• Cartoonito

    • Cartoonito od do

      • Baby Looney Tunes

        Sylvester the Pester. An attention-starved Sylvester won't let Granny have any time to herself. (30 min)

      • The Mr. Bean... II

        Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (10 min)

      • The Mr. Bean... II

        Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (10 min)

      • The Mr. Bean... II

        Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)

      • The Mr. Bean... II

        Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)

      • Lamput III

        Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (20 min)

      • New Looney Tunes III

        Regatta de Rabbit. Bugs Bunny and Cecil the Turtle battle it out. (5 min)

      • New Looney Tunes III

        When Irish Eyes Are Swinin'. Shameless O'Scanty is out of luck. (5 min)

      • New Looney Tunes III

        Bunny Man. Trey Hugger is on a mission to protect rabbits. (5 min)

      • New Looney Tunes III

        Quagmire of Solace. Elmer Blofudd sets a trap for Pepe and Claudette. (5 min)

      • New Looney Tunes III

        Coyote Under Construction. Wile E. Coyote drops everything to destroy the Roadrunner. (5 min)

      • New Looney Tunes III

        The Bunny and the Goon. Bugs is watching a hockey game and calls out cheating. (5 min)

      • New Looney Tunes III

        Model T. Fudd. Bugs Bunny works on an assembly line in a car factory. (5 min)

      • New Looney Tunes III

        Victory Clasp. Bugs and the gang teach squeaks the Victory Clasp Song. (5 min)

      • New Looney Tunes III

        Lola Rider. Rhoda Roundhouse tears up the forest with her muscle car. (20 min)

      • Grizzy and the Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)

      • Grizzy and the Lemmings

        Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (5 min)

      • Grizzy and the Lemmings

        Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (10 min)

      • Grizzy and the Lemmings

        Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)

      • Grizzy and the Lemmings

        Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)

      • Grizzy and the Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (5 min)

      • Grizzy and the Lemmings

        The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (25 min)

      • My Knight and Me

        Cat's In The Bag. When Cat's morale is low about ever becoming a knight, Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her, he gets captured by a giant and it's up to the kids to save her. (10 min)

      • My Knight and Me

        Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (10 min)

      • My Knight and Me

        The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (10 min)

      • My Knight and Me

        Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (30 min)

      • Taffy

        Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it’s capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (5 min)

      • Taffy

        Cone Heads. After another rambunctious fight, one that doesn’t end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy’s latest fashion accessory. (5 min)

      • Taffy

        Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (10 min)

      • Taffy

        Racoon in a Guilted Cage. Another escalating prank war ends with Taffy on top – this time he’s sealed Bentley in an airmail box addressed to Antarctica. Taffy is basking in his victory as the mail truck drives away, but he begins to feel a completely new emotion—loneliness! Taffy realizes that as much of a pain as Bentley is, things just aren’t the same without him... (5 min)

      • Taffy

        The Flea Party. Taffy is scratching an itch when Mrs. M says: “If you’ve got fleas I’ll have to take your ribbon off and put a flea collar on you.” Bentley hearing this, goes to the dump to collect fleas from mangy Mish and Mash. Bentley releases the fleas on Taffy, but the situation quickly gets out of hand... (5 min)

      • Taffy

        The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty – he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances....he invites the bear inside Muchmore Manor! (10 min)

      • Taffy

        The Cat's Pajamas. It’s sooooo cold outside. Problem for Taffy is – extreme cold triggers hibernation in raccoons! If he’s out for two weeks – he’ll be out entirely, because Bentley will get his bow. (5 min)

      • Taffy

        Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now.... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (5 min)

      • Taffy

        Buried Treasure. Taffy discovers that Mrs. M’s Great, Great, Great, Great, Great, Great, Uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he’d be free of Taffy too! (10 min)

      • Grizzy and the Lemmings

        Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (5 min)

      • Grizzy and the Lemmings

        Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)

      • Grizzy and the Lemmings

        Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (10 min)

      • Grizzy and the Lemmings

        Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the spider. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)

      • Grizzy and the Lemmings

        Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)

      • Grizzy and the Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (10 min)

      • Grizzy and the Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their stereo into the river he sparks a general power outage. Unless he finds an alternative source of energy and before the Lemmings do he can kiss his TV night goodbye! (5 min)

      • Grizzy and the Lemmings

        Bear Scents. When he realises his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings - who are skating out by the caribou dung pit and rubbish bins - ruining his desired effect? (5 min)

      • Grizzy and the Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of the plants - with four leaves - seems to bring him good luck. Could his fortunes be changing? (10 min)

      • Pat the Dog

        The Guanos. At the end of their tether with their sworn enemy Pat the Guanos decide to do away with him. With a little help from their bird friends they decide to show the little dog what they’re made of. Our hero has a Hitchcock-style nightmare to avert as the enemy horde swarms in and in the meantime he has to protect Lola's party preparations. (5 min)

      • Pat the Dog

        All Fired Up. Lola enrolls Pat on a dog firefighter training program. But Victor is convinced that Tank is made for the job. An impromptu contest is held composed of a series of practical exercises at the end of which Lola and Pat win their fightfighting diploma. Victor is furious with his dog for failing the challenge and Tank has to take refuge. But when the shed in which he is hiding goes up in flames firefighter Pat is called into action to save his sworn enemy! (10 min)

      • Pat the Dog

        Good Dog. With Lola and the dogs Victor takes his new remote-controlled car to the park for a test run. But he loses control of the car and Tank tries to it but simply ends up on top causing the devise to crash into its owner. Victor is furious not only has he hurt his knee but also lost his new car. And all because of Tank. The watchdog leaves his tail between its legs. As he watches them leave Pat realizes that the Guanos were behind the incident and the poor dog was framed. He can’t bear to see his best foe so sad. As Lola talks to Victor about his relationship with Tank Pat and Tank join forces to find the remote-controlled machine and teach the Guanos a lesson they won't forget. (5 min)

      • Pat the Dog

        A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor who is far from enthusiastic. When they arrive the museum director gives the children two replica dinosaur eggs that they have to deposit inside the pterodactyl’s nest. But as usual the Guanos get it mind that the eggs belong to their ancestors. They try to steal the eggs convinced the powerful spirit of their ancestors will enable them to dominate the world. With no animals allowed inside the museum Pat use all his cunning to find a way in and retrieve the eggs. (5 min)

      • Pat the Dog

        A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (5 min)

      • Pat the Dog

        The Gang Gangs Up. The huge tree in the park is set to be cut down to make room for a new parking lot. Lola is outraged. They can't do this! It’s our special tree! With Victor's help Lola decides to protest against the plan while Pat forms an alliance with Tank and the Guanos to save the tree. But they have to use all their ingeniousness to outsmart the work-proud construction worker. (10 min)

      • Pat the Dog

        April Fool. To play an April fool’s trick on Lola Victor makes her believe that he has seen Hoodie in the subway whereas in fact Hoodie is actually locked in his room. The distraught Lola hurries out to look for her kitten followed by the prankster. But Pat figures the situation out and outsmarts Tank to get closer to the kitten. However with the Guanos determined to use the opportunity to rid themselves of the innocent kitten Pat's rescue bid becomes increasingly complicated. Our hero's resilience should never be underestimated though. (5 min)

      • Pat the Dog

        Tirouli. While playing with Pat and Hoodie Lola hears beautiful bird song. She looks in her dad’s ornithology book and finds out the bird is actually a parrot. Lola wants to take a photo of the bird and turn it into a star in her school. But the Guanos are jealous and want to be in the spotlight. They kidnap the bird and disguise themselves as parrots. But in vain - Lola is no fool. She's only interested in the real parrot. Pat will have to free the bird from the pigeons’ grasp and help his best friend get the perfect picture. (5 min)

      • Pat the Dog

        Photo-Bomb. Lola wants to take part in an animal photography contest organized by the museum. So she takes a couple of snaps of Pat and Hoodie and hurries off to deposit the photos at the museum. The Guanos meanwhile steal the polaroid for their own photo shoot. Pat starts chasing the birds to get the device back. At the museum Lola isn't allowed to enter the competition because she hasn't taken enough. Pat manages to save the polaroid but then gets caught in a chase with both Tank and the Guanos. During the chase the device gets switched on and when Pat gets to the museum a dozen pictures fascinating animal photos appear. Another mission accomplished for our hero! (10 min)

      • My Knight and Me

        The Leak. To wheedle out of guard duty, Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified of their friend being deprived of adventure, Jimmy and Cat have to find a way to get Henri back in business. (10 min)

      • My Knight and Me

        Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)

      • My Knight and Me

        Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)

      • My Knight and Me

        Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (15 min)

      • My Knight and Me

        Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns into a rock star. Eager not to disappoint his fans he puts his career as a knight on hold. But his relationship with his son suffers and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (15 min)

      • Taffy

        Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it’s capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (5 min)

      • Taffy

        Cone Heads. After another rambunctious fight, one that doesn’t end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy’s latest fashion accessory. (5 min)

      • Taffy

        Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (5 min)

      • Taffy

        Racoon in a Guilted Cage. Another escalating prank war ends with Taffy on top – this time he’s sealed Bentley in an airmail box addressed to Antarctica. Taffy is basking in his victory as the mail truck drives away, but he begins to feel a completely new emotion—loneliness! Taffy realizes that as much of a pain as Bentley is, things just aren’t the same without him... (10 min)

      • Taffy

        The Flea Party. Taffy is scratching an itch when Mrs. M says: “If you’ve got fleas I’ll have to take your ribbon off and put a flea collar on you.” Bentley hearing this, goes to the dump to collect fleas from mangy Mish and Mash. Bentley releases the fleas on Taffy, but the situation quickly gets out of hand... (5 min)

      • Taffy

        The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty – he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances....he invites the bear inside Muchmore Manor! (5 min)

      • Taffy

        The Cat's Pajamas. It’s sooooo cold outside. Problem for Taffy is – extreme cold triggers hibernation in raccoons! If he’s out for two weeks – he’ll be out entirely, because Bentley will get his bow. (10 min)

      • Taffy

        Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now.... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (5 min)

      • Taffy

        Buried Treasure. Taffy discovers that Mrs. M’s Great, Great, Great, Great, Great, Great, Uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he’d be free of Taffy too! (10 min)

      • Grizzy and the Lemmings

        Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (5 min)

      • Grizzy and the Lemmings

        Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)

      • Grizzy and the Lemmings

        Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (5 min)

      • Grizzy and the Lemmings

        Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the spider. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (10 min)

      • Grizzy and the Lemmings

        Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)

      • Grizzy and the Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (5 min)

      • Grizzy and the Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their stereo into the river he sparks a general power outage. Unless he finds an alternative source of energy and before the Lemmings do he can kiss his TV night goodbye! (10 min)

      • Grizzy and the Lemmings

        Bear Scents. When he realises his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings - who are skating out by the caribou dung pit and rubbish bins - ruining his desired effect? (5 min)

      • Grizzy and the Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of the plants - with four leaves - seems to bring him good luck. Could his fortunes be changing? (10 min)

      • Be Cool, Scooby-Doo! II

        There Wolf. Feeling unwell Scooby is brought to a vet clinic. Soon the gang finds a werewolf is roaming around the place. (20 min)

      • Be Cool, Scooby-Doo! II

        Renn Scare. The gang heads to the Velma’s beloved authentic Renaissance Fair where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king’s reign permanently and closing the fair. (40 min)

      • The Tom and Jerry Show III

        Stolen Heart. Tom and Jerry must investigate a missing cake that has a giant diamond ring inside before a tough customer finds out it went missing. (5 min)

      • The Tom and Jerry Show III

        The Last Laugh. Tom and Jerry must solve the case of why Red Herring keeps hearing people laughing at him when there's no one around. (5 min)

      • The Tom and Jerry Show III

        The Invisible Cat. Tom lands in a haunted castle where Jerry Tuffy and he must outrun an invisible cat. (10 min)

      • The Tom and Jerry Show III

        Eagle Eye Jerry. Tom and Jerry work together to protect a family of baby eagles from a mountain lion. (5 min)

      • The Tom and Jerry Show III

        Frenemies. When Butch breaks up with his girlfriend Tom Jerry and Tuffy work to bring them back together so Butch won't go after Toodles. (5 min)

      • The Tom and Jerry Show III

        You Are What You Eat. Tom accidentally eats Spikes food and starts acting like a dog soon the whole gang starts eating food that causes them to act crazy. (10 min)

      • The Tom and Jerry Show III

        Not My Tyke. When Tom accidentally loses Tyke he must distract Spike from looking for him. Jerry must try to find Tyke from a litter of identical looking puppies. (20 min)

      • The Mr. Bean... II

        Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (10 min)

      • The Mr. Bean... II

        Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (10 min)

      • The Mr. Bean... II

        Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)

      • The Mr. Bean... II

        Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)

      • Lamput III

        Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (20 min)

      • Mr Bean: The Animated Series

        The Sofa. Mr Bean finds himself with more than a spring in his step. (10 min)

      • Mr Bean: The Animated Series

        Treasure! A puzzling puzzle has Mr Bean truly puzzled. (10 min)

      • Mr Bean: The Animated Series

        Homeless. Mr Bean needs to let a room but no one will let him. (10 min)

      • Mr Bean: The Animated Series

        Camping. Mr Bean discovers the great outdoors is not always so great. (10 min)

      • Lamput III

        Arm Wrestling. Fugitive Lamput ends up in a seedy dive by the waterfront. It happens when you’re on the run. These thugs sure know how to have fun, though; people come from far and wide to be creamed at arm wrestling by gigantic Mr Moustache. It’s a jumpin’ scene - until those two dorks from the Lab walk in, and start kicking up a stink about the new extremely orange trophy that’s up for grabs. The Boss (apparently an old bikie at heart) is more than up for the arm wrestling challenge. It’s the bicep-off of the decade, with Lamput as the prize. (20 min)

      • The Tom and Jerry Show II

        Flea Bitten. When Tom finds Butch having a bath upstairs, he gives him the boot. Unfortunately, a ring around tub isn't the only thing the alley cat's left behind because now the house is infested with fleas. It's war as Tom, Jerry and Spike must do something to get rid of these pesky little bloodsuckers. (5 min)

      • The Tom and Jerry Show II

        Shadow Boxin'. Trouble ensues when Tom is separated from his own shadow. Having been strapped with Tom its entire life the talking shadow refuses to go back to the life he once had! When Tom's shadow becomes a total nuisance to both Tom and Jerry, they must team up to shed some light on the problem! (10 min)

      • The Tom and Jerry Show II

        Dandy Do-Gooders. Jerry leads an accident-prone scouting troop earning badges and creating mayhem for Tom. (5 min)

      • The Tom and Jerry Show II

        The Art of War. Rick has taken up painting to help him relax. Unfortunately, despite warnings to stay out of his studio, Tom and Jerry inadvertently destroy his very first painting. Now they must reproduce it before he returns home. They end up getting in a competition trying to prove who's the best artist! May the best Renoir win! (5 min)

      • The Tom and Jerry Show II

        From Nuts to Soup. The witch sisters are brewing their latest concoction; as they put the long list of ingredients into the cauldron they stop when they discover that their stash of walnuts has disappeared! The witch sisters wrongly blame Tom and send him out to gather more nuts for the potion. Things go from bad to worse when Tom manages to steal the winter's supply of nuts from a feisty flying squirrel and finds himself under attack from the irate rodent. Jerry also finds himself on the defence when the squirrel tries to take his stash of nuts back to his tree house. In the end, with the help of a little magic and a flying broomstick, Tom and Jerry send the flying squirrel packing and conjure up more nuts than they know what to do with! (25 min)

      • The Tom and Jerry Show II

        Toodle Boom! Tom has planned an afternoon rendezvous with Toodles that goes off the tracks when mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to get Toodles to focus on him, she won't. Making things worse, her accident prone ways leave Tom to choose between self-preservation and romance. (5 min)

      • The Tom and Jerry Show II

        Meanie Genie. After the witches fly off into the night Tom chases Jerry into a room full of enchanted bottles. When Jerry tries to hide in one he inadvertently releases a mischievous thousand year-old Genie who grants Jerry three wishes. (5 min)

      • The Tom and Jerry Show II

        Dragon Down the Holidays. Huldie sends Tom and Jerry into the woods to find a baby dragon who they befriend on the way home. When Hildie tells them she plans on making a special baby dragon dinner Tom and Jerry work together to save him. (10 min)

      • The Tom and Jerry Show II

        To Kill a Mockingbird. Ginger notices a visitor has taken roots in a tree in the backyard – it’s a mockingbird who’s built its nest on a branch right outside their window. In the presence of Rick and Ginger the bird sings the sweetest little songs…but when they leave for work the mockingbird shows us how it earned its name! He mocks Tom and Jerry relentlessly. The insults really start flying when the mockingbird’s nest full of eggs hatch and the baby mockingbirds taunt the cat too. Even Spike grows tired of the little flying insult-hurlers. Time for these birds to fly the coop! (5 min)

      • The Tom and Jerry Show II

        Growing Pains. Tom and Jerry get into a garden growing contest that turns out badly for Tom. (5 min)

      • The Tom and Jerry Show II

        Bringing Down the House. An overly ambitious young house-sitter ruins Tom's plans to rule the roost while Rick and Ginger are away. Jerry relishes Tom's predicament, that is until the house-sitter spots the mouse and he becomes enemy number one! With both Tom and Jerry in her sights, now the cat and mouse must work together to send the house-sitter packing! (10 min)

      • The Tom and Jerry Show II

        Life's a Beach. Tom is stranded on a deserted island. It’s only other living inhabitant? Jerry. Let the survival of the fittest begin! (20 min)

      • Be Cool, Scooby-Doo! II

        Junkyard Dogs. Scooby Doo runs into an old kennel mate from the rescue shelter Axel who is now a state-of-the–art highly trained K-9 police dog. Axel’s patronizing attitude towards Scooby makes him and Shaggy determined to be the ones who solve the mystery of the Trash Monster that’s been attacking locals at the garbage dump. Meanwhile in an attempt to better understand Fred Daphne “becomes” Fred for the day much to Fred’s delight – at first. (20 min)

      • Be Cool, Scooby-Doo! II

        Protein Titans 2. When a mega-successful video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life the Ghost Chef. (40 min)

      • Be Cool, Scooby-Doo! II

        World of Witchcraft. The gang goes to Salem Massachusetts for the historical festival only to discover history repeating itself as a demon has been set loose on the town supposedly summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. As the Mayor stirs up fear and paranoia the whole town goes witch hunt crazy and it’s not long before suspicions fall on the gang in particular Daphne who feels empathy for the eccentric free spirited women accused of witchcraft 350 years ago. (20 min)

      • Be Cool, Scooby-Doo! II

        Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers his old childhood friend has also arrived with her gang. The race is now on to see which gang can solve the mystery. (40 min)

      • The Tom and Jerry Show II

        Hiccup and Away. Tom has the hiccups. He's tried everything to get rid of them but nothing is working. The witches decide the only thing that will cure him is a good scare so they banish him to the Wicked Forest of Very Scary Things. But there isn't really anything that frightening out there so they enlist Jerry to conjure up some scares using one of their wands. Jerry is only too happy to oblige and takes full advantage of the situation. Ultimately after trying a myriad of spells and scares it's not Jerry who rids Tom of his hiccups but something completely unexpected from deep within the Wicked Forest! (5 min)

      • The Tom and Jerry Show II

        I Quit. After a particularly rough cat and mouse fight, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave. First, Jerry tries moving in next door but that's where Bruno lives. Jerry settles for the house on the other side of his old digs where a rather large, sedentary cat lives. At first, Jerry enjoys his unfettered access to the kitchen but it has its drawbacks: he's constantly having to expand the opening to his new hole because of his weight gain. He first looks to Spike for companionship but that doesn't end well. Then he actively seeks a new mouse-mate, but there's a lot of crazy mice out there, especially one named Mickey. Then Tom and Jerry catch a glimpse of each other through the windows of their adjacent houses. One thing leads to another and the chase that's been happening for decades, continues. (5 min)

      • The Tom and Jerry Show II

        You Can't Handle the Tooth. Hildie and Beatie bring home a magic ogre's tooth and they warn Tom and Jerry not to touch it. When the witches leave Tom and Jerry try to make each other touch the tooth. When they accidentally both touch the tooth they find out it has greater powers than they could’ve imagined. Then they proceed to fight over who gets to keep the precious tooth. In the end the ogre returns for his tooth and snatches it away. (10 min)

      • The Tom and Jerry Show II

        Pain for Sale. After accidentally locking Tom and Jerry in the garage an exhausted Rick reports that he’s finished organizing the garage for the big yard sale in the morning. Better get to bed because they’ve got to get up bright and early! When Spike realizes Tyke’s first collar (the one he had as a wee-pup) was tossed in a box of pet items to be sold he recruits Tom and Jerry to help him get it back. They successfully return the collar to Spike but not before being locked in the garage for the night and doing battle using every yard sale toy houseware item gadget and yard tool at their disposal to survive each other. (5 min)

      • The Tom and Jerry Show II

        Return to Sender. Hildie has just received another dozen black roses from her secret admirer (to go along with the other ghastly gifts she's been receiving the past week e.g. personalized headstone cracked mirror etc...). Curiosity piqued Hildie puts Tom (and Jerry) up to the task of finding out who her admirer is! Tom's search starts across the forest at the Enchanted Flower Shop where he encounters a whole slew of frightful arrangements before following a few more dead ends. In the end the identity of the gift-giver is revealed; it was Newt all along (who felt bad for Hildie who'd been feeling like nothing but an old hag lately)! (25 min)

      • Alice & Lewis

        Tiny Guest. Lewis is very proud when the Queen asks him to watch over little Charlie until teatime! Only problem is, Charlie is insisting on helping the rabbit feed his clock’s cogs and he’s way too small! So Lewis calls on Alice so she can look after the boy while Lewis is busy. Miffed, Charlie gulps down what he thought was growing syrup: oops, it was actually shrinking syrup! Then he runs into the jungle of cogs inside the clock. Upshot: Alice and Lewis have no choice but to drink some of the same syrup and head off to look for Charlie in among the turning cogs and gears! (10 min)

      • Alice & Lewis

        The Pastry-Making Painters. Alice is convinced she’s a really talented painter! But when it’s time to help Lewis paint the Queen’s Not-Birthday cake, it becomes painfully clear that she was mistaken! Fortunately, one of the Queen’s Cards is an ace cake-maker and offers to get them out of this fix by giving them one of his creations. Accepting his offer, our friends learn that trying to pass oneself off as something one is not really isn’t a good idea! (10 min)

      • Pat the Dog

        Robopat. Today is the big Robot Battle day! Lola’s robot which looks like Pat has to face down Victor’s. But the boy cheats and breaks RoboPat. However Pat decides to sneak inside the broken robot shell and takes control of the machine to fight for his best friend’ honor. There's going to be a rumble in the robot jungle! (10 min)

      • Pat the Dog

        The Cat Tree. Lola has found herself a fun activity for the afternoon: to break a Guinness World record. To do so she intends to build the biggest cat tree ever seen on earth. Of course the Guanos have other ideas and are outraged that Hoodie might get to parade around only inches from their airspace. Pat manages to thwart their destructive intentions. So the birds bring in Tank to halt construction of the cat tree and kidnap Hoodie into the bargain. (5 min)

      • Pat the Dog

        My Dog the Hero. Lola has to write an essay on the theme My Hero Pet. It's not easiest task in the world for her she explains to Victor for while Pat is the loveliest animal on earth she doesn't see him as much of an adventurer. While Lola is sharing her reservations Pat sets out to save Hoodies skin again and again sees off the Guanos. Not an adventurer? Me? After saving the kitten he discovers a nest with a baby bird inside teetering dangerously in the branches of a tree. Pat fetches Lola and the pair saves the bird. At last Lola has the subject she's been looking for. Being a hero doesn't always mean leaping without looking or whitewater rafting. Sometimes the little things we do day-to-day can be heroic. Which makes Pat a superhero. (25 min)

      • Kingdom Force

        Danger in Grizzly Valley. Kingdom Force has to reconcile the feuding Bear and Badger communities, while also saving the Bear citizens from a collapsing dam. (10 min)

      • Kingdom Force

        Gondola with the Wind. Kingdom Force must save a gondola full of Bears from falling, but are surprised when the Rider-5 shows up with Norvyn's nephew Artie at the helm. (10 min)

      • Kingdom Force

        Bee Yourself. Kingdom Force must caravan honey bees between kingdoms to save an endangered flower, but end up endangering the bees when Luka decides to put on a show for Liberty's viewers. (10 min)

      • Kingdom Force

        Creepy Crawler. Sprocket decides to take the day off, but how can she rest when Dr. Sabre has stolen the Crawler and Kingdom Force is struggling to reclaim it by themselves? (30 min)

      • Mighty Mike

        Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things… a dance off. But Mike may have underestimated Mercury's dance skills. (5 min)

      • Mighty Mike

        It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (5 min)

      • Mighty Mike

        Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (10 min)

      • Baby Looney Tunes

        Cat-Taz-Trophy. Sylvester and Taz team up to win a toy racecar derby. (10 min)

      • Baby Looney Tunes

        Duck! Monster! Duck! (30 min)

      • The Mr. Bean... II

        A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)

      • The Mr. Bean... II

        Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (10 min)

      • The Mr. Bean... II

        What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (10 min)

      • The Mr. Bean... II

        The Robot. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)

      • Lamput III

        The Spilt. Turns out constant, relentless failure can put a strain on a relationship. Specs and Skinny are no exception, and when yet another chase ends in embarrassment, misfortune, and physical injury, the Docs finally fall prey to “irreconcilable differences”. For a shapechanger, Lamput sure doesn’t like change; it’s like mum and dad are fighting. Lamput sets about trying to help the Docs patch things up. When conventional methods fail, our orange buddy is forced to subvert the very fundamentals of animated storytelling. Lamput’s perseverance finally pays off. The Docs have an epiphany: this blob trying to fix our friendship? Obviously that’s the real enemy. (20 min)

      • New Looney Tunes III

        Daredevil Duck. Daredevil Daffy attempts to jump his motorcycle. (5 min)

      • New Looney Tunes III

        Planet of the Bigfoots - Part 1. Space Adventurer Bugs Bunny and his crew face a battle. (5 min)

      • New Looney Tunes III

        Planet of the Bigfoots - Part 2. Space Adventurer Bugs Bunny and his crew face a battle. (5 min)

      • New Looney Tunes III

        Cold Medal Wabbit. Cal attempts to win gold in every Winter Olympic event. (5 min)

      • New Looney Tunes III

        No Duck is an Island. Tad Tucker is filming the last stages of his reality show. (5 min)

      • New Looney Tunes III

        My Kingdom for a Duck. Egotistical actor Elmer Fudd is doing his one man show. (5 min)

      • New Looney Tunes III

        Finders Keepers Losers Sweepers. Bugs accidentally buys an enchanted broom. (5 min)

      • New Looney Tunes III

        Daffy Crockpot. Daffy Duck tries to help Settler Porky Pig fight Sam. (5 min)

      • New Looney Tunes III

        Fashion Viktor. Bugs seeks revenge on Viktor the male model. (20 min)

      • Grizzy and the Lemmings

        Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (5 min)

      • Grizzy and the Lemmings

        Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (5 min)

      • Grizzy and the Lemmings

        Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (10 min)

      • Grizzy and the Lemmings

        Midsummer Bear's. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (5 min)

      • Grizzy and the Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (5 min)

      • Grizzy and the Lemmings

        Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (5 min)

      • Grizzy and the Lemmings

        Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (25 min)

      • My Knight and Me

        Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (10 min)

      • My Knight and Me

        Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (10 min)

      • My Knight and Me

        The Dragon Rider. To show off in front of Lance and the other squires, Jimmy arrives at the castle flying on Bjorn, and he pretends the dragon is his pet. But when Wilfried captures the "monster", and Bad Jack threatens to burn Epic to the ground unless his son is returned to him, it's up to Henri and Cat to help Jimmy save the day. (10 min)

      • My Knight and Me

        Cease Fire. When the Queen wishes she could give her knights a break during a particularly intense period of battles with the Villains, Jimmy suggests she call a truce and invite their enemies to enjoy a minstrel concert together. But as tensions escalate between the foes, it's up to Jimmy, Henri, Cat and Bjorn to keep the peace and make the truce a success for the Queen. (30 min)

      • Taffy

        The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy’s bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he’s up to, and decides to fight fire with fire... (5 min)

      • Taffy

        Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they’ll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he’s got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (5 min)

      • Taffy

        The Recall. Mrs. M gets an alarming notice in the mail – there’s been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they have a danger. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy’s bow off, she instructs Forsythe, Binikos and Bentley to get that bow – by whatever means necessary! (10 min)

      • Taffy

        New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses — or he’s going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (5 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (10 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (10 min)

      • Grizzy and the Lemmings

        Magnetic Bear. Grizzy can't believe his eyes when he sees objects moving all by themselves. When he realises it's the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (5 min)

      • Grizzy and the Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. While he looks through the ranger's books of fairy tales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)

      • Grizzy and the Lemmings

        Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big, moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (10 min)

      • Grizzy and the Lemmings

        Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (5 min)

      • Grizzy and the Lemmings

        Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (5 min)

      • Grizzy and the Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (10 min)

      • Grizzy and the Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)

      • Grizzy and the Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (5 min)

      • Grizzy and the Lemmings

        In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (10 min)

      • Pat the Dog

        Pat Goes Green. Bubbely encounters difficulties in his pond – the oxygen supply is running low. Lola decides to install a small electricity producing windmill repair the air pump and make it ecological. The Guanos see the windmill and plan on using it for less noble purposes. Once again Pat has to intervene to save the day. (5 min)

      • Pat the Dog

        Face the Music. Lola is rehearsing the flute recital she has to play this evening. A lady pigeon perches nearby to enjoy her playing and one of the Guanos falls head over heels in love with the pigeon at first sight. The lady pigeon is only interested in the sound of the flute so the Guanos decide to steal the instrument. Pat has to get Lola's flute back but the Guanos have other tricks up their sleeves and use ultrasound to paralyze our hero. Pat has to dig deep to overcome his foes! (5 min)

      • Pat the Dog

        Fundraising for Furballs. Lola and her friends are organizing a food drive for the city’s kennel. But the food supplies soon attract the attention of Tank and the Guanos. Pat has to fight the thieves and at the same time protect Hoodie from collateral damage. (10 min)

      • Pat the Dog

        Disaster for Dinner. Lola is planning a surprise dinner for her parents' wedding anniversary so she settles into the kitchen to prepare a nice meal. But Hoodie is interested in her prawn dish and as usual the Guanos have every intention of spoiling the party. Even Tank has his eyes set on the plate of sausages. To make sure everything runs smoothly Pat has to defend Lola on all fronts and finally succeeds in averting disaster. But his endeavors pay off when he sees his reward: a huge yummy sausage all to himself. (5 min)

      • Pat the Dog

        The Interview. Lola is due to be interviewed as Pet owner of the Week for a pet’s magazine. Victor is jealous. Surely he’s been the best pet owner this week in fact the best pet owner ever! To keep Lola from the interview he tries to lock her in the garden shed. But in vain. His attempt fails so he decides to kidnap Pat and Hoodie instead. After all no pets no interview. But Pat has to step in and save the day. First he and Hoodie have to escape Tank’s clutches and while also defeating the Guanos who are never far away when trouble starts. (5 min)

      • Pat the Dog

        Player One. Lola and Victor are both fans of the game Galaktik dance. Only one card is missing to unlock the very last level to turn one of them into a Galaktik champion so the race is on to buy the very last issue of the magazine containing the card. Pat of course has a lot of work on his hands because Victor and Tank will stop at nothing to be the first to get hold of the card. Unfortunately the greatly-coveted card ends up in a shredder… Did Pat truly fail his best friend? (5 min)

      • Pat the Dog

        Crunching Numbers. This morning Lola is feeling very anxious. She has a big test coming up at school and she’s not at all confident. Indeed ever since last eve she’s been having trouble coming up her way. Pat however reassures her and even offers her his lucky pen – a pen with the power to make anything come true. Reassured Lola sets out for school and Pat is ready for his nap but that’s when he sees Hoodie playing with the lucky pen… Pat has to get the pen back and take it to Lola before her exam – which is easier said than done as the Guanos want to get their hands on the pen and its mysterious powers. Pat however is intent on putting them through a living nightmare. (10 min)

      • Pat the Dog

        Shooting Stars. Tonight Lola is determined to spy a shooting star so that she can make a wish. When the Guanos meanwhile are set on making their wish come true: to get rid of Hoodie. As Lola and Victor try to set up a telescope Pat has to fend off the birds. Finally our hero himself transforms into a shooting star so that his best buddy can make her wish. (5 min)

      • Pat the Dog

        Piňata Party. Lola finds Victor sad and alone in his garden. Tomorrow is his birthday and nothing has been planned for the special day. The little girl with the huge heart decides to plan a surprise piňata party. But the event won’t be that easy to plan because Victor can't help prying to scupper Lola's plans. What's more the Guanos have their sights set on the candy. Luckily for Lola Pat is keeping watch! (10 min)

      • My Knight and Me

        Operation Apple Pie. When Cat insists the Queen let her babysit for her cousin Louis, she discovers the 5-year-old is more of a rascal than she ever imagined. And when Louis sneaks along on a mission and locks himself in the Witch's cabin, Cat, Jimmy and Henri must rescue the little hellion and get him back to the castle before the Queen finds out! (10 min)

      • My Knight and Me

        Mischief At Princess High. Lady Fontaine leaves Princess High, to dedicate herself to horse dance. The thing is, she's a terrible horse rider and constantly risks her life. Henri, Jimmy and Cat have to convince her to go back to her position at Princess High, but the replacement teacher has decided otherwise! (10 min)

      • My Knight and Me

        Getting Cheesy. When Cat’s impulsiveness causes her Jimmy and Henri to get captured by the Witch and the Black Rats Cat is obliged to drive the Witch to Epic and pretend she’s Cat’s grandmother while Henri and Jimmy have to figure out a way to escape the Rats… (10 min)

      • My Knight and Me

        At Her Majesty's Service. When Cat has a school essay “your favourite legendary warrior” she eagerly talks about THE SWAN. But Lady Fontaine instantly rejects it claiming the Swan wasn’t a real person but a children’s bedtime story. To save Cat’s essay and the image of the Swan Jimmy and Cat shoot a fake film to prove Fontaine wrong… and inadvertently awake an old unsettled score with the BLACK RATS which ends up putting both their parents at risk. (15 min)

      • My Knight and Me

        My Knight, My Dragon And Me. When an old cousin visits the Queen, Cat Jimmy and Henri are certain she’s a villain in disguise and Jimmy and Henri dress up as footmen to spy on her. Little do they know Wilfried is at the castle too — and it’s him they should be worried about. (15 min)