
Cartoonito
Cartoonito od do
Baby Looney Tunes
Christmas in July (30 min)
The Mr. Bean... III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan's success and increase the amount of money he's raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)
The Mr. Bean... III
Bean Encore. The Great Eduardo, violinist supreme, is in town and Irma wants to go to the concert. But Bean won't pay for the tickets. More than that, he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing, even Eduardo can't bear the noise. He offers to teach Bean, who ends up replacing him in the concert! (10 min)
The Mr. Bean... III
Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new, swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence, he decides to build his own caravan and sets off in search of the perfect 'quiet spot'. All would be well if he'd only not built the caravan out of Mrs. Wicket's garden shed … (10 min)
The Mr. Bean... III
Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated, scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy, and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (10 min)
Lamput III
Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (20 min)
New Looney Tunes III
The Loonies Part 1. Porky Pig is searching for a lost treasure. (5 min)
New Looney Tunes III
The Loonies Part 2. Porky Pig is searching for a lost treasure. (5 min)
New Looney Tunes III
Dorlock Vice Part 1. Florida Police Detectives have to find crime boss Mr. Big. (5 min)
New Looney Tunes III
Dorlock Vice Part 2. Florida Police Detectives have to find crime boss Mr. Big. (5 min)
New Looney Tunes III
Armageddon Outta Here Part 1. The gang teams up to stop an Asteroid. (5 min)
New Looney Tunes III
Armageddon Outta Here Part 2. The gang teams up to stop an Asteroid. (5 min)
New Looney Tunes III
Substitute Porky. Porky Pig has to teach the most troublemaking student. (5 min)
New Looney Tunes III
Viktor the Psychic. Viktor is a TV Psychic who swindles Squeaks. (5 min)
New Looney Tunes III
Formula One Bunny. Bugs Bunny goes up against Cecil the Turtle. (20 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and the Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (5 min)
Grizzy and the Lemmings
Mirror, Mirror on the Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (10 min)
Grizzy and the Lemmings
Grizzy the Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Grizzy and the Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Grizzy and the Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a "home" in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and the Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks which he immediately clears out of the cabin his enemies stuck to it like stickers. What he doesn't know is that the trunk contains a multifunction drone complete with joystick and virtual reality headset which enables embedded piloting. Thanks to this cutting-edge technology the Lemmings decide to regain control of the situation! (25 min)
My Knight and Me
Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)
My Knight and Me
Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)
My Knight and Me
Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (10 min)
My Knight and Me
Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns into a rock star. Eager not to disappoint his fans he puts his career as a knight on hold. But his relationship with his son suffers and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (30 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (10 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (10 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between taffy and bentley anymore. He decides to get rid of the pets but that's without counting on the perseverance of the two rivals ... (10 min)
Grizzy and the Lemmings
Lemmings in Space. The Lemmings have unearthed a box filled with birthday fountains of light that spit forth giant bursts of sparks. They have a blast straddling these fabulous toys, swirling in every which direction, but their new game is not really compatible with a bear's nap. (5 min)
Grizzy and the Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings' hiding place, Grizzy trains a raccoon - whose sense of smell equals that of a truffle hound - to detect the scent of chocolate spread. (5 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (10 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (10 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (5 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (5 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (10 min)
Pat the Dog II
Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)
Pat the Dog II
Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (10 min)
Pat the Dog II
Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (5 min)
Pat the Dog II
Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (5 min)
Pat the Dog II
The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (10 min)
Pat the Dog
Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)
Pat the Dog
Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (5 min)
Pat the Dog
Yard Sale. It’s yard sale day and Lola has decided to sell Pat’s old puppy bed which makes our hero feel sad and heavy-hearted. But the bed attracts the attention of Tank who has had his eyes on it ever since he was a little puppy. The Guanos meanwhile decide that the puppy bed would make a cozy couch. As Lola and Victor compete with each other to make the most money out of the sale Pat has to fight off his enemies to keep his old bed. But when Lola encounters a potential buyer with a cute little puppy who looks a lot like baby Pat our hero’s heart softens and he and Lola give away the old bed for free. (5 min)
Pat the Dog
Caterpillar Catastrophe. As a school assignment Lola has to take care of an extremely rare caterpillar. But the caterpillar takes the Guanos’ fancy who have fantasies about it sizzling on a BBQ. What's more Hoodie takes a shine to the caterpillar and starts playing with it. But when the caterpillar disappears Lola panics. Pat however has been keeping a close watch on proceedings and has to face the fearsome pigeon triad in a bone-shattering showdown. Pat finally manages to return the precious insect to his beloved best friend after it has transformed into a beautiful butterfly. (10 min)
My Knight and Me
Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (10 min)
My Knight and Me
The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (10 min)
My Knight and Me
Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (10 min)
My Knight and Me
Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (15 min)
My Knight and Me
Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (15 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (10 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (10 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between taffy and bentley anymore. He decides to get rid of the pets but that's without counting on the perseverance of the two rivals ... (10 min)
Grizzy and the Lemmings
Lemmings in Space. The Lemmings have unearthed a box filled with birthday fountains of light that spit forth giant bursts of sparks. They have a blast straddling these fabulous toys, swirling in every which direction, but their new game is not really compatible with a bear's nap. (5 min)
Grizzy and the Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings' hiding place, Grizzy trains a raccoon - whose sense of smell equals that of a truffle hound - to detect the scent of chocolate spread. (5 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (5 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (10 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (5 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (10 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (5 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (10 min)
Be Cool, Scooby-Doo! II
Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go undercover at a private magic club being terrorized by a mutant Rabbit monster. (20 min)
Be Cool, Scooby-Doo! II
Greece is the Word. We travel back to Ancient Greece where the gang plays unique roles in a Greek Mystery involving the mythological spider woman Arachne and her attempts to disrupt the royal wedding that would unite two great cities. (40 min)
The Tom and Jerry Show III
Suitable for Framing. A ghost in a painting casts an evil spell on Tom but it backfires when Tom can no longer get hurt chasing Jerry and Tuffy. (5 min)
The Tom and Jerry Show III
Springtime for Spike. Spike falls in love with a french poodle who is actually friends with Tom. (5 min)
The Tom and Jerry Show III
Knighty Knight Knight. A set of kittens inside a knight's armor create havoc for Tom and Jerry in a haunted castle. (10 min)
The Tom and Jerry Show III
Phan-Tom of the Oompah. A lovely village mouse is stopped from her big stage debut by the Phan-Tom of the Opera. Luckily Jerry is there to save the day. (5 min)
The Tom and Jerry Show III
Ballad of the Catnip Kid. Tom dreams that he is in a big western showdown with Sheriff Jerry in a musical episode. (5 min)
The Tom and Jerry Show III
Mirror Image. A scheming ghost inside a mirror trades places with Tom and it's up to Jerry and Tuffy to stop him. (10 min)
The Tom and Jerry Show IV
Gym Rat. Overweight Jerry starts working out on a weight machine supplied to him by cousin Muscles. Not to be oudone Tom starts lifting weights as well which sets up an epic battle royale between the cat and mouse. (20 min)
The Mr. Bean... III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan's success and increase the amount of money he's raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)
The Mr. Bean... III
Bean Encore. The Great Eduardo, violinist supreme, is in town and Irma wants to go to the concert. But Bean won't pay for the tickets. More than that, he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing, even Eduardo can't bear the noise. He offers to teach Bean, who ends up replacing him in the concert! (10 min)
The Mr. Bean... III
Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new, swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence, he decides to build his own caravan and sets off in search of the perfect 'quiet spot'. All would be well if he'd only not built the caravan out of Mrs. Wicket's garden shed … (10 min)
The Mr. Bean... III
Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated, scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy, and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (11 min)
Lamput III
Pup Mix. There’s a mixup at the market involving Lamput and a guide-dog, and the Docs find themselves in the unenviable position of having to sneak into someone’s home and execute a daring (and very quiet) blob-heist. The lady’s just trying to have a nice time in front of the wireless. Maybe it’s lucky she can’t see the chaos going on around her. Meanwhile the Docs answer some age-old questions. Is dog food yummy? Does Skinny have nipples? (1 min)
Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (18 min)
Mr Bean: The Animated Series
Scaredy Bean. It's Nightmare on Bean Street! (10 min)
Mr Bean: The Animated Series
Hot Date. Romance is in the air and Bean's girlfriend is determined to have a piece of it. (10 min)
Mr Bean: The Animated Series
Wanted. An escaped prisoner suffers hard labour under Mrs Wicket while Mr Bean puts his feet up in jail. (10 min)
Mr Bean: The Animated Series
Gadget Kid. High-tech wizardry and low-tech cunning get Mr Bean out of a jam. (12 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (3 min)
Lamput III
Meet the Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (15 min)
The Tom and Jerry Show II
Home Insecurity. Over Ginger's objections, Rick has installed a high tech, state-of-the-art home automation system. "We'll have the smartest house on the block," he tells her. Rick installs the system before leaving the house with Ginger. The minute they're gone Tom and Jerry finish the "cat and mouse" that started off the top of the show. Jerry's getting the short end of the stick when Tom's shenanigans activate the home automation system. Tom and Jerry try using the system against each other, but eventually the house kicks their butts and they lose complete control of the system. Rick and Ginger return to find the house in turmoil. Now it will be Rick's turn to deal with the home automation system. (5 min)
The Tom and Jerry Show II
Tom-Fu. A little cat and mouse ends with Tom taking a shot to the kisser that knocks the cat out. After a little first aid, Tom wakes up as a kung-fu master. Now Jerry, Tuffy and Spike must reverse whatever happened to Tom to make him so lethal, otherwise they'll live the rest of their lives getting Tom-Fu'd. Only problem? No one can get near him. (10 min)
The Tom and Jerry Show II
Jerry Rigged. After another unsuccessful attempt on Tom's part to catch Jerry, a traveling cat salesman named Carver is happy to sell Tom just what he needs; a series of elaborate mousetraps, tricks and schemes. Tom makes numerous attempts to dish out a world of hurt to Jerry, but only succeeds in hurting himself. (5 min)
The Tom and Jerry Show II
Downton Tabby. In a post-Edwardian era, Tom is in the basement of an impressive manor house belonging to an aristocratic family, shovelling coal into the heater, when the butler beckons the downstairs cat. He asks Tom to rid the upstairs of a troublesome mouse before the snooty owners return for dinner. If Tom succeeds, he'll live and work the rest of his life upstairs with all the privileges that affords. But, the butler warns Tom: the lady of the house has a meticulous eye for detail and will know if anything is out of place. Unfortunately for Tom, Jerry overhears this conversation, so hunting that mouse without creating a mess will be a challenge. (5 min)
The Tom and Jerry Show II
Art of the Deal. Ginger accidentally backs her car over Butch's tail. Feeling awful she brings the alley cat into her home until he's feeling better. Butch is finally getting what he's wanted much to Tom's chagrin especially now that Ginger's having him take care of the poor injured cat. Jerry revels in the situation until he realizes that two idiot cats are more trouble than one and Jerry's getting his butt whooped. Now Jerry must prove that Butch is rehabilitated in order to return him to the alley where he belongs and return his life. (10 min)
The Tom and Jerry Show II
Pillow Case. Tom and Jerry can’t sleep because of the incessant barking from a dog somewhere in the city. If they have any hope of shut-eye the two grumpy sleep-deprived detectives have to find the noisy mutt. With the barks bouncing off the buildings the dog could be anywhere. The cat and mouse detectives get the help of an expert in echo location (a bat) and soon locate the yapper. Turns out this mutt can’t sleep without her freakin’ pillow. Tom gives fragile pup another pillow but because it’s not HER pillow it won’t work. Tom and Jerry take on the case gratis their payment will come in the form of shut-eye when they solve it. The great pillowcase is on. (5 min)
The Tom and Jerry Show II
Tail of Two Kitties. When Spike’s poker playing pals go missing he hires the cat and mouse detective to find out where they’ve gone. (10 min)
The Tom and Jerry Show II
Vanishing Creamed. Hildie is mixing a batch of foot balm that'll soften and beautify her gnarly-looking feet. She has Tom rub it in, nice and good, "Between the toes, Thomas." Unfortunately, the foot balm is a little too strong and makes her foot disappear. Hildie's recipe gives Tom a good idea: he'll use it to vanish into thin air. Jerry literally doesn't know what hit him when the invisible cat bats him around like a ball of yarn. Tom is unaware when the effects begin to wear off and Jerry is able to defend himself. When Jerry gets a hold of the cream it's his turn to have the upper hand. A battle of the vanishing cream ensues, each using it in various ways to outwit the other. (5 min)
The Tom and Jerry Show II
Unhappily Harried After. It's Tom's wedding day! He's getting married to Toodles in a backyard wedding that we're experiencing thru the eyes of his best friend Jerry. Puuuuurfeeecttt in every way then the crap hits the mouse hole: 1) Jerry becomes Tom's wedding gift to Toodles. 2) Then Jerry becomes a pool boy for the cat's romantic honeymoon (neighbor's pool). 3) Then Jerry becomes a maid when the two settle down together in Rick and Gingers house. 4) Then a nanny/cat toy when they have an endless litter of kids. When it can't possibly get worse Jerry wakes up and tosses Toodles who shows up looking for Tom out of the house! (20 min)
The Tom and Jerry Show II
In the Beginning. Tyke's got a problem and it all began when the pup stepped on a wood plank. The same wood plank Tom discarded after using it as a hockey stick to slap Jerry (the puck) into the goal (the doghouse). Now Tyke's got a painful splinter in his paw and since Tom was charged with watching him while a sickly Spike naps Tom's tasked with trying to remove the splinter before Spike wakes. Tom makes a few painful (for them both) attempts to remove the sliver with no success. Hearing Tyke's whimpers a sympathetic Jerry decides to help Tom out. In the end Tom and Jerry get the splinter out but not before inflicting equal doses of pain while trying a myriad of home remedies from a hot bath to tweezers to adhesive tape to glue and more! (5 min)
The Tom and Jerry Show II
Splinter of Discontent. Tyke's got a problem and it all began when the pup stepped on a wood plank. The same wood plank Tom discarded after using it as a hockey stick to slap Jerry (the puck) into the goal (the doghouse). Now Tyke's got a painful splinter in his paw and since Tom was charged with watching him while a sickly Spike naps, Tom's tasked with trying to remove the splinter before Spike wakes. Tom makes a few painful attempts to remove the sliver with no success. Hearing Tyke's whimpers, a sympathetic Jerry decides to help Tom out. In the end, Tom and Jerry get the splinter out but not before inflicting equal doses of pain while trying a myriad of home remedies from a hot bath, to tweezers, to adhesive tape, to glue and more! (5 min)
The Tom and Jerry Show II
Uncle Pecos Rides Again. Jerry brings Tom to consciousness. His partner has an aluminum bat on his head arrow in his butt bee stings on his arm tire treads on his back lipstick on his cheek and a terrible case of amnesia. Jerry must help Tom use the investigative clues on his body to solve what happened. The clues will take them to some destinations that may leave Tom more physically abused than when he started but in better mental shape (as each stop causes a little more memory to return). (10 min)
The Tom and Jerry Show II
Out with the Old. After another successful attempt on Jerry's part to elude Tom, Jerry overhears Rick and Ginger talk about the possibility of getting rid of that "useless cat." Rick makes the case that the cat, "just takes up space, only serves one function and doesn't even do that well," and, "they should replace it with something that can get the job done!" When Ginger sounds like she's considering the possibility, Jerry can't believe his ears! Jerry imagines life in the house with a killer cat and decides to do whatever he can to make sure Tom stays. Problem is, Tom thinks Jerry's flagrant attempts to get caught are a trap. In the end, Jerry finds out Rick was talking about that ugly cat doorstop that was a wedding present from Ginger's Aunt Gracie. Unfortunately, Tom's had enough of Jerry's taunting and is ready to take the bait! (5 min)
The Tom and Jerry Show II
While using a wand to make inanimate objects come to life to attack Jerry, Tom accidentally zaps a marionette named Marie. Now the cat and mouse have more on their hands than either one of them can handle! Sure, the marionette pulls Hildie and Beatie's heart- strings when they are around (both are thrilled to have another girl in the house even if she is made of wood), but the doll delights in getting Tom into trouble when the witch sisters aren't looking. When Marie becomes too much for even Jerry to bear, Tom and Jerry have to figure out how to get rid of the little hellion! They brought her into this world, now they've got to take her out! (5 min)
The Tom and Jerry Show II
Forget Me Not. Tom and Jerry are in the middle of it when Tom hears someone SINGING the tale of a cat who met his unfortunate painful end chasing a much superior opponent. The song is about underestimating your opponent. Every time Tom stops chasing Jerry the music stops. When Tom resumes the music resumes. This back and forth continues until the chase takes Tom right past a SINGING UNCLE PECOS. Tom skids to a stop causing Uncle Pecos to stop singing. Tom wants to prove the lyrics of Uncle Pecos song wrong but in the end Tom’s ego proves to everyone including himself that he is very much the subject of Uncle Pecos cautionary tale. (10 min)
The Tom and Jerry Show II
Move It or Lose It. It's summer and Spike's the primary beneficiary of Rick's daily grilling ritual; the pooch is tossed a nice juicy T-bone nightly. When Spike gets stuck trying to exit the doghouse, he realises it's time to back off the beef. Spike orders Tom to hide the tempting T-bones and no matter what he says or does don't let him have them! Of course it's a lose-lose scenario for Tom: Spike becomes angry if Tom caves in to his demands and gives him the steaks and even angrier if he doesn't! When Jerry moves one of the nightly T-bones from Tom's latest hiding place, it triggers a series of unfortunate events when Spike's hunger becomes too much. In the end, Spike loses the extra weight from chasing Tom. And when Jerry can't fit in his mouse hole because of the weight he's gained, justice is served! (20 min)
Be Cool, Scooby-Doo! II
Professor Huh? Part 6 3/4. Fred and the gang are called in to help with a mystery involving a figure from Fred's past Professor Huh? Fred discovers Rose his old childhood friend with whom he learned mystery solving until they had a falling out has also arrived with her gang. The race to see which gang could solve the mystery first is on as the rest of the gang learns there's more to this story than meets the eye and Fred's interest in finding Professor Huh? is as personal as it gets. (20 min)
Be Cool, Scooby-Doo! II
Pizza O'Possum's/The Curse of… Shaggy drags the gang to a childhood arcade where he's determined to finally collect enough tickets to win the prize he's wanted since he was a boy. Unfortunately the animatronic mascot of the place has apparently come to life and has other ideas./ At a seafood restaurant the gang comes across Captain Cutler who Fred is determined to catch once and for all. Cutler explains that he's turned over a new leaf and opened up this restaurant to earn an honest living. Unfortunately the Ghost of a legendary pirate Half-Beard has been scaring away his customers. Fred and Cutler form an uneasy alliance as he joins the gang on a treasure hunt at Double-Cross Cove where Half-Beard's treasure is supposedly buried. (40 min)
Be Cool, Scooby-Doo!
Mystery 101. Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The Dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls! (20 min)
Be Cool, Scooby-Doo!
Party Like It's... Daphne brings the Gang to a Victorian murder mystery party so they can dress up and solve a fake mystery for once. (40 min)
The Tom and Jerry Show II
Cat Dance Fever. The Cat's Meow Dance Competition is coming up and Toodles' dance partner has gone missing! In the meantime, Toodles needs a new dance partner. Butch and Tom go toe-to-toe for the honour. But when Tom manages to nab the spot, he winds up disappearing, too! Now it's up to Jerry to solve the case! (5 min)
The Tom and Jerry Show II
Dirty Rat. A little cat-and-mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, his home. Jerry is tossed out and Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft. Steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one: the one Tom and Jerry use to get rid of Franky Two-Face. (5 min)
The Tom and Jerry Show II
Tom and Jerry-Geddon. Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in to their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemies, with the biggest threat coming from their own creations. In the end, they go back to their relatively safe existence. (10 min)
The Tom and Jerry Show II
Tic-Tyke-D'oh. Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe, Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (Checkers, basketball, hopscotch, etc.) Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. (5 min)
The Tom and Jerry Show II
Missing in Traction. When Tom's hit by a trolley while he and Jerry are investigating their latest case he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is he's in traction and can't move. That's okay he's got a partner in crime-solving Doc Jerry makes the rounds at the animal hospital and solves the mystery but not before sending Tom on the rounds to endure various tests (e.g. x-rays stress test physical therapy etc…) and to do some investigating of his own. (5 min)
The Tom and Jerry Show
Domestic Kingdom. Tom stars in a documentary that mischaracterizes his daily activities. All of his daily activities from chasing Jerry to romancing Toodles are recorded. (30 min)
Alice & Lewis
Mr. Invisible. Convinced there’s an invisible spirit attacking the castle at night, the Queen orders Lewis to capture it. The rabbit does as he’s told and catches the “culprit.” But it turns out to be the Doormat Card: after being ignored for so long by all the people who wipe their feet on it, it had turned invisible! Now, all it’s trying to do is attract attention, from the Queen in particular! Alice and Lewis are going to help the Doormat Card get seen and appreciated by the monarch and its fellow cards. Mmm, easier said than done… (10 min)
Alice & Lewis
Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (10 min)
Pat the Dog II
Sit, Stand, Heel. For a pet talent contest, Victor shows off Tank’s talents as a dancer using a beat box. The Guanos, who realize that Hoodie is drawn to the music, decide to steal the box. Pat is going to have to rescue Hoodie. (10 min)
Pat the Dog II
Kung-fu Hamster. Inspired by a comic book he has seen, Pompom becomes a Kung-Fu master. Pat has to stop him before he destroys everything in sight, especially Lola’s science project. (5 min)
Pat the Dog II
The Flying Page. While Lola is trying to get a peek at the last page of her father’s new comic book, it goes flying out the window. Pat tries everything to rescue it. (25 min)
Kingdom Force
Sinkhole or Swim. Kingdom Force is called to fix-up a sinkhole at The Anopolis, but run into trouble when Liberty, Willow, and Luka get stuck inside of it. (10 min)
Kingdom Force
Drop it like it's Hot. Kingdom Force has to evacuate and save the citizens of Black Rock Village from an erupting volcano. (10 min)
Kingdom Force
Danger in Grizzly Valley. Kingdom Force has to reconcile the feuding Bear and Badger communities, while also saving the Bear citizens from a collapsing dam. (10 min)
Kingdom Force
Gondola with the Wind. Kingdom Force must save a gondola full of Bears from falling, but are surprised when the Rider-5 shows up with Norvyn's nephew Artie at the helm. (30 min)
Mighty Mike
The Party. It's Mike's birthday and he's excited to be spending the day with Iris. But instead of a private party - Iris has invited the entire neighbourhood. As soon as the raccoons learn there's a party, they resolve to crash it and steal Mike's birthday cake and presents. Mike has his work cut out for him. He has to get rid of raccoons and throw a great birthday party. (5 min)
Mighty Mike
Best in Show. When Tom suggests to his mom that Mike could be a show dog, she bursts out laughing. Mike is hurt and sets out to prove that he’s show dog material. Mike asks the classiest dog he knows for help and Iris agrees to put Mike through his paces. She creates an obstacle course for Mike to overcome and hone his show dog skills. But Mike’s training is interrupted by the raccoons trying to steal from the house. (5 min)
Mighty Mike
Stuck on You. Mike accidentally gets handcuffed to Freddy while attempting to eject the raccoons from the house. The two enemies have to find the key and free themselves ASAP. The only problem is that both have very different ideas how they do it. Mike and Freddy will need to find a way to work together if they have any hope of retrieving the key and getting free from each other. (10 min)
Baby Looney Tunes
Bruce Bunny (10 min)
Baby Looney Tunes
Leader of the Pack. Daffy starts a secret password club for everyone except Bugs. (30 min)
The Mr. Bean... III
Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket's new, expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle, he tries to recreate the smell - by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket, but can he fool Scrapper and all the neighbourhood cats? (10 min)
The Mr. Bean... III
Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push, but for some reason the do-gooders don't want to push him all the way to the beach! Instead he uses wind power, piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)
The Mr. Bean... III
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)
The Mr. Bean... III
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. Luckily Skinny has a guardian angel in the form of a morphing orange blob. Lamput tries everything to wake Skinny back up, but nothing works; Lamput is gonna have to go above and beyond. Skinny (still out cold) shows up to the dance in a bright orange suit that seems to have a life of its own, and proceeds to tear up the dancefloor. When Skinny finally comes to, he finds out he was the hit of the big dance. Skinny walks off with the trophy and the gal. No-one thinks to thank lil’ Lamput. For a sworn enemy, this blob sure is a good friend. (20 min)
New Looney Tunes III
Daffy Goes to Hollywood. Elmer Fudd casts Daffy as a star in his commercial. (5 min)
New Looney Tunes III
A Duck in the Laundromat. Con man Foghorn Leghorn is overcharging people. (5 min)
New Looney Tunes III
Primo Bugs-erino. Leslie wants to the be the Primo Ballerino. (5 min)
New Looney Tunes III
The Silly Six Part 1. Bugs finds out Reginald plans to blow up the town. (5 min)
New Looney Tunes III
The Silly Six Part 2. Bugs finds out Reginald plans to blow up the town. (6 min)
New Looney Tunes III
Out of Towner Alien Encounter. Marvin the Martian kidnaps Bugs Bunny. (4 min)
New Looney Tunes III
Down Horace-Scope. Horace and Porky go undercover on a submarine. (5 min)
New Looney Tunes III
The Magnificent Millicent. Bugs Bunny is discovered by someone world famous. (5 min)
New Looney Tunes III
The Wrong Stuff. Daffy Duck is going to be launched into space. (20 min)
Grizzy and the Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (5 min)
Grizzy and the Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and the Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (10 min)
Grizzy and the Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in a Native American grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Grizzy and the Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortuneteller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (5 min)
Grizzy and the Lemmings II
Of Fur and Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine… frozen swordfish! (10 min)
Grizzy and the Lemmings II
Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings' clumsiness, and their rodeo caribou drinking the magic potion. (20 min)
My Knight and Me
Operation Apple Pie. When Cat insists the Queen let her babysit for her cousin Louis, she discovers the 5-year-old is more of a rascal than she ever imagined. And when Louis sneaks along on a mission and locks himself in the Witch's cabin, Cat, Jimmy and Henri must rescue the little hellion and get him back to the castle before the Queen finds out! (10 min)
My Knight and Me
Mischief At Princess High. Lady Fontaine leaves Princess High, to dedicate herself to horse dance. The thing is, she's a terrible horse rider and constantly risks her life. Henri, Jimmy and Cat have to convince her to go back to her position at Princess High, but the replacement teacher has decided otherwise! (10 min)
My Knight and Me
Getting Cheesy. When Cat’s impulsiveness causes her Jimmy and Henri to get captured by the Witch and the Black Rats Cat is obliged to drive the Witch to Epic and pretend she’s Cat’s grandmother while Henri and Jimmy have to figure out a way to escape the Rats… (10 min)
My Knight and Me
At Her Majesty's Service. When Cat has a school essay “your favourite legendary warrior” she eagerly talks about THE SWAN. But Lady Fontaine instantly rejects it claiming the Swan wasn’t a real person but a children’s bedtime story. To save Cat’s essay and the image of the Swan Jimmy and Cat shoot a fake film to prove Fontaine wrong… and inadvertently awake an old unsettled score with the BLACK RATS which ends up putting both their parents at risk. (30 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (5 min)
Taffy
Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (10 min)
Taffy
Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says… Bentley really believes this and hopes to expose Taffy’s fraud. (5 min)
Taffy
There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten — and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (5 min)
Taffy
A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (10 min)
Taffy
Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie’s makeover skills. While Bentley assists Addie, Taffy must attempt to do both the froofy makeover and Mish & Mash’s revolting garbage birthday party simultaneously without giving anything away to either side. Taffy rushes back and forth between Addie’s bow clips and perfume makeovers and messy birthday party dumpster diving. (5 min)
Taffy
The Eye of the Racoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore’s friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they’ll have to put their knot down in public. Gloups! (5 min)
Taffy
The Sweaters. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed – and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him. But she did. Taffy and Bentley spiral into a kind of obsessed madness – their normal goals are subsumed by the need to get out of these wool monstrosities. (10 min)
Grizzy and the Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (5 min)
Grizzy and the Lemmings
Mirror, Mirror on the Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)
Grizzy and the Lemmings
Grizzy the Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (10 min)
Grizzy and the Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Grizzy and the Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a "home" in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and the Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks which he immediately clears out of the cabin his enemies stuck to it like stickers. What he doesn't know is that the trunk contains a multifunction drone complete with joystick and virtual reality headset which enables embedded piloting. Thanks to this cutting-edge technology the Lemmings decide to regain control of the situation! (5 min)
Grizzy and the Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (10 min)
Grizzy and the Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and the Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (10 min)
Pat the Dog
Strawberries and Screams. Lola and Pat have a little garden in which they are growing a strawberry. It may be just a single strawberry but it sure is magnificent. Like every year they will deploy this splendid strawberry to bake our friends’ culinary specialty the Patlopie. But this strawberry stirs the curiosity of Tank and the Guanos; and the stubborn mole has taken a particular shine to it. Whether by air or land Pat sets out to thwart his enemy’s plans to seize the fruit. And thanks to him his family gets to savor their delicious pie. (5 min)
Pat the Dog
Baboon Beasties Versus Bouncy Castles. Lola plans for a fun play date with her friends. But when Victor invades with his collection of the latest trendy video games the little girl seems embarrassed by her low-tech hand-made board game. Her friends are sure to want to play at Victor’s house. But when Pat playfully starts to bounce up and down on an old inner tube he gives his best friend a great idea – to create a mini amusement park! But Victor and the Guanos will do everything in their power to burst their bubble… (10 min)
Pat the Dog
Panic at the Vet. Today is vaccination day for Pat and Pat hates vaccination day to say the least! After many failed attempts at hiding he has to face up to harsh reality. He comes across Victor at the veterinary clinic who has come to vaccinate Tank but the encounter turns into confrontation when to take revenge Victor decides to set all the injured animals free and makes it look like Lola’s doing. Pat sets out in search of the lost animals but has to try to avoid the short-sighted vet’s vaccination shots. (5 min)
Pat the Dog
Hoodie on the Loose. Lola is in her garden taking amusing pictures of Pat and Hoodie to share with friends. But when covered in black make-up the little kitten decides to go walking around the neighborhood panic breaks out. Victor has been watching a documentary about felines and convinced the kitten is a prowling panther he relays the info to all social networks. The little rascal sets off with Tank in pursuit of the panther with the city's vet division also on its trail. Pat has to take swift action to make sure Hoodie doesn't become a hunting trophy… (5 min)
Pat the Dog
Invisible Enemy. Lola and her friends are due to visit the Wonder Fun park but Victor is coming down with the measles… Jealous of his healthy neighbor he plots to contaminate her with his germs so that she can't go. Pat finds himself confronted with the virulent invisible virus enemy. But our hero doesn't flinch. Armed with a special vacuum cleaner and home-made microscope goggles he sets about the germ mob and ultimately has to sacrifice himself in order to prevent Lola from getting sick. Little does he know that she already has the measles! (10 min)
Pat the Dog
Maxi-Golf. Lola discovers her mom was once a mini-golf champion. She gathers up her mothers' old golf clubs and decides to build a mini-golf course in the garden. But ever eager to wind the little girl up Victor convinces her that mini-golf is lame and the big thing right now is Maxi-Golf. It’s like street golf where the players choose a hole somewhere down the street. Like a mailbox or some old lady’s basket… In his role as the perfect caddie Pat does everything in his power to help his best friend win the game. (5 min)
Pat the Dog
Strict Surveillance. The Guanos deviously conspire to make the sausage truck break down in front of Lola’s house. Lola is put in charge of guarding the truck until the vendor returns with the breakdown mechanic with an Xtra Double Hot Dog as reward! But the food truck attracts the attention of all the neighborhood’s animals especially the Guanos. Even Victor has his eyes on a free hotdog. Pat has to defend the truck and overcome his own yearnings for a delicious sausage treat. (5 min)
Pat the Dog
Pet Parlour Panic. It’s grooming day for Pat and he loves being pampered! Lola decides that Hoodie could do with some care too and in defiance of her parents' prohibition she hides the kitten and takes it to the salon. But when an old lady comes to pick up her psychopathic hamster she accidentally picks up Hoodie instead. Pat has to do everything in his power to track down the kitten defeat the angry hamster and Michel the annoying guard. (10 min)
Pat the Dog
Pat on Guard Duty. Lola and her parents leave the house for a couple of hours and Pat is put in charge of guarding the house. Before she goes Lola gives Pat special training. As he is peacefully watching the TV a weird noise attracts Pat's attention. Must be an intruder. Pat prepares to show the evil miscreant that nobody but nobody breaks into his best friend’s house and gets away with it. Meanwhile Hoodie unintentionally breaks the Guanos’ TV so they decide to take revenge on the little kitten. But Pat puts Lola's training to the test saves Hoodie and neutralizes the burglar… Who it turns out was not a burglar after all but the delivery boy…. (5 min)
My Knight and Me
The Dragon Rider. To show off in front of Lance and the other squires, Jimmy arrives at the castle flying on Bjorn, and he pretends the dragon is his pet. But when Wilfried captures the "monster", and Bad Jack threatens to burn Epic to the ground unless his son is returned to him, it's up to Henri and Cat to help Jimmy save the day. (10 min)
My Knight and Me
Cease Fire. When the Queen wishes she could give her knights a break during a particularly intense period of battles with the Villains, Jimmy suggests she call a truce and invite their enemies to enjoy a minstrel concert together. But as tensions escalate between the foes, it's up to Jimmy, Henri, Cat and Bjorn to keep the peace and make the truce a success for the Queen. (10 min)
My Knight and Me
The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)
My Knight and Me
Parent/Children Day. Jimmy tells Cat and Bjorn about yet another cool day he had with Henri, but his two friends say their own parents aren't as cool. Jimmy suggests they both try a child-parent day, so he can prove them wrong. But the Queen's and Bad Jack's plans tread on each other and Jimmy and his dad have to make sure the day goes well for everyone. (15 min)
My Knight and Me
Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (15 min)
