
Cartoonito
Cartoonito od do
Baby Looney Tunes
A Pastime for Petunia. Petunia has a difficult time finding a hobby that doesn't imitate the other babies' interests. (30 min)
Mr Magoo
The Golden Fizz. Fizz plans on replacing the statue from an Oscar-like award's ceremony, with a statue in his effigy. But Magoo grabs it, thinking he has found a magnificent object in a home decoration store. Fizz tries to get it back, but no way Magoo found it first! (5 min)
Mr Magoo
Saving the Gnomes of Astroturf. Magoo mistakes some kids at the park for gnomes in a magic forest. Fizz uses a remote to immobilize them to win over their parents. Magoo steals this “magic scepter” that put a spell on the gnomes. (5 min)
Mr Magoo
Dusk of the Cucumber. Fizz invents a cucumber that turns whoever is holding it into an object of human worship. When Magoo sees hypnotized passers-by being drawn towards Fizz and Weasel he thinks it’s the zombie apocalypse and grabs the cucumber as a makeshift weapon. (10 min)
Mr Magoo
Spinning Headlock Elbow Drop. Magoo thinks that he is auditioning for a circus troop but he is actually in a professional wrestling ring in the middle of a fight against…Fizz who is decked out in a super-muscle-bound outfit ready to knock the little man out for the count. (5 min)
Mr Magoo
Mega Magoo vs Dr. Fizz. Fizz controlling a robot distributes free ice cream to everyone in the city. When Magoo mistakes him for a destructive monster he gets sprayed with ice cream; now believing he’s been given superpowers he uses them to get rid of the monster. (10 min)
Mr Magoo
Ghost Hunt. Fizz has invented a machine which stops toast from landing butter-side down. Magoo paying his neighbor a visit sees some floating toast and believes a ghost is haunting their house. He refuses to leave until the ghost has disappeared! (25 min)
New Looney Tunes II
Hare to the Throne Part 1. King Bugs rules a vast and peaceful kingdom. (5 min)
New Looney Tunes II
Hare to the Throne Part 2. Daffy and Porky set out across the treacherous landscape. (5 min)
New Looney Tunes III
Sir Littlechin and the Giant. Sir Littlechin is trying to find and capture the Giant. (5 min)
New Looney Tunes III
The Wrong Brothers. Daffy is determined to be the first to fly an airplane. (5 min)
New Looney Tunes III
Weiner Lose. Bugs and Squeaks are on a walk in the park. (5 min)
New Looney Tunes III
Yankee Doodle Bunny. Bugs Bunny gets overtaxed on his carrot infused tea. (5 min)
New Looney Tunes III
The Meanie and the Genie. Sultun Sam is trying to find the magical Genie of the Lamp. (5 min)
New Looney Tunes III
In Cold Fudd. Elmer comes to town for a hunting trip. (5 min)
New Looney Tunes III
North Pole Position. Daffy and Porky decide to explore the Arctic. (20 min)
Grizzy and the Lemmings
Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and the Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)
Grizzy and the Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (10 min)
Grizzy and the Lemmings
In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)
Grizzy and the Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (5 min)
Grizzy and the Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the "surpriiiiiise" is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming. From that point on, Grizzy has only one objective: stop the din, which is not helping his migraine headache. But for the Lemmings, the party must go on at any cost. (10 min)
Grizzy and the Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realise that the flower makes their mount sneeze, which only makes the game ten times more fun! (20 min)
Mr Magoo
Space Hamster. In order to make himself an object of worship Fizz makes people believe he’s an alien coming to share his wisdom. Magoo mistakes him for his favorite singer Sultan in the middle of an autograph session. As usual he ruins Fizz’s glorious arrival. (5 min)
Mr Magoo
Doctor Magoo. Magoo thinks he’s helping out at an understaffed veterinary clinic. In fact he’s at the supermarket where Fizz is trying to gain popularity by selling his cleaning products. Magoo mistakes the hamster for the President’s sick Yorkshire terrier. (10 min)
Mr Magoo
Toes in the Sand. Magoo thinks he is on a beach and that sailors are emptying their oil tanker right into the ocean. Wanting to put a stop to the pollution he keeps Fizz and Weasel from pouring concrete and embedding a huuuuge Fizz paw print in it. (5 min)
Mr Magoo
Dinosaur Island. Fizz has reduced the size of the moon in order to model it in his own image. But Magoo thinks it’s a dinosaur egg ready to hatch so he's looking for his mother and protects him from the dynosaur eater: Weasel. (5 min)
Mr Magoo
Santa's Little Helper. Magoo a Christmas volunteer in a supermarket thinks a burglar is entering overnight and decides to stop him. In reality it is none other than Weasel who is helping Fizz replace all the toys with Fizz plushies. (10 min)
Mr Magoo
At the Heart of the Crater. Magoo thinks that he is at the foot of a volcano but in fact he’s next to a huge soup vat. And he sets it all awry. He thus stops Fizz from turning the vat vapors into clouds shaped like…Fizz. Magoo thinks that a volcanic eruption is underway (25 min)
Mighty Mike
Photobombed! Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (5 min)
Mighty Mike
The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (5 min)
Mighty Mike
Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he’s reading on Vampires is scarier than he bargained for. Pretty soon he’s jumping out of his seat at every noise and squeak.When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (10 min)
Mighty Mike
In the Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)
Mighty Mike
That Magnificent Mike! It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata - the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons - taking the battle between Mike and the racoons up into the sky. (5 min)
Mighty Mike
Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (10 min)
Mighty Mike
Sneezed To Meet You! Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve - and an extra large box of tissues - to defeat the raccoons and give the flowers to Iris. (20 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (10 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between taffy and bentley anymore. He decides to get rid of the pets but that's without counting on the perseverance of the two rivals ... (10 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (20 min)
Grizzy and the Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (5 min)
Grizzy and the Lemmings II
No See No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (10 min)
Grizzy and the Lemmings II
Good Bear Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)
Grizzy and the Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings' crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)
Grizzy and the Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortuneteller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (5 min)
Grizzy and the Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (10 min)
Grizzy and the Lemmings II
Of Fur and Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine… frozen swordfish! (5 min)
Grizzy and the Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (5 min)
Grizzy and the Lemmings II
Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (10 min)
Mr Magoo
Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (5 min)
Mr Magoo
Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (10 min)
Mr Magoo
Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (5 min)
Mr Magoo
The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (10 min)
Mr Magoo
Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (5 min)
Mr Magoo
Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (5 min)
Mr Magoo
The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (10 min)
Mr Magoo
Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (10 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (5 min)
Mighty Mike
Abraca-disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiples some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (10 min)
Mighty Mike
Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (5 min)
Mighty Mike
Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (5 min)
Mighty Mike
Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (10 min)
Mighty Mike
Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (5 min)
Mighty Mike
Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (5 min)
Mighty Mike
The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy…who knows if he'll make it on time or even in one piece for his date. This seemed a bit vague. Can you resend me final script on this one? (10 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (10 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (10 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between taffy and bentley anymore. He decides to get rid of the pets but that's without counting on the perseverance of the two rivals ... (5 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (10 min)
Be Cool, Scooby-Doo!
Poodle Justice. It's Scooby's dream come true as the gang visits the set of his favourite TV show and he meets the star, his celebrity crush, a dog actress who plays a detective on the screen. Now all Scooby has to do is work up the courage to actually talk to her while also solving the mystery of the monstrous gargoyle attacking the production! (20 min)
Be Cool, Scooby-Doo!
Be Quiet Scooby-Doo! To solve the mystery of a creepy Crystal Crawler - a bat-like cave monster - the gang must venture into the Crystal Canopy, a labyrinth of intricate crystal formations. To make things worse, they can't speak a word while in the Canopy, because even the slightest sound will bring the crystals crashing down around them! (40 min)
The Tom and Jerry Show V
The Three Little Mice. Papa tells his fractured version of the three Little Pigs story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
A Kick in the Butler. A Tom and Jerry chase through Postlewaite Manor results in major injuries to Cates which places his defense of the Butler's Linen Gloves Boxing Title in jeopardy. But never fear Tom will step into the ring and defend Cate's title. (5 min)
The Tom and Jerry Show V
Tom Thumblestein. Papa tells his fractured version of the Tom Thumb story to the Bavarian mouse trio. (10 min)
The Tom and Jerry Show III
Ballad of the Catnip Kid. Tom dreams that he is in a big western showdown with Sheriff Jerry in a musical episode. (5 min)
The Tom and Jerry Show III
Mirror Image. A scheming ghost inside a mirror trades places with Tom and it's up to Jerry and Tuffy to stop him. (5 min)
The Tom and Jerry Show IV
Gym Rat. Overweight Jerry starts working out on a weight machine supplied to him by cousin Muscles. Not to be oudone Tom starts lifting weights as well which sets up an epic battle royale between the cat and mouse. (10 min)
The Tom and Jerry Show IV
Scrunch Time. Tom's obsession with the sound his new crinkle ball drives the rest of the household crazy forcing them to take drastic measures to rid the house of the annoying toy. (20 min)
The Mr. Bean... II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)
The Mr. Bean... II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)
The Mr. Bean... II
Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (10 min)
The Mr. Bean... II
What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (9 min)
Lamput III
Skinny at the Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (1 min)
Lamput III
Date Night. It’s Specs’ big date! He looks sharp. His beloved is enjoying herself. Life’s good. Things hit a snag when the annoying customer at the next table turns out to be Lamput. Specs comes face to face with some big questions of work-life-balance. Should he be a perfect gentleman and give his partner the attention she deserves? Or spend his evening in a desperate scramble to capture an orange blob? Turns out Lamput’s feeling merciful, and helps Specs hoodwink -erm- “impress” his lady. One can’t help but wonder how Specs’ girlfriend will feel once she discovers that that diamond ring she’s wearing is actually a shapechanging fugitive from a biochem lab. (20 min)
Alice & Lewis
The New Friend. Alice and Lewis are about to play Twee-boing, a tennis of sorts played in Wonderland. But the two besties are having so much fun that the jealous Queen takes Lewis’ place, appointing Alice HER best friend! Alice and Lewis try to explain to the monarch just how friendship works but it’s all gobbledygook to her! Now, they’re going to have to find a ruse to have fun together despite this “third wheel!” (10 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)
Pat the Dog
Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (5 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (10 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (25 min)
Kingdom Force
Full Moon Fever. Kingdom Force must rescue some wolf cubs from a runaway hot-air balloon, but when the Fire Moon has Luka behaving erratically, will he be able to lead the team to success? (10 min)
Kingdom Force
Super Jalopi! Kingdom Force must take a back-seat after a newly super powered Jalopi becomes the Five Kingdoms' go-to hero...at least until Jalopi needs saving herself! (10 min)
Grizzy and the Lemmings II
Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)
Grizzy and the Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)
Grizzy and the Lemmings II
Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (30 min)
Mighty Mike
Feline A Little Racoon. Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves… but three. (5 min)
Mighty Mike
Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (5 min)
Mighty Mike
Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson’s house so he can be a hero and impress Iris. But as he prepares to show Iris that he’s a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris’s watchful gaze. The stakes couldn’t be higher. (10 min)
Baby Looney Tunes
Petunia the Piggy Bank. The kids start getting an allowance but only Petunia thinks to save for something special. (10 min)
Baby Looney Tunes
A Pastime for Petunia. Petunia has a difficult time finding a hobby that doesn't imitate the other babies' interests. (30 min)
Ben 10
Bad Penny. Ben is at the annual Big Bacon Pig Parade but childhood friend Penny Heaven has met the family to ruin Ben's fun with her safety-obsessed self. While dodging Penny's overzealous safety precautions, Ben uncovers a plot by the Bug Brothers to steal helium from the parade balloons to rob banks with! Penny's badgering turns the heist into an accidental kidnapping so Ben must not only stop the robbery but save his least favourite safety monitor in the process. (10 min)
Ben 10
Max to the Max. While Ben, Gwen and Max hike to a waterfall, the Bug Brothers are back with a plan to duplicate Diamondhead. But when their cloning ray gun fires on Max instead, multiplying him endlessly, Gwen and Ben must round up all the Maxes while also fighting off the Bug Brothers. (10 min)
Ben 10
Zombozo-Land. Ben, Gwen and Max revisit their favourite amusement park – renovated and rebranded as AdrenaWORLD! Unfortunately, the new management is Zombozo and his trio of new henchmen! He's got a plan to hypnotise everyone in the park to form a criminal army. Ben has to set aside his desire to ride every ride in the park and make things right. (10 min)
Ben 10
Don't Laze Me Bro. Ben and his arch-enemy Billy Billions clash in a duel for supremacy at the world’s largest Laser Tag Park, Laser Town. But when Billy inadvertently ignites a robot rebellion and the lasers are set from tag to disintegrate, their childish game escalates into a full blown war! The two foes find that they must set aside their petty differences and team up in order to make it out alive – let alone save the day! (30 min)
Mr Magoo
The Golden Fizz. Fizz plans on replacing the statue from an Oscar-like award's ceremony, with a statue in his effigy. But Magoo grabs it, thinking he has found a magnificent object in a home decoration store. Fizz tries to get it back, but no way Magoo found it first! (5 min)
Mr Magoo
Saving the Gnomes of Astroturf. Magoo mistakes some kids at the park for gnomes in a magic forest. Fizz uses a remote to immobilize them to win over their parents. Magoo steals this “magic scepter” that put a spell on the gnomes. (5 min)
Mr Magoo
Dusk of the Cucumber. Fizz invents a cucumber that turns whoever is holding it into an object of human worship. When Magoo sees hypnotized passers-by being drawn towards Fizz and Weasel he thinks it’s the zombie apocalypse and grabs the cucumber as a makeshift weapon. (10 min)
Mr Magoo
Spinning Headlock Elbow Drop. Magoo thinks that he is auditioning for a circus troop but he is actually in a professional wrestling ring in the middle of a fight against…Fizz who is decked out in a super-muscle-bound outfit ready to knock the little man out for the count. (5 min)
Mr Magoo
Mega Magoo vs Dr. Fizz. Fizz controlling a robot distributes free ice cream to everyone in the city. When Magoo mistakes him for a destructive monster he gets sprayed with ice cream; now believing he’s been given superpowers he uses them to get rid of the monster. (10 min)
Mr Magoo
Ghost Hunt. Fizz has invented a machine which stops toast from landing butter-side down. Magoo paying his neighbor a visit sees some floating toast and believes a ghost is haunting their house. He refuses to leave until the ghost has disappeared! (25 min)
The Mr. Bean... II
The Robot. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)
The Mr. Bean... II
Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (10 min)
The Mr. Bean... II
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)
The Mr. Bean... II
In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (10 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. Luckily Skinny has a guardian angel in the form of a morphing orange blob. Lamput tries everything to wake Skinny back up, but nothing works; Lamput is gonna have to go above and beyond. Skinny (still out cold) shows up to the dance in a bright orange suit that seems to have a life of its own, and proceeds to tear up the dancefloor. When Skinny finally comes to, he finds out he was the hit of the big dance. Skinny walks off with the trophy and the gal. No-one thinks to thank lil’ Lamput. For a sworn enemy, this blob sure is a good friend. (20 min)
Be Cool, Scooby-Doo!
All Paws on Deck. The Gang climb aboard the cruise ship run by Fred's cousin despite Velma's strong dislike of water. But a water phobia is the least of their problems when a terrifying Sea Monster attacks the ship! (20 min)
Be Cool, Scooby-Doo!
Screama Donna. To solve the mystery of a ghostly performer haunting her former venue the Gang has to pretend to be a rock band themselves! But can they solve the case before Velma has to actually get on stage and sing? (40 min)
The Tom and Jerry Show V
Sock It to Me. There has been a wave of sock thefts from the local laundromat and the Cat and Mouse Detectives have been hired by Pontius Pig to solve the case before his laundry business goes belly up. (5 min)
The Tom and Jerry Show V
Pumpkin Punks. Maude tasks Tom with guarding her prize pumpkin until she enters it into competition at the county fair. (5 min)
The Tom and Jerry Show V
Para-Abnormal Activities. Jerry pretends to be a ghost to terrorize Tom until he gets a fright of his own. (10 min)
The Tom and Jerry Show IV
Mice from Mars. Mice visitors from Mars force Tom to change the way he treats Jerry. (5 min)
The Tom and Jerry Show IV
The Maltese Pigeon. Tom and Jerry are hired to find a missing priceless Maltese Pigeon. (5 min)
The Tom and Jerry Show IV
Loch Ness Mess. Tom enlists the help of the lake monster to terrorize the mouse village forcing Jerry Van Mouseling to intervene and save the day. (10 min)
The Tom and Jerry Show IV
Werewolf of Catsylvania. A werewolf terrorizes Tom and the inhabitants of the Catsylvania village. (20 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (10 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (10 min)
Pat the Dog
Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (10 min)
Pat the Dog
Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)
Pat the Dog
Marathon Pat. Seeing how Pat and Tank gained some weight, Lola and Victor decide to take them both for a training on a fitness path for dogs. Whoever wins pays for ice-cream. Not only Pat should win the race, but he also must prevent the Guanos from catching Hoodie, and throwing him into the branch crusher. (25 min)
Kingdom Force
Hello Dolly. It's up to Kingdom Force to peacefully resolve a dispute between Jalopi and the Rock Monster before their clash wreaks havoc over the Five Kingdoms. (10 min)
Kingdom Force
Say Yes to the Mess. Kingdom Force needs to stop an out-of-control cleaning machine before it obliterates everything! (10 min)
Grizzy and the Lemmings II
Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)
Grizzy and the Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (10 min)
Grizzy and the Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (25 min)
Mighty Mike
A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he’s going to unmask the scheming raccoon he’s going to have to defeat the imposter without getting himself in trouble for fighting the poor “injured” Freddy. (5 min)
Mighty Mike
Aye Aye Aye Phone. Laura leaves her cell phone at home and Mike discovers a hilarious video of Fluffy on it that he absolutely has to show Iris. But the raccoons want to get their hands on the phone too and during an insane chase Fluffy scoops it up in her mouth and accidentally swallows it. Fluffy dashes around the house to escape the racoons and every time she gets bumped it sets off a new app. Will Mike ever get the phone back? (5 min)
Mighty Mike
Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent - can he live up to it? (10 min)
Baby Looney Tunes
Pouting Match (10 min)
Baby Looney Tunes
Yours Mine...and Mine Mine! (30 min)
Mr Magoo
Love Thy Neighbour. Magoo thinks he is housesitting for Weasel while the latter is on vacation. When he sees him returning from the grocery store with Fizz he thinks they’re burglars. He locks himself inside the house to stop them from coming in. (5 min)
Mr Magoo
Dances with Walruses. Magoo thinks he’s herding cattle through the desert but is in fact on an ice floe with walruses. He takes Fizz and Weasel for cattle rustlers when they’re just trying to put on a show with the walruses to dazzle the planet. (10 min)
Mr Magoo
The Bodyguard. Fizz has dressed Weasel up as a supervillain in order to pretend to save the city. Magoo mistakes his disguised neighbor for an actress in danger and decides to protect “her” from Fizz who he believes is a dangerous fan. (5 min)
Mr Magoo
Not Without My Hamster. Fizz and Weasel are at the supermarket buying ingredients to make the world’s best cake. They bump into Magoo who thinks he’s at a carnival. He mistakes Fizz for a plush toy that he has won and Weasel for an envious player who wants to steal it. (5 min)
Mr Magoo
The Curse of the Pyramid. Magoo thinks that he is lost in a pyramid but he is in fact in a big conference room where Fizz is about to perform a stand-up act in order to become the darling of the crowd. Magoo thinks he’s woken up a mummy (in fact Weasel) and tries to flee. (10 min)
Mr Magoo
Deep Sea Diving. Magoo thinks he’s underwater scooting and has discovered Atlantis. In fact he’s in New York riding Fizz’s latest invention: a flying seed that will turn the turf of a football stadium the color of his fur. (25 min)
New Looney Tunes III
Papa's Got a Brand New Sam. Sam insists he's turned over a new leaf. (5 min)
New Looney Tunes III
Lifestyles of the Wealthy and Obnoxious. Tad Tucker is filming a TV show. (5 min)
New Looney Tunes III
The Starship Mentalprise. Daffy Duck is on his way to a Sci-Fi convention. (5 min)
New Looney Tunes III
State Fair and Balanced. Sam is upset that Bugs wins a blue ribbon in a cook off. (5 min)
New Looney Tunes III
Pussyfoot Soldier. Army Guard Dog Marc Anthony goes gaga. (5 min)
New Looney Tunes III
Quack to the Future. The year is 2052 and the machines have taken over. (5 min)
New Looney Tunes III
OctoPepe. Elmer Blofudd invents a Typhoon Machine. (5 min)
New Looney Tunes III
No Thanks Giving. The Pilgrims land at Plymouth Rock. (5 min)
New Looney Tunes III
DarkBat. Darkbat aka Sniffles helps a gang of mice. (20 min)
Grizzy and the Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases in a Native American chest. They are communicating vessels, so if he sticks his hand in one, it comes out the other, regardless of the distance between them. This should satisfy Grizzy's natural lazy streak, unless the Lemmings realise the incredible games they could play with the magic vases. (5 min)
Grizzy and the Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets him wind back the minute that has just passed by, and can even stop time and movement in one's surroundings. This will give him an advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)
Grizzy and the Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV-snack by a flow of strange objects that have been transformed into hot-air balloons. When he sees the Lemmings on-board these curious Zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (10 min)
Grizzy and the Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (5 min)
Grizzy and the Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. (5 min)
Grizzy and the Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)
Grizzy and the Lemmings
Bear in the Wind. The Lemmings play a new game floating like flags in the breeze from the fan set on maximum. But Grizzy quickly rids the living room of this interference. (25 min)
Mr Magoo
Lost in the Subway. Magoo thinks he is in the subway but actually he’s in a cave. Running into Weasel he thinks he’s lost and decides to help him find his way. He thus sabotages Fizz’s plan who is trying to finish a “fake” prehistoric fresco in his effigy. (5 min)
Mr Magoo
Baby Steps. Magoo is babysitting the Neighbors' toddler. The baby flees and kidnaps Fizz mistaking him for a plush toy. Thinking he’s playing hide and seek with the toddler Magoo wanders across the dangers of New York with Mr Cat and Weasel on his heels. (10 min)
Mr Magoo
The Golden Fizz. Fizz plans on replacing the statue from an Oscar-like award's ceremony, with a statue in his effigy. But Magoo grabs it, thinking he has found a magnificent object in a home decoration store. Fizz tries to get it back, but no way Magoo found it first! (5 min)
Mr Magoo
Saving the Gnomes of Astroturf. Magoo mistakes some kids at the park for gnomes in a magic forest. Fizz uses a remote to immobilize them to win over their parents. Magoo steals this “magic scepter” that put a spell on the gnomes. (5 min)
Mr Magoo
Dusk of the Cucumber. Fizz invents a cucumber that turns whoever is holding it into an object of human worship. When Magoo sees hypnotized passers-by being drawn towards Fizz and Weasel he thinks it’s the zombie apocalypse and grabs the cucumber as a makeshift weapon. (10 min)
Mr Magoo
Spinning Headlock Elbow Drop. Magoo thinks that he is auditioning for a circus troop but he is actually in a professional wrestling ring in the middle of a fight against…Fizz who is decked out in a super-muscle-bound outfit ready to knock the little man out for the count. (25 min)
Mighty Mike
Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (5 min)
Mighty Mike
Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Ginette, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Ginette is trying to help. Mike panics. What if Iris discovers her new rival? (5 min)
Mighty Mike
Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (10 min)
Mighty Mike
Robotix 3000. Mike’s chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (5 min)
Mighty Mike
Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury’s pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)
Mighty Mike
The Show Must Go On! The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (10 min)
Mighty Mike
Main E-vent. Things are mysteriously disappearing from the Mikkelsen’s house and Mike can’t seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike’s nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they’ve kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (20 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (5 min)
Taffy
Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)
Taffy
Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says… Bentley really believes this and hopes to expose Taffy’s fraud. (10 min)
Taffy
There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten — and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (5 min)
Taffy
A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)
Taffy
Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie’s makeover skills. While Bentley assists Addie, Taffy must attempt to do both the froofy makeover and Mish & Mash’s revolting garbage birthday party simultaneously without giving anything away to either side. Taffy rushes back and forth between Addie’s bow clips and perfume makeovers and messy birthday party dumpster diving. (10 min)
Taffy
The Eye of the Racoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore’s friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they’ll have to put their knot down in public. Gloups! (20 min)
Grizzy and the Lemmings II
Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)
Grizzy and the Lemmings II
Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (10 min)
Grizzy and the Lemmings II
Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)
Grizzy and the Lemmings II
Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)
Grizzy and the Lemmings II
Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)
Grizzy and the Lemmings II
Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (10 min)
Grizzy and the Lemmings II
Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (5 min)
Grizzy and the Lemmings II
Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)
Grizzy and the Lemmings II
The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (10 min)
Mr Magoo
Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (5 min)
Mr Magoo
Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (10 min)
Mr Magoo
The Nanogamba Tribe. When Fizz and Weasel shoot an ad for their special new fragrance “Fizz Scent” Fizz falls into the sewers only to bump into Magoo who thinks he’s exploring the jungle. The latter mistakes Fizz for a lost child of the Nanoshrimp tribe. (5 min)
Mr Magoo
Kung Fizz. Fizz and Weasel are after the president’s jokebook! But Magoo thinking he’s in his dojo enters the high-security unit where it’s kept. When he mistakes Fizz for his kung-fu master assessing his level he accidentally helps Fizz get the book. (5 min)
Mr Magoo
The Prophecy of the Goldensand's Dragon. Fizz is at the beach trying to build the most beautiful sandcastle in history. Magoo thinks he is in the legendary land of Muddle Earth, where they are preparing to thwart an attack by an evil enemy riding a dragon. In reality, it's just the AeroFizz. (10 min)
Mr Magoo
Hornets Attack! Volunteer firefighter Magoo patrols the park. Fizz and Weasel perched on a fake cloud like two Cupids shoot people with arrows to make them fall in love with Fizz. But Magoo mistakes them for a giant hornet attacking the park-goers. (5 min)
Mr Magoo
Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (10 min)
Mr Magoo
The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (10 min)
