
Cartoonito
Cartoonito od do
Baby Looney Tunes
Like a Duck to Water (30 min)
The Mr. Bean... II
Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)
The Mr. Bean... II
Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (10 min)
The Mr. Bean... II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)
The Mr. Bean... II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (11 min)
Lamput III
Lamput and the Spider. For a blob of goo, Lamput sure has a big heart; the orange softie really can’t sleep until the little spider nearby has help building its web. Good deeds go a long way, too - when a swarm of nasty mosquitos decides to prey upon the sleeping Lamput, the little spider goes above and beyond to protect its new orange bestie. The spider wins in the end, although there’s a bit of a close call at one stage. Why did Lamput decide to go to bed right next to a thousand foot drop to certain doom? We may never know. (1 min)
Lamput III
Pup Mix. There’s a mixup at the market involving Lamput and a guide-dog, and the Docs find themselves in the unenviable position of having to sneak into someone’s home and execute a daring (and very quiet) blob-heist. The lady’s just trying to have a nice time in front of the wireless. Maybe it’s lucky she can’t see the chaos going on around her. Meanwhile the Docs answer some age-old questions. Is dog food yummy? Does Skinny have nipples? (18 min)
New Looney Tunes II
Men in Quack. When Porky's new neighbor Marvin attempts to blow up the earth Daffy has to save the day with mixed results. (5 min)
New Looney Tunes II
Littlechin and the Wood Fairy. When Bugs is mistaken for a wood fairy by Sir Littlechin he opts to get rid of two bad guys at once by tricking Littlechin into believing Taz is an actual wood fairy. (5 min)
New Looney Tunes II
Tweet Team Part 1. Tweety leading a band of misfit renegades out of Granny’s pet store acts as a reluctant hero for those poor creatures that can’t protect themselves. (5 min)
New Looney Tunes II
Tweet Team Part 2. Tweety leading a band of misfit renegades out of Granny’s pet store acts as a reluctant hero for those poor creatures that can’t protect themselves. (5 min)
New Looney Tunes II
Downton Wabby. When Old Man Montygrabs states his dear friend Bugs will inherit his mansion instead of his butler Leslie he makes it his mission to destroy Bugs. (5 min)
New Looney Tunes II
Fowl Me Twice. Foghorn teaches his chickens the art of karate until Taz shows up. Then he has his hands full with his new star pupil. (5 min)
New Looney Tunes II
Hare to the Throne Part 1. King Bugs rules a vast and peaceful kingdom. (5 min)
New Looney Tunes II
Hare to the Throne Part 2. Daffy and Porky set out across the treacherous landscape. (5 min)
New Looney Tunes III
Sir Littlechin and the Giant. Sir Littlechin is trying to find and capture the Giant. (20 min)
Grizzy and the Lemmings
Jurassic Bear. Freed by the thawing ice a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his mommies. Grizzy cannot tolerate a new intruder like this in the cabin but how does one earn the respect of a gang of Lemmings armed with a T-Rex even it is only a baby? (5 min)
Grizzy and the Lemmings
Extreme Fitness. In order to seduce the she-bear he’s infatuated with Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine he will first have to settle the problem of the Lemmings who are already using the machines as an amusement park. (5 min)
Grizzy and the Lemmings
Domestic Robots. By chance Grizzy discovers that the ranger’s new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning but everyone wants the robot vacuum cleaner! (10 min)
Grizzy and the Lemmings
Mass Control. While searching for the television remote control Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there’s light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings without even leaving the couch! But beware of losing control... (5 min)
Grizzy and the Lemmings
Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)
Grizzy and the Lemmings
Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack just the two of them. But first he must quickly recover the popcorn from the Lemmings. (10 min)
Grizzy and the Lemmings
Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he’s in love with for she truly adores this rhythm. He finds a learning kit at the ranger’s home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (20 min)
My Knight and Me
The Cat And The Swan. To celebrate the Dragon New Year, Bad Jack plans to throw Henri and Jimmy into a bottomless pit. When Cat goes to rescue them, the Queen insists she joins Cat and dons the outfit of "The Swan," a hero she idolised as a girl. The two head out to save the day. (10 min)
My Knight and Me
Witch Hunters. When the evil witch turns all the knights into frogs but Henri he's the only one who can save the kingdom. Jimmy comes up with a perfect plan to defeat the witch. But his perfect plan may not be that perfect… (10 min)
My Knight and Me
Bad Bad Mandolin. When Jimmy loses his dad’s prized mandolin he makes a deal with a witch to replace it. But when Henri plays the mandolin for the Queen and she starts acting strange Jimmy and Cat know the witch is up to something and they have to stop it. (10 min)
My Knight and Me
Epic Ballroom. When Jimmy and Lance’s bickering gets in the way of them serving Henri and Wilfried in battle Colbert tells the squires they need to learn to work together like partners. And he assigns them to take Lady Fontaine’s ballroom dancing class. (30 min)
Taffy
I Now Pronounce You Dog and Cat. It’s movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)
Taffy
Bentley's Girlfriend. Bentley has a secret admirer… (5 min)
Taffy
D.N.A. OK. Mrs Muchmore wants to find out her pet’s lineage so she send Taffy and Bentley’s hair to be tested. Taffy, anxious that she finds out he’s a raccoon struggles to destroy the hair before it’s tested. (10 min)
Taffy
Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets’ vacation Taffy and Bentley get accidentally locked in the basement. The pets use twice as much imagination to get out unarmed by the tenacious security system. (5 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (10 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (5 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (10 min)
Grizzy and the Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)
Grizzy and the Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)
Grizzy and the Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (10 min)
Grizzy and the Lemmings II
Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)
Grizzy and the Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)
Grizzy and the Lemmings II
Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (10 min)
Grizzy and the Lemmings II
Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)
Grizzy and the Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)
Grizzy and the Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (10 min)
Pat the Dog
Tricked Out. Lola is beginning a career as a magician, and today she performs in front of her friends. But Victor is well decided to spoil the show. Besides, when the Guanos notice the magician's hat, they find out a great way to make their sworn enemy Hoodie disappear. Pat will have to foil each of their malignant schemes, all while committing to his role as the magician's assistant. (5 min)
Pat the Dog
Lola in Space. Lola and Pat are digging in the garden pretending to be archeologists. Victor makes fun of them – archeologists are so lame! Victor plans to become an astronaut and fly through space! He’s even planning to take Tank to a Space Festival in the afternoon. Lola loves the idea and decides to join him with Pat. At the festival Victor seems reluctant to perform the activities while Lola and Pat are only too eager to test the centrifuge the wind-tunnel and even the space bungee. But the Guanos are plotting to ruin the kids’ afternoon and start messing with the machines. Once again Pat has to intervene to save Lola. The animals find themselves propelled into space. Thanks to his handyman skills Pat brings everyone back down to earth and even gets to bungee jump with his best friend. (10 min)
Pat the Dog
Over-Inflated. It’s Pat’s birthday and Lola has decided to offer him a huge balloon which she has customized in his honor. But Hoodie whose curiosity often leads to calamity lets the balloon fly out of the window. Noticing Lola’s distress Pat sets off in pursuit of the balloon. But she hasn't counted on the mischievous Guanos’ who have decided to attach Tank’s teddy to the balloon. Pat has to face down the watchdog and without realizing saves his own birthday present in the process. (5 min)
Pat the Dog
Playing Sick. Lola picks up a bird that has flown into the bay window. But the bird is not any old bird but one of the Guanos determined to enjoy the home-comforts of the house. While the little girl is looking for medicine to treat her patient the Guano intruder threatens Pat with terrible reprisals unless he treats him as a king. When the Guano's two fellows also play sick in a bid to join their companion Pat has to face down the bad-boy trio and stop them from turning the house upside-down. (5 min)
Pat the Dog
Anchors Away! Lola Lucie and Hugo find themselves in the middle of a Pirates of the Caribbean re-enactment. Pat takes his sea pirate role very seriously. Each kid has brought something to represent the treasure; Lola has chosen her mother’s jewelry box. But when the jewelry disappears Pat has to investigate. As we know whenever there’s trouble the Guanos are not far away! The adventure takes our hero down into the sewers where Pat has to outsmart the pigeons to retrieve the treasure and save the day. (5 min)
Pat the Dog
Frenemies. Lola is playing ball with a friend when the ball lands in Victor’s garden. Pat goes next door to retrieve the ball but Tank decides to have some fun and starts chasing our hero through the streets not noticing that the animal control truck is lurking. Tank is picked up by the animal control officer who considers him a public danger. Victor is sad and Lola is compassionate as she can’t imagine a world without Pat and would like to help her neighbor. The kids decide to protest in front of the animal control office. But faced with the animal control officer's heartlessness Pat has to find another way to free Tank along with all the other captured animals. (10 min)
Pat the Dog
Jurassik Pat. While on a hike in the mountains Lola discovers a bird imprisoned within a block of ice. Could it be a prehistoric Guano? The three rebellious pigeons are convinced that it is. But Lola has already called up the museum curator so they have to do everything in their power to free their ancestor before the official arrives. Pat however realizes the value of her find and knows it's their ticket for a round-the-world adventure so does everything in his power to protect the find. But soon our hero is confronted by a dilemma. This is a trip that only Lola can go on. The pair would have to be apart for a very long time. Eventually Pat decides not to consign their find to the museum so that he and Lola can stay together. Anyway Lola would never have wanted to leave without Pat. (5 min)
Pat the Dog
Camping Carnage. Lola and Lucy decide to spend the night camping. A night of fun is guaranteed. Pat helps the girls set the tent up and takes charge of guarding it throughout the night so that the girls can sleep peacefully. But soon terrifying shadows appear in the middle of the night. What was supposed to be a peaceful sleepover turns out to be a terrifying experience as the Guanos have decided to add their personal touch to proceedings. Without even noticing the girls' tent starts traveling in the night. Pat has to outsmart the pigeons and return everyone home safely. (5 min)
Pat the Dog
Pat versus Titan. Lola has to look after a little puppy for the day but the puppy turns out to be over-excitable to say the least. Pat has to do everything in his power to stop the puppy from turning the house upside down. (10 min)
My Knight and Me
Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (10 min)
My Knight and Me
Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (10 min)
My Knight and Me
Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (10 min)
My Knight and Me
The Dragon Rider. To show off in front of Lance and the other squires, Jimmy arrives at the castle flying on Bjorn, and he pretends the dragon is his pet. But when Wilfried captures the "monster", and Bad Jack threatens to burn Epic to the ground unless his son is returned to him, it's up to Henri and Cat to help Jimmy save the day. (15 min)
My Knight and Me
Cease Fire. When the Queen wishes she could give her knights a break during a particularly intense period of battles with the Villains, Jimmy suggests she call a truce and invite their enemies to enjoy a minstrel concert together. But as tensions escalate between the foes, it's up to Jimmy, Henri, Cat and Bjorn to keep the peace and make the truce a success for the Queen. (15 min)
Taffy
I Now Pronounce You Dog and Cat. It’s movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)
Taffy
Bentley's Girlfriend. Bentley has a secret admirer… (5 min)
Taffy
D.N.A. OK. Mrs Muchmore wants to find out her pet’s lineage so she send Taffy and Bentley’s hair to be tested. Taffy, anxious that she finds out he’s a raccoon struggles to destroy the hair before it’s tested. (10 min)
Taffy
Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets’ vacation Taffy and Bentley get accidentally locked in the basement. The pets use twice as much imagination to get out unarmed by the tenacious security system. (5 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (5 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (10 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (10 min)
Grizzy and the Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)
Grizzy and the Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)
Grizzy and the Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)
Grizzy and the Lemmings II
Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)
Grizzy and the Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)
Grizzy and the Lemmings II
Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)
Grizzy and the Lemmings II
Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (10 min)
Grizzy and the Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)
Grizzy and the Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (10 min)
Be Cool, Scooby-Doo!
Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle an angry rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (20 min)
Be Cool, Scooby-Doo!
Eating Crow. The gang visits a farm that’s being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer’s daughter with his mystery solving skills but for some reason this case just isn’t adding up. (40 min)
The Tom and Jerry Show II
Fish Out of Water. Hildie and Beatie return from the Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball-toss. Despite the warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (5 min)
The Tom and Jerry Show III
Someone's in the Kitchen with Mynah. Ginger brings home a mynah bird who can mimic anyone and along with Jerry brings mayhem to the whole house. (5 min)
The Tom and Jerry Show III
When You Leash Expect It. Ginger tries to make Tom get some exercise and makes Tom take an unwanted walk. Jerry and Tuffy take advantage of the empty house. (10 min)
The Tom and Jerry Show III
Don't Cut the Cheese. Butler Tom is in charge of a stinky cheese and must work hard to get near enough to stop Jerry from eating it. (5 min)
The Tom and Jerry Show III
Calamari Jerry. When a tiny octopus accidentally arrives at the house it's up to Jerry to make sure that Tom doesn't eat him. (5 min)
The Tom and Jerry Show III
Cattyshack. It's Tom versus Jerry on the manor's grounds as Tom prepares the grounds for a croquet tournament. (10 min)
The Tom and Jerry Show III
Drone Sweet Drone. Rick buys a drone that Tom and Jerry immediately put to use for their own high-jinks. (20 min)
The Mr. Bean... II
Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)
The Mr. Bean... II
Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (10 min)
The Mr. Bean... II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)
The Mr. Bean... II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (10 min)
Lamput III
The Spilt. Turns out constant, relentless failure can put a strain on a relationship. Specs and Skinny are no exception, and when yet another chase ends in embarrassment, misfortune, and physical injury, the Docs finally fall prey to “irreconcilable differences”. For a shapechanger, Lamput sure doesn’t like change; it’s like mum and dad are fighting. Lamput sets about trying to help the Docs patch things up. When conventional methods fail, our orange buddy is forced to subvert the very fundamentals of animated storytelling. Lamput’s perseverance finally pays off. The Docs have an epiphany: this blob trying to fix our friendship? Obviously that’s the real enemy. (20 min)
The Mr. Bean... III
Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (10 min)
The Mr. Bean... III
A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)
The Mr. Bean... III
Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (10 min)
Mr Bean: The Animated Series
In the Wild. Whilst out snapping nature with his camera Mr Bean gets angry when nature snaps back. (10 min)
Lamput III
Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (20 min)
Be Cool, Scooby-Doo!
Grand Scam. Shaggy takes the gang to the Minor League Baseball stadium of his youth only to learn that it's about to be shut down because a Ghostly Baseball Player is scaring away the fans - and the team! Shaggy puts aside his cowardly ways to save his home team but will Scooby stand by his, now not-so-scared, pal? (20 min)
Be Cool, Scooby-Doo!
Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company the Gang has to solve the computerised mystery and maybe learn a lesson about relying too much on technology. (40 min)
Be Cool, Scooby-Doo!
Gremlin on a Plane. The gang has seats on the largest airplane ever to fly the open skies! Unfortunately the plane is also beset by a Gremlin bent on sabotaging the flight! The gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne flying a plane! (20 min)
Be Cool, Scooby-Doo!
Where There's a Will, There's a Wraith. It's a classic haunted house caper when a rich man, whose life Scooby once saved, writes Scooby into his will! Now, to collect his share of the fortune, the gang must spend a night in a creepy mansion along with the rich man's kooky relative: a spooky phantom! (40 min)
The Tom and Jerry Show IV
A Clown Without Pity. An evil ringmaster recruits Tom to help him snare the Catsylvania mice. (5 min)
The Tom and Jerry Show IV
Duck Sitting. Tom and Jerry must keep Lil' Quacker safe from Butch and Meathead so that he can testify to a crime in court. (5 min)
The Tom and Jerry Show IV
Three Heads Are Better Than One. Tom Jerry Van Mouseling and the village mice must deal with a howling three head dog that Tom has accidentally awakened. (10 min)
The Tom and Jerry Show IV
Dam Busters. Tom must cut fire wood for the Manor fireplaces while Jerry harasses him. (5 min)
The Tom and Jerry Show IV
My Buddy Guard. A robot turns from friend to foe forcing Tom Jerry Spike and Tuffy to team up in order to rid themselves of the invader. (5 min)
The Tom and Jerry Show IV
Hangin' Tough. Tom battles Butch to prove to Toodles that he's the better gentlemen. While they battle it out Jerry calls in Cousin Muscles who demonstrate how a true gentleman really behaves. (10 min)
The Tom and Jerry Show IV
Shadow of a Doubt. The detectives are desperately trying to help George and Junior find a missing black panther from the city zoo. (20 min)
The Tom and Jerry Show IV
It's the Little Things. When Tom drinks a potion given to him by a Gypsy woman and shrinks to the size of an insect he must beg Jerry Van Mouseling for help in finding a cure. (5 min)
The Tom and Jerry Show IV
Always Say Never Again. Tom and Jerry are hired by a British super spy to help guard the Queen's precious objects while they are on display in the city. (5 min)
The Tom and Jerry Show IV
Into the Woods. When an accident leaves Jerry wrapped head to toe in bandages and unable to take his scout troop camping a guilt-ridden Tom decides to lead the kids into the woods himself. (10 min)
The Tom and Jerry Show IV
Ball of Fire. The hot dog relish that Crooked Eddie brings to the detectives turns out to be an explosive device that Tom and Jerry must now return to the lab before it inadvertently blows up the entire city. (5 min)
The Tom and Jerry Show IV
Mice Fair Ladies. Jerry's cousins pay a return visit to the Manor eager to create mayhem for Tom things get crazier than ever when the cousins wives show up as well. (5 min)
The Tom and Jerry Show IV
Hot Wings. A lemur belonging to the Duchess' adventurous cousin puts Tom's job as Under-Butler in jeopardy. (10 min)
The Tom and Jerry Show IV
Wild Goose Chase. The detectives agree to escort a goofy Canadian goose back across the border before duck hunting season begins. (20 min)
Be Cool, Scooby-Doo!
Sorcerer Snacks Scare. Shaggy and Scooby discover their new favorite food as the gang investigates the mystery of a frightening Sorcerer that’s haunting a snack factory! (20 min)
Be Cool, Scooby-Doo!
Saga of the Swamp... The gang’s trip to be bayou is ruined by a shambling Swamp Beast that’s scaring away anyone who dares to enter it’s soggy domain! (40 min)
Be Cool, Scooby-Doo!
Be Cold, Scooby-Doo! The gang hits the ski slopes although Daphne’s more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (20 min)
Be Cool, Scooby-Doo!
Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately the town the gang has arrived in is being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (40 min)
The Tom and Jerry Show II
Fish Out of Water. Hildie and Beatie return from the Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball-toss. Despite the warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (5 min)
The Tom and Jerry Show III
Someone's in the Kitchen with Mynah. Ginger brings home a mynah bird who can mimic anyone and along with Jerry brings mayhem to the whole house. (5 min)
The Tom and Jerry Show III
When You Leash Expect It. Ginger tries to make Tom get some exercise and makes Tom take an unwanted walk. Jerry and Tuffy take advantage of the empty house. (10 min)
The Tom and Jerry Show III
Don't Cut the Cheese. Butler Tom is in charge of a stinky cheese and must work hard to get near enough to stop Jerry from eating it. (5 min)
The Tom and Jerry Show III
Calamari Jerry. When a tiny octopus accidentally arrives at the house it's up to Jerry to make sure that Tom doesn't eat him. (5 min)
The Tom and Jerry Show III
Cattyshack. It's Tom versus Jerry on the manor's grounds as Tom prepares the grounds for a croquet tournament. (10 min)
The Tom and Jerry Show III
Drone Sweet Drone. Rick buys a drone that Tom and Jerry immediately put to use for their own high-jinks. (20 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (10 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (10 min)
Pat the Dog
Disaster for Dinner. Lola is planning a surprise dinner for her parents' wedding anniversary so she settles into the kitchen to prepare a nice meal. But Hoodie is interested in her prawn dish and as usual the Guanos have every intention of spoiling the party. Even Tank has his eyes set on the plate of sausages. To make sure everything runs smoothly Pat has to defend Lola on all fronts and finally succeeds in averting disaster. But his endeavors pay off when he sees his reward: a huge yummy sausage all to himself. (10 min)
Pat the Dog
The Interview. Lola is due to be interviewed as Pet owner of the Week for a pet’s magazine. Victor is jealous. Surely he’s been the best pet owner this week in fact the best pet owner ever! To keep Lola from the interview he tries to lock her in the garden shed. But in vain. His attempt fails so he decides to kidnap Pat and Hoodie instead. After all no pets no interview. But Pat has to step in and save the day. First he and Hoodie have to escape Tank’s clutches and while also defeating the Guanos who are never far away when trouble starts. (5 min)
Pat the Dog
Player One. Lola and Victor are both fans of the game Galaktik dance. Only one card is missing to unlock the very last level to turn one of them into a Galaktik champion so the race is on to buy the very last issue of the magazine containing the card. Pat of course has a lot of work on his hands because Victor and Tank will stop at nothing to be the first to get hold of the card. Unfortunately the greatly-coveted card ends up in a shredder… Did Pat truly fail his best friend? (25 min)
Kingdom Force
Funbit 9000. When Professor Dunbit's latest invention malfunctions, it's up to Kingdom Force to save themselves from...the Crawler?! (10 min)
Kingdom Force
Iron Ape. After a fit of jealousy beckons Dalilah to abandon her post guarding the coveted gold banana crown, Kingdom Force must recailm the prize before Maggie Pye steals it forever! (10 min)
Kingdom Force
Ruin of Zoom. Kingdom Force heads out to save the trapped news team & Professor Dunbit in an ancient ruin, but end up grappling with a protective, sentient Rock Monster along the way. (10 min)
Kingdom Force
Night Birds. It's a race against time after Envie Fernandez steals the Plains Kingdom's cherished night birds during the coming-of-cat ceremony. Can Kingdom Force reclaim them before sunrise, or will Jabari have to spend ANOTHER YEAR as a cub? (30 min)
Mighty Mike
In the Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)
Mighty Mike
That Magnificent Mike! It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata - the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons - taking the battle between Mike and the racoons up into the sky. (5 min)
Mighty Mike
Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (10 min)
Baby Looney Tunes
School Daze (10 min)
Baby Looney Tunes
Things That Go Bugs in the Night. Bugs must find the courage to discover what's making scary noises outside. (30 min)
The Mr. Bean... II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
The Mr. Bean... II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)
The Mr. Bean... II
Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (10 min)
The Mr. Bean... II
Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (11 min)
Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (1 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (18 min)
New Looney Tunes III
The Wrong Brothers. Daffy is determined to be the first to fly an airplane. (5 min)
New Looney Tunes III
Weiner Lose. Bugs and Squeaks are on a walk in the park. (5 min)
New Looney Tunes III
Yankee Doodle Bunny. Bugs Bunny gets overtaxed on his carrot infused tea. (5 min)
New Looney Tunes III
The Meanie and the Genie. Sultun Sam is trying to find the magical Genie of the Lamp. (5 min)
New Looney Tunes III
In Cold Fudd. Elmer comes to town for a hunting trip. (5 min)
New Looney Tunes III
North Pole Position. Daffy and Porky decide to explore the Arctic. (5 min)
New Looney Tunes III
Papa's Got a Brand New Sam. Sam insists he's turned over a new leaf. (5 min)
New Looney Tunes III
Lifestyles of the Wealthy and Obnoxious. Tad Tucker is filming a TV show. (5 min)
New Looney Tunes III
The Starship Mentalprise. Daffy Duck is on his way to a Sci-Fi convention. (20 min)
Grizzy and the Lemmings
Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so he might participate in their fun and games like any other Lemming. But it's not long before his new comrades start to find him rather heavy! (5 min)
Grizzy and the Lemmings
Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (5 min)
Grizzy and the Lemmings
Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (10 min)
Grizzy and the Lemmings
Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (5 min)
Grizzy and the Lemmings
Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the spider. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)
Grizzy and the Lemmings
Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (10 min)
Grizzy and the Lemmings
Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (20 min)
My Knight and Me
Fashion Victims. When the entire realm is blindly selling out and wearing Wilfried’s BWK (“Bright White Knight”) line of clothing Jimmy refuses determined stay true to his family color. Henri completely agrees. Until both see a BWK gadget they really really like. (10 min)
My Knight and Me
Attack Of The... When Jimmy finds he’s too small to complete a squire competition in gym class he sneaks a swig of Perlin's magic growing potion and soon realizes that he drank way too much! (10 min)
My Knight and Me
The Helmet Of Epic. Jimmy gets a helmet that will make him a fearless super-warrior (and impress his dad) but the gear turns out to be a cursed “baddie magnet”. (10 min)
My Knight and Me
The Challenge. After a foolhardy challenge causes Jimmy and Lance to be captured by Bad Jack Henri and Wilfried must team up to save their squires. (30 min)
Taffy
Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (5 min)
Taffy
Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (5 min)
Taffy
Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (10 min)
Taffy
Smell of the Chase. Bentley orders a bottle of caviar eau to trap Taffy. (5 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (10 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (10 min)
Grizzy and the Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)
Grizzy and the Lemmings II
Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)
Grizzy and the Lemmings II
Bear Sitter. A magic Amerindian top modifies the mental age of anyone who watches it spin. From now on, Grizzy has the mind of a 10-month old baby. The Lemmings rapidly realize that dealing with an overgrown baby - no matter how sweet or adorable - is not exactly restful. (10 min)
Grizzy and the Lemmings II
Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (5 min)
Grizzy and the Lemmings II
Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)
Grizzy and the Lemmings II
Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (10 min)
Grizzy and the Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (5 min)
Grizzy and the Lemmings II
A Lemmings Fairy Tale. The Lemmings scribble all over the book "Snow White" on the living room sofa. Grizzy throws them off with scant ceremony and they crash to the floor with their book, which is open to the page where the dwarves are working in a mine with pickaxes. The shock landing sets off a personality disorder. The Lemmings believe they are the dwarves in the tale and start attacking the cabin with pickaxes. (5 min)
Grizzy and the Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (10 min)
Pat the Dog
Dogfish. Lola agrees on pet-sitting the goldfish belonging to Honorine her former neighbor. Of course the Guanos have set their sights on the poor creature and Pat has to keep a close eye on it. Lola finds out that it’s actually her neighbor’s birthday and plans a surprise for her. Meanwhile Pat is led down into the sewers for merciless battle with the Guanos. Our hero has to get his feet wet! (5 min)
Pat the Dog
House of Spooks. On their way back home Lola Lucie and Pat come across an old abandoned house. Lola is really excited and wants to explore but Lucie and Pat seem reluctant. As soon as they enter the old building strange things start happening. Ghosts? Yelp! But Pat's bloodhound instincts come to the fore and he soon discovers the strange goings-on are the Guanos devious work. It's the pigeons hideout and they're not too fond of intruders. Lola and Lucie end up locked in a cave forcing our hero to use all his ingeniousness to get rid of the birds and free the girls. (10 min)
Pat the Dog
Pat's Big Heist. Today Lola and Lucie have to give a presentation in front of the whole class. But without paying attention Lola's mom accidentally takes her daughter's presentation to work thinking it’s an architectural design. Pat who has seen everything follows her mom to the museum. Lucie is convinced they’ll get a zero for the assignment and berates Lola for losing their work. Pat forms an alliance with the Guanos to pull off the heist of the century. After many trials and tribulations our hero manages to sneak the presentation back into his best friend’s backpack. (5 min)
Pat the Dog
3D Printer. Lola’s mom has bought a 3D printer for work. The little girl is fascinated by the machine; she can print whatever she wants in no time! Before leaving for school she promises Pat to 3D print a surprise for her parents when she’s back. The Guanos too are interested in the printer but their designs are much less noble. Pat has work all out to retrieve the stolen machine and help Lola surprise her parents. (5 min)
Pat the Dog
High Security Christmas. While playing a game with Hoodie and Lola Pat accidentally breaks the television. Lola says it was her fault to protect her faithful friend. Her father scolds her and reminds her she has to behave if Santa Claus is going to visit this year. Pat panics: he couldn't bear to see his best friend deprived of Christmas presents. As the days pass he does everything in his power to keep Lola out of trouble. Just when he thinks the hardest is done the Guanos kidnap Santa Claus. Pat has to use all his skills to thwart the ruthless birds’ plans and to ensure Santa distributes his gifts. To Lola’s great delight. (10 min)
Pat the Dog
Mayhem at the Museum. Today Lola and her class are going to visit the museum. Before leaving for school her mother reminds her to behave and stay out of trouble. But on her way out Pat spies Hoodie sneaking inside her backpack. Our resourceful hero has to follow his best friend to repatriate the kitten and keep Lola out of trouble. But the Guanos won’t let him get his paws on the kitten that easily. (5 min)
Pat the Dog
Like a Ton of Bricks. Lola and Pat are visiting one of her mom’s construction sites for an article she has to write for school. But when she gets to the site she discovers Hoodie inside her backpack. There are no pet-sized helmets available for her pets however and Pat and Hoodie have to wait for Lola in the foreman’s office. Pat is ready for a nap but Hoodie is feeling restless. What's more he's spotted a rat outside and decides to take chase across the building site. Pat has to get Hoodie back to the office without Lola seeing him. But the Guanos decide to complicate Pat’s mission. Not only does our hero have to avoid the pitfalls of the site but he also has to thwart the pigeons' attempts to seize Hoodie. (5 min)
Pat the Dog
Pat Academy. Lola decides to register Pat in a beauty contest. But for our hero Hoodie is the real star. Lola agrees on registering Hoodie instead and starts to prepare her kitten for the show with a trip to the grooming salon. But Victor has found out about Lola's plan and has every intention of making sure Tank wins. So he tampers with the kitten’s hair-care product to spoil Hoodie's chances of winning. Pat has to do everything he can to save Hoodie and help him win the contest. Anything to make his best friend happy! (10 min)
Pat the Dog
Trick or Treat Terror. Lola, Hoodie and Paf are trick or treating on Halloween night. For Victor, it's the best opportunity to scare the little girl and her pets, but his attempts fail miserably. Instead, he charges Tank of scaring them. Meanwhile, the Guanos try to take hold of the candies. Pat will foil Tanks attempts to scare them, all while saving the candy and Hoodie from the Guanos. (5 min)
My Knight and Me
The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)
My Knight and Me
Parent/Children Day. Jimmy tells Cat and Bjorn about yet another cool day he had with Henri, but his two friends say their own parents aren't as cool. Jimmy suggests they both try a child-parent day, so he can prove them wrong. But the Queen's and Bad Jack's plans tread on each other and Jimmy and his dad have to make sure the day goes well for everyone. (10 min)
My Knight and Me
Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (10 min)
My Knight and Me
Back To School. When Colbert catches Jimmy and the knights trading their assignments to get the mission worth the most victory points Colbert is outraged and assigns the knights to go back to Squire School to relearn the spirit of “true knighting.” But when the Cyclops and other giants attack to steal a shipment of shiny new knight armors the knights must use the team-building skills they learned in school to defeat the giants. (15 min)
My Knight and Me
The Mean Team. When our trio lets success go to their heads, they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic, Jimmy, Henri and Cat must stand united and find a way to disband the Villains. (15 min)
