• Cartoonito

    • Cartoonito od do

      • Baby Looney Tunes II

        Duck's Reflucks (20 min)

      • Mr Magoo

        They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (5 min)

      • Mr Magoo

        Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (10 min)

      • Mr Magoo

        Nice Little Doggy. Magoo is handing out food to the local neighborhood animals when he stumbles on a gigantic horrific hamster that Fizz has released from some parallel dimension. Magoo thinks it’s some poor homeless dog with difficulties eating. (15 min)

      • Mr Magoo

        Hats Off Magoo!! Magoo thinks that Fizz is a hat he is going to wear for his romantic date with Marnie. The hamster is going to have a heck of a time saving the planet from a fake meteorite and becoming a world-renowned hero as long as he is a hat! (5 min)

      • Mr Magoo

        Firefighter for a Day. Magoo is a part-time firefighter reservist whose rescue mission for the day is to save a cat in a tree. In reality the cat is none other than Fizz who is systematically incapable of activating his new Fizzsounds machine. (5 min)

      • Mr Magoo

        Lend Me Your Earpiece. Magoo finds himself shrunk and then dragged inside the President’s head along with Fizz. He thinks the hamster is a little lost boy and decides to help him find his way home preventing him from taking control of the President’s brain. (20 min)

      • New Looney Tunes

        Giant Rabbit Hunters. The dim hunters believe Bigfoot is a giant rabbit and hunt him. Bugs just wants to be left alone but keeps getting involved. (5 min)

      • New Looney Tunes

        Amusement Pork. Bugs wants to be the first to ride a new mega roller coaster and finds himself lucky to be front and center with Porky Pig. (5 min)

      • New Looney Tunes

        Now You See Me Now You Still See Me. Bugs attempts to help Dr. Clovenhoof become the Superhero he's always dreamed of becoming. (5 min)

      • New Looney Tunes

        Tis the Seasoning. Bugs and Yosemite Sam fight over the last hot toy of the holiday season. (10 min)

      • New Looney Tunes

        Winter Blunderland. When Squeaks mistakes the Barbarian for Santa Claus Bugs has to intervene in order to retrieve his Holiday Wish List. (5 min)

      • New Looney Tunes

        Ear! We! Go! Bugs' slumber is interrupted when his ears decide it's time to go dancing. (5 min)

      • New Looney Tunes

        Hare Band. Bugs and Squeaks square off as street musicians. (5 min)

      • New Looney Tunes

        Bugs in the Petting Zoo. Bugs is tricked into Elmer Fudd's new Petting Zoo but Bugs is quick to make his escape. (5 min)

      • New Looney Tunes

        Hawaiian Ice. Bugs' vacation to Hawaii is frozen over when The Winter Stag shows up with the same idea. Is the vacation of a lifetime hot or cold? (15 min)

      • Grizzy and the Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (5 min)

      • Grizzy and the Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their stereo into the river he sparks a general power outage. Unless he finds an alternative source of energy and before the Lemmings do he can kiss his TV night goodbye! (5 min)

      • Grizzy and the Lemmings

        Bear Scents. When he realises his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings - who are skating out by the caribou dung pit and rubbish bins - ruining his desired effect? (15 min)

      • Grizzy and the Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of the plants - with four leaves - seems to bring him good luck. Could his fortunes be changing? (5 min)

      • Grizzy and the Lemmings

        Magnetic Bear. Grizzy can't believe his eyes when he sees objects moving all by themselves. When he realises it's the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (10 min)

      • Grizzy and the Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. While he looks through the ranger's books of fairy tales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)

      • Grizzy and the Lemmings

        Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big, moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (15 min)

      • Mr Magoo

        Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (5 min)

      • Mr Magoo

        Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (10 min)

      • Mr Magoo

        7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (10 min)

      • Mr Magoo

        MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)

      • Mr Magoo

        Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (5 min)

      • Mr Magoo

        Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (20 min)

      • Mighty Mike

        Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen’s house. When he wakes up, to Mike’s great surprise, he seems to be acting like a dog. Now our hero has a new ally… one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly… his partner in crime. (5 min)

      • Mighty Mike

        Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)

      • Mighty Mike

        Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (15 min)

      • Mighty Mike

        Abraca-disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiples some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (5 min)

      • Mighty Mike

        Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (10 min)

      • Mighty Mike

        Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (5 min)

      • Lamput III

        Arm Wrestling. Fugitive Lamput ends up in a seedy dive by the waterfront. It happens when you’re on the run. These thugs sure know how to have fun, though; people come from far and wide to be creamed at arm wrestling by gigantic Mr Moustache. It’s a jumpin’ scene - until those two dorks from the Lab walk in, and start kicking up a stink about the new extremely orange trophy that’s up for grabs. The Boss (apparently an old bikie at heart) is more than up for the arm wrestling challenge. It’s the bicep-off of the decade, with Lamput as the prize. (15 min)

      • Taffy

        Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (5 min)

      • Taffy

        Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer’s place and cut Taffy’s precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can’t do anything and in one second finds himself kicked out of the Manor back to the garbage dump. Nooo! He’s starving and he’s feeling cold... Falling asleep... Driiing! (5 min)

      • Taffy

        Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful… Bentley will try to uncover the real identity of this filthy raccoon! (15 min)

      • Taffy

        Smell of the Chase. Bentley orders a bottle of caviar eau to trap Taffy. (5 min)

      • Taffy

        Showtime. Mrs. M is feeling quite inferior. All her friends’ cats have won so many awards at cat shows. She’s got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (10 min)

      • Taffy

        Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)

      • Taffy

        Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Millesous would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (15 min)

      • Grizzy and the Lemmings II

        Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)

      • Grizzy and the Lemmings II

        Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (5 min)

      • Grizzy and the Lemmings II

        Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food chocolate spread and he hates it! (10 min)

      • Grizzy and the Lemmings II

        Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (5 min)

      • Grizzy and the Lemmings II

        Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)

      • Grizzy and the Lemmings II

        Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (10 min)

      • Grizzy and the Lemmings II

        Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates… a bunch of identical mushrooms. (5 min)

      • Grizzy and the Lemmings II

        Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (5 min)

      • Grizzy and the Lemmings II

        Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (10 min)

      • Mr Magoo

        The Prophecy of the Goldensand's Dragon. Fizz is at the beach trying to build the most beautiful sandcastle in history. Magoo thinks he is in the legendary land of Muddle Earth, where they are preparing to thwart an attack by an evil enemy riding a dragon. In reality, it's just the AeroFizz. (5 min)

      • Mr Magoo

        Hornets Attack! Volunteer firefighter Magoo patrols the park. Fizz and Weasel perched on a fake cloud like two Cupids shoot people with arrows to make them fall in love with Fizz. But Magoo mistakes them for a giant hornet attacking the park-goers. (10 min)

      • Mr Magoo

        Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (5 min)

      • Mr Magoo

        The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (5 min)

      • Mr Magoo

        Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (10 min)

      • Mr Magoo

        Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (5 min)

      • Mr Magoo

        Man of Steel. Magoo thinks he’s in a triathlon and takes Fizz’s superhuman strength headband. The latter had been planning to use it to beat the President at long last in a thumb-wrestling championship. But first he must reclaim it from Magoo! (10 min)

      • Mr Magoo

        Vanilla Strawberry Meltdown. Thinking he’s on an Artic expedition (actually at the beach) Magoo mistakes Fizz for an Amazonian marmoset monkey definitive evidence of global warming. He does his utmost to capture Fizz so he can present him to the scientific community. (10 min)

      • Mighty Mike

        Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone - especially Iris. (5 min)

      • Mighty Mike

        The Fourth Turtle. Mike, Iris and the turtles are playing a game of ping pong when a mysterious aged turtle arrives on the patio and gets hit by the ball. Mike and Iris take the poor injured turtle inside to recuperate, but all is not what it seems. The turtle is a master thief and his injury was all made up to steal a shiny Faberge egg from the Mikkelsen's house. Can Mike figure it out before it's too late? (5 min)

      • Mighty Mike

        Trojan Racoons. The raccoons find a brilliant way of getting into the Mikkelsen’s house without anyone noticing by getting mailed to the house inside in a cardboard box. Mike falls for it and the raccoons are free to steal whatever they want in their few minutes of freedom inside the house. The racoons skedaddle back to their lair, but instead of stealing the loot, Mercury brings back an old grandfather clock that belonged to the family’s grandmother. Now Mike has to break into the raccoon’s lair, retrieve the family heirloom and give the raccoons a taste of their own medicine. (10 min)

      • Mighty Mike

        Mike's Paws. Mike is running around like a headless chicken – saving Fluffy from danger, stopping the turtles from breaking everything in the house, and fighting the raccoons. He’s in serious need of a break. Seeing how overworked Mike is, Iris and the turtles decide to take over Mike’s duties for the day so the exhausted pooch can get a well-deserved rest. The friends mean well but they might have underestimated just how hard Mike’s job is! (5 min)

      • Mighty Mike

        Sauna. It's cold and grey outside. Mike invites Iris over to warm up over a hot chocolate. The raccoons sneak into the house and damage the Mikkelsen's home Automation Temperature regulator in the process. Now the house is randomly flipping between blistering hot to freezing cold. Mike has to face danger, overcome challenges, and battle the elements in order to boot the raccoons out of the house. (5 min)

      • Mighty Mike

        The Wrong Mike. The raccoons steal Iris’s favorite toy but accidentally drop it on the terrace during their escape. Mike picks it up while cleaning, thinking it’s Fluffys. Iris notices and thinks Mike stole it. She stomps over to the house to get it back, but Fluffy has already made off with it. By the time Mike has figured it all out, the raccoons have stolen it back again. Mike needs to get the toy back if he wants Iris to ever forgive him. (10 min)

      • Mighty Mike

        The Rival. Mike’s plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris’s affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house. (5 min)

      • Mighty Mike

        The Prank. It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons. (5 min)

      • Mighty Mike

        White Cat. A cute white cat turns up on the Mikkelsen’s patio. Everyone thinks it’s super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy’s life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family’s cat and become the new favorite? (10 min)

      • Taffy

        The New Mrs M. During a particularly epic chase Taffy and Bentley collide with Mrs Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever… (5 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It’s Spring Cleaning day and everyone is throwing out old useless junk. Suddently Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size – but when you’re the size of an ant even the smallest things can be giant problems… especially on Spring Cleaning day! The two must traverse across the mansion battling Forsythe’s cleaning frenzy... (10 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. But the over-serious Animal Control guys take a long time to prepare properly themself. Meanwhile Taffy has to quickly work to break his buddies out of the cage prison-style. But Bentley foils all his attempts - though getting a lot of damage in the process. Lucky for Taffy there’s one rule and regulation Bentley and Forsythe didn’t know about - Bentley doesn’t have a guard dog license! (5 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M’s passion for ghosts and other supernatural things Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he’s turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world’s only golf tourney where the pets caddy for their owners. This year’s grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until that is he discovers that Mrs. M’s decided to give Taffy the honour of being Caddy this year. So he sabotages Taffy at every turn... (10 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot. (5 min)

      • Taffy

        Mrs ZZZ. Mrs. M starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret the fulthy racoon wants to keep Mrs M asleep. (5 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (10 min)

      • Be Cool, Scooby-Doo! II

        Night of the Upsetting Shorts. The gang heads to Shaggy’s beloved grandmother’s Florida retirement home where they learn a crazed Ape Man has been frightening the elderly residents. In order to lessen Shaggy’s worry that he doesn’t give his Grammy enough bragging rights the gang pretends Shaggy is their leader and Daphne his adoring girlfriend inadvertently putting more pressure on Shaggy to solve the mystery of the Ape Man – who as it turns out is less horrifying than the shorts Fred decided to wear to beat the Florida heat. (30 min)

      • Be Cool, Scooby-Doo! II

        Junkyard Dogs. Scooby Doo runs into an old kennel mate from the rescue shelter Axel who is now a state-of-the–art highly trained K-9 police dog. Axel’s patronizing attitude towards Scooby makes him and Shaggy determined to be the ones who solve the mystery of the Trash Monster that’s been attacking locals at the garbage dump. Meanwhile in an attempt to better understand Fred Daphne “becomes” Fred for the day much to Fred’s delight – at first. (30 min)

      • The Tom and Jerry Show V

        Crazy for Ewe. A lost little lamb appears at Maude's farm. (5 min)

      • The Tom and Jerry Show V

        Tommy Appleseed. A Tom and Jerry take on the Johnny Appleseed story. (5 min)

      • The Tom and Jerry Show V

        Doghouse Rock. Tom is mistakenly placed in a shelter for homeless animals and forced to join the shelter's rock-n-roll while Jerry lives the life of riley back home. (10 min)

      • The Tom and Jerry Show V

        Downsizing. The gang are determined to make Rick and Ginger change their mind about downsizing and moving to the big city by making it impossible to sell the house. (10 min)

      • The Tom and Jerry Show V

        Lord Spike. A lineage check determines that Spike is descended from British aristocracy. (10 min)

      • The Tom and Jerry Show V

        Disappearing Tom. Tom is tricked into believing he is invisible. (5 min)

      • The Tom and Jerry Show V

        Officer Tyke. Tyke undergoes a personality change after watching to many cop shows on TV. (15 min)

      • Mr Bean: The Animated Series

        Wanted. An escaped prisoner suffers hard labour under Mrs Wicket while Mr Bean puts his feet up in jail. (10 min)

      • Mr Bean: The Animated Series

        Gadget Kid. High-tech wizardry and low-tech cunning get Mr Bean out of a jam. (20 min)

      • Mr Bean: The Animated Series

        The Visitor. Mr Bean learns that generosity can be an effective weapon against greed gluttony and getting your hands back on your own TV remote control. (10 min)

      • Mr Bean: The Animated Series

        Big TV. Mr Bean goes to buy the biggest TV in the world only to find that it has a price- tag to match. (20 min)

      • Alice & Lewis

        The Big Royal Quiz. Alice & Lewis team up to win the Great Royal Quiz, an obstacle course combined with a questionnaire about Wonderland. But Charlie notices their training routine and infallible winning technique and gets jealous. Acting as the referee, the Queen decides to cheat in order to give her nephew the upper hand. Our two friends are going to have to remain a tight team till the bitter end in order to avoid all the pitfalls along the way! (10 min)

      • Alice & Lewis

        The Clunky Card. The Clunky Card is very different from the other members of the Queen’s army of Cards. The monarch finally tires of its constant lateness, clumsiness and… crumpledness, and throws it out of her army! Appalled by this injustice, Alice goes all out to help recover the Clunky Card’s former status. But does one always necessarily have to be like everyone else in order to be accepted...? (20 min)

      • Pat the Dog II

        The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (5 min)

      • Pat the Dog II

        The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (10 min)

      • Pat the Dog II

        Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (15 min)

      • Kingdom Force

        Origins pt. 1. With a series of odd natural disasters threatening the livelihood of the 5 Kingdoms, a new team of champions is formed - Kingdom Force! But can the members learn to put aside their individual prejudices in order to work together and save all 5 Kingdoms before it's too late? (10 min)

      • Kingdom Force

        Origins pt.2. With a series of odd natural disasters threatening the livelihood of the 5 Kingdoms, a new team of champions is formed - Kingdom Force! But can the members learn to put aside their individual prejudices in order to work together and save all 5 Kingdoms before it's too late? (15 min)

      • Grizzy and the Lemmings

        Midsummer Bear's. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (10 min)

      • Grizzy and the Lemmings

        Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can't he? But first, he needs the recipe! (5 min)

      • Grizzy and the Lemmings

        Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (20 min)

      • Mighty Mike

        Lights Camera… Inaction! Mike is inspired by a movie he sees on TV and decides to direct his own film. He enlists the help of Iris, Fluffy and the turtles - but just as he's about to begin his epic masterpiece the raccoons interrupt and derail his production. Now Mike is embroiled in a real action film with a jaw dropping finale. Can he beat the bad guys and save Fluffy like a real movie star? (5 min)

      • Mighty Mike

        Freddy's Blues. Mercury's clumsiness leads to his brother Freddy being locked in the safe in their den. Now Mercury has to break into the Mikkelsens to steal something to get him out. Stealing with his brother was difficult enough, but doing it all myself himself is even harder. Without his brother, Mercury is totally unpredictable and Mike will have to up his game to take on this new type of enemy. (5 min)

      • Mighty Mike

        Dognapped. The raccoons resort to kidnapping Iris in order to create a diversion so Freddy can rob the Mikkelsens' house. Back in the lair, Mercury is left in charge of watching Iris who turns out to be more than a match for the bumbling raccoon. Mike isn't going to let Freddy get away with his robbery either. (15 min)

      • Baby Looney Tunes II

        The Dolly Vanishes. On an overnight train trip to visit Floyd at college Lola's doll vanishes. Baby Bugs acts as a detective as he tries to solve the missing Edna mystery. (15 min)

      • Baby Looney Tunes II

        Duck's Reflucks (20 min)

      • Ben 10 2016 III

        Rath of Con. Back stateside, Ben can't get into a cat cosplay competition, Top Tail, without a costume of his own, but when he goes Rath - a new cat-like alien with an attitude - Ben's newfound wild side quickly becomes much more than he bargained for. (10 min)

      • Ben 10 2016 III

        King of the Castle. Ben, Gwen, and Grandpa Max next travel to Castle Bishopbrook to visit a distant relative who's royalty, but when Ben encounters a "ghost" at the haunted home, it turns out to actually be his new rival, Kevin 11, throwing even more twisted aliens his way: Thornblade, Undertow, and Dark Matter! (15 min)

      • Ben 10 2016 III

        Speechless on the Seine. While in Paris, France, Ben catches Zombozo robbing the Louvre. But when Zombozo hypnotizes Ben to remain speechless, Ben must navigate a foreign land like a mime in order to stop the criminal clown and his travelling circus. (15 min)

      • Ben 10 2016 III

        Poles Apart. A trip to the South Pole goes upside down when Team Tennyson lands on the North Pole instead, but Ben quickly discovers the culprits: Solar & Polar Twain, magnetically-powered scientists who want to hold the world ransom by threatening to reverse Earth's magnetic poles! (20 min)

      • Mr Magoo

        Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (5 min)

      • Mr Magoo

        Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (10 min)

      • Mr Magoo

        Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (15 min)

      • Mr Magoo

        The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (5 min)

      • Mr Magoo

        Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (5 min)

      • Mr Magoo

        Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (20 min)

      • Mr Bean: The Animated Series

        Keyboard Capers. Determined to play the piano Mr Bean finds a tune in his heart and sausages for fingers. (10 min)

      • Mr Bean: The Animated Series

        A Running Battle. Mr Bean runs rings around the town. (20 min)

      • Mr Bean: The Animated Series

        Egg and Bean. Mr Bean is 'storked' by an unwelcome visitor. (10 min)

      • Mr Bean: The Animated Series

        Hopping Mad! Mr Bean finds that tons of toads weigh loads and loads. (10 min)

      • Lamput III

        Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (10 min)

      • Be Cool, Scooby-Doo! II

        Protein Titans 2. When a mega-successful video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life the Ghost Chef. (25 min)

      • Be Cool, Scooby-Doo! II

        World of Witchcraft. The gang goes to Salem Massachusetts for the historical festival only to discover history repeating itself as a demon has been set loose on the town supposedly summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. As the Mayor stirs up fear and paranoia the whole town goes witch hunt crazy and it’s not long before suspicions fall on the gang in particular Daphne who feels empathy for the eccentric free spirited women accused of witchcraft 350 years ago. (35 min)

      • The Tom and Jerry Show V

        Tuxedo Junction. Quacker's cousin, and penguin named Tux, makes life miserable for Tom and Jerry when he insists on trying to devour the fish in Rick's new aquarium. (5 min)

      • The Tom and Jerry Show IV

        Gym Rat. Overweight Jerry starts working out on a weight machine supplied to him by cousin Muscles. Not to be outdone, Tom starts lifting weights as well – which sets up an epic Battle Royale between the cat and mouse. (5 min)

      • The Tom and Jerry Show IV

        Scrunch Time. Tom's obsession with the sound his new crinkle ball drives the rest of the household crazy, forcing them to take drastic measures to rid the house of the annoying toy. (15 min)

      • The Tom and Jerry Show IV

        Mice From Mars. Mice visitors from Mars force Tom to change the way he treats Jerry. (5 min)

      • The Tom and Jerry Show IV

        The Maltese Pigeon. Tom and Jerry are hired to find a missing priceless Maltese Pigeon. (10 min)

      • The Tom and Jerry Show IV

        Loch Ness Mess. Tom enlists the help of the lake monster to terrorize the mouse village forcing Jerry Van Mouseling to intervene and save the day. (5 min)

      • The Tom and Jerry Show IV

        Werewolf of Catsylvania. A werewolf terrorizes Tom and the inhabitants of Catsylvania village. (15 min)

      • Alice & Lewis

        The Little Queen. Alice brings a big shell back from vacation for Lewis. But when she gets to Wonderland, the Queen wants to keep it for herself! So Alice tells her that the shell is, in fact, her crown, meaning she too is a queen! Wonderland’s sovereign believes this fib and decides to coach Alice in the art of queenhood, or, more precisely, the Art of Being a Queen of Hearts! Lewis is deeply concerned, for good reason: Alice is playing along with the monarch so much that she’s actually starting to act like her! (10 min)

      • Alice & Lewis

        A Journey Through Night Land. Alice hears a noise in her room at night and gets scared. It’s Lewis, calling her from Wonderland: he needs to go to the Valley of the Night to harvest some new piano keys and he’s scared to go alone. Alice goes with. As they walk through the valley (where it’s constantly nighttime), they get spooked out by eerie noises… until they realize it’s just the dark playing havoc with their imagination. But when they get to the Nasty Trees, it’s a whole different story… (20 min)

      • Pat the Dog II

        Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (10 min)

      • Pat the Dog II

        Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (5 min)

      • Pat the Dog II

        The Frienship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (15 min)

      • Pat the Dog

        Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (5 min)

      • Pat the Dog

        Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)

      • Pat the Dog

        Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (15 min)

      • Grizzy and the Lemmings

        Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (10 min)

      • Grizzy and the Lemmings

        Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)

      • Grizzy and the Lemmings

        Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (20 min)

      • Grizzy and the Lemmings

        Mirror, Mirror on the Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)

      • Grizzy and the Lemmings

        Grizzy the Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)

      • Grizzy and the Lemmings

        Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (15 min)

      • Baby Looney Tunes II

        Stop and Smell Up the Flowers (15 min)

      • Baby Looney Tunes II

        Firehouse Frolics (20 min)

      • Mr Magoo

        Wallpapering Magoo. Magoo thinks that he is peeling off old wallpaper on Linda’s walls but he is actually destroying Fizz’ hypnotic posters In order to get rid of his arch-enemy Fizz hypnotizes Mr. Cat who suddenly turns against his master. (5 min)

      • Mr Magoo

        A Mountaineer Like No Other. Magoo has decided to go mountain climbing but in reality, he is climbing up a skyscraper! He mixes Fizz up with a wounded bird and ruins his plan: make everyone think that he is a superhero by saving Weasel, who is about to "fall out of the building". (10 min)

      • Mr Magoo

        Legs of Steel. Thinking he is in the middle of a work-out at his local gym Magoo inadvertently climbs onto a delivery boy’s bicycle. It just so happens that he is transporting the biggest diamond in the world…the one that Fizz and Weasel were planning to steal! (15 min)

      • Mr Magoo

        A Recipe for Success. Magoo thinks Weasel has opened a restaurant and wants to help him improve it. He mistakes the FizzLab for a kitchen and prevents Fizz who he believes is the chef from perfecting a formula that will turn all pasta into Fizz-shaped fizzetelle. (5 min)

      • Mr Magoo

        Honey Bear. Magoo thinks that he is on a camping trip but he is actually just in the city park. When he sees Weasel wearing a suit that allows him to stock a very special honey gathered by Fizz he thinks he’s a wounded bear and decides to help him… (5 min)

      • Mr Magoo

        Halloween Hold-up. Magoo is thinks is out trick-or-treating for Halloween. But he unwittingly robs a bank instead of Weasel. Fizz, whose plan was to heroically arrest the "pseudo" burglar, rushes over to Magoo's house to grab the money and take our little man off to jail. (20 min)

      • New Looney Tunes

        Quiet the Undertaking. Bugs and Grim are trapped together in an observatory museum overnight. (5 min)

      • New Looney Tunes

        Bugs Bunny? Bugs is overjoyed to find other rabbits living in the forest but getting their acceptance proves more difficult than he thought. (5 min)

      • New Looney Tunes

        Wet Feet. Bugs discovers Bigfoot's fear of water and decides to teach him how to swim. (5 min)

      • New Looney Tunes

        There's a Soccer Born Every Minute. Bugs helps a loser soccer team to beat the bullies of the other champion team. (11 min)

      • New Looney Tunes

        Pork Lift. It's moving day for Bugs but he's surprised to discover the hired help is Porky Pig. (4 min)

      • New Looney Tunes

        Thes in the City. King Thes takes a trip to New York City to meet his subjects across the pond. When he bumps into Bugs his royal plans go awry. (5 min)

      • New Looney Tunes

        Elmer Fuddge. Elmer Fudd enlists Bugs' help as his mascot to help drum up business for his fledgling ice cream truck. (5 min)

      • New Looney Tunes

        Angelo the Mighty Flea. Squeaks finds himself a home for a mighty flea named Angelo and hopes his newfound pal will help him get respect from Bugs. (5 min)

      • New Looney Tunes

        Gorky Pork. Bugs' tablet has been stolen so he enlists the help of the authorities namely Detective Porky Pig. (15 min)

      • Grizzy and the Lemmings

        Super Grizzy Bros. By chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing: Grizzy is addicted. (5 min)

      • Grizzy and the Lemmings

        Fake Brother. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double's artificial intelligence truly leaves a lot to be desired. If only it were as clever as the original... (5 min)

      • Grizzy and the Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, Grizzy's beloved she-bear thinks she's a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (15 min)

      • Grizzy and the Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make any animal who eats them - such as a partridge - grow to disproportionate sizes. But while riding on a giant partridge that destroys everything in its path might be a Lemming's dream, it's a true nightmare for Grizzy. (5 min)

      • Grizzy and the Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure map that indicates the location of a treasure. Upon closer look, the representation of this treasure resembles a giant jar of chocolate spread. (10 min)

      • Grizzy and the Lemmings

        In the Service of His Majesty. When he brandishes an enchanted sceptre that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the sceptre and reverse the spell. (5 min)

      • Grizzy and the Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan. Grizzy must succeed in getting rid of the Lemmings without his model realising what's going on. An art in itself! (15 min)

      • Mr Magoo

        Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (5 min)

      • Mr Magoo

        Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (10 min)

      • Mr Magoo

        They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (10 min)

      • Mr Magoo

        Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (10 min)

      • Mr Magoo

        Nice Little Doggy. Magoo is handing out food to the local neighborhood animals when he stumbles on a gigantic horrific hamster that Fizz has released from some parallel dimension. Magoo thinks it’s some poor homeless dog with difficulties eating. (5 min)

      • Mr Magoo

        Hats Off Magoo!! Magoo thinks that Fizz is a hat he is going to wear for his romantic date with Marnie. The hamster is going to have a heck of a time saving the planet from a fake meteorite and becoming a world-renowned hero as long as he is a hat! (20 min)

      • Mighty Mike

        Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)

      • Mighty Mike

        Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (5 min)

      • Mighty Mike

        Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (15 min)

      • Mighty Mike

        The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy…who knows if he'll make it on time or even in one piece for his date. This seemed a bit vague. Can you resend me final script on this one? (5 min)

      • Mighty Mike

        Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon’s worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (10 min)

      • Mighty Mike

        Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (5 min)

      • Lamput III

        Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (15 min)

      • Taffy

        Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)

      • Taffy

        Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a ‘pet whisperer’ to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn’t perform he’ll be sent to the prison-esque ‘obedience school’ Forsythe’s always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)

      • Taffy

        Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up… Doesn’t know who he is anymore! After thinking of another sneaky trap, Taffy realises it’s the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn’t at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (15 min)

      • Taffy

        Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos's tough guy antics nor Forsyth's meticulous reconstruction of their path to perdition are of any help. Only taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)

      • Taffy

        Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Coonskin Carl, a famous trapper who holds the world record for most raccoons catched by anybody ever. But Coonskin Carl is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Coonskin Carl touch him - no matter what! (10 min)

      • Taffy

        The White Gloves. Forsythe can not stand the battle between taffy and bentley anymore. He decides to get rid of the pets but that's without counting on the perseverance of the two rivals ... (5 min)

      • Taffy

        Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (15 min)

      • Grizzy and the Lemmings II

        Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)

      • Grizzy and the Lemmings II

        Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)

      • Grizzy and the Lemmings II

        Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)

      • Grizzy and the Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (5 min)

      • Grizzy and the Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)

      • Grizzy and the Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (10 min)

      • Grizzy and the Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)

      • Grizzy and the Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)

      • Grizzy and the Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (10 min)

      • Mr Magoo

        Sweet Dreams Mr Cat. Fizz beams himself into Weasel’s brain in order to control his useless sidekick and take out Magoo with tranquilizer darts. Magoo loses Mr Cat and enlists his neighbor to help find him so he can take him to the groomer’s. (5 min)

      • Mr Magoo

        Fizz FM. Today's the big day! Magoo is recording a hit single! Thinking he's in a music studio, he goes next door and mistakes Fizz for famous producer, Phil Dustspeck. With Dustspeck on board, Magoo's song will surely be a success! Fizz, however, begs to differ… (10 min)

      • Mr Magoo

        Magoo 2.0. Fizz tests his FizzoJam a ray that makes people dance in his honor. Magoo wearing a snorkeling mask that he’s convinced is a virtual reality gaming headset bumps into them and mistakes the FizzoJam for his own weapon and Weasel for his teammate. (5 min)

      • Mr Magoo

        Mr Fixit. Thinking he’s fixing Weasel’s coffee maker Magoo tweaks Fizz’s teleporter the invention that the hamster plans to exhibit at the innovation tradeshow. Fizz and Weasel try to get the machine back getting teleported all over the place along the way. (5 min)

      • Mr Magoo

        The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (10 min)

      • Mr Magoo

        Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (5 min)

      • Mr Magoo

        MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (10 min)

      • Mr Magoo

        Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (10 min)