• Cartoonito

    • Cartoonito od do

      • Baby Looney Tunes

        Pair O' Dice Lost (20 min)

      • Looney Tunes Cartoons

        Curse of the Monkeybird / Marvin Flag Gag: Deflating Planet / Harm Wrestling. In the series premiere episode, Daffy and Porky Pig ride through the jungle searching for treasures hidden and protected in the Temple of the Monkeybird. / In the first of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / When Yosemite Sam brags about his arm-wrestling skills around town, Bugs Bunny becomes his challenger. (10 min)

      • Looney Tunes Cartoons

        Big League Beast / Hole Gag: Mini Elmer / Firehouse Frenzy. When the lights go out in Bugs Bunny's home, he decides to visit the only neighborhood house with its lights on – the spooky castle on the hill. / In the first of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy and Porky are firemen on their way to fight a fire. (20 min)

      • New Looney Tunes III

        Rhoda Derby. Rhonda Roundhouse is beaten in the Roller Derby. (5 min)

      • New Looney Tunes III

        Lake Rattle and Roll. Bugs shows up to Lake Funsite Summer Camp. (5 min)

      • New Looney Tunes III

        It Paint All It's Cracked Up to Be. Elmer Fudd hires Sylvester Claude and Pete Puma. (5 min)

      • New Looney Tunes III

        Samurai Bugs. Cal The Samurai terrorises villages in feudal Japan. (15 min)

      • Taffy

        Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (5 min)

      • Taffy

        Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (5 min)

      • Taffy

        Clone Sweet Clone. " Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face?" (15 min)

      • Taffy

        Silence of the Slams. Mrs. M is laid out. Her ears are sooooo sensitive that the slightest sound in the air makes her howl with pain. Anyone who makes a sound will be banished. Taffy sees this as the perfect opportunity to get rid of Bentley forever. So, he sets traps around the house designed to make Bentley shriek. (5 min)

      • Taffy

        Enter The Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn't fooled and tries to kick him out of the house in every possible way. (10 min)

      • Taffy

        A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley's delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return... (5 min)

      • Taffy

        Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit… Bentley and Taffy team up to save their beloved mistress reputation. (15 min)

      • Grizzy and the Lemmings II

        Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (5 min)

      • Grizzy and the Lemmings II

        Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food chocolate spread and he hates it! (5 min)

      • Grizzy and the Lemmings II

        Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (15 min)

      • Grizzy and the Lemmings II

        Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)

      • Grizzy and the Lemmings II

        Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (10 min)

      • Grizzy and the Lemmings II

        Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates… a bunch of identical mushrooms. (5 min)

      • Grizzy and the Lemmings II

        Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (15 min)

      • Mr Magoo

        The Curse of the Pyramid. Magoo thinks that he is lost in a pyramid but he is in fact in a big conference room where Fizz is about to perform a stand-up act in order to become the darling of the crowd. Magoo thinks he’s woken up a mummy (in fact Weasel) and tries to flee. (5 min)

      • Mr Magoo

        Deep Sea Diving. Magoo thinks he’s underwater scooting and has discovered Atlantis. In fact he’s in New York riding Fizz’s latest invention: a flying seed that will turn the turf of a football stadium the color of his fur. (10 min)

      • Mr Magoo

        Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (10 min)

      • Mr Magoo

        Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (10 min)

      • Mr Magoo

        Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (5 min)

      • Mr Magoo

        The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (20 min)

      • Mighty Mike

        Dognapped. The raccoons resort to kidnapping Iris in order to create a diversion so Freddy can rob the Mikkelsens' house. Back in the lair, Mercury is left in charge of watching Iris who turns out to be more than a match for the bumbling raccoon. Mike isn't going to let Freddy get away with his robbery either. (5 min)

      • Mighty Mike

        Fluffy The Fugitive. Mike rescues Fluffy from the raccoon's lair but he doesn't notice that the kitty has pocketed one the racoon's favourite toys. Fluffy and the turtles are in love with their new musical toy! The indignant raccoons turn up at the Mikkelsens looking for a way to get it back. How dare someone steal their stuff! But they didn't count on how hard Fluffy and the turtles will fight to keep their new favourite toy out of the racoon's hands. (5 min)

      • Mighty Mike

        And then there were none. Mike is forced into action when the raccoons steal the turtles to help Freddy hold up his newly made throne. The crazy raccoon envisions himself a king and thinks the turtles are the perfect finishing touch to his scheme. Mike sneaks into the raccoons' lair to steal back his friends. With Iris's help, he intends to teach the raccoons a lesson they won't forget. (15 min)

      • Mighty Mike

        In the Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen's fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he's going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (10 min)

      • Mighty Mike

        Slippery When Wet. The Mikkelsen's house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (5 min)

      • Mighty Mike

        Wacky Tacos. Mike's wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Racoons from stealing the TV and ruining his romantic dinner. (5 min)

      • Lamput III

        Dr Lamput. The Docs go out en masse to catch Lamput, there is a mishap with a bucket of grey paint, and no-one notices the extra Doc on the van-ride back to the Lab. Lamput-in-disguise is overwhelmed by the scale of the Lab’s operations - but soon enough proves to be pretty sharp at this Doc business. To catch a Lamput, you’ve gotta think like a Lamput, see. Lamput’s so good at science-ing that soon enough poor old Specs and Skinny are sacked with extreme prejudice. Lamput can’t stand watching his old buddies kicked out on the street. If only folks would believe the newest Doc: under this grey exterior, there beats a heart as orange as orange can be. (15 min)

      • Taffy

        Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says... Bentley really believes this and hopes to expose Taffy's fraud. (5 min)

      • Taffy

        There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (5 min)

      • Taffy

        A Star Is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (15 min)

      • Taffy

        Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie's makeover skills. (5 min)

      • Taffy

        The Eye of the Racoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore's friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they'll have to put their knot down in public. Gloups! (10 min)

      • Taffy

        The Sweaters - Christmas. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him... but she did! Taffy and Bentley spiral into a kind of obsessed madness - their normal goals are subsumed by the need to get out of these wool monstrosities. (5 min)

      • Taffy

        School's Fools. Mrs. Muchmore just finished an online course! Those online courses really work! Bentley gets a great idea…who says you can't teach an old dog new tricks? By taking cartoon-fast online university courses, Taffy and Bentley acquire skills they can use against each other. (15 min)

      • Grizzy and the Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)

      • Grizzy and the Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)

      • Grizzy and the Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (10 min)

      • Grizzy and the Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)

      • Grizzy and the Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)

      • Grizzy and the Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (10 min)

      • Grizzy and the Lemmings II

        Bear Sitter. A magic Amerindian top modifies the mental age of anyone who watches it spin. From now on, Grizzy has the mind of a 10-month old baby. The Lemmings rapidly realize that dealing with an overgrown baby - no matter how sweet or adorable - is not exactly restful. (5 min)

      • Grizzy and the Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (5 min)

      • Grizzy and the Lemmings II

        Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (10 min)

      • Mr Magoo

        Pinkbeard's Treasure. Magoo hunting for Pinkbeard’s treasure mistakes the park for an island. Fizz and Weasel are there selling ice cream that never falls on the ground. Magoo messes up their plans confusing Weasel for Pinkbeard and the icebox for treasure. (5 min)

      • Mr Magoo

        Mistaken Identity. At the supermarket, Magoo mixes his shopping cart up with a baby stroller. Fizz decides to save the toddler and become a media star. But to do that, he'll have to get the baby out of Magoo's hands before he goes home to cook up a pork roast for Marnie! (10 min)

      • Mr Magoo

        Hamster Fishing. Fizz is at the municipal pool, he wants to revolution the world of sub-marine hairdressing!But Magoo, thinking that he is actually fishing in a lake, starts trying to catch Weasel, who he thinks is a magnificent, huge fish, thereby sabotaging the hamster's efforts everytime he tries to think (5 min)

      • Mr Magoo

        Whiter Than White. Magoo thinking he’s at the laundromat wanders into a candy factory where Fizz and Weasel are creating a bubblegum that makes Fizz-shaped bubbles. Magoo mistakes Fizz for a sweater that his neighbor has come to wash and offers help. (5 min)

      • Mr Magoo

        Poolwatch! Magoo thinks that the whole neighborhood has been flooded when in fact he is just at the local swimming pool. He starts trying to rescue all of the swimmers and sabotage Fizz’s plan to become the greatest super hero lifeguard the world has ever seen! (10 min)

      • Mr Magoo

        Hibernafizz. Magoo comes across Fizz encased in ice and thinks he has found a prehistoric man. He thaws him out and acts like a Cro-Magnon so as not to distress him. When Weasel tries to save Fizz Magoo mistakes him for an ill-intentioned scientist. (5 min)

      • Mr Magoo

        Fizz Tower. Thinking he’s hunting down a rat in his attic Magoo finds himself on the theme park devoted to…the glory of Fizz. He decides to get rid of the little pest the “rat” who is none other than that megalomaniac hamster. (10 min)

      • Mr Magoo

        Magoo in Shining Armor. Magoo on a construction site thinks he’s been hired for a medieval theater show. Fizz and Weasel bump into Magoo at the top of the tower. He mistakes the former for a damsel in distress and decides to save “her” from the clutches of an evil prince. (10 min)

      • Mighty Mike

        The Cone Of Shame. Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris. (5 min)

      • Mighty Mike

        Skate Pool. Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (5 min)

      • Mighty Mike

        Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (10 min)

      • Mighty Mike

        Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (5 min)

      • Mighty Mike

        Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (5 min)

      • Mighty Mike

        Chickie's Return. Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (10 min)

      • Mighty Mike

        Feline A Little Racoon. Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves… but three. (5 min)

      • Mighty Mike

        Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (5 min)

      • Mighty Mike

        Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson's house so he can be a hero and impress Iris. But as he prepares to show Iris that he's a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris's watchful gaze. The stakes couldn't be higher! (10 min)

      • Taffy

        Mrs ZZZ. Mrs. M. starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret, the racoon wants to keep Mrs M. asleep. (5 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)

      • Taffy

        Rags to Ostriches. Mrs. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recover it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (10 min)

      • Taffy

        The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy's meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe's face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn't been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)

      • Taffy

        Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)

      • Taffy

        The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (10 min)

      • Taffy

        Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)

      • Taffy

        Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (5 min)

      • Taffy

        Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)

      • Mr Magoo

        Toes in the Sand. Magoo thinks he is on a beach and that sailors are emptying their oil tanker right into the ocean. Wanting to put a stop to the pollution he keeps Fizz and Weasel from pouring concrete and embedding a huuuuge Fizz paw print in it. (5 min)

      • Mr Magoo

        Dinosaur Island. Fizz has reduced the size of the moon in order to model it in his own image. But Magoo thinks it’s a dinosaur egg ready to hatch so he's looking for his mother and protects him from the dynosaur eater: Weasel. (10 min)

      • Mr Magoo

        Santa's Little Helper. Magoo a Christmas volunteer in a supermarket thinks a burglar is entering overnight and decides to stop him. In reality it is none other than Weasel who is helping Fizz replace all the toys with Fizz plushies. (15 min)

      • Mr Magoo

        At the Heart of the Crater. Magoo thinks that he is at the foot of a volcano but in fact he’s next to a huge soup vat. And he sets it all awry. He thus stops Fizz from turning the vat vapors into clouds shaped like…Fizz. Magoo thinks that a volcanic eruption is underway (5 min)

      • Mr Magoo

        Lost in the Subway. Magoo thinks he is in the subway but actually he’s in a cave. Running into Weasel he thinks he’s lost and decides to help him find his way. He thus sabotages Fizz’s plan who is trying to finish a “fake” prehistoric fresco in his effigy. (10 min)

      • Mr Magoo

        Baby Steps. Magoo is babysitting the Neighbors' toddler. The baby flees and kidnaps Fizz mistaking him for a plush toy. Thinking he’s playing hide and seek with the toddler Magoo wanders across the dangers of New York with Mr Cat and Weasel on his heels. (15 min)

      • The Tom and... IV

        What About Blob? Tom turns into a Blob monster, and proceeds to eat everything in sight – including the village mice! Jerry Van Mouseling to the rescue! (5 min)

      • The Tom and... IV

        Mouse Party. Rick and Ginger leave town with instructions for Tom to keep the house in order – but Jerry's got other ideas. (5 min)

      • The Tom and... IV

        Maust. Tom is tricked into helping an evil magician capture all of the mice in the village. But Jerry Van Mouseling foils the magician's plans. (15 min)

      • The Tom and... IV

        Tom Prix. Forced into driving a racecar created by evil Dr. Otto, Tom terrorizes the village mice until Jerry Van Mouseling comes to their rescue. (5 min)

      • The Tom and... IV

        Hip Replacement. The neighbor's cat turns out to be a hipster whose laidback attitudes and behaviors are soon adopted by Tom and the other alley cats. Annoyed, Jerry decides to put an end to all of their silly nonsense. (10 min)

      • The Tom and... IV

        Cat-A-Combs. Tom falls into a manhole and finds a magic cloak that turns him into King of the Catacombs. (5 min)

      • Lamput III

        Shrunk Docs. Safety standards at the Docs' Lab remain shockingly low. Once, just once, it would be nice to invent something that doesn't then get out of hand and backfire, causing widespread chaos. Well, this shrink ray ain't it. At first it works great (which is typical). Lamput is caught in a tiny vial, and the Docs are riding high on the triumph. Then they go over a small bump. Their risk management plan doesn't account for a "small bump". Before long Lamput and Skinny are engaged in a high speed chase through the Boss' moustache. Seriously. Someone should just shrink this Lab right out of existence. No, wait, that happens too. (15 min)

      • The Mr. Bean... II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (10 min)

      • The Mr. Bean... II

        Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (20 min)

      • The Mr. Bean... II

        The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (10 min)

      • The Mr. Bean... II

        Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (20 min)

      • Be Cool, Scooby-Doo! II

        Greece is the Word. We travel back to Ancient Greece where the gang plays unique roles in a Greek Mystery involving the mythological spider woman Arachne and her attempts to disrupt the royal wedding that would unite two great cities. (30 min)

      • Be Cool, Scooby-Doo! II

        American Goth. Shaggy is surprised to see his old childhood first crush has become a Goth. Embarrassed that he hasn’t changed at all Shaggy attends a Goth party with the gang allowing himself to become initiated into the Goth culture much to Scooby’s concern – especially when the gang discovers there’s a ferocious plant monster roaming the corridors of the abandoned hospital the Goth’s call home. (30 min)

      • Be Cool, Scooby-Doo!

        I Scooby Dooby Do. The gang is honoured to take part in the wedding of two close friends. But can Best Man, Shaggy, and Maid of Honor, Daphne, save their friend's perfect day before it's ruined by a tragic Ghost Bride, bent on destroying everyone else's happy ever after? (25 min)

      • The Tom and... V

        Dry Hard. A stranger with a diving rod promises to find water for the farm. (15 min)

      • Mr Magoo

        The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (5 min)

      • Mr Magoo

        Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (10 min)

      • Mr Magoo

        MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (15 min)

      • Mr Magoo

        Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (5 min)

      • Mr Magoo

        Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (5 min)

      • Mr Magoo

        Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (20 min)

      • Looney Tunes Cartoons

        Boo! Appetweet / Hole Gag: Plunger / Bubble Dum. Sylvester thinks he's being haunted ty the ghost of Tweety Bird. / In the second of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy picks up a piece of gum off the sidewalk and turns into a sticky mess. (10 min)

      • Looney Tunes Cartoons

        Pain in the Ice / Tunnel Vision /… While Tweety skates outside Granny's cabin, Sylvester keeps trying to catch and eat Tweety, only to be stopped by the ice. / Wile E. Coyote tries to outsmart Road Runner with his painting skills. / On the hottest day of the year, Bugs just wants to cool off in Elmer Fudd's pool. But Elmer just wants to keep his pool free of "filthy rabbits!" (20 min)

      • New Looney Tunes III

        The Loonies Part 1. Porky Pig is searching for a lost treasure. (5 min)

      • New Looney Tunes III

        The Loonies Part 2. Porky Pig is searching for a lost treasure. (5 min)

      • New Looney Tunes III

        Dorlock Vice Part 1. Florida Police Detectives have to find crime boss Mr. Big. (5 min)

      • New Looney Tunes III

        Dorlock Vice Part 2. Florida Police Detectives have to find crime boss Mr. Big. (15 min)

      • The Mr. Bean... II

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (10 min)

      • The Mr. Bean... III

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console, only to discover how expensive they are. But as luck would have it, he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line … (15 min)

      • The Mr. Bean... III

        Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (15 min)

      • The Mr. Bean... III

        A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy's making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (20 min)

      • Be Cool, Scooby-Doo! II

        Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent Jenny Vex and must help her complete her dangerous mission of stopping a monstrous evil mercenary called Minus from killing the meal of breakfast – forever. (30 min)

      • Be Cool, Scooby-Doo! II

        Ghost in the Mystery Machine. Fred’s worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (30 min)

      • The Tom and... IV

        Cat-astrophic Failure. Spike leaves Tom in charge of his boy Tyke only to discover upon his return that Tyke now behaves more like a cat than a dog. (5 min)

      • The Tom and... IV

        Un-Welcome Home. After taking the heat again from Ginger for Jerry's shenanigans, fed up Tom decides to pack his bags and go home to his birth family. But can you ever really go home again? (5 min)

      • The Tom and... IV

        Downton Crabby. Jerry battles Tom to save a crab from becoming the Duke and Duchess's main course. (15 min)

      • The Tom and... IV

        The Devil You Know. A guilty conscience causes Butch to change his ways. But Tom, Jerry, Spike and Tuffy quickly decide they like the old Butch better. (5 min)

      • The Tom and... IV

        Counting Sheep. Tom and Jerry are hired by Dixie Wolf to find all the sheep that've gone missing. (10 min)

      • The Tom and... IV

        The Old Gray Hair. After discovering a gray hair, Spikes decides he's too old to be the alpha of the house which sends Tom into full bully mode. Jerry will have to act fast to convince Spike he's still the alpha dog. (6 min)

      • Lamput III

        Rock Concert. "“Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (1 min)

      • Lamput III

        Boss's Mom. Specs and Skinny get the day off from Lamput chasing, and receive a super important assignment: go to the train station, and pick up the Boss' beloved mom. The Boss really needs to reassess his delegation choices; on the way to the station, the Docs get sidetracked by all the fancy buttons in the Boss' stretch limo, and manage to lose the photo of the old lady they're s'posed to bring back. All they have left is a picture of a grey bun, which, when it comes to old ladies, doesn't really narrow it down any. They cast a pretty wide (hair) net, but not wide enough; the Docs bring back a limo full of old ladies, but not the Boss' beloved mom. She's still left at the station without a ride. Luckily she's helped out by a kindly fellow traveller, who just happens to be orange and blob-shaped. (13 min)

      • Mush Mush And The Mushables

        My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (10 min)

      • Mush Mush And The Mushables

        Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (20 min)

      • Kingdom Force

        Creepy Crawler. Sprocket decides to take the day off, but how can she rest when Dr. Sabre has stolen the Crawler and Kingdom Force is struggling to reclaim it by themselves? (10 min)

      • Kingdom Force

        Origins pt. 1. With a series of odd natural disasters threatening the livelihood of the 5 Kingdoms, a new team of champions is formed - Kingdom Force! But can the members learn to put aside their individual prejudices in order to work together and save all 5 Kingdoms before it's too late? (20 min)

      • Grizzy and the Lemmings II

        Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)

      • Grizzy and the Lemmings II

        Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)

      • Grizzy and the Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (20 min)

      • Alice & Lewis

        The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (10 min)

      • Alice & Lewis

        Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (20 min)

      • Baby Looney Tunes

        Melissa the Hero. Melissa brags about helping Petunia to the point of self-aggrandizement. (10 min)

      • Baby Looney Tunes

        The Trouble with Larry (20 min)

      • Looney Tunes Cartoons

        Boo! Appetweet / Hole Gag: Plunger / Bubble Dum. Sylvester thinks he's being haunted ty the ghost of Tweety Bird. / In the second of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy picks up a piece of gum off the sidewalk and turns into a sticky mess. (10 min)

      • Looney Tunes Cartoons

        Pain in the Ice / Tunnel Vision /… While Tweety skates outside Granny's cabin, Sylvester keeps trying to catch and eat Tweety, only to be stopped by the ice. / Wile E. Coyote tries to outsmart Road Runner with his painting skills. / On the hottest day of the year, Bugs just wants to cool off in Elmer Fudd's pool. But Elmer just wants to keep his pool free of "filthy rabbits!" (20 min)

      • New Looney Tunes III

        The Loonies Part 1. Porky Pig is searching for a lost treasure. (5 min)

      • New Looney Tunes III

        The Loonies Part 2. Porky Pig is searching for a lost treasure. (5 min)

      • New Looney Tunes III

        Dorlock Vice Part 1. Florida Police Detectives have to find crime boss Mr. Big. (5 min)

      • New Looney Tunes III

        Dorlock Vice Part 2. Florida Police Detectives have to find crime boss Mr. Big. (15 min)

      • Taffy

        The Highest Bidder. At a luxurious auction, Mrs. Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he's allergic to dogs, to Bentley's despair and Taffy's excitement! (5 min)

      • Taffy

        I Now Pronounce You Dog and Cat. It's movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)

      • Taffy

        Bentley's Girlfriend. Taffy witnesses Bentley and Mrs Muchmore sobbing in front of a romance scene on television. What would happen to Bentley if he met his true love? (15 min)

      • Taffy

        Dna. Mrs. Muchmore wants to find out her pet's lineage so she send Taffy and Bentley's hair to be tested. Taffy, anxious that she finds out he's a raccoon struggles to destroy the hair before it's tested. (5 min)

      • Taffy

        Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets' vacation, Taffy and Bentley get accidentally locked in the basement. The pets must use twice as much imagination to get out unharmed by the tenacious security system. (10 min)

      • Taffy

        Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)

      • Taffy

        A Bentley Carol - Christmas. It's Christmas Eve and Bentley finally succeeds -- he has removed Taffy's ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only, for him to be visited by three ghosts of past, present, and future who will show him the errors of his ways and what is to become if he doesn't change. However, unbeknownst to Bentley, it is Taffy, Mish & Mash who are secretly behind the plot. (15 min)

      • Grizzy and the Lemmings II

        Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)

      • Grizzy and the Lemmings II

        Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)

      • Grizzy and the Lemmings II

        Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (15 min)

      • Grizzy and the Lemmings II

        Bear Behind The Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a return match. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)

      • Grizzy and the Lemmings II

        Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy who in inclined to seasickness tries to put things back in place. The cabin tips over into empty space. (10 min)

      • Grizzy and the Lemmings II

        Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)

      • Grizzy and the Lemmings II

        Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (15 min)

      • Mr Magoo

        Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (5 min)

      • Mr Magoo

        Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (10 min)

      • Mr Magoo

        The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (10 min)

      • Mr Magoo

        Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (10 min)

      • Mr Magoo

        Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (5 min)

      • Mr Magoo

        Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (20 min)

      • Mighty Mike

        The Cone Of Shame. Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris. (5 min)

      • Mighty Mike

        Skate Pool. Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (5 min)

      • Mighty Mike

        Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (15 min)

      • Mighty Mike

        Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (10 min)

      • Mighty Mike

        Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (5 min)

      • Mighty Mike

        Chickie's Return. Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (5 min)

      • Lamput III

        Arm Wrestling. Fugitive Lamput ends up in a seedy dive by the waterfront. It happens when you’re on the run. These thugs sure know how to have fun, though; people come from far and wide to be creamed at arm wrestling by gigantic Mr Moustache. It’s a jumpin’ scene - until those two dorks from the Lab walk in, and start kicking up a stink about the new extremely orange trophy that’s up for grabs. The Boss (apparently an old bikie at heart) is more than up for the arm wrestling challenge. It’s the bicep-off of the decade, with Lamput as the prize. (15 min)

      • Taffy

        Citizen Taffy. Bentley decide to make a newspaper and begins a real journalistic war. Taffy immediately recognizes his archrival alias and decide to get revenge... making his own newspaper. (5 min)

      • Taffy

        Flowers For Bentley. Mrs M find an old special hypno-watch in the attic and gives her to Addie to play with it. Delightful! Taffy craftily swipes the hypno-watch -- and uses it on Bentley, planting a secret instruction without Bentley knowing. Later during Mrs M flower party, Bentley chases Taffy, only to veer left and crash into a wall... Bentley must get that watch! Once he does, things get crazier as two animals trigger nuttier and nuttier stunts in each other. (5 min)

      • Taffy

        Raccoon Moon. Taffy is watching TV with Mrs. M: tonight it's a super rare occurrence of a "raccoon moon". Legend has it, he says, that during its presence, all raccoons will find it impossible to resist the raccoon instinct of washing every bit of food in sight. Taffy nearly busts a gut laughing, that's the stupidest thing he's ever heard! However, when the mysterious moon rears out of the clouds, Taffy is struck with this uncontrollable urge! He zips off to try and wash all the food he can. Bentley sees this, and the games begin! (15 min)

      • Taffy

        Love of Loaf. Bentley takes advantage of Mrs. Muchmore's spa treatment, with slices of cucumber on her eyes, to get rid of Taffy. (5 min)

      • Taffy

        Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it's capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (10 min)

      • Taffy

        Cone Heads. After another rambunctious fight, one that doesn't end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy's latest fashion accessory. (5 min)

      • Taffy

        Time Out Of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (15 min)

      • Grizzy and the Lemmings II

        Zorbing Lemmings. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)

      • Grizzy and the Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (5 min)

      • Grizzy and the Lemmings II

        A Lemmings Fairy Tale. The Lemmings scribble all over the book "Snow White" on the living room sofa. Grizzy throws them off with scant ceremony and they crash to the floor with their book, which is open to the page where the dwarves are working in a mine with pickaxes. The shock landing sets off a personality disorder. The Lemmings believe they are the dwarves in the tale and start attacking the cabin with pickaxes. (10 min)

      • Grizzy and the Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

      • Grizzy and the Lemmings II

        Uncouth Bear. Freed from the ice which had preserved him for millions of years, a saber-toothed bear bursts into the cabin, starving to death. Grizzy fails to protect his reserves while the Lemmings fail at taming him for the rodeo - even though they all team up. But when they realize that a prehistoric necklace will enable them to control the creature, it's each man for himself again! (5 min)

      • Grizzy and the Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. How can Grizzy prevent the infiltrating Lemmings from stealing his jar of chocolate spread? (10 min)

      • Grizzy and the Lemmings II

        Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)

      • Grizzy and the Lemmings II

        Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)

      • Grizzy and the Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blowup sumotori costume. Grizzy is roughly chucked out of the living room area. He decides to follow a special sumo diet to become the strongest guy around. (10 min)

      • Mr Magoo

        Space Hamster. In order to make himself an object of worship Fizz makes people believe he’s an alien coming to share his wisdom. Magoo mistakes him for his favorite singer Sultan in the middle of an autograph session. As usual he ruins Fizz’s glorious arrival. (5 min)

      • Mr Magoo

        Doctor Magoo. Magoo thinks he’s helping out at an understaffed veterinary clinic. In fact he’s at the supermarket where Fizz is trying to gain popularity by selling his cleaning products. Magoo mistakes the hamster for the President’s sick Yorkshire terrier. (10 min)

      • Mr Magoo

        Toes in the Sand. Magoo thinks he is on a beach and that sailors are emptying their oil tanker right into the ocean. Wanting to put a stop to the pollution he keeps Fizz and Weasel from pouring concrete and embedding a huuuuge Fizz paw print in it. (5 min)

      • Mr Magoo

        Dinosaur Island. Fizz has reduced the size of the moon in order to model it in his own image. But Magoo thinks it’s a dinosaur egg ready to hatch so he's looking for his mother and protects him from the dynosaur eater: Weasel. (5 min)

      • Mr Magoo

        Santa's Little Helper. Magoo a Christmas volunteer in a supermarket thinks a burglar is entering overnight and decides to stop him. In reality it is none other than Weasel who is helping Fizz replace all the toys with Fizz plushies. (10 min)

      • Mr Magoo

        At the Heart of the Crater. Magoo thinks that he is at the foot of a volcano but in fact he’s next to a huge soup vat. And he sets it all awry. He thus stops Fizz from turning the vat vapors into clouds shaped like…Fizz. Magoo thinks that a volcanic eruption is underway (5 min)

      • Mr Magoo

        Lost in the Subway. Magoo thinks he is in the subway but actually he’s in a cave. Running into Weasel he thinks he’s lost and decides to help him find his way. He thus sabotages Fizz’s plan who is trying to finish a “fake” prehistoric fresco in his effigy. (10 min)

      • Mr Magoo

        Baby Steps. Magoo is babysitting the Neighbors' toddler. The baby flees and kidnaps Fizz mistaking him for a plush toy. Thinking he’s playing hide and seek with the toddler Magoo wanders across the dangers of New York with Mr Cat and Weasel on his heels. (10 min)