• Cartoonito

    • Cartoonito od do

      • Baby Looney Tunes

        Mr. McStuffles. Daffy doesn't want to give up his old toy even after he's outgrown it. (30 min)

      • Mr Magoo

        The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (5 min)

      • Mr Magoo

        Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (10 min)

      • Mr Magoo

        MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (5 min)

      • Mr Magoo

        Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (5 min)

      • Mr Magoo

        Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (10 min)

      • Mr Magoo

        Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (25 min)

      • New Looney Tunes II

        Crouching Porky Hidden Daffy. Zen Master Elmer Fudd sends Porky to escort a sacred pickle to the temple of I-Ate-A-Tomoto. Only one thing stands in his way Daffy the Ninja. (5 min)

      • New Looney Tunes II

        King Nutininkommen. Archaeologists Porky and Daffy stumble into the tomb of King Nutininkommen and have to get out again before the mummy catches up with them. (5 min)

      • New Looney Tunes II

        Greenhouse Gasbag. An angry environmentalist picks the wrong person to stop for a donation when he flags down Foghorn Leghorn. (5 min)

      • New Looney Tunes II

        AbracaWabbit. Bugs is upset when he stumbles upon arrogant magician Viktor demonstrating his tricks on a helpless bunny. Bugs agrees to be Viktor's assistant in exchange for letting the bunny go but Viktor gets more than he bargained for with Bugs. (5 min)

      • New Looney Tunes II

        Ponce de Calzone. Explorer Ponce de Calzone is searching for the Fountain of Youth. When he enlists Daffy's help it might be the worst decision he's ever made. (5 min)

      • New Looney Tunes II

        For the Love of Fraud. When Squeaks spends his life savings on Foghorn's fraudulent snake oil Bugs has no choice but to beat the bird at his own game. (5 min)

      • New Looney Tunes II

        Not So Special Delivery. Porky and Daffy are on duty delivering babies to expecting parents. When Baby Jack's parents aren't home the pair try their hand and parenting until the real parents return. (5 min)

      • New Looney Tunes II

        One Carroter in Search of an Artist. Bugs is in the middle of an epic cartoon adventure when he and the board artist get into an argument. The star and the artist try and reboot the cartoon to mixed results. (5 min)

      • New Looney Tunes II

        The Duck Days of Summer. Daffy Duck can't handle his own celebrity when Elmer turns him into a beloved symbol of the summer season. (20 min)

      • Grizzy and the Lemmings II

        Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)

      • Grizzy and the Lemmings II

        Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)

      • Grizzy and the Lemmings II

        Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)

      • Grizzy and the Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)

      • Grizzy and the Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)

      • Grizzy and the Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (10 min)

      • Grizzy and the Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (20 min)

      • Mr Magoo

        The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (5 min)

      • Mr Magoo

        Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (10 min)

      • Mr Magoo

        Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (5 min)

      • Mr Magoo

        Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (5 min)

      • Mr Magoo

        The Nanogamba Tribe. When Fizz and Weasel shoot an ad for their special new fragrance “Fizz Scent” Fizz falls into the sewers only to bump into Magoo who thinks he’s exploring the jungle. The latter mistakes Fizz for a lost child of the Nanoshrimp tribe. (10 min)

      • Mr Magoo

        Kung Fizz. Fizz and Weasel are after the president’s jokebook! But Magoo thinking he’s in his dojo enters the high-security unit where it’s kept. When he mistakes Fizz for his kung-fu master assessing his level he accidentally helps Fizz get the book. (25 min)

      • Mighty Mike

        Sauna. It's cold and grey outside. Mike invites Iris over to warm up over a hot chocolate. The raccoons sneak into the house and damage the Mikkelsen's home Automation Temperature regulator in the process. Now the house is randomly flipping between blistering hot to freezing cold. Mike has to face danger, overcome challenges, and battle the elements in order to boot the raccoons out of the house. (5 min)

      • Mighty Mike

        The Wrong Mike. The raccoons steal Iris’s favorite toy but accidentally drop it on the terrace during their escape. Mike picks it up while cleaning, thinking it’s Fluffys. Iris notices and thinks Mike stole it. She stomps over to the house to get it back, but Fluffy has already made off with it. By the time Mike has figured it all out, the raccoons have stolen it back again. Mike needs to get the toy back if he wants Iris to ever forgive him. (5 min)

      • Mighty Mike

        The Rival. Mike’s plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris’s affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house. (10 min)

      • Mighty Mike

        The Prank. It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons. (5 min)

      • Mighty Mike

        White Cat. A cute white cat turns up on the Mikkelsen’s patio. Everyone thinks it’s super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy’s life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family’s cat and become the new favorite? (5 min)

      • Mighty Mike

        The Party. It's Mike's birthday and he's excited to be spending the day with Iris. But instead of a private party - Iris has invited the entire neighbourhood. As soon as the raccoons learn there's a party, they resolve to crash it and steal Mike's birthday cake and presents. Mike has his work cut out for him. He has to get rid of raccoons and throw a great birthday party. (10 min)

      • Mighty Mike

        Best in Show. When Tom suggests to his mom that Mike could be a show dog, she bursts out laughing. Mike is hurt and sets out to prove that he’s show dog material. Mike asks the classiest dog he knows for help and Iris agrees to put Mike through his paces. She creates an obstacle course for Mike to overcome and hone his show dog skills. But Mike’s training is interrupted by the raccoons trying to steal from the house. (20 min)

      • Taffy

        Buried Treasure. Taffy discovers that Mrs. M’s Great, Great, Great, Great, Great, Great, Uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he’d be free of Taffy too! (5 min)

      • Taffy

        The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy’s bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he’s up to, and decides to fight fire with fire... (5 min)

      • Taffy

        Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they’ll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he’s got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (10 min)

      • Taffy

        The Recall. Mrs. M gets an alarming notice in the mail – there’s been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they have a danger. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy’s bow off, she instructs Forsythe, Binikos and Bentley to get that bow – by whatever means necessary! (5 min)

      • Taffy

        New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses — or he’s going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (20 min)

      • Grizzy and the Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)

      • Grizzy and the Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (10 min)

      • Grizzy and the Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (5 min)

      • Grizzy and the Lemmings

        In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)

      • Grizzy and the Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (5 min)

      • Grizzy and the Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (10 min)

      • Grizzy and the Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)

      • Grizzy and the Lemmings

        Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (5 min)

      • Grizzy and the Lemmings

        Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (10 min)

      • Mr Magoo

        Magoo 2.0. Fizz tests his FizzoJam a ray that makes people dance in his honor. Magoo wearing a snorkeling mask that he’s convinced is a virtual reality gaming headset bumps into them and mistakes the FizzoJam for his own weapon and Weasel for his teammate. (5 min)

      • Mr Magoo

        Mr Fixit. Thinking he’s fixing Weasel’s coffee maker Magoo tweaks Fizz’s teleporter the invention that the hamster plans to exhibit at the innovation tradeshow. Fizz and Weasel try to get the machine back getting teleported all over the place along the way. (10 min)

      • Mr Magoo

        The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (5 min)

      • Mr Magoo

        Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (10 min)

      • Mr Magoo

        MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (5 min)

      • Mr Magoo

        Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (10 min)

      • Mr Magoo

        Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (5 min)

      • Mr Magoo

        Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (10 min)

      • Mighty Mike

        Dognapped. The raccoons resort to kidnapping Iris in order to create a diversion so Freddy can rob the Mikkelsens' house. Back in the lair, Mercury is left in charge of watching Iris who turns out to be more than a match for the bumbling raccoon. Mike isn't going to let Freddy get away with his robbery either. (5 min)

      • Mighty Mike

        Fluffy the Fugitive. Mike rescues Fluffy from the raccoon’s lair but he doesn’t notice that the kitty has pocketed one the racoon’s favourite toys. Fluffy and the turtles are in love with their new musical toy! The indignant raccoons turn up at the Mikkelsens looking for a way to get it back. How dare someone steal their stuff! But they didn’t count on how hard Fluffy and the turtles will fight to keep their new favourite toy out of the racoon’s hands. (5 min)

      • Mighty Mike

        And then there were none. Mike is forced into action when the raccoons steal the turtles to help Freddy hold up his newly made throne. The crazy raccoon envisions himself a king and thinks the turtles are the perfect finishing touch to his scheme. Mike sneaks into the raccoons' lair to steal back his friends. With Iris's help, he intends to teach the raccoons a lesson they won't forget. (10 min)

      • Mighty Mike

        In the Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen’s fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he’s going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (5 min)

      • Mighty Mike

        Slippery When Wet. The Mikkelsen’s house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (5 min)

      • Mighty Mike

        Wacky Tacos. Mike wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Raccoons from stealing the TV and ruining his romantic dinner. (10 min)

      • Mighty Mike

        The Cone of Shame. Mike is forced to live out a dog’s worst nightmare – wearing a cone around his neck – after a trip to the veterinarian. Oh, the humiliation! There’s NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without been seen by Iris. (5 min)

      • Mighty Mike

        Skate Pool. Mike’s attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (5 min)

      • Mighty Mike

        Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (10 min)

      • Taffy

        Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie’s makeover skills. While Bentley assists Addie, Taffy must attempt to do both the froofy makeover and Mish & Mash’s revolting garbage birthday party simultaneously without giving anything away to either side. Taffy rushes back and forth between Addie’s bow clips and perfume makeovers and messy birthday party dumpster diving. (5 min)

      • Taffy

        The Eye of the Racoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore’s friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they’ll have to put their knot down in public. Gloups! (5 min)

      • Taffy

        The Sweaters. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed – and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him. But she did. Taffy and Bentley spiral into a kind of obsessed madness – their normal goals are subsumed by the need to get out of these wool monstrosities. (10 min)

      • Taffy

        School's Fools. Mrs. Muchmore just finished an online course! Those online courses really work! Bentley gets a great idea…who says you can't teach an old dog new tricks? By taking cartoon-fast online university courses, Taffy and Bentley acquire skills they can use against each other. (5 min)

      • Taffy

        Citizen Taffy. Bentley starts a newspaper - and an escalating journalistic war ensues. Taffy immediately recognizes the nom de plume of his arch-rival and decides to get even--by starting his own newspaper. (5 min)

      • Taffy

        Flowers for Bentley. Mrs M find an old special hypno-watch in the attic and gives her to Addie to play with it. Delightful! Taffy craftily swipes the hypno-watch -- and uses it on Bentley, planting a secret instruction without Bentley knowing. Later during Mrs M flower party, Bentley chases Taffy, only to veer left and crash into a wall... Bentley must get that watch! Once he does, things get crazier as two animals trigger nuttier and nuttier stunts in each other. (10 min)

      • Taffy

        Raccoon Moon. Taffy is watching TV with Mrs. M: tonight it's a super rare occurrence of a ‘raccoon moon’. Legend has it, he says, that during its presence, all raccoons will find it impossible to resist the raccoon instinct of washing every bit of food in sight. Taffy nearly busts a gut laughing, that’s the stupidest thing he’s ever heard! However, when the mysterious moon rears out of the clouds, Taffy is struck with this uncontrollable urge! He zips off to try and wash all the food he can. Bentley sees this, and the games begin! (5 min)

      • Taffy

        Love of Loaf. Bentley takes advantage of Mrs. Muchlire to make a spa, with slices of cucumber on her eyes, to get rid of Taffy. But the old lady claims her cat, and Bentley finds himself making fake raccoon to feel like holding Taffy in her arms. (5 min)

      • Taffy

        Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it’s capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (10 min)

      • Be Cool, Scooby-Doo! II

        American Goth. Shaggy is surprised to see his old childhood first crush has become a Goth. Embarrassed that he hasn’t changed at all Shaggy attends a Goth party with the gang allowing himself to become initiated into the Goth culture much to Scooby’s concern – especially when the gang discovers there’s a ferocious plant monster roaming the corridors of the abandoned hospital the Goth’s call home. (20 min)

      • Be Cool, Scooby-Doo! II

        Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent Jenny Vex and must help her complete her dangerous mission of stopping a monstrous evil mercenary called Minus from killing the meal of breakfast – forever. (40 min)

      • The Tom and Jerry Show V

        Diamonds are for Never. The cat and mouse detective are hired to find a missing rare diamond. (5 min)

      • The Tom and Jerry Show V

        Camelot Cat. Tom and Jerry save King Arthur's kingdom from and evil sorcerer Morgan. (5 min)

      • The Tom and Jerry Show V

        Big Pig. A bet between two farmers over who can raise the biggest pig goes haywire for the farm hands. (10 min)

      • The Tom and Jerry Show III

        All Cat Jazz. A smooth talking rat convinces Tom Jerry and Spike to play in a jazz band in order to collect food for entry to their concert. (5 min)

      • The Tom and Jerry Show III

        Alley Oops! Butch gets bullied out of his alley by a tiny mean kitten. Tom Jerry and Spike work together to help Butch get his territory back. (5 min)

      • The Tom and Jerry Show III

        Magic Hat Cat. A magician leaves behind his hat and it creates magical mayhem for Tom Jerry and Spike. (10 min)

      • The Tom and Jerry Show III

        Wrap Star. Tom doesn't take a mummy in a haunted castle seriously until he's impossible to outrun. (20 min)

      • The Mr. Bean... II

        Flat Pack. Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed! (10 min)

      • The Mr. Bean... II

        Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (10 min)

      • The Mr. Bean... II

        The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (10 min)

      • The Mr. Bean... II

        Viral Bean. Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last? (10 min)

      • Lamput III

        Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. The honeymoon suite is like nothing they’ve ever seen; the Docs’ sheen of respectability quickly evaporates when there’s robes to wear and beds to jump on. Their taste of the good life doesn’t last long, though; another Lamput chase results in a proper trashed hotel room, just like you read about. Then downstairs for some á la carte chaos in the hotel restaurant. It’s bad news for the Docs when the tab comes due; a Lab wage won’t cover these extras. (20 min)

      • Alice & Lewis

        The Big Royal Quiz. Alice & Lewis team up to win the Great Royal Quiz, an obstacle course combined with a questionnaire about Wonderland. But Charlie notices their training routine and infallible winning technique and gets jealous. Acting as the referee, the Queen decides to cheat in order to give her nephew the upper hand. Our two friends are going to have to remain a tight team till the bitter end in order to avoid all the pitfalls along the way! (10 min)

      • Alice & Lewis

        The Clunky Card. The Clunky Card is very different from the other members of the Queen’s army of Cards. The monarch finally tires of its constant lateness, clumsiness and… crumpledness, and throws it out of her army! Appalled by this injustice, Alice goes all out to help recover the Clunky Card’s former status. But does one always necessarily have to be like everyone else in order to be accepted...? (10 min)

      • Pat the Dog

        Playing Sick. Lola picks up a bird that has flown into the bay window. But the bird is not any old bird but one of the Guanos determined to enjoy the home-comforts of the house. While the little girl is looking for medicine to treat her patient the Guano intruder threatens Pat with terrible reprisals unless he treats him as a king. When the Guano's two fellows also play sick in a bid to join their companion Pat has to face down the bad-boy trio and stop them from turning the house upside-down. (10 min)

      • Pat the Dog

        Anchors Away! Lola Lucie and Hugo find themselves in the middle of a Pirates of the Caribbean re-enactment. Pat takes his sea pirate role very seriously. Each kid has brought something to represent the treasure; Lola has chosen her mother’s jewelry box. But when the jewelry disappears Pat has to investigate. As we know whenever there’s trouble the Guanos are not far away! The adventure takes our hero down into the sewers where Pat has to outsmart the pigeons to retrieve the treasure and save the day. (5 min)

      • Pat the Dog

        Frenemies. Lola is playing ball with a friend when the ball lands in Victor’s garden. Pat goes next door to retrieve the ball but Tank decides to have some fun and starts chasing our hero through the streets not noticing that the animal control truck is lurking. Tank is picked up by the animal control officer who considers him a public danger. Victor is sad and Lola is compassionate as she can’t imagine a world without Pat and would like to help her neighbor. The kids decide to protest in front of the animal control office. But faced with the animal control officer's heartlessness Pat has to find another way to free Tank along with all the other captured animals. (25 min)

      • Kingdom Force

        Danger in Grizzly Valley. Kingdom Force has to reconcile the feuding Bear and Badger communities, while also saving the Bear citizens from a collapsing dam. (10 min)

      • Kingdom Force

        Gondola with the Wind. Kingdom Force must save a gondola full of Bears from falling, but are surprised when the Rider-5 shows up with Norvyn's nephew Artie at the helm. (10 min)

      • Grizzy and the Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.. (5 min)

      • Grizzy and the Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub despite himself. (5 min)

      • Grizzy and the Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (30 min)

      • Mighty Mike

        Stuck on You. Mike accidentally gets handcuffed to Freddy while attempting to eject the raccoons from the house. The two enemies have to find the key and free themselves ASAP. The only problem is that both have very different ideas how they do it. Mike and Freddy will need to find a way to work together if they have any hope of retrieving the key and getting free from each other. (5 min)

      • Mighty Mike

        Hoverboard. Mike is impressed with Tom’s hoverboard tricks and decides to try to master them to impress Iris. As soon as Tom steps out, Mike tries to get his hands on the board but the turtles have other ideas. In fact, everyone seems to want a turn on the hoverboard – including the raccoons. It’s the perfect way for them to get their loot from the house to their den. Mike is going to have to step up if he wants to defeat the raccoons and get Tom’s hoverboard back. (5 min)

      • Mighty Mike

        Duchess in charge. Mike has a visitor for the afternoon - Duchess - and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (10 min)

      • Baby Looney Tunes

        Business as Unusual (10 min)

      • Baby Looney Tunes

        Mr. McStuffles. Daffy doesn't want to give up his old toy even after he's outgrown it. (30 min)

      • Ben 10 IV

        De-Fanged! Team Tennyson travel to the new Laser Town VR but when Kevin cheats his way to the top, Ben must team up with former champ Fang if he is going to defeat his souped-up rival. (10 min)

      • Ben 10 IV

        Mock 10. Ben, Kevin and LaGrange find themselves stuck "outside of time" after the latter hijacks a supersonic train with a faulty engine, forcing the trio to team up and slow down. (10 min)

      • Ben 10 IV

        Rekoil. As Team Tennyson fight to stop Dr. Animo from raiding an animal shelter, Ben faces one villain more than he bargained for – King Koil, now Animo’s pet. (10 min)

      • Ben 10 IV

        Buktu The Future. After Tim Buktu’s live stream is mysteriously cut short, Team Tennyson must attempt a rescue mission and break inside the highly confidential Area 55 in order to save him. (30 min)

      • Ben 10

        Forgeti. When Gwen drags Ben along on a hike in search of the legendary Forgeti, a yeti that makes people forget they ever saw it, Ben is dubious. But with Dr. Animo on the trail of the mythical beast as well, what looks like a hoax becomes a hero time adventure for the ages, if Ben can remember it ever happened. (10 min)

      • Ben 10

        The Filth. Ben is tasked with cleaning the Rust Bucket but when he is tricked into letting the villainous and vile Fly Guys steal it he must chase them down before they create an unstoppable maggot monster with sights firmly set on destroying Las Vegas. (10 min)

      • Ben 10

        Clown College. While tailgating at a State U. homecoming football game, Ben teams up with Grandpa Max’s old college buddies to keep the crazy clown Zombozo from robbing the stadium blind at halftime. (10 min)

      • Ben 10

        The Ring Leader. While winning big on a Sumo Slammers video game, Ben gets the idea to win a wrestling match for real until an intimidating wrestler named Iron Kyle decides to make it a true challenge. (30 min)

      • The Mr. Bean... II

        Super Spy. Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation. (10 min)

      • The Mr. Bean... II

        Scout Bean. Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group. (10 min)

      • The Mr. Bean... II

        Back To School. Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school. (10 min)

      • The Mr. Bean... II

        Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (10 min)

      • Lamput III

        Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (20 min)

      • Be Cool, Scooby-Doo! II

        Ghost in the Mystery Machine. Fred’s worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (20 min)

      • Be Cool, Scooby-Doo! II

        Naughty or Ice. Daphne brings the gang to a fancy Ice Hotel co-owned by her family where a new exhibit of ice age artifacts is opening. Things heat up however when a frozen Ice Man thaws out and goes on a rampage inside the hotel. Solving the mystery becomes even more complicated when the gang realizes Daphne may just have ulterior motives for going to the hotel to begin with. (40 min)

      • The Tom and Jerry Show V

        Millennium Mouse. An ancient flying machine is discovered in Postlewaite Manor. (5 min)

      • The Tom and Jerry Show V

        Grumpelstiltskin. An oompah land retelling of the Rumplestiltskein story. (5 min)

      • The Tom and Jerry Show V

        Tuxedo Junction. Quacker's cousin, and penguin named Tux, makes life miserable for Tom and Jerry when he insists on trying to devour the fish in Rick's new aquarium. (10 min)

      • The Tom and Jerry Show III

        Charm School Dropouts. Tom Jerry Butch and Tuffy go to a charm school to learn some manners. (5 min)

      • The Tom and Jerry Show III

        Driven Crazy. Tom and Jerry go on a wild car trip when the butler instructs Tom to learn to drive. (5 min)

      • The Tom and Jerry Show III

        A Star Forlorn. Tom wins a competition to become the spokescat for a cat food but everything goes wrong during the filming. (10 min)

      • The Tom and Jerry Show III

        Tom's Tangled Web. Tom is transformed into a spider monster and only Jerry Van Mouseling can outsmart this catty crawly fiend. (20 min)

      • Alice & Lewis

        The Little Queen. Alice brings a big shell back from vacation for Lewis. But when she gets to Wonderland, the Queen wants to keep it for herself! So Alice tells her that the shell is, in fact, her crown, meaning she too is a queen! Wonderland’s sovereign believes this fib and decides to coach Alice in the art of queenhood, or, more precisely, the Art of Being a Queen of Hearts! Lewis is deeply concerned, for good reason: Alice is playing along with the monarch so much that she’s actually starting to act like her! (10 min)

      • Alice & Lewis

        A Journey Through Night Land. Alice hears a noise in her room at night and gets scared. It’s Lewis, calling her from Wonderland: he needs to go to the Valley of the Night to harvest some new piano keys and he’s scared to go alone. Alice goes with. As they walk through the valley (where it’s constantly nighttime), they get spooked out by eerie noises… until they realize it’s just the dark playing havoc with their imagination. But when they get to the Nasty Trees, it’s a whole different story… (10 min)

      • Pat the Dog

        Jurassik Pat. While on a hike in the mountains Lola discovers a bird imprisoned within a block of ice. Could it be a prehistoric Guano? The three rebellious pigeons are convinced that it is. But Lola has already called up the museum curator so they have to do everything in their power to free their ancestor before the official arrives. Pat however realizes the value of her find and knows it's their ticket for a round-the-world adventure so does everything in his power to protect the find. But soon our hero is confronted by a dilemma. This is a trip that only Lola can go on. The pair would have to be apart for a very long time. Eventually Pat decides not to consign their find to the museum so that he and Lola can stay together. Anyway Lola would never have wanted to leave without Pat. (10 min)

      • Pat the Dog

        Camping Carnage. Lola and Lucy decide to spend the night camping. A night of fun is guaranteed. Pat helps the girls set the tent up and takes charge of guarding it throughout the night so that the girls can sleep peacefully. But soon terrifying shadows appear in the middle of the night. What was supposed to be a peaceful sleepover turns out to be a terrifying experience as the Guanos have decided to add their personal touch to proceedings. Without even noticing the girls' tent starts traveling in the night. Pat has to outsmart the pigeons and return everyone home safely. (5 min)

      • Pat the Dog

        Pat versus Titan. Lola has to look after a little puppy for the day but the puppy turns out to be over-excitable to say the least. Pat has to do everything in his power to stop the puppy from turning the house upside down. (25 min)

      • Kingdom Force

        Bee Yourself. Kingdom Force must caravan honey bees between kingdoms to save an endangered flower, but end up endangering the bees when Luka decides to put on a show for Liberty's viewers. (10 min)

      • Kingdom Force

        Creepy Crawler. Sprocket decides to take the day off, but how can she rest when Dr. Sabre has stolen the Crawler and Kingdom Force is struggling to reclaim it by themselves? (10 min)

      • Grizzy and the Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Grizzy and the Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (10 min)

      • Grizzy and the Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (25 min)

      • Mighty Mike

        Gone to Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (5 min)

      • Mighty Mike

        Animal Magnetism. Mike decides to try to impress Iris by pretending to be a superhero. With the help of a huge fridge magnet, Mike intends to attract more than a few metal objects. The raccoons almost lose their mind when they lay their eyes on the magnet.. Imagine the possibilities. They steal it from Mike and have only one thing in mind, moving the fridge with the power of the magnet. Mike’s going to have to use all of his imagination to defeat the raccoons. (5 min)

      • Mighty Mike

        Hypnosis. Mike wakes up in the bathtub…huh? The house has been turned upside down and the other animals are being weird. They’re acting like zombies and carrying food out of the house. Our pug discovers that the raccoons have hypnotised Fluffy, the turtles, and Iris, and are using them to transport the contents of the Mikkelsens fridge to their lair. Our hero will need to confront Iris to save her from the raccoon’s dastardly scheme – and refill the Mikkelson’s fridge! (10 min)

      • Baby Looney Tunes

        Picture This! (10 min)

      • Baby Looney Tunes

        Hair Cut-Ups. Lola is afraid of getting her first haircut. (30 min)

      • Mr Magoo

        7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (5 min)

      • Mr Magoo

        MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)

      • Mr Magoo

        Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (5 min)

      • Mr Magoo

        Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (5 min)

      • Mr Magoo

        Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (10 min)

      • Mr Magoo

        Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (25 min)

      • New Looney Tunes II

        Etiquette Shmetiquette. Pepe visits a seaside bistro and lays his eyes on Claudette for the first time. It is love at first sight for the next five minutes or so. (5 min)

      • New Looney Tunes II

        Daffy in the Science Museum. Museum Guide Porky Pig hopes to get a group of scouts excited about the science museum. Nothing could go wrong until Daffy shows up. (5 min)

      • New Looney Tunes II

        Tad the Bachelor. Tad Tucker is trying to find love on a competitive dating show. When Bugs finds out that Bachelor Tad ate an entire family of rabbits the night before he seeks revenge and makes him look like a fool on all of his dates. (5 min)

      • New Looney Tunes II

        Affaire du Jour. Granny and Tweety run a charm school for chickens. When Daffy Duck sees how well the students of the school are eating he decides to crash his way into the classes. (5 min)

      • New Looney Tunes II

        Top Bugs. Ace fighter pilot Bugs Bunny is the best pilot at the Top Wing Fighter Pilot School until his nemesis Cecil starts breaking all his records. (5 min)

      • New Looney Tunes II

        Slugsmoby. Captain Blacque Jacque Shellaque is searching the high seas for the mythical Slugsmoby. He gets more trouble than help when he drafts Bugs Bunny to be his first mate. (6 min)

      • New Looney Tunes II

        Rhoda Rage. Bugs attends a MMA match and sees champion fighter Rhoda Roundhouse cheating. When he calls her out she challenges him to a fight and the match is on. (4 min)

      • New Looney Tunes II

        Good Duck to You Cirque. Viktor is a clown in The Pretentious Circus when his act is ruined by a critical onlooker Daffy Duck. Daffy goes out of his way to show Viktor what he thinks a circus should be. (5 min)

      • New Looney Tunes II

        Then Things Got Weird. When a couple of kids get lost in the mall Bugs entertains them with a strange and imaginative tale until their mom comes drawing on things around them for inspiration. (20 min)

      • Grizzy and the Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)

      • Grizzy and the Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)

      • Grizzy and the Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (10 min)

      • Grizzy and the Lemmings II

        Bear Sitter. A magic Amerindian top modifies the mental age of anyone who watches it spin. From now on, Grizzy has the mind of a 10-month old baby. The Lemmings rapidly realize that dealing with an overgrown baby - no matter how sweet or adorable - is not exactly restful. (5 min)

      • Grizzy and the Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (5 min)

      • Grizzy and the Lemmings II

        Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (10 min)

      • Grizzy and the Lemmings II

        Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (20 min)

      • Mr Magoo

        The Prophecy of the Goldensand's Dragon. Fizz is at the beach trying to build the most beautiful sandcastle in history. Magoo thinks he is in the legendary land of Muddle Earth, where they are preparing to thwart an attack by an evil enemy riding a dragon. In reality, it's just the AeroFizz. (5 min)

      • Mr Magoo

        Hornets Attack! Volunteer firefighter Magoo patrols the park. Fizz and Weasel perched on a fake cloud like two Cupids shoot people with arrows to make them fall in love with Fizz. But Magoo mistakes them for a giant hornet attacking the park-goers. (10 min)

      • Mr Magoo

        Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (5 min)

      • Mr Magoo

        The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (5 min)

      • Mr Magoo

        Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (10 min)

      • Mr Magoo

        Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (25 min)

      • Mighty Mike

        Stuck on You. Mike accidentally gets handcuffed to Freddy while attempting to eject the raccoons from the house. The two enemies have to find the key and free themselves ASAP. The only problem is that both have very different ideas how they do it. Mike and Freddy will need to find a way to work together if they have any hope of retrieving the key and getting free from each other. (5 min)

      • Mighty Mike

        Hoverboard. Mike is impressed with Tom’s hoverboard tricks and decides to try to master them to impress Iris. As soon as Tom steps out, Mike tries to get his hands on the board but the turtles have other ideas. In fact, everyone seems to want a turn on the hoverboard – including the raccoons. It’s the perfect way for them to get their loot from the house to their den. Mike is going to have to step up if he wants to defeat the raccoons and get Tom’s hoverboard back. (5 min)

      • Mighty Mike

        Duchess in charge. Mike has a visitor for the afternoon - Duchess - and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (10 min)

      • Mighty Mike

        Gone to Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (5 min)

      • Mighty Mike

        Animal Magnetism. Mike decides to try to impress Iris by pretending to be a superhero. With the help of a huge fridge magnet, Mike intends to attract more than a few metal objects. The raccoons almost lose their mind when they lay their eyes on the magnet.. Imagine the possibilities. They steal it from Mike and have only one thing in mind, moving the fridge with the power of the magnet. Mike’s going to have to use all of his imagination to defeat the raccoons. (5 min)

      • Mighty Mike

        Hypnosis. Mike wakes up in the bathtub…huh? The house has been turned upside down and the other animals are being weird. They’re acting like zombies and carrying food out of the house. Our pug discovers that the raccoons have hypnotised Fluffy, the turtles, and Iris, and are using them to transport the contents of the Mikkelsens fridge to their lair. Our hero will need to confront Iris to save her from the raccoon’s dastardly scheme – and refill the Mikkelson’s fridge! (10 min)

      • Mighty Mike

        Mike Impounded. The raccoons finally get the better of Mike while he tries to retrieve an object in their lair. They lock him in a cage and Freddy rushes off to rob the Mikkelsens while Mike's imprisoned. Mike needs to get free and fast. Can Mike outsmart Mercury, find a way out of the raccoons' den and stop Freddy from ransacking the house? (20 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (10 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (5 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (5 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (10 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (20 min)

      • Grizzy and the Lemmings

        Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)

      • Grizzy and the Lemmings

        Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (10 min)

      • Grizzy and the Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (5 min)

      • Grizzy and the Lemmings

        The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)

      • Grizzy and the Lemmings

        Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (5 min)

      • Grizzy and the Lemmings

        Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (10 min)

      • Grizzy and the Lemmings

        Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (5 min)

      • Grizzy and the Lemmings

        Midsummer Bear's. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (5 min)

      • Grizzy and the Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (10 min)

      • Mr Magoo

        7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (5 min)

      • Mr Magoo

        MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)

      • Mr Magoo

        Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (5 min)

      • Mr Magoo

        Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (10 min)

      • Mr Magoo

        Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (5 min)

      • Mr Magoo

        Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (10 min)

      • Mr Magoo

        They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (5 min)

      • Mr Magoo

        Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (10 min)