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Baby Looney Tunes
Mine! Daffy learns a lesson in doing the right thing when he finds a purse filled with money. (30 min)
Mr Magoo
The Prophecy of the Goldensand's Dragon. Fizz is at the beach trying to build the most beautiful sandcastle in history. Magoo thinks he is in the legendary land of Muddle Earth, where they are preparing to thwart an attack by an evil enemy riding a dragon. In reality, it's just the AeroFizz. (5 min)
Mr Magoo
Hornets Attack! Volunteer firefighter Magoo patrols the park. Fizz and Weasel perched on a fake cloud like two Cupids shoot people with arrows to make them fall in love with Fizz. But Magoo mistakes them for a giant hornet attacking the park-goers. (10 min)
Mr Magoo
Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (5 min)
Mr Magoo
The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (5 min)
Mr Magoo
Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (10 min)
Mr Magoo
Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (25 min)
New Looney Tunes
For the Love of Acorns. Squeaks has misplaced his acorns beneath the pitcher's mound of a recently built baseball stadium. Bugs offers his assistance in retrieving them. (5 min)
New Looney Tunes
The Game is a Foot. Shameless O'Scanty a conniving cloud-riding leprechaun runs out of luck while riding his rainbow over Bugs' forest. Now he needs to gather some luck or he'll never get home. (5 min)
New Looney Tunes
The Grim Rabbit. Bugs and Squeaks are enjoying a day in the park when the Grim Rabbit comes collecting. Bugs refuses to go without a fight…naturally. (5 min)
New Looney Tunes
The Wringer. Yosemite Sam hires a Bugs Bunny impersonator to cause mayhem around town. All goes according to plan...Bugs' plan that is. (5 min)
New Looney Tunes
White House Wabbit. Bugs takes a trip to Washington D.C. where he is mistaken for the First Rabbit. Vice-President Leslie P. Lilylegs sees ridding the White House of Bugs as his opportunity to finally get the promotion he deserves. (5 min)
New Looney Tunes
Bugsbarian. A Barbarian and his trusty polar bear Krakos stake claim to the entire forest including Bugs' home. (5 min)
New Looney Tunes
Not Lyin' Lion. Bugs and Squeaks head to the African Savannah to visit Squeaks' cousin but first they have to outsmart the very hungry King of the Jungle Thes. (5 min)
New Looney Tunes
Ice Ice Bunny. Bugs is excited for a day of fun in the sun but The Winter Stag shows up delivering Winter long before it's due. Bugs intervenes. (5 min)
New Looney Tunes
Wabbit's Wild. Squeaks has a last minute card game at Bugs' house. Bugs is thrilled until con-artist Shifty shows up to ruin the fun. (20 min)
Grizzy and the Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (5 min)
Grizzy and the Lemmings
In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)
Grizzy and the Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (10 min)
Grizzy and the Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (5 min)
Grizzy and the Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)
Grizzy and the Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (10 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (20 min)
My Knight and Me
Jimmy Works Out. Jimmy is afraid that being a "shrimp" will prevent him from getting knight missions when he grows up. He becomes a gym rat, and gets totally "ripped". But Jimmy is so over-confident in his strength that he doesn't think anymore. It allows the Black Rats to steal Epic's most precious cheddar and kidnap him, Cat and Henri. (10 min)
My Knight and Me
Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (10 min)
My Knight and Me
The Return Of The Swan. When Cynthia takes advantage of a misunderstanding to make everybody believe she's the legendary Swan Cat and Jimmy must find a way to make her confess the truth before she (and Epic) gets into real danger… (10 min)
My Knight and Me
The Leak. To wheedle out of guard duty, Jimmy convinces Henri to instead repair a leak in Lady Fontaine's classroom. Henri ends up being appointed as the castle's Maintenance Official. Terrified of their friend being deprived of adventure, Jimmy and Cat have to find a way to get Henri back in business. (30 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (10 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between taffy and bentley anymore. He decides to get rid of the pets but that's without counting on the perseverance of the two rivals ... (20 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (10 min)
Grizzy and the Lemmings
Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (5 min)
Grizzy and the Lemmings
Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (5 min)
Grizzy and the Lemmings
Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (10 min)
Grizzy and the Lemmings
Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (5 min)
Grizzy and the Lemmings
Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (5 min)
Grizzy and the Lemmings
Lemmings in Space. The Lemmings have unearthed a box filled with birthday fountains of light that spit forth giant bursts of sparks. They have a blast straddling these fabulous toys, swirling in every which direction, but their new game is not really compatible with a bear's nap. (20 min)
Grizzy and the Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings' hiding place, Grizzy trains a raccoon - whose sense of smell equals that of a truffle hound - to detect the scent of chocolate spread. (10 min)
Pat the Dog
Strict Surveillance. The Guanos deviously conspire to make the sausage truck break down in front of Lola’s house. Lola is put in charge of guarding the truck until the vendor returns with the breakdown mechanic with an Xtra Double Hot Dog as reward! But the food truck attracts the attention of all the neighborhood’s animals especially the Guanos. Even Victor has his eyes on a free hotdog. Pat has to defend the truck and overcome his own yearnings for a delicious sausage treat. (5 min)
Pat the Dog
Pet Parlour Panic. It’s grooming day for Pat and he loves being pampered! Lola decides that Hoodie could do with some care too and in defiance of her parents' prohibition she hides the kitten and takes it to the salon. But when an old lady comes to pick up her psychopathic hamster she accidentally picks up Hoodie instead. Pat has to do everything in his power to track down the kitten defeat the angry hamster and Michel the annoying guard. (5 min)
Pat the Dog
Pat on Guard Duty. Lola and her parents leave the house for a couple of hours and Pat is put in charge of guarding the house. Before she goes Lola gives Pat special training. As he is peacefully watching the TV a weird noise attracts Pat's attention. Must be an intruder. Pat prepares to show the evil miscreant that nobody but nobody breaks into his best friend’s house and gets away with it. Meanwhile Hoodie unintentionally breaks the Guanos’ TV so they decide to take revenge on the little kitten. But Pat puts Lola's training to the test saves Hoodie and neutralizes the burglar… Who it turns out was not a burglar after all but the delivery boy…. (10 min)
Pat the Dog
Picnic Palaver. Lola organizes a picnic in the park with her friends to test a new Virtual Reality game. She even invites Victor to join them. But as the kids play the Guanos seize both the cooler where the kids' sandwiches are kept… and the hungry Hoodie. Pat manages to save the kitten from the birds' clutches. Victor meanwhile is soon eliminated from the game and decides to spoil it for everyone else. Looks like it's another mission for Pat who has to make sure Lola wins the game. (5 min)
Pat the Dog
Tricked Out. Lola is beginning a career as a magician, and today she performs in front of her friends. But Victor is well decided to spoil the show. Besides, when the Guanos notice the magician's hat, they find out a great way to make their sworn enemy Hoodie disappear. Pat will have to foil each of their malignant schemes, all while committing to his role as the magician's assistant. (5 min)
Pat the Dog
Lola in Space. Lola and Pat are digging in the garden pretending to be archeologists. Victor makes fun of them – archeologists are so lame! Victor plans to become an astronaut and fly through space! He’s even planning to take Tank to a Space Festival in the afternoon. Lola loves the idea and decides to join him with Pat. At the festival Victor seems reluctant to perform the activities while Lola and Pat are only too eager to test the centrifuge the wind-tunnel and even the space bungee. But the Guanos are plotting to ruin the kids’ afternoon and start messing with the machines. Once again Pat has to intervene to save Lola. The animals find themselves propelled into space. Thanks to his handyman skills Pat brings everyone back down to earth and even gets to bungee jump with his best friend. (10 min)
Pat the Dog
Over-Inflated. It’s Pat’s birthday and Lola has decided to offer him a huge balloon which she has customized in his honor. But Hoodie whose curiosity often leads to calamity lets the balloon fly out of the window. Noticing Lola’s distress Pat sets off in pursuit of the balloon. But she hasn't counted on the mischievous Guanos’ who have decided to attach Tank’s teddy to the balloon. Pat has to face down the watchdog and without realizing saves his own birthday present in the process. (5 min)
Pat the Dog
Playing Sick. Lola picks up a bird that has flown into the bay window. But the bird is not any old bird but one of the Guanos determined to enjoy the home-comforts of the house. While the little girl is looking for medicine to treat her patient the Guano intruder threatens Pat with terrible reprisals unless he treats him as a king. When the Guano's two fellows also play sick in a bid to join their companion Pat has to face down the bad-boy trio and stop them from turning the house upside-down. (5 min)
Pat the Dog
Anchors Away! Lola Lucie and Hugo find themselves in the middle of a Pirates of the Caribbean re-enactment. Pat takes his sea pirate role very seriously. Each kid has brought something to represent the treasure; Lola has chosen her mother’s jewelry box. But when the jewelry disappears Pat has to investigate. As we know whenever there’s trouble the Guanos are not far away! The adventure takes our hero down into the sewers where Pat has to outsmart the pigeons to retrieve the treasure and save the day. (10 min)
My Knight and Me
How To Save A... When Jimmy shows off at an exercise about how to save a princess from a tower Cat gets kidnapped by Bad Jack. While Cat held hostage is getting on Bad Jack's nerves Jimmy is off with his dad to rescue her. (10 min)
My Knight and Me
The Cat And The Swan. To celebrate the Dragon New Year, Bad Jack plans to throw Henri and Jimmy into a bottomless pit. When Cat goes to rescue them, the Queen insists she joins Cat and dons the outfit of "The Swan," a hero she idolised as a girl. The two head out to save the day. (10 min)
My Knight and Me
Witch Hunters. When the evil witch turns all the knights into frogs but Henri he's the only one who can save the kingdom. Jimmy comes up with a perfect plan to defeat the witch. But his perfect plan may not be that perfect… (10 min)
My Knight and Me
Bad Bad Mandolin. When Jimmy loses his dad’s prized mandolin he makes a deal with a witch to replace it. But when Henri plays the mandolin for the Queen and she starts acting strange Jimmy and Cat know the witch is up to something and they have to stop it. (15 min)
My Knight and Me
Epic Ballroom. When Jimmy and Lance’s bickering gets in the way of them serving Henri and Wilfried in battle Colbert tells the squires they need to learn to work together like partners. And he assigns them to take Lady Fontaine’s ballroom dancing class. (15 min)
Taffy
The Recall. Mrs. M gets an alarming notice in the mail – there’s been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they have a danger. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy’s bow off, she instructs Forsythe, Binikos and Bentley to get that bow – by whatever means necessary! (5 min)
Taffy
New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses — or he’s going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)
Taffy
The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (10 min)
Taffy
The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (5 min)
Taffy
Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)
Taffy
Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)
Taffy
Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (10 min)
Taffy
Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (5 min)
Taffy
The Rival. Ms. M is being delivered a powerful dog robot. (10 min)
Grizzy and the Lemmings II
No See No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (5 min)
Grizzy and the Lemmings II
Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)
Grizzy and the Lemmings II
Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)
Grizzy and the Lemmings II
Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (10 min)
Grizzy and the Lemmings II
Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)
Grizzy and the Lemmings II
Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)
Grizzy and the Lemmings II
Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (10 min)
Grizzy and the Lemmings II
Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)
Grizzy and the Lemmings II
Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (10 min)
Be Cool, Scooby-Doo!
Grand Scam. Shaggy takes the gang to the Minor League Baseball stadium of his youth only to learn that it's about to be shut down because a Ghostly Baseball Player is scaring away the fans - and the team! Shaggy puts aside his cowardly ways to save his home team but will Scooby stand by his, now not-so-scared, pal? (20 min)
Be Cool, Scooby-Doo!
Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company the Gang has to solve the computerised mystery and maybe learn a lesson about relying too much on technology. (40 min)
The Tom and Jerry Show III
Bull Fight. The Tom and Jerry detective agency take a case to locate a young tortoise who is secretly training to become a prize boxer. (5 min)
The Tom and Jerry Show III
No Contest. Spike trains Tyke for a puppy dog competition with the help of Tom and Jerry. (5 min)
The Tom and Jerry Show III
Calorie Count. Jerry gets a visit from his very hungry city cousin Count De Calories who goes wild with all the food in the manor. (10 min)
The Tom and Jerry Show III
Fortune Hunters. The Tom and Jerry detective agency takes the case of a dog whose fortune cookie has gone missing. (5 min)
The Tom and Jerry Show III
Game Changer. Tom and Jerry have a magical chess match in a haunted castle. (5 min)
The Tom and Jerry Show III
Kiss and Makeup. Toodles the Witch mesmerizes Tom in a haunted castle and poses a threat to Jerry and Tuffy. (30 min)
Grizzy and the Lemmings II
Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)
Grizzy and the Lemmings II
Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (5 min)
Grizzy and the Lemmings II
Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (10 min)
Taffy
A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)
Taffy
Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie’s makeover skills. While Bentley assists Addie, Taffy must attempt to do both the froofy makeover and Mish & Mash’s revolting garbage birthday party simultaneously without giving anything away to either side. Taffy rushes back and forth between Addie’s bow clips and perfume makeovers and messy birthday party dumpster diving. (10 min)
Taffy
The Eye of the Racoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore’s friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they’ll have to put their knot down in public. Gloups! (25 min)
Mr Bean: The Animated Series
The Fly. Bean fights a losing battle with a winged beast from Hell. (10 min)
Mr Bean: The Animated Series
Artful Bean. Mr Bean gets a real bug for painting. Then several bugs… and flies and slugs and mice. (10 min)
Mr Bean: The Animated Series
Spring Clean. Mr Bean finds that cleanliness can be a filthy business. (10 min)
Mr Bean: The Animated Series
Mime Games. The Battle of the Mimes. (15 min)
Lamput III
Zoom Oil. Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of. (15 min)
Be Cool, Scooby-Doo!
Mystery 101. Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The Dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls! (20 min)
Be Cool, Scooby-Doo!
Party Like It's... Daphne brings the Gang to a Victorian murder mystery party so they can dress up and solve a fake mystery for once. (40 min)
Be Cool, Scooby-Doo!
Game of Chicken. Fred gets a call for help from Chuck, his daredevil of a best friend, which leads the gang on a rescue mission deep in the caverns of an ancient civilisation. Once there, they learn of the real mystery: a ghost of the Tribal Warrior that still protects the cavern from outsiders! (20 min)
Be Cool, Scooby-Doo!
Poodle Justice. It's Scooby's dream come true as the gang visits the set of his favourite TV show and he meets the star, his celebrity crush, a dog actress who plays a detective on the screen. Now all Scooby has to do is work up the courage to actually talk to her while also solving the mystery of the monstrous gargoyle attacking the production! (40 min)
Ben 10
Omni-Tricked Part 1. Ben and the gang's trip to Portland is cut short when he discovers a new 11th alien transformation, Gax, while battling a Dr. Animo Mega-Creature. But when the fight leaves his Omnitrix on the fritz, Ben begins to cycle through all 11 aliens nonstop! (10 min)
Ben 10
Omni-Tricked Part 2. With the Omnitrix still out of control, Ben seeks help from Max's old, mysterious friend to fix it. But when the alien Bounty Hunters – SixSix, Tetrax, and Kraab – seek out the powerful watch for their own unknown purposes, Ben must defeat them while juggling his out of control transformations. (10 min)
Ben 10
Omni-Tricked Part 3. Ben is taken deep into the forest to keep his unpredictable transformations from endangering the public. But when a seemingly benign alien – Vilgax, that's the same species as Gax – crash-lands nearby, Ben teams up with him to take on the returning alien Bounty Hunters until he begins to realize: this new friend is actually a foe... (10 min)
Ben 10
Omni-Tricked Part 4. Ben's holiday to Portland is cut short when he discovers an 11th alien while battling a Dr. Animo Mega-Creature. But when the fight damages his Omnitrix, which cycles through all 11 aliens, Max seeks help from an old friend to fix the Omnitrix, as other dangerous forces seek it, including a mysterious alien that's the same species as the 11th alien, Vilgax! (30 min)
Ben 10 II
Can I Keep It? After stumbling upon a cute cat-dog-rabbit creature hybrid, or "Cadobbit," Ben ignores Grandpa Max's advice and sneaks the animal onto the Rustbucket. But he is quickly in over his head as Dr. Amino's creation turns on him! (10 min)
Ben 10 II
Battle at Biggie Box. Ben and Billy Billions go head to head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (10 min)
Ben 10 II
Bon Voyage. Aboard the SS Pettigrew on its final voyage, Ben must not only battle seasickness but Steam Smythe, who looks to use his mechanical creatures to sink the steamship's modern replacement and the passengers with it! (10 min)
Ben 10 II
Mayhem in Mascot. After their attempt to get a photo with every storefront mascot is foiled, Ben and Gwen sneak out at night to get their photo with the wooden bear totem known as "Yawk", only to find he and the other mascots have come to life! (30 min)
Mr Bean: The Animated Series
The Fly. Bean fights a losing battle with a winged beast from Hell. (10 min)
Mr Bean: The Animated Series
Artful Bean. Mr Bean gets a real bug for painting. Then several bugs… and flies and slugs and mice. (10 min)
Mr Bean: The Animated Series
Spring Clean. Mr Bean finds that cleanliness can be a filthy business. (10 min)
Mr Bean: The Animated Series
Mime Games. The Battle of the Mimes. (10 min)
Lamput III
Lamput & the Elephant. The Docs chase Lamput into the darkest jungle, where they have a go at the literal oldest trick in the book: a covered pit trap. Why these guys think this will work is anyone’s guess. Meanwhile Lamput’s facing a whole different challenge: a lost baby elephant is looking for her mama, and seems to have a knack for getting in all kinds of trouble along the way. Lamput and the baby elephant do eventually find the mama pachyderm - with help from the Docs. And their stupid pit trap. Yet again these guys have caught more than they bargained for. (20 min)
Be Cool, Scooby-Doo!
Grand Scam. Shaggy takes the gang to the Minor League Baseball stadium of his youth only to learn that it's about to be shut down because a Ghostly Baseball Player is scaring away the fans - and the team! Shaggy puts aside his cowardly ways to save his home team but will Scooby stand by his, now not-so-scared, pal? (20 min)
Be Cool, Scooby-Doo!
Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company the Gang has to solve the computerised mystery and maybe learn a lesson about relying too much on technology. (40 min)
The Tom and Jerry Show II
Hair Today, Gone Tomorrow. When a little cat and mouse ends poorly for Tom he ends up having to wear the cone of shame. Unable to remove it deal with the emotional shame or adapt to the giant plastic funnel on his head Tom must find meaning in the suffering. (5 min)
The Tom and Jerry Show II
Hunger Games. Rick's got a procedure that requires him to not eat or drink for 12 hours. That's not a lot of time for an everyday human, but to Rick it's a lifetime. He makes a house rule: if he can't eat, no one can. Luckily, Jerry and Spike have a stockpile - no skin off their backs. Tom, on the other hand, is not so lucky. With the cupboards and refrigerator padlocked shut, the overly dramatic cat is left to survive the long cold night on the brink of starvation. That's when he invites Little Quacker for a sleepover and Jerry's plan for a quiet night turns ugly. Little Quacker is tired of being the nice duck and between Jerry and Little Quacker, Tom's got his work cut out for him. In the end, Rick has his dates wrong and Tom will have to go through this all over again next week. (5 min)
The Tom and Jerry Show II
Pinch Hitter. When Tom again ends up on the losing end of a little cat-and-mouse, Butch sends in Meathead to deal with Jerry. Surprisingly, Meathead has no trouble catching the little mouse. There's nothing Tom or Jerry can do to make it harder. Jerry's superior intelligence is no match for Meathead's dumb luck. (10 min)
The Tom and Jerry Show II
Kitten Grifters. When Rick uploads a video of Tom getting his head stuck in Jerry’s mouse hole the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done! (5 min)
The Tom and Jerry Show II
Fight in the Museum. Tom chases Jerry into the local Natural History Museum. The chase continues until the two combatants realise they've been locked inside for the night. It's a spooky place after lights-out and made even spookier by the entrance of the museum's guard dog, Rocky. Rocky takes his job very seriously and Tom - who's dealt with this sadistic canine before - frantically tries to avoid detection by blending into the various museum displays (Sabre-Tooth Cat, Cave Lion, an Eskimo hunting seal, spear carrier for a Neanderthal hunting party, etc.). But mischievous Jerry repeatedly rats him out. It's all fun and games until Jerry realises Rocky hates mice as much as he hates cats. They'll ultimately have to work together to outsmart Rocky and survive this night of fright in the museum. (5 min)
The Tom and Jerry Show II
Cat-A-Tonic Mouse. Waffles is worried that his roommate Bo had his brain eaten by aliens leaving him a zombie dog. Turns out he’s not the first dog in his neighborhood to wake up stupid. Afraid of becoming the next Bo Waffles hires the Cat and Mouse Detectives to put a stop to this alien invasion. Our Narrator thinks all of this extraterrestrial talk is a load of sci-fi hooey but not our detectives; they’re covering all their bases and taking every necessary precaution. Turns out the dog’s behavior has more to do with a tainted bag of kibble than visitors from another planet… or does it? (10 min)
The Tom and Jerry Show II
Going Going Gone Viral. When Rick uploads a video of Tom getting his head stuck in Jerry's mouse hole, the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now, Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done! (20 min)
Alice & Lewis
The Big Royal Quiz. Alice & Lewis team up to win the Great Royal Quiz, an obstacle course combined with a questionnaire about Wonderland. But Charlie notices their training routine and infallible winning technique and gets jealous. Acting as the referee, the Queen decides to cheat in order to give her nephew the upper hand. Our two friends are going to have to remain a tight team till the bitter end in order to avoid all the pitfalls along the way! (10 min)
Alice & Lewis
The Clunky Card. The Clunky Card is very different from the other members of the Queen’s army of Cards. The monarch finally tires of its constant lateness, clumsiness and… crumpledness, and throws it out of her army! Appalled by this injustice, Alice goes all out to help recover the Clunky Card’s former status. But does one always necessarily have to be like everyone else in order to be accepted...? (10 min)
Pat the Dog II
Guanos and Juliet. Lola stumbles on Juliette, a doll she had as a little girl. She and Pat used to play with it together. She gives it to Pat but the Guanos fall in love with it and steal the doll. Time for Pat to get it back! (10 min)
Pat the Dog II
Tank Gets the Blues. Tank is depressed. Pat realizes that Tank’s teddy bear is the victim of a well-organized kidnapping scheme by the Guanos. They agree to release him, in exchange for...Hoodie. Pat is going to have to make sure Hoodie is safe as he recovers the teddy bear. (5 min)
Pat the Dog II
Day at the Museum. Lola is helping her mother out at a volunteer exhibit at the local museum. She is supposed to be keeping an eye on the paintings that Marcus wants to steal. Marcus pretends he is a museum guide in order to distract Lola so the coast is clear for Squizel. Pat is going to sabotage their plan. (25 min)
Kingdom Force
Sinkhole or Swim. Kingdom Force is called to fix-up a sinkhole at The Anopolis, but run into trouble when Liberty, Willow, and Luka get stuck inside of it. (10 min)
Kingdom Force
Drop it like it's Hot. Kingdom Force has to evacuate and save the citizens of Black Rock Village from an erupting volcano. (10 min)
Grizzy and the Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings' hiding place, Grizzy trains a raccoon - whose sense of smell equals that of a truffle hound - to detect the scent of chocolate spread. (5 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (10 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (25 min)
Mighty Mike
Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (5 min)
Mighty Mike
Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)
Mighty Mike
Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (10 min)
Baby Looney Tunes
Sylvester the Pester. An attention-starved Sylvester won't let Granny have any time to herself. (10 min)
Baby Looney Tunes
Cat-Taz-Trophy. Sylvester and Taz team up to win a toy racecar derby. (30 min)
Mr Magoo
Man of Steel. Magoo thinks he’s in a triathlon and takes Fizz’s superhuman strength headband. The latter had been planning to use it to beat the President at long last in a thumb-wrestling championship. But first he must reclaim it from Magoo! (5 min)
Mr Magoo
Vanilla Strawberry Meltdown. Thinking he’s on an Artic expedition (actually at the beach) Magoo mistakes Fizz for an Amazonian marmoset monkey definitive evidence of global warming. He does his utmost to capture Fizz so he can present him to the scientific community. (10 min)
Mr Magoo
Sweet Dreams Mr Cat. Fizz beams himself into Weasel’s brain in order to control his useless sidekick and take out Magoo with tranquilizer darts. Magoo loses Mr Cat and enlists his neighbor to help find him so he can take him to the groomer’s. (5 min)
Mr Magoo
Fizz FM. Today's the big day! Magoo is recording a hit single! Thinking he's in a music studio, he goes next door and mistakes Fizz for famous producer, Phil Dustspeck. With Dustspeck on board, Magoo's song will surely be a success! Fizz, however, begs to differ… (5 min)
Mr Magoo
Magoo 2.0. Fizz tests his FizzoJam a ray that makes people dance in his honor. Magoo wearing a snorkeling mask that he’s convinced is a virtual reality gaming headset bumps into them and mistakes the FizzoJam for his own weapon and Weasel for his teammate. (10 min)
Mr Magoo
Mr Fixit. Thinking he’s fixing Weasel’s coffee maker Magoo tweaks Fizz’s teleporter the invention that the hamster plans to exhibit at the innovation tradeshow. Fizz and Weasel try to get the machine back getting teleported all over the place along the way. (25 min)
New Looney Tunes
All Belts Are Off. Yosemite Sam needs a belt so he robs a men's clothing store. Bugs appears to save the day! (5 min)
New Looney Tunes
Wabbit's Best Friend. Bugs comes face to face with Jack the Dog Trainer. It's up to him to rescue a pack of dogs. (5 min)
New Looney Tunes
Annoying Ex-Boydfriend. A boy bird named Boyd tries to win back his girlfriend through midnight serenade. A desperate-for-sleep Bugs realizes the only way to get him to stop…is to help. (5 min)
New Looney Tunes
Bugs vs. Snail. Bugs is looking forward to a day of kite flying but first he must make it out his front door when he's stuck inside with a gratuity-wanting delivery snail. (5 min)
New Looney Tunes
To Catch a Fairy. Bugs wakes up to discover his teeth missing. He must go head to head with an ornery tooth fairy to get them back. (5 min)
New Looney Tunes
Bugs in the Garden. Bugs and Wile compete in a garden grow off! It's nature versus SCIENCE! May the best man win! (5 min)
New Looney Tunes
Scarecrow. Bugs trusty GPS gets him lost in a cornfield where a very scatterbrained Scarecrow desperately tries to do his job. (5 min)
New Looney Tunes
Painter Paint Hare. Jack decides to take up nature painting only to bring chaos to the forest. Bugs confronts him and mayhem ensues. (5 min)
New Looney Tunes
The Spy Who Bugged Me. Bugs accidentally intercepts a top secret bag intended for a secret agent. Now a spy is hot on Bugs' tail! It's a matter of national security! (20 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)
Grizzy and the Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (10 min)
Grizzy and the Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)
Grizzy and the Lemmings
Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (5 min)
Grizzy and the Lemmings
Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (5 min)
Grizzy and the Lemmings
Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (25 min)
My Knight and Me
Who's That Squire. When Cat wants to enter a tournament to prove she’s as good as the squires Jimmy lends her a helmet so she can compete anonymously. But because Cat’s so good everybody wants to know who’s this enigmatic masked knight… (10 min)
My Knight and Me
Not So Angry Knight. When the first live-action Angry knights game is announced Henri tells Jimmy games aren’t his thing. But when Jimmy says he picked the knight of Red Henri becomes a jealous daddy and joins the game after all… with another squire. (10 min)
My Knight and Me
Invisible Jimmy. When Lance beats Jimmy by cheating in a gym class competition Jimmy vows to get revenge by using invisible ink to erase Lance’s name from the “Banner of the Brave.” Except Jimmy’s the one who ends up disappearing! (10 min)
My Knight and Me
Henri The Rock Star. One of Henri's songs becomes such a hit that Henri turns into a rock star. Eager not to disappoint his fans he puts his career as a knight on hold. But his relationship with his son suffers and a jealous Wilfried tries all the lowdown dirty tricks in the book to keep himself in the limelight. (30 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (5 min)
Taffy
Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)
Taffy
Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says… Bentley really believes this and hopes to expose Taffy’s fraud. (10 min)
Taffy
There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten — and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (5 min)
Taffy
A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)
Taffy
Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie’s makeover skills. While Bentley assists Addie, Taffy must attempt to do both the froofy makeover and Mish & Mash’s revolting garbage birthday party simultaneously without giving anything away to either side. Taffy rushes back and forth between Addie’s bow clips and perfume makeovers and messy birthday party dumpster diving. (20 min)
Taffy
The Eye of the Racoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore’s friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they’ll have to put their knot down in public. Gloups! (10 min)
Grizzy and the Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back Grizzy balks at getting up. (5 min)
Grizzy and the Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (10 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (5 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (5 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (20 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (10 min)
Pat the Dog
Frenemies. Lola is playing ball with a friend when the ball lands in Victor’s garden. Pat goes next door to retrieve the ball but Tank decides to have some fun and starts chasing our hero through the streets not noticing that the animal control truck is lurking. Tank is picked up by the animal control officer who considers him a public danger. Victor is sad and Lola is compassionate as she can’t imagine a world without Pat and would like to help her neighbor. The kids decide to protest in front of the animal control office. But faced with the animal control officer's heartlessness Pat has to find another way to free Tank along with all the other captured animals. (5 min)
Pat the Dog
Jurassik Pat. While on a hike in the mountains Lola discovers a bird imprisoned within a block of ice. Could it be a prehistoric Guano? The three rebellious pigeons are convinced that it is. But Lola has already called up the museum curator so they have to do everything in their power to free their ancestor before the official arrives. Pat however realizes the value of her find and knows it's their ticket for a round-the-world adventure so does everything in his power to protect the find. But soon our hero is confronted by a dilemma. This is a trip that only Lola can go on. The pair would have to be apart for a very long time. Eventually Pat decides not to consign their find to the museum so that he and Lola can stay together. Anyway Lola would never have wanted to leave without Pat. (5 min)
Pat the Dog
Camping Carnage. Lola and Lucy decide to spend the night camping. A night of fun is guaranteed. Pat helps the girls set the tent up and takes charge of guarding it throughout the night so that the girls can sleep peacefully. But soon terrifying shadows appear in the middle of the night. What was supposed to be a peaceful sleepover turns out to be a terrifying experience as the Guanos have decided to add their personal touch to proceedings. Without even noticing the girls' tent starts traveling in the night. Pat has to outsmart the pigeons and return everyone home safely. (10 min)
Pat the Dog
Pat versus Titan. Lola has to look after a little puppy for the day but the puppy turns out to be over-excitable to say the least. Pat has to do everything in his power to stop the puppy from turning the house upside down. (5 min)
Pat the Dog
Dogfish. Lola agrees on petsitting the godfish of Honorine, her old neighbor. But of course, the Guanos set their sights on the poor creature and Pat must keep a close eye on it. Lola finds out it's actually her neighbor's birthday, so she would like to surprise her. Meanwhile Pat is led into the sewers for ruthless struggle with the Guanos. Our hero will have to get his feet wet! (5 min)
Pat the Dog
House of Spooks. On their way back home Lola Lucie and Pat come across an old abandoned house. Lola is really excited and wants to explore but Lucie and Pat seem reluctant. As soon as they enter the old building strange things start happening. Ghosts? Yelp! But Pat's bloodhound instincts come to the fore and he soon discovers the strange goings-on are the Guanos devious work. It's the pigeons hideout and they're not too fond of intruders. Lola and Lucie end up locked in a cave forcing our hero to use all his ingeniousness to get rid of the birds and free the girls. (10 min)
Pat the Dog
Pat's Big Heist. Today Lola and Lucie have to give a presentation in front of the whole class. But without paying attention Lola's mom accidentally takes her daughter's presentation to work thinking it’s an architectural design. Pat who has seen everything follows her mom to the museum. Lucie is convinced they’ll get a zero for the assignment and berates Lola for losing their work. Pat forms an alliance with the Guanos to pull off the heist of the century. After many trials and tribulations our hero manages to sneak the presentation back into his best friend’s backpack. (5 min)
Pat the Dog
3D Printer. Lola’s mom has bought a 3D printer for work. The little girl is fascinated by the machine; she can print whatever she wants in no time! Before leaving for school she promises Pat to 3D print a surprise for her parents when she’s back. The Guanos too are interested in the printer but their designs are much less noble. Pat has work all out to retrieve the stolen machine and help Lola surprise her parents. (10 min)
Pat the Dog
High Security Christmas. While playing a game with Hoodie and Lola Pat accidentally breaks the television. Lola says it was her fault to protect her faithful friend. Her father scolds her and reminds her she has to behave if Santa Claus is going to visit this year. Pat panics: he couldn't bear to see his best friend deprived of Christmas presents. As the days pass he does everything in his power to keep Lola out of trouble. Just when he thinks the hardest is done the Guanos kidnap Santa Claus. Pat has to use all his skills to thwart the ruthless birds’ plans and to ensure Santa distributes his gifts. To Lola’s great delight. (5 min)
My Knight and Me
Fashion Victims. When the entire realm is blindly selling out and wearing Wilfried’s BWK (“Bright White Knight”) line of clothing Jimmy refuses determined stay true to his family color. Henri completely agrees. Until both see a BWK gadget they really really like. (10 min)
My Knight and Me
Attack Of The... When Jimmy finds he’s too small to complete a squire competition in gym class he sneaks a swig of Perlin's magic growing potion and soon realizes that he drank way too much! (10 min)
My Knight and Me
The Helmet Of Epic. Jimmy gets a helmet that will make him a fearless super-warrior (and impress his dad) but the gear turns out to be a cursed “baddie magnet”. (10 min)
My Knight and Me
The Challenge. After a foolhardy challenge causes Jimmy and Lance to be captured by Bad Jack Henri and Wilfried must team up to save their squires. (15 min)
My Knight and Me
Queen's Guard. After Jimmy and Cat stop thieves from robbing the Queen, Cat hides so her mother doesn't discover she's ditching school again. But when the Queen celebrates Jimmy as a hero, Cat gets jealous and stages a hold-up so she can get recognition for saving the Queen this time. (15 min)
