
Cartoonito
Cartoonito od do
Baby Looney Tunes
Snow Day (30 min)
The Mr. Bean... III
The Big Stink. Mr Bean ends up in a farm slurry pit after racing a tractor. The car smells, Teddy smells, Bean smells … bad. He comes home, determined to clean all three. A determination that winds up with him locked outside, on the roof and completely stark naked. (10 min)
The Mr. Bean... III
Birthday Bother. It's Irma's birthday. Bean buys a bargain-bin load of cards, and writes out two - one nice, one silly. He gets his envelopes mixed up and sends off the wrong card. He tries to persuade the postman to hand the card back, but no luck. He winds up causing chaos at the sorting office in a last-ditch attempt to avoid Irma's ire. (10 min)
The Mr. Bean... III
Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it, but he can't. Next morning, and after an awful night's sleep, he goes to buy a brand-new bed. He has fun trying all the beds out, but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (10 min)
The Mr. Bean... III
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they're done. Bean gets bored, so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist, Bean gets more than he bargained for when he crashes into Mrs. Wicket's massage session. (10 min)
Lamput III
Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (20 min)
New Looney Tunes III
From Dusk Till Dog. Count Bloodcount tasks Marc Anthony. (5 min)
New Looney Tunes III
Close Encounters of the Duck Kind. Daffy Duck flies into a satellite and crash lands. (5 min)
New Looney Tunes III
O.M. Genie. Daffy and Porky stumble on a lamp with a magical Genie. (5 min)
New Looney Tunes III
Brothers in Harms. Yosemite Sam's extremely twin brother comes to visit. (5 min)
New Looney Tunes III
Rhoda Derby. Rhonda Roundhouse is beaten in the Roller Derby. (5 min)
New Looney Tunes III
Lake Rattle and Roll. Bugs shows up to Lake Funsite Summer Camp. (6 min)
New Looney Tunes III
It Paint All It's Cracked Up to Be. Elmer Fudd hires Sylvester Claude and Pete Puma. (4 min)
New Looney Tunes III
Samurai Bugs. Cal The Samurai terrorises villages in feudal Japan. (5 min)
New Looney Tunes III
Duck in the Mist. Tad Tucker tries to film a nature documentary. (20 min)
Grizzy and the Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings' hiding place, Grizzy trains a raccoon - whose sense of smell equals that of a truffle hound - to detect the scent of chocolate spread. (5 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (5 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (10 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (5 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (10 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (20 min)
My Knight and Me
Jimmy Works Out. Jimmy is afraid that being a "shrimp" will prevent him from getting knight missions when he grows up. He becomes a gym rat, and gets totally "ripped". But Jimmy is so over-confident in his strength that he doesn't think anymore. It allows the Black Rats to steal Epic's most precious cheddar and kidnap him, Cat and Henri. (10 min)
My Knight and Me
Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (10 min)
My Knight and Me
The Return Of The Swan. When Cynthia takes advantage of a misunderstanding to make everybody believe she's the legendary Swan Cat and Jimmy must find a way to make her confess the truth before she (and Epic) gets into real danger… (10 min)
My Knight and Me
The Leak. To wheedle out of guard duty, Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified of their friend being deprived of adventure, Jimmy and Cat have to find a way to get Henri back in business. (30 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (5 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (10 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (10 min)
Taffy
Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (5 min)
Taffy
Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (5 min)
Taffy
Smell of the Chase. Bentley orders a bottle of caviar eau to trap Taffy. (10 min)
Grizzy and the Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings' propulsion game to recover his possession. But try and make a Lemming understand that! (5 min)
Grizzy and the Lemmings
The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted. (5 min)
Grizzy and the Lemmings
Get off My... The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. (5 min)
Grizzy and the Lemmings
Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (10 min)
Grizzy and the Lemmings
Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (5 min)
Grizzy and the Lemmings
Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (5 min)
Grizzy and the Lemmings
Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (10 min)
Grizzy and the Lemmings
Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (5 min)
Grizzy and the Lemmings
Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (10 min)
Pat the Dog II
The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (5 min)
Pat the Dog II
The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (10 min)
Pat the Dog II
Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (5 min)
Pat the Dog II
Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (5 min)
Pat the Dog II
Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (10 min)
Pat the Dog II
The Frienship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (5 min)
Pat the Dog II
The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (5 min)
Pat the Dog II
Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (10 min)
Pat the Dog II
The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (5 min)
My Knight and Me
The Harvest Festival. When Bad Jack wreaks havoc by scorching Epic's crops, the Queen asks Henri to compose a song to lift the spirits of her beloved subjects for this year's Harvest Festival. But when Cat decides to help the farmers and her mother by getting rid of Bad Jack once and for all, she enlists Jimmy's help in taking on the baddie. (10 min)
My Knight and Me
Treasure Trap. As Henri and Bad Jack go head-to-head in a race to find an extremely rare treasure Jimmy lies to Bjorn and then has to try to repair their friendship. (10 min)
My Knight and Me
Guess Who's Coming For Dinner. Heart of gold Henri and Jimmy host the bad Witch who has been kicked out of her house by her sister Stinky Swamp Witch. Jimmy and Cat are convinced it’s actually a scheme to kidnap the Queen who’s coming for supper at Henri’s farm on Sunday. (10 min)
My Knight and Me
Fearless Colbert. When Jimmy and Cat discover Colbert never completed his officiant exam he has to go on a field mission with Henri to keep his job while Cat and Jimmy replace him at the Quest Desk. (15 min)
My Knight and Me
Cat's In The Bag. When Cat's morale is low about ever becoming a knight, Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her, he gets captured by a giant and it's up to the kids to save her. (15 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (5 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (5 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (10 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (5 min)
Taffy
Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (10 min)
Taffy
Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (5 min)
Taffy
Smell of the Chase. Bentley orders a bottle of caviar eau to trap Taffy. (10 min)
Grizzy and the Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings' propulsion game to recover his possession. But try and make a Lemming understand that! (5 min)
Grizzy and the Lemmings
The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted. (5 min)
Grizzy and the Lemmings
Get off My... The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. (5 min)
Grizzy and the Lemmings
Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (5 min)
Grizzy and the Lemmings
Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (10 min)
Grizzy and the Lemmings
Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (5 min)
Grizzy and the Lemmings
Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (5 min)
Grizzy and the Lemmings
Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (10 min)
Grizzy and the Lemmings
Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (10 min)
Be Cool, Scooby-Doo! II
Doo Not Disturb. To escape a snowstorm the gang checks into a creepy massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother. (20 min)
Be Cool, Scooby-Doo! II
Silver Scream. The gang tours an old Hollywood Studio but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen. (40 min)
The Tom and Jerry Show III
A Game of Bones. Tom uses an unlucky bone to scare Spike and Jerry. (5 min)
The Tom and Jerry Show III
Bull Fight. The Tom and Jerry detective agency take a case to locate a young tortoise who is secretly training to become a prize boxer. (5 min)
The Tom and Jerry Show III
No Contest. Spike trains Tyke for a puppy dog competition with the help of Tom and Jerry. (10 min)
The Tom and Jerry Show III
Calorie Count. Jerry gets a visit from his very hungry city cousin Count De Calories who goes wild with all the food in the manor. (5 min)
The Tom and Jerry Show III
Fortune Hunters. The Tom and Jerry detective agency takes the case of a dog whose fortune cookie has gone missing. (5 min)
The Tom and Jerry Show III
Game Changer. Tom and Jerry have a magical chess match in a haunted castle. (10 min)
The Tom and Jerry Show III
Kiss and Makeup. Toodles the Witch mesmerizes Tom in a haunted castle and poses a threat to Jerry and Tuffy. (20 min)
The Mr. Bean... III
The Big Stink. Mr Bean ends up in a farm slurry pit after racing a tractor. The car smells, Teddy smells, Bean smells … bad. He comes home, determined to clean all three. A determination that winds up with him locked outside, on the roof and completely stark naked. (10 min)
The Mr. Bean... III
Birthday Bother. It's Irma's birthday. Bean buys a bargain-bin load of cards, and writes out two - one nice, one silly. He gets his envelopes mixed up and sends off the wrong card. He tries to persuade the postman to hand the card back, but no luck. He winds up causing chaos at the sorting office in a last-ditch attempt to avoid Irma's ire. (10 min)
The Mr. Bean... III
Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it, but he can't. Next morning, and after an awful night's sleep, he goes to buy a brand-new bed. He has fun trying all the beds out, but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (10 min)
The Mr. Bean... III
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they're done. Bean gets bored, so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist, Bean gets more than he bargained for when he crashes into Mrs. Wicket's massage session. (10 min)
Lamput III
Date Night. It’s Specs’ big date! He looks sharp. His beloved is enjoying herself. Life’s good. Things hit a snag when the annoying customer at the next table turns out to be Lamput. Specs comes face to face with some big questions of work-life-balance. Should he be a perfect gentleman and give his partner the attention she deserves? Or spend his evening in a desperate scramble to capture an orange blob? Turns out Lamput’s feeling merciful, and helps Specs hoodwink -erm- “impress” his lady. One can’t help but wonder how Specs’ girlfriend will feel once she discovers that that diamond ring she’s wearing is actually a shapechanging fugitive from a biochem lab. (1 min)
Lamput III
Lamput and the Spider. For a blob of goo, Lamput sure has a big heart; the orange softie really can’t sleep until the little spider nearby has help building its web. Good deeds go a long way, too - when a swarm of nasty mosquitos decides to prey upon the sleeping Lamput, the little spider goes above and beyond to protect its new orange bestie. The spider wins in the end, although there’s a bit of a close call at one stage. Why did Lamput decide to go to bed right next to a thousand foot drop to certain doom? We may never know. (19 min)
Mr Bean: The Animated Series
Inventor. A brand new lodger in the house could be a great new friend or could be your worst enemy. (10 min)
Mr Bean: The Animated Series
Car Trouble. Mr Bean takes to the air after being taken for a ride. (10 min)
Mr Bean: The Animated Series
Restaurant. Mr Bean makes a meal out of his Birthday celebration. (10 min)
Mr Bean: The Animated Series
Art Thief. Mr Bean tries his hand as an international art sleuth. (12 min)
Lamput III
Pup Mix. There’s a mixup at the market involving Lamput and a guide-dog, and the Docs find themselves in the unenviable position of having to sneak into someone’s home and execute a daring (and very quiet) blob-heist. The lady’s just trying to have a nice time in front of the wireless. Maybe it’s lucky she can’t see the chaos going on around her. Meanwhile the Docs answer some age-old questions. Is dog food yummy? Does Skinny have nipples? (3 min)
Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (15 min)
Be Cool, Scooby-Doo!
Sorcerer Snacks Scare. Shaggy and Scooby discover their new favorite food as the gang investigates the mystery of a frightening Sorcerer that’s haunting a snack factory! (20 min)
Be Cool, Scooby-Doo!
Saga of the Swamp... The gang’s trip to be bayou is ruined by a shambling Swamp Beast that’s scaring away anyone who dares to enter it’s soggy domain! (40 min)
Be Cool, Scooby-Doo!
Be Cold, Scooby-Doo! The gang hits the ski slopes although Daphne’s more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (20 min)
Be Cool, Scooby-Doo!
Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately the town the gang has arrived in is being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (40 min)
The Tom and Jerry Show III
Wrap Star. Tom doesn't take a mummy in a haunted castle seriously until he's impossible to outrun. (5 min)
The Tom and Jerry Show III
Charm School Dropouts. Tom Jerry Butch and Tuffy go to a charm school to learn some manners. (5 min)
The Tom and Jerry Show III
Driven Crazy. Tom and Jerry go on a wild car trip when the butler instructs Tom to learn to drive. (10 min)
The Tom and Jerry Show III
A Star Forlorn. Tom wins a competition to become the spokescat for a cat food but everything goes wrong during the filming. (5 min)
The Tom and Jerry Show III
Bird Flue. Butler Tom must clean the manor's chimneys but first he must get around a defiant bird. (5 min)
The Tom and Jerry Show III
Tom's Tangled Web. Tom is transformed into a spider monster and only Jerry Van Mouseling can outsmart this catty crawly fiend. (10 min)
The Tom and Jerry Show III
Saddle Soreheads. Tom and Jerry help a runaway champion horse become competitive again. (20 min)
The Tom and Jerry Show III
Rosemary's Gravy. Tom and Jerry and the gang are stuck at home with Ginger's mom Rosemary who makes the gang eat super healthy much to everyone's dismay. (5 min)
The Tom and Jerry Show III
Eggs on a Train. Tom and Jerry are detectives that work on a case where they must transport a precious egg on a train and protect it from several people who want to steal it for their own. (5 min)
The Tom and Jerry Show III
Truffle Trouble. Tom and Jerry work with a very hungry pig to hunt for truffles. (10 min)
The Tom and Jerry Show III
Bars and Stripes. Tom is framed for a crime he did not commit and is sent to prison. Jerry works to clear his name. (5 min)
The Tom and Jerry Show III
Cuckoo Clock. Tom and Jerry are in charge of an old cuckoo clock and Tuffy wants to be friends with the wooden bird inside. (5 min)
The Tom and Jerry Show III
Plant Food. Jerry and a mischief making Gopher develop a friendship and ruin Tom's garden. (10 min)
The Tom and Jerry Show III
Whack a Gopher. Tom visits a haunted castle where a lovely gardener raises monster plants. (20 min)
Be Cool, Scooby-Doo!
Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle an angry rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (20 min)
Be Cool, Scooby-Doo!
Eating Crow. The gang visits a farm that’s being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer’s daughter with his mystery solving skills but for some reason this case just isn’t adding up. (40 min)
Be Cool, Scooby-Doo!
I Scooby Dooby Do. The gang is honoured to take part in the wedding of two close friends. But can Best Man, Shaggy, and Maid of Honor, Daphne, save their friend's perfect day before it's ruined by a tragic Ghost Bride, bent on destroying everyone else's happy ever after? (20 min)
Be Cool, Scooby-Doo!
El Bandito. The gang heads out to a Day of the Dead festival. There, they learn that the spirit of the old, legendary criminal, El Bandito, has returned to terrorise the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend himself. (40 min)
The Tom and Jerry Show III
A Game of Bones. Tom uses an unlucky bone to scare Spike and Jerry. (5 min)
The Tom and Jerry Show III
Bull Fight. The Tom and Jerry detective agency take a case to locate a young tortoise who is secretly training to become a prize boxer. (5 min)
The Tom and Jerry Show III
No Contest. Spike trains Tyke for a puppy dog competition with the help of Tom and Jerry. (10 min)
The Tom and Jerry Show III
Calorie Count. Jerry gets a visit from his very hungry city cousin Count De Calories who goes wild with all the food in the manor. (5 min)
The Tom and Jerry Show III
Fortune Hunters. The Tom and Jerry detective agency takes the case of a dog whose fortune cookie has gone missing. (5 min)
The Tom and Jerry Show III
Game Changer. Tom and Jerry have a magical chess match in a haunted castle. (10 min)
The Tom and Jerry Show III
Kiss and Makeup. Toodles the Witch mesmerizes Tom in a haunted castle and poses a threat to Jerry and Tuffy. (20 min)
Alice & Lewis
Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (10 min)
Alice & Lewis
And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (10 min)
Pat the Dog II
Summersaults Under The Stars. Lola is so obsessed by the gymnastic routine she has to perform at school that she goes sleepwalking one night. Pat is going to have to bring her home while also protecting Hoodie who is being pursued by Norbert. (10 min)
Pat the Dog II
Without a Sound. Lola needs a good night’s sleep to be in shape for her class presentation the next day. Pat must make sure that nothing disturbs her precious sleep, especially the Guanos who have decided it’s a good night to party! (5 min)
Pat the Dog II
Voodoo. The Guanos discover a doll that looks like Pat and decide to turn it into a voodoo doll! They are going to order it to capture Hoodie while Lola is trying to come up with a cure for Pat who has started acting weirdly. (25 min)
Kingdom Force
Runaway Train. Kingdom Force must rescue Hoover and Professor Dunbit from a speeding train before it crashes. (10 min)
Kingdom Force
Forecast: Chaos. Jabari accidentally sends a weather drone into overdrive, causing extreme weather shifts to endanger the Five Kingdoms. (10 min)
Kingdom Force
Fire on Wolf Mountain. While the Wolf and Bear communities argue over ownership of the new bridge that connects their two villages, Kingdom Force must work to save some Camper Cubs from a raging forest fire. (10 min)
Kingdom Force
Go with the Floe. Kingdom Force must save a family of bears from going Titanic after Jalopi sets them adrift on an ice floe. (30 min)
Mighty Mike
The Rival. Mike’s plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris’s affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house. (5 min)
Mighty Mike
The Prank. It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons. (5 min)
Mighty Mike
White Cat. A cute white cat turns up on the Mikkelsen’s patio. Everyone thinks it’s super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy’s life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family’s cat and become the new favorite? (10 min)
Baby Looney Tunes
Shadow of a Doubt (10 min)
Baby Looney Tunes
Christmas in July (30 min)
The Mr. Bean... III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan's success and increase the amount of money he's raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)
The Mr. Bean... III
Bean Encore. The Great Eduardo, violinist supreme, is in town and Irma wants to go to the concert. But Bean won't pay for the tickets. More than that, he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing, even Eduardo can't bear the noise. He offers to teach Bean, who ends up replacing him in the concert! (10 min)
The Mr. Bean... III
Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new, swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence, he decides to build his own caravan and sets off in search of the perfect 'quiet spot'. All would be well if he'd only not built the caravan out of Mrs. Wicket's garden shed … (10 min)
The Mr. Bean... III
Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated, scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy, and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (10 min)
Lamput III
Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (20 min)
New Looney Tunes III
The Loonies Part 1. Porky Pig is searching for a lost treasure. (5 min)
New Looney Tunes III
The Loonies Part 2. Porky Pig is searching for a lost treasure. (5 min)
New Looney Tunes III
Dorlock Vice Part 1. Florida Police Detectives have to find crime boss Mr. Big. (5 min)
New Looney Tunes III
Dorlock Vice Part 2. Florida Police Detectives have to find crime boss Mr. Big. (5 min)
New Looney Tunes III
Armageddon Outta Here Part 1. The gang teams up to stop an Asteroid. (5 min)
New Looney Tunes III
Armageddon Outta Here Part 2. The gang teams up to stop an Asteroid. (5 min)
New Looney Tunes III
Substitute Porky. Porky Pig has to teach the most troublemaking student. (5 min)
New Looney Tunes III
Viktor the Psychic. Viktor is a TV Psychic who swindles Squeaks. (5 min)
New Looney Tunes III
Formula One Bunny. Bugs Bunny goes up against Cecil the Turtle. (20 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and the Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (5 min)
Grizzy and the Lemmings
Mirror, Mirror on the Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (10 min)
Grizzy and the Lemmings
Grizzy the Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Grizzy and the Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Grizzy and the Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a "home" in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and the Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks which he immediately clears out of the cabin his enemies stuck to it like stickers. What he doesn't know is that the trunk contains a multifunction drone complete with joystick and virtual reality headset which enables embedded piloting. Thanks to this cutting-edge technology the Lemmings decide to regain control of the situation! (25 min)
My Knight and Me
Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)
My Knight and Me
Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)
My Knight and Me
Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (10 min)
My Knight and Me
Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns into a rock star. Eager not to disappoint his fans he puts his career as a knight on hold. But his relationship with his son suffers and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (30 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (10 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (10 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between taffy and bentley anymore. He decides to get rid of the pets but that's without counting on the perseverance of the two rivals ... (10 min)
Grizzy and the Lemmings
Lemmings in Space. The Lemmings have unearthed a box filled with birthday fountains of light that spit forth giant bursts of sparks. They have a blast straddling these fabulous toys, swirling in every which direction, but their new game is not really compatible with a bear's nap. (5 min)
Grizzy and the Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings' hiding place, Grizzy trains a raccoon - whose sense of smell equals that of a truffle hound - to detect the scent of chocolate spread. (5 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (10 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (10 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (5 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (5 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (10 min)
Pat the Dog II
Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)
Pat the Dog II
Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (10 min)
Pat the Dog II
Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (5 min)
Pat the Dog II
Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (5 min)
Pat the Dog II
The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (10 min)
Pat the Dog
Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)
Pat the Dog
Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (5 min)
Pat the Dog
Yard Sale. It’s yard sale day and Lola has decided to sell Pat’s old puppy bed which makes our hero feel sad and heavy-hearted. But the bed attracts the attention of Tank who has had his eyes on it ever since he was a little puppy. The Guanos meanwhile decide that the puppy bed would make a cozy couch. As Lola and Victor compete with each other to make the most money out of the sale Pat has to fight off his enemies to keep his old bed. But when Lola encounters a potential buyer with a cute little puppy who looks a lot like baby Pat our hero’s heart softens and he and Lola give away the old bed for free. (5 min)
Pat the Dog
Caterpillar Catastrophe. As a school assignment Lola has to take care of an extremely rare caterpillar. But the caterpillar takes the Guanos’ fancy who have fantasies about it sizzling on a BBQ. What's more Hoodie takes a shine to the caterpillar and starts playing with it. But when the caterpillar disappears Lola panics. Pat however has been keeping a close watch on proceedings and has to face the fearsome pigeon triad in a bone-shattering showdown. Pat finally manages to return the precious insect to his beloved best friend after it has transformed into a beautiful butterfly. (10 min)
My Knight and Me
Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (10 min)
My Knight and Me
The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (10 min)
My Knight and Me
Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (10 min)
My Knight and Me
Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (15 min)
My Knight and Me
Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (15 min)
