
Cartoonito
Cartoonito od do
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
New Looney Tunes
World Wide Wabbit. Yosemite escapes from jail only to discover he is woefully uninformed regarding banking in the twenty-first century. He ellicits Bugs' help who is more than happy to assist. (5 min)
New Looney Tunes
For the Love of Acorns. Squeaks has misplaced his acorns beneath the pitcher's mound of a recently built baseball stadium. Bugs offers his assistance in retrieving them. (5 min)
New Looney Tunes
The Game is a Foot. Shameless O'Scanty a conniving cloud-riding leprechaun runs out of luck while riding his rainbow over Bugs' forest. Now he needs to gather some luck or he'll never get home. (5 min)
New Looney Tunes
The Grim Rabbit. Bugs and Squeaks are enjoying a day in the park when the Grim Rabbit comes collecting. Bugs refuses to go without a fight…naturally. (10 min)
New Looney Tunes
The Wringer. Yosemite Sam hires a Bugs Bunny impersonator to cause mayhem around town. All goes according to plan...Bugs' plan that is. (5 min)
New Looney Tunes
White House Wabbit. Bugs takes a trip to Washington D.C. where he is mistaken for the First Rabbit. Vice-President Leslie P. Lilylegs sees ridding the White House of Bugs as his opportunity to finally get the promotion he deserves. (5 min)
New Looney Tunes
Bugsbarian. A Barbarian and his trusty polar bear Krakos stake claim to the entire forest including Bugs' home. (5 min)
New Looney Tunes
Not Lyin' Lion. Bugs and Squeaks head to the African Savannah to visit Squeaks' cousin but first they have to outsmart the very hungry King of the Jungle Thes. (5 min)
New Looney Tunes
Ice Ice Bunny. Bugs is excited for a day of fun in the sun but The Winter Stag shows up delivering Winter long before it's due. Bugs intervenes. (15 min)
Mr Magoo
The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (5 min)
Mr Magoo
Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (10 min)
Mr Magoo
MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (15 min)
Mr Magoo
Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (5 min)
Mr Magoo
Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (10 min)
Mr Magoo
Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (5 min)
Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (10 min)
Taffy
The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy's meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe's face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn't been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (15 min)
Taffy
Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)
Taffy
Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (10 min)
Taffy
Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (5 min)
Taffy
Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (15 min)
Alice & Lewis
Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (10 min)
Alice & Lewis
Swap-Swap. After getting struck by a lightning bolt courtesy of a grumpy magic cloud named Mr. Gray, the Queen and Lewis find themselves in a “swap-swap situation”: their bodies have been switched over! With Alice’s help, the Queen (in Lewis’ body), and Lewis (in the Queen’s body) must go and see Mr. Gray and get him to swap their bodies back again. But things get messy when all the Cards mistake Lewis for the Queen, and when Chester and Alice also become victims of a swap-swap! (15 min)
Alice & Lewis
Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (15 min)
Alice & Lewis
The Mole and the Mirror. It’s a disaster! Narcissio, the Queen’s facetious little mirror has made her royal mole vanish! Alice and Lewis promise the monarch they’ll solve the problem by giving the mirror what it wants: the power to SHINE! She gives them until teatime to accomplish this. If they fail, both the mirror and Lewis will be shut up in a shoebox forever! (20 min)
Pat the Dog
Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)
Pat the Dog
Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (5 min)
Pat the Dog
Yard Sale. It’s yard sale day and Lola has decided to sell Pat’s old puppy bed which makes our hero feel sad and heavy-hearted. But the bed attracts the attention of Tank who has had his eyes on it ever since he was a little puppy. The Guanos meanwhile decide that the puppy bed would make a cozy couch. As Lola and Victor compete with each other to make the most money out of the sale Pat has to fight off his enemies to keep his old bed. But when Lola encounters a potential buyer with a cute little puppy who looks a lot like baby Pat our hero’s heart softens and he and Lola give away the old bed for free. (15 min)
Pat the Dog
Caterpillar Catastrophe. As a school assignment Lola has to take care of an extremely rare caterpillar. But the caterpillar takes the Guanos’ fancy who have fantasies about it sizzling on a BBQ. What's more Hoodie takes a shine to the caterpillar and starts playing with it. But when the caterpillar disappears Lola panics. Pat however has been keeping a close watch on proceedings and has to face the fearsome pigeon triad in a bone-shattering showdown. Pat finally manages to return the precious insect to his beloved best friend after it has transformed into a beautiful butterfly. (5 min)
Pat the Dog
Strawberries and Screams. Lola and Pat have a little garden in which they are growing a strawberry. It may be just a single strawberry but it sure is magnificent. Like every year they will deploy this splendid strawberry to bake our friends’ culinary specialty the Patlopie. But this strawberry stirs the curiosity of Tank and the Guanos; and the stubborn mole has taken a particular shine to it. Whether by air or land Pat sets out to thwart his enemy’s plans to seize the fruit. And thanks to him his family gets to savor their delicious pie. (5 min)
Pat the Dog
Baboon Beasties Versus Bouncy Castles. Lola plans for a fun play date with her friends. But when Victor invades with his collection of the latest trendy video games the little girl seems embarrassed by her low-tech hand-made board game. Her friends are sure to want to play at Victor’s house. But when Pat playfully starts to bounce up and down on an old inner tube he gives his best friend a great idea – to create a mini amusement park! But Victor and the Guanos will do everything in their power to burst their bubble… (10 min)
Pat the Dog
Panic at the Vet. Today is vaccination day for Pat and Pat hates vaccination day to say the least! After many failed attempts at hiding he has to face up to harsh reality. He comes across Victor at the veterinary clinic who has come to vaccinate Tank but the encounter turns into confrontation when to take revenge Victor decides to set all the injured animals free and makes it look like Lola’s doing. Pat sets out in search of the lost animals but has to try to avoid the short-sighted vet’s vaccination shots. (15 min)
Mush-Mush And The Mushables
Puff's Perfect Picnic. Because he has won the moss-ball game last year, Puff is in charge of organizing this Summer’s Picnic. Only Puff isn’t comfortable in that role. Mush-Mush, Chep and Lilit offer to help and make sure all the Mushables will follow Puff’s lead. Gradually, Puff gains confidence and ends up bossing everyone around. Now, all the Mushables are about to flee the Picnic! (10 min)
Mush-Mush And The Mushables
Run, Mushpie, Run. Mush-Mush, Chep and Lilit notice that Mushpie seems in great shape lately. They want to feel as great as she does and try to discover her secret. When they realise that she works out every morning, our friends decide to join her. And soon, all the Mushables do too. Now Lilit notices that Mushpie doesn’t seem in such great shape anymore… (15 min)
Mush-Mush And The Mushables
Watch the Storm. When Chep asks Mush-Mush and Lilit to go storm-watching and they refuse, Lilit feels bad and convinces Mush-Mush to join their friend. But there are no storms on the horizon. When they notice Chanterelle going through the forest mysteriously, our Mushlers decide to find out what she’s up to instead. That’s when a big storm starts brewing on the horizon... (15 min)
Mush-Mush And The Mushables
Lightning Bark. Fung and Miff have come across a rare piece of bark struck by lightning. Chep desperately wants to add it to his collection, but Fung and Miff have no intention to give it to him. Now remembering every time Chep has been nice to them, Fung and Miff end up doing something they never thought possible… (20 min)
Power Players
That Slobot is No Bot of Mine. Axel and the team compete against themselves in tests of skill, strength and stamina, but when SloBot gets belittled he splits into three separate robots - each with their own evil personalities! (10 min)
Power Players
Sarge in Charge. Axel and the team must rescue Sarge Charge from a solo mission in the backyard which Orangutank has turned into his own personal heart of darkness. (15 min)
Power Players
Bobbie Not Blobby. Axel discovers that the culprit behind Bobbie Blobby's missing mech-suit is Masko who only wanted to clean out its clogged clay cannons but lets the suit fall into the hands (or tentacles) of Dr. Nautilus - intent on flooding the sewers! (10 min)
Power Players
Access Denied. When Axel and the team try to figure out what Sarge Charge's secret weapon is they get ejected from the house by his newly upgraded security system and must fight their way back inside before Madcap does. (10 min)
Lamput III
The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. Lamput gives them the slip again and again, and, true to form, the Docs decide to blame their tools. They convince the Boss to let them use more and more expensive vehicles, using an age-old corporate strategy commonly referred to as “diminishing returns”. For scientists, these dudes sure are slow learners. (15 min)
Taffy
Flowers for Bentley. Mrs M find an old special hypno-watch in the attic and gives her to Addie to play with it. Delightful! Taffy craftily swipes the hypno-watch -- and uses it on Bentley, planting a secret instruction without Bentley knowing. Later during Mrs M flower party, Bentley chases Taffy, only to veer left and crash into a wall... Bentley must get that watch! Once he does, things get crazier as two animals trigger nuttier and nuttier stunts in each other. (5 min)
Taffy
Raccoon Moon. Taffy is watching TV with Mrs. M: tonight it's a super rare occurrence of a "raccoon moon". Legend has it, he says, that during its presence, all raccoons will find it impossible to resist the raccoon instinct of washing every bit of food in sight. Taffy nearly busts a gut laughing, that's the stupidest thing he's ever heard! However, when the mysterious moon rears out of the clouds, Taffy is struck with this uncontrollable urge! He zips off to try and wash all the food he can. Bentley sees this, and the games begin! (5 min)
Taffy
Love of Loaf. Bentley takes advantage of Mrs. Muchmore's spa treatment, with slices of cucumber on her eyes, to get rid of Taffy. (10 min)
Taffy
Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it's capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (5 min)
Taffy
Cone Heads. After another rambunctious fight, one that doesn't end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy's latest fashion accessory. (5 min)
Taffy
Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (10 min)
Taffy
Racoon in a Guilted Cage. Taffy is the winner of another cruel prank war: this time he put Bentley in a box and sent him to the Antarctic. Taffy celebrates his victory as the post office truck moves away. But he starts to experience a completely new sentiment: loneliness! Taffy realizes that although Bentley is a pain in the neck, things are not the same without him... (5 min)
Taffy
The Flea Party. Taffy is scratching himself when Mrs. Muchmore says: "If you got fleas, I'll have to take your bow off and put you a flea collar". Upon hearing that, Bentley goes to the dump and grabs a few fleas from Mish and Mash. He puts them in Taffy, but the situation gets out of control... (5 min)
Taffy
The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty - he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances... he invites the bear inside Muchmore Manor! (10 min)
Alice & Lewis
Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (10 min)
Alice & Lewis
A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (10 min)
Alice & Lewis
Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (10 min)
Alice & Lewis
Unlucky Charm. Alice loses a game against Bastien, who says he’s undefeatable thanks to his lucky charm. Peeved, Alice “runs” to Wonderland. When she gets there, she finds Lewis, striving – in vain – to put the castle flag back up after accidentally knocking it down during a game of croquet. The Queen is threatening him with a thousand punishments if that flag isn’t put back up correctly! When Alice’s unexpected visit disrupts Lewis, he convinces himself he’s unlucky. So Alice decides she’ll get him a lucky charm. Except, a “lucky charm” in the real world (a four-leaf clover) isn’t necessarily lucky in Wonderland. In fact, it’s downright unlucky! (15 min)
Alice & Lewis
Travelling Dodo. Dodson the dodo wants to get to the top of the cliff to enjoy the sunset with Junior. When he spots the caravan, nearby, he realizes he could use the vehicle to get him there effortlessly. But he causes an accident, damaging the caravan in the process. Alice, Lewis and the Twins are stuck, with Dodson. Fixing their ride with this dodo around isn’t going to be a piece of cake, especially since his only real talent consists of goofing up! (15 min)
Pat the Dog
The Real Pat. While Lola is preparing her birthday party the Guanos discover a stray dog that looks exactly like Pat. This gives them a great idea. The birds lure the dog into Lola’s house and offer him all the bones he wants if he'll help them get their hands on Hoodie and the birthday cake. The wily pigeons trick Pat and lock him in a cage but Pat's replacement has a tough time fulfilling his part of the deal and win the bones. Pat meanwhile manages to escape from the Guanos' cage and with the stray dog's help saves the little kitten. Back home Lola instantly recognizes her Pat the real Pat. When he sees the Pat look-a-like Hugo is instantly charmed and decides to adopt the stray. (5 min)
Pat the Dog
Easter Eggs. Lola is organizing an Easter egg hunt and with Pat she is hiding eggs in the garden. But seized by some maternal instinct the Guanos decide to steal the eggs and nurture them as their own. When Hoodie approaches the basket containing the eggs the birds trap him inside a cage to protect their future offspring. Seeing what they’ve done Pat hurries to the kitten’s rescue. But now it is Tank’s turn to chase Hoodie. Our hero has to protect the kitten while saving the Easter eggs from the Guanos who are determined to keep their offspring safe. (5 min)
Pat the Dog
Inspector Pat. On her way home from school Lola stops off to buy a cereal bar. But when leaving the store the manager won't let her leave the store and accuses her of theft. Pat leads the investigation to prove his best friend’s innocence and find out who the real thief is… i.e. the Guanos (who created a huge diversion to steal the cereal bar stock). After a fierce struggle Pat sets the record straight! (10 min)
Pat the Dog
The Ransom. With Lola and Hoodie Pat goes to the vet to get his leg cast removed. But in the waiting room Hoodie accidentally releases a puppy from its cage. The puppy escapes and Lola chases after it leaving Pat in charge of Hoodie. The Guanos seize the opportunity to capture the kitten and come up with a cunning plan: they lock the puppy up and get Pat to give them Hoodie in exchange. But Pat outsmarts the pigeons retrieves the puppy and prevents the Guanos from seizing Hoodie. (5 min)
Pat the Dog
Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (5 min)
Pat the Dog
Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (10 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (5 min)
Lamput III
Boss's Mom. Specs and Skinny get the day off from Lamput chasing, and receive a super important assignment: go to the train station, and pick up the Boss' beloved mom. The Boss really needs to reassess his delegation choices; on the way to the station, the Docs get sidetracked by all the fancy buttons in the Boss' stretch limo, and manage to lose the photo of the old lady they're s'posed to bring back. All they have left is a picture of a grey bun, which, when it comes to old ladies, doesn't really narrow it down any. They cast a pretty wide (hair) net, but not wide enough; the Docs bring back a limo full of old ladies, but not the Boss' beloved mom. She's still left at the station without a ride. Luckily she's helped out by a kindly fellow traveller, who just happens to be orange and blob-shaped. (10 min)
Taffy
Mrs ZZZ. Mrs. M. starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret, the racoon wants to keep Mrs M. asleep. (5 min)
Taffy
My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)
Taffy
Rags to Ostriches. Mrs. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recover it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (20 min)
Ninja Express
A Magic Wand. Desperate to learn magic, Merlin's apprentice, Merlina, orders a magic wand but mayhem ensues when the inexperienced wizard transforms everyone around her including the Ninjas! (10 min)
Ninja Express
Straight From the Horse's Mouth. The Ninjas help a misunderstood horse find what he is looking for in a supermarket whilst Kompeki competes in a TV singing competition. (20 min)
Tom and Jerry in New York
The Great Donut Robbery / Torpedon't / Billboard Jumble / Horticulture Clash. Tom and Jerry mistake burglars' loot for a bag of donuts. Tom chases Jerry through a series of surreal billboards, Spike goes overboard trying to make up for manhandling Tom, and aquatic mayhem ensues at the park. (25 min)
The Tom and Jerry Show II
The Tortoise Don't Play Fair. When a Hare loses to a Tortoise in the biggest race of the year, he comes to Tom and Jerry claiming foul play. It's up to the duo to see what's really behind the most famous race in history. (5 min)
The Tom and Jerry Show II
Wish Bone. Butch finds a wish bone in the garbage and dupes Tom into believing that it will make his wishes come true. Butch trades Tom the bone for a dozen cans of cat food. The alley cat thinks he's pulled off the best scam ever UNTIL Tom's wishes start coming true (from Jerry getting his just dessert to Toodles paying an unexpected visit)! Now Butch will stop at nothing to get that bone back! (10 min)
The Tom and Jerry Show II
Novel Idea. An overflowing trash bin filled with crumpled paper can mean only one thing…Tom is writing a novel - it's a mystery novel, of course! Tom soon realizes his book is playing out in real life (including the femme fatale who has taken an interest in the feline Mikey Spillane). At first, Tom has fun crafting his own fate, but soon realizes no matter how hard he tries to rewrite his story, he gets deeper and deeper into trouble. Jerry begins to suspect the alley cat, Butch, is up to no good – in the end, Jerry figures out Butch was retrieving Tom's discarded writing from the trash and using it to his advantage! (5 min)
Lamput III
Arm Wrestling. Fugitive Lamput ends up in a seedy dive by the waterfront. It happens when you’re on the run. These thugs sure know how to have fun, though; people come from far and wide to be creamed at arm wrestling by gigantic Mr Moustache. It’s a jumpin’ scene - until those two dorks from the Lab walk in, and start kicking up a stink about the new extremely orange trophy that’s up for grabs. The Boss (apparently an old bikie at heart) is more than up for the arm wrestling challenge. It’s the bicep-off of the decade, with Lamput as the prize. (15 min)
Grizzy and The Lemmings II
Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (5 min)
Grizzy and The Lemmings II
Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)
Grizzy and The Lemmings II
Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (20 min)
Pat the Dog II
Guanos and Juliet. Lola stumbles on Juliette, a doll she had as a little girl. She and Pat used to play with it together. She gives it to Pat but the Guanos fall in love with it and steal the doll. Time for Pat to get it back! (5 min)
Pat the Dog II
Tank Gets the Blues. Tank is depressed. Pat realizes that Tank’s teddy bear is the victim of a well-organized kidnapping scheme by the Guanos. They agree to release him, in exchange for...Hoodie. Pat is going to have to make sure Hoodie is safe as he recovers the teddy bear. (10 min)
Pat the Dog II
Day at the Museum. Lola is helping her mother out at a volunteer exhibit at the local museum. She is supposed to be keeping an eye on the paintings that Marcus wants to steal. Marcus pretends he is a museum guide in order to distract Lola so the coast is clear for Squizel. Pat is going to sabotage their plan. (15 min)
Mush-Mush And The Mushables
Let It Bee. Wanting to rush off to climb Mush Mountain, Mush-Mush is in a hurry checking nectar level in flowers... a job that takes time and care. Soon Mush-Mush's haste causes disaster when he scares all the bees away. Now Mush-Mush and friends have to find a way to lure the bees back... (10 min)
Mush-Mush And The Mushables
The Staff Of Wisdom. Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities... (20 min)
Alice & Lewis
Dodson’s Egg. Dodson has been “couch-surfing” in Lewis’ living-room for a whole three days now: he needs to hatch his egg with lots of “tea, cookies and luxurious leisure!” But he’s getting in the rabbit’s way and hindering him in his work. So, to help her friend get the dodo to leave, Alice makes the Queen jealous. The plan works and the monarch invites Dodson to the castle, launching a challenge at the same time: the castle has to be the coziest place to hang! Dodson accepts the invitation but insists on having Alice and Lewis come with, as his assistants. There’s work for them in store, as the Queen is ready to go to any lengths to win her bet! (10 min)
Alice & Lewis
The Play. Alice turns up in Wonderland super excited: she’s written a play and wants to stage it, with Lewis. Her Majesty loves the idea and demands they perform it in her castle. Our two little friends run to ask Di and Dum to play the leading characters. But both of them are adamant about playing the part of the knight, and there’s no way to make them see eye to eye. So, to settle the matter, Lewis suggests they organize an audition. Sounds good… except Alice’s ego kicks in and, refusing to have her lines changed in the slightest, she goes out of her way to make sure Dum gets the part. (20 min)
New Looney Tunes
Wabbit's Wild. Squeaks has a last minute card game at Bugs' house. Bugs is thrilled until con-artist Shifty shows up to ruin the fun. (5 min)
New Looney Tunes
All Belts Are Off. Yosemite Sam needs a belt so he robs a men's clothing store. Bugs appears to save the day! (5 min)
New Looney Tunes
Wabbit's Best Friend. Bugs comes face to face with Jack the Dog Trainer. It's up to him to rescue a pack of dogs. (5 min)
New Looney Tunes
Annoying Ex-Boydfriend. A boy bird named Boyd tries to win back his girlfriend through midnight serenade. A desperate-for-sleep Bugs realizes the only way to get him to stop…is to help. (10 min)
New Looney Tunes
Bugs vs. Snail. Bugs is looking forward to a day of kite flying but first he must make it out his front door when he's stuck inside with a gratuity-wanting delivery snail. (5 min)
New Looney Tunes
To Catch a Fairy. Bugs wakes up to discover his teeth missing. He must go head to head with an ornery tooth fairy to get them back. (10 min)
New Looney Tunes
Bugs in the Garden. Bugs and Wile compete in a garden grow off! It's nature versus SCIENCE! May the best man win! (5 min)
New Looney Tunes
Scarecrow. Bugs trusty GPS gets him lost in a cornfield where a very scatterbrained Scarecrow desperately tries to do his job. (1 min)
New Looney Tunes
Painter Paint Hare. Jack decides to take up nature painting only to bring chaos to the forest. Bugs confronts him and mayhem ensues. (14 min)
Scooby Doo! And Guess Who? II
The Feast of Dr. Frankenfooder! When Shaggy and Scooby are excited to visit a scary haunted old castle in Germany the rest of the gang are confused until they meet up with none other than famous chef writer and TV presenter Alton Brown! Shaggy Scooby and Alton are good friends (mostly because they will happily eat any experimental scientific food experiment Alton comes up with). Alton Brown is on the trail of his ancestor mad scientist Dr. Cornelius Frankenfooder! It's said he made a crazy Monster from animated foodstuffs that haunts this old castle to this day. Mr. Brown has to get to the bottom of this familial mystery. Obviously our gang is on board to help. Come for the kooky scientific food creations. Stay for the horrible monster! It's definitely a mystery our gang can sink their teeth into…hopefully before the monster sinks its teeth into our gang! (30 min)
Scooby Doo! And Guess Who? II
A Fashion Nightmare! When Scooby Doo and the gang are investigating a mysterious ghost at the Dergfall Boldman Department Store (a historic mecca of high fashion on 5th Avenue) they bump into none other than fashion icon Tim Gunn! When told of the demonic ghost of an old elevator operator terrorizing the famous store and its clientele Mr. Gunn insists on joining forces with our gang to solve this mystery that leads from the creepy old basement full of hundred-year-old mannequins to a lost floor hidden between two floors of the old building. Can our gang and Tim Gunn survive this crazy elevator ride from the netherworld? Can Mr. Gunn survive how crooked Fred's ascot always is? And more importantly can Tim Gunn solve the greatest mystery of all time: how to find the perfect new style for Shaggy? (30 min)
Ben 10 III
Heat Of The Moment. After Ben easily dispatches the Weatherheads, Team Tennyson travels to a ski resort for some fun in the snow but when Ben runs into the Weatherheads yet again, this time they are a force to reckon with, now that Kevin 11 has used his Bootleg powers to unlock their emotional controls! (10 min)
Ben 10 III
Vin Diagram. When Ben sees Vin Ethanol impressed with Kevin's automotive know-how, Ben's jealousy has him convinced that he has to out-do Kevin before the older boy influences Vin to embrace his bad-guy side at a charity race. (20 min)
Ninja Express
A Magic Wand. Desperate to learn magic, Merlin's apprentice, Merlina, orders a magic wand but mayhem ensues when the inexperienced wizard transforms everyone around her including the Ninjas! (10 min)
Ninja Express
Straight From the Horse's Mouth. The Ninjas help a misunderstood horse find what he is looking for in a supermarket whilst Kompeki competes in a TV singing competition. (20 min)
Mr Bean: The Animated Series II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (20 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Mr Bean: The Animated Series II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (20 min)
Alice & Lewis
The Unforgettable Trip - Part 1. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (10 min)
Alice & Lewis
The Unforgettable Trip - Part 2. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (20 min)
Pat the Dog II
3 Birds and a Basket. Lola is babysitting Pompom who is sleeping in his trendy new kitty basket. Pompom escapes from the basket. Hoodie moves into it. The Guanos grab it and try to open it up and kidnap Hoodie. Pat is going to nix their plan. (5 min)
Pat the Dog II
The Medal. Lola and Pat win a medal during a contest. Victor is sad that he hasn’t won one so Lola decides to help him. The Guanos steal Lola’s medal and Pat is going to bend over backwards to get it back. (10 min)
Pat the Dog II
Summersaults Under The Stars. Lola is so obsessed by the gymnastic routine she has to perform at school that she goes sleepwalking one night. Pat is going to have to bring her home while also protecting Hoodie who is being pursued by Norbert. (15 min)
Mush-Mush And The Mushables
The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (10 min)
Mush-Mush And The Mushables
Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (20 min)
Grizzy and The Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (5 min)
Grizzy and The Lemmings II
Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)
Grizzy and The Lemmings II
Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (20 min)
Tom and Jerry: The Lost Dragon
(60 min)
The Tom and Jerry Show III
Bull Fight. Tom and Jerry take a case from a mother tortoise to find out where her son Seymour is sneaking off to at night. They discover Seymour is self-training to win a championship boxing match, planning to pay off bills with the prize money so his mom can quit the car wash. When he offers Tom and Jerry a cut of the money to keep his secret, they take it and agree to train him—but it won't be easy. (5 min)
The Tom and Jerry Show III
No Contest. After entering Tyke in an agility contest, Spike sets up a course for the puppy in the backyard. Soon, Spike decides the course isn't hard enough and gets Tom to help, bending Tom into pretzel-like positions for Tyke to leap over, through, or into. After all this preparation, Tyke must still make it to the competition on time. (5 min)
The Tom and Jerry Show III
Calorie Count. Jerry's high-born cousin Count DaCalories—a haughty city mouse—visits the estate. At first, he acts sleek and refined, but soon he can't resist pigging out and going on multiple kitchen raids. As his paunch grows, it becomes more and more difficult for him to outrun Tom and stay out of sight of the Duchess's visitor. (15 min)
Tom and Jerry in New York
The Great Donut Robbery / Torpedon't / Billboard Jumble / Horticulture Clash. Tom and Jerry mistake burglars' loot for a bag of donuts. Tom chases Jerry through a series of surreal billboards, Spike goes overboard trying to make up for manhandling Tom, and aquatic mayhem ensues at the park. (20 min)
Lamput III
Alien Again. Lamput likes nothing more than a pleasant evening watching the night sky for UFOs. The peaceful night is ruined, of course, by those pesky Docs. Which is a shame, because it's the one night where a UFO actually appears. Of the aliens who emerge from the strange craft, one bears a striking resemblance to Skinny - and naturally there's a bit of a mixup. The alien gets to live life as a Doc at the Lab. He's pretty good at it, too. Skinny has to make his way as the pilot of a spaceship. He's pretty bad at it too. In the end, the foreign food is the last straw, and both parties agree to resume their old lives. Lamput goes back to watching the skies. (15 min)
Ninja Express
Deliving Daylights. After the battery dies on her laser shoe, special agent Gloria Hope calls on the Ninjas to help her find a new one and foil the criminal mastermind Pam D'Terre (10 min)
Ninja Express
Hats off to the Ninjas. When a parrot steals a fisherman’s lucky captain's hat, the Ninjas search for a replacement on a cruise ship only for Kompeki and Aka to get distracted. (20 min)
Scooby Doo! And Guess Who? II
Scooby On Ice! When Scooby Doo and the gang are in Austria for the International Ice Games they meet up with none other than famous Olympic Gold Medallist and sports commentator Tara Lipinski. She and Daphne are good friends and Tara is coaching Daphne for the figure skating competition of the games. But a horrible monster made from ice is attacking the village the frozen lake and the competition. Can our gang and Tara Lipinski get to the bottom of this icy mystery? Or will they find themselves on very very thin ice? And more importantly can Scooby Doo complete a quadruple axel? I mean he does have four feet. (30 min)
Mr Bean: The Animated Series II
Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (10 min)
Mr Bean: The Animated Series II
Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (15 min)
Mr Bean: The Animated Series II
A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (10 min)
Mr Bean: The Animated Series II
The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (15 min)
Lamput III
Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (10 min)
New Looney Tunes
Wabbit's Wild. Squeaks has a last minute card game at Bugs' house. Bugs is thrilled until con-artist Shifty shows up to ruin the fun. (5 min)
New Looney Tunes
All Belts Are Off. Yosemite Sam needs a belt so he robs a men's clothing store. Bugs appears to save the day! (5 min)
New Looney Tunes
Wabbit's Best Friend. Bugs comes face to face with Jack the Dog Trainer. It's up to him to rescue a pack of dogs. (5 min)
New Looney Tunes
Annoying Ex-Boydfriend. A boy bird named Boyd tries to win back his girlfriend through midnight serenade. A desperate-for-sleep Bugs realizes the only way to get him to stop…is to help. (10 min)
New Looney Tunes
Bugs vs. Snail. Bugs is looking forward to a day of kite flying but first he must make it out his front door when he's stuck inside with a gratuity-wanting delivery snail. (5 min)
New Looney Tunes
To Catch a Fairy. Bugs wakes up to discover his teeth missing. He must go head to head with an ornery tooth fairy to get them back. (5 min)
New Looney Tunes
Bugs in the Garden. Bugs and Wile compete in a garden grow off! It's nature versus SCIENCE! May the best man win! (5 min)
New Looney Tunes
Scarecrow. Bugs trusty GPS gets him lost in a cornfield where a very scatterbrained Scarecrow desperately tries to do his job. (5 min)
New Looney Tunes
Painter Paint Hare. Jack decides to take up nature painting only to bring chaos to the forest. Bugs confronts him and mayhem ensues. (15 min)
Mr Magoo
7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (5 min)
Mr Magoo
MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)
Mr Magoo
Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (15 min)
Mr Magoo
Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (5 min)
Mr Magoo
Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (10 min)
Mr Magoo
Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (5 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)
Taffy
Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (5 min)
Taffy
I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (5 min)
Taffy
A Mouse in The House. Taffy is called into service to get rid of mice in the Manor. The problem is Taffy doesn't have the slightest idea how to do this. When the mice start devouring everything in sight, Taffy needs to react before being unsmasked by Forsythe and Mrs M who lose their patience. (15 min)
Taffy
Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (5 min)
Taffy
Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (10 min)
Taffy
Clone Sweet Clone. Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face? (5 min)
Taffy
Silence of the Slams. Mrs. M is laid out. Her ears are sooooo sensitive that the slightest sound in the air makes her howl with pain. Anyone who makes a sound will be banished. Taffy sees this as the perfect opportunity to get rid of Bentley forever. So, he sets traps around the house designed to make Bentley shriek. (15 min)
Alice & Lewis
Vote for Alice! Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought… (10 min)
Alice & Lewis
Tonight’s the Night! There’s one thing that scares Alice more than anything: being made a fool of at the school fair! Meanwhile, in Wonderland, tonight is the Great Ball and the Queen insists Alice dance with Charlie. A word of caution, however: NO mistake is allowed in the Ball dance, and there’s no getting out of it either! To make matters worse, Charlie fully doesn’t have a sense of rhythm! Lewis, the dancer extraordinaire, steps in to help them get the moves down pat. Because if they mess up, Alice will be subjected to pure torture from the Mocking Hedges! (15 min)
Alice & Lewis
The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (15 min)
Alice & Lewis
Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (20 min)
Pat the Dog
Hoodie on the Loose. Lola is in her garden taking amusing pictures of Pat and Hoodie to share with friends. But when covered in black make-up the little kitten decides to go walking around the neighborhood panic breaks out. Victor has been watching a documentary about felines and convinced the kitten is a prowling panther he relays the info to all social networks. The little rascal sets off with Tank in pursuit of the panther with the city's vet division also on its trail. Pat has to take swift action to make sure Hoodie doesn't become a hunting trophy… (5 min)
Pat the Dog
Invisible Enemy. Lola and her friends are due to visit the Wonder Fun park but Victor is coming down with the measles… Jealous of his healthy neighbor he plots to contaminate her with his germs so that she can't go. Pat finds himself confronted with the virulent invisible virus enemy. But our hero doesn't flinch. Armed with a special vacuum cleaner and home-made microscope goggles he sets about the germ mob and ultimately has to sacrifice himself in order to prevent Lola from getting sick. Little does he know that she already has the measles! (5 min)
Pat the Dog
Maxi-Golf. Lola discovers her mom was once a mini-golf champion. She gathers up her mothers' old golf clubs and decides to build a mini-golf course in the garden. But ever eager to wind the little girl up Victor convinces her that mini-golf is lame and the big thing right now is Maxi-Golf. It’s like street golf where the players choose a hole somewhere down the street. Like a mailbox or some old lady’s basket… In his role as the perfect caddie Pat does everything in his power to help his best friend win the game. (15 min)
Pat the Dog
Strict Surveillance. The Guanos deviously conspire to make the sausage truck break down in front of Lola’s house. Lola is put in charge of guarding the truck until the vendor returns with the breakdown mechanic with an Xtra Double Hot Dog as reward! But the food truck attracts the attention of all the neighborhood’s animals especially the Guanos. Even Victor has his eyes on a free hotdog. Pat has to defend the truck and overcome his own yearnings for a delicious sausage treat. (5 min)
Pat the Dog
Pat on Guard Duty. Lola and her parents leave the house for a couple of hours and Pat is put in charge of guarding the house. Before she goes Lola gives Pat special training. As he is peacefully watching the TV a weird noise attracts Pat's attention. Must be an intruder. Pat prepares to show the evil miscreant that nobody but nobody breaks into his best friend’s house and gets away with it. Meanwhile Hoodie unintentionally breaks the Guanos’ TV so they decide to take revenge on the little kitten. But Pat puts Lola's training to the test saves Hoodie and neutralizes the burglar… Who it turns out was not a burglar after all but the delivery boy…. (10 min)
Pat the Dog
Tricked Out. Lola wants to become a magician and today she is due to perform in front of her friends. But Victor is determined to spoil the show. What's more when the Guanos find the magician’s hat they discover the perfect way to make Hoodie their sworn enemy disappear. Pat has to foil every one of their devious plots while maintaining his role as magician’s assistant. (5 min)
Pat the Dog
Lola in Space. Lola and Pat are in the garden, digging the ground, pretending to be archeologists. Victor mocks their game; archeologist is a lame job. He shall become an astronaut and fly in space! He's even taking Tank to a Space Festival this afternoon. Lola likes the idea, and decides to join him to the festival with Pat. Once there, Victor seems reluctant, while Lola and Pat are eager to test the centrifuge, the wind-tunnel and even the space bungee. But the Guanos plan on ruining the kids' afternoon, and start messing with the machines. Once again, Pat must intervene to save Lola. The animals find themselves propelled in space. Thanks to his handyman skills, Pat brings everyone back to earth, and even gets to bungee jump with his best friend. (15 min)
Mush-Mush And The Mushables
Special Delivery. Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about… (10 min)
Mush-Mush And The Mushables
The Perfect Fritter. Chep has been watching Sushi-Mushi test new compost fritters recipes. When Mush-Mush gets to taste one, he can’t believe it: Sushi-Mushi has cooked the perfect fritter. He tells the news to everyone in Mushton and now, all the Mushables want to taste the perfect fritter too! Only problem is the pressure is so high Sushi-Mushi can’t remember the recipe anymore… (15 min)
Mush-Mush And The Mushables
The Guardian of the Forest. Mush-Mush wants to impress the Mushlets by showing off his sensing gift. But his sense-foot doesn’t work like it should. This is a disaster! And when Mushpot explains that some Mushables have to wait until they become Mushups to see their gifts fully developed, Mush-Mush is frustrated. He wants to master his gift now! Mush-Mush discovers that the solution he’s looking for might be in The Dark Dark Forest. Mush-Mush decides to take his friends Chep and Lilit on a little trip... (35 min)
Power Players
To Tame the Perilous Skies! With Axel's drone-wing broken the team must find another way to stop Madcap and his minions as they take to the skies in toy airplanes for an aerial assault on the city park. (10 min)
Power Players
Bear-Knuckle Brawl. Axel must team up with Bearbarian to stop Madcap from transforming Luka's stuffed bear collection into an invincible army. (15 min)
Power Players
Sand Trap. Axel and the team take to the desert dunes of a playground sandbox as Madcap attempts to unearth an army of Spy Lizards from the same line as Galileo! (10 min)
Power Players
Unboxing Part 1. Axel ventures into his uncle's strictly off-limits basement lab in hopes of fixing a broken toy and ends up unleashing living ones instead: the renegade Madcap and a whole team of superpowered toys dedicated to stopping him! (10 min)
Lamput III
Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (15 min)
Taffy
The Cat's Pajamas. It's sooooo cold outside. Problem for Taffy is - extreme cold triggers hibernation in raccoons! If he's out for two weeks - he'll be out entirely, because Bentley will get his bow. (5 min)
Taffy
Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (5 min)
Taffy
Burried Treasure. Taffy discovers that Mrs. M's great-great-great-great-great-great uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. So, he enlists Mish and Mash to help him dig it up. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he'd be free of Taffy too! (10 min)
Taffy
The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy's bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he's up to, and decides to fight fire with fire... (5 min)
Taffy
Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they'll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he's got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (5 min)
Taffy
The Recall. Mrs. M gets an alarming notice in the mail: there's been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they are dangerous. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy's bow off, she instructs Forsythe, Binikos and Bentley to get that bow ¿ by whatever means necessary! (10 min)
Taffy
New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses... or he's going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)
Taffy
The New Mrs M. During a particularly epic chase, Taffy and Bentley collide with Mrs. Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever... (5 min)
Taffy
The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (10 min)
