• Cartoonito

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      • Pat the Dog

        Crunching Numbers. This morning Lola is feeling very anxious. She has a big test coming up at school and she’s not at all confident. Indeed ever since last eve she’s been having trouble coming up her way. Pat however reassures her and even offers her his lucky pen – a pen with the power to make anything come true. Reassured Lola sets out for school and Pat is ready for his nap but that’s when he sees Hoodie playing with the lucky pen… Pat has to get the pen back and take it to Lola before her exam – which is easier said than done as the Guanos want to get their hands on the pen and its mysterious powers. Pat however is intent on putting them through a living nightmare. (25 min)

      • The Mr. Bean... III

        Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (10 min)

      • Mr Bean: The Animated Series

        The Mole. Mr Bean loses control of a pest and makes a mountain out of a molehill. (10 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr Bean is driven to distraction by diabolical decibels. (10 min)

      • Mr Bean: The Animated Series

        The Sofa. Mr Bean finds himself with more than a spring in his step. (11 min)

      • Lamput III

        Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. The honeymoon suite is like nothing they’ve ever seen; the Docs’ sheen of respectability quickly evaporates when there’s robes to wear and beds to jump on. Their taste of the good life doesn’t last long, though; another Lamput chase results in a proper trashed hotel room, just like you read about. Then downstairs for some á la carte chaos in the hotel restaurant. It’s bad news for the Docs when the tab comes due; a Lab wage won’t cover these extras. (19 min)

      • New Looney Tunes

        Office Rocker. Bugs demands Taz's participation in their yearly Prank Week and before you know it they're off to the ruses. (5 min)

      • New Looney Tunes

        Survivalist of the Fittest. Bugs relentlessly torments a TV survivalist trying to film a TV show. (5 min)

      • New Looney Tunes

        The IMPoster. Its halloween and Impkin the pumpkin king shows up to cause mischief. (5 min)

      • New Looney Tunes

        Bugs Over Par. Leslie invites bugs to join their golf game in hope of an easy win and a silver jacket. (5 min)

      • New Looney Tunes

        Fast Feud. Bugs is roped into working at a fast food place. Bugs gets the best of the abusive owner. (5 min)

      • New Looney Tunes

        Sir Little Chin Griffin Hunter. Sir Littlechin is on a quest to capture a griffin but not if Bugs has anything to do with it. (5 min)

      • New Looney Tunes

        Bugs in Time. Clovenhoof takes Bugs jumping through time. Bugs just wants to get home. They pick up a T-Rex on the way. (5 min)

      • New Looney Tunes

        Airpork Security. Bugs is late for his flight and he encounters Porky at every step along the airport check-in process. (5 min)

      • New Looney Tunes

        Home a Clone. Dr. Clovenhoof creates a cloning device and various odd clones of Bugs. (20 min)

      • Grizzy and the Lemmings

        Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (5 min)

      • Grizzy and the Lemmings

        Midsummer Bear's. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (10 min)

      • Grizzy and the Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (5 min)

      • Grizzy and the Lemmings

        Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (5 min)

      • Grizzy and the Lemmings

        Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (10 min)

      • Grizzy and the Lemmings

        Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)

      • Grizzy and the Lemmings

        Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (20 min)

      • My Knight and Me

        Jimmy Works Out. Jimmy is afraid that being a "shrimp" will prevent him from getting knight missions when he grows up. He becomes a gym rat, and gets totally "ripped". But Jimmy is so over-confident in his strength that he doesn't think anymore. It allows the Black Rats to steal Epic's most precious cheddar and kidnap him, Cat and Henri. (10 min)

      • My Knight and Me

        Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (10 min)

      • My Knight and Me

        The Return Of The Swan. When Cynthia takes advantage of a misunderstanding to make everybody believe she's the legendary Swan Cat and Jimmy must find a way to make her confess the truth before she (and Epic) gets into real danger… (10 min)

      • My Knight and Me

        The Leak. To wheedle out of guard duty, Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified of their friend being deprived of adventure, Jimmy and Cat have to find a way to get Henri back in business. (30 min)

      • Taffy

        Bentley's Girlfriend. Bentley has a secret admirer… (5 min)

      • Taffy

        D.N.A. OK. Mrs Muchmore wants to find out her pet’s lineage so she send Taffy and Bentley’s hair to be tested. Taffy, anxious that she finds out he’s a raccoon struggles to destroy the hair before it’s tested. (10 min)

      • Taffy

        Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets’ vacation Taffy and Bentley get accidentally locked in the basement. The pets use twice as much imagination to get out unarmed by the tenacious security system. (5 min)

      • Taffy

        Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)

      • Taffy

        A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (10 min)

      • Taffy

        The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (5 min)

      • Taffy

        Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (10 min)

      • Taffy

        License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)

      • Taffy

        Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (5 min)

      • Grizzy and the Lemmings II

        Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)

      • Grizzy and the Lemmings II

        Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)

      • Grizzy and the Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)

      • Grizzy and the Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)

      • Grizzy and the Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (10 min)

      • Grizzy and the Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)

      • Grizzy and the Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (10 min)

      • Grizzy and the Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)

      • Grizzy and the Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)

      • Pat the Dog II

        Superbowl. Victor challenges Lola to a bowling game and has decided he is going to cheat. Pat is on to his tricks and is going to have to intervene to help Lola and also get Hoodie back at the same time. (5 min)

      • Pat the Dog II

        Blunder Bus. The Guanos want to steal Lola’s TV. In order to sidetrack Pat, they convince him that Lola and Victor are in a ...driverless bus! Pat does everything he can to stop the rogue bus. (10 min)

      • Pat the Dog II

        How Puzzling. Lola and her father finish a puzzle they are going to offer mommy for mother’s day, but there is a piece missing. Pat notices that Hoodie is in the midst of swallowing it and dashes off to the Vet with him. But the Guanos have spotted them. (5 min)

      • Pat the Dog II

        Cake Me Happy. Honorine and Pompom stop by to see Lola. Honorine offers to bake a cake but she can’t find her glasses and starts making a total mess of things. The Guanos have stolen them and Pat, along with Pompom is going to do what it takes to get them back. (5 min)

      • Pat the Dog II

        The Sandwich. During a picnic, the Guanos sneak off with Lola’s sandwich and replace it with one that is rotten. Lola thinks that it’s Victor who’s played a joke on her and she decides to do the same to him. Pat will have to go into action to set things straight. (10 min)

      • Pat the Dog II

        Guanos and Juliet. Lola stumbles on Juliette, a doll she had as a little girl. She and Pat used to play with it together. She gives it to Pat but the Guanos fall in love with it and steal the doll. Time for Pat to get it back! (5 min)

      • Pat the Dog II

        Tank Gets the Blues. Tank is depressed. Pat realizes that Tank’s teddy bear is the victim of a well-organized kidnapping scheme by the Guanos. They agree to release him, in exchange for...Hoodie. Pat is going to have to make sure Hoodie is safe as he recovers the teddy bear. (5 min)

      • Pat the Dog II

        Day at the Museum. Lola is helping her mother out at a volunteer exhibit at the local museum. She is supposed to be keeping an eye on the paintings that Marcus wants to steal. Marcus pretends he is a museum guide in order to distract Lola so the coast is clear for Squizel. Pat is going to sabotage their plan. (10 min)

      • Pat the Dog II

        3 Birds and a Basket. Lola is babysitting Pompom who is sleeping in his trendy new kitty basket. Pompom escapes from the basket. Hoodie moves into it. The Guanos grab it and try to open it up and kidnap Hoodie. Pat is going to nix their plan. (5 min)

      • My Knight and Me

        The Return Of The Swan. When Cynthia takes advantage of a misunderstanding to make everybody believe she's the legendary Swan Cat and Jimmy must find a way to make her confess the truth before she (and Epic) gets into real danger… (10 min)

      • My Knight and Me

        The Leak. To wheedle out of guard duty, Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified of their friend being deprived of adventure, Jimmy and Cat have to find a way to get Henri back in business. (10 min)

      • My Knight and Me

        Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)

      • My Knight and Me

        Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (15 min)

      • My Knight and Me

        Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (15 min)

      • Taffy

        Bentley's Girlfriend. Bentley has a secret admirer… (5 min)

      • Taffy

        D.N.A. OK. Mrs Muchmore wants to find out her pet’s lineage so she send Taffy and Bentley’s hair to be tested. Taffy, anxious that she finds out he’s a raccoon struggles to destroy the hair before it’s tested. (10 min)

      • Taffy

        Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets’ vacation Taffy and Bentley get accidentally locked in the basement. The pets use twice as much imagination to get out unarmed by the tenacious security system. (5 min)

      • Taffy

        Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)

      • Taffy

        A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (10 min)

      • Taffy

        The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (5 min)

      • Taffy

        Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (10 min)

      • Taffy

        License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)

      • Taffy

        Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (5 min)

      • Grizzy and the Lemmings II

        Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)

      • Grizzy and the Lemmings II

        Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)

      • Grizzy and the Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)

      • Grizzy and the Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)

      • Grizzy and the Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (10 min)

      • Grizzy and the Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)

      • Grizzy and the Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)

      • Grizzy and the Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (6 min)

      • Grizzy and the Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (9 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen. (20 min)

      • Be Cool, Scooby-Doo! II

        Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go undercover at a private magic club being terrorized by a mutant Rabbit monster. (40 min)

      • The Tom and Jerry Show

        Tuffy Love. Jerry and Tuffy are getting ready to go to a family reunion and they're mailing themselves off! Unfortunately Tuffy gets left behind. Although Tom Thinks Tuffy is easy pickings he's in for a surprise as Tuffy makes his life really difficult. Jerry races back home when he realizes he left Tuffy behind. (10 min)

      • The Tom and Jerry Show

        Poof. Tom and Jerry are hired by a bad magician to find out where his pigeon friend disappeared during a magic trick gone wrong. Their investigation leads them to discover the pigeon. Unfortunately he really believes his friend has magic powers and is waiting for magic to bring him back. At the end of the day it's the power of friendship that solves this case. (10 min)

      • The Tom and Jerry Show

        Top Cat. When Tom and Butch compete for the Golden Fez and a chance to be top cat in the United Mouse Catchers they must prove their worth by finally catching Jerry. Butch finds out that Jerry is a tough opponent and also finds that living with Spike and Tyke is no piece of cake. (10 min)

      • The Tom and Jerry Show

        Mummy Dearest. Hildie and Beatie commemorate the passing of their Mother and Tom tries to help out by bringing her back from the grave. She is so evil that the witches command Tom to make a spell to send her back. Tom and Jerry must find a way to send her back and must outwit the Mom's evil spellbook bent on keeping her here. (30 min)

      • The Mr. Bean... III

        Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (5 min)

      • Mr Bean: The Animated Series

        The Mole. Mr Bean loses control of a pest and makes a mountain out of a molehill. (10 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr Bean is driven to distraction by diabolical decibels. (20 min)

      • Mr Bean: The Animated Series

        The Sofa. Mr Bean finds himself with more than a spring in his step. (6 min)

      • Lamput III

        The Spilt. Turns out constant, relentless failure can put a strain on a relationship. Specs and Skinny are no exception, and when yet another chase ends in embarrassment, misfortune, and physical injury, the Docs finally fall prey to “irreconcilable differences”. For a shapechanger, Lamput sure doesn’t like change; it’s like mum and dad are fighting. Lamput sets about trying to help the Docs patch things up. When conventional methods fail, our orange buddy is forced to subvert the very fundamentals of animated storytelling. Lamput’s perseverance finally pays off. The Docs have an epiphany: this blob trying to fix our friendship? Obviously that’s the real enemy. (19 min)

      • Alice & Lewis

        And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (10 min)

      • Alice & Lewis

        Mr. Invisible. Convinced there’s an invisible spirit attacking the castle at night, the Queen orders Lewis to capture it. The rabbit does as he’s told and catches the “culprit.” But it turns out to be the Doormat Card: after being ignored for so long by all the people who wipe their feet on it, it had turned invisible! Now, all it’s trying to do is attract attention, from the Queen in particular! Alice and Lewis are going to help the Doormat Card get seen and appreciated by the monarch and its fellow cards. Mmm, easier said than done… (10 min)

      • Dorothy and the Wizard of Oz II

        Home Away from Home. The Wizard creates a device so Dorothy will never be homesick. However, when it goes awry and starts replacing things from Oz with things from Kansas (including the scarecrow), Dorothy is told in order to separate the two worlds, she will have to leave Oz forever! (10 min)

      • Dorothy and the Wizard of Oz II

        The Vault Heist. When Ozma goes away on a trip, she leaves Dorothy and her friends to look after the castle. The Wicked Witch sees an opportunity to get a hold of Ozma's most powerful magic and attempts to get the Wizard to help her break into the magical vault. But when he fails, the Witch tricks Dorothy and her friends into helping them pull off the vault heist. (30 min)

      • The New Scooby-Doo Movies

        Ghastly Ghost Town. Ghastly Ghost Town: Scooby and the gang team up with the Three Stooges when the Mystery Machine crashes into a giant sand pit by a vampire bat. (60 min)

      • Be Cool, Scooby-Doo! II

        Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go undercover at a private magic club being terrorized by a mutant Rabbit monster. (20 min)

      • Be Cool, Scooby-Doo! II

        Greece is the Word. We travel back to Ancient Greece where the gang plays unique roles in a Greek Mystery involving the mythological spider woman Arachne and her attempts to disrupt the royal wedding that would unite two great cities. (40 min)

      • Be Cool, Scooby-Doo! II

        American Goth. Shaggy is surprised to see his old childhood first crush has become a Goth. Embarrassed that he hasn’t changed at all Shaggy attends a Goth party with the gang allowing himself to become initiated into the Goth culture much to Scooby’s concern – especially when the gang discovers there’s a ferocious plant monster roaming the corridors of the abandoned hospital the Goth’s call home. (20 min)

      • Be Cool, Scooby-Doo! II

        Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent Jenny Vex and must help her complete her dangerous mission of stopping a monstrous evil mercenary called Minus from killing the meal of breakfast – forever. (40 min)

      • Be Cool, Scooby-Doo! II

        Ghost in the Mystery Machine. Fred’s worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (20 min)

      • Be Cool, Scooby-Doo! II

        Naughty or Ice. Daphne brings the gang to a fancy Ice Hotel co-owned by her family where a new exhibit of ice age artifacts is opening. Things heat up however when a frozen Ice Man thaws out and goes on a rampage inside the hotel. Solving the mystery becomes even more complicated when the gang realizes Daphne may just have ulterior motives for going to the hotel to begin with. (40 min)

      • The New Scooby-Doo Movies

        Ghastly Ghost Town. Ghastly Ghost Town: Scooby and the gang team up with the Three Stooges when the Mystery Machine crashes into a giant sand pit by a vampire bat. (60 min)

      • Alice & Lewis

        Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (10 min)

      • Alice & Lewis

        Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (10 min)

      • Pat the Dog

        Picnic Palaver. Lola organizes a picnic in the park with her friends to test a new Virtual Reality game. She even invites Victor to join them. But as the kids play the Guanos seize both the cooler where the kids' sandwiches are kept… and the hungry Hoodie. Pat manages to save the kitten from the birds' clutches. Victor meanwhile is soon eliminated from the game and decides to spoil it for everyone else. Looks like it's another mission for Pat who has to make sure Lola wins the game. (8 min)

      • Pat the Dog

        Tricked Out. Lola is beginning a career as a magician, and today she performs in front of her friends. But Victor is well decided to spoil the show. Besides, when the Guanos notice the magician's hat, they find out a great way to make their sworn enemy Hoodie disappear. Pat will have to foil each of their malignant schemes, all while committing to his role as the magician's assistant. (7 min)

      • Pat the Dog

        Lola in Space. Lola and Pat are digging in the garden pretending to be archeologists. Victor makes fun of them – archeologists are so lame! Victor plans to become an astronaut and fly through space! He’s even planning to take Tank to a Space Festival in the afternoon. Lola loves the idea and decides to join him with Pat. At the festival Victor seems reluctant to perform the activities while Lola and Pat are only too eager to test the centrifuge the wind-tunnel and even the space bungee. But the Guanos are plotting to ruin the kids’ afternoon and start messing with the machines. Once again Pat has to intervene to save Lola. The animals find themselves propelled into space. Thanks to his handyman skills Pat brings everyone back down to earth and even gets to bungee jump with his best friend. (25 min)

      • Kingdom Force

        Sinkhole or Swim. Kingdom Force is called to fix-up a sinkhole at The Anopolis, but run into trouble when Liberty, Willow, and Luka get stuck inside of it. (10 min)

      • Kingdom Force

        Drop it like it's Hot. Kingdom Force has to evacuate and save the citizens of Black Rock Village from an erupting volcano. (10 min)

      • Mighty Mike

        Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)

      • Mighty Mike

        Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (10 min)

      • Mighty Mike

        Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (25 min)

      • Mighty Mike

        The Wrong Mike. The raccoons steal Iris’s favorite toy but accidentally drop it on the terrace during their escape. Mike picks it up while cleaning, thinking it’s Fluffys. Iris notices and thinks Mike stole it. She stomps over to the house to get it back, but Fluffy has already made off with it. By the time Mike has figured it all out, the raccoons have stolen it back again. Mike needs to get the toy back if he wants Iris to ever forgive him. (5 min)

      • Mighty Mike

        The Rival. Mike’s plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris’s affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house. (5 min)

      • Mighty Mike

        The Prank. It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons. (10 min)

      • Pat the Dog

        Shooting Stars. Tonight Lola is determined to spy a shooting star so that she can make a wish. When the Guanos meanwhile are set on making their wish come true: to get rid of Hoodie. As Lola and Victor try to set up a telescope Pat has to fend off the birds. Finally our hero himself transforms into a shooting star so that his best buddy can make her wish. (10 min)

      • Pat the Dog

        Piňata Party. Lola finds Victor sad and alone in his garden. Tomorrow is his birthday and nothing has been planned for the special day. The little girl with the huge heart decides to plan a surprise piňata party. But the event won’t be that easy to plan because Victor can't help prying to scupper Lola's plans. What's more the Guanos have their sights set on the candy. Luckily for Lola Pat is keeping watch! (5 min)

      • Pat the Dog

        Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (25 min)

      • The Mr. Bean... III

        Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (10 min)

      • Mr Bean: The Animated Series

        Homeless. Mr Bean needs to let a room but no one will let him. (10 min)

      • Mr Bean: The Animated Series

        Treasure! A puzzling puzzle has Mr Bean truly puzzled. (10 min)

      • Mr Bean: The Animated Series

        Camping. Mr Bean discovers the great outdoors is not always so great. (11 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (2 min)

      • Lamput III

        Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (17 min)

      • New Looney Tunes

        Bugs on Ice. Bugs and Squeaks are bullied by a professional ice skater while trying to skate for fun on the lake. (5 min)

      • New Looney Tunes

        Bug Scouts. Bugs takes on a scoutmaster who is bullying his scout troop. (5 min)

      • New Looney Tunes

        For Whom the Bugs Trolls. Two trolls try to capture Bugs to serve their boss for dinner. (5 min)

      • New Looney Tunes

        To Beach His Own. Slugsworthy again tries to bully everyone at the beach by being first. Squeaks and Bugs put him in his place. (5 min)

      • New Looney Tunes

        Five Star Bugs. Bugs gets the best of Leslie and his million dollar fountain when Leslie tries to make points with his boss. (5 min)

      • New Looney Tunes

        Yoga to Be Kidding Me. Bugs is conned into yoga classes. He runs amok in class and gets the best of the teacher. (5 min)

      • New Looney Tunes

        Rabbits of the Lost Ark. Sam and Bugs go on an Indiana Jones-type adventure in some ancient ruins. (5 min)

      • New Looney Tunes

        Appropriate Technology. Wile has created a fully automated house. When the power goes out Wile is helpless and Bugs lends a hand. (5 min)

      • New Looney Tunes

        Pork in the Road. Porky is a Guber Driver trying to get Bugs to his party on time. Nothing goes well during the trip. (20 min)

      • Grizzy and the Lemmings

        Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (5 min)

      • Grizzy and the Lemmings

        No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (10 min)

      • Grizzy and the Lemmings

        Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)

      • Grizzy and the Lemmings

        Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise," he decides to learn the piece like a real pro. (5 min)

      • Grizzy and the Lemmings

        Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (10 min)

      • Grizzy and the Lemmings

        The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)

      • Grizzy and the Lemmings

        Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all - sewing, origami, Kung Fu, etc. - within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (20 min)

      • My Knight and Me

        Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)

      • My Knight and Me

        Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)

      • My Knight and Me

        Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (10 min)

      • My Knight and Me

        Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns into a rock star. Eager not to disappoint his fans he puts his career as a knight on hold. But his relationship with his son suffers and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (30 min)

      • Taffy

        Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (5 min)

      • Taffy

        Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (10 min)

      • Taffy

        Smell of the Chase. Bentley orders a bottle of caviar eau to trap Taffy. (5 min)

      • Taffy

        Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)

      • Taffy

        Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (10 min)

      • Taffy

        Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)

      • Taffy

        Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (10 min)

      • Taffy

        Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)

      • Taffy

        Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)

      • Grizzy and the Lemmings II

        Bear Sitter. A magic Amerindian top modifies the mental age of anyone who watches it spin. From now on, Grizzy has the mind of a 10-month old baby. The Lemmings rapidly realize that dealing with an overgrown baby - no matter how sweet or adorable - is not exactly restful. (5 min)

      • Grizzy and the Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)

      • Grizzy and the Lemmings II

        Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)

      • Grizzy and the Lemmings II

        Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)

      • Grizzy and the Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (10 min)

      • Grizzy and the Lemmings II

        A Lemmings Fairy Tale. The Lemmings scribble all over the book "Snow White" on the living room sofa. Grizzy throws them off with scant ceremony and they crash to the floor with their book, which is open to the page where the dwarves are working in a mine with pickaxes. The shock landing sets off a personality disorder. The Lemmings believe they are the dwarves in the tale and start attacking the cabin with pickaxes. (5 min)

      • Grizzy and the Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (10 min)

      • Grizzy and the Lemmings II

        Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (5 min)

      • Grizzy and the Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (5 min)

      • Pat the Dog II

        The Medal. Lola and Pat win a medal during a contest. Victor is sad that he hasn’t won one so Lola decides to help him. The Guanos steal Lola’s medal and Pat is going to bend over backwards to get it back. (5 min)

      • Pat the Dog II

        Summersaults Under The Stars. Lola is so obsessed by the gymnastic routine she has to perform at school that she goes sleepwalking one night. Pat is going to have to bring her home while also protecting Hoodie who is being pursued by Norbert. (10 min)

      • Pat the Dog II

        Without a Sound. Lola needs a good night’s sleep to be in shape for her class presentation the next day. Pat must make sure that nothing disturbs her precious sleep, especially the Guanos who have decided it’s a good night to party! (5 min)

      • Pat the Dog II

        Voodoo. The Guanos discover a doll that looks like Pat and decide to turn it into a voodoo doll! They are going to order it to capture Hoodie while Lola is trying to come up with a cure for Pat who has started acting weirdly. (5 min)

      • Pat the Dog II

        Sit, Stand, Heel. For a pet talent contest, Victor shows off Tank’s talents as a dancer using a beat box. The Guanos, who realize that Hoodie is drawn to the music, decide to steal the box. Pat is going to have to rescue Hoodie. (10 min)

      • Pat the Dog II

        Kung-fu Hamster. Inspired by a comic book he has seen, Pompom becomes a Kung-Fu master. Pat has to stop him before he destroys everything in sight, especially Lola’s science project. (5 min)

      • Pat the Dog II

        The Flying Page. While Lola is trying to get a peek at the last page of her father’s new comic book, it goes flying out the window. Pat tries everything to rescue it. (5 min)

      • Pat the Dog II

        The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (10 min)

      • Pat the Dog II

        The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (5 min)

      • My Knight and Me

        Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns into a rock star. Eager not to disappoint his fans he puts his career as a knight on hold. But his relationship with his son suffers and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (10 min)

      • My Knight and Me

        Operation Apple Pie. When Cat insists the Queen let her babysit for her cousin Louis, she discovers the 5-year-old is more of a rascal than she ever imagined. And when Louis sneaks along on a mission and locks himself in the Witch's cabin, Cat, Jimmy and Henri must rescue the little hellion and get him back to the castle before the Queen finds out! (10 min)

      • My Knight and Me

        Mischief At Princess High. Lady Fontaine leaves Princess High, to dedicate herself to horse dance. The thing is, she's a terrible horse rider and constantly risks her life. Henri, Jimmy and Cat have to convince her to go back to her position at Princess High, but the replacement teacher has decided otherwise! (10 min)

      • My Knight and Me

        Getting Cheesy. When Cat’s impulsiveness causes her Jimmy and Henri to get captured by the Witch and the Black Rats Cat is obliged to drive the Witch to Epic and pretend she’s Cat’s grandmother while Henri and Jimmy have to figure out a way to escape the Rats… (15 min)

      • My Knight and Me

        At Her Majesty's Service. When Cat has a school essay “your favourite legendary warrior” she eagerly talks about THE SWAN. But Lady Fontaine instantly rejects it claiming the Swan wasn’t a real person but a children’s bedtime story. To save Cat’s essay and the image of the Swan Jimmy and Cat shoot a fake film to prove Fontaine wrong… and inadvertently awake an old unsettled score with the BLACK RATS which ends up putting both their parents at risk. (15 min)