
Cartoonito
Cartoonito od do
Baby Looney Tunes
Cool for Cats. Sylvester believes a commercial that says eating Chewy Chomps will make him cool. (30 min)
Mr Magoo
Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (5 min)
Mr Magoo
Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (10 min)
Mr Magoo
Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (5 min)
Mr Magoo
The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (5 min)
Mr Magoo
Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (10 min)
Mr Magoo
Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (25 min)
New Looney Tunes II
Copy Quack. Daffy is disrupting an office copy store and Elliot charges his employee Porky with getting rid of the deranged duck. (5 min)
New Looney Tunes II
Sir Littlechin and the Phoenix. Worried that he's getting too old to be chasing dragons Sir Littlechin mistakes Daffy for the mythical Phoenix a creature who can replenish others' youthful vitality. (5 min)
New Looney Tunes II
Looney Luau. Daffy crashes King Thes' fancy luau where he is treated like an honored guest before realizing the King has plans to offer him as sacrifice. (5 min)
New Looney Tunes II
Amaduckus. In 18th century Vienna Leslie loses the job of new Court Composer to Daffy Duck. (5 min)
New Looney Tunes II
Fowl Me Once. Taz tries to break in to Foghorn's chicken farm. Foghorn catches him and then tries to educate Taz on how to be a better chicken thief. (5 min)
New Looney Tunes II
Daffy the Gaucho. When Elmer's cows get stolen he sends Porky to enlist the help of Daffy the Gaucho to get them back. (5 min)
New Looney Tunes II
Free Slugsworthy. Bugs Bunny sees Slugsworthy performing tricks in an act at Trey Hugger's aquarium and becomes deteremined to set the elephant seal free. (5 min)
New Looney Tunes II
Love Makes Me Daffy. Wile is throwing an extravagant party to celebrate his newest invention but not before Daffy falls in love with an ice sculpture. (5 min)
New Looney Tunes II
Genghis Cal. Cal thinks he has conquered everything in the entire world; everything that is except Bugs Bunny. (20 min)
Grizzy and the Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a "home" in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and the Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks which he immediately clears out of the cabin his enemies stuck to it like stickers. What he doesn't know is that the trunk contains a multifunction drone complete with joystick and virtual reality headset which enables embedded piloting. Thanks to this cutting-edge technology the Lemmings decide to regain control of the situation! (5 min)
Grizzy and the Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (10 min)
Grizzy and the Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and the Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)
Grizzy and the Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in a Native American grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (10 min)
Grizzy and the Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortuneteller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (20 min)
My Knight and Me
The Mean Team. When our trio lets success go to their heads, they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic, Jimmy, Henri and Cat must stand united and find a way to disband the Villains. (10 min)
My Knight and Me
My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)
My Knight and Me
Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)
My Knight and Me
Red Dawn. When Jimmy squires for the Red Knight, his insistence on showing Red he's a great squire causes Red to get captured by the Black Sorcerer. Jimmy, Cat and Henri go to rescue Red. With Cat and Henri's help, Jimmy realises that if he's going to stop the Black Sorcerer's plan to destroy Epic, it isn't about being great a squire, but about what he does. (30 min)
Taffy
Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (5 min)
Taffy
The Rival. Ms. M is being delivered a powerful dog robot. (5 min)
Taffy
Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (10 min)
Taffy
My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)
Taffy
Rags to Ostriches. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recovers it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (5 min)
Taffy
The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy’s meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe’s face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn’t been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (20 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (10 min)
Grizzy and the Lemmings II
Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)
Grizzy and the Lemmings II
The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)
Grizzy and the Lemmings II
Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (10 min)
Grizzy and the Lemmings II
Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (5 min)
Grizzy and the Lemmings II
Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)
Grizzy and the Lemmings II
Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (20 min)
Grizzy and the Lemmings II
Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (10 min)
Pat the Dog II
Kung-fu Hamster. Inspired by a comic book he has seen, Pompom becomes a Kung-Fu master. Pat has to stop him before he destroys everything in sight, especially Lola’s science project. (5 min)
Pat the Dog II
The Flying Page. While Lola is trying to get a peek at the last page of her father’s new comic book, it goes flying out the window. Pat tries everything to rescue it. (10 min)
Pat the Dog II
The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (5 min)
Pat the Dog II
The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (5 min)
Pat the Dog II
Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (10 min)
Pat the Dog II
Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (5 min)
Pat the Dog II
Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (5 min)
Pat the Dog II
The Frienship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (10 min)
Pat the Dog II
The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (5 min)
My Knight and Me
The Mean Team. When our trio lets success go to their heads, they boast about their unstoppable team and inadvertently inspire the Cursed Forest Witch and Bad Jack to create their own deadly duo. To save Epic, Jimmy, Henri and Cat must stand united and find a way to disband the Villains. (10 min)
My Knight and Me
My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)
My Knight and Me
Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)
My Knight and Me
Red Dawn. When Jimmy squires for the Red Knight, his insistence on showing Red he's a great squire causes Red to get captured by the Black Sorcerer. Jimmy, Cat and Henri go to rescue Red. With Cat and Henri's help, Jimmy realises that if he's going to stop the Black Sorcerer's plan to destroy Epic, it isn't about being great a squire, but about what he does. (15 min)
My Knight and Me
Not So Fast. When Jimmy loses Torpedo in a bet with Lance, Lance trades Henri's beloved horse to the Black Rats. It's not a good time, as Henri is supposed to deliver a peace agreement to enemies of Epic far away, before sunset. And he can't do that without the fastest steed in Epic! (15 min)
Taffy
Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (5 min)
Taffy
I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (5 min)
Taffy
A Mouse in The House. Taffy is called into service to get rid of mice in the Manor. The problem is Taffy doesn’t have the slightest idea how to do this. When the mice start devouring everything in sight, Taffy needs to react before being unsmasked by Forsythe and Mrs M who lose their patience. (10 min)
Taffy
Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (5 min)
Taffy
Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (5 min)
Taffy
Clone Sweet Clone. Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face? (5 min)
Taffy
Silence of the Slams. Mrs. M is laid out. Her ears are sooooo sensitive that the slightest sound in the air makes her howl with pain. Anyone who makes a sound will be banished. Taffy sees this as the perfect opportunity to get rid of Bentley forever. So, he sets traps around the house designed to make Bentley shriek. (10 min)
Taffy
Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn’t fooled and tries to kick him out of the house in every possible way. (5 min)
Taffy
A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley’S delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return… (10 min)
Grizzy and the Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)
Grizzy and the Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)
Grizzy and the Lemmings II
XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)
Grizzy and the Lemmings II
Never Judge A Bear By Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)
Grizzy and the Lemmings II
Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)
Grizzy and the Lemmings II
Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)
Grizzy and the Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (10 min)
Grizzy and the Lemmings II
Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)
Grizzy and the Lemmings II
Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (10 min)
Be Cool, Scooby-Doo! II
The Curse of Kaniaku. Scooby and the gang are in Japan where they find out that Velma is a real star. Everyone dresses up like her! But soon Daphne steals the limelight. (20 min)
Be Cool, Scooby-Doo! II
Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates the gang decides to run Velma as mayor to bait the ghost. They quickly discover however that Velma lacks the skill set to make her a popular politician. (40 min)
The Tom and Jerry Show
Black Cat. Hildie and Beatie are fed up with Tom and threaten to get a real witches' cat: a black cat. Tom desperately takes a magic potion that makes him turn black but only temporarily. (10 min)
The Tom and Jerry Show
Cat Napped. Tom breaks his leg during a chase. While in his wheelchair he witnesses what seems like the kidnapping of Misty the cute cat in building across the street. (10 min)
The Tom and Jerry Show
Gravi-Tom. Jerry and Napoleon play around with a Bigby's brand new anti-gravity machine until Tom breaks into the lab and a zero-g chase begins. The machine wrecks havoc on the entire lab including the cafeteria. (10 min)
The Tom and Jerry Show
Hunger Strikes. When the pets believe that they are going to run out of food during a snowstorm they start hoarding food. Things get out of control when they start stealing food and double crossing each other. (30 min)
Grizzy and the Lemmings
Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (5 min)
Grizzy and the Lemmings
Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (5 min)
Grizzy and the Lemmings
Lemmings in Space. The Lemmings have unearthed a box filled with birthday fountains of light that spit forth giant bursts of sparks. They have a blast straddling these fabulous toys, swirling in every which direction, but their new game is not really compatible with a bear's nap. (10 min)
Taffy
The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy’s meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe’s face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn’t been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (10 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (25 min)
The Mr. Bean... II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (10 min)
The Mr. Bean... II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
The Mr. Bean... II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)
The Mr. Bean... II
Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (10 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (20 min)
Be Cool, Scooby-Doo!
Trading Chases. Fred switches places with Jeff the tour guide at a history museum to give him a chance to lead the Gang in solving a mystery. (20 min)
Be Cool, Scooby-Doo!
Kitchen Frightmare. Shaggy and Scooby's favourite chef is finally opening his own restaurant but a monstrous Yeti threatens the opening night. The gang has to solve the mystery before desert is served and Shaggy and Scooby have to resist eating all the food that's meant for the customers! (40 min)
Be Cool, Scooby-Doo!
Area 51 Adjacent. Daphne always dreamed of meeting extra-terrestrial life but that dream becomes a nightmare when the gang gets caught up in the mystery of a scary Alien Monster and brought to Area 53 - a government facility so secret, it's two numbers greater than Area 51! (20 min)
Be Cool, Scooby-Doo!
Grand Scam. Shaggy takes the gang to the Minor League Baseball stadium of his youth only to learn that it's about to be shut down because a Ghostly Baseball Player is scaring away the fans - and the team! Shaggy puts aside his cowardly ways to save his home team but will Scooby stand by his, now not-so-scared, pal? (40 min)
Ben 10 III
The Night Ben Tennyson Came to Town. Team Tennyson travel to Wheeler, "the liveliest mining town on Route 66". But when Ben becomes paranoid that the Forever Knight is out to get him, he must try to convince his family while also stopping his new foe from destroying the town. (10 min)
Ben 10 III
And Xingo Was His Name-O. When a new Xingo app mysteriously appears on Gwen's tablet, Ben can't help himself and activates it despite his cousin's disapproval, springing a trap that transports Ben in the animated world and Xingo back in the real world. It's the ol' switcheroo! (10 min)
Ben 10 III
Fear in the Family. Ben and Gwen can't wait for the Omni-Copter to arrive at the Great Pyramids, but when bad weather disrupts their flight, they soon come face-to-face with The Fogg and its spawn: The Fogg Family! (10 min)
Ben 10 III
Roundabout Part 2. Forever Knight, with an over-clocked Time Machine in his grasp and a group of super- baddies by his side, is close to conquering all of history, but a certain hero with a team of 10 aliens on his side has other plans-- foiling Forever Knight at every twist and turn in time! (30 min)
Mr Magoo
Pinkbeard's Treasure. Magoo hunting for Pinkbeard’s treasure mistakes the park for an island. Fizz and Weasel are there selling ice cream that never falls on the ground. Magoo messes up their plans confusing Weasel for Pinkbeard and the icebox for treasure. (5 min)
Mr Magoo
Mistaken Identity. At the supermarket, Magoo mixes his shopping cart up with a baby stroller. Fizz decides to save the toddler and become a media star. But to do that, he'll have to get the baby out of Magoo's hands before he goes home to cook up a pork roast for Marnie! (10 min)
Mr Magoo
Hamster Fishing. Fizz is at the municipal pool, he wants to revolution the world of sub-marine hairdressing!But Magoo, thinking that he is actually fishing in a lake, starts trying to catch Weasel, who he thinks is a magnificent, huge fish, thereby sabotaging the hamster's efforts everytime he tries to think (5 min)
Mr Magoo
Whiter Than White. Magoo thinking he’s at the laundromat wanders into a candy factory where Fizz and Weasel are creating a bubblegum that makes Fizz-shaped bubbles. Magoo mistakes Fizz for a sweater that his neighbor has come to wash and offers help. (5 min)
Mr Magoo
Poolwatch! Magoo thinks that the whole neighborhood has been flooded when in fact he is just at the local swimming pool. He starts trying to rescue all of the swimmers and sabotage Fizz’s plan to become the greatest super hero lifeguard the world has ever seen! (10 min)
Mr Magoo
Hibernafizz. Magoo comes across Fizz encased in ice and thinks he has found a prehistoric man. He thaws him out and acts like a Cro-Magnon so as not to distress him. When Weasel tries to save Fizz Magoo mistakes him for an ill-intentioned scientist. (25 min)
The Mr. Bean... II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (10 min)
The Mr. Bean... II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
The Mr. Bean... II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)
The Mr. Bean... II
Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (10 min)
Lamput III
Lamput & the Elephant. The Docs chase Lamput into the darkest jungle, where they have a go at the literal oldest trick in the book: a covered pit trap. Why these guys think this will work is anyone’s guess. Meanwhile Lamput’s facing a whole different challenge: a lost baby elephant is looking for her mama, and seems to have a knack for getting in all kinds of trouble along the way. Lamput and the baby elephant do eventually find the mama pachyderm - with help from the Docs. And their stupid pit trap. Yet again these guys have caught more than they bargained for. (20 min)
Be Cool, Scooby-Doo! II
The Curse of Kaniaku. Scooby and the gang are in Japan where they find out that Velma is a real star. Everyone dresses up like her! But soon Daphne steals the limelight. (20 min)
Be Cool, Scooby-Doo! II
Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates the gang decides to run Velma as mayor to bait the ghost. They quickly discover however that Velma lacks the skill set to make her a popular politician. (40 min)
The Tom and Jerry Show
Black Cat. Hildie and Beatie are fed up with Tom and threaten to get a real witches' cat: a black cat. Tom desperately takes a magic potion that makes him turn black but only temporarily. (10 min)
The Tom and Jerry Show
Cat Napped. Tom breaks his leg during a chase. While in his wheelchair he witnesses what seems like the kidnapping of Misty the cute cat in building across the street. (10 min)
The Tom and Jerry Show
Gravi-Tom. Jerry and Napoleon play around with a Bigby's brand new anti-gravity machine until Tom breaks into the lab and a zero-g chase begins. The machine wrecks havoc on the entire lab including the cafeteria. (10 min)
The Tom and Jerry Show
Hunger Strikes. When the pets believe that they are going to run out of food during a snowstorm they start hoarding food. Things get out of control when they start stealing food and double crossing each other. (30 min)
Alice & Lewis
Budding Gardeners. Mr. Bompoint gives his students some seeds to take home and nurture. Alice goes and asks Lewis to help her get her seed to germinate as fast as possible. But she’s so impatient that she uses growing syrup, turning it into a huge jumping seed. It bounces into the Queen, who thinks it’s cheese and wants to confiscate it. She finally agrees to give it back to Alice and Lewis on one condition: that they bring her flowers at teatime, without fail! (10 min)
Alice & Lewis
The Royal Teddybear. When Alice goes to Wonderland, she finds Lewis and the Twins cleaning up the Queen’s stuff. To gain time, she decides to lend them a hand. But in her haste to get the job done fast, she throws everything into a toy box, including the Queen’s plush toy! Unfortunately, the box in question works a bit like the blue doors that are dotted around Wonderland: the only way to recover the objects is to think of the place where you want them to go while you’re putting them in. Of course, Alice didn’t know this... And so, here we have the Queen’s plush toy royally lost! If Alice and the Twins don’t find it fast, Lewis is going to wind up the Queen’s plush toy from here on out! (10 min)
Pat the Dog
Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (10 min)
Pat the Dog
Eyes Wide Open. Hoodie has an eye disease and must be contained inside a special bubble for his owns protection. Lola asks Pat to keep a close eye on him. Of course, the Guanos won't let go of this opportunity to get rid of the kitten. And what was supposed to be a relaxing day for Pat turns into a huge baseball game… with Hoodie as the ball. (5 min)
Pat the Dog
Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (25 min)
Kingdom Force
Runaway Train. Kingdom Force must rescue Hoover and Professor Dunbit from a speeding train before it crashes. (10 min)
Kingdom Force
Forecast: Chaos. Jabari accidentally sends a weather drone into overdrive, causing extreme weather shifts to endanger the Five Kingdoms. (10 min)
Grizzy and the Lemmings
Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. While he looks through the ranger's books of fairy tales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)
Grizzy and the Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big, moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (10 min)
Grizzy and the Lemmings
Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (25 min)
Mighty Mike
The Fourth Turtle. Mike, Iris and the turtles are playing a game of ping pong when a mysterious aged turtle arrives on the patio and gets hit by the ball. Mike and Iris take the poor injured turtle inside to recuperate, but all is not what it seems. The turtle is a master thief and his injury was all made up to steal a shiny Faberge egg from the Mikkelsen's house. Can Mike figure it out before it's too late? (5 min)
Mighty Mike
Trojan Racoons. The raccoons find a brilliant way of getting into the Mikkelsen’s house without anyone noticing by getting mailed to the house inside in a cardboard box. Mike falls for it and the raccoons are free to steal whatever they want in their few minutes of freedom inside the house. The racoons skedaddle back to their lair, but instead of stealing the loot, Mercury brings back an old grandfather clock that belonged to the family’s grandmother. Now Mike has to break into the raccoon’s lair, retrieve the family heirloom and give the raccoons a taste of their own medicine. (5 min)
Mighty Mike
Mike's Paws. Mike is running around like a headless chicken – saving Fluffy from danger, stopping the turtles from breaking everything in the house, and fighting the raccoons. He’s in serious need of a break. Seeing how overworked Mike is, Iris and the turtles decide to take over Mike’s duties for the day so the exhausted pooch can get a well-deserved rest. The friends mean well but they might have underestimated just how hard Mike’s job is! (10 min)
Baby Looney Tunes
Time Out! Bugs Daffy and Taz are disciplined by having a time out in the corner. (10 min)
Baby Looney Tunes
Present Tense (30 min)
Mr Magoo
The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (5 min)
Mr Magoo
Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (10 min)
Mr Magoo
Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (5 min)
Mr Magoo
Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (5 min)
Mr Magoo
The Nanogamba Tribe. When Fizz and Weasel shoot an ad for their special new fragrance “Fizz Scent” Fizz falls into the sewers only to bump into Magoo who thinks he’s exploring the jungle. The latter mistakes Fizz for a lost child of the Nanoshrimp tribe. (10 min)
Mr Magoo
Kung Fizz. Fizz and Weasel are after the president’s jokebook! But Magoo thinking he’s in his dojo enters the high-security unit where it’s kept. When he mistakes Fizz for his kung-fu master assessing his level he accidentally helps Fizz get the book. (25 min)
New Looney Tunes II
You're Kiln Me. Granny leaves Tweety at a paint-your-own pottery store so Sylvester makes his move to snatch him up. (5 min)
New Looney Tunes II
Better Lake Than Never. Elmer hides out at his cottage in Leland Michigan to write the Great American Novel but Daffy ruins the peace and quiet. (5 min)
New Looney Tunes II
Deduce Part Deuce. Dorlock Holmes is summoned once again to solve a mystery so he and his assistant Watkins head off to Granny’s to investigate the case of the missing bird. (5 min)
New Looney Tunes II
#1 Grandpa. Leslie wants to be the #1 Grandpa to his grandkids Paul and Pampreen Perdy. Unfortunately for him Bugs decides to help make it happen. (5 min)
New Looney Tunes II
Porky and Thes Part 1. Porky and Thes fight for the affection of the same woman…via song. (5 min)
New Looney Tunes II
Porky and Thes Part 2. Porky and Thes fight for the affection of the same woman…via song. (5 min)
New Looney Tunes II
Men in Quack. When Porky's new neighbor Marvin attempts to blow up the earth Daffy has to save the day with mixed results. (5 min)
New Looney Tunes II
Littlechin and the Wood Fairy. When Bugs is mistaken for a wood fairy by Sir Littlechin he opts to get rid of two bad guys at once by tricking Littlechin into believing Taz is an actual wood fairy. (5 min)
New Looney Tunes II
Tweet Team Part 1. Tweety leading a band of misfit renegades out of Granny’s pet store acts as a reluctant hero for those poor creatures that can’t protect themselves. (20 min)
Grizzy and the Lemmings II
Of Fur and Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine… frozen swordfish! (5 min)
Grizzy and the Lemmings II
Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings' clumsiness, and their rodeo caribou drinking the magic potion. (5 min)
Grizzy and the Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (10 min)
Grizzy and the Lemmings II
Timeless Bear. When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era. (5 min)
Grizzy and the Lemmings II
Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (5 min)
Grizzy and the Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (10 min)
Grizzy and the Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (20 min)
My Knight and Me
Not So Fast. When Jimmy loses Torpedo in a bet with Lance, Lance trades Henri's beloved horse to the Black Rats. It's not a good time, as Henri is supposed to deliver a peace agreement to enemies of Epic far away, before sunset. And he can't do that without the fastest steed in Epic! (10 min)
My Knight and Me
Princess Jimmy. When Cat and Cynthia bicker in class, Lady Fontaine assigns them as partners who have to make a gown together for the upcoming fashion show. But when the girls enlist Jimmy to model their gown, Bad Jack mistakes him for a princess and kidnaps him! It's up to Cat, Cynthia and Henri to save "Princess Jimmy". (10 min)
My Knight and Me
Kurt The Shining Squire. Jimmy wants to make a squire out of the school’s doormat Kurt and teach him how to stand up for himself. (10 min)
My Knight and Me
Old Red. When Jimmy accidentally spills the beans to the Red Knight’s visiting father that Red is a gym teacher and not First Knight Grandpa Red expresses his disapproval. To impress his father the Red Knight sets off on a dangerous quest to defeat Bad Jack. Colbert assigns Henri to substitute teach while Red is gone but when Red gets captured by the dragon Jimmy comes up with a plan for the class to go on a field trip to the Dark Lands and rescue Red… (30 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (5 min)
Taffy
Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn’t fooled and tries to kick him out of the house in every possible way. (5 min)
Taffy
A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley’S delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return… (10 min)
Taffy
Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit… Bentley and Taffy team up to save their beloved mistress reputation. (5 min)
Taffy
The Highest Bidder. At a luxurious auction, Mrs Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he’s allergic to dogs, to Bentley’s despair and Taffy’S excitement! (5 min)
Taffy
I Now Pronounce You Dog and Cat. It’s movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (20 min)
Taffy
Bentley's Girlfriend. Bentley has a secret admirer… (10 min)
Grizzy and the Lemmings II
Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)
Grizzy and the Lemmings II
Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (5 min)
Grizzy and the Lemmings II
Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.. (10 min)
Grizzy and the Lemmings II
Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (5 min)
Grizzy and the Lemmings II
Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)
Grizzy and the Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (20 min)
Grizzy and the Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (10 min)
Pat the Dog II
Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (5 min)
Pat the Dog II
The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (10 min)
Pat the Dog II
Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)
Pat the Dog II
Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (5 min)
Pat the Dog II
Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (10 min)
Pat the Dog II
Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (5 min)
Pat the Dog II
The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (5 min)
Pat the Dog
Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (10 min)
Pat the Dog
Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (5 min)
My Knight and Me
Princess Jimmy. When Cat and Cynthia bicker in class, Lady Fontaine assigns them as partners who have to make a gown together for the upcoming fashion show. But when the girls enlist Jimmy to model their gown, Bad Jack mistakes him for a princess and kidnaps him! It's up to Cat, Cynthia and Henri to save "Princess Jimmy". (10 min)
My Knight and Me
Kurt The Shining Squire. Jimmy wants to make a squire out of the school’s doormat Kurt and teach him how to stand up for himself. (10 min)
My Knight and Me
Old Red. When Jimmy accidentally spills the beans to the Red Knight’s visiting father that Red is a gym teacher and not First Knight Grandpa Red expresses his disapproval. To impress his father the Red Knight sets off on a dangerous quest to defeat Bad Jack. Colbert assigns Henri to substitute teach while Red is gone but when Red gets captured by the dragon Jimmy comes up with a plan for the class to go on a field trip to the Dark Lands and rescue Red… (10 min)
My Knight and Me
Jimmy Works Out. Jimmy is afraid that being a "shrimp" will prevent him from getting knight missions when he grows up. He becomes a gym rat, and gets totally "ripped". But Jimmy is so over-confident in his strength that he doesn't think anymore. It allows the Black Rats to steal Epic's most precious cheddar and kidnap him, Cat and Henri. (15 min)
My Knight and Me
Sleeping Jack. While Bad Jack gets some long awaited sleep he leaves Bjorn to guard his treasure. Bjorn enlists help from Jimmy and Cat who suggest to keep thieves away Bjorn pretends Bad Jack is awake by simulating an attack on a convoy carrying a diamond for the Queen. But Bjorn can’t help stealing the precious stone for real. Henri Wilfried and all the knights immediately go and confront Bad Jack. They discover the truth and seize Jack’s treasure leaving Jimmy Cat and Henri to set things right. (15 min)
