• Cartoonito

    • Cartoonito od do

      • Baby Looney Tunes

        Mine! Daffy learns a lesson in doing the right thing when he finds a purse filled with money. (20 min)

      • Power Players

        Four Color Fallout. Axel Galileo and Sarge get Minergy-transported by Madcap into the pages of Axel's favorite comic book the hero of which turns out not to be so cool after all. (10 min)

      • Power Players

        Grin and Bear It. When a toothache sends Axel to the dentist the team must fight off Princess SugarSalt who confuses Axel's new crown for the real thing. (20 min)

      • New Looney Tunes

        White House Wabbit. Bugs takes a trip to Washington D.C. where he is mistaken for the First Rabbit. Vice-President Leslie P. Lilylegs sees ridding the White House of Bugs as his opportunity to finally get the promotion he deserves. (5 min)

      • New Looney Tunes

        Bugsbarian. A Barbarian and his trusty polar bear Krakos stake claim to the entire forest including Bugs' home. (5 min)

      • New Looney Tunes

        Not Lyin' Lion. Bugs and Squeaks head to the African Savannah to visit Squeaks' cousin but first they have to outsmart the very hungry King of the Jungle Thes. (5 min)

      • New Looney Tunes

        Ice Ice Bunny. Bugs is excited for a day of fun in the sun but The Winter Stag shows up delivering Winter long before it's due. Bugs intervenes. (15 min)

      • Mr Magoo

        Love Thy Neighbour. Magoo thinks he is housesitting for Weasel while the latter is on vacation. When he sees him returning from the grocery store with Fizz he thinks they’re burglars. He locks himself inside the house to stop them from coming in. (5 min)

      • Mr Magoo

        Dances with Walruses. Magoo thinks he’s herding cattle through the desert but is in fact on an ice floe with walruses. He takes Fizz and Weasel for cattle rustlers when they’re just trying to put on a show with the walruses to dazzle the planet. (10 min)

      • Mr Magoo

        The Bodyguard. Fizz has dressed Weasel up as a supervillain in order to pretend to save the city. Magoo mistakes his disguised neighbor for an actress in danger and decides to protect “her” from Fizz who he believes is a dangerous fan. (10 min)

      • Mr Magoo

        Not Without My Hamster. Fizz and Weasel are at the supermarket buying ingredients to make the world’s best cake. They bump into Magoo who thinks he’s at a carnival. He mistakes Fizz for a plush toy that he has won and Weasel for an envious player who wants to steal it. (10 min)

      • Mr Magoo

        The Curse of the Pyramid. Magoo thinks that he is lost in a pyramid but he is in fact in a big conference room where Fizz is about to perform a stand-up act in order to become the darling of the crowd. Magoo thinks he’s woken up a mummy (in fact Weasel) and tries to flee. (5 min)

      • Mr Magoo

        Deep Sea Diving. Magoo thinks he’s underwater scooting and has discovered Atlantis. In fact he’s in New York riding Fizz’s latest invention: a flying seed that will turn the turf of a football stadium the color of his fur. (10 min)

      • Lamput III

        Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)

      • Taffy

        Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (5 min)

      • Taffy

        Racoon in a Guilted Cage. Taffy is the winner of another cruel prank war: this time he put Bentley in a box and sent him to the Antarctic. Taffy celebrates his victory as the post office truck moves away. But he starts to experience a completely new sentiment: loneliness! Taffy realizes that although Bentley is a pain in the neck, things are not the same without him... (5 min)

      • Taffy

        The Flea Party. Taffy is scratching himself when Mrs. Muchmore says: "If you got fleas, I'll have to take your bow off and put you a flea collar". Upon hearing that, Bentley goes to the dump and grabs a few fleas from Mish and Mash. He puts them in Taffy, but the situation gets out of control... (15 min)

      • Taffy

        The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty - he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances... he invites the bear inside Muchmore Manor! (5 min)

      • Taffy

        The Cat's Pajamas. It's sooooo cold outside. Problem for Taffy is - extreme cold triggers hibernation in raccoons! If he's out for two weeks - he'll be out entirely, because Bentley will get his bow. (10 min)

      • Taffy

        Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (5 min)

      • Taffy

        Burried Treasure. Taffy discovers that Mrs. M's great-great-great-great-great-great uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. So, he enlists Mish and Mash to help him dig it up. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he'd be free of Taffy too! (15 min)

      • Alice & Lewis

        Fighting Back. Alice loathes injustice and never hesitates to call someone out on it. But while defending the Cards against the Queen, she finds out that standing up to the powers that be can sometimes have negative consequences: she’s now banished from Wonderland!! In an effort to get Her Majesty to cancel her punishment and change the way she treats her subjects, Alice teaches Lewis and the Cards a method of fighting back that is completely foreign to the Wonderlanders: going on strike! Sometimes, safety in numbers really is the way to go! (10 min)

      • Alice & Lewis

        The Painting. It’s Painting Day today and everyone is to make a picture of the Queen! Delighted at being a part of it, Alice grabs some art materials from the Twins’ caravan. Except, she picks up absorbent paint by mistake, and, a few brush strokes later, the Queen winds up imprisoned inside Alice’s canvas! Alice feels so bad, so she and her friends do everything in their power to find a way to get Queeny out of there, before she gets stuck inside the picture for eternity! (15 min)

      • Alice & Lewis

        Giddy Up! As soon as she sets foot in Wonderland, this particular day, Alice causes an accident, sending the Twins’ caravan rolling right into the Queen’s teatime table! Her Majesty is so upset, she banishes the caravan from the kingdom forever!... Unless Alice & Lewis can prove to her that the vehicle is faster than her SquealMobile! And so begins a crazy race wherein Alice goes all out to make that caravan a winning racer! (15 min)

      • Alice & Lewis

        Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (10 min)

      • Lamput III

        Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)

      • Pat the Dog

        Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)

      • Pat the Dog

        Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (5 min)

      • Pat the Dog

        Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (15 min)

      • Pat the Dog

        Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (5 min)

      • Pat the Dog

        Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (10 min)

      • Pat the Dog

        Eyes Wide Open. Hoodie has an eye infection and has to wear a special protective bubble. Lola asks Pat to look after him. The Guanos naturally decide this is the perfect occasion to get rid of the kitten. And what was supposed to be an easy day for Pat turns into a frenetic baseball match… with Hoodie as the ball. (5 min)

      • Pat the Dog

        Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (15 min)

      • Mush-Mush And The Mushables

        Mush-Mush The Predictor. Mush-Mush can't figure out why his sense foot keeps buzzing like crazy... until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton... (10 min)

      • Mush-Mush And The Mushables

        Who's Eating Mushton. Everyone in Mushton is finding that their precious wooden things are being munched and destroyed by someone or something. All the evidence points toward Truff's new woodworm pet: Chompski. But Truff refuses to believe Chompski would do such a thing! It's up to Chep, Lilit and Mush-Mush to convince Truff. But first they have to catch Chompski in the act! (15 min)

      • Mush-Mush And The Mushables

        The Breathtaking Bolly Show. If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp! (15 min)

      • Mush-Mush And The Mushables

        Work Like a Charm. Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous! (20 min)

      • Power Players

        Out of My Head. Axel must help Sarge and Bobbie learn to walk in each other's shoes - literally - after Luka unwittingly switches the toys' heads! (10 min)

      • Power Players

        Gathering Dark. Axel must help Bearbarian overcome his secret fear of the dark to stop Dynamo from stealing his ride. (10 min)

      • Power Players

        From Below. Axel juggles looking after Luka and defending the house from Dr. Nautilus's latest abomination a tentacle monster that attacks from every drain pipe and faucet in the building! (10 min)

      • Power Players

        Party On. As Zoe preps Cleo LeBall's birthday party, Axel and the team run damage control against a jealous crasher - Princess SugarSalt, who has turned the decorations and gifts into instruments of chaos! (10 min)

      • Power Players

        Prepare for the Worst. Axel and Bobbie Blobby skip out on Sarge's disaster-prep drills leaving enough of a gap in the team's defenses for a crow to swoop in and snatch Sarge! Feeling responsible Axel leads the team on a search-and-rescue mission. (10 min)

      • Lamput III

        Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It's Spring Cleaning day and everyone is throwing out old useless junk. Suddenly, Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size ¿ but when you're the size of an ant, even the smallest things can be giant problems... especially on Spring Cleaning day! The two must traverse across the mansion, battling Forsythe's cleaning frenzy. (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy, the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. (10 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M's passion for ghosts and other supernatural things, Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he's turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world's only golf tourney where the pets caddy for their owners. This year's grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until, that is, he discovers that Mrs. M's decided to give Taffy the honour of being Caddy this year. (5 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot: Blaze. Very quickly, Bentley is overwhelmed by this super machine with zero defects. To the delight of Taffy, Bentley disappears but is Blaze not a worse enemy for the raccoon? The perfection of the robot becomes a real punishment for all the Manor. (10 min)

      • Taffy

        Mrs ZZZ. Mrs. M. starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret, the racoon wants to keep Mrs M. asleep. (5 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)

      • Taffy

        Rags to Ostriches. Mrs. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recover it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (10 min)

      • Alice & Lewis

        Too Full For School. Alice has to learn a bunch of math for a school test. She pays a visit to Lewis, hoping he might be able to help her. But his method is so efficient that Alice learns EVERYTHING! Wow – couldn’t ask for more! However, when she goes back to the real world, she makes a fool of herself during the test: all the knowledge she has is Wonderland knowledge, which has nothing to do with that of the real world. Oops – she’d better get back and see Lewis fast so they can find a solution to this tricky equation! (10 min)

      • Alice & Lewis

        And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (10 min)

      • Alice & Lewis

        Mr. Invisible. Convinced there’s an invisible spirit attacking the castle at night, the Queen orders Lewis to capture it. The rabbit does as he’s told and catches the “culprit.” But it turns out to be the Doormat Card: after being ignored for so long by all the people who wipe their feet on it, it had turned invisible! Now, all it’s trying to do is attract attention, from the Queen in particular! Alice and Lewis are going to help the Doormat Card get seen and appreciated by the monarch and its fellow cards. Mmm, easier said than done… (15 min)

      • Alice & Lewis

        Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (10 min)

      • Alice & Lewis

        Swap-Swap. After getting struck by a lightning bolt courtesy of a grumpy magic cloud named Mr. Gray, the Queen and Lewis find themselves in a “swap-swap situation”: their bodies have been switched over! With Alice’s help, the Queen (in Lewis’ body), and Lewis (in the Queen’s body) must go and see Mr. Gray and get him to swap their bodies back again. But things get messy when all the Cards mistake Lewis for the Queen, and when Chester and Alice also become victims of a swap-swap! (15 min)

      • Pat the Dog

        A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (5 min)

      • Pat the Dog

        The Gang Gangs Up. The huge tree in the park is set to be cut down to make room for a new parking lot. Lola is outraged. They can't do this! It’s our special tree! With Victor's help Lola decides to protest against the plan while Pat forms an alliance with Tank and the Guanos to save the tree. But they have to use all their ingeniousness to outsmart the work-proud construction worker. (5 min)

      • Pat the Dog

        April Fool. To play an April fool’s trick on Lola Victor makes her believe that he has seen Hoodie in the subway whereas in fact Hoodie is actually locked in his room. The distraught Lola hurries out to look for her kitten followed by the prankster. But Pat figures the situation out and outsmarts Tank to get closer to the kitten. However with the Guanos determined to use the opportunity to rid themselves of the innocent kitten Pat's rescue bid becomes increasingly complicated. Our hero's resilience should never be underestimated though. (10 min)

      • Pat the Dog

        Tirouli. While playing with Pat and Hoodie Lola hears beautiful bird song. She looks in her dad’s ornithology book and finds out the bird is actually a parrot. Lola wants to take a photo of the bird and turn it into a star in her school. But the Guanos are jealous and want to be in the spotlight. They kidnap the bird and disguise themselves as parrots. But in vain - Lola is no fool. She's only interested in the real parrot. Pat will have to free the bird from the pigeons’ grasp and help his best friend get the perfect picture. (5 min)

      • Pat the Dog

        Photo-Bomb. Lola wants to take part in an animal photography contest organized by the museum. So she takes a couple of snaps of Pat and Hoodie and hurries off to deposit the photos at the museum. The Guanos meanwhile steal the polaroid for their own photo shoot. Pat starts chasing the birds to get the device back. At the museum Lola isn't allowed to enter the competition because she hasn't taken enough. Pat manages to save the polaroid but then gets caught in a chase with both Tank and the Guanos. During the chase the device gets switched on and when Pat gets to the museum a dozen pictures fascinating animal photos appear. Another mission accomplished for our hero! (5 min)

      • Pat the Dog

        Pat Goes Green. Bubbely encounters difficulties in his pond – the oxygen supply is running low. Lola decides to install a small electricity producing windmill repair the air pump and make it ecological. The Guanos see the windmill and plan on using it for less noble purposes. Once again Pat has to intervene to save the day. (10 min)

      • Pat the Dog

        Face the Music. Lola is rehearsing the flute recital she has to play this evening. A lady pigeon perches nearby to enjoy her playing and one of the Guanos falls head over heels in love with the pigeon at first sight. The lady pigeon is only interested in the sound of the flute so the Guanos decide to steal the instrument. Pat has to get Lola's flute back but the Guanos have other tricks up their sleeves and use ultrasound to paralyze our hero. Pat has to dig deep to overcome his foes! (5 min)

      • Pat the Dog

        Fundraising for Furballs. Lola and her friends are organizing a food drive for the city’s kennel. But the food supplies soon attract the attention of Tank and the Guanos. Pat has to fight the thieves and at the same time protect Hoodie from collateral damage. (5 min)

      • Pat the Dog

        Disaster for Dinner. Lola is planning a surprise dinner for her parents' wedding anniversary so she settles into the kitchen to prepare a nice meal. But Hoodie is interested in her prawn dish and as usual the Guanos have every intention of spoiling the party. Even Tank has his eyes set on the plate of sausages. To make sure everything runs smoothly Pat has to defend Lola on all fronts and finally succeeds in averting disaster. But his endeavors pay off when he sees his reward: a huge yummy sausage all to himself. (10 min)

      • Be Cool, Scooby-Doo!

        Eating Crow. The gang visits a farm that’s being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer’s daughter with his mystery solving skills but for some reason this case just isn’t adding up. (30 min)

      • Be Cool, Scooby-Doo!

        I Scooby Dooby Do. The gang is honored to take part in the wedding of two close friends. But can Best Man Shaggy and Maid of Honor Daphne save their friend’s perfect day before it’s ruined by a tragic Ghost Bride bent on destroying everyone else’s happily ever after? (30 min)

      • The Tom and Jerry Show II

        To Kill a Mockingbird. A mockingbird has taken roost in a tree outside Ginger's window, where it sings the sweetest songs whenever she's around. When she leaves for work, however, the mockingbird earns its name by mocking Tom and Jerry relentlessly. When her nest full of eggs hatches and the insults really take flight, Tom, Jerry and even Spike, decide it's time for these birds to fly the coop! (5 min)

      • The Tom and Jerry Show II

        Growing Pains. Tom and Jerry find themselves in a garden growing contest – that turns out badly for Tom. (5 min)

      • The Tom and Jerry Show II

        Bringing Down the House. While Rick and Ginger are away, an overly ambitious young housesitter ruins Tom's plans to rule the roost. Of course, Jerry delights in Tom's predicament…until the sitter spots the mouse, and he becomes enemy numero uno! (15 min)

      • The Tom and Jerry Show II

        Life's A Beach. Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin! (5 min)

      • The Tom and Jerry Show II

        Hiccup and Away. When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation. (10 min)

      • The Tom and Jerry Show II

        I Quit. After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other. (20 min)

      • Mr Bean: The Animated Series II

        Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (10 min)

      • Mr Bean: The Animated Series II

        Litterbug. Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes. (20 min)

      • Mr Bean: The Animated Series II

        Rat Trap. Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings. (10 min)

      • Mr Bean: The Animated Series II

        Valentine's Bean. Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending? (20 min)

      • Mush-Mush And The Mushables

        The Guardian of the Forest. Mush-Mush wants to impress the Mushlets by showing off his sensing gift. But his sense-foot doesn’t work like it should. This is a disaster! And when Mushpot explains that some Mushables have to wait until they become Mushups to see their gifts fully developed, Mush-Mush is frustrated. He wants to master his gift now! Mush-Mush discovers that the solution he’s looking for might be in The Dark Dark Forest. Mush-Mush decides to take his friends Chep and Lilit on a little trip... (30 min)

      • Pat the Dog II

        Sewers Hideout. Lola is looking for Hoodie. Pat, who is surprised to see that a rat has stolen Hoodie’s wind-up mouse, follows the rat and realizes that he has also kidnapped Hoodie! Pat will do what he has to bring Hoodie home! (5 min)

      • Pat the Dog II

        Pat Needs a Nap. Lucie wants to recover a set of headphones she has lent to Lola but the Guanos have stolen it in order to block out all the noise around them and finally get some sleep. Pat has to get the headphones back. (5 min)

      • Pat the Dog II

        Spying Games. Lola and Lucie are using a pen with invisible ink to exchange secret messages. But the Guanos get their claws on the pen and make themselves invisible and kidnap Hoodie. Pat is going to do everything he can to get the pen back. (20 min)

      • Agent Binky: Pets of the Universe

        Bye Bye Butterfly. While on space watch, Binky sees a caterpillar change into a butterfly and assumes this ‘alien’ will keep on changing to something more powerful. When the alien gets into the station, it’s a race against time to get it out before it changes again. (10 min)

      • Agent Binky: Pets of the Universe

        Robot's Gotta Go! When the Humans bring a new recliner chair home, Binky is sure it's an alien robot. He assembles the PURST team to foil the menacing machine. It proves to be a worthy opponent (and strong – the footrest appendage really packs a wallop). But in the end they manage to bring the "robot" to it’s knees, or at least to the bottom of the stairs leading to the basement. (20 min)

      • Grizzy and The Lemmings III

        My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (5 min)

      • Grizzy and The Lemmings III

        Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (5 min)

      • Grizzy and The Lemmings III

        Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (20 min)

      • Alice & Lewis

        Budding Gardeners. Mr. Bompoint gives his students some seeds to take home and nurture. Alice goes and asks Lewis to help her get her seed to germinate as fast as possible. But she’s so impatient that she uses growing syrup, turning it into a huge jumping seed. It bounces into the Queen, who thinks it’s cheese and wants to confiscate it. She finally agrees to give it back to Alice and Lewis on one condition: that they bring her flowers at teatime, without fail! (10 min)

      • Alice & Lewis

        The Royal Teddybear. When Alice goes to Wonderland, she finds Lewis and the Twins cleaning up the Queen’s stuff. To gain time, she decides to lend them a hand. But in her haste to get the job done fast, she throws everything into a toy box, including the Queen’s plush toy! Unfortunately, the box in question works a bit like the blue doors that are dotted around Wonderland: the only way to recover the objects is to think of the place where you want them to go while you’re putting them in. Of course, Alice didn’t know this... And so, here we have the Queen’s plush toy royally lost! If Alice and the Twins don’t find it fast, Lewis is going to wind up the Queen’s plush toy from here on out! (20 min)

      • Baby Looney Tunes

        May the Best Taz Win. Lola learns she can't be the best at every sport. (10 min)

      • Baby Looney Tunes

        Mine! Daffy learns a lesson in doing the right thing when he finds a purse filled with money. (20 min)

      • Ben 10

        Need For Speed. Touring Yellowstone, Ben uncovers a plot by the fast & furious LaGrange to find treasure buried below the national park, but with a little help from Old Faithful, Overflow is able to douse LaGrange's dreams. (10 min)

      • Ben 10

        Brief Career Of Lucky Girl. When a wizard cosplayer gets his hands on a real, magical wand at Comic Con, Ben enlists Gwen to help stop Hex from retrieving it by tricking the wicked warlock into thinking she is a powerful magic-wielder in her own right: the one and only Lucky Girl! (20 min)

      • Ben 10

        Waterfilter. Ben, Gwen, and Max's trip to Niagara Falls is cut short by the horrid Hydromanders: creatures menacing them and their fellow tourists. (10 min)

      • Ben 10

        Shhh! While chilling at a monastery with a no-noise policy, Ben can't keep quiet and accidentally awakens a dangerous Dragon hidden in a secret chamber below the hallowed halls a job that might be too much for even Diamondhead to handle. (20 min)

      • New Looney Tunes

        Carrot Before the Horse. A entitled little girl named Pampreen takes all of Bugs carrots for her prize pony Puddin. Bugs and Squeaks go on a mission to get them back. (5 min)

      • New Looney Tunes

        Trunk with Power. Bugs is running late to catch his flight but first must get past a toll tree in dire need of an attitude adjustment. (5 min)

      • New Looney Tunes

        Snow Wabbit. Bugs and a Snowman fight over who should get the carrot. (5 min)

      • New Looney Tunes

        Aromatherapest. Bugs and Wile get skunked. Who has the better way to recover from such a smelly situation? It's nature versus SCIENCE! May the best man win! (5 min)

      • New Looney Tunes

        Raising Your Spirits. A Ghost visits Bugs and battles him for his bedsheet. (10 min)

      • New Looney Tunes

        Dust Bugster. Bugs allows his house to get so dirty a giant Dust Bunny forms. When Bugs decides the house isn't big enough for the two of them a battle ensues. (5 min)

      • New Looney Tunes

        Computer Bugs. A computer virus invades Bugs' computer. Bugs goes inside the mainframe to fight him. (5 min)

      • New Looney Tunes

        Oils Well That Ends Well. Bugs mistakes the makeshift oil field of thieving oil tycoon Ivana for the Burning Man Festival. As she tries to make off with the oil Bugs spoils all her fun. (5 min)

      • New Looney Tunes

        Your Bunny or Your Life. Grim is after Bugs again. A chase ensues including power water and a lottery ticket (15 min)

      • Mr Bean: The Animated Series II

        All You Can Eat. Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal? (10 min)

      • Mr Bean: The Animated Series II

        Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (20 min)

      • Mr Bean: The Animated Series II

        Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (10 min)

      • Mr Bean: The Animated Series II

        The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (20 min)

      • Be Cool, Scooby-Doo!

        El Bandito. The gang head out to a Day of the Dead festival. There they learn the spirit of the old legendary criminal El Bandito has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend himself. (30 min)

      • Be Cool, Scooby-Doo!

        Into the Mouth of Madcap. Daphne agrees to watch her friend’s kid Wayne and convinces Fred to take a night off from mysteries to go to the boardwalk amusement park. Unbeknownst to her though the park is being haunted by a fiendish clown Madcap. (30 min)

      • The Tom and Jerry Show II

        You Can't Handle the Tooth. When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go! (5 min)

      • The Tom and Jerry Show II

        Pain for Sale. When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal. (5 min)

      • The Tom and Jerry Show II

        Return to Sender. When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends." (15 min)

      • The Tom and Jerry Show II

        Home Insecurity. After Rick and Ginger install a high-tech, state-of-the-art home security system, Tom and Jerry's shenanigans activate the home's automation system. Using the system against each other, they quickly lose control and the house shuts them down. (5 min)

      • The Tom and Jerry Show II

        Tom-Fu. During one of their regular cat-and-mouse scraps, Tom is accidentally knocked out. When he awakens, he discovers that he's become a kung-fu master. It's now up to Jerry, Tuffy and Spike to reverse the process before they spend their lives getting Tom-Fu'd. If only someone could get near him... (10 min)

      • The Tom and Jerry Show II

        Jerry Rigged. After yet another unsuccessful attempt to catch Jerry, Tom falls under the influence of a traveling cat salesman named Carver, who sells him a series of elaborate mousetraps, tricks and schemes. Setting out to dish up a "world of hurt" on Jerry, Tom only managed to injure himself. (5 min)

      • Lamput III

        Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (15 min)

      • Mush-Mush And The Mushables

        Save The Fun Tree. Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it. (10 min)

      • Mush-Mush And The Mushables

        Stuck In The Mud. When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff. (20 min)

      • Pat the Dog II

        Last Minute. Once in front of the school gates, Lola realizes that she has forgotten an important piece of homework at home...that the Guanos have stolen! Pat is going to have to act quickly to get it back in time. (5 min)

      • Pat the Dog II

        The Best Tomorrow of Our Lives. Lucie lands a small role on a film shoot but she loses an important prop, stolen actually, by the Guanos. Lola helps her find it while Pat does all he can to recover it. (10 min)

      • Pat the Dog II

        Hoodie Express. Hoodie gets caught by Norbert. Pat chases after his van in order to save him while the Guanos try and stop him. Once inside the animal pound, Pat is going to have to rescue Hoodie.. (15 min)

      • Agent Binky: Pets of the Universe

        Flea Fling. Gordon enters the space station having been taken over by aliens (code name: fleas). Sergeant Fluffy tells the team they can’t go to the PURST party and put the rest of the agents at risk until they remove the aliens from Gordon. The PURST team does everything they can to get rid of the aliens. It's not until Binky sacrifices himself and lures the aliens onto himself and he takes them into the dreaded bath, does the problem get solved. (10 min)

      • Agent Binky: Pets of the Universe

        Free Fuzzy Wuzzy. Big Human brings home a new fuzzy sweater and it quickly becomes Binky's favourite place to curl up on. But when he finds a moth eating holes in it, he launches a PURST mission to capture it before it eats every bit of clothing in the space station. But things get tricky when Gordon puts the sweater in a ‘safe place’, the very closet the alien is hiding in. (20 min)

      • Grizzy and The Lemmings III

        Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (5 min)

      • Grizzy and The Lemmings III

        Return Of The Beloved Being. Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute. (5 min)

      • Grizzy and The Lemmings III

        Masked Powers. Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game! (20 min)

      • Alice & Lewis

        The Big Royal Quiz. Alice & Lewis team up to win the Great Royal Quiz, an obstacle course combined with a questionnaire about Wonderland. But Charlie notices their training routine and infallible winning technique and gets jealous. Acting as the referee, the Queen decides to cheat in order to give her nephew the upper hand. Our two friends are going to have to remain a tight team till the bitter end in order to avoid all the pitfalls along the way! (10 min)

      • Alice & Lewis

        The Clunky Card. The Clunky Card is very different from the other members of the Queen’s army of Cards. The monarch finally tires of its constant lateness, clumsiness and… crumpledness, and throws it out of her army! Appalled by this injustice, Alice goes all out to help recover the Clunky Card’s former status. But does one always necessarily have to be like everyone else in order to be accepted...? (20 min)

      • Baby Looney Tunes

        Sylvester the Pester. An attention-starved Sylvester won't let Granny have any time to herself. (10 min)

      • Baby Looney Tunes

        Cat-Taz-Trophy. Sylvester and Taz team up to win a toy racecar derby. (20 min)

      • Power Players

        Green with Envy. When the local news interviews Uncle Andrew about his toy inventing, an envious Galileo stages a play in the park with the help of Axel and the team only to be interrupted by an equally envious Madcap - out to steal the spotlight for himself! (10 min)

      • Power Players

        Return of Thermometron 9000. During a brutal heatwave Axel and his team must track down Thermometron 9000, stolen by Ice Crusher for two purposes - to keep his hockey rink from melting and to bait the good toys into a rematch! (20 min)

      • New Looney Tunes

        Wabbit's Wild. Squeaks has a last minute card game at Bugs' house. Bugs is thrilled until con-artist Shifty shows up to ruin the fun. (5 min)

      • New Looney Tunes

        All Belts Are Off. Yosemite Sam needs a belt so he robs a men's clothing store. Bugs appears to save the day! (5 min)

      • New Looney Tunes

        Wabbit's Best Friend. Bugs comes face to face with Jack the Dog Trainer. It's up to him to rescue a pack of dogs. (5 min)

      • New Looney Tunes

        Annoying Ex-Boydfriend. A boy bird named Boyd tries to win back his girlfriend through midnight serenade. A desperate-for-sleep Bugs realizes the only way to get him to stop…is to help. (15 min)

      • Mr Magoo

        Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (5 min)

      • Mr Magoo

        Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (10 min)

      • Mr Magoo

        Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (10 min)

      • Mr Magoo

        The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (10 min)

      • Mr Magoo

        Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (5 min)

      • Mr Magoo

        Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (10 min)

      • Lamput III

        Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)

      • Taffy

        The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy's bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he's up to, and decides to fight fire with fire... (5 min)

      • Taffy

        Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they'll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he's got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (5 min)

      • Taffy

        The Recall. Mrs. M gets an alarming notice in the mail: there's been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they are dangerous. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy's bow off, she instructs Forsythe, Binikos and Bentley to get that bow ¿ by whatever means necessary! (15 min)

      • Taffy

        New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses... or he's going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase, Taffy and Bentley collide with Mrs. Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever... (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It's Spring Cleaning day and everyone is throwing out old useless junk. Suddenly, Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size ¿ but when you're the size of an ant, even the smallest things can be giant problems... especially on Spring Cleaning day! The two must traverse across the mansion, battling Forsythe's cleaning frenzy. (15 min)

      • Alice & Lewis

        Cutie-Twee Safari. Alice loves adventures in the wilderness. So imagine her joy at having the opportunity to accompany her friends on a trip to look for CutieTwees – the magic little critters that embellish Wonderland with their various colors! It’s also a chance for Alice and Lewis to see how the Twins go about taming these wild creatures. But a word of warning: one must be careful at all times while out in the wild, especially when you’re dealing with critters with extraordinary powers! (10 min)

      • Alice & Lewis

        Ahahaha! Feeling in a jokey mood, Alice catches up with Lewis while he’s paying a visit to the Book-Wizard. Unfortunately, the latter doesn’t appreciate the little girl’s jokes! And when the Queen turns up on the scene, he tells the two friends to leave. But in her hasty departure, Alice accidentally takes a piece of paper with a treasure map drawn on it! Unable to resist, she heads off to hunt for said treasure… which turns out to be the Book-Wizard’s joke book which he had purposefully buried to make sure the Queen would never come across it. Oops! (15 min)

      • Alice & Lewis

        Too Full For School. Alice has to learn a bunch of math for a school test. She pays a visit to Lewis, hoping he might be able to help her. But his method is so efficient that Alice learns EVERYTHING! Wow – couldn’t ask for more! However, when she goes back to the real world, she makes a fool of herself during the test: all the knowledge she has is Wonderland knowledge, which has nothing to do with that of the real world. Oops – she’d better get back and see Lewis fast so they can find a solution to this tricky equation! (15 min)

      • Alice & Lewis

        And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (10 min)

      • Lamput III

        Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)

      • Pat the Dog

        Circus Chaos. Lola and her friends are supposed to watch a performance at Moon Circus but unfortunately they miss it. No worries. Lola decides to put on her own show with Victor. Naturally the event promises to be anything but calm for Pat as Tank refuses to be so easily tamed and the Guanos are always on hand to wreak havoc. Our hero has to find an acrobatic routine of his own to save the day. (5 min)

      • Pat the Dog

        The Guanos. At the end of their tether with their sworn enemy Pat the Guanos decide to do away with him. With a little help from their bird friends they decide to show the little dog what they’re made of. Our hero has a Hitchcock-style nightmare to avert as the enemy horde swarms in and in the meantime he has to protect Lola's party preparations. (5 min)

      • Pat the Dog

        All Fired Up. Lola enrolls Pat on a dog firefighter training program. But Victor is convinced that Tank is made for the job. An impromptu contest is held composed of a series of practical exercises at the end of which Lola and Pat win their fightfighting diploma. Victor is furious with his dog for failing the challenge and Tank has to take refuge. But when the shed in which he is hiding goes up in flames firefighter Pat is called into action to save his sworn enemy! (15 min)

      • Pat the Dog

        Good Dog. Victor tests his new remote-controlled car in the park in the company of Lola and the dogs. But he loses control over the car, and Tank, who tries to catch the engine, is carried away by the car and hits his owner. Now Victor is pretty mad, not only did he hurt his knee, but he also lost his new car. And all because of … Tank. The watchdog leaves, its tail between its legs. Seeing him go, Pat understands that the Guanos framed the poor dog. He can't see his best foe that sad. As Lola talks to Victor about his relationship with Tank, Pat and Tank join forces to find the remote-controlled engine and give the Guanos an unforgivable lesson. (5 min)

      • Pat the Dog

        A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor, who's not very enthusiastic. Once they arrive, the museum director entrusts the children with two copies of dinosaur eggs. They must deposit them inside the pterodactyl's nest. But the Guanos, as usual, are persuaded that the eggs belong to their ancestors. They try and steal them, convinced that the eggs will allow them to dominate the world thanks to their strong ancestors. With no animals allowed inside the museum, Pat will have to be extremely cunning to find a way in and retrieve the eggs. (10 min)

      • Pat the Dog

        A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (5 min)

      • Pat the Dog

        The Gang Gangs Up. The huge tree in the park is set to be cut down to make room for a new parking lot. Lola is outraged. They can't do this! It’s our special tree! With Victor's help Lola decides to protest against the plan while Pat forms an alliance with Tank and the Guanos to save the tree. But they have to use all their ingeniousness to outsmart the work-proud construction worker. (15 min)

      • Mush-Mush And The Mushables

        Star Helpers. Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one… (10 min)

      • Mush-Mush And The Mushables

        The Rollinator. Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before... (15 min)

      • Mush-Mush And The Mushables

        The Art of Friendship. When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing… (15 min)

      • Mush-Mush And The Mushables

        What a Stinker. Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend! (20 min)

      • Power Players

        On Your Toes. After a Porcupunk sighting Axel leads a recon mission that slowly but surely proves to be a wild goose chase devised by Sarge who's secretly pursuing a hobby that he's afraid to share with his teammates. (10 min)

      • Power Players

        Friend Wars. Princess SugarSalt dupes Axel into hanging out with Cleo LeBall and usurps his role as team leader forcing Zoe to step in and keep the toys together. (10 min)

      • Power Players

        The Scratch Pack. Axel and the team must run damage control after a loose spark of Minergy accidentally turns Zoe's old toys - a set of cute squishy kittens - into a pack of snarling beasts. (10 min)

      • Power Players

        Countdown. Axel has to clean up the living room in time for his uncle's dinner party but trying to do too much at once leaves him stuck as a toy with Orangutank on the loose and less than an hour until the guests arrive. (10 min)

      • Power Players

        Freeze! Axel and his team find themselves in a tough position after Ice Crusher makes it too cold for them to fight back at full speed. (10 min)

      • Lamput III

        Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (10 min)

      • Taffy

        The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy's meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe's face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn't been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)

      • Taffy

        Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)

      • Taffy

        The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (10 min)

      • Taffy

        Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)

      • Taffy

        Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (5 min)

      • Taffy

        Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)

      • Taffy

        Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (5 min)

      • Taffy

        Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (5 min)

      • Taffy

        I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (10 min)