• Cartoonito

    • Cartoonito od do

      • Baby Looney Tunes II

        Log Cabin Fever. Granny takes the Baby Looney Tunes back to a simpler lifestyle during a rustic weekend spent in an 1800's log cabin where they learn to enjoy life minus all modern conveniences. (30 min)

      • Mr Magoo

        Wallpapering Magoo. Magoo thinks that he is peeling off old wallpaper on Linda’s walls but he is actually destroying Fizz’ hypnotic posters In order to get rid of his arch-enemy Fizz hypnotizes Mr. Cat who suddenly turns against his master. (5 min)

      • Mr Magoo

        A Mountaineer Like No Other. Magoo has decided to go mountain climbing but in reality, he is climbing up a skyscraper! He mixes Fizz up with a wounded bird and ruins his plan: make everyone think that he is a superhero by saving Weasel, who is about to "fall out of the building". (10 min)

      • Mr Magoo

        Legs of Steel. Thinking he is in the middle of a work-out at his local gym Magoo inadvertently climbs onto a delivery boy’s bicycle. It just so happens that he is transporting the biggest diamond in the world…the one that Fizz and Weasel were planning to steal! (5 min)

      • Mr Magoo

        A Recipe for Success. Magoo thinks Weasel has opened a restaurant and wants to help him improve it. He mistakes the FizzLab for a kitchen and prevents Fizz who he believes is the chef from perfecting a formula that will turn all pasta into Fizz-shaped fizzetelle. (5 min)

      • Mr Magoo

        Honey Bear. Magoo thinks that he is on a camping trip but he is actually just in the city park. When he sees Weasel wearing a suit that allows him to stock a very special honey gathered by Fizz he thinks he’s a wounded bear and decides to help him… (10 min)

      • Mr Magoo

        Halloween Hold-up. Magoo is thinks is out trick-or-treating for Halloween. But he unwittingly robs a bank instead of Weasel. Fizz, whose plan was to heroically arrest the "pseudo" burglar, rushes over to Magoo's house to grab the money and take our little man off to jail. (25 min)

      • New Looney Tunes III

        Cold Medal Wabbit. Cal attempts to win gold in every Winter Olympic event. (5 min)

      • New Looney Tunes III

        No Duck is an Island. Tad Tucker is filming the last stages of his reality show. (5 min)

      • New Looney Tunes III

        My Kingdom for a Duck. Egotistical actor Elmer Fudd is doing his one man show. (5 min)

      • New Looney Tunes III

        Finders Keepers Losers Sweepers. Bugs accidentally buys an enchanted broom. (5 min)

      • New Looney Tunes III

        Daffy Crockpot. Daffy Duck tries to help Settler Porky Pig fight Sam. (5 min)

      • New Looney Tunes III

        Fashion Viktor. Bugs seeks revenge on Viktor the male model. (5 min)

      • New Looney Tunes III

        Sam the Roughrider. Roughrider Yosemite Sam seeks glory in battle. (5 min)

      • New Looney Tunes III

        Fool's Gold. Daffy Ducks decides to help out Red Omaha mine for gold. (5 min)

      • New Looney Tunes III

        Bonjour DarkBat. Darkbat seeks vengeance against Blacque Jacque Shellacque. (20 min)

      • Grizzy and the Lemmings II

        Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)

      • Grizzy and the Lemmings II

        Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (5 min)

      • Grizzy and the Lemmings II

        Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates… a bunch of identical mushrooms. (10 min)

      • Grizzy and the Lemmings II

        Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (5 min)

      • Grizzy and the Lemmings II

        Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)

      • Grizzy and the Lemmings II

        Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (10 min)

      • Grizzy and the Lemmings II

        Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (20 min)

      • My Knight and Me

        Fashion Victims. When the entire realm is blindly selling out and wearing Wilfried’s BWK (“Bright White Knight”) line of clothing Jimmy refuses determined stay true to his family color. Henri completely agrees. Until both see a BWK gadget they really really like. (10 min)

      • My Knight and Me

        Attack Of The... When Jimmy finds he’s too small to complete a squire competition in gym class he sneaks a swig of Perlin's magic growing potion and soon realizes that he drank way too much! (10 min)

      • My Knight and Me

        The Helmet Of Epic. Jimmy gets a helmet that will make him a fearless super-warrior (and impress his dad) but the gear turns out to be a cursed “baddie magnet”. (10 min)

      • My Knight and Me

        The Challenge. After a foolhardy challenge causes Jimmy and Lance to be captured by Bad Jack Henri and Wilfried must team up to save their squires. (30 min)

      • Taffy

        Cone Heads. After another rambunctious fight, one that doesn’t end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy’s latest fashion accessory. (5 min)

      • Taffy

        Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (5 min)

      • Taffy

        Racoon in a Guilted Cage. Another escalating prank war ends with Taffy on top – this time he’s sealed Bentley in an airmail box addressed to Antarctica. Taffy is basking in his victory as the mail truck drives away, but he begins to feel a completely new emotion—loneliness! Taffy realizes that as much of a pain as Bentley is, things just aren’t the same without him... (10 min)

      • Taffy

        The Flea Party. Taffy is scratching an itch when Mrs. M says: “If you’ve got fleas I’ll have to take your ribbon off and put a flea collar on you.” Bentley hearing this, goes to the dump to collect fleas from mangy Mish and Mash. Bentley releases the fleas on Taffy, but the situation quickly gets out of hand... (5 min)

      • Taffy

        The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty – he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances....he invites the bear inside Muchmore Manor! (5 min)

      • Taffy

        The Cat's Pajamas. It’s sooooo cold outside. Problem for Taffy is – extreme cold triggers hibernation in raccoons! If he’s out for two weeks – he’ll be out entirely, because Bentley will get his bow. (20 min)

      • Taffy

        Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now.... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (10 min)

      • Grizzy and the Lemmings

        Extreme Fitness. In order to seduce the she-bear he’s infatuated with Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine he will first have to settle the problem of the Lemmings who are already using the machines as an amusement park. (5 min)

      • Grizzy and the Lemmings

        Domestic Robots. By chance Grizzy discovers that the ranger’s new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning but everyone wants the robot vacuum cleaner! (5 min)

      • Grizzy and the Lemmings

        Mass Control. While searching for the television remote control Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there’s light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings without even leaving the couch! But beware of losing control... (10 min)

      • Grizzy and the Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)

      • Grizzy and the Lemmings

        Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack just the two of them. But first he must quickly recover the popcorn from the Lemmings. (5 min)

      • Grizzy and the Lemmings

        Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he’s in love with for she truly adores this rhythm. He finds a learning kit at the ranger’s home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (20 min)

      • Grizzy and the Lemmings

        Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so he might participate in their fun and games like any other Lemming. But it's not long before his new comrades start to find him rather heavy! (10 min)

      • Pat the Dog

        Eyes Wide Open. Hoodie has an eye disease and must be contained inside a special bubble for his owns protection. Lola asks Pat to keep a close eye on him. Of course, the Guanos won't let go of this opportunity to get rid of the kitten. And what was supposed to be a relaxing day for Pat turns into a huge baseball game… with Hoodie as the ball. (5 min)

      • Pat the Dog

        Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (10 min)

      • Pat the Dog

        Circus Chaos. Lola and her friends were supposed to assist to a performance at the Moon Circus, but they missed it. No problem, she decides to put on a show together with… with Victor. Of course, this promises to be be anything but calm for Pat, as Tank won't get tamed that easily, and the Guanos are always ready to wreak havoc. Some acrobaties await our hero! (5 min)

      • Pat the Dog

        The Guanos. This time, the Guanos are more than fed up with their sworn enemy Pat. With a little help from their bird friends, they are determined to show the little dog what they're made of. A Hitchcockian suspens awaits our hero, who must face the flying hord and make sure that his best friend can safely organize a small party. (5 min)

      • Pat the Dog

        All Fired Up. Lola enrolls Pat on a dog firefighter training program. But Victor is convinced that Tank is made for the job. An impromptu contest is held composed of a series of practical exercises at the end of which Lola and Pat win their fightfighting diploma. Victor is furious with his dog for failing the challenge and Tank has to take refuge. But when the shed in which he is hiding goes up in flames firefighter Pat is called into action to save his sworn enemy! (10 min)

      • Pat the Dog

        Good Dog. Victor tests his new remote-controlled car in the park in the company of Lola and the dogs. But he loses control over the car, and Tank, who tries to catch the engine, is carried away by the car and hits his owner. Now Victor is pretty mad, not only did he hurt his knee, but he also lost his new car. And all because of … Tank. The watchdog leaves, its tail between its legs. Seeing him go, Pat understands that the Guanos framed the poor dog. He can't see his best foe that sad. As Lola talks to Victor about his relationship with Tank, Pat and Tank join forces to find the remote-controlled engine and give the Guanos an unforgivable lesson. (5 min)

      • Pat the Dog

        A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor, who's not very enthusiastic. Once they arrive, the museum director entrusts the children with two copies of dinosaur eggs. They must deposit them inside the pterodactyl's nest. But the Guanos, as usual, are persuaded that the eggs belong to their ancestors. They try and steal them, convinced that the eggs will allow them to dominate the world thanks to their strong ancestors. With no animals allowed inside the museum, Pat will have to be extremely cunning to find a way in and retrieve the eggs. (5 min)

      • Pat the Dog

        A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (5 min)

      • Pat the Dog

        The Gang Gangs Up. The huge tree in the park is set to be cut down to make room for a new parking lot. Lola is outraged. They can't do this! It’s our special tree! With Victor's help Lola decides to protest against the plan while Pat forms an alliance with Tank and the Guanos to save the tree. But they have to use all their ingeniousness to outsmart the work-proud construction worker. (10 min)

      • My Knight and Me

        The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (10 min)

      • My Knight and Me

        The Harvest Festival. When Bad Jack wreaks havoc by scorching Epic's crops, the Queen asks Henri to compose a song to lift the spirits of her beloved subjects for this year's Harvest Festival. But when Cat decides to help the farmers and her mother by getting rid of Bad Jack once and for all, she enlists Jimmy's help in taking on the baddie. (10 min)

      • My Knight and Me

        Treasure Trap. As Henri and Bad Jack go head-to-head in a race to find an extremely rare treasure Jimmy lies to Bjorn and then has to try to repair their friendship. (10 min)

      • My Knight and Me

        Guess Who's Coming For Dinner. Heart of gold Henri and Jimmy host the bad Witch who has been kicked out of her house by her sister Stinky Swamp Witch. Jimmy and Cat are convinced it’s actually a scheme to kidnap the Queen who’s coming for supper at Henri’s farm on Sunday. (15 min)

      • My Knight and Me

        Fearless Colbert. When Jimmy and Cat discover Colbert never completed his officiant exam he has to go on a field mission with Henri to keep his job while Cat and Jimmy replace him at the Quest Desk. (15 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (10 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (5 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (5 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)

      • Taffy

        Rags to Ostriches. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recovers it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (10 min)

      • Taffy

        The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy’s meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe’s face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn’t been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)

      • Taffy

        Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (10 min)

      • Grizzy and the Lemmings

        Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (5 min)

      • Grizzy and the Lemmings

        Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (5 min)

      • Grizzy and the Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)

      • Grizzy and the Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (10 min)

      • Grizzy and the Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (5 min)

      • Grizzy and the Lemmings

        In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)

      • Grizzy and the Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (10 min)

      • Grizzy and the Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (5 min)

      • Grizzy and the Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (10 min)

      • Be Cool, Scooby-Doo! II

        Protein Titans 2. When a mega-successful video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life the Ghost Chef. (20 min)

      • Be Cool, Scooby-Doo! II

        World of Witchcraft. The gang goes to Salem Massachusetts for the historical festival only to discover history repeating itself as a demon has been set loose on the town supposedly summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. As the Mayor stirs up fear and paranoia the whole town goes witch hunt crazy and it’s not long before suspicions fall on the gang in particular Daphne who feels empathy for the eccentric free spirited women accused of witchcraft 350 years ago. (40 min)

      • The Tom and Jerry Show II

        Out with the Old. After another successful attempt on Jerry's part to elude Tom, Jerry overhears Rick and Ginger talk about the possibility of getting rid of that "useless cat." Rick makes the case that the cat, "just takes up space, only serves one function and doesn't even do that well," and, "they should replace it with something that can get the job done!" When Ginger sounds like she's considering the possibility, Jerry can't believe his ears! Jerry imagines life in the house with a killer cat and decides to do whatever he can to make sure Tom stays. Problem is, Tom thinks Jerry's flagrant attempts to get caught are a trap. In the end, Jerry finds out Rick was talking about that ugly cat doorstop that was a wedding present from Ginger's Aunt Gracie. Unfortunately, Tom's had enough of Jerry's taunting and is ready to take the bait! (5 min)

      • The Tom and Jerry Show II

        While using a wand to make inanimate objects come to life to attack Jerry, Tom accidentally zaps a marionette named Marie. Now the cat and mouse have more on their hands than either one of them can handle! Sure, the marionette pulls Hildie and Beatie's heart- strings when they are around (both are thrilled to have another girl in the house even if she is made of wood), but the doll delights in getting Tom into trouble when the witch sisters aren't looking. When Marie becomes too much for even Jerry to bear, Tom and Jerry have to figure out how to get rid of the little hellion! They brought her into this world, now they've got to take her out! (5 min)

      • The Tom and Jerry Show II

        Forget Me Not. Tom and Jerry are in the middle of it when Tom hears someone SINGING the tale of a cat who met his unfortunate painful end chasing a much superior opponent. The song is about underestimating your opponent. Every time Tom stops chasing Jerry the music stops. When Tom resumes the music resumes. This back and forth continues until the chase takes Tom right past a SINGING UNCLE PECOS. Tom skids to a stop causing Uncle Pecos to stop singing. Tom wants to prove the lyrics of Uncle Pecos song wrong but in the end Tom’s ego proves to everyone including himself that he is very much the subject of Uncle Pecos cautionary tale. (10 min)

      • The Tom and Jerry Show II

        Move It or Lose It. It's summer and Spike's the primary beneficiary of Rick's daily grilling ritual; the pooch is tossed a nice juicy T-bone nightly. When Spike gets stuck trying to exit the doghouse, he realises it's time to back off the beef. Spike orders Tom to hide the tempting T-bones and no matter what he says or does don't let him have them! Of course it's a lose-lose scenario for Tom: Spike becomes angry if Tom caves in to his demands and gives him the steaks and even angrier if he doesn't! When Jerry moves one of the nightly T-bones from Tom's latest hiding place, it triggers a series of unfortunate events when Spike's hunger becomes too much. In the end, Spike loses the extra weight from chasing Tom. And when Jerry can't fit in his mouse hole because of the weight he's gained, justice is served! (5 min)

      • The Tom and Jerry Show II

        Cat Dance Fever. The Cat's Meow Dance Competition is coming up and Toodles' dance partner has gone missing! In the meantime, Toodles needs a new dance partner. Butch and Tom go toe-to-toe for the honour. But when Tom manages to nab the spot, he winds up disappearing, too! Now it's up to Jerry to solve the case! (5 min)

      • The Tom and Jerry Show II

        Dirty Rat. A little cat-and-mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, his home. Jerry is tossed out and Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft. Steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one: the one Tom and Jerry use to get rid of Franky Two-Face. (30 min)

      • Grizzy and the Lemmings II

        Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings' clumsiness, and their rodeo caribou drinking the magic potion. (5 min)

      • Grizzy and the Lemmings II

        Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)

      • Grizzy and the Lemmings II

        Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (10 min)

      • Taffy

        Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets’ vacation Taffy and Bentley get accidentally locked in the basement. The pets use twice as much imagination to get out unarmed by the tenacious security system. (5 min)

      • Taffy

        Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (10 min)

      • Taffy

        A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (25 min)

      • The Mr. Bean... II

        Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)

      • The Mr. Bean... II

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (10 min)

      • The Mr. Bean... III

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console, only to discover how expensive they are. But as luck would have it, he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line … (10 min)

      • The Mr. Bean... III

        Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (10 min)

      • Lamput III

        Lamput and the Spider. For a blob of goo, Lamput sure has a big heart; the orange softie really can’t sleep until the little spider nearby has help building its web. Good deeds go a long way, too - when a swarm of nasty mosquitos decides to prey upon the sleeping Lamput, the little spider goes above and beyond to protect its new orange bestie. The spider wins in the end, although there’s a bit of a close call at one stage. Why did Lamput decide to go to bed right next to a thousand foot drop to certain doom? We may never know. (20 min)

      • Be Cool, Scooby-Doo! II

        Renn Scare. The gang heads to the Velma’s beloved authentic Renaissance Fair where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king’s reign permanently and closing the fair. (20 min)

      • Be Cool, Scooby-Doo! II

        How to Train Your Coward. Shaggy and Scooby decide to leave the gang! But before that they insist on training the new recruits. (40 min)

      • Be Cool, Scooby-Doo! II

        Worst in Show. While on a trip to New York Scooby and the gang find themselves taking part in a dog show competition. (20 min)

      • Be Cool, Scooby-Doo! II

        Mysteries on the Disorient Express. Scooby and his friends decide to go on a train trip. But they learn that pets are not allowed in the main carriages. (40 min)

      • Ben 10 2016 IV

        Chicken in... Pt 1. Team Tennyson visit the monuments of Chichen Itza but when Ben learns about the possible existence of a mythical creature, the Quetzalcoatl, he takes it upon himself to find the feathered serpent on his own. (10 min)

      • Ben 10 2016 IV

        Chicken in... Pt 2. Team Tennyson help transport a caged Quetzalcoatl through the Yucatan jungle only to encounter a saboteur, LaGrange, who hijacks the precious cargo and leads the Tennysons on a high-octane off-road chase! (10 min)

      • Ben 10 2016 IV

        Cosplay Day. Team Tennyson enjoy the biggest convention in town but when a gawky costume store employee finds a familiar-looking helmet in the back of the store and tries it on, Ben is faced with the return of an old foe in a new form: Forever Knight! (10 min)

      • Ben 10 2016 IV

        Bottomless Ben. While visiting Carlsbad Caverns National Park, the Tennysons come across the "Bottomless Pit", a naturally formed pit with no bottom. Ben fights his better judgment to jump in the pit and be the first person to find the bottom until Kevin 11 shows up and starts to goad Ben into a contest to the bottom of the pit! The natural rivalry is put on hold, however, with the arrival of Breaker One-Nine who has come to destroy the Caverns! (30 min)

      • Ben 10 2016 IV

        Tales from the... Team Tennyson trade campfire stories in an anthology-style series that pits Ben against his arch-rival, Kevin 11, and teaches him the power of imagination. (10 min)

      • Ben 10 2016 IV

        Ben in Rome Part 1: A Slice of Life. Team Tennyson's quest for the best pizza in Rome leads them to the Bugg Brothers and their latest culinary caper, complete with stolen recipes, kidnapped chefs, shrunken landmarks, and a high-speed chase around the Eternal City. (10 min)

      • Ben 10 2016 IV

        Ben in Rome Part 2: The Bee's Knees. On vacation in Rome, Gwen takes Team Tennyson on a self-guided tour of the many ancient sites, but when a distracted Ben accidentally stumbles upon Queen Bee's monumental heist, the hero must work together with his family if he is to save the city from being sacked for the first time in centuries! (10 min)

      • Ben 10 2016 IV

        Party Poopers. Ben completely ignores Gwen when she takes him to a family fun center. Meanwhile, Frightwig pushes Zombozo back into a life of crime after he ends up becoming a party clown. Now, both Ben and Zombozo will have to learn that you shouldn't ignore your friends! (30 min)

      • The Mr. Bean... II

        Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)

      • The Mr. Bean... II

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (10 min)

      • The Mr. Bean... III

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console, only to discover how expensive they are. But as luck would have it, he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line … (10 min)

      • The Mr. Bean... III

        Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (11 min)

      • Lamput III

        Fashion Show. The premiere event on the fashion calendar is about to begin!! The Docs chase Lamput in through the stage door and bring the tone way down. Before you know it everyone’s embarked upon a short and exceedingly painful catwalk career. This season’s colour: orange. The Docs try their hand at lighting design. They suck at that, too. The blue nerds get ejected hard by venue security, and Lamput becomes the hit look of the show. So versatile! So changeable! One size fits all! (1 min)

      • Lamput III

        Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (18 min)

      • Be Cool, Scooby-Doo! II

        Protein Titans 2. When a mega-successful video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life the Ghost Chef. (20 min)

      • Be Cool, Scooby-Doo! II

        World of Witchcraft. The gang goes to Salem Massachusetts for the historical festival only to discover history repeating itself as a demon has been set loose on the town supposedly summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. As the Mayor stirs up fear and paranoia the whole town goes witch hunt crazy and it’s not long before suspicions fall on the gang in particular Daphne who feels empathy for the eccentric free spirited women accused of witchcraft 350 years ago. (40 min)

      • The Tom and Jerry Show II

        Duck, Duck, Loose. It’s a sleepover! Lil’ Quacker is going to spend the night over at Jerry’s place. Jerry’s working double time to keep the fearless duck safe from Tom. When Tyke wants Jerry and Lil’ Quacker to sleepover in the doghouse Spike relents. A grateful Jerry drifts off to dreamland – but not so fast - when the sleepwalking duck goes on a nighttime adventure Jerry and the gang have to save Lil’ Quacker from all the nocturnal dangers! (5 min)

      • The Tom and Jerry Show II

        Tuffy's Big Adventure. A family vacation to the snowy mountains becomes Tuffy and Tyke’s big adventure when they head out on their own. Tom catches Spike and Jerry’s blame for letting them go and now all three are on a mission to rescue the little ones from Spike’s fears. As it turns out it’s Jerry Tom and Spike that will need rescuing. (5 min)

      • The Tom and Jerry Show II

        Flea Bitten. When Tom finds Butch having a bath upstairs, he gives him the boot. Unfortunately, a ring around tub isn't the only thing the alley cat's left behind because now the house is infested with fleas. It's war as Tom, Jerry and Spike must do something to get rid of these pesky little bloodsuckers. (10 min)

      • The Tom and Jerry Show II

        Shadow Boxin'. Trouble ensues when Tom is separated from his own shadow. Having been strapped with Tom its entire life the talking shadow refuses to go back to the life he once had! When Tom's shadow becomes a total nuisance to both Tom and Jerry, they must team up to shed some light on the problem! (5 min)

      • The Tom and Jerry Show II

        Dandy Do-Gooders. Jerry leads an accident-prone scouting troop earning badges and creating mayhem for Tom. (5 min)

      • The Tom and Jerry Show II

        The Art of War. Rick has taken up painting to help him relax. Unfortunately, despite warnings to stay out of his studio, Tom and Jerry inadvertently destroy his very first painting. Now they must reproduce it before he returns home. They end up getting in a competition trying to prove who's the best artist! May the best Renoir win! (10 min)

      • The Tom and Jerry Show II

        From Nuts to Soup. The witch sisters are brewing their latest concoction; as they put the long list of ingredients into the cauldron they stop when they discover that their stash of walnuts has disappeared! The witch sisters wrongly blame Tom and send him out to gather more nuts for the potion. Things go from bad to worse when Tom manages to steal the winter's supply of nuts from a feisty flying squirrel and finds himself under attack from the irate rodent. Jerry also finds himself on the defence when the squirrel tries to take his stash of nuts back to his tree house. In the end, with the help of a little magic and a flying broomstick, Tom and Jerry send the flying squirrel packing and conjure up more nuts than they know what to do with! (20 min)

      • Alice & Lewis

        Merry Qweensmas. Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because, all the residents have to give her their stuff! (10 min)

      • Alice & Lewis

        The Cuckoo Hunt. Alice drops in on Lewis unannounced, making him jump while he’s adjusting the clock. It’s a disaster: the clock goes on the blink and the facetious little cuckoo jumps on this opportunity to scram! The Queen is famished and says she’ll give Alice and Lewis a big punishment if the cuckoo isn’t back in time to announce teatime! And so ensues a wacky and very lively cuckoo hunt involving everyone… Teatime can NOT be late, no matter what!! (10 min)

      • Pat the Dog

        Piňata Party. Lola catches Victor, sad and alone in his garden. Tomorrow is his birthday and nothing is planned for the special day. The little girl with a big heart decides to plan a surprise: A pinata party. But it won't be that easy because Victor sticks his nose everywhere to find out what Lola is up to. On top of that the Guanos decide to aim for the candy. But luckily for Lola, Pat is watching! (10 min)

      • Pat the Dog

        Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (5 min)

      • Pat the Dog

        No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (25 min)

      • Kingdom Force

        Can You Dig It? A cave in during the Big Dig Festival traps the badger community underground, but how can Kingdom Force set them free when they're trapped alongside them? (10 min)

      • Kingdom Force

        Howl-o-Ween. When Jabari uses a glowing serum to make his pumpkin spookier for the Howl-o-ween festival, the side effects are scarier than he could ever imagine and Kingdom Force must protect the town from a giant Mutant Pumpkin running rampant. (10 min)

      • Grizzy and the Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (5 min)

      • Grizzy and the Lemmings

        Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (10 min)

      • Grizzy and the Lemmings

        Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (25 min)

      • Mighty Mike

        And Then There Were None. Mike is forced into action when the raccoons steal the turtles to help Freddy hold up his newly made throne. The crazy raccoon envisions himself a king and thinks the turtles are the perfect finishing touch to his scheme. Mike sneaks into the raccoons' lair to steal back his friends. With Iris's help, he intends to teach the raccoons a lesson they won't forget. (5 min)

      • Mighty Mike

        In the Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen’s fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he’s going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (5 min)

      • Mighty Mike

        Slippery When Wet. The Mikkelsen’s house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (10 min)

      • Baby Looney Tunes II

        A Mid-Autumn Night's Scream. The Baby Looney Tunes first Halloween involves a costume contest group trick-or-treating and Sylvester overcoming his fear of confronting a scary neighbour. (10 min)

      • Baby Looney Tunes II

        Are We There Yet. During a trip Floyd obsessed with taking the Baby Looney Tunes to visit the distant Acme Garlic Festival endures countless variants of the kid question are we there yet? (30 min)

      • Mr Magoo

        The Last Groundhog. Magoo mistakes Weasel (in an animal costume) for a groundhog being hunted and confiscates the hunter’s gun. In reality he steals a camera from Fizz which the latter was using to make a super cute video to attract millions of views online. (5 min)

      • Mr Magoo

        Home Havoc. Magoo can't find the book that Linda lent him and he's ready to turn the house upside down to find it. The problem is that he is not in his house but in Fizz's loft. He makes such a ruckus that the hamster starts believing he's got a ghost in the house. (10 min)

      • Mr Magoo

        Pinkbeard's Treasure. Magoo hunting for Pinkbeard’s treasure mistakes the park for an island. Fizz and Weasel are there selling ice cream that never falls on the ground. Magoo messes up their plans confusing Weasel for Pinkbeard and the icebox for treasure. (5 min)

      • Mr Magoo

        Mistaken Identity. At the supermarket, Magoo mixes his shopping cart up with a baby stroller. Fizz decides to save the toddler and become a media star. But to do that, he'll have to get the baby out of Magoo's hands before he goes home to cook up a pork roast for Marnie! (5 min)

      • Mr Magoo

        Hamster Fishing. Fizz is at the municipal pool, he wants to revolution the world of sub-marine hairdressing!But Magoo, thinking that he is actually fishing in a lake, starts trying to catch Weasel, who he thinks is a magnificent, huge fish, thereby sabotaging the hamster's efforts everytime he tries to think (10 min)

      • Mr Magoo

        Whiter Than White. Magoo thinking he’s at the laundromat wanders into a candy factory where Fizz and Weasel are creating a bubblegum that makes Fizz-shaped bubbles. Magoo mistakes Fizz for a sweater that his neighbor has come to wash and offers help. (25 min)

      • New Looney Tunes III

        Renaissance Fair-Thee Well. Police Officers Horace and Porky go undercover. (5 min)

      • New Looney Tunes III

        CinderPorker - Part 1. Porky falls in love with Petunia queen of the land. (5 min)

      • New Looney Tunes III

        CinderPorker - Part 2. Porky falls in love with Petunia queen of the land. (5 min)

      • New Looney Tunes III

        You Ain't Nothin' but a Foghorn. Daffy Duck crashes a music festival and wreaks havoc. (5 min)

      • New Looney Tunes III

        The Pepe Who Came in from the Cold. Blacque Jacque Shellacque kidnaps Santa Clause. (5 min)

      • New Looney Tunes III

        Smoothie Operator. The Mice have their juice stand destroyed by Yosemite Sam. (6 min)

      • New Looney Tunes III

        Slugsworthy's Slop House. Bugs eats at Slugsworthy's gaudy restaurant. (4 min)

      • New Looney Tunes III

        Cal-umbus. Cal-umbus discovers the new world. (5 min)

      • New Looney Tunes III

        Porky Pigskin. Porky wants to live his dream and play football. (20 min)

      • Grizzy and the Lemmings II

        Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)

      • Grizzy and the Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)

      • Grizzy and the Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (10 min)

      • Grizzy and the Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)

      • Grizzy and the Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)

      • Grizzy and the Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (10 min)

      • Grizzy and the Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (20 min)

      • My Knight and Me

        Queen's Guard. After Jimmy and Cat stop thieves from robbing the Queen, Cat hides so her mother doesn't discover she's ditching school again. But when the Queen celebrates Jimmy as a hero, Cat gets jealous and stages a hold-up so she can get recognition for saving the Queen this time. (10 min)

      • My Knight and Me

        The Road Knight. When the Black Rats are attacking all convoys supplying the kingdom Henri is sent with a supercarriage to defeat the Rats. Dying to get their new videogame (that was also stolen by the rats) Jimmy and Cat sneak into the super-carriage… (10 min)

      • My Knight and Me

        Epic Traffic. When Jimmy pushes his dad into “good-deed overdrive” to be First Knight Henri goes too far and gets busted down to “Horse traffic duty. But when Jimmy and Cat discover Wilfried set Henri up they set out to get Henri’s knight badge back. (10 min)

      • My Knight and Me

        The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (30 min)

      • Taffy

        Buried Treasure. Taffy discovers that Mrs. M’s Great, Great, Great, Great, Great, Great, Uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he’d be free of Taffy too! (5 min)

      • Taffy

        The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy’s bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he’s up to, and decides to fight fire with fire... (5 min)

      • Taffy

        Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they’ll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he’s got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (10 min)

      • Taffy

        The Recall. Mrs. M gets an alarming notice in the mail – there’s been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they have a danger. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy’s bow off, she instructs Forsythe, Binikos and Bentley to get that bow – by whatever means necessary! (5 min)

      • Taffy

        New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses — or he’s going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (20 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (10 min)

      • Grizzy and the Lemmings

        Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (5 min)

      • Grizzy and the Lemmings

        Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)

      • Grizzy and the Lemmings

        Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (10 min)

      • Grizzy and the Lemmings

        Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the spider. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)

      • Grizzy and the Lemmings

        Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)

      • Grizzy and the Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (20 min)

      • Grizzy and the Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their stereo into the river he sparks a general power outage. Unless he finds an alternative source of energy and before the Lemmings do he can kiss his TV night goodbye! (10 min)

      • Pat the Dog

        April Fool. To play an April fool’s trick on Lola Victor makes her believe that he has seen Hoodie in the subway whereas in fact Hoodie is actually locked in his room. The distraught Lola hurries out to look for her kitten followed by the prankster. But Pat figures the situation out and outsmarts Tank to get closer to the kitten. However with the Guanos determined to use the opportunity to rid themselves of the innocent kitten Pat's rescue bid becomes increasingly complicated. Our hero's resilience should never be underestimated though. (5 min)

      • Pat the Dog

        Tirouli. While playing with Pat and Hoodie Lola hears beautiful bird song. She looks in her dad’s ornithology book and finds out the bird is actually a parrot. Lola wants to take a photo of the bird and turn it into a star in her school. But the Guanos are jealous and want to be in the spotlight. They kidnap the bird and disguise themselves as parrots. But in vain - Lola is no fool. She's only interested in the real parrot. Pat will have to free the bird from the pigeons’ grasp and help his best friend get the perfect picture. (5 min)

      • Pat the Dog

        Photo-Bomb. Lola wants to take part in an animal photography contest organized by the museum. So she takes a couple of snaps of Pat and Hoodie and hurries off to deposit the photos at the museum. The Guanos meanwhile steal the polaroid for their own photo shoot. Pat starts chasing the birds to get the device back. At the museum Lola isn't allowed to enter the competition because she hasn't taken enough. Pat manages to save the polaroid but then gets caught in a chase with both Tank and the Guanos. During the chase the device gets switched on and when Pat gets to the museum a dozen pictures fascinating animal photos appear. Another mission accomplished for our hero! (10 min)

      • Pat the Dog

        Pat Goes Green. Bubbely encounters some difficulties in the pond, a lack of oxygen. Lola repairs the pump in an ecological manner, with a small windmill that produces electricty. The Guanos notice the windmill and plan on using it for less noble purposes. Once again, Pat must save the day. (5 min)

      • Pat the Dog

        Face the Music. Lola is rehearsing the flute recital she has to play this evening. A lady pigeon perches nearby to enjoy her playing and one of the Guanos falls head over heels in love with the pigeon at first sight. The lady pigeon is only interested in the sound of the flute so the Guanos decide to steal the instrument. Pat has to get Lola's flute back but the Guanos have other tricks up their sleeves and use ultrasound to paralyze our hero. Pat has to dig deep to overcome his foes! (5 min)

      • Pat the Dog

        Fundraising for Furballs. Lola and her friends are organizing a food drive for the city’s kennel. But the food supplies soon attract the attention of Tank and the Guanos. Pat has to fight the thieves and at the same time protect Hoodie from collateral damage. (10 min)

      • Pat the Dog

        Disaster for Dinner. Lola is planning a surprise dinner for her parents' wedding anniversary so she settles into the kitchen to prepare a nice meal. But Hoodie is interested in her prawn dish and as usual the Guanos have every intention of spoiling the party. Even Tank has his eyes set on the plate of sausages. To make sure everything runs smoothly Pat has to defend Lola on all fronts and finally succeeds in averting disaster. But his endeavors pay off when he sees his reward: a huge yummy sausage all to himself. (5 min)

      • Pat the Dog

        The Interview. Lola is due to be interviewed as Pet owner of the Week for a pet’s magazine. Victor is jealous. Surely he’s been the best pet owner this week in fact the best pet owner ever! To keep Lola from the interview he tries to lock her in the garden shed. But in vain. His attempt fails so he decides to kidnap Pat and Hoodie instead. After all no pets no interview. But Pat has to step in and save the day. First he and Hoodie have to escape Tank’s clutches and while also defeating the Guanos who are never far away when trouble starts. (5 min)

      • Pat the Dog

        Player One. Lola and Victor are both fans of the game Galaktik dance. Only one card is missing to unlock the very last level to turn one of them into a Galaktik champion so the race is on to buy the very last issue of the magazine containing the card. Pat of course has a lot of work on his hands because Victor and Tank will stop at nothing to be the first to get hold of the card. Unfortunately the greatly-coveted card ends up in a shredder… Did Pat truly fail his best friend? (10 min)

      • My Knight and Me

        Cat's In The Bag. When Cat's morale is low about ever becoming a knight, Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her, he gets captured by a giant and it's up to the kids to save her. (10 min)

      • My Knight and Me

        Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (10 min)

      • My Knight and Me

        The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (10 min)

      • My Knight and Me

        Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (15 min)

      • My Knight and Me

        Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (15 min)