmings II
Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (10 min)
Grizzy and the Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (5 min)
Grizzy and the Lemmings II
Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)
Pat the Dog
Fundraising for Furballs. Lola and her friends are organizing a food drive for the city’s kennel. But the food supplies soon attract the attention of Tank and the Guanos. Pat has to fight the thieves and at the same time protect Hoodie from collateral damage. (5 min)
Pat the Dog
Disaster for Dinner. Lola is planning a surprise dinner for her parents' wedding anniversary so she settles into the kitchen to prepare a nice meal. But Hoodie is interested in her prawn dish and as usual the Guanos have every intention of spoiling the party. Even Tank has his eyes set on the plate of sausages. To make sure everything runs smoothly Pat has to defend Lola on all fronts and finally succeeds in averting disaster. But his endeavors pay off when he sees his reward: a huge yummy sausage all to himself. (10 min)
Pat the Dog
The Interview. Lola is due to be interviewed as Pet owner of the Week for a pet’s magazine. Victor is jealous. Surely he’s been the best pet owner this week in fact the best pet owner ever! To keep Lola from the interview he tries to lock her in the garden shed. But in vain. His attempt fails so he decides to kidnap Pat and Hoodie instead. After all no pets no interview. But Pat has to step in and save the day. First he and Hoodie have to escape Tank’s clutches and while also defeating the Guanos who are never far away when trouble starts. (5 min)
Pat the Dog
Player One. Lola and Victor are both fans of the game Galaktik dance. Only one card is missing to unlock the very last level to turn one of them into a Galaktik champion so the race is on to buy the very last issue of the magazine containing the card. Pat of course has a lot of work on his hands because Victor and Tank will stop at nothing to be the first to get hold of the card. Unfortunately the greatly-coveted card ends up in a shredder… Did Pat truly fail his best friend? (5 min)
Pat the Dog
Crunching Numbers. This morning Lola is feeling very anxious. She has a big test coming up at school and she’s not at all confident. Indeed ever since last eve she’s been having trouble coming up her way. Pat however reassures her and even offers her his lucky pen – a pen with the power to make anything come true. Reassured Lola sets out for school and Pat is ready for his nap but that’s when he sees Hoodie playing with the lucky pen… Pat has to get the pen back and take it to Lola before her exam – which is easier said than done as the Guanos want to get their hands on the pen and its mysterious powers. Pat however is intent on putting them through a living nightmare. (10 min)
Pat the Dog
Shooting Stars. Tonight Lola is determined to spy a shooting star so that she can make a wish. When the Guanos meanwhile are set on making their wish come true: to get rid of Hoodie. As Lola and Victor try to set up a telescope Pat has to fend off the birds. Finally our hero himself transforms into a shooting star so that his best buddy can make her wish. (5 min)
Pat the Dog
Piňata Party. Lola finds Victor sad and alone in his garden. Tomorrow is his birthday and nothing has been planned for the special day. The little girl with the huge heart decides to plan a surprise piňata party. But the event won’t be that easy to plan because Victor can't help prying to scupper Lola's plans. What's more the Guanos have their sights set on the candy. Luckily for Lola Pat is keeping watch! (5 min)
Pat the Dog
Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (10 min)
Pat the Dog
No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (5 min)
My Knight and Me
The Mean Team. When our trio lets success go to their heads, they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic, Jimmy, Henri and Cat must stand united and find a way to disband the Villains. (10 min)
My Knight and Me
My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)
My Knight and Me
Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)
My Knight and Me
Red Dawn. When Jimmy squires for the Red Knight, his insistence on showing Red he's a great squire causes Red to get captured by the Black Sorcerer. Jimmy, Cat and Henri go to rescue Red. With Cat and Henri's help, Jimmy realises that if he's going to stop the Black Sorcerer's plan to destroy Epic, it isn't about being great a squire, but about what he does. (15 min)
My Knight and Me
Not So Fast. When Jimmy loses Torpedo in a bet with Lance, Lance trades Henri's beloved horse to the Black Rats. It's not a good time, as Henri is supposed to deliver a peace agreement to enemies of Epic far away, before sunset. And he can't do that without the fastest steed in Epic! (15 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (10 min)
Taffy
Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)
Taffy
Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (5 min)
Taffy
Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)
Taffy
Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (5 min)
Taffy
Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (10 min)
Taffy
I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (5 min)
Taffy
A Mouse in The House. Taffy is called into service to get rid of mice in the Manor. The problem is Taffy doesn’t have the slightest idea how to do this. When the mice start devouring everything in sight, Taffy needs to react before being unsmasked by Forsythe and Mrs M who lose their patience. (5 min)
Grizzy and the Lemmings II
Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)
Grizzy and the Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (10 min)
Grizzy and the Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)
Grizzy and the Lemmings II
XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)
Grizzy and the Lemmings II
Never Judge A Bear By Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)
Grizzy and the Lemmings II
Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)
Grizzy and the Lemmings II
Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)
Grizzy and the Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (6 min)
Grizzy and the Lemmings II
Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (9 min)
Be Cool, Scooby-Doo! II
Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates the gang decides to run Velma as mayor to bait the ghost. They quickly discover however that Velma lacks the skill set to make her a popular politician. (20 min)
Be Cool, Scooby-Doo! II
Scroogey Doo. The Scooby Gang enter Dickens' classic "A Christmas Carol" as they try to get to the bottom of the mysterious ghost tormenting Scrooge in 1843 England. Unfortunately, the Ghosts of Christmas Past, Present and Yet To Come begin to convince Velma she's on a disastrous path of her own. (40 min)
The Tom and Jerry Show
What a Pain. After a particularly destructive chase Tom and Spike have to go to the vet and Ginger hires an exterminator to take care of Jerry and Tuffy once and for all. (10 min)
The Tom and Jerry Show
Hop to It! Tom and Jerry have to go retrieve an ingredient for the witches' spell before sundown. Tom sees Princess Toodles and quickly forgets the mission. He competes with Butch in three trials to win over Toodles. Jerry struggles to keep them on track and to help Tom out with the competition. (10 min)
The Tom and Jerry Show
For the Love of Ruggles. Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl Matalyn and Tom has to steal him back. (10 min)
The Tom and Jerry Show
Sleuth or Consequences. Butch and a squirrel detective have set up shop across the street from Tom and Jerry and are stealing all their customers by using high-tech devices to solve crimes. Tom and Jerry challenge them to a competition to solve one final case: either find a goldfish's missing gold chest or close up shop. Something isn't quite right about the Cat and Squirrel Detective agency though.. (30 min)
The Mr. Bean... III
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (5 min)
Mr Bean: The Animated Series
The Fly. Bean fights a losing battle with a winged beast from Hell. (10 min)
Mr Bean: The Animated Series
Mime Games. The Battle of the Mimes. (20 min)
Mr Bean: The Animated Series
Spring Clean. Mr Bean finds that cleanliness can be a filthy business. (7 min)
Lamput III
The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. Lamput gives them the slip again and again, and, true to form, the Docs decide to blame their tools. They convince the Boss to let them use more and more expensive vehicles, using an age-old corporate strategy commonly referred to as “diminishing returns”. For scientists, these dudes sure are slow learners. (18 min)
Alice & Lewis
A Journey Through Night Land. Alice hears a noise in her room at night and gets scared. It’s Lewis, calling her from Wonderland: he needs to go to the Valley of the Night to harvest some new piano keys and he’s scared to go alone. Alice goes with. As they walk through the valley (where it’s constantly nighttime), they get spooked out by eerie noises… until they realize it’s just the dark playing havoc with their imagination. But when they get to the Nasty Trees, it’s a whole different story… (10 min)
Alice & Lewis
The Painting. It’s Painting Day today and everyone is to make a picture of the Queen! Delighted at being a part of it, Alice grabs some art materials from the Twins’ caravan. Except, she picks up absorbent paint by mistake, and, a few brush strokes later, the Queen winds up imprisoned inside Alice’s canvas! Alice feels so bad, so she and her friends do everything in their power to find a way to get Queeny out of there, before she gets stuck inside the picture for eternity! (10 min)
Dorothy and the Wizard of Oz II
The Tallest Munchkin. Lion's regular rounds as King of the Forest are thrown out of whack when he meets Devin, a boy who says he's a giant Munchkin, so he's been shunned by the other Munchkins. But when Dorothy and her friends convince him to embrace his uniqueness, Devin returns to Munchkinland and competes in the annual dance-a-thon to show he belongs among the Munchkins as much as anyone. (10 min)
Dorothy and the Wizard of Oz II
Scarecrow Goes to College. Scarecrow leaves his friends to go to college to up his smarts. With the smartest member gone, the Wicked Witch "infiltrates" the gang as Fake Scarecrow to steal the Ruby Slippers, but when Dorothy and her friends are captured by the Riddle Raiders, only the real Scarecrow can solve the riddle and save them all. (30 min)
Kingdom Force
Snowballs of Fury. When Jabari's bragging gets too much for Artie to handle, he decides to take drastic measures to beat Jabari at his own game, unintentionally creating a massive snowball of destruction in the process! (10 min)
Kingdom Force
Cat Me If You Can. Jabari's solo-mission is thwarted after Mittens McGuirk intervenes and accidentally lets the Gunter & Gustav steal Jabari's crystal cargo! Will Kingdom Force and Mittens be able to reclaim the crystals before the Henchbears gets away? (10 min)
Mighty Mike
Robot-attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom’s robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom’s robot. (5 min)
Mighty Mike
Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (10 min)
Mighty Mike
Chickie's Return. Mike’s worst nightmare comes true when Louise digs out her old toy Chiky from her trunk. Chiky is a horrifying squeaky toy that used to haunt Mike’s dreams when he was a pup. Mike can’t bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike’s going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (25 min)
Mighty Mike
Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury’s pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)
Mighty Mike
The Show Must Go On! The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (5 min)
Mighty Mike
Main E-vent. Things are mysteriously disappearing from the Mikkelsen’s house and Mike can’t seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike’s nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they’ve kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (10 min)
Pat the Dog
Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (10 min)
Pat the Dog
Circus Chaos. Lola and her friends are supposed to watch a performance at Moon Circus but unfortunately they miss it. No worries. Lola decides to put on her own show with Victor. Naturally the event promises to be anything but calm for Pat as Tank refuses to be so easily tamed and the Guanos are always on hand to wreak havoc. Our hero has to find an acrobatic routine of his own to save the day. (5 min)
Pat the Dog
The Guanos. At the end of their tether with their sworn enemy Pat the Guanos decide to do away with him. With a little help from their bird friends they decide to show the little dog what they’re made of. Our hero has a Hitchcock-style nightmare to avert as the enemy horde swarms in and in the meantime he has to protect Lola's party preparations. (25 min)
Ben 10 IV
Growing Up is Hard to Do. Ben and Gwen are stoked to enter a skating competition but when Nanny Nightmare shows up to teach the skater kids some manners by turning them into babies, it's up to Team Tennyson to up their game if they are to have any chance at saving the day. (10 min)
Ben 10 IV
The Hex Factor. When Hex mistakes an exclusive magic club for a top-secret Wizard society that snubbed him, Ben has to figure out how to work around the club's strict code of conduct to stop him without getting booted by security. (10 min)
Ben 10 IV
Sweet Tooth. While on a trip to the dentist's office, a paranoid Ben grows uneasy over the dentist's odd behavior and goes into hiding, but when his suspicions prove right, and the dentist transforms into the monstrous Toothache, Ben must pull himself together if he is to save the day! (10 min)
Ben 10 IV
Medieval Upheaval. When Steam Smythe "time travels" his way into a Renaissance Faire and kidnaps Max, Ben and Gwen must defeat him without breaking character. (30 min)
The Tom and Jerry Show III
Driven Crazy. Tom and Jerry go on a wild car trip when the butler instructs Tom to learn to drive. (5 min)
The Tom and Jerry Show III
A Star Forlorn. Tom wins a competition to become the spokescat for a cat food but everything goes wrong during the filming. (10 min)
The Tom and Jerry Show III
Tom's Tangled Web. Tom is transformed into a spider monster and only Jerry Van Mouseling can outsmart this catty crawly fiend. (5 min)
The Tom and Jerry Show III
Saddle Soreheads. Tom and Jerry help a runaway champion horse become competitive again. (5 min)
The Tom and Jerry Show III
Rosemary's Gravy. Tom and Jerry and the gang are stuck at home with Ginger's mom Rosemary who makes the gang eat super healthy much to everyone's dismay. (10 min)
The Tom and Jerry Show III
Eggs on a Train. Tom and Jerry are detectives that work on a case where they must transport a precious egg on a train and protect it from several people who want to steal it for their own. (25 min)
The Mr. Bean... III
The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (10 min)
Mr Bean: The Animated Series
No Pets. His landlady smells a fish when Mr Bean gets a bird. (10 min)
Mr Bean: The Animated Series
Ray of Sunshine. Sunbathing proves a more strenuous pursuit for Mr Bean. (10 min)
Mr Bean: The Animated Series
Birthday Bear. Mr Bean forgets his teddy’s Birthday - then gives him a treat to remember. (10 min)
Lamput III
The Spilt. Turns out constant, relentless failure can put a strain on a relationship. Specs and Skinny are no exception, and when yet another chase ends in embarrassment, misfortune, and physical injury, the Docs finally fall prey to “irreconcilable differences”. For a shapechanger, Lamput sure doesn’t like change; it’s like mum and dad are fighting. Lamput sets about trying to help the Docs patch things up. When conventional methods fail, our orange buddy is forced to subvert the very fundamentals of animated storytelling. Lamput’s perseverance finally pays off. The Docs have an epiphany: this blob trying to fix our friendship? Obviously that’s the real enemy. (20 min)
Be Cool, Scooby-Doo! II
In Space. A very bad parking choice on Fred’s part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one turning them into evil skull-headed aliens. The paranoid terrified gang must try to solve the mystery before the virus reaches them as well – if it hasn’t already. (20 min)
Be Cool, Scooby-Doo! II
Doo Not Disturb. To escape a snowstorm the gang checks into a creepy massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother. (40 min)
The Tom and Jerry Show
Dinner Is Swerved. When Rick and Ginger leave Tom home alone Tom and Jerry decide to invite their lady friends Toodles and Toots over for a romantic dinner. Things don't go as planned when they all start to get in each others' way. Food fights and tempers rise when dinner goes haywire. (10 min)
The Tom and Jerry Show
Bottled Up Emotions. Dr. Bigby works on creating a formula for a love potion which accidentally gets on Jerry when Napoleon tries to use it against Tom. Napoleon must work with Hamster and Bot to create the love potion spell to stop Tom from eating a lovestruck Jerry. Things go awry as his potions create a range of emotions from all the lab residents. (10 min)
The Tom and Jerry Show
Turn About. Butch locks Tom in the basement to keep him from attending a date with Toodles. When Butch shows up instead Toodles suprises him with babysitting her misbehaving nieces and nephews. Tom tries to escape from the basement but keeps getting blocked by Jerry and Tuffy who think it's a monster downstairs. (10 min)
The Tom and Jerry Show
The Plight Before Christmas. Tom accidentally puts a spell on Santa that transforms him into a cookie. When he can't figure out how to transform him back Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other. (30 min)
Alice & Lewis
Giddy Up! As soon as she sets foot in Wonderland, this particular day, Alice causes an accident, sending the Twins’ caravan rolling right into the Queen’s teatime table! Her Majesty is so upset, she banishes the caravan from the kingdom forever!... Unless Alice & Lewis can prove to her that the vehicle is faster than her SquealMobile! And so begins a crazy race wherein Alice goes all out to make that caravan a winning racer! (10 min)
Alice & Lewis
Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (10 min)
Pat the Dog
Hoodie on the Loose. Lola is in her garden taking amusing pictures of Pat and Hoodie to share with friends. But when covered in black make-up the little kitten decides to go walking around the neighborhood panic breaks out. Victor has been watching a documentary about felines and convinced the kitten is a prowling panther he relays the info to all social networks. The little rascal sets off with Tank in pursuit of the panther with the city's vet division also on its trail. Pat has to take swift action to make sure Hoodie doesn't become a hunting trophy… (8 min)
Pat the Dog
Invisible Enemy. Lola and her friends are due to visit the Wonder Fun park but Victor is coming down with the measles… Jealous of his healthy neighbor he plots to contaminate her with his germs so that she can't go. Pat finds himself confronted with the virulent invisible virus enemy. But our hero doesn't flinch. Armed with a special vacuum cleaner and home-made microscope goggles he sets about the germ mob and ultimately has to sacrifice himself in order to prevent Lola from getting sick. Little does he know that she already has the measles! (7 min)
Pat the Dog
Maxi-Golf. Lola discovers her mom was once a mini-golf champion. She gathers up her mothers' old golf clubs and decides to build a mini-golf course in the garden. But ever eager to wind the little girl up Victor convinces her that mini-golf is lame and the big thing right now is Maxi-Golf. It’s like street golf where the players choose a hole somewhere down the street. Like a mailbox or some old lady’s basket… In his role as the perfect caddie Pat does everything in his power to help his best friend win the game. (25 min)
Kingdom Force
Runaway Train. Kingdom Force must rescue Hoover and Professor Dunbit from a speeding train before it crashes. (10 min)
Kingdom Force
Forecast: Chaos. Jabari accidentally sends a weather drone into overdrive, causing extreme weather shifts to endanger the Five Kingdoms. (10 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen’s house. When he wakes up, to Mike’s great surprise, he seems to be acting like a dog. Now our hero has a new ally… one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly… his partner in crime. (5 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (10 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (25 min)
Mighty Mike
Who's The Boss? Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he’s always wanted. To Mike’s horror, Tom makes him promise to make sure nothing happens to Mercury while he’s at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (5 min)
Mighty Mike
Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone - especially Iris. (5 min)
Mighty Mike
The Fourth Turtle. Mike, Iris and the turtles are playing a game of ping pong when a mysterious aged turtle arrives on the patio and gets hit by the ball. Mike and Iris take the poor injured turtle inside to recuperate, but all is not what it seems. The turtle is a master thief and his injury was all made up to steal a shiny Faberge egg from the Mikkelsen's house. Can Mike figure it out before it's too late? (10 min)
Pat the Dog
Face the Music. Lola is rehearsing the flute recital she has to play this evening. A lady pigeon perches nearby to enjoy her playing and one of the Guanos falls head over heels in love with the pigeon at first sight. The lady pigeon is only interested in the sound of the flute so the Guanos decide to steal the instrument. Pat has to get Lola's flute back but the Guanos have other tricks up their sleeves and use ultrasound to paralyze our hero. Pat has to dig deep to overcome his foes! (10 min)
Pat the Dog
Fundraising for Furballs. Lola and her friends are organizing a food drive for the city’s kennel. But the food supplies soon attract the attention of Tank and the Guanos. Pat has to fight the thieves and at the same time protect Hoodie from collateral damage. (5 min)
Pat the Dog
Disaster for Dinner. Lola is planning a surprise dinner for her parents' wedding anniversary so she settles into the kitchen to prepare a nice meal. But Hoodie is interested in her prawn dish and as usual the Guanos have every intention of spoiling the party. Even Tank has his eyes set on the plate of sausages. To make sure everything runs smoothly Pat has to defend Lola on all fronts and finally succeeds in averting disaster. But his endeavors pay off when he sees his reward: a huge yummy sausage all to himself. (25 min)
The Mr. Bean... III
The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (10 min)
Mr Bean: The Animated Series
No Pets. His landlady smells a fish when Mr Bean gets a bird. (10 min)
Mr Bean: The Animated Series
Ray of Sunshine. Sunbathing proves a more strenuous pursuit for Mr Bean. (10 min)
Mr Bean: The Animated Series
Birthday Bear. Mr Bean forgets his teddy’s Birthday - then gives him a treat to remember. (11 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. Luckily Skinny has a guardian angel in the form of a morphing orange blob. Lamput tries everything to wake Skinny back up, but nothing works; Lamput is gonna have to go above and beyond. Skinny (still out cold) shows up to the dance in a bright orange suit that seems to have a life of its own, and proceeds to tear up the dancefloor. When Skinny finally comes to, he finds out he was the hit of the big dance. Skinny walks off with the trophy and the gal. No-one thinks to thank lil’ Lamput. For a sworn enemy, this blob sure is a good friend. (19 min)
New Looney Tunes
Computer Bugs. A computer virus invades Bugs' computer. Bugs goes inside the mainframe to fight him. (5 min)
New Looney Tunes
Oils Well That Ends Well. Bugs mistakes the makeshift oil field of thieving oil tycoon Ivana for the Burning Man Festival. As she tries to make off with the oil Bugs spoils all her fun. (5 min)
New Looney Tunes
Your Bunny or Your Life. Grim is after Bugs again. A chase ensues including power water and a lottery ticket (5 min)
New Looney Tunes
Misjudgment Day. A terminator robot is sent to destroy Bugs. None of Bugs usual gags work. Michigan Frog is the mastermind (5 min)
New Looney Tunes
Splashwater Bugs. Slugsworthy bullies everyone at a waterpark. Bugs and squeaks fight for their rights. (5 min)
New Looney Tunes
Fwee Wange Wabbit. Nit-picky foodie Vera the Vulture wants to eat rabbit and will stop at nothing to get her chance. (5 min)
New Looney Tunes
Beaver Fever. An angry beaver has declared the lake BEAVERS ONLY and none of the animals can swim…including Bugs (5 min)
New Looney Tunes
Coyote.Rabbit.Squirrel. Squeaks accidentally stumbles into Wile's secret laboratory and Bugs must come to the rescue. (5 min)
New Looney Tunes
Pain and Treasure. Bugs demands Taz's participation in their yearly Prank Week and before you know it they're off to the ruses. (20 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (10 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)
Grizzy and the Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (5 min)
Grizzy and the Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (10 min)
Grizzy and the Lemmings
Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (5 min)
Grizzy and the Lemmings
Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (20 min)
My Knight and Me
Not So Fast. When Jimmy loses Torpedo in a bet with Lance, Lance trades Henri's beloved horse to the Black Rats. It's not a good time, as Henri is supposed to deliver a peace agreement to enemies of Epic far away, before sunset. And he can't do that without the fastest steed in Epic! (10 min)
My Knight and Me
Princess Jimmy. When Cat and Cynthia bicker in class, Lady Fontaine assigns them as partners who have to make a gown together for the upcoming fashion show. But when the girls enlist Jimmy to model their gown, Bad Jack mistakes him for a princess and kidnaps him! It's up to Cat, Cynthia and Henri to save "Princess Jimmy". (10 min)
My Knight and Me
Kurt The Shining Squire. Jimmy wants to make a squire out of the school’s doormat Kurt and teach him how to stand up for himself. (10 min)
My Knight and Me
Old Red. When Jimmy accidentally spills the beans to the Red Knight’s visiting father that Red is a gym teacher and not First Knight Grandpa Red expresses his disapproval. To impress his father the Red Knight sets off on a dangerous quest to defeat Bad Jack. Colbert assigns Henri to substitute teach while Red is gone but when Red gets captured by the dragon Jimmy comes up with a plan for the class to go on a field trip to the Dark Lands and rescue Red… (30 min)
Taffy
Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (5 min)
Taffy
Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (10 min)
Taffy
Clone Sweet Clone. Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face? (5 min)
Taffy
Silence of the Slams. Mrs. M is laid out. Her ears are sooooo sensitive that the slightest sound in the air makes her howl with pain. Anyone who makes a sound will be banished. Taffy sees this as the perfect opportunity to get rid of Bentley forever. So, he sets traps around the house designed to make Bentley shriek. (5 min)
Taffy
Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn’t fooled and tries to kick him out of the house in every possible way. (10 min)
Taffy
A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley’S delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return… (5 min)
Taffy
Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit… Bentley and Taffy team up to save their beloved mistress reputation. (10 min)
Taffy
The Highest Bidder. At a luxurious auction, Mrs Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he’s allergic to dogs, to Bentley’s despair and Taffy’S excitement! (5 min)
Taffy
I Now Pronounce You Dog and Cat. It’s movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)
Grizzy and the Lemmings II
Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (5 min)
Grizzy and the Lemmings II
Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food chocolate spread and he hates it! (10 min)
Grizzy and the Lemmings II
Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (5 min)
Grizzy and the Lemmings II
Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)
Grizzy and the Lemmings II
Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (10 min)
Grizzy and the Lemmings II
Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates… a bunch of identical mushrooms. (5 min)
Grizzy and the Lemmings II
Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (10 min)
Grizzy and the Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)
Grizzy and the Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)
Pat the Dog
Bird-Brain Buffet. Lola looks on as an old lady throws seed to the birds and observes how the Guanos use their brute force to push other birds out of the way to hog the food. Shocked by the injustice the little girl decides to launch a bird restaurant open for all birds regardless of size or pecking order. The Guanos of course have other plans and are already plotting to raid the restaurant. Pat however is keeping a close eye on the seed stock and intends to repel the pigeons’ forays by any means necessary to ensure food security for all. (5 min)
Pat the Dog
Phantom of the Park. Lola has to play a violin solo during the big show tonight. When she is on stage Victor creates an accident as a pretext to make Lola believe the place is haunted. A series of mysterious mishaps occur one after the other and to cap it all Lola’s violin disappears. Pat soon finds out that Victor is behind the story and that the Guanos stole Lola’s violin to lure Hoodie into a trap. Pat has to go soloist to save the day! (10 min)
Pat the Dog
Iron Pat. Lola’s mother has just received the latest prototype for a food processor to test. Even though Lola promises to wait till evening before trying it the little girl switches it on just to see what it can do. But the kitchen device takes hold of Hoodie and chaos ensues. The Guanos notice and decide it is the perfect opportunity to rid themselves of the kitten and take control of the robot. Pat has to fight ruthlessly against the infernal machine to get the kitten back so that Lola isn't punished when her mother comes home. (5 min)
Pat the Dog
Piece of Cake. A renowned pastry chef has organized a pie tasting contest. The winner will get to present a TV show with him. Lola is naturally taking part in the contest as she loves to cook. Victor who loves showing off is also taking part. And he has plans to win the contest – by switching his pie for Lola’s pie. Pat is keeping close watch however especially since the delicious aroma emanating from Lola’s cake has attracted the greedy Guanos' attention. Lola wins the day and the famous pastry chef is delighted with her pie. To celebrate she bakes a special Pat-shaped cake in honor of her faithful friend! (5 min)
Pat the Dog
Robopat. Today is the big Robot Battle day! Lola’s robot which looks like Pat has to face down Victor’s. But the boy cheats and breaks RoboPat. However Pat decides to sneak inside the broken robot shell and takes control of the machine to fight for his best friend’ honor. There's going to be a rumble in the robot jungle! (10 min)
Pat the Dog
The Cat Tree. Lola has found herself a fun activity for the afternoon: to break a Guinness World record. To do so she intends to build the biggest cat tree ever seen on earth. Of course the Guanos have other ideas and are outraged that Hoodie might get to parade around only inches from their airspace. Pat manages to thwart their destructive intentions. So the birds bring in Tank to halt construction of the cat tree and kidnap Hoodie into the bargain. (5 min)
Pat the Dog
My Dog the Hero. Lola has to write an essay on the theme My Hero Pet. It's not easiest task in the world for her she explains to Victor for while Pat is the loveliest animal on earth she doesn't see him as much of an adventurer. While Lola is sharing her reservations Pat sets out to save Hoodies skin again and again sees off the Guanos. Not an adventurer? Me? After saving the kitten he discovers a nest with a baby bird inside teetering dangerously in the branches of a tree. Pat fetches Lola and the pair saves the bird. At last Lola has the subject she's been looking for. Being a hero doesn't always mean leaping without looking or whitewater rafting. Sometimes the little things we do day-to-day can be heroic. Which makes Pat a superhero. (5 min)
Pat the Dog
Smoothie Party. Lola leaves the supermarket with all the ingredients for a super smoothie party. But disaster! She realizes she has forgotten the milk. She entrusts the shopping to Pat and heads off to the milk section. But the Guanos have their eyes on her provisions and move into attack. While our hero has to ward off the pigeons' forays by air and land Lola has to tussle with Victor for the last bottle of milk. With great courage and the use of one of his latest inventions Pat saves the day. (10 min)
Pat the Dog II
Collector. Lola’s father has just received a collector’s issue of his fave comic book. Marcus is going to devise a strategy to get his hands on it. Pat is going to have it out with Squizel in order to get it back. (5 min)
My Knight and Me
Princess Jimmy. When Cat and Cynthia bicker in class, Lady Fontaine assigns them as partners who have to make a gown together for the upcoming fashion show. But when the girls enlist Jimmy to model their gown, Bad Jack mistakes him for a princess and kidnaps him! It's up to Cat, Cynthia and Henri to save "Princess Jimmy". (10 min)
My Knight and Me
Kurt The Shining Squire. Jimmy wants to make a squire out of the school’s doormat Kurt and teach him how to stand up for himself. (10 min)
My Knight and Me
Old Red. When Jimmy accidentally spills the beans to the Red Knight’s visiting father that Red is a gym teacher and not First Knight Grandpa Red expresses his disapproval. To impress his father the Red Knight sets off on a dangerous quest to defeat Bad Jack. Colbert assigns Henri to substitute teach while Red is gone but when Red gets captured by the dragon Jimmy comes up with a plan for the class to go on a field trip to the Dark Lands and rescue Red… (10 min)
My Knight and Me
Jimmy Works Out. Jimmy is afraid that being a "shrimp" will prevent him from getting knight missions when he grows up. He becomes a gym rat, and gets totally "ripped". But Jimmy is so over-confident in his strength that he doesn't think anymore. It allows the Black Rats to steal Epic's most precious cheddar and kidnap him, Cat and Henri. (15 min)
My Knight and Me
Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (15 min)
