
Cartoonito
Cartoonito od do
Lamput III
Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)
New Looney Tunes III
Papa's Got a Brand New Sam. Sam insists he's turned over a new leaf. (5 min)
New Looney Tunes III
Lifestyles of the Wealthy and Obnoxious. Tad Tucker is filming a TV show. (5 min)
New Looney Tunes III
The Starship Mentalprise. Daffy Duck is on his way to a Sci-Fi convention. (5 min)
New Looney Tunes III
State Fair and Balanced. Sam is upset that Bugs wins a blue ribbon in a cook off. (10 min)
New Looney Tunes III
Pussyfoot Soldier. Army Guard Dog Marc Anthony goes gaga. (10 min)
New Looney Tunes III
Quack to the Future. The year is 2052 and the machines have taken over. (5 min)
New Looney Tunes III
OctoPepe. Elmer Blofudd invents a Typhoon Machine. (5 min)
New Looney Tunes III
No Thanks Giving. The Pilgrims land at Plymouth Rock. (5 min)
Lamput III
Date Night. It's Specs big night in the town with the lady of his dream. What could go wrong? The answer to that question might have do with the shapeshifting orange blob at the next table. (10 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (5 min)
Grizzy and The Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (5 min)
Grizzy and The Lemmings
In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (15 min)
Grizzy and The Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (5 min)
Grizzy and The Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price. (10 min)
Grizzy and The Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)
Grizzy and The Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases. (15 min)
Mr Magoo
Vanilla Strawberry Meltdown. Thinking he’s on an Artic expedition (actually at the beach) Magoo mistakes Fizz for an Amazonian marmoset monkey definitive evidence of global warming. He does his utmost to capture Fizz so he can present him to the scientific community. (5 min)
Mr Magoo
Sweet Dreams Mr Cat. Fizz beams himself into Weasel’s brain in order to control his useless sidekick and take out Magoo with tranquilizer darts. Magoo loses Mr Cat and enlists his neighbor to help find him so he can take him to the groomer’s. (10 min)
Mr Magoo
Fizz FM. Today’s the big day! Magoo is recording a hit single! Thinking he’s in a music studio he goes next door and mistakes Fizz for famous producer Phil Dustspeck. With Dustspeck on board Magoo’s song will surely be a success! Fizz however begs to differ… (10 min)
Mr Magoo
Magoo 2.0. Fizz tests his FizzoJam a ray that makes people dance in his honor. Magoo wearing a snorkeling mask that he’s convinced is a virtual reality gaming headset bumps into them and mistakes the FizzoJam for his own weapon and Weasel for his teammate. (10 min)
Mr Magoo
Mr Fixit. Thinking he’s fixing Weasel’s coffee maker Magoo tweaks Fizz’s teleporter the invention that the hamster plans to exhibit at the innovation tradeshow. Fizz and Weasel try to get the machine back getting teleported all over the place along the way. (5 min)
Mr Magoo
The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (10 min)
Lamput III
Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)
Mighty Mike
The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (5 min)
Mighty Mike
Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (5 min)
Mighty Mike
Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (15 min)
Mighty Mike
Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (5 min)
Mighty Mike
It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (10 min)
Mighty Mike
Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (5 min)
Mighty Mike
Paws For Thought. Mike's owner buys him a pair of cute new shoes for his paws. Mike isn't pleased by the new footwear at all and they make some seriously awful squeaking noises. Meanwhile, the raccoons step in glue in the garage and discover that they now have the power to walk on the ceiling. Now they have a great way to rob the house and they can hear Mike from a mile off. (15 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (5 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (5 min)
Grizzy and The Lemmings III
Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (15 min)
Grizzy and The Lemmings III
Musical Discord. The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle. (5 min)
Grizzy and The Lemmings III
A Bear In The Sheepfold. Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap. (10 min)
Grizzy and The Lemmings III
Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (5 min)
Lamput III
The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. Lamput gives them the slip again and again, and, true to form, the Docs decide to blame their tools. They convince the Boss to let them use more and more expensive vehicles, using an age-old corporate strategy commonly referred to as “diminishing returns”. For scientists, these dudes sure are slow learners. (15 min)
Mighty Mike
Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (5 min)
Mighty Mike
Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (5 min)
Mighty Mike
Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (15 min)
Mighty Mike
Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)
Mighty Mike
Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (10 min)
Mighty Mike
Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (5 min)
Mighty Mike
The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (15 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (5 min)
Pat the Dog
Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (15 min)
Pat the Dog
Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)
Pat the Dog
Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (10 min)
Pat the Dog
Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (5 min)
Lamput IV
Doc Mob. The Docs’ latest invention generates identical versions of themselves and create a whole mob of ‘Duplicate’ Specs and Skinnies to catch Lamput! However, the device becomes faulty, and the Duplicates can’t be turned off. Now the Docs are stuck with annoying copies of themselves who are turning their lives upside down! (15 min)
Mr Magoo
Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (5 min)
Mr Magoo
Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (10 min)
Mr Magoo
The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (10 min)
Mr Magoo
Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (5 min)
Mr Magoo
Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (10 min)
Mr Magoo
Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (5 min)
Mr Magoo
The Nanogamba Tribe. When Fizz and Weasel shoot an ad for their special new fragrance “Fizz Scent” Fizz falls into the sewers only to bump into Magoo who thinks he’s exploring the jungle. The latter mistakes Fizz for a lost child of the Nanoshrimp tribe. (15 min)
Grizzy and The Lemmings III
Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (5 min)
Grizzy and The Lemmings III
Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (5 min)
Grizzy and The Lemmings III
Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (15 min)
Grizzy and The Lemmings III
Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (5 min)
Grizzy and The Lemmings III
Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (5 min)
Grizzy and The Lemmings III
Non-Peaceful Coaching. After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing. (10 min)
Grizzy and The Lemmings III
Bear In Troubled Waters. Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide… (5 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
Mighty Mike
Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson's house so he can be a hero and impress Iris. But as he prepares to show Iris that he's a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris's watchful gaze. The stakes couldn't be higher! (5 min)
Mighty Mike
A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he's going to unmask the scheming raccoon he's going to have to defeat the imposter without getting himself in trouble for fighting the poor "injured" Freddy. (5 min)
Mighty Mike
Aye Aye Aye Phone. Laura leaves her cell phone at home and Mike discovers a hilarious video of Fluffy on it that he absolutely has to show Iris. But the raccoons want to get their hands on the phone too and during an insane chase Fluffy scoops it up in her mouth and accidentally swallows it. Fluffy dashes around the house to escape the racoons and every time she gets bumped it sets off a new app. Will Mike ever get the phone back? (15 min)
Mighty Mike
Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent. can he live up to it? (5 min)
Mighty Mike
What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (5 min)
Mighty Mike
Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (10 min)
Mighty Mike
The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (11 min)
Lamput III
Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (4 min)
The Tom and Jerry Show II
Life's A Beach. Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin! (5 min)
The Tom and Jerry Show II
Hiccup and Away. When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation. (5 min)
The Tom and Jerry Show II
I Quit. After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other. (15 min)
The Tom and Jerry Show II
You Can't Handle the Tooth. When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go! (10 min)
The Tom and Jerry Show II
Pain for Sale. When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal. (5 min)
The Tom and Jerry Show II
Return to Sender. When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends." (5 min)
Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (15 min)
Grizzy and The Lemmings III
Theft Reactions. Grizzy and the Lemmings fight over the last spoonful of Yummy. Their brawl is interrupted when they happen upon a full crate of chocolate spread in the garage. The rodents snatch the crate and take off on a drone. (5 min)
Grizzy and The Lemmings III
High Tension Fireflies. Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies. (5 min)
Grizzy and The Lemmings III
Skull of Discord. After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos. (15 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (10 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (5 min)
Lamput III
Doc And The Thief. Specs and the jewel thief have a lot in common. They are both round and blue. Also they both like accelerating into blind corners. A full-speed collision results in an accidental identity mixup - suddenly the thief finds himself with a real job at the Lab, and poor old Specs is being used as bedding by a hulking prison inmate. When Lamput decides to open up a can of kick-butt, the thief starts to wonder if a life of crime might be safer after all. Specs has no doubt at all where he'd prefer to be. Lamput unveils a surprising skill at the kung-fu nerve-pinch. Specs is busted out of the clink, and returns to the life he loves: sprinting alongside his best bud Skinny, constantly failing to catch ol' Lamput. (15 min)
Thomas & Friends XXV
The Super-Long Shortcut. When Gordon is unable to make an important delivery on his own, Thomas offers his help, but Gordon insists on second-guessing Thomas’s every move. (10 min)
Thomas & Friends XXV
A Light Delivery. When Thomas accidentally breaks a light he’s hauling to the Sodor Festival of Lights, he learns the best way to be the #1 engine is to be honest when you make a mistake. (20 min)
Lucas the Spider
Flying the Nest. Arlo believes he’s a big owl now, so it's time to fly his nest. But is Arlo ready to leave his friends behind? (5 min)
Lucas the Spider
The Insult. When Lucas calls Findley a mean name, he tries to make things right again. (10 min)
Lucas the Spider
I'll do it in a Minute. Arlo has fun playing, but he procrastinates when it comes to tidying up. (15 min)
Moley
MoleTown’s Got Talent. Moley agrees to organize a town talent show, but when the level of actual “talent” in Mole Town is lacking, he worries the show will be a failure. (10 min)
Moley
Mr. Know It All. Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally). (20 min)
Baby Looney Tunes
Time and Time Again. The babies learn the importance of telling time. (10 min)
Baby Looney Tunes
May the Best Taz Win. Lola learns she can't be the best at every sport. (20 min)
Baby Looney Tunes
Mine! Daffy learns a lesson in doing the right thing when he finds a purse filled with money. (10 min)
Baby Looney Tunes
Sylvester the Pester. An attention-starved Sylvester won't let Granny have any time to herself. (10 min)
CoComelon
Old Macdonald (10 min)
Thomas & Friends XXV
The Super-Long Shortcut. When Gordon is unable to make an important delivery on his own, Thomas offers his help, but Gordon insists on second-guessing Thomas’s every move. (10 min)
Thomas & Friends XXV
A Light Delivery. When Thomas accidentally breaks a light he’s hauling to the Sodor Festival of Lights, he learns the best way to be the #1 engine is to be honest when you make a mistake. (20 min)
Lucas the Spider
Flying the Nest. Arlo believes he’s a big owl now, so it's time to fly his nest. But is Arlo ready to leave his friends behind? (5 min)
Lucas the Spider
The Insult. When Lucas calls Findley a mean name, he tries to make things right again. (10 min)
Lucas the Spider
I'll do it in a Minute. Arlo has fun playing, but he procrastinates when it comes to tidying up. (5 min)
Thomas & Friends Shorts
Lighthouse Disco (10 min)
Baby Looney Tunes
Cat-Taz-Trophy. Sylvester and Taz team up to win a toy racecar derby. (10 min)
Baby Looney Tunes
Duck! Monster! Duck! (20 min)
Baby Looney Tunes
The Brave Little Tweety. Tweety takes a role in a play too seriously and begins to believe he's a real superhero. (10 min)
Baby Looney Tunes
Puddle Olympics. The kids take turns jumping over a puddle but Sylvester is afraid of the water. (10 min)
CoComelon
Sharing Song (10 min)
Moley
Science Fair. Moley and his mom enter Mishmosh’s yearly science fair while the Gardener and Squirm plot to snag Manny. (10 min)
Moley
Lockdown. Moley and Dotty find themselves trapped inside Mishmosh’s lab when his state of the art security system is activated. (20 min)
Thomas & Friends XXV
The Paint Problem. Thomas needs repainting and must be patient as he dries, even though he feels like he’s missing out. (10 min)
Thomas & Friends XXV
A Wonderful World. Nia shows Thomas and Diesel how much unique beauty exists in Sodor -- which comes in handy when they need plants to beautify a Plaza in Vicarstown. (20 min)
Lucas the Spider
Cloud Gazing. Lucas, Arlo, and Findley have a day of make-believe with the clouds. (5 min)
Lucas the Spider
Don't Do That Arlo. Arlo can't resist the temptation to look into next door's garden through a knothole. (10 min)
Lucas the Spider
Too Hot to Handle. Findley can't resist some freshly baked cookies that are too hot to eat. (5 min)
Thomas & Friends Shorts
Nia and the Ducks (10 min)
Mr Bean: The Animated Series II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (20 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Mr Bean: The Animated Series II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (10 min)
Lamput III
Date Night. It's Specs big night in the town with the lady of his dream. What could go wrong? The answer to that question might have do with the shapeshifting orange blob at the next table. (10 min)
New Looney Tunes III
Papa's Got a Brand New Sam. Sam insists he's turned over a new leaf. (5 min)
New Looney Tunes III
Lifestyles of the Wealthy and Obnoxious. Tad Tucker is filming a TV show. (5 min)
New Looney Tunes III
The Starship Mentalprise. Daffy Duck is on his way to a Sci-Fi convention. (5 min)
New Looney Tunes III
State Fair and Balanced. Sam is upset that Bugs wins a blue ribbon in a cook off. (10 min)
New Looney Tunes III
Pussyfoot Soldier. Army Guard Dog Marc Anthony goes gaga. (10 min)
New Looney Tunes III
Quack to the Future. The year is 2052 and the machines have taken over. (5 min)
New Looney Tunes III
OctoPepe. Elmer Blofudd invents a Typhoon Machine. (5 min)
New Looney Tunes III
No Thanks Giving. The Pilgrims land at Plymouth Rock. (5 min)
Lamput III
Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (10 min)
The Tom and Jerry Show II
Home Insecurity. After Rick and Ginger install a high-tech, state-of-the-art home security system, Tom and Jerry's shenanigans activate the home's automation system. Using the system against each other, they quickly lose control and the house shuts them down. (5 min)
The Tom and Jerry Show II
Tom-Fu. During one of their regular cat-and-mouse scraps, Tom is accidentally knocked out. When he awakens, he discovers that he's become a kung-fu master. It's now up to Jerry, Tuffy and Spike to reverse the process before they spend their lives getting Tom-Fu'd. If only someone could get near him... (5 min)
The Tom and Jerry Show II
Jerry Rigged. After yet another unsuccessful attempt to catch Jerry, Tom falls under the influence of a traveling cat salesman named Carver, who sells him a series of elaborate mousetraps, tricks and schemes. Setting out to dish up a "world of hurt" on Jerry, Tom only managed to injure himself. (15 min)
The Tom and Jerry Show II
Downton Tabby. In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging. (10 min)
The Tom and Jerry Show II
Art of the Deal. When Spike's poker playing pals go missing, he hires the cat and mouse detective to find out where they've gone. (5 min)
The Tom and Jerry Show II
Pillow Case. Unable to sleep because of the incessant barking from a dog somewhere in the city, Tom and Jerry must track down the noisy mutt. When they find the dog with the help of a friendly bat, they discover the pup can't sleep without her special pillow. Now, for the sake of everyone's sleep, the great pillow case is on! (5 min)
Lamput III
Dr Lamput. The Docs go out en masse to catch Lamput, there is a mishap with a bucket of grey paint, and no-one notices the extra Doc on the van-ride back to the Lab. Lamput-in-disguise is overwhelmed by the scale of the Lab’s operations - but soon enough proves to be pretty sharp at this Doc business. To catch a Lamput, you’ve gotta think like a Lamput, see. Lamput’s so good at science-ing that soon enough poor old Specs and Skinny are sacked with extreme prejudice. Lamput can’t stand watching his old buddies kicked out on the street. If only folks would believe the newest Doc: under this grey exterior, there beats a heart as orange as orange can be. (15 min)
Grizzy and The Lemmings III
Spinning Lemmings. The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic. (5 min)
Grizzy and The Lemmings III
Polar Super Star. Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well! (5 min)
Grizzy and The Lemmings III
My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (15 min)
Grizzy and The Lemmings III
Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (10 min)
Grizzy and The Lemmings III
Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (5 min)
Grizzy and The Lemmings III
Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (5 min)
Lamput III
Doc And The Thief. Specs and the jewel thief have a lot in common. They are both round and blue. Also they both like accelerating into blind corners. A full-speed collision results in an accidental identity mixup - suddenly the thief finds himself with a real job at the Lab, and poor old Specs is being used as bedding by a hulking prison inmate. When Lamput decides to open up a can of kick-butt, the thief starts to wonder if a life of crime might be safer after all. Specs has no doubt at all where he'd prefer to be. Lamput unveils a surprising skill at the kung-fu nerve-pinch. Specs is busted out of the clink, and returns to the life he loves: sprinting alongside his best bud Skinny, constantly failing to catch ol' Lamput. (15 min)
Be Cool, Scooby-Doo! II
Mysteries on the Disorient Express. Unhappy about a mystery-free, three-day, cross-country train trip with the gang, Fred is pleasantly surprised to discover a monster mystery on board. He's less pleasantly surprised however, when that mystery is interrupted by a second mystery, then a third, then a fourth… (30 min)
Be Cool, Scooby-Doo! II
Halloween. The gang goes trick or treating on Halloween night but Velma seems to think that Halloween is a disrespect to history while Daphne, Shaggy and Scooby have the opposite opinion. Meanwhile Fred believes you can't solve a mystery on Halloween. But all is explained when the gang runs into a witch and Fred reveals that he ran into the same witch 11 years ago with his cousin. (30 min)
Mr Bean: The Animated Series II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (15 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Mr Bean: The Animated Series II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (15 min)
Lamput III
Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (10 min)
New Looney Tunes III
DarkBat. Darkbat aka Sniffles helps a gang of mice. (5 min)
New Looney Tunes III
Yosemite Samson. Bugs must take on the Yosemite Samson. (5 min)
New Looney Tunes III
Puppy's Got Claws. Sylvester Claude and Pete Puma attempt to steal food. (5 min)
New Looney Tunes III
Driving Miss Daffy. Daffy Duck takes a driving test from Elmer Fudd. (10 min)
New Looney Tunes III
Second Fiddle. Leslie wants to be the 2nd chair violinist in the symphony. (10 min)
New Looney Tunes III
Point Beak. A take on the movie Point Break. (5 min)
New Looney Tunes III
Cal the Viking. Cal the Viking attempts to conquer Bugs' Bunny's Home. (5 min)
New Looney Tunes III
Rhoda's Road House. Bugs and Squeaks go to Rhoda Roundhouse's Restaurant. (5 min)
Lamput III
Lamput and the Spider. Lamput shows kindness to a nearby spider - and in the process makes a valuable ally. Good thing, too, because the mozzies around here are diabolical. (10 min)
Grizzy and The Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)
Grizzy and The Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)
Grizzy and The Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (15 min)
Grizzy and The Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite. (5 min)
Grizzy and The Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (10 min)
Grizzy and The Lemmings
Bear in the Wind. The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV! (5 min)
Grizzy and The Lemmings
Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (15 min)
Mr Magoo
Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (5 min)
Mr Magoo
MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (10 min)
Mr Magoo
Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (10 min)
Mr Magoo
Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (10 min)
Mr Magoo
Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (5 min)
Mr Magoo
7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (10 min)
Lamput III
Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (10 min)
Mighty Mike
Martial Arts Mike. The raccoons break into the Mikkelsens house again and Mike is easily defeated during a fight against the determined crooks. It's clear that fighting isn't his forte. Mike turns to the turtles to teach him the ancient art of karate so he can have a chance at defeating the rodents. Our determined pooch does his best but he just can't seem to get the hang of it. Time for Mike to ditch karate and resort to plan B. (5 min)
Mighty Mike
Ditzy Home. Stephan upgrades the house's security system and it looks like Mike might be able to take a break from playing guard dog. The new system immediately detects when the raccoons are trying to break in and ejects from the property. Mike didn't even have to lift a paw. Unfortunately, the system works a little too well and quickly targets Mike as an intruder too. Now Mike and Freddy are on the same team trying to break in so he can defeat the errant security system and save Mercury and Fluffy who are still trapped inside. (5 min)
Mighty Mike
Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (15 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (5 min)
Mighty Mike
Who's The Boss. Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he's always wanted. To Mike's horror, Tom makes him promise to make sure nothing happens to Mercury while he's at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (10 min)
Mighty Mike
Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone... especially Iris. (5 min)
Mighty Mike
The Fourth Turtle. Mike, Iris and the turtles are playing a game of ping pong when a mysterious aged turtle arrives on the patio and gets hit by the ball. Mike and Iris take the poor injured turtle inside to recuperate, but all is not what it seems. The turtle is a master thief and his injury was all made up to steal a shiny Faberge egg from the Mikkelsen's house. Can Mike figure it out before it's too late? (15 min)
Grizzy and The Lemmings III
Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (5 min)
Grizzy and The Lemmings III
Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. (5 min)
Grizzy and The Lemmings III
Foodie Phantoms. Grizzy pursues the Lemmings throughout the castle to recover the jelly cake they stole from him. In an impasse, the bear runs smack into a ghost. (15 min)
Grizzy and The Lemmings III
Bookfair. Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage. (5 min)
Grizzy and The Lemmings III
Unpractical Cabin. Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat. (10 min)
Grizzy and The Lemmings III
The Bear, The Frog and the Mosquito. The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them! (5 min)
Lamput III
Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (15 min)
Mighty Mike
Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (5 min)
Mighty Mike
Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (5 min)
Mighty Mike
Photobombed. Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (15 min)
Mighty Mike
The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (5 min)
Mighty Mike
Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he's reading on Vampires is scarier than he bargained for. Pretty soon he's jumping out of his seat at every noise and squeak. When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (10 min)
Mighty Mike
In The Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)
Mighty Mike
That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (15 min)
Pat the Dog
Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (5 min)
Pat the Dog
Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (5 min)
Pat the Dog
Eyes Wide Open. Hoodie has an eye infection and has to wear a special protective bubble. Lola asks Pat to look after him. The Guanos naturally decide this is the perfect occasion to get rid of the kitten. And what was supposed to be an easy day for Pat turns into a frenetic baseball match… with Hoodie as the ball. (15 min)
Pat the Dog
Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (5 min)
Pat the Dog
Circus Chaos. Lola and her friends are supposed to watch a performance at Moon Circus but unfortunately they miss it. No worries. Lola decides to put on her own show with Victor. Naturally the event promises to be anything but calm for Pat as Tank refuses to be so easily tamed and the Guanos are always on hand to wreak havoc. Our hero has to find an acrobatic routine of his own to save the day. (10 min)
Pat the Dog
The Guanos. At the end of their tether with their sworn enemy Pat the Guanos decide to do away with him. With a little help from their bird friends they decide to show the little dog what they’re made of. Our hero has a Hitchcock-style nightmare to avert as the enemy horde swarms in and in the meantime he has to protect Lola's party preparations. (5 min)
Lamput IV
In The Gut & Reverse. Pregnant Doc: During a chase, Specs accidentally swallows Lamput. The Docs plan to bring Lamput back to the lab! However, Specs gets misunderstood by bystanders as a pregnant mother in labor and gets dragged to a hospital against his will. While Specs gets used to being a mother-to-be, Skinny tries to get the two of them out of the hospital and back to the lab. Will Lamput stay in Spec’s tummy this whole time?Reverse: In a new attempt to catch Lamput, The Docs invent a remote that reverses anything back in time. Lamput must try to escape while constantly being pulled back into the Docs' grasp! (15 min)
Mr Magoo
Kung Fizz. Fizz and Weasel are after the president’s jokebook! But Magoo thinking he’s in his dojo enters the high-security unit where it’s kept. When he mistakes Fizz for his kung-fu master assessing his level he accidentally helps Fizz get the book. (5 min)
Mr Magoo
The Prophecy of the Goldensand's Dragon. Fizz is at the beach trying to build the most beautiful sandcastle in history. Magoo thinks he is in the legendary land of Muddle Earth where they are preparing to thwart an attack by an evil enemy riding a dragon. In reality it’s just the AeroFizz. (10 min)
Mr Magoo
Hornets Attack! Volunteer firefighter Magoo patrols the park. Fizz and Weasel perched on a fake cloud like two Cupids shoot people with arrows to make them fall in love with Fizz. But Magoo mistakes them for a giant hornet attacking the park-goers. (10 min)
Mr Magoo
Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (10 min)
Mr Magoo
The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (5 min)
Mr Magoo
Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (5 min)
Mr Magoo
Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (15 min)
