
Cartoonito
Cartoonito od do
Baby Looney Tunes
Business as Unusual (25 min)
Power Players
On Your Toes. After a Porcupunk sighting Axel leads a recon mission that slowly but surely proves to be a wild goose chase devised by Sarge who's secretly pursuing a hobby that he's afraid to share with his teammates. (10 min)
Power Players
Knockout. Axel and the team juggle not waking Uncle Andrew from his nap and stopping Orangutank from stealing Andrew's latest invention: the Knockout Box! (15 min)
Mr Bean: The Animated Series
The Bottle. Mr Bean loses his bottle. (15 min)
Mr Bean: The Animated Series
Goldfish. Mr Bean nearly gets fed to the fish! (20 min)
New Looney Tunes III
Foghorn Foods. Foghorn Leghorn opens a high-end grocery. (5 min)
New Looney Tunes III
Cruise Control. Bugs Bunny competes with Cecil the Turtle. (5 min)
New Looney Tunes III
Versailles's Matters. The Bugs Bunny you love is back! (5 min)
New Looney Tunes III
Frank Lloyd Wrong. Architect Daffy Duck is building his next “world famous” home. (10 min)
New Looney Tunes III
King Bugs and the Island of Lunacy - Part 1. The gang journey to the Island of Lunacy. (5 min)
New Looney Tunes III
King Bugs and the Island of Lunacy - Part 2. The gang journey to the Island of Lunacy. (5 min)
New Looney Tunes III
Swamp and Circumstance. Porky and Sylvester vacation to the Okeefenookie Swamp. (5 min)
New Looney Tunes III
Safari So Goodie. Mr. Montygrabs chooses Bugs to be the safari guide. (5 min)
New Looney Tunes III
It's Snout or Never. Witch Hazel needs a pig's snout to finish her potion. (15 min)
Grizzy and the Lemmings
Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)
Grizzy and the Lemmings
Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack just the two of them. But first he must quickly recover the popcorn from the Lemmings. (5 min)
Grizzy and the Lemmings
Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he’s in love with for she truly adores this rhythm. He finds a learning kit at the ranger’s home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (15 min)
Grizzy and the Lemmings
Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so he might participate in their fun and games like any other Lemming. But it's not long before his new comrades start to find him rather heavy! (5 min)
Grizzy and the Lemmings
Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (10 min)
Grizzy and the Lemmings
Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)
Grizzy and the Lemmings
Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (15 min)
Mr Magoo
The Curse of the Pyramid. Magoo thinks that he is lost in a pyramid but he is in fact in a big conference room where Fizz is about to perform a stand-up act in order to become the darling of the crowd. Magoo thinks he’s woken up a mummy (in fact Weasel) and tries to flee. (5 min)
Mr Magoo
Deep Sea Diving. Magoo thinks he’s underwater scooting and has discovered Atlantis. In fact he’s in New York riding Fizz’s latest invention: a flying seed that will turn the turf of a football stadium the color of his fur. (10 min)
Mr Magoo
Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (10 min)
Mr Magoo
Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (10 min)
Mr Magoo
Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (5 min)
Mr Magoo
The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (20 min)
Mighty Mike
Duchess in charge. Mike has a visitor for the afternoon - Duchess - and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (5 min)
Mighty Mike
Gone to Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (5 min)
Mighty Mike
Animal Magnetism. Mike decides to try to impress Iris by pretending to be a superhero. With the help of a huge fridge magnet, Mike intends to attract more than a few metal objects. The raccoons almost lose their mind when they lay their eyes on the magnet.. Imagine the possibilities. They steal it from Mike and have only one thing in mind, moving the fridge with the power of the magnet. Mike’s going to have to use all of his imagination to defeat the raccoons. (15 min)
Mighty Mike
Hypnosis. Mike wakes up in the bathtub…huh? The house has been turned upside down and the other animals are being weird. They’re acting like zombies and carrying food out of the house. Our pug discovers that the raccoons have hypnotised Fluffy, the turtles, and Iris, and are using them to transport the contents of the Mikkelsens fridge to their lair. Our hero will need to confront Iris to save her from the raccoon’s dastardly scheme – and refill the Mikkelson’s fridge! (5 min)
Mighty Mike
Mike Impounded. The raccoons finally get the better of Mike while he tries to retrieve an object in their lair. They lock him in a cage and Freddy rushes off to rob the Mikkelsens while Mike's imprisoned. Mike needs to get free and fast. Can Mike outsmart Mercury, find a way out of the raccoons' den and stop Freddy from ransacking the house? (10 min)
Mighty Mike
Lights Camera… Inaction! Mike is inspired by a movie he sees on TV and decides to direct his own film. He enlists the help of Iris, Fluffy and the turtles - but just as he's about to begin his epic masterpiece the raccoons interrupt and derail his production. Now Mike is embroiled in a real action film with a jaw dropping finale. Can he beat the bad guys and save Fluffy like a real movie star? (5 min)
Lamput III
Origins. It’s a trip down memory lane when the Docs find an old childhood photo and reminisce about their first meeting so many years ago. It all started at Lab School, when Specs was a naive dork and Skinny was the school ruffian. A lot has changed since then, of course. Specs is now the tough guy, and Skinny is now the dork, and their early adventures set in motion a bunch of other consequences, too. Embittered, angry boss? Check. Moustachioed Chief of Police with an age-old grudge? Check. Also don’t forget the lab experiment that went spectacularly wrong. That orange blob in the test tube: did that just move? (15 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol. It’s Christmas Eve and Bentley finally succeeds -- he has removed Taffy’s ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only for him to be visited by three ghosts of past present and future who will show him the errors of his ways and what is to become if he doesn’t change. However unbeknownst to Bentley it is Taffy Mish and Mash who are secretly behind the plot. (5 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (15 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (10 min)
Taffy
Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (5 min)
Taffy
Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (15 min)
Grizzy and the Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He’ll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)
Grizzy and the Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings who are organizing a sort of “beach party” in the sandbox. (5 min)
Grizzy and the Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions including a game to which he instantly becomes addicted. However the Lemmings who have already detected the phone's music app need it in order to transform the garage into a discotheque. (10 min)
Grizzy and the Lemmings
Jurassic Bear. Freed by the thawing ice a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his mommies. Grizzy cannot tolerate a new intruder like this in the cabin but how does one earn the respect of a gang of Lemmings armed with a T-Rex even it is only a baby? (5 min)
Grizzy and the Lemmings
Extreme Fitness. In order to seduce the she-bear he’s infatuated with Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine he will first have to settle the problem of the Lemmings who are already using the machines as an amusement park. (5 min)
Grizzy and the Lemmings
Domestic Robots. By chance Grizzy discovers that the ranger’s new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning but everyone wants the robot vacuum cleaner! (5 min)
Grizzy and the Lemmings
Mass Control. While searching for the television remote control Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there’s light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings without even leaving the couch! But beware of losing control... (10 min)
Grizzy and the Lemmings
Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)
Grizzy and the Lemmings
Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack just the two of them. But first he must quickly recover the popcorn from the Lemmings. (10 min)
Mr Magoo
The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (5 min)
Mr Magoo
Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (10 min)
Mr Magoo
MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (5 min)
Mr Magoo
Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (5 min)
Mr Magoo
Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (10 min)
Mr Magoo
Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (5 min)
Mr Magoo
7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (10 min)
Mr Magoo
MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)
Mighty Mike
A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he’s going to unmask the scheming raccoon he’s going to have to defeat the imposter without getting himself in trouble for fighting the poor “injured” Freddy. (5 min)
Mighty Mike
Aye Aye Aye Phone. Laura leaves her cell phone at home and Mike discovers a hilarious video of Fluffy on it that he absolutely has to show Iris. But the raccoons want to get their hands on the phone too and during an insane chase Fluffy scoops it up in her mouth and accidentally swallows it. Fluffy dashes around the house to escape the racoons and every time she gets bumped it sets off a new app. Will Mike ever get the phone back? (5 min)
Mighty Mike
Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent - can he live up to it? (10 min)
Mighty Mike
What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (5 min)
Mighty Mike
Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike - he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (5 min)
Mighty Mike
The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating…it's a Mike On Ice Special. (10 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen’s house. When he wakes up, to Mike’s great surprise, he seems to be acting like a dog. Now our hero has a new ally… one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly… his partner in crime. (5 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (10 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet. Taffy goes crazyy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (10 min)
Taffy
Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (5 min)
Taffy
Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (5 min)
Taffy
Smell of the Chase. Bentley orders a bottle of caviar eau to trap Taffy. (10 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (10 min)
Be Cool, Scooby-Doo! II
Scroogey Doo. The Scooby Gang enter Dickens' classic "A Christmas Carol" as they try to get to the bottom of the mysterious ghost tormenting Scrooge in 1843 England. Unfortunately, the Ghosts of Christmas Past, Present and Yet To Come begin to convince Velma she's on a disastrous path of her own. (30 min)
Be Cool, Scooby-Doo! II
In Space. A very bad parking choice on Fred’s part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one turning them into evil skull-headed aliens. The paranoid terrified gang must try to solve the mystery before the virus reaches them as well – if it hasn’t already. (30 min)
The Tom and Jerry Show
Vampire Mouse. Jerry pretends to be a vampire to scare Tom. Tom balances trying to keep vampire Jerry at bay and helping the witches make a new potion. Now it's up to Tom with the help of his friend Newt to defeat the vampire mouse before it's too late! (10 min)
The Tom and Jerry Show
Birds of a Feather. Ginger is in charge of taking care of her mother's bird. Tom tries his hardest to keep from eating the bird but can't control himself. He gets kicked out by Ginger and feels guilty. Tom and Jerry work together to keep the bird safe from Butch. (15 min)
The Tom and Jerry Show
Franken Kitty. Dr Bigby creates a machine to turn back the hands of time for his beloved cat Wilson. Tom is trying to break into the lab to eat Jerry and Napoleon and accidentally gets mistaken for a young Wilson and is taken home. Tom must convince Dr. Bigby he's got the wrong cat! Jerry and Napoleon are left with the real Wilson who is a mean vicious cat. (10 min)
The Tom and Jerry Show
Entering and Breaking. When Rick leaves Spike in charge of protecting the house against burglars Spike steps up and trains Tom and Jerry to be his helpers. At first it seems like they are going to fumble their security jobs but then a burglar proves to be no match for our destructive trio. (10 min)
The Tom and Jerry Show V
Cave Cat. A prehistoric Cave Cat arrives at Rick and Ginger's house. (15 min)
The Mr. Bean... III
For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (10 min)
The Mr. Bean... III
Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (20 min)
The Mr. Bean... III
Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)
The Mr. Bean... III
Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (20 min)
Mush-Mush & the Mushables
The Snake Dance. When Mush-Mush and Chep lose Lilit’s flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely… (10 min)
Mush-Mush & the Mushables
Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before – ride a grasshopper! Chep is in for the ride of his life! (20 min)
Pat the Dog
Circus Chaos. Lola and her friends were supposed to assist to a performance at the Moon Circus, but they missed it. No problem, she decides to put on a show together with… with Victor. Of course, this promises to be be anything but calm for Pat, as Tank won't get tamed that easily, and the Guanos are always ready to wreak havoc. Some acrobaties await our hero! (5 min)
Pat the Dog
The Guanos. This time, the Guanos are more than fed up with their sworn enemy Pat. With a little help from their bird friends, they are determined to show the little dog what they're made of. A Hitchcockian suspens awaits our hero, who must face the flying hord and make sure that his best friend can safely organize a small party. (10 min)
Pat the Dog
All Fired Up. Lola enrolls Pat on a dog firefighter training program. But Victor is convinced that Tank is made for the job. An impromptu contest is held composed of a series of practical exercises at the end of which Lola and Pat win their fightfighting diploma. Victor is furious with his dog for failing the challenge and Tank has to take refuge. But when the shed in which he is hiding goes up in flames firefighter Pat is called into action to save his sworn enemy! (15 min)
Kingdom Force
Runaway Train. Kingdom Force must rescue Hoover and Professor Dunbit from a speeding train before it crashes. (10 min)
Kingdom Force
Forecast: Chaos. Jabari accidentally sends a weather drone into overdrive, causing extreme weather shifts to endanger the Five Kingdoms. (15 min)
Grizzy and the Lemmings II
Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (10 min)
Grizzy and the Lemmings II
The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)
Grizzy and the Lemmings II
Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch his favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (20 min)
Mighty Mike
Sauna. It's cold and grey outside. Mike invites Iris over to warm up over a hot chocolate. The raccoons sneak into the house and damage the Mikkelsen's home Automation Temperature regulator in the process. Now the house is randomly flipping between blistering hot to freezing cold. Mike has to face danger, overcome challenges, and battle the elements in order to boot the raccoons out of the house. (5 min)
Mighty Mike
The Wrong Mike. The raccoons steal Iris’s favorite toy but accidentally drop it on the terrace during their escape. Mike picks it up while cleaning, thinking it’s Fluffys. Iris notices and thinks Mike stole it. She stomps over to the house to get it back, but Fluffy has already made off with it. By the time Mike has figured it all out, the raccoons have stolen it back again. Mike needs to get the toy back if he wants Iris to ever forgive him. (5 min)
Mighty Mike
The Rival. Mike’s plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris’s affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house. (15 min)
Baby Looney Tunes
The Harder They Fall (10 min)
Baby Looney Tunes
Business as Unusual (25 min)
Ben 10 2016
Riding the Storm Out. Ben and Gwen's camping trip is interrupted by the emotionless Weatherheads Gust-o, Hail-o, & Shock-o but a malfunctioning Omnitrix firing out a mishmash of aliens may not be the forecast for success. (10 min)
Ben 10 2016
Need for Speed. Touring Yellowstone, Ben uncovers a plot by the fast & furious LaGrange to find treasure buried below the national park, but with a little help from Old Faithful, Overflow is able to douse LaGrange's dreams. (15 min)
Ben 10 2016
Brief Career of Lucky Girl. When a wizard cosplayer gets his hands on a real, magical wand at Comic Con, Ben enlists Gwen to help stop Hex from retrieving it by tricking the wicked warlock into thinking she is a powerful magic-wielder in her own right: the one and only Lucky Girl! (15 min)
Ben 10 2016
Waterfilter. Ben, Gwen, and Max's trip to Niagara Falls is cut short by the horrid Hydromanders: creatures menacing them and their fellow tourists. (20 min)
Power Players
Joyride. At a rummage sale with Uncle Andrew Axel and Zoe must stop Madcap from turning her long-lost tank toy Joyride into an agent of mayhem! (10 min)
Power Players
Sarge in Charge. Axel and the team must rescue Sarge Charge from a solo mission in the backyard which Orangutank has turned into his own personal heart of darkness. (15 min)
The Mr. Bean... III
Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console, only to discover how expensive they are. But as luck would have it, he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line … (15 min)
The Mr. Bean... III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (20 min)
The Mr. Bean... III
Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (10 min)
The Mr. Bean... III
A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (15 min)
The Mr. Bean... III
Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (15 min)
Mr Bean: The Animated Series
In the Wild. Whilst out snapping nature with his camera Mr Bean gets angry when nature snaps back. (10 min)
Lamput III
Skinny at the Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (10 min)
Be Cool, Scooby-Doo! II
Doo Not Disturb. To escape a snowstorm the gang checks into a creepy massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother. (30 min)
Be Cool, Scooby-Doo! II
Silver Scream. The gang tours an old Hollywood Studio but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen. (30 min)
The Tom and Jerry Show
Tom-Foolery. Butch tricks Tom into switching places with him and sends Tom off to live the life of a street cat. Butch finds out that living Tom's cushy life isn't what it seems when Jerry makes his life difficult and Ginger's doting is humiliating. Tom finds that living off the street is tricky and difficult. They very quickly switch back to the way it was. (10 min)
The Tom and Jerry Show
Haunted Mouse. Tuffy hires detectives Tom and Jerry to investigate the ghost hauntings in his house. At first Tom and Jerry think it's just his imagination but discover that the house seems haunted. They find out it's a rat who wanted to chase Tuffy out so he could live there with his family but is ok with sharing the home. (15 min)
The Tom and Jerry Show
Here's Looking A-Choo Kid! When it seems like Spike has developed an allergic reaction to Tom Rick buys Ginger a hypoallergenic cat named Glory. (10 min)
The Tom and Jerry Show
Superfied. Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies and they have fun terrorizing Tom an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies. (10 min)
The Tom and Jerry Show V
Not So Grand Canyon. Tom and Jerry take the scouts on a camping trip to canyon country and get more than they bargained for when a coyote pup shows up. (15 min)
Mush-Mush & the Mushables
My Muddy Buddy. When Lilit creates a ‘friends tree’ mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler’s clutches. (10 min)
Mush-Mush & the Mushables
Mushlers to the Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they’re loving it! So Mushlers create a rescue team – but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel’s help, have to save the day again. (20 min)
Pat the Dog
Good Dog. Victor tests his new remote-controlled car in the park in the company of Lola and the dogs. But he loses control over the car, and Tank, who tries to catch the engine, is carried away by the car and hits his owner. Now Victor is pretty mad, not only did he hurt his knee, but he also lost his new car. And all because of … Tank. The watchdog leaves, its tail between its legs. Seeing him go, Pat understands that the Guanos framed the poor dog. He can't see his best foe that sad. As Lola talks to Victor about his relationship with Tank, Pat and Tank join forces to find the remote-controlled engine and give the Guanos an unforgivable lesson. (5 min)
Pat the Dog
A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor, who's not very enthusiastic. Once they arrive, the museum director entrusts the children with two copies of dinosaur eggs. They must deposit them inside the pterodactyl's nest. But the Guanos, as usual, are persuaded that the eggs belong to their ancestors. They try and steal them, convinced that the eggs will allow them to dominate the world thanks to their strong ancestors. With no animals allowed inside the museum, Pat will have to be extremely cunning to find a way in and retrieve the eggs. (5 min)
Pat the Dog
A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (20 min)
Pat the Dog II
The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (5 min)
Pat the Dog II
Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (10 min)
Pat the Dog II
The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (10 min)
Grizzy and the Lemmings II
Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (10 min)
Grizzy and the Lemmings II
Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)
Grizzy and the Lemmings II
Masked Racoon. The Lemmings have hitched up a racoon with a sweet-tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (20 min)
Grizzy and the Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)
Grizzy and the Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)
Grizzy and the Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (15 min)
Baby Looney Tunes
Mr. McStuffles. Daffy doesn't want to give up his old toy even after he's outgrown it. (10 min)
Baby Looney Tunes
Picture This! (25 min)
Power Players
Joyride. At a rummage sale with Uncle Andrew Axel and Zoe must stop Madcap from turning her long-lost tank toy Joyride into an agent of mayhem! (10 min)
Power Players
Sarge in Charge. Axel and the team must rescue Sarge Charge from a solo mission in the backyard which Orangutank has turned into his own personal heart of darkness. (15 min)
The Mr. Bean... III
Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console, only to discover how expensive they are. But as luck would have it, he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line … (15 min)
The Mr. Bean... III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (20 min)
New Looney Tunes III
From Dusk Till Dog. Count Bloodcount tasks Marc Anthony. (5 min)
New Looney Tunes III
Close Encounters of the Duck Kind. Daffy Duck flies into a satellite and crash lands. (5 min)
New Looney Tunes III
O.M. Genie. Daffy and Porky stumble on a lamp with a magical Genie. (5 min)
New Looney Tunes III
Brothers in Harms. Yosemite Sam's extremely twin brother comes to visit. (10 min)
New Looney Tunes III
Rhoda Derby. Rhonda Roundhouse is beaten in the Roller Derby. (5 min)
New Looney Tunes III
Lake Rattle and Roll. Bugs shows up to Lake Funsite Summer Camp. (7 min)
New Looney Tunes III
It Paint All It's Cracked Up to Be. Elmer Fudd hires Sylvester Claude and Pete Puma. (3 min)
New Looney Tunes III
Samurai Bugs. Cal The Samurai terrorises villages in feudal Japan. (5 min)
New Looney Tunes III
Duck in the Mist. Tad Tucker tries to film a nature documentary. (15 min)
Grizzy and the Lemmings
Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the spider. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)
Grizzy and the Lemmings
Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)
Grizzy and the Lemmings
Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (15 min)
Grizzy and the Lemmings
High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their stereo into the river he sparks a general power outage. Unless he finds an alternative source of energy and before the Lemmings do he can kiss his TV night goodbye! (5 min)
Grizzy and the Lemmings
Bear Scents. When he realises his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings - who are skating out by the caribou dung pit and rubbish bins - ruining his desired effect? (10 min)
Grizzy and the Lemmings
Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of the plants - with four leaves - seems to bring him good luck. Could his fortunes be changing? (5 min)
Grizzy and the Lemmings
Magnetic Bear. Grizzy can't believe his eyes when he sees objects moving all by themselves. When he realises it's the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (15 min)
Mr Magoo
Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (5 min)
Mr Magoo
Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (10 min)
Mr Magoo
The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (10 min)
Mr Magoo
Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (10 min)
Mr Magoo
Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (5 min)
Mr Magoo
Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (20 min)
Mighty Mike
Freddy's Blues. Mercury's clumsiness leads to his brother Freddy being locked in the safe in their den. Now Mercury has to break into the Mikkelsens to steal something to get him out. Stealing with his brother was difficult enough, but doing it all myself himself is even harder. Without his brother, Mercury is totally unpredictable and Mike will have to up his game to take on this new type of enemy. (5 min)
Mighty Mike
Dognapped. The raccoons resort to kidnapping Iris in order to create a diversion so Freddy can rob the Mikkelsens' house. Back in the lair, Mercury is left in charge of watching Iris who turns out to be more than a match for the bumbling raccoon. Mike isn't going to let Freddy get away with his robbery either. (5 min)
Mighty Mike
Fluffy the Fugitive. Mike rescues Fluffy from the raccoon’s lair but he doesn’t notice that the kitty has pocketed one the racoon’s favourite toys. Fluffy and the turtles are in love with their new musical toy! The indignant raccoons turn up at the Mikkelsens looking for a way to get it back. How dare someone steal their stuff! But they didn’t count on how hard Fluffy and the turtles will fight to keep their new favourite toy out of the racoon’s hands. (15 min)
Mighty Mike
And Then There Were None. Mike is forced into action when the raccoons steal the turtles to help Freddy hold up his newly made throne. The crazy raccoon envisions himself a king and thinks the turtles are the perfect finishing touch to his scheme. Mike sneaks into the raccoons' lair to steal back his friends. With Iris's help, he intends to teach the raccoons a lesson they won't forget. (5 min)
Mighty Mike
In the Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen’s fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he’s going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (10 min)
Mighty Mike
Slippery When Wet. The Mikkelsen’s house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (5 min)
Lamput III
Dr Lamput. The Docs go out en masse to catch Lamput, there is a mishap with a bucket of grey paint, and no-one notices the extra Doc on the van-ride back to the Lab. Lamput-in-disguise is overwhelmed by the scale of the Lab’s operations - but soon enough proves to be pretty sharp at this Doc business. To catch a Lamput, you’ve gotta think like a Lamput, see. Lamput’s so good at science-ing that soon enough poor old Specs and Skinny are sacked with extreme prejudice. Lamput can’t stand watching his old buddies kicked out on the street. If only folks would believe the newest Doc: under this grey exterior, there beats a heart as orange as orange can be. (15 min)
Taffy
Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (5 min)
Taffy
Smell of the Chase. Bentley orders a bottle of caviar eau to trap Taffy. (5 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (15 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (10 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (15 min)
Grizzy and the Lemmings
Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he’s in love with for she truly adores this rhythm. He finds a learning kit at the ranger’s home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (5 min)
Grizzy and the Lemmings
Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so he might participate in their fun and games like any other Lemming. But it's not long before his new comrades start to find him rather heavy! (5 min)
Grizzy and the Lemmings
Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (10 min)
Grizzy and the Lemmings
Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)
Grizzy and the Lemmings
Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (5 min)
Grizzy and the Lemmings
Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the spider. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (10 min)
Grizzy and the Lemmings
Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)
Grizzy and the Lemmings
Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (5 min)
Grizzy and the Lemmings
High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their stereo into the river he sparks a general power outage. Unless he finds an alternative source of energy and before the Lemmings do he can kiss his TV night goodbye! (10 min)
Mr Magoo
Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (5 min)
Mr Magoo
Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (10 min)
Mr Magoo
Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (5 min)
Mr Magoo
Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (5 min)
Mr Magoo
They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (10 min)
Mr Magoo
Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (5 min)
Mr Magoo
Nice Little Doggy. Magoo is handing out food to the local neighborhood animals when he stumbles on a gigantic horrific hamster that Fizz has released from some parallel dimension. Magoo thinks it’s some poor homeless dog with difficulties eating. (10 min)
Mr Magoo
Hats Off Magoo!! Magoo thinks that Fizz is a hat he is going to wear for his romantic date with Marnie. The hamster is going to have a heck of a time saving the planet from a fake meteorite and becoming a world-renowned hero as long as he is a hat! (10 min)
