• Cartoonito

    • Cartoonito od do

      • Baby Looney Tunes II

        Lights! Camera! Tweety! (30 min)

      • Mr Magoo

        Poolwatch! Magoo thinks that the whole neighborhood has been flooded when in fact he is just at the local swimming pool. He starts trying to rescue all of the swimmers and sabotage Fizz’s plan to become the greatest super hero lifeguard the world has ever seen! (5 min)

      • Mr Magoo

        Hibernafizz. Magoo comes across Fizz encased in ice and thinks he has found a prehistoric man. He thaws him out and acts like a Cro-Magnon so as not to distress him. When Weasel tries to save Fizz Magoo mistakes him for an ill-intentioned scientist. (10 min)

      • Mr Magoo

        Fizz Tower. Thinking he’s hunting down a rat in his attic Magoo finds himself on the theme park devoted to…the glory of Fizz. He decides to get rid of the little pest the “rat” who is none other than that megalomaniac hamster. (5 min)

      • Mr Magoo

        Magoo in Shining Armor. Magoo on a construction site thinks he’s been hired for a medieval theater show. Fizz and Weasel bump into Magoo at the top of the tower. He mistakes the former for a damsel in distress and decides to save “her” from the clutches of an evil prince. (5 min)

      • Mr Magoo

        Space Hamster. In order to make himself an object of worship Fizz makes people believe he’s an alien coming to share his wisdom. Magoo mistakes him for his favorite singer Sultan in the middle of an autograph session. As usual he ruins Fizz’s glorious arrival. (10 min)

      • Mr Magoo

        Doctor Magoo. Magoo thinks he’s helping out at an understaffed veterinary clinic. In fact he’s at the supermarket where Fizz is trying to gain popularity by selling his cleaning products. Magoo mistakes the hamster for the President’s sick Yorkshire terrier. (25 min)

      • New Looney Tunes III

        Riverboat Rabbit. Bugs and his small boat are run over by a giant Riverboat. (5 min)

      • New Looney Tunes III

        Dorlock P. I. A theft occurs at the local art museum. (5 min)

      • New Looney Tunes III

        To Be the Flea You Gotta Beat the Flea. Angelo the Flea is told that he's too small to wrestle. (5 min)

      • New Looney Tunes III

        The Wild Blue Blunder. Bugs Bunny returns to his summer home. (5 min)

      • New Looney Tunes III

        Thomas Fuddison. Famous inventor Thomas Fuddison needs a lab assistant. (5 min)

      • New Looney Tunes III

        Hiccups and Downs. Bugs' hole Witch Hazel's home Count Bloodcount's castle. (5 min)

      • New Looney Tunes III

        Foghorn Foods. Foghorn Leghorn opens a high-end grocery. (5 min)

      • New Looney Tunes III

        Cruise Control. Bugs Bunny competes with Cecil the Turtle. (5 min)

      • New Looney Tunes III

        Versailles's Matters. The Bugs Bunny you love is back! (20 min)

      • Grizzy and the Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)

      • Grizzy and the Lemmings II

        Bear Sitter. A magic Amerindian top modifies the mental age of anyone who watches it spin. From now on, Grizzy has the mind of a 10-month old baby. The Lemmings rapidly realize that dealing with an overgrown baby - no matter how sweet or adorable - is not exactly restful. (5 min)

      • Grizzy and the Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)

      • Grizzy and the Lemmings II

        Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)

      • Grizzy and the Lemmings II

        Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)

      • Grizzy and the Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (10 min)

      • Grizzy and the Lemmings II

        A Lemmings Fairy Tale. The Lemmings scribble all over the book "Snow White" on the living room sofa. Grizzy throws them off with scant ceremony and they crash to the floor with their book, which is open to the page where the dwarves are working in a mine with pickaxes. The shock landing sets off a personality disorder. The Lemmings believe they are the dwarves in the tale and start attacking the cabin with pickaxes. (20 min)

      • My Knight and Me

        The Harvest Festival. When Bad Jack wreaks havoc by scorching Epic's crops, the Queen asks Henri to compose a song to lift the spirits of her beloved subjects for this year's Harvest Festival. But when Cat decides to help the farmers and her mother by getting rid of Bad Jack once and for all, she enlists Jimmy's help in taking on the baddie. (10 min)

      • My Knight and Me

        Treasure Trap. As Henri and Bad Jack go head-to-head in a race to find an extremely rare treasure Jimmy lies to Bjorn and then has to try to repair their friendship. (10 min)

      • My Knight and Me

        Guess Who's Coming For Dinner. Heart of gold Henri and Jimmy host the bad Witch who has been kicked out of her house by her sister Stinky Swamp Witch. Jimmy and Cat are convinced it’s actually a scheme to kidnap the Queen who’s coming for supper at Henri’s farm on Sunday. (10 min)

      • My Knight and Me

        Fearless Colbert. When Jimmy and Cat discover Colbert never completed his officiant exam he has to go on a field mission with Henri to keep his job while Cat and Jimmy replace him at the Quest Desk. (30 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (10 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (5 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (5 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (20 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (10 min)

      • Grizzy and the Lemmings

        Bear Scents. When he realises his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings - who are skating out by the caribou dung pit and rubbish bins - ruining his desired effect? (5 min)

      • Grizzy and the Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of the plants - with four leaves - seems to bring him good luck. Could his fortunes be changing? (5 min)

      • Grizzy and the Lemmings

        Magnetic Bear. Grizzy can't believe his eyes when he sees objects moving all by themselves. When he realises it's the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (10 min)

      • Grizzy and the Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. While he looks through the ranger's books of fairy tales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)

      • Grizzy and the Lemmings

        Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big, moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)

      • Grizzy and the Lemmings

        Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (20 min)

      • Grizzy and the Lemmings

        Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (10 min)

      • Pat the Dog

        Crunching Numbers. This morning Lola is feeling very anxious. She has a big test coming up in school and she's not feeling it. Indeed, ever since last eve she's been having trouble coming up her way. Luckily, Pat reassures her, he even gives her her lucky pen. And this pen has the power to make anything come true. A now reassured Lola leaves for school, and Pat is ready for his nap, but that's when he sees Hoodie playing with Lola's lucky pen… Pat must retrieve the pen and bring it to Lola before her exam. It's easier said than done, as the Guanos want to get their hands on the mysterious powers of this pen. But Pat is about to let them live a real life nightmare. (5 min)

      • Pat the Dog

        Shooting Stars. Tonight, Lola is determined to see a shooting star and make a wish. In terms of wishes, our friends the Guanos only have the one… to get rid of Hoodie. While Lola tries to set a telescope in the company of Victor, Pat struggles with the birds. Our hero ends up turning himself into a shooting star, to allow his best to make her wish. (5 min)

      • Pat the Dog

        Piňata Party. Lola catches Victor, sad and alone in his garden. Tomorrow is his birthday and nothing is planned for the special day. The little girl with a big heart decides to plan a surprise: A pinata party. But it won't be that easy because Victor sticks his nose everywhere to find out what Lola is up to. On top of that the Guanos decide to aim for the candy. But luckily for Lola, Pat is watching! (10 min)

      • Pat the Dog

        Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (5 min)

      • Pat the Dog

        No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (5 min)

      • Pat the Dog

        Bird-Brain Buffet. Lola looks on as an old lady throws seed to the birds and observes how the Guanos use their brute force to push other birds out of the way to hog the food. Shocked by the injustice the little girl decides to launch a bird restaurant open for all birds regardless of size or pecking order. The Guanos of course have other plans and are already plotting to raid the restaurant. Pat however is keeping a close eye on the seed stock and intends to repel the pigeons’ forays by any means necessary to ensure food security for all. (10 min)

      • Pat the Dog

        Phantom of the Park. Lola has to play a violin solo during the big show tonight. When she is on stage Victor creates an accident as a pretext to make Lola believe the place is haunted. A series of mysterious mishaps occur one after the other and to cap it all Lola’s violin disappears. Pat soon finds out that Victor is behind the story and that the Guanos stole Lola’s violin to lure Hoodie into a trap. Pat has to go soloist to save the day! (5 min)

      • Pat the Dog

        Iron Pat. Lola’s mother has just received the latest prototype for a food processor to test. Even though Lola promises to wait till evening before trying it the little girl switches it on just to see what it can do. But the kitchen device takes hold of Hoodie and chaos ensues. The Guanos notice and decide it is the perfect opportunity to rid themselves of the kitten and take control of the robot. Pat has to fight ruthlessly against the infernal machine to get the kitten back so that Lola isn't punished when her mother comes home. (5 min)

      • Pat the Dog

        Piece of Cake. A renowned pastry chef has organized a pie tasting contest. The winner will get to present a TV show with him. Lola is naturally taking part in the contest as she loves to cook. Victor who loves showing off is also taking part. And he has plans to win the contest – by switching his pie for Lola’s pie. Pat is keeping close watch however especially since the delicious aroma emanating from Lola’s cake has attracted the greedy Guanos' attention. Lola wins the day and the famous pastry chef is delighted with her pie. To celebrate she bakes a special Pat-shaped cake in honor of her faithful friend! (10 min)

      • My Knight and Me

        Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (10 min)

      • My Knight and Me

        The Dragon Rider. To show off in front of Lance and the other squires, Jimmy arrives at the castle flying on Bjorn, and he pretends the dragon is his pet. But when Wilfried captures the "monster", and Bad Jack threatens to burn Epic to the ground unless his son is returned to him, it's up to Henri and Cat to help Jimmy save the day. (10 min)

      • My Knight and Me

        Cease Fire. When the Queen wishes she could give her knights a break during a particularly intense period of battles with the Villains, Jimmy suggests she call a truce and invite their enemies to enjoy a minstrel concert together. But as tensions escalate between the foes, it's up to Jimmy, Henri, Cat and Bjorn to keep the peace and make the truce a success for the Queen. (10 min)

      • My Knight and Me

        The Sorcerers. When Jimmy and Cat use science to help them win the school Sorcery Faire their classmates think they’re masters of the Dark Arts. But when Epic’s evil Sorcerer hears about them he challenges Jimmy and Cat to a sorcerer showdown. (10 min)

      • My Knight and Me

        Parent/Children Day. Jimmy tells Cat and Bjorn about yet another cool day he had with Henri, but his two friends say their own parents aren't as cool. Jimmy suggests they both try a child-parent day, so he can prove them wrong. But the Queen's and Bad Jack's plans tread on each other and Jimmy and his dad have to make sure the day goes well for everyone. (20 min)

      • Taffy

        Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (5 min)

      • Taffy

        Clone Sweet Clone. Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face? (5 min)

      • Taffy

        Silence of the Slams. Mrs. M is laid out. Her ears are sooooo sensitive that the slightest sound in the air makes her howl with pain. Anyone who makes a sound will be banished. Taffy sees this as the perfect opportunity to get rid of Bentley forever. So, he sets traps around the house designed to make Bentley shriek. (5 min)

      • Taffy

        Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn’t fooled and tries to kick him out of the house in every possible way. (10 min)

      • Taffy

        A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley’S delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return… (5 min)

      • Taffy

        Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit… Bentley and Taffy team up to save their beloved mistress reputation. (5 min)

      • Taffy

        The Highest Bidder. At a luxurious auction, Mrs Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he’s allergic to dogs, to Bentley’s despair and Taffy’S excitement! (10 min)

      • Taffy

        I Now Pronounce You Dog and Cat. It’s movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)

      • Taffy

        Bentley's Girlfriend. Bentley has a secret admirer… (10 min)

      • Grizzy and the Lemmings

        Midsummer Bear's. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (5 min)

      • Grizzy and the Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (5 min)

      • Grizzy and the Lemmings

        Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (5 min)

      • Grizzy and the Lemmings

        Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (10 min)

      • Grizzy and the Lemmings

        Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)

      • Grizzy and the Lemmings

        Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (5 min)

      • Grizzy and the Lemmings

        Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (10 min)

      • Grizzy and the Lemmings

        No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (5 min)

      • Grizzy and the Lemmings

        Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (10 min)

      • Be Cool, Scooby-Doo! II

        Pizza O'Possum's/The Curse of… Shaggy drags the gang to a childhood arcade where he's determined to finally collect enough tickets to win the prize he's wanted since he was a boy. Unfortunately the animatronic mascot of the place has apparently come to life and has other ideas./ At a seafood restaurant the gang comes across Captain Cutler who Fred is determined to catch once and for all. Cutler explains that he's turned over a new leaf and opened up this restaurant to earn an honest living. Unfortunately the Ghost of a legendary pirate Half-Beard has been scaring away his customers. Fred and Cutler form an uneasy alliance as he joins the gang on a treasure hunt at Double-Cross Cove where Half-Beard's treasure is supposedly buried. (20 min)

      • Be Cool, Scooby-Doo!

        Mystery 101. Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The Dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls! (40 min)

      • The Tom and Jerry Show II

        Fish Out of Water. Hildie and Beatie return from the Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball-toss. Despite the warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (5 min)

      • The Tom and Jerry Show III

        Someone's in the Kitchen with Mynah. Ginger brings home a mynah bird who can mimic anyone and along with Jerry brings mayhem to the whole house. (5 min)

      • The Tom and Jerry Show III

        When You Leash Expect It. Ginger tries to make Tom get some exercise and makes Tom take an unwanted walk. Jerry and Tuffy take advantage of the empty house. (10 min)

      • The Tom and Jerry Show III

        Don't Cut the Cheese. Butler Tom is in charge of a stinky cheese and must work hard to get near enough to stop Jerry from eating it. (5 min)

      • The Tom and Jerry Show III

        Calamari Jerry. When a tiny octopus accidentally arrives at the house it's up to Jerry to make sure that Tom doesn't eat him. (5 min)

      • The Tom and Jerry Show III

        Cattyshack. It's Tom versus Jerry on the manor's grounds as Tom prepares the grounds for a croquet tournament. (30 min)

      • Grizzy and the Lemmings II

        Good Bear Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)

      • Grizzy and the Lemmings II

        High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)

      • Grizzy and the Lemmings II

        Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortuneteller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (10 min)

      • Taffy

        Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (5 min)

      • Taffy

        Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (10 min)

      • Taffy

        Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (25 min)

      • The Mr. Bean... III

        Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they're done. Bean gets bored, so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist, Bean gets more than he bargained for when he crashes into Mrs. Wicket's massage session. (10 min)

      • The Mr. Bean... III

        Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan's success and increase the amount of money he's raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)

      • The Mr. Bean... III

        Bean Encore. The Great Eduardo, violinist supreme, is in town and Irma wants to go to the concert. But Bean won't pay for the tickets. More than that, he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing, even Eduardo can't bear the noise. He offers to teach Bean, who ends up replacing him in the concert! (10 min)

      • The Mr. Bean... III

        Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new, swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence, he decides to build his own caravan and sets off in search of the perfect 'quiet spot'. All would be well if he'd only not built the caravan out of Mrs. Wicket's garden shed … (10 min)

      • Lamput III

        Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (20 min)

      • Be Cool, Scooby-Doo! II

        In Space. A very bad parking choice on Fred’s part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one turning them into evil skull-headed aliens. The paranoid terrified gang must try to solve the mystery before the virus reaches them as well – if it hasn’t already. (20 min)

      • Be Cool, Scooby-Doo! II

        Doo Not Disturb. To escape a snowstorm the gang checks into a creepy massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother. (40 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen. (20 min)

      • Be Cool, Scooby-Doo! II

        Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go undercover at a private magic club being terrorized by a mutant Rabbit monster. (40 min)

      • Ben 10 2016 IV

        Xingo's World. Ben, Gwen, and Grandpa Max are on the road again and are supposed to be taking in the beautiful sights, but Ben refuses to put his video games away. Only the unexpected return of Xingo can spur him into action and teach him that the real world is just as important as any virtual one! (10 min)

      • Ben 10 2016 IV

        Tummy Ache. Team Tennyson go on a tour of the new Biggie Box Candy Store but when Toothache breaks out and kidnaps the owner, Mr. Biggie, it is up to Ben to stop the monstrous dentist and save the candy man and his wondrous candy store. (10 min)

      • Ben 10 2016 IV

        Players of the Lost Park. When Team Tennyson visit Raspberry Park for some R & R, they get more than they bargained for. What they think are innocent games of chance are a revenge plot by Zombozo to steal the Rustbuggy and rob Team Tennyson! (10 min)

      • Ben 10 2016 IV

        De-Fanged! Team Tennyson travel to the new Laser Town VR but when Kevin cheats his way to the top, Ben must team up with former champ Fang if he is going to defeat his souped-up rival. (30 min)

      • Ben 10 2016 IV

        Mock 10. Ben, Kevin and LaGrange find themselves stuck "outside of time" after the latter hijacks a supersonic train with a faulty engine, forcing the trio to team up and slow down. (10 min)

      • Ben 10 2016 IV

        Rekoil. As Team Tennyson fight to stop Dr. Animo from raiding an animal shelter, Ben faces one villain more than he bargained for – King Koil, now Animo’s pet. (10 min)

      • Ben 10 2016 IV

        Buktu The Future. After Tim Buktu’s live stream is mysteriously cut short, Team Tennyson must attempt a rescue mission and break inside the highly confidential Area 55 in order to save him. (10 min)

      • Ben 10 2016

        Forgeti. Ben, Gwen, and Max go on a hike in search of a legendary Forgeti - a yeti that makes people forget they ever saw it - but when Dr. Animo convenes on the Forgeti for a plot to rob banks without anyone remembering, Ben quickly learns that the Forgeti is more than just a myth. (30 min)

      • The Mr. Bean... III

        Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they're done. Bean gets bored, so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist, Bean gets more than he bargained for when he crashes into Mrs. Wicket's massage session. (10 min)

      • The Mr. Bean... III

        Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan's success and increase the amount of money he's raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)

      • The Mr. Bean... III

        Bean Encore. The Great Eduardo, violinist supreme, is in town and Irma wants to go to the concert. But Bean won't pay for the tickets. More than that, he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing, even Eduardo can't bear the noise. He offers to teach Bean, who ends up replacing him in the concert! (10 min)

      • The Mr. Bean... III

        Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new, swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence, he decides to build his own caravan and sets off in search of the perfect 'quiet spot'. All would be well if he'd only not built the caravan out of Mrs. Wicket's garden shed … (10 min)

      • Lamput III

        Skinny Monster. Skinny is being kept awake by a bad case of the hiccups. Half asleep, he guzzles down a midnight drink. Turns out Specs has forgotten sharehouse rule number one: DON'T KEEP EXPERIMENTAL LAB CONCOCTIONS IN THE KITCHEN FRIDGE. Skinny's hiccups don't get better. Unless you count "literally turning into a monster every time you hiccup" as "better". No point sitting around shedding on the furniture: Specs puts his newly monsterific buddy to good use as a Lamput-hunter. Which goes well until Skinny gets better. If you count being chased off into the distance by an angry bear as "better". (20 min)

      • Be Cool, Scooby-Doo! II

        Pizza O'Possum's/The Curse of… Shaggy drags the gang to a childhood arcade where he's determined to finally collect enough tickets to win the prize he's wanted since he was a boy. Unfortunately the animatronic mascot of the place has apparently come to life and has other ideas./ At a seafood restaurant the gang comes across Captain Cutler who Fred is determined to catch once and for all. Cutler explains that he's turned over a new leaf and opened up this restaurant to earn an honest living. Unfortunately the Ghost of a legendary pirate Half-Beard has been scaring away his customers. Fred and Cutler form an uneasy alliance as he joins the gang on a treasure hunt at Double-Cross Cove where Half-Beard's treasure is supposedly buried. (20 min)

      • Be Cool, Scooby-Doo!

        Mystery 101. Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The Dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls! (40 min)

      • The Tom and Jerry Show II

        I Quit. After a particularly rough cat and mouse fight, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave. First, Jerry tries moving in next door but that's where Bruno lives. Jerry settles for the house on the other side of his old digs where a rather large, sedentary cat lives. At first, Jerry enjoys his unfettered access to the kitchen but it has its drawbacks: he's constantly having to expand the opening to his new hole because of his weight gain. He first looks to Spike for companionship but that doesn't end well. Then he actively seeks a new mouse-mate, but there's a lot of crazy mice out there, especially one named Mickey. Then Tom and Jerry catch a glimpse of each other through the windows of their adjacent houses. One thing leads to another and the chase that's been happening for decades, continues. (5 min)

      • The Tom and Jerry Show II

        You Can't Handle the Tooth. Hildie and Beatie bring home a magic ogre's tooth and they warn Tom and Jerry not to touch it. When the witches leave Tom and Jerry try to make each other touch the tooth. When they accidentally both touch the tooth they find out it has greater powers than they could’ve imagined. Then they proceed to fight over who gets to keep the precious tooth. In the end the ogre returns for his tooth and snatches it away. (5 min)

      • The Tom and Jerry Show II

        Pain for Sale. After accidentally locking Tom and Jerry in the garage an exhausted Rick reports that he’s finished organizing the garage for the big yard sale in the morning. Better get to bed because they’ve got to get up bright and early! When Spike realizes Tyke’s first collar (the one he had as a wee-pup) was tossed in a box of pet items to be sold he recruits Tom and Jerry to help him get it back. They successfully return the collar to Spike but not before being locked in the garage for the night and doing battle using every yard sale toy houseware item gadget and yard tool at their disposal to survive each other. (10 min)

      • The Tom and Jerry Show II

        Return to Sender. Hildie has just received another dozen black roses from her secret admirer (to go along with the other ghastly gifts she's been receiving the past week e.g. personalized headstone cracked mirror etc...). Curiosity piqued Hildie puts Tom (and Jerry) up to the task of finding out who her admirer is! Tom's search starts across the forest at the Enchanted Flower Shop where he encounters a whole slew of frightful arrangements before following a few more dead ends. In the end the identity of the gift-giver is revealed; it was Newt all along (who felt bad for Hildie who'd been feeling like nothing but an old hag lately)! (5 min)

      • The Tom and Jerry Show II

        Home Insecurity. Over Ginger's objections, Rick has installed a high tech, state-of-the-art home automation system. "We'll have the smartest house on the block," he tells her. Rick installs the system before leaving the house with Ginger. The minute they're gone Tom and Jerry finish the "cat and mouse" that started off the top of the show. Jerry's getting the short end of the stick when Tom's shenanigans activate the home automation system. Tom and Jerry try using the system against each other, but eventually the house kicks their butts and they lose complete control of the system. Rick and Ginger return to find the house in turmoil. Now it will be Rick's turn to deal with the home automation system. (5 min)

      • The Tom and Jerry Show II

        Tom-Fu. A little cat and mouse ends with Tom taking a shot to the kisser that knocks the cat out. After a little first aid, Tom wakes up as a kung-fu master. Now Jerry, Tuffy and Spike must reverse whatever happened to Tom to make him so lethal, otherwise they'll live the rest of their lives getting Tom-Fu'd. Only problem? No one can get near him. (10 min)

      • The Tom and Jerry Show II

        Jerry Rigged. After another unsuccessful attempt on Tom's part to catch Jerry, a traveling cat salesman named Carver is happy to sell Tom just what he needs; a series of elaborate mousetraps, tricks and schemes. Tom makes numerous attempts to dish out a world of hurt to Jerry, but only succeeds in hurting himself. (20 min)

      • Alice & Lewis

        Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (10 min)

      • Alice & Lewis

        Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (10 min)

      • Pat the Dog

        Piece of Cake. A renowned pastry chef has organized a pie tasting contest. The winner will get to present a TV show with him. Lola is naturally taking part in the contest as she loves to cook. Victor who loves showing off is also taking part. And he has plans to win the contest – by switching his pie for Lola’s pie. Pat is keeping close watch however especially since the delicious aroma emanating from Lola’s cake has attracted the greedy Guanos' attention. Lola wins the day and the famous pastry chef is delighted with her pie. To celebrate she bakes a special Pat-shaped cake in honor of her faithful friend! (10 min)

      • Pat the Dog

        Robopat. Today is robot fight day! Lola's robot, who looks like Pat, will face Victor's. But the boy cheats and breaks Robopat. However, Pat literally goes through the metal skin and inside the robot to take control over the machine and fight for his best friend' honor. Someone deserves a slap! (5 min)

      • Pat the Dog

        The Cat Tree. Lola has found herself a fun activity for the afternoon: to break a Guinness World record. To do so she intends to build the biggest cat tree ever seen on earth. Of course the Guanos have other ideas and are outraged that Hoodie might get to parade around only inches from their airspace. Pat manages to thwart their destructive intentions. So the birds bring in Tank to halt construction of the cat tree and kidnap Hoodie into the bargain. (25 min)

      • Kingdom Force

        Ruin of Zoom. Kingdom Force heads out to save the trapped news team & Professor Dunbit in an ancient ruin, but end up grappling with a protective, sentient Rock Monster along the way. (10 min)

      • Kingdom Force

        Night Birds. It's a race against time after Envie Fernandez steals the Plains Kingdom's cherished night birds during the coming-of-cat ceremony. Can Kingdom Force reclaim them before sunrise, or will Jabari have to spend ANOTHER YEAR as a cub? (10 min)

      • Grizzy and the Lemmings

        No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (5 min)

      • Grizzy and the Lemmings

        Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (10 min)

      • Grizzy and the Lemmings

        Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise," he decides to learn the piece like a real pro. (25 min)

      • Mighty Mike

        Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (5 min)

      • Mighty Mike

        Robot-attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom’s robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom’s robot. (5 min)

      • Mighty Mike

        Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (10 min)

      • Baby Looney Tunes II

        Backstage Bugs (10 min)

      • Baby Looney Tunes

        Taz in Toyland. After Taz breaks all of his toys Granny gives him one last chance to care for something. (30 min)

      • Mr Magoo

        Toes in the Sand. Magoo thinks he is on a beach and that sailors are emptying their oil tanker right into the ocean. Wanting to put a stop to the pollution he keeps Fizz and Weasel from pouring concrete and embedding a huuuuge Fizz paw print in it. (5 min)

      • Mr Magoo

        Dinosaur Island. Fizz has reduced the size of the moon in order to model it in his own image. But Magoo thinks it’s a dinosaur egg ready to hatch so he's looking for his mother and protects him from the dynosaur eater: Weasel. (10 min)

      • Mr Magoo

        Santa's Little Helper. Magoo a Christmas volunteer in a supermarket thinks a burglar is entering overnight and decides to stop him. In reality it is none other than Weasel who is helping Fizz replace all the toys with Fizz plushies. (5 min)

      • Mr Magoo

        At the Heart of the Crater. Magoo thinks that he is at the foot of a volcano but in fact he’s next to a huge soup vat. And he sets it all awry. He thus stops Fizz from turning the vat vapors into clouds shaped like…Fizz. Magoo thinks that a volcanic eruption is underway (5 min)

      • Mr Magoo

        Lost in the Subway. Magoo thinks he is in the subway but actually he’s in a cave. Running into Weasel he thinks he’s lost and decides to help him find his way. He thus sabotages Fizz’s plan who is trying to finish a “fake” prehistoric fresco in his effigy. (10 min)

      • Mr Magoo

        Baby Steps. Magoo is babysitting the Neighbors' toddler. The baby flees and kidnaps Fizz mistaking him for a plush toy. Thinking he’s playing hide and seek with the toddler Magoo wanders across the dangers of New York with Mr Cat and Weasel on his heels. (25 min)

      • New Looney Tunes III

        Frank Lloyd Wrong. Architect Daffy Duck is building his next “world famous” home. (5 min)

      • New Looney Tunes III

        King Bugs and the Island of Lunacy - Part 1. The gang journey to the Island of Lunacy. (5 min)

      • New Looney Tunes III

        King Bugs and the Island of Lunacy - Part 2. The gang journey to the Island of Lunacy. (5 min)

      • New Looney Tunes III

        Swamp and Circumstance. Porky and Sylvester vacation to the Okeefenookie Swamp. (5 min)

      • New Looney Tunes III

        Safari So Goodie. Mr. Montygrabs chooses Bugs to be the safari guide. (5 min)

      • New Looney Tunes III

        It's Snout or Never. Witch Hazel needs a pig's snout to finish her potion. (5 min)

      • New Looney Tunes III

        From Dusk Till Dog. Count Bloodcount tasks Marc Anthony. (5 min)

      • New Looney Tunes III

        Close Encounters of the Duck Kind. Daffy Duck flies into a satellite and crash lands. (5 min)

      • New Looney Tunes III

        O.M. Genie. Daffy and Porky stumble on a lamp with a magical Genie. (20 min)

      • Grizzy and the Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

      • Grizzy and the Lemmings II

        Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (5 min)

      • Grizzy and the Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (10 min)

      • Grizzy and the Lemmings II

        Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)

      • Grizzy and the Lemmings II

        Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)

      • Grizzy and the Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blowup sumotori costume. Grizzy is roughly chucked out of the living room area. He decides to follow a special sumo diet to become the strongest guy around. (10 min)

      • Grizzy and the Lemmings II

        Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations and learn that chocolate spread was invented long long ago. (20 min)

      • My Knight and Me

        Cat's In The Bag. When Cat's morale is low about ever becoming a knight, Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her, he gets captured by a giant and it's up to the kids to save her. (10 min)

      • My Knight and Me

        Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (10 min)

      • My Knight and Me

        The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (10 min)

      • My Knight and Me

        Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (30 min)

      • Taffy

        Rags to Ostriches. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recovers it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (5 min)

      • Taffy

        The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy’s meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe’s face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn’t been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)

      • Taffy

        Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (10 min)

      • Taffy

        The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (5 min)

      • Taffy

        Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)

      • Taffy

        Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (20 min)

      • Taffy

        Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)

      • Grizzy and the Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)

      • Grizzy and the Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)

      • Grizzy and the Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (10 min)

      • Grizzy and the Lemmings

        In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)

      • Grizzy and the Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (5 min)

      • Grizzy and the Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (20 min)

      • Grizzy and the Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (10 min)

      • Pat the Dog

        Robopat. Today is robot fight day! Lola's robot, who looks like Pat, will face Victor's. But the boy cheats and breaks Robopat. However, Pat literally goes through the metal skin and inside the robot to take control over the machine and fight for his best friend' honor. Someone deserves a slap! (5 min)

      • Pat the Dog

        The Cat Tree. Lola has found herself a fun activity for the afternoon: to break a Guinness World record. To do so she intends to build the biggest cat tree ever seen on earth. Of course the Guanos have other ideas and are outraged that Hoodie might get to parade around only inches from their airspace. Pat manages to thwart their destructive intentions. So the birds bring in Tank to halt construction of the cat tree and kidnap Hoodie into the bargain. (5 min)

      • Pat the Dog

        My Dog the Hero. Lola has to write an essay on the theme "My Hero Pet." It's not easiest task in the world for her, she explains to Victor, for while Pat is the loveliest animal on earth, she doesn't see him as much of an adventurer. While Lola is sharing her reservations, Pat sets out to save Hoodies skin again, and again sees off the Guanos. Not an adventurer? Me? After saving the kitten he discovers a nest with a baby bird inside teetering dangerously in the branches of a tree. Pat fetches Lola and the pair saves the bird. At last, Lola has the subject she's been looking for. Being a hero doesn't always mean leaping without looking or whitewater rafting. Sometimes the little things we do day-to-day can be heroic. Which makes Pat a superhero. (10 min)

      • Pat the Dog

        Smoothie Party. Lola leaves the supermarket with all the ingredients for a super smoothie party. But disaster! She realizes she has forgotten the milk. She entrusts the shopping to Pat and heads off to the milk section. But the Guanos have their eyes on her provisions and move into attack. While our hero has to ward off the pigeons' forays by air and land Lola has to tussle with Victor for the last bottle of milk. With great courage and the use of one of his latest inventions Pat saves the day. (5 min)

      • Pat the Dog II

        Collector. Lola’s father has just received a collector’s issue of his fave comic book. Marcus is going to devise a strategy to get his hands on it. Pat is going to have it out with Squizel in order to get it back. (10 min)

      • Pat the Dog II

        Superbowl. Victor challenges Lola to a bowling game and has decided he is going to cheat. Pat is on to his tricks and is going to have to intervene to help Lola and also get Hoodie back at the same time. (5 min)

      • Pat the Dog II

        Blunder Bus. The Guanos want to steal Lola’s TV. In order to sidetrack Pat, they convince him that Lola and Victor are in a ...driverless bus! Pat does everything he can to stop the rogue bus. (5 min)

      • Pat the Dog II

        How Puzzling. Lola and her father finish a puzzle they are going to offer mommy for mother’s day, but there is a piece missing. Pat notices that Hoodie is in the midst of swallowing it and dashes off to the Vet with him. But the Guanos have spotted them. (10 min)

      • Pat the Dog II

        Cake Me Happy. Honorine and Pompom stop by to see Lola. Honorine offers to bake a cake but she can’t find her glasses and starts making a total mess of things. The Guanos have stolen them and Pat, along with Pompom is going to do what it takes to get them back. (5 min)

      • My Knight and Me

        Lucky Tooth. Henri is convinced that he wins his fights because he’s got a (ridiculous) ritual with a lucky charm. Wilfried steals it which makes Henri completely lose his confidence as a knight putting him in danger. Cat and Jimmy must help him. (10 min)

      • My Knight and Me

        Back To School. When Colbert catches Jimmy and the knights trading their assignments to get the mission worth the most victory points Colbert is outraged and assigns the knights to go back to Squire School to relearn the spirit of “true knighting.” But when the Cyclops and other giants attack to steal a shipment of shiny new knight armors the knights must use the team-building skills they learned in school to defeat the giants. (10 min)

      • My Knight and Me

        The Mean Team. When our trio lets success go to their heads, they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic, Jimmy, Henri and Cat must stand united and find a way to disband the Villains. (10 min)

      • My Knight and Me

        My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (15 min)

      • My Knight and Me

        Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (15 min)