
Cartoonito
Cartoonito od do
Baby Looney Tunes
A Lot Like Lola. Lola wants everyone to be more like her until they all start acting exactly like her. (30 min)
Mr Magoo
7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (5 min)
Mr Magoo
MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)
Mr Magoo
Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (5 min)
Mr Magoo
Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (5 min)
Mr Magoo
Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (10 min)
Mr Magoo
Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (25 min)
New Looney Tunes
Aromatherapest. Bugs and Wile get skunked. Who has the better way to recover from such a smelly situation? It's nature versus SCIENCE! May the best man win! (5 min)
New Looney Tunes
Raising Your Spirits. A Ghost visits Bugs and battles him for his bedsheet. (5 min)
New Looney Tunes
Dust Bugster. Bugs allows his house to get so dirty a giant Dust Bunny forms. When Bugs decides the house isn't big enough for the two of them a battle ensues. (5 min)
New Looney Tunes
Computer Bugs. A computer virus invades Bugs' computer. Bugs goes inside the mainframe to fight him. (5 min)
New Looney Tunes
Oils Well That Ends Well. Bugs mistakes the makeshift oil field of thieving oil tycoon Ivana for the Burning Man Festival. As she tries to make off with the oil Bugs spoils all her fun. (5 min)
New Looney Tunes
Your Bunny or Your Life. Grim is after Bugs again. A chase ensues including power water and a lottery ticket (5 min)
New Looney Tunes
Misjudgment Day. A terminator robot is sent to destroy Bugs. None of Bugs usual gags work. Michigan Frog is the mastermind (5 min)
New Looney Tunes
Splashwater Bugs. Slugsworthy bullies everyone at a waterpark. Bugs and squeaks fight for their rights. (5 min)
New Looney Tunes
Fwee Wange Wabbit. Nit-picky foodie Vera the Vulture wants to eat rabbit and will stop at nothing to get her chance. (20 min)
Grizzy and the Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (5 min)
Grizzy and the Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)
Grizzy and the Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise," he decides to learn the piece like a real pro. (10 min)
Grizzy and the Lemmings
Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (5 min)
Grizzy and the Lemmings
The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)
Grizzy and the Lemmings
Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all - sewing, origami, Kung Fu, etc. - within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (5 min)
Grizzy and the Lemmings
As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings. (25 min)
My Knight and Me
My Knight, My Dragon And Me. When an old cousin visits the Queen, Cat Jimmy and Henri are certain she’s a villain in disguise and Jimmy and Henri dress up as footmen to spy on her. Little do they know Wilfried is at the castle too — and it’s him they should be worried about. (10 min)
My Knight and Me
The Swan's Biggest Fan. Jimmy Cat and Bjorn set out to make Henri and Bad Jack become friends so the kids can play Angry Knights without fear of being discovered by their enemy fathers. (10 min)
My Knight and Me
Epic Dream. When Jimmy wakes up in his dream and finds everyone else there he discovers a coup has been made on Epic. Now from the dream world they need to find out who’s behind it and undo the spell casted upon them. Otherwise they’ll stay in the dream world forever. To find out who they’ll need to visit every villain and the one who’s absent is the one awake back in Epic and the mastermind behind this sleepy evil doing. (10 min)
My Knight and Me
How To Save A... When Jimmy shows off at an exercise about how to save a princess from a tower Cat gets kidnapped by Bad Jack. While Cat held hostage is getting on Bad Jack's nerves Jimmy is off with his dad to rescue her. (30 min)
Taffy
Cone Heads. After another rambunctious fight, one that doesn’t end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy’s latest fashion accessory. (5 min)
Taffy
Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (5 min)
Taffy
Racoon in a Guilted Cage. Another escalating prank war ends with Taffy on top – this time he’s sealed Bentley in an airmail box addressed to Antarctica. Taffy is basking in his victory as the mail truck drives away, but he begins to feel a completely new emotion—loneliness! Taffy realizes that as much of a pain as Bentley is, things just aren’t the same without him... (10 min)
Taffy
The Flea Party. Taffy is scratching an itch when Mrs. M says: “If you’ve got fleas I’ll have to take your ribbon off and put a flea collar on you.” Bentley hearing this, goes to the dump to collect fleas from mangy Mish and Mash. Bentley releases the fleas on Taffy, but the situation quickly gets out of hand... (5 min)
Taffy
The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty – he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances....he invites the bear inside Muchmore Manor! (5 min)
Taffy
The Cat's Pajamas. It’s sooooo cold outside. Problem for Taffy is – extreme cold triggers hibernation in raccoons! If he’s out for two weeks – he’ll be out entirely, because Bentley will get his bow. (20 min)
Taffy
Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now.... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (10 min)
Grizzy and the Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in a Native American grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Grizzy and the Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)
Grizzy and the Lemmings II
Timeless Bear. When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era. (10 min)
Grizzy and the Lemmings II
Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings' clumsiness, and their rodeo caribou drinking the magic potion. (5 min)
Grizzy and the Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)
Grizzy and the Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (20 min)
Grizzy and the Lemmings II
Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (10 min)
Pat the Dog
Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (5 min)
Pat the Dog
Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (5 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (10 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (5 min)
Pat the Dog
Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (5 min)
Pat the Dog
Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (10 min)
Pat the Dog
Marathon Pat. Seeing how Pat and Tank gained some weight, Lola and Victor decide to take them both for a training on a fitness path for dogs. Whoever wins pays for ice-cream. Not only Pat should win the race, but he also must prevent the Guanos from catching Hoodie, and throwing him into the branch crusher. (5 min)
Pat the Dog
Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (5 min)
Pat the Dog
Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (10 min)
My Knight and Me
Guess Who's Coming For Dinner. Heart of gold Henri and Jimmy host the bad Witch who has been kicked out of her house by her sister Stinky Swamp Witch. Jimmy and Cat are convinced it’s actually a scheme to kidnap the Queen who’s coming for supper at Henri’s farm on Sunday. (10 min)
My Knight and Me
Fearless Colbert. When Jimmy and Cat discover Colbert never completed his officiant exam he has to go on a field mission with Henri to keep his job while Cat and Jimmy replace him at the Quest Desk. (10 min)
My Knight and Me
Cat's In The Bag. When Cat's morale is low about ever becoming a knight, Henri tries to save her with a song and inadvertently sends her on a dangerous solo quest into the dark lands. But when Henri comes to save her, he gets captured by a giant and it's up to the kids to save her. (10 min)
My Knight and Me
Talent Show. When Henri offers to help Jimmy win the school talent show he mentors his son in the “Zen of mandolin.” But when one of the judges of the show turns out to be the Witch in disguise Jimmy Cat and Henri must stop her wicked plan. (15 min)
My Knight and Me
The Good Jack. When Jimmy makes a bargain with Bad Jack’s family-outcast brother Jeff he gets Bad Jack banished from the kingdom. But when Jeff turns out to be even more dangerous than his brother Jimmy must join forces with Bad Jack to oust Jeff. (15 min)
Taffy
A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley’S delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return… (5 min)
Taffy
Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit… Bentley and Taffy team up to save their beloved mistress reputation. (5 min)
Taffy
The Highest Bidder. At a luxurious auction, Mrs Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he’s allergic to dogs, to Bentley’s despair and Taffy’S excitement! (10 min)
Taffy
I Now Pronounce You Dog and Cat. It’s movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)
Taffy
Bentley's Girlfriend. Bentley has a secret admirer… (5 min)
Taffy
D.N.A. OK. Mrs Muchmore wants to find out her pet’s lineage so she send Taffy and Bentley’s hair to be tested. Taffy, anxious that she finds out he’s a raccoon struggles to destroy the hair before it’s tested. (5 min)
Taffy
Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets’ vacation Taffy and Bentley get accidentally locked in the basement. The pets use twice as much imagination to get out unarmed by the tenacious security system. (10 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (10 min)
Grizzy and the Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (5 min)
Grizzy and the Lemmings II
Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)
Grizzy and the Lemmings II
Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (5 min)
Grizzy and the Lemmings II
Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food chocolate spread and he hates it! (10 min)
Grizzy and the Lemmings II
Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (5 min)
Grizzy and the Lemmings II
Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)
Grizzy and the Lemmings II
Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (10 min)
Grizzy and the Lemmings II
Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates… a bunch of identical mushrooms. (5 min)
Grizzy and the Lemmings II
Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (10 min)
Be Cool, Scooby-Doo!
Be Cold, Scooby-Doo! The gang hits the ski slopes although Daphne’s more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (20 min)
Be Cool, Scooby-Doo!
Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately the town the gang has arrived in is being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (40 min)
The Tom and Jerry Show IV
Jabberwock. Tom finds himself trapped inside a Catsylvania bedtime story and fleeing from a furious Jabberwock. (5 min)
The Tom and Jerry Show IV
A Clown Without Pity. An evil ringmaster recruits Tom to help him snare the Catsylvania mice. (5 min)
The Tom and Jerry Show IV
Duck Sitting. Tom and Jerry must keep Lil' Quacker safe from Butch and Meathead so that he can testify to a crime in court. (10 min)
The Tom and Jerry Show IV
Three Heads Are Better Than One. Tom Jerry Van Mouseling and the village mice must deal with a howling three head dog that Tom has accidentally awakened. (5 min)
The Tom and Jerry Show IV
Dam Busters. Tom must cut fire wood for the Manor fireplaces while Jerry harasses him. (5 min)
The Tom and Jerry Show IV
My Buddy Guard. A robot turns from friend to foe forcing Tom Jerry Spike and Tuffy to team up in order to rid themselves of the invader. (30 min)
Grizzy and the Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)
Grizzy and the Lemmings II
XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)
Grizzy and the Lemmings II
Never Judge A Bear By Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)
Taffy
Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it’s capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (5 min)
Taffy
Cone Heads. After another rambunctious fight, one that doesn’t end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy’s latest fashion accessory. (10 min)
Taffy
Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (25 min)
Mr Bean: The Animated Series
Camping. Mr Bean discovers the great outdoors is not always so great. (10 min)
Mr Bean: The Animated Series
Chocks Away. Mr Bean’s hobby goes down in flames in his battle for air supremacy. (10 min)
Mr Bean: The Animated Series
Young Bean. Mr Bean takes a trip down Memory Lane (10 min)
Mr Bean: The Animated Series
Royal Bean. During a visit to Buckingham Palace Mr Bean meets the lady of the house. (15 min)
Lamput III
Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (15 min)
Be Cool, Scooby-Doo!
Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company the Gang has to solve the computerised mystery and maybe learn a lesson about relying too much on technology. (20 min)
Be Cool, Scooby-Doo!
Gremlin on a Plane. The gang has seats on the largest airplane ever to fly the open skies! Unfortunately the plane is also beset by a Gremlin bent on sabotaging the flight! The gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne flying a plane! (40 min)
Be Cool, Scooby-Doo!
Where There's a Will, There's a Wraith. It's a classic haunted house caper when a rich man, whose life Scooby once saved, writes Scooby into his will! Now, to collect his share of the fortune, the gang must spend a night in a creepy mansion along with the rich man's kooky relative: a spooky phantom! (20 min)
Be Cool, Scooby-Doo!
Sorcerer Snacks Scare. Shaggy and Scooby discover their new favorite food as the gang investigates the mystery of a frightening Sorcerer that’s haunting a snack factory! (40 min)
Ben 10 II
Bounty Ball. While Gwen listens to a lecture on the Transcontinental Railroad, Ben sneaks away to the gift shop, but once the Bounty Hunters appear and corner our hero, Gwen must relay the information she learned on the train and use it to their advantage to help Ben escape. (10 min)
Ben 10 II
Fear the Fogg. As Max attempts to get Ben and Gwen to the Four Corners Monument before sunset, an ominous fog bank engulfs the roadway and forces Max to drive at a snails pace, but once The Fogg comes to life and attacks the Rust Bucket, Team Tennyson must work together if they are to navigate to safety. (10 min)
Ben 10 II
The Charm Offensive. After Ben gets too much publicity for his alien-antics in Fort Knox, a jealous Gwen feels unappreciated and looks to ease her pain with ice cream, but once she is confronted by Charmcaster looking to avenge Michael Morningstar, Gwen must prove to herself she's a worthy member of Team Tennyson if they are to survive. (10 min)
Ben 10 II
Super-Villain Team-Up. After a lull in alien antics, a restless Ben suggests to Max and Gwen that he might be a better hero if he went solo, but once Vilgax enlists the help of Zombozo to build a giant hypno-mechanism to hypnotize the entire world, Ben must rethink his strategy if he is to defeat the super-villain team-up. (30 min)
Ben 10 II
The Feels. While Max and Gwen revel in the holiday spirit of Winter Wonderland, Ben couldn't be more unamused and focused on the toys, but once the Weatherheads set their sights on Winter Wonderland as their next target, our hero must become one with his emotion if he is to save the town. (10 min)
Ben 10 II
Chicken Nuggets of Wisdom. When Ben and Max get into an argument, Ben goes Heatblast to blow off steam against Max's wishes, but once Dr. Animo spots him and subsequently turns Max into a chicken, it's up to Ben to right his wrong if he is to save his Grandpa and stop Dr. Animo. (10 min)
Ben 10 II
Past Aliens Present. After Ben stumbles upon a video of Cannonbolt ripping up a computer lab on the internet, Team Tennyson must race to State U to find the imposter, but once Ben discovers it is a steam-punk version of his alien that is terrorizing the campus, Ben must take down the man behind the machine- Steam Smythe! (10 min)
Ben 10 II
Double Hex. While bird watching at Pinnacles National Park, Gwen and Ben get into a competition of who can spot more birds first, but once a forrest fire interrupts their fun, Team Tennyson must hurry if they are to save the bird population and discover who is behind the suspiciously growing fire: Hex! (30 min)
Mr Bean: The Animated Series
Camping. Mr Bean discovers the great outdoors is not always so great. (10 min)
Mr Bean: The Animated Series
Chocks Away. Mr Bean’s hobby goes down in flames in his battle for air supremacy. (10 min)
Mr Bean: The Animated Series
Young Bean. Mr Bean takes a trip down Memory Lane (10 min)
Mr Bean: The Animated Series
Royal Bean. During a visit to Buckingham Palace Mr Bean meets the lady of the house. (10 min)
Lamput III
Doc And The Thief. Specs and the jewel thief have a lot in common. They are both round and blue. Also they both like accelerating into blind corners. A full-speed collision results in an accidental identity mixup - suddenly the thief finds himself with a real job at the Lab, and poor old Specs is being used as bedding by a hulking prison inmate. When Lamput decides to open up a can of kick-butt, the thief starts to wonder if a life of crime might be safer after all. Specs has no doubt at all where he'd prefer to be. Lamput unveils a surprising skill at the kung-fu nerve-pinch. Specs is busted out of the clink, and returns to the life he loves: sprinting alongside his best bud Skinny, constantly failing to catch ol' Lamput. (20 min)
Be Cool, Scooby-Doo!
Be Cold, Scooby-Doo! The gang hits the ski slopes although Daphne’s more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (20 min)
Be Cool, Scooby-Doo!
Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately the town the gang has arrived in is being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (40 min)
The Tom and Jerry Show III
Home Away from Home. Tom accidentally visits a bizarre twin version of his house. (5 min)
The Tom and Jerry Show III
From Riches to Rags. Jerry dreams of a life where he is the lord of the manor and Tom is the servant. (5 min)
The Tom and Jerry Show III
Chew Toy. Tom is hypnotized by a television show and accidentally sold as a chew toy. Jerry works hard to get him back in one piece. (10 min)
The Tom and Jerry Show III
Live and Let Diet. Tom is put in charge of getting the manor's dog into showdog shape unfortunately Jerry will try to sabotage him. (5 min)
The Tom and Jerry Show III
Auntie Social. Tom and Jerry are left with Aunt Loella a kindly woman who accidentally mistakes them for a dog and cat. (5 min)
The Tom and Jerry Show III
A Snootful. Tom is in charge of keeping a snobby cat Prancy Van der Snoot clean and out of trouble. Unfortunately she has her eye on Jerry who leads her on a manic chase through the manor. (10 min)
The Tom and Jerry Show III
Lame Duck. Ginger loves that Little Quacker visits her new birdbath. Unfortunately Tom and Spike try their hardest to get him to move out. (20 min)
Alice & Lewis
Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (10 min)
Alice & Lewis
And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (10 min)
Pat the Dog II
Kung-fu Hamster. Inspired by a comic book he has seen, Pompom becomes a Kung-Fu master. Pat has to stop him before he destroys everything in sight, especially Lola’s science project. (10 min)
Pat the Dog II
The Flying Page. While Lola is trying to get a peek at the last page of her father’s new comic book, it goes flying out the window. Pat tries everything to rescue it. (5 min)
Pat the Dog II
The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (25 min)
Kingdom Force
Origins pt. 1. With a series of odd natural disasters threatening the livelihood of the 5 Kingdoms, a new team of champions is formed - Kingdom Force! But can the members learn to put aside their individual prejudices in order to work together and save all 5 Kingdoms before it's too late? (10 min)
Kingdom Force
Origins pt.2. With a series of odd natural disasters threatening the livelihood of the 5 Kingdoms, a new team of champions is formed - Kingdom Force! But can the members learn to put aside their individual prejudices in order to work together and save all 5 Kingdoms before it's too late? (10 min)
Grizzy and the Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Grizzy and the Lemmings
Grizzy the Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (10 min)
Grizzy and the Lemmings
Mirror, Mirror on the Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (25 min)
Mighty Mike
Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he’s reading on Vampires is scarier than he bargained for. Pretty soon he’s jumping out of his seat at every noise and squeak.When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (5 min)
Mighty Mike
In the Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)
Mighty Mike
That Magnificent Mike! It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata - the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons - taking the battle between Mike and the racoons up into the sky. (10 min)
Baby Looney Tunes
Mother's Day Madness. The babies compete to see who can create the best Mother's Day card. (10 min)
Baby Looney Tunes
Takers Keepers (30 min)
Mr Magoo
They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (5 min)
Mr Magoo
Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (10 min)
Mr Magoo
Nice Little Doggy. Magoo is handing out food to the local neighborhood animals when he stumbles on a gigantic horrific hamster that Fizz has released from some parallel dimension. Magoo thinks it’s some poor homeless dog with difficulties eating. (5 min)
Mr Magoo
Hats Off Magoo!! Magoo thinks that Fizz is a hat he is going to wear for his romantic date with Marnie. The hamster is going to have a heck of a time saving the planet from a fake meteorite and becoming a world-renowned hero as long as he is a hat! (5 min)
Mr Magoo
Firefighter for a Day. Magoo is a part-time firefighter reservist whose rescue mission for the day is to save a cat in a tree. In reality the cat is none other than Fizz who is systematically incapable of activating his new Fizzsounds machine. (10 min)
Mr Magoo
Lend Me Your Earpiece. Magoo finds himself shrunk and then dragged inside the President’s head along with Fizz. He thinks the hamster is a little lost boy and decides to help him find his way home preventing him from taking control of the President’s brain. (25 min)
New Looney Tunes
Beaver Fever. An angry beaver has declared the lake BEAVERS ONLY and none of the animals can swim…including Bugs (5 min)
New Looney Tunes
Coyote.Rabbit.Squirrel. Squeaks accidentally stumbles into Wile's secret laboratory and Bugs must come to the rescue. (5 min)
New Looney Tunes
Pain and Treasure. Bugs demands Taz's participation in their yearly Prank Week and before you know it they're off to the ruses. (5 min)
New Looney Tunes
Office Rocker. Bugs demands Taz's participation in their yearly Prank Week and before you know it they're off to the ruses. (5 min)
New Looney Tunes
Survivalist of the Fittest. Bugs relentlessly torments a TV survivalist trying to film a TV show. (5 min)
New Looney Tunes
The IMPoster. Its halloween and Impkin the pumpkin king shows up to cause mischief. (5 min)
New Looney Tunes
Bugs Over Par. Leslie invites bugs to join their golf game in hope of an easy win and a silver jacket. (5 min)
New Looney Tunes
Fast Feud. Bugs is roped into working at a fast food place. Bugs gets the best of the abusive owner. (5 min)
New Looney Tunes
Sir Little Chin Griffin Hunter. Sir Littlechin is on a quest to capture a griffin but not if Bugs has anything to do with it. (20 min)
Grizzy and the Lemmings
Chemical Lemmings. How can one peacefully watch a documentary on salmon fish nice and comfy on the sofa when the Lemmings are playing chemistry novices with a fun experiment box? (5 min)
Grizzy and the Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings' propulsion game to recover his possession. But try and make a Lemming understand that! (5 min)
Grizzy and the Lemmings
The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted. (5 min)
Grizzy and the Lemmings
Get off My... The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. (10 min)
Grizzy and the Lemmings
Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (5 min)
Grizzy and the Lemmings
Bear Under Lock and Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar-proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (5 min)
Grizzy and the Lemmings
Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (25 min)
My Knight and Me
The Cat And The Swan. To celebrate the Dragon New Year, Bad Jack plans to throw Henri and Jimmy into a bottomless pit. When Cat goes to rescue them, the Queen insists she joins Cat and dons the outfit of "The Swan," a hero she idolised as a girl. The two head out to save the day. (10 min)
My Knight and Me
Witch Hunters. When the evil witch turns all the knights into frogs but Henri he's the only one who can save the kingdom. Jimmy comes up with a perfect plan to defeat the witch. But his perfect plan may not be that perfect… (10 min)
My Knight and Me
Bad Bad Mandolin. When Jimmy loses his dad’s prized mandolin he makes a deal with a witch to replace it. But when Henri plays the mandolin for the Queen and she starts acting strange Jimmy and Cat know the witch is up to something and they have to stop it. (10 min)
My Knight and Me
Epic Ballroom. When Jimmy and Lance’s bickering gets in the way of them serving Henri and Wilfried in battle Colbert tells the squires they need to learn to work together like partners. And he assigns them to take Lady Fontaine’s ballroom dancing class. (30 min)
Taffy
Buried Treasure. Taffy discovers that Mrs. M’s Great, Great, Great, Great, Great, Great, Uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he’d be free of Taffy too! (5 min)
Taffy
The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy’s bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he’s up to, and decides to fight fire with fire... (5 min)
Taffy
Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they’ll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he’s got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (10 min)
Taffy
The Recall. Mrs. M gets an alarming notice in the mail – there’s been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they have a danger. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy’s bow off, she instructs Forsythe, Binikos and Bentley to get that bow – by whatever means necessary! (5 min)
Taffy
New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses — or he’s going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)
Taffy
The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (20 min)
Taffy
The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (10 min)
Grizzy and the Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (5 min)
Grizzy and the Lemmings II
No See No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (5 min)
Grizzy and the Lemmings II
Good Bear Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (10 min)
Grizzy and the Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)
Grizzy and the Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortuneteller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (5 min)
Grizzy and the Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (20 min)
Grizzy and the Lemmings II
Of Fur and Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine… frozen swordfish! (10 min)
Pat the Dog
Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (5 min)
Pat the Dog
Eyes Wide Open. Hoodie has an eye disease and must be contained inside a special bubble for his owns protection. Lola asks Pat to keep a close eye on him. Of course, the Guanos won't let go of this opportunity to get rid of the kitten. And what was supposed to be a relaxing day for Pat turns into a huge baseball game… with Hoodie as the ball. (5 min)
Pat the Dog
Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (10 min)
Pat the Dog
Circus Chaos. Lola and her friends were supposed to assist to a performance at the Moon Circus, but they missed it. No problem, she decides to put on a show together with… with Victor. Of course, this promises to be be anything but calm for Pat, as Tank won't get tamed that easily, and the Guanos are always ready to wreak havoc. Some acrobaties await our hero! (5 min)
Pat the Dog
The Guanos. This time, the Guanos are more than fed up with their sworn enemy Pat. With a little help from their bird friends, they are determined to show the little dog what they're made of. A Hitchcockian suspens awaits our hero, who must face the flying hord and make sure that his best friend can safely organize a small party. (5 min)
Pat the Dog
All Fired Up. Lola enrolls Pat on a dog firefighter training program. But Victor is convinced that Tank is made for the job. An impromptu contest is held composed of a series of practical exercises at the end of which Lola and Pat win their fightfighting diploma. Victor is furious with his dog for failing the challenge and Tank has to take refuge. But when the shed in which he is hiding goes up in flames firefighter Pat is called into action to save his sworn enemy! (10 min)
Pat the Dog
Good Dog. Victor tests his new remote-controlled car in the park in the company of Lola and the dogs. But he loses control over the car, and Tank, who tries to catch the engine, is carried away by the car and hits his owner. Now Victor is pretty mad, not only did he hurt his knee, but he also lost his new car. And all because of … Tank. The watchdog leaves, its tail between its legs. Seeing him go, Pat understands that the Guanos framed the poor dog. He can't see his best foe that sad. As Lola talks to Victor about his relationship with Tank, Pat and Tank join forces to find the remote-controlled engine and give the Guanos an unforgivable lesson. (5 min)
Pat the Dog
A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor, who's not very enthusiastic. Once they arrive, the museum director entrusts the children with two copies of dinosaur eggs. They must deposit them inside the pterodactyl's nest. But the Guanos, as usual, are persuaded that the eggs belong to their ancestors. They try and steal them, convinced that the eggs will allow them to dominate the world thanks to their strong ancestors. With no animals allowed inside the museum, Pat will have to be extremely cunning to find a way in and retrieve the eggs. (5 min)
Pat the Dog
A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (10 min)
My Knight and Me
Henri The Felon. When Jimmy unintentionally enables the Witch of the Cursed Forest to kidnap the Queen Wilfried becomes the regent’s realm. Wilfried immediately decrees foolish new laws and arrests Henri. Jimmy quickly understands that Wilfried is very happy to rule the kingdom and that he doesn’t want to free the Queen… Our hero wants to rescue the Queen on his own but he soon realizes that he has to free his father if he wants to succeed… (10 min)
My Knight and Me
Epically Small. After the queen eats a lollipop that makes her start to shrink Jimmy and Henri must capture the Dark Forest Witch in order to get an antidote. However first they must deal with a spell that makes their horse lovesick. B-STORY: As Cat cares for her shrinking mother they get hooked on a romantic soap opera. (10 min)
My Knight and Me
Ronny And The Rock Monster. When Jimmy inadvertently convinces Ronny Flash to do an interview with a rock monster Jimmy Henri and Cat end up escorting Ronny into the Dark Lands to meet face to face with the dangerous creature. (10 min)
My Knight and Me
The Dragon Rider. To show off in front of Lance and the other squires, Jimmy arrives at the castle flying on Bjorn, and he pretends the dragon is his pet. But when Wilfried captures the "monster", and Bad Jack threatens to burn Epic to the ground unless his son is returned to him, it's up to Henri and Cat to help Jimmy save the day. (15 min)
My Knight and Me
Cease Fire. When the Queen wishes she could give her knights a break during a particularly intense period of battles with the Villains, Jimmy suggests she call a truce and invite their enemies to enjoy a minstrel concert together. But as tensions escalate between the foes, it's up to Jimmy, Henri, Cat and Bjorn to keep the peace and make the truce a success for the Queen. (15 min)
