
Cartoonito
Cartoonito od do
Baby Looney Tunes
Shadow of a Doubt (30 min)
Mr Magoo
The Last Groundhog. Magoo mistakes Weasel (in an animal costume) for a groundhog being hunted and confiscates the hunter’s gun. In reality he steals a camera from Fizz which the latter was using to make a super cute video to attract millions of views online. (5 min)
Mr Magoo
Home Havoc. Magoo can't find the book that Linda lent him and he's ready to turn the house upside down to find it. The problem is that he is not in his house but in Fizz's loft. He makes such a ruckus that the hamster starts believing he's got a ghost in the house. (10 min)
Mr Magoo
Pinkbeard's Treasure. Magoo hunting for Pinkbeard’s treasure mistakes the park for an island. Fizz and Weasel are there selling ice cream that never falls on the ground. Magoo messes up their plans confusing Weasel for Pinkbeard and the icebox for treasure. (5 min)
Mr Magoo
Mistaken Identity. At the supermarket, Magoo mixes his shopping cart up with a baby stroller. Fizz decides to save the toddler and become a media star. But to do that, he'll have to get the baby out of Magoo's hands before he goes home to cook up a pork roast for Marnie! (5 min)
Mr Magoo
Hamster Fishing. Fizz is at the municipal pool, he wants to revolution the world of sub-marine hairdressing!But Magoo, thinking that he is actually fishing in a lake, starts trying to catch Weasel, who he thinks is a magnificent, huge fish, thereby sabotaging the hamster's efforts everytime he tries to think (10 min)
Mr Magoo
Whiter Than White. Magoo thinking he’s at the laundromat wanders into a candy factory where Fizz and Weasel are creating a bubblegum that makes Fizz-shaped bubbles. Magoo mistakes Fizz for a sweater that his neighbor has come to wash and offers help. (25 min)
New Looney Tunes
Rabbits of the Lost Ark. Sam and Bugs go on an Indiana Jones-type adventure in some ancient ruins. (5 min)
New Looney Tunes
Appropriate Technology. Wile has created a fully automated house. When the power goes out Wile is helpless and Bugs lends a hand. (5 min)
New Looney Tunes
Pork in the Road. Porky is a Guber Driver trying to get Bugs to his party on time. Nothing goes well during the trip. (5 min)
New Looney Tunes
Squeaks Upon a Star. Squeaks wishes Bugs was small so he would learn what it's like to be short. The wish comes true. (5 min)
New Looney Tunes
Mile Hi Grub. King Thes keeps trying to eat Squeaks while they are all flying on a plane. (5 min)
New Looney Tunes
Pole Position. Bugs and Squeaks have to compete in a series of challenges so the Beaver will put them on a totem pole. (5 min)
New Looney Tunes
Thirst Things First. Bugs awakens with a terrible case of cotton mouth. Will he be able to quench his thirst? (5 min)
New Looney Tunes
Bugs of Chance. Shifty tries to con Bugs and Squeaks at carnival games. Bugs wins in the end. (5 min)
New Looney Tunes
Bugs for Mayor. Squint Eatswood tries to bully his way into being Mayor of the Forest so Bugs has no choice but to run against him. (20 min)
Grizzy and the Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (5 min)
Grizzy and the Lemmings
Bear Game. Inside a mysterious cave Grizzy and the Lemmings discover a magical Game of the Goose. (5 min)
Grizzy and the Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (10 min)
Grizzy and the Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin which was entirely redecorated for the occasion. (5 min)
Grizzy and the Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and the Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (10 min)
Grizzy and the Lemmings
Mirror, Mirror on the Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (20 min)
My Knight and Me
Queen's Guard. After Jimmy and Cat stop thieves from robbing the Queen, Cat hides so her mother doesn't discover she's ditching school again. But when the Queen celebrates Jimmy as a hero, Cat gets jealous and stages a hold-up so she can get recognition for saving the Queen this time. (10 min)
My Knight and Me
The Road Knight. When the Black Rats are attacking all convoys supplying the kingdom Henri is sent with a supercarriage to defeat the Rats. Dying to get their new videogame (that was also stolen by the rats) Jimmy and Cat sneak into the super-carriage… (10 min)
My Knight and Me
Epic Traffic. When Jimmy pushes his dad into “good-deed overdrive” to be First Knight Henri goes too far and gets busted down to “Horse traffic duty. But when Jimmy and Cat discover Wilfried set Henri up they set out to get Henri’s knight badge back. (10 min)
My Knight and Me
The Stinky Swamp Witch. When Jimmy and Cat find a witch’s broom they can’t resist taking it for a spin for fun. But the fun quickly ends when their joyride inflames the rage of every witch of the Dark Lands and puts the entire kingdom at risk Henri included. (30 min)
Taffy
Rags to Ostriches. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recovers it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (5 min)
Taffy
The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy’s meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe’s face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn’t been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (10 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (5 min)
Taffy
Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)
Taffy
Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (20 min)
Taffy
Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)
Grizzy and the Lemmings II
Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)
Grizzy and the Lemmings II
Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (5 min)
Grizzy and the Lemmings II
Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (10 min)
Grizzy and the Lemmings II
The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)
Grizzy and the Lemmings II
Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)
Grizzy and the Lemmings II
Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (20 min)
Grizzy and the Lemmings II
Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (10 min)
Pat the Dog
Player One. Lola and Victor are both fans of the game Galaktik dance. Only one card is missing to unlock the very last level to turn one of them into a Galaktik champion so the race is on to buy the very last issue of the magazine containing the card. Pat of course has a lot of work on his hands because Victor and Tank will stop at nothing to be the first to get hold of the card. Unfortunately the greatly-coveted card ends up in a shredder… Did Pat truly fail his best friend? (5 min)
Pat the Dog
Crunching Numbers. This morning Lola is feeling very anxious. She has a big test coming up in school and she's not feeling it. Indeed, ever since last eve she's been having trouble coming up her way. Luckily, Pat reassures her, he even gives her her lucky pen. And this pen has the power to make anything come true. A now reassured Lola leaves for school, and Pat is ready for his nap, but that's when he sees Hoodie playing with Lola's lucky pen… Pat must retrieve the pen and bring it to Lola before her exam. It's easier said than done, as the Guanos want to get their hands on the mysterious powers of this pen. But Pat is about to let them live a real life nightmare. (5 min)
Pat the Dog
Shooting Stars. Tonight, Lola is determined to see a shooting star and make a wish. In terms of wishes, our friends the Guanos only have the one… to get rid of Hoodie. While Lola tries to set a telescope in the company of Victor, Pat struggles with the birds. Our hero ends up turning himself into a shooting star, to allow his best to make her wish. (10 min)
Pat the Dog
Piňata Party. Lola catches Victor, sad and alone in his garden. Tomorrow is his birthday and nothing is planned for the special day. The little girl with a big heart decides to plan a surprise: A pinata party. But it won't be that easy because Victor sticks his nose everywhere to find out what Lola is up to. On top of that the Guanos decide to aim for the candy. But luckily for Lola, Pat is watching! (5 min)
Pat the Dog
Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (5 min)
Pat the Dog
No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (10 min)
Pat the Dog
Bird-Brain Buffet. Lola looks on as an old lady throws seed to the birds and observes how the Guanos use their brute force to push other birds out of the way to hog the food. Shocked by the injustice the little girl decides to launch a bird restaurant open for all birds regardless of size or pecking order. The Guanos of course have other plans and are already plotting to raid the restaurant. Pat however is keeping a close eye on the seed stock and intends to repel the pigeons’ forays by any means necessary to ensure food security for all. (5 min)
Pat the Dog
Phantom of the Park. Lola has to play a violin solo during the big show tonight. When she is on stage Victor creates an accident as a pretext to make Lola believe the place is haunted. A series of mysterious mishaps occur one after the other and to cap it all Lola’s violin disappears. Pat soon finds out that Victor is behind the story and that the Guanos stole Lola’s violin to lure Hoodie into a trap. Pat has to go soloist to save the day! (5 min)
Pat the Dog
Iron Pat. Lola’s mother has just received the latest prototype for a food processor to test. Even though Lola promises to wait till evening before trying it the little girl switches it on just to see what it can do. But the kitchen device takes hold of Hoodie and chaos ensues. The Guanos notice and decide it is the perfect opportunity to rid themselves of the kitten and take control of the robot. Pat has to fight ruthlessly against the infernal machine to get the kitten back so that Lola isn't punished when her mother comes home. (10 min)
My Knight and Me
My Dad And Me. When Jimmy complains that Henri treats him like a baby Henri lets him do “grownup” things for himself. But when Jimmy insists on doing his first solo quest he learns that to capture Gargantua the Giant he might need help from his dad and Cat. (10 min)
My Knight and Me
Caught On Tape. Jimmy Cat and Henri have to organize a fake kidnapping of Lance by Bjorn in order to retrieve Lance’s smart-mirror which contains films of Cat Henri and Jimmy in mission. But Bad Jack gatecrashes the kidnapping… (10 min)
My Knight and Me
Red Dawn. When Jimmy squires for the Red Knight, his insistence on showing Red he's a great squire causes Red to get captured by the Black Sorcerer. Jimmy, Cat and Henri go to rescue Red. With Cat and Henri's help, Jimmy realises that if he's going to stop the Black Sorcerer's plan to destroy Epic, it isn't about being great a squire, but about what he does. (10 min)
My Knight and Me
Not So Fast. When Jimmy loses Torpedo in a bet with Lance, Lance trades Henri's beloved horse to the Black Rats. It's not a good time, as Henri is supposed to deliver a peace agreement to enemies of Epic far away, before sunset. And he can't do that without the fastest steed in Epic! (15 min)
My Knight and Me
Princess Jimmy. When Cat and Cynthia bicker in class, Lady Fontaine assigns them as partners who have to make a gown together for the upcoming fashion show. But when the girls enlist Jimmy to model their gown, Bad Jack mistakes him for a princess and kidnaps him! It's up to Cat, Cynthia and Henri to save "Princess Jimmy". (15 min)
Taffy
Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)
Taffy
Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says… Bentley really believes this and hopes to expose Taffy’s fraud. (5 min)
Taffy
There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten — and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (10 min)
Taffy
A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)
Taffy
Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie’s makeover skills. While Bentley assists Addie, Taffy must attempt to do both the froofy makeover and Mish & Mash’s revolting garbage birthday party simultaneously without giving anything away to either side. Taffy rushes back and forth between Addie’s bow clips and perfume makeovers and messy birthday party dumpster diving. (5 min)
Taffy
The Eye of the Racoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore’s friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they’ll have to put their knot down in public. Gloups! (5 min)
Taffy
The Sweaters. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed – and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him. But she did. Taffy and Bentley spiral into a kind of obsessed madness – their normal goals are subsumed by the need to get out of these wool monstrosities. (10 min)
Taffy
School's Fools. Mrs. Muchmore just finished an online course! Those online courses really work! Bentley gets a great idea…who says you can't teach an old dog new tricks? By taking cartoon-fast online university courses, Taffy and Bentley acquire skills they can use against each other. (5 min)
Taffy
Citizen Taffy. Bentley starts a newspaper - and an escalating journalistic war ensues. Taffy immediately recognizes the nom de plume of his arch-rival and decides to get even--by starting his own newspaper. (10 min)
Grizzy and the Lemmings II
Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (5 min)
Grizzy and the Lemmings II
Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (5 min)
Grizzy and the Lemmings II
Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)
Grizzy and the Lemmings II
Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (10 min)
Grizzy and the Lemmings II
Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blowup sumotori costume. Grizzy is roughly chucked out of the living room area. He decides to follow a special sumo diet to become the strongest guy around. (5 min)
Grizzy and the Lemmings II
Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations and learn that chocolate spread was invented long long ago. (5 min)
Grizzy and the Lemmings II
Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (10 min)
Grizzy and the Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He’ll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)
Grizzy and the Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings who are organizing a sort of “beach party” in the sandbox. (10 min)
Be Cool, Scooby-Doo!
Into the Mouth of Madcap. Daphne agrees to watch her friend’s kid Wayne and convinces Fred to take a night off from mysteries to go to the boardwalk amusement park. Unbeknownst to her though the park is being haunted by a fiendish clown Madcap. (20 min)
Be Cool, Scooby-Doo!
The Norse Case Scenario. The gang goes on a camping trip, although they can't really agree on why. Fred's desire for the gang to get in touch with their natural instincts and hone their mystery skills, turns into on-the-job training as Viking Ghosts attack and attempt to drive them away. (40 min)
The Tom and Jerry Show IV
Flower Power. A bouquet of flowers causes Tom no end of trouble. (5 min)
The Tom and Jerry Show IV
Polar Excess. Tom and Jerry have to contend with a baby polar bear that has been mistakenly delivered to Rick and Ginger's house. (5 min)
The Tom and Jerry Show IV
Un-Easy Chair. Tom must enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair. (10 min)
The Tom and Jerry Show IV
Something to Crow About. A scarecrow terrorizes Catsylvania. (5 min)
The Tom and Jerry Show IV
Hush Puppy. Ginger is asked by her mother to watch her dog Goliath while she is away. Goliath is a gentle giant unless you wake him from his nap! (5 min)
The Tom and Jerry Show IV
Dog Star Spike. The Mice from Mars make a return visit and set about making mischief between Spike and Tom. (10 min)
The Tom and Jerry Show IV
Tap Cat. An old pair of Ginger's tap shoes turns Tom into a tap dancing fanatic. (20 min)
The Mr. Bean... III
Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)
The Mr. Bean... III
Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (10 min)
The Mr. Bean... III
A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)
The Mr. Bean... III
Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (10 min)
Lamput III
The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. Lamput gives them the slip again and again, and, true to form, the Docs decide to blame their tools. They convince the Boss to let them use more and more expensive vehicles, using an age-old corporate strategy commonly referred to as “diminishing returns”. For scientists, these dudes sure are slow learners. (20 min)
Alice & Lewis
Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (10 min)
Alice & Lewis
It’s a Win-Win! The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now! (10 min)
Pat the Dog II
Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (10 min)
Pat the Dog II
The Frienship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (5 min)
Pat the Dog II
The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (25 min)
Kingdom Force
Can You Dig It? A cave in during the Big Dig Festival traps the badger community underground, but how can Kingdom Force set them free when they're trapped alongside them? (10 min)
Kingdom Force
Howl-o-Ween. When Jabari uses a glowing serum to make his pumpkin spookier for the Howl-o-ween festival, the side effects are scarier than he could ever imagine and Kingdom Force must protect the town from a giant Mutant Pumpkin running rampant. (10 min)
Grizzy and the Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in a Native American grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Grizzy and the Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)
Grizzy and the Lemmings II
Timeless Bear. When Grizzy and the Lemmings accidentally activate a magic disk representing the earth they are sent back in time to the prehistoric era. (30 min)
Mighty Mike
Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Ginette, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Ginette is trying to help. Mike panics. What if Iris discovers her new rival? (5 min)
Mighty Mike
Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (5 min)
Mighty Mike
Robotix 3000. Mike’s chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (10 min)
Baby Looney Tunes
Snow Day (10 min)
Baby Looney Tunes
Shadow of a Doubt (30 min)
Ben 10 III
Don't Touch. Team Tennyson checks out a Samurai Museum in Tokyo, where Ben is too impatient to wait out the Calligraphy experience for the more exciting-sounding Samurai one, but when a dangerous Samurai sword is stolen from the exhibit, Ben must take on its thief - the new Big Bad in town, the Forever Knight. (10 min)
Ben 10 III
Big in Japan. During a tour of the Japanese Robotics Museum, Ben finds hero-gone-wrong Tim Buktu "trying to save" Tokyo from a Dragon, but has Tim finally turned over a new leaf, or is this just another one of his half-baked plans to play the part of hero? (10 min)
Ben 10 III
Welcome to Zombozo-Zone! During medieval times, Team Tennyson must fight to remember that they're not in the past at all but actually at a Renaissance-esque faire where "King Zombozo" has hypnotized its guests into thinking they live in the past! (10 min)
Ben 10 III
Bridge Out. After an overpass collapses on the highway, Team Tennyson are in a traffic jam along with Simon Sez and family. But when Ben and Simon team up to tackle the gridlock together, Simon only makes matters much, much worse. (30 min)
Ben 10 III
Cyber Slammers. At Biggie Box Japan, Ben waits in an epic line for the release of the latest Sumo Slammers video game, Cyber Slammers, but Ben must soon save the store- not from game-hungry customers, but from Steam Smythe, who wants to retro-fit a massive mech with steam punk powers! (10 min)
Ben 10 III
Big Ben 10. When Ben and family go to London to visit the legendary Big Ben, the Bugg Brothers are there to greet them - with yet another outrageously over-the-top plan of course: to shrink the Big Ben bell in order to steal it! (10 min)
Ben 10 III
Beach Heads. After traveling to Tampa Beach, Florida, Team Tennyson hope to get some much-needed rest and relaxation but the tempests without a temper, the Weatherheads, have other plans that Ben must thwart: to build a new beach base! (10 min)
Ben 10 III
LaGrange Muraille. While visiting China, Ben, Gwen, and Grandpa Max take a trek to the Great Wall, but their adventure is nearly ruined by daredevils LaGrange and Vin Ethanol trying to jump the international monument, and Ben must hop into the Rustbuggy to chase away the fast and furious foes. (30 min)
Mr Bean: The Animated Series
Cat-Sitting. Mr Bean is forced to look after his worst enemy. (10 min)
Mr Bean: The Animated Series
The Bottle. Mr Bean loses his bottle. (10 min)
Mr Bean: The Animated Series
Goldfish. Mr Bean nearly gets fed to the fish! (10 min)
Mr Bean: The Animated Series
Inventor. A brand new lodger in the house could be a great new friend or could be your worst enemy. (11 min)
Lamput III
Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (1 min)
Lamput III
Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (18 min)
Be Cool, Scooby-Doo!
The People vs. Fred Jones. Fred is on trial, convicted of being the real mastermind behind all the mysteries he's solved. With the help of his defence lawyer, Daphne, we go back over the day's events at a town that has been abandoned since the 1950s because of a toxic chemical spill where a Toxic Mutant has been terrorising all who dare go near the town. (20 min)
Be Cool, Scooby-Doo! II
Some Fred Time. The gang force the over-worked Fred to relax and take time off from mysteries at Daphne’s family’s beach house. Unfortunately when a walking shark attacks the ritzy beach community the gang is forced to solve the mystery without Fred finding out about it. (40 min)
The Tom and Jerry Show V
Giant Problems. Papa tells his fractured version of the Jack and the Beanstalk story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
Eight Legs No Waiting. The gang get more than they bargained for when they try to shoo away a seemingly docile spider. (5 min)
The Tom and Jerry Show V
Ape for Tom and Jerry. When Rick and Ginger forget Tom's birthday the tomcat moves in with the one person who appreciates him the local Zoo's gorilla Cuddles. (10 min)
The Tom and Jerry Show III
It's All Relative. Jerry's cousins come for a visit to the manor but turn out to bring more trouble than they're worth. (5 min)
The Tom and Jerry Show III
Vegged Out. Jerry uses Tom's fear of cucumbers to startle him at every turn. (5 min)
The Tom and Jerry Show III
Lost Marbles. Meathead has lost his marbles- really! Tom and Jerry visit the place where he last saw them so he can compete in the marble championship. (10 min)
The Tom and Jerry Show III
Frown and Country. Jerry goes out on a blind date set up by his cousin Muscles with a feisty girl mouse. (20 min)
Alice & Lewis
Merry Qweensmas. Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because, all the residents have to give her their stuff! (10 min)
Alice & Lewis
The Cuckoo Hunt. Alice drops in on Lewis unannounced, making him jump while he’s adjusting the clock. It’s a disaster: the clock goes on the blink and the facetious little cuckoo jumps on this opportunity to scram! The Queen is famished and says she’ll give Alice and Lewis a big punishment if the cuckoo isn’t back in time to announce teatime! And so ensues a wacky and very lively cuckoo hunt involving everyone… Teatime can NOT be late, no matter what!! (10 min)
Pat the Dog II
Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (10 min)
Pat the Dog II
The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (5 min)
Pat the Dog II
Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (25 min)
Kingdom Force
Funbit 9000. When Professor Dunbit's latest invention malfunctions, it's up to Kingdom Force to save themselves from...the Crawler?! (10 min)
Kingdom Force
Iron Ape. After a fit of jealousy beckons Dalilah to abandon her post guarding the coveted gold banana crown, Kingdom Force must recailm the prize before Maggie Pye steals it forever! (10 min)
Grizzy and the Lemmings II
Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (5 min)
Grizzy and the Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)
Grizzy and the Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (30 min)
Mighty Mike
Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury’s pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)
Mighty Mike
The Show Must Go On! The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (5 min)
Mighty Mike
Main E-vent. Things are mysteriously disappearing from the Mikkelsen’s house and Mike can’t seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike’s nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they’ve kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (10 min)
Baby Looney Tunes
Christmas in July (10 min)
Baby Looney Tunes
Bruce Bunny (30 min)
Mr Magoo
Poolwatch! Magoo thinks that the whole neighborhood has been flooded when in fact he is just at the local swimming pool. He starts trying to rescue all of the swimmers and sabotage Fizz’s plan to become the greatest super hero lifeguard the world has ever seen! (5 min)
Mr Magoo
Hibernafizz. Magoo comes across Fizz encased in ice and thinks he has found a prehistoric man. He thaws him out and acts like a Cro-Magnon so as not to distress him. When Weasel tries to save Fizz Magoo mistakes him for an ill-intentioned scientist. (10 min)
Mr Magoo
Fizz Tower. Thinking he’s hunting down a rat in his attic Magoo finds himself on the theme park devoted to…the glory of Fizz. He decides to get rid of the little pest the “rat” who is none other than that megalomaniac hamster. (5 min)
Mr Magoo
Magoo in Shining Armor. Magoo on a construction site thinks he’s been hired for a medieval theater show. Fizz and Weasel bump into Magoo at the top of the tower. He mistakes the former for a damsel in distress and decides to save “her” from the clutches of an evil prince. (5 min)
Mr Magoo
Space Hamster. In order to make himself an object of worship Fizz makes people believe he’s an alien coming to share his wisdom. Magoo mistakes him for his favorite singer Sultan in the middle of an autograph session. As usual he ruins Fizz’s glorious arrival. (10 min)
Mr Magoo
Doctor Magoo. Magoo thinks he’s helping out at an understaffed veterinary clinic. In fact he’s at the supermarket where Fizz is trying to gain popularity by selling his cleaning products. Magoo mistakes the hamster for the President’s sick Yorkshire terrier. (25 min)
New Looney Tunes
The Lepra-Con. Shameless O'Scanty wants Bugs' lucky rabbit foot but Bugs is too attached to it to give it up. (5 min)
New Looney Tunes
Squeak Show. Bigfoot mistakes Squeaks as Bugs' new cat and goes to every effort to return him to his rightful place. (5 min)
New Looney Tunes
Rodeo Bugs. Bugs and Yosemite Sam attend a rodeo only to have their sideline shenanigans force them into the ring. (5 min)
New Looney Tunes
Slugsworthy's Mega-Mansion. Slugsworthy builds a new mega-mansion right over Bugs' home so Bugs battles back for the right to his turf. (5 min)
New Looney Tunes
Wile E.'s Walnuts. Wile has invented a machine that runs purely on walnut oil - Squeaks' main food source! (5 min)
New Looney Tunes
Just One of Those Days. Bugs pops out of his hole to discover he is surrounded by a handful of adversaries. (5 min)
New Looney Tunes
Mooch Housin' Syndrome. When Wile thinks that he has gravely injured Squeaks Squeaks milks it for all it's worth. (5 min)
New Looney Tunes
Sir Littlechin the Unicorn Hunter. Sir Littlechin is on a quest to capture a unicorn. (5 min)
New Looney Tunes
Erin Go Bugs. Shameless O'Scanty plots to get Bugs to Ireland so he can get his lucky rabbit's foot on his own turf. (20 min)
Grizzy and the Lemmings
Grizzy the Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Grizzy and the Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Grizzy and the Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a "home" in nature. It's the chance to discover the joys of camping in the wild. (10 min)
Grizzy and the Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks which he immediately clears out of the cabin his enemies stuck to it like stickers. What he doesn't know is that the trunk contains a multifunction drone complete with joystick and virtual reality headset which enables embedded piloting. Thanks to this cutting-edge technology the Lemmings decide to regain control of the situation! (5 min)
Grizzy and the Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (5 min)
Grizzy and the Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (10 min)
Grizzy and the Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (20 min)
Mr Magoo
They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (5 min)
Mr Magoo
Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (10 min)
Mr Magoo
Nice Little Doggy. Magoo is handing out food to the local neighborhood animals when he stumbles on a gigantic horrific hamster that Fizz has released from some parallel dimension. Magoo thinks it’s some poor homeless dog with difficulties eating. (5 min)
Mr Magoo
Hats Off Magoo!! Magoo thinks that Fizz is a hat he is going to wear for his romantic date with Marnie. The hamster is going to have a heck of a time saving the planet from a fake meteorite and becoming a world-renowned hero as long as he is a hat! (5 min)
Mr Magoo
Firefighter for a Day. Magoo is a part-time firefighter reservist whose rescue mission for the day is to save a cat in a tree. In reality the cat is none other than Fizz who is systematically incapable of activating his new Fizzsounds machine. (10 min)
Mr Magoo
Lend Me Your Earpiece. Magoo finds himself shrunk and then dragged inside the President’s head along with Fizz. He thinks the hamster is a little lost boy and decides to help him find his way home preventing him from taking control of the President’s brain. (25 min)
Mighty Mike
Wacky Tacos. Mike wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Raccoons from stealing the TV and ruining his romantic dinner. (5 min)
Mighty Mike
The Cone of Shame. Mike is forced to live out a dog’s worst nightmare – wearing a cone around his neck – after a trip to the veterinarian. Oh, the humiliation! There’s NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without been seen by Iris. (5 min)
Mighty Mike
Skate Pool. Mike’s attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (10 min)
Mighty Mike
Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (5 min)
Mighty Mike
Robot-attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom’s robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom’s robot. (5 min)
Mighty Mike
Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (10 min)
Mighty Mike
Chickie's Return. Mike’s worst nightmare comes true when Louise digs out her old toy Chiky from her trunk. Chiky is a horrifying squeaky toy that used to haunt Mike’s dreams when he was a pup. Mike can’t bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike’s going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (20 min)
Taffy
Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (5 min)
Taffy
Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (5 min)
Taffy
I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (10 min)
Taffy
A Mouse in The House. Taffy is called into service to get rid of mice in the Manor. The problem is Taffy doesn’t have the slightest idea how to do this. When the mice start devouring everything in sight, Taffy needs to react before being unsmasked by Forsythe and Mrs M who lose their patience. (5 min)
Taffy
Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (5 min)
Taffy
Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (10 min)
Taffy
Clone Sweet Clone. Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face? (20 min)
Grizzy and the Lemmings II
Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (5 min)
Grizzy and the Lemmings II
Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (10 min)
Grizzy and the Lemmings II
Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)
Grizzy and the Lemmings II
Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (5 min)
Grizzy and the Lemmings II
Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.. (5 min)
Grizzy and the Lemmings II
Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (10 min)
Grizzy and the Lemmings II
Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)
Grizzy and the Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)
Grizzy and the Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (10 min)
Mr Magoo
They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (5 min)
Mr Magoo
Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (10 min)
Mr Magoo
Nice Little Doggy. Magoo is handing out food to the local neighborhood animals when he stumbles on a gigantic horrific hamster that Fizz has released from some parallel dimension. Magoo thinks it’s some poor homeless dog with difficulties eating. (5 min)
Mr Magoo
Hats Off Magoo!! Magoo thinks that Fizz is a hat he is going to wear for his romantic date with Marnie. The hamster is going to have a heck of a time saving the planet from a fake meteorite and becoming a world-renowned hero as long as he is a hat! (10 min)
Mr Magoo
Firefighter for a Day. Magoo is a part-time firefighter reservist whose rescue mission for the day is to save a cat in a tree. In reality the cat is none other than Fizz who is systematically incapable of activating his new Fizzsounds machine. (5 min)
Mr Magoo
Lend Me Your Earpiece. Magoo finds himself shrunk and then dragged inside the President’s head along with Fizz. He thinks the hamster is a little lost boy and decides to help him find his way home preventing him from taking control of the President’s brain. (5 min)
Mr Magoo
Wallpapering Magoo. Magoo thinks that he is peeling off old wallpaper on Linda’s walls but he is actually destroying Fizz’ hypnotic posters In order to get rid of his arch-enemy Fizz hypnotizes Mr. Cat who suddenly turns against his master. (10 min)
Mr Magoo
A Mountaineer Like No Other. Magoo has decided to go mountain climbing but in reality, he is climbing up a skyscraper! He mixes Fizz up with a wounded bird and ruins his plan: make everyone think that he is a superhero by saving Weasel, who is about to "fall out of the building". (10 min)
