• Cartoonito

    • Cartoonito od do

      • Pat the Dog II

        Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (25 min)

      • The Mr. Bean... II

        Rat Trap. Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings. (10 min)

      • The Mr. Bean... II

        Valentine's Bean. Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending? (10 min)

      • The Mr. Bean... II

        All You Can Eat. Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal? (5 min)

      • The Mr. Bean... II

        Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (15 min)

      • Lamput III

        Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. The honeymoon suite is like nothing they’ve ever seen; the Docs’ sheen of respectability quickly evaporates when there’s robes to wear and beds to jump on. Their taste of the good life doesn’t last long, though; another Lamput chase results in a proper trashed hotel room, just like you read about. Then downstairs for some á la carte chaos in the hotel restaurant. It’s bad news for the Docs when the tab comes due; a Lab wage won’t cover these extras. (20 min)

      • New Looney Tunes II

        Hip Hop Hare Part 2. Bugs and his friends find themselves in a rap battle with the Eagle and things get personal. Will some help from a special friend help Bugs motivate his team and win the battle? (5 min)

      • New Looney Tunes II

        Gettin' Your Goat. The easily riled Gabby Goat makes a stop at Porky Pig's Day Spa to try and relax. (5 min)

      • New Looney Tunes II

        Spelunkheads. Daffy Duck is searching for a rare orchid. He and his assistant Porky Pig must go spelunking into a cave to find it where they discover things much more treacherous than flowers. (5 min)

      • New Looney Tunes II

        Loon Raker. Claudette and Pepe are ordered to the moon to stop evil supervillain Elmer Blofudd from destroying the world that is if Claudette can keep Pepe's focus on Blofudd instead of on her. (5 min)

      • New Looney Tunes II

        Angry Bird. After exposure to Wile E Coyote's invention Tweety has the power to transform into Monster Tweety. When Sylvester tries to make Tweety his lunch he meets Tweety's new alter ego. (5 min)

      • New Looney Tunes II

        Area Fifty Run. Bugs finds himself in Area 51 and meets a Martian baby named Mot. He decides to help the adorable alien escape but first they must get through four-star general Yosemite Sam. (5 min)

      • New Looney Tunes II

        Porker in the Court. Porky is on trial for a minor violation and is assigned Daffy Duck as an attorney. What could go wrong? (5 min)

      • New Looney Tunes II

        Tad the Skydiver. Tad Tucker is interviewed on the Shelley Lippa show in Sydney to talk about his adventurous lifestyle. (5 min)

      • New Looney Tunes II

        Duck of the Flies. After a plane crash Porky and Daffy end up stranded on a deserted island together. Porky references a survival guide while Daffy takes a more wing it approach. (20 min)

      • Grizzy and the Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)

      • Grizzy and the Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)

      • Grizzy and the Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (10 min)

      • Grizzy and the Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)

      • Grizzy and the Lemmings II

        Bear Sitter. A magic Amerindian top modifies the mental age of anyone who watches it spin. From now on, Grizzy has the mind of a 10-month old baby. The Lemmings rapidly realize that dealing with an overgrown baby - no matter how sweet or adorable - is not exactly restful. (5 min)

      • Grizzy and the Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)

      • Grizzy and the Lemmings II

        Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (20 min)

      • My Knight and Me

        Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)

      • My Knight and Me

        Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)

      • My Knight and Me

        Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (10 min)

      • My Knight and Me

        Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns into a rock star. Eager not to disappoint his fans he puts his career as a knight on hold. But his relationship with his son suffers and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (30 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (10 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (5 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (10 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (5 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)

      • Taffy

        Rags to Ostriches. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recovers it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (10 min)

      • Grizzy and the Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)

      • Grizzy and the Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and the Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (10 min)

      • Grizzy and the Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (5 min)

      • Grizzy and the Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and the Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (10 min)

      • Grizzy and the Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (5 min)

      • Grizzy and the Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)

      • Grizzy and the Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (10 min)

      • Pat the Dog II

        The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (5 min)

      • Pat the Dog II

        Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (10 min)

      • Pat the Dog II

        Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (5 min)

      • Pat the Dog II

        Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (5 min)

      • Pat the Dog II

        The Frienship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (10 min)

      • Pat the Dog II

        The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (5 min)

      • Pat the Dog II

        Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (5 min)

      • Pat the Dog II

        The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (10 min)

      • Pat the Dog II

        Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)

      • My Knight and Me

        Fashion Victims. When the entire realm is blindly selling out and wearing Wilfried’s BWK (“Bright White Knight”) line of clothing Jimmy refuses determined stay true to his family color. Henri completely agrees. Until both see a BWK gadget they really really like. (10 min)

      • My Knight and Me

        Attack Of The... When Jimmy finds he’s too small to complete a squire competition in gym class he sneaks a swig of Perlin's magic growing potion and soon realizes that he drank way too much! (10 min)

      • My Knight and Me

        The Helmet Of Epic. Jimmy gets a helmet that will make him a fearless super-warrior (and impress his dad) but the gear turns out to be a cursed “baddie magnet”. (10 min)

      • My Knight and Me

        The Challenge. After a foolhardy challenge causes Jimmy and Lance to be captured by Bad Jack Henri and Wilfried must team up to save their squires. (15 min)

      • My Knight and Me

        Queen's Guard. After Jimmy and Cat stop thieves from robbing the Queen, Cat hides so her mother doesn't discover she's ditching school again. But when the Queen celebrates Jimmy as a hero, Cat gets jealous and stages a hold-up so she can get recognition for saving the Queen this time. (15 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (10 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (5 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (5 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (10 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)

      • Taffy

        Rags to Ostriches. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recovers it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (10 min)

      • Grizzy and the Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)

      • Grizzy and the Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and the Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)

      • Grizzy and the Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (10 min)

      • Grizzy and the Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and the Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (5 min)

      • Grizzy and the Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (10 min)

      • Grizzy and the Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)

      • Grizzy and the Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (10 min)

      • Be Cool, Scooby-Doo!

        Gremlin on a Plane. The gang has seats on the largest airplane ever to fly the open skies! Unfortunately the plane is also beset by a Gremlin bent on sabotaging the flight! The gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne flying a plane! (20 min)

      • Be Cool, Scooby-Doo!

        Where There's a Will, There's a Wraith. It's a classic haunted house caper when a rich man, whose life Scooby once saved, writes Scooby into his will! Now, to collect his share of the fortune, the gang must spend a night in a creepy mansion along with the rich man's kooky relative: a spooky phantom! (40 min)

      • The Tom and Jerry Show II

        Dirty Rat. A little cat-and-mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, his home. Jerry is tossed out and Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft. Steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one: the one Tom and Jerry use to get rid of Franky Two-Face. (5 min)

      • The Tom and Jerry Show II

        Tom and Jerry-Geddon. Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in to their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemies, with the biggest threat coming from their own creations. In the end, they go back to their relatively safe existence. (5 min)

      • The Tom and Jerry Show II

        Tic-Tyke-D'oh. Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe, Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (Checkers, basketball, hopscotch, etc.) Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. (10 min)

      • The Tom and Jerry Show II

        Missing in Traction. When Tom's hit by a trolley while he and Jerry are investigating their latest case he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is he's in traction and can't move. That's okay he's got a partner in crime-solving Doc Jerry makes the rounds at the animal hospital and solves the mystery but not before sending Tom on the rounds to endure various tests (e.g. x-rays stress test physical therapy etc…) and to do some investigating of his own. (5 min)

      • The Tom and Jerry Show II

        Cat-titude Adjustment. Tom’s being unusually difficult when he’s rocked by an epiphany-- HE’S LOSING HIS HAIR! Paranoid that he’s going to become a hairless cat Tom will do anything Jerry tells him to do in order to regrow it. Think mud packs (more like mud slaps) hair transfers (one word – furballs) deep tissue massage to stimulate follicle development (a.k.a repeated blows to the head) and skunk therapy (‘nuf said). Most everything he tries only leads to Ginger throwing him in the bath again. Ultimately Tom realizes that Jerry’s spiking his cat shampoo with hair remover and it’s about to get hairy for the mouse! (5 min)

      • The Tom and Jerry Show II

        Funnel Face. Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper but Tom and Jerry aren't about to fly the coop. In the end they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset. (10 min)

      • The Tom and Jerry Show II

        Wing Nuts. Little Quacker is heartsick and he's come to the cat and mouse detectives to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detectives to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset. (20 min)

      • The Mr. Bean... II

        Rat Trap. Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings. (10 min)

      • The Mr. Bean... II

        Valentine's Bean. Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending? (10 min)

      • The Mr. Bean... II

        All You Can Eat. Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal? (5 min)

      • The Mr. Bean... II

        Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (14 min)

      • Lamput III

        Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (1 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (20 min)

      • The Mr. Bean... II

        Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (10 min)

      • The Mr. Bean... II

        Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)

      • The Mr. Bean... II

        Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (10 min)

      • The Mr. Bean... II

        Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)

      • Lamput III

        Skinny at the Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (20 min)

      • The Tom and Jerry Show IV

        Tom Save the Queen. The detectives across the hall are responsible for a series of high profile thefts and are framing innocent people for the crimes. (5 min)

      • The Tom and Jerry Show IV

        Donut Daze. It's a battle royale over the last box of donuts. (5 min)

      • The Tom and Jerry Show IV

        A Kick in the Tail. When Tuffy shows an interest in soccer Jerry decides to be the little guys coach and show him how the game is really played by beating Tom in a one-on-one match. (10 min)

      • The Tom and Jerry Show IV

        Broom for Improvement. The gang do battle with a magical broom. (5 min)

      • The Tom and Jerry Show IV

        Puppy Guard. An over protected Spike goes to extreme lengths to keep his precious pup safe from harm. (25 min)

      • The Tom and Jerry Show IV

        Bones of Contention. Spike's bones are missing and Frankie the Rat is the culprit. Now all they have to do is catch in the dirty rat in the act. (5 min)

      • The Tom and Jerry Show IV

        Farmed and Dangerous. Things get crazy down on the farm when a cat and mouse pursuit leads Jerry to hide his turtle egg in a hen's nest. (5 min)

      • The Tom and Jerry Show IV

        Slam Dunk. The Cat and Mouse are hired to find out who absconded with Hoops McJumpalot's lucky high top sneakers. (10 min)

      • The Tom and Jerry Show IV

        Attachment Disorder. Tom and Spike get glued together. (5 min)

      • The Tom and Jerry Show II

        Dental Case. Spike recruits Tom and Jerry to help him remove a bad tooth so he can avoid the vet. (5 min)

      • The Tom and Jerry Show II

        Picture Imperfect. It's picture day for Spike and Tom but Tuffy and Jerry are determined to be included in this year's picture! Spike and Tom both end up covered in mud and in the Laundro-mutt grooming van. But a fight leads to a runaway van and a bath they both wanted to avoid. (10 min)

      • The Tom and Jerry Show II

        One-Way Cricket. Rick blames Tom for letting a cricket into the house and tells him he must get rid of it or he'll be sleeping outside. After Tom nearly destroys the house trying to get rid of the cricket, both the cricket and Tom are thrown outside where the chirping insect soon becomes Spike's problem. (20 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen. (20 min)

      • Be Cool, Scooby-Doo! II

        Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go undercover at a private magic club being terrorized by a mutant Rabbit monster. (40 min)

      • Be Cool, Scooby-Doo! II

        Greece is the Word. We travel back to Ancient Greece where the gang plays unique roles in a Greek Mystery involving the mythological spider woman Arachne and her attempts to disrupt the royal wedding that would unite two great cities. (20 min)

      • Be Cool, Scooby-Doo! II

        American Goth. Shaggy is surprised to see his old childhood first crush has become a Goth. Embarrassed that he hasn’t changed at all Shaggy attends a Goth party with the gang allowing himself to become initiated into the Goth culture much to Scooby’s concern – especially when the gang discovers there’s a ferocious plant monster roaming the corridors of the abandoned hospital the Goth’s call home. (40 min)

      • The Tom and Jerry Show II

        Slinging in the Rain. The storm of the century is brewing, at least according to Tuffy and Jerry who are giving a little pay-back to Tom for tormenting them earlier. Spike gets caught up in the hysteria over the impending storm, too. When Spike uncovers the ruse, the mice must brace for their own storm. (5 min)

      • The Tom and Jerry Show II

        Squeaky Clean. Fed up with Tom's cat hair, Rick buys the Suck-Up, a robot vacuum cleaner. The Suck-Up patrols the house and cleans 24/7. At first, Tom enjoys the little modern mechanical marvel using it to clean Jerry out of house and home! But when the self-programming Suck-Up turns on them both and takes over the house, Tom and Jerry team up to defeat it. (5 min)

      • The Tom and Jerry Show II

        Tough Luck Duck. Little Quaker fears his luck will turn for the worse when he inadvertently walks under a ladder. When a series of unfortunate and painful incidents happen to Tom, Jerry and Spike, but not Little Quaker, he thinks he is to blame. The gang is relieved when their misfortune appears reversed only to see the next date on the calendar is Friday the 13th. (10 min)

      • The Tom and Jerry Show II

        The Paper Airplane Chase. Tom is determined to hijack the fun Jerry and Tuffy are having with making paper airplanes. Tom's hijinks take a turn for the worse when he realizes he's made a paper airplane out of Ginger's great-great grandmother's treasured fruitcake recipe. (5 min)

      • The Tom and Jerry Show

        Tom-Foolery. Butch tricks Tom into switching places with him and sends Tom off to live the life of a street cat. Butch finds out that living Tom's cushy life isn't what it seems when Jerry makes his life difficult and Ginger's doting is humiliating. Tom finds that living off the street is tricky and difficult. They very quickly switch back to the way it was. (25 min)

      • Alice & Lewis

        Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (10 min)

      • Alice & Lewis

        It’s a Win-Win! The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now! (10 min)

      • Pat the Dog

        A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor who is far from enthusiastic. When they arrive the museum director gives the children two replica dinosaur eggs that they have to deposit inside the pterodactyl’s nest. But as usual the Guanos get it mind that the eggs belong to their ancestors. They try to steal the eggs convinced the powerful spirit of their ancestors will enable them to dominate the world. With no animals allowed inside the museum Pat use all his cunning to find a way in and retrieve the eggs. (10 min)

      • Pat the Dog

        A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (5 min)

      • Pat the Dog

        The Gang Gangs Up. The huge tree in the park is set to be cut down to make room for a new parking lot. Lola is outraged. They can't do this! It’s our special tree! With Victor's help Lola decides to protest against the plan while Pat forms an alliance with Tank and the Guanos to save the tree. But they have to use all their ingeniousness to outsmart the work-proud construction worker. (25 min)

      • Kingdom Force

        Danger in Grizzly Valley. Kingdom Force has to reconcile the feuding Bear and Badger communities, while also saving the Bear citizens from a collapsing dam. (10 min)

      • Kingdom Force

        Gondola with the Wind. Kingdom Force must save a gondola full of Bears from falling, but are surprised when the Rider-5 shows up with Norvyn's nephew Artie at the helm. (10 min)

      • Mighty Mike

        Hoverboard. Mike is impressed with Tom’s hoverboard tricks and decides to try to master them to impress Iris. As soon as Tom steps out, Mike tries to get his hands on the board but the turtles have other ideas. In fact, everyone seems to want a turn on the hoverboard – including the raccoons. It’s the perfect way for them to get their loot from the house to their den. Mike is going to have to step up if he wants to defeat the raccoons and get Tom’s hoverboard back. (5 min)

      • Mighty Mike

        Duchess in charge. Mike has a visitor for the afternoon - Duchess - and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (5 min)

      • Mighty Mike

        Gone to Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (30 min)

      • Mighty Mike

        Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)

      • Mighty Mike

        Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (5 min)

      • Mighty Mike

        Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (10 min)

      • Pat the Dog II

        The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (10 min)

      • Pat the Dog

        Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)

      • Pat the Dog

        Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (25 min)

      • The Mr. Bean... II

        Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (10 min)

      • The Mr. Bean... II

        The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (10 min)

      • The Mr. Bean... II

        Viral Bean. Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last? (10 min)

      • The Mr. Bean... II

        Super Spy. Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation. (11 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (1 min)

      • Lamput III

        Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (18 min)

      • New Looney Tunes II

        Daffy in the Bayou. Elmer goes hunting for the title ingredient in his duck gumbo but Daffy turns out to be not-so-cooperative prey. (5 min)

      • New Looney Tunes II

        Bugs the Sherpa. Rhoda Roundhouse wants to be the first to summit Mt. Killamesoftly but with Bugs as her sherpa it's going to be more than your average uphill climb. (5 min)

      • New Looney Tunes II

        You Can't Train a Pig. Porky's dream of a peaceful train ride is disrupted by fast talking luggage-toting Petunia Pig. (5 min)

      • New Looney Tunes II

        Copy Quack. Daffy is disrupting an office copy store and Elliot charges his employee Porky with getting rid of the deranged duck. (5 min)

      • New Looney Tunes II

        Sir Littlechin and the Phoenix. Worried that he's getting too old to be chasing dragons Sir Littlechin mistakes Daffy for the mythical Phoenix a creature who can replenish others' youthful vitality. (5 min)

      • New Looney Tunes II

        Looney Luau. Daffy crashes King Thes' fancy luau where he is treated like an honored guest before realizing the King has plans to offer him as sacrifice. (5 min)

      • New Looney Tunes II

        Amaduckus. In 18th century Vienna Leslie loses the job of new Court Composer to Daffy Duck. (5 min)

      • New Looney Tunes II

        Fowl Me Once. Taz tries to break in to Foghorn's chicken farm. Foghorn catches him and then tries to educate Taz on how to be a better chicken thief. (5 min)

      • New Looney Tunes II

        Daffy the Gaucho. When Elmer's cows get stolen he sends Porky to enlist the help of Daffy the Gaucho to get them back. (20 min)

      • Grizzy and the Lemmings II

        Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)

      • Grizzy and the Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (5 min)

      • Grizzy and the Lemmings II

        A Lemmings Fairy Tale. The Lemmings scribble all over the book "Snow White" on the living room sofa. Grizzy throws them off with scant ceremony and they crash to the floor with their book, which is open to the page where the dwarves are working in a mine with pickaxes. The shock landing sets off a personality disorder. The Lemmings believe they are the dwarves in the tale and start attacking the cabin with pickaxes. (10 min)

      • Grizzy and the Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

      • Grizzy and the Lemmings II

        Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (5 min)

      • Grizzy and the Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (10 min)

      • Grizzy and the Lemmings II

        Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (20 min)

      • My Knight and Me

        Operation Apple Pie. When Cat insists the Queen let her babysit for her cousin Louis, she discovers the 5-year-old is more of a rascal than she ever imagined. And when Louis sneaks along on a mission and locks himself in the Witch's cabin, Cat, Jimmy and Henri must rescue the little hellion and get him back to the castle before the Queen finds out! (10 min)

      • My Knight and Me

        Mischief At Princess High. Lady Fontaine leaves Princess High, to dedicate herself to horse dance. The thing is, she's a terrible horse rider and constantly risks her life. Henri, Jimmy and Cat have to convince her to go back to her position at Princess High, but the replacement teacher has decided otherwise! (10 min)

      • My Knight and Me

        Getting Cheesy. When Cat’s impulsiveness causes her Jimmy and Henri to get captured by the Witch and the Black Rats Cat is obliged to drive the Witch to Epic and pretend she’s Cat’s grandmother while Henri and Jimmy have to figure out a way to escape the Rats… (10 min)

      • My Knight and Me

        At Her Majesty's Service. When Cat has a school essay “your favourite legendary warrior” she eagerly talks about THE SWAN. But Lady Fontaine instantly rejects it claiming the Swan wasn’t a real person but a children’s bedtime story. To save Cat’s essay and the image of the Swan Jimmy and Cat shoot a fake film to prove Fontaine wrong… and inadvertently awake an old unsettled score with the BLACK RATS which ends up putting both their parents at risk. (30 min)

      • Taffy

        The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy’s meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe’s face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn’t been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)

      • Taffy

        Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)

      • Taffy

        The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (10 min)

      • Taffy

        Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)

      • Taffy

        Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (5 min)

      • Taffy

        Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)

      • Taffy

        Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (5 min)

      • Taffy

        Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (5 min)

      • Taffy

        I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (10 min)

      • Grizzy and the Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.. (5 min)

      • Grizzy and the Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (5 min)

      • Grizzy and the Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (10 min)

      • Grizzy and the Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Grizzy and the Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)

      • Grizzy and the Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (10 min)

      • Grizzy and the Lemmings II

        Never Judge A Bear By Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (5 min)

      • Grizzy and the Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)

      • Grizzy and the Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (10 min)

      • Pat the Dog II

        Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (5 min)

      • Pat the Dog II

        Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (10 min)

      • Pat the Dog II

        Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (5 min)

      • Pat the Dog II

        The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (5 min)

      • Pat the Dog

        Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)

      • Pat the Dog

        Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (10 min)

      • Pat the Dog

        Yard Sale. It’s yard sale day and Lola has decided to sell Pat’s old puppy bed which makes our hero feel sad and heavy-hearted. But the bed attracts the attention of Tank who has had his eyes on it ever since he was a little puppy. The Guanos meanwhile decide that the puppy bed would make a cozy couch. As Lola and Victor compete with each other to make the most money out of the sale Pat has to fight off his enemies to keep his old bed. But when Lola encounters a potential buyer with a cute little puppy who looks a lot like baby Pat our hero’s heart softens and he and Lola give away the old bed for free. (5 min)

      • Pat the Dog

        Caterpillar Catastrophe. As a school assignment Lola has to take care of an extremely rare caterpillar. But the caterpillar takes the Guanos’ fancy who have fantasies about it sizzling on a BBQ. What's more Hoodie takes a shine to the caterpillar and starts playing with it. But when the caterpillar disappears Lola panics. Pat however has been keeping a close watch on proceedings and has to face the fearsome pigeon triad in a bone-shattering showdown. Pat finally manages to return the precious insect to his beloved best friend after it has transformed into a beautiful butterfly. (5 min)

      • Pat the Dog

        Strawberries and Screams. Lola and Pat have a little garden in which they are growing a strawberry. It may be just a single strawberry but it sure is magnificent. Like every year they will deploy this splendid strawberry to bake our friends’ culinary specialty the Patlopie. But this strawberry stirs the curiosity of Tank and the Guanos; and the stubborn mole has taken a particular shine to it. Whether by air or land Pat sets out to thwart his enemy’s plans to seize the fruit. And thanks to him his family gets to savor their delicious pie. (10 min)

      • My Knight and Me

        The Road Knight. When the Black Rats are attacking all convoys supplying the kingdom Henri is sent with a supercarriage to defeat the Rats. Dying to get their new videogame (that was also stolen by the rats) Jimmy and Cat sneak into the super-carriage… (10 min)

      • My Knight and Me

        Epic Traffic. When Jimmy pushes his dad into “good-deed overdrive” to be First Knight Henri goes too far and gets busted down to “Horse traffic duty. But when Jimmy and Cat discover Wilfried set Henri up they set out to get Henri’s knight badge back. (10 min)

      • My Knight and Me

        The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (10 min)

      • My Knight and Me

        The Harvest Festival. When Bad Jack wreaks havoc by scorching Epic's crops, the Queen asks Henri to compose a song to lift the spirits of her beloved subjects for this year's Harvest Festival. But when Cat decides to help the farmers and her mother by getting rid of Bad Jack once and for all, she enlists Jimmy's help in taking on the baddie. (15 min)

      • My Knight and Me

        Treasure Trap. As Henri and Bad Jack go head-to-head in a race to find an extremely rare treasure Jimmy lies to Bjorn and then has to try to repair their friendship. (15 min)