
Cartoonito
Cartoonito od do
Lamput III
Fashion Show. The premiere event on the fashion calendar is about to begin!! The Docs chase Lamput in through the stage door and bring the tone way down. Before you know it everyone’s embarked upon a short and exceedingly painful catwalk career. This season’s colour: orange. The Docs try their hand at lighting design. They suck at that, too. The blue nerds get ejected hard by venue security, and Lamput becomes the hit look of the show. So versatile! So changeable! One size fits all! (15 min)
Looney Tunes Cartoons
Overdue Duck / Hole Gag: Bees / Vincent Van Fudd. When Daffy causes trouble at the public library, Porky the librarian tries desperately to keep him quiet. / In the fourth of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Bugs intervenes when Elmer tries to become a famous painter. (10 min)
Looney Tunes Cartoons
Hare Restoration / TNT Trouble / Plumbers Quack. Bugs agrees to help Elmer impress his date by growing hair on his head if he spares his life. / Wile E. Coyote tries to catch Road Runner with dynamite. / When Elmer calls a plumber to fix a leaky pipe, Daffy shows up and destroys the entire house. (20 min)
Looney Tunes Cartoons
Daffuccino / Hole Gag: Moving Hole / Kitty Livin'. Porky and Daffy open a coffee shop. When their first influential customer comes in, Daffy tries to make their order, but instead just makes a mess. Will their grand opening become a grand closing? / In the fifth of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Sylvester may have swallowed more than he can chew when he manages to trap Tweety... inside his stomach! (10 min)
Looney Tunes Cartoons
Chain Gangster / Telephone Pole Gag: Sylvester Car Jack Lift / Falling For It. While getting away from robbing a bank, Rocky and Mugsy crash into Bugs Bunny. When all three get taken to jail, they attempt to escape while chained together. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / After Daffy convinces Porky to go skydiving, things get crazy when they jump out of the plane... especially when they realize Daffy forgot the parachutes! (20 min)
Mr Magoo
The Last Groundhog. Magoo mistakes Weasel (in an animal costume) for a groundhog being hunted and confiscates the hunter’s gun. In reality he steals a camera from Fizz which the latter was using to make a super cute video to attract millions of views online. (5 min)
Mr Magoo
Home Havoc. Magoo can’t find the book that Linda lent him and he’s ready to turn the house upside down to find it. The problem is that he is not in his house but in Fizz’s loft. He makes such a ruckus that the hamster starts believing he’s got a ghost in the house. (10 min)
Mr Magoo
Pinkbeard's Treasure. Magoo hunting for Pinkbeard’s treasure mistakes the park for an island. Fizz and Weasel are there selling ice cream that never falls on the ground. Magoo messes up their plans confusing Weasel for Pinkbeard and the icebox for treasure. (10 min)
Mr Magoo
Mistaken Identity. At the supermarket Magoo mixes his shopping cart up with a baby stroller. Fizz decides to save the toddler and become a media star. But to do that he’ll have to get the baby out of Magoo’s hands before he goes home to cook up a pork roast for Marnie! (10 min)
Mr Magoo
Hamster Fishing. Fizz is at the municipal pool he wants to revolution the world of sub-marine hairdressing!But Magoo thinking that he is actually fishing in a lake starts trying to catch Weasel who he thinks is a magnificent huge fish thereby sabotaging the hamster’s efforts everytime he tries to think (5 min)
Mr Magoo
Whiter Than White. Magoo thinking he’s at the laundromat wanders into a candy factory where Fizz and Weasel are creating a bubblegum that makes Fizz-shaped bubbles. Magoo mistakes Fizz for a sweater that his neighbor has come to wash and offers help. (10 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
Taffy
The Racoon's Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer's place and cut Taffy's precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can't do anything and in one second finds himself kicked out of the Manor back to the garbage dump. (5 min)
Taffy
Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful - Bentley will try to uncover the real identity of this filthy raccoon! (5 min)
Taffy
Smell of the Chase. Bentley comes up with a fool-proof way to get rid of Taffy: he'll order a bottle of caviar eau online, then simply pour a trail away from the manor and into a wood chipper! But when he tries opening the bottle, Bentley ends up splashing the pheromones all over himself in a wild slapstick ballet. Uh oh. Bentley is immediately seized upon by a very randy Taffy, who lustfully chases the very uncomfortable Bentley through the manor. Bentley tries desperately to hide from the lothario Taffy - but he can't hide the smell of the pheromones. Or can he? (15 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends' cats have won so many awards at cat shows. She's got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (10 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Muchmore would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (15 min)
Alice & Lewis
The Unforgettable Trip - Part 1. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (10 min)
Alice & Lewis
The Unforgettable Trip - Part 2. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (15 min)
Alice & Lewis
It’s a Win-Win! The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now! (15 min)
Alice & Lewis
Merry Qweensmas. Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because at this time of year, all the residents have to give her their stuff, whether they like it or not! Alice finds the whole tradition so unfair and speaks her mind to the Queen. So they come to an agreement: the monarch will give her subjects their stuff back… if and only if Alice and Lewis give her a better gift than ALL the other gifts combined! Mission impossible? Not for Alice and Lewis! No sir: this year, EVERYONE in Wonderland will be spending a very Merry Qweensmas, not just the Queen! (20 min)
Pat the Dog
Pat Academy. Lola decides to register Pat in a beauty contest. But for our hero Hoodie is the real star. Lola agrees on registering Hoodie instead and starts to prepare her kitten for the show with a trip to the grooming salon. But Victor has found out about Lola's plan and has every intention of making sure Tank wins. So he tampers with the kitten’s hair-care product to spoil Hoodie's chances of winning. Pat has to do everything he can to save Hoodie and help him win the contest. Anything to make his best friend happy! (5 min)
Pat the Dog
Trick or Treat Terror. Lola Hoodie and Pat are trick or treating on Halloween night. For Victor it’s the best opportunity to scare the little girl and her pets but his attempts fail miserably. So instead he gets Tank to scare them. The Guanos meanwhile try to seize he candies. Pat has to foil Tank's attempts to scare them all while saving the candy and Hoodie from the Guanos. (5 min)
Pat the Dog
Punk Rock. Lola has won a prize to see one of her favorite singers Lady Kawai in concert. But Victor and the Guanos are determined to get hold of the ticket. Pat has to use every trick in his box to retrieve the ticket from the Guanos so that Lola can get to the concert. But first he has to face down Lady Kawai’s dog which is far from mild-mannered to return the ticket to his best friend. (15 min)
Pat the Dog
The Real Pat. While Lola is preparing her birthday party the Guanos discover a stray dog that looks exactly like Pat. This gives them a great idea. The birds lure the dog into Lola’s house and offer him all the bones he wants if he'll help them get their hands on Hoodie and the birthday cake. The wily pigeons trick Pat and lock him in a cage but Pat's replacement has a tough time fulfilling his part of the deal and win the bones. Pat meanwhile manages to escape from the Guanos' cage and with the stray dog's help saves the little kitten. Back home Lola instantly recognizes her Pat the real Pat. When he sees the Pat look-a-like Hugo is instantly charmed and decides to adopt the stray. (5 min)
Pat the Dog
Easter Eggs. Lola is organizing an Easter egg hunt and with Pat she is hiding eggs in the garden. But seized by some maternal instinct the Guanos decide to steal the eggs and nurture them as their own. When Hoodie approaches the basket containing the eggs the birds trap him inside a cage to protect their future offspring. Seeing what they’ve done Pat hurries to the kitten’s rescue. But now it is Tank’s turn to chase Hoodie. Our hero has to protect the kitten while saving the Easter eggs from the Guanos who are determined to keep their offspring safe. (10 min)
Pat the Dog
Inspector Pat. On her way home from school Lola stops off to buy a cereal bar. But when leaving the store the manager won't let her leave the store and accuses her of theft. Pat leads the investigation to prove his best friend’s innocence and find out who the real thief is… i.e. the Guanos (who created a huge diversion to steal the cereal bar stock). After a fierce struggle Pat sets the record straight! (5 min)
Pat the Dog
The Ransom. With Lola and Hoodie Pat goes to the vet to get his leg cast removed. But in the waiting room Hoodie accidentally releases a puppy from its cage. The puppy escapes and Lola chases after it leaving Pat in charge of Hoodie. The Guanos seize the opportunity to capture the kitten and come up with a cunning plan: they lock the puppy up and get Pat to give them Hoodie in exchange. But Pat outsmarts the pigeons retrieves the puppy and prevents the Guanos from seizing Hoodie. (15 min)
Mush-Mush And The Mushables
Mushroomates. When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants... (10 min)
Mush-Mush And The Mushables
Race The Beast. Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is! (15 min)
Mush-Mush And The Mushables
Surprise, It's Spring. Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables! (15 min)
Mush-Mush And The Mushables
The Missing Mushlet. So Mushpie can take a break, Mush-Mush, Chep and Lilit offer to look after the Mushies, assuring her that everything will be fine. But a Mushie pops to become a Mushlet and escapes. Our friends find him in Muddler's clutches! Now, they must figure out a way to save the Mushlet and return the other Mushies to their cave before the return of Mushpie. (20 min)
Power Players
Joyride. At a rummage sale with Uncle Andrew Axel and Zoe must stop Madcap from turning her long-lost tank toy Joyride into an agent of mayhem! (10 min)
Power Players
Joke's on You Bro! Axel and the team turn Galileo's camouflaging pranks around on him convincing the gullible gecko that he's permanently invisible - to disastrous results! (15 min)
Power Players
Savage Axel. Bearbarian helps Axel get in touch with his wild side as Orangutank liberates nature from an apartment building - tossing potted plants of all sizes out the window and onto innocent bystanders below! (10 min)
Power Players
Side Kicked. Zoe builds her own battle suit in hopes of joining Axel's team. The only problem? She can't shrink! Hijinks ensue as a full-sized Zoe tries to assist Axel and co. in a battle against Pyrant and his army of mind-control drones. (10 min)
Lamput III
Dr Lamput. The Docs go out en masse to catch Lamput, there is a mishap with a bucket of grey paint, and no-one notices the extra Doc on the van-ride back to the Lab. Lamput-in-disguise is overwhelmed by the scale of the Lab’s operations - but soon enough proves to be pretty sharp at this Doc business. To catch a Lamput, you’ve gotta think like a Lamput, see. Lamput’s so good at science-ing that soon enough poor old Specs and Skinny are sacked with extreme prejudice. Lamput can’t stand watching his old buddies kicked out on the street. If only folks would believe the newest Doc: under this grey exterior, there beats a heart as orange as orange can be. (15 min)
Taffy
Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (5 min)
Taffy
Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (5 min)
Taffy
Clone Sweet Clone. Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face? (10 min)
Taffy
Silence of the Slams. Mrs. M is laid out. Her ears are sooooo sensitive that the slightest sound in the air makes her howl with pain. Anyone who makes a sound will be banished. Taffy sees this as the perfect opportunity to get rid of Bentley forever. So, he sets traps around the house designed to make Bentley shriek. (5 min)
Taffy
Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn't fooled and tries to kick him out of the house in every possible way. (5 min)
Taffy
A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley's delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return... (10 min)
Taffy
Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit... Bentley and Taffy team up to save their beloved mistress reputation. (5 min)
Taffy
The Highest Bidder. At a luxurious auction, Mrs. Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he's allergic to dogs, to Bentley's despair and Taffy's excitement! (5 min)
Taffy
I Now Pronounce You Dog and Cat. It's movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (10 min)
Alice & Lewis
Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (10 min)
Alice & Lewis
Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (10 min)
Alice & Lewis
Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (15 min)
Alice & Lewis
Topsy-Turvy Wonderland. It’s panic stations in Wonderland! The Queen has ordered for Inverso to be captured in order to reverse various situations that are upsetting her: her empty jelly jars need to be filled and her little cakes need to be big! Unfortunately, her Cards have goofed, taking Reverso prisoner instead; he is Inverso’s son but he hasn’t yet mastered his powers of inversion! Alice & Lewis must take Reverso back to his dad. Easier said than done when you’re making the journey in a backward-driving caravan along a road where everything’s topsy-turvy! (10 min)
Alice & Lewis
The Queen Moves In! Alice accidentally pollutes Wonderland’s lake by dropping a stinky Cutie-Twee in the water. The Queen is so offended by the stench that she can no longer live in her castle and decides she must move into Lewis’ home instead! This “roomie arrangement” goes south fast and the Queen ousts our friends with no more ado! So Alice and Lewis set about doing everything in their power to get Lewis’ house back, even if it means “rotting the life of the Queen !” (15 min)
Pat the Dog
Crunching Numbers. This morning Lola is feeling very anxious. She has a big test coming up in school and she's not feeling it. Indeed, ever since last eve she's been having trouble coming up her way. Luckily, Pat reassures her, he even gives her her lucky pen. And this pen has the power to make anything come true. A now reassured Lola leaves for school, and Pat is ready for his nap, but that's when he sees Hoodie playing with Lola's lucky pen… Pat must retrieve the pen and bring it to Lola before her exam. It's easier said than done, as the Guanos want to get their hands on the mysterious powers of this pen. But Pat is about to let them live a real life nightmare. (5 min)
Pat the Dog
Shooting Stars. Tonight Lola is determined to spy a shooting star so that she can make a wish. When the Guanos meanwhile are set on making their wish come true: to get rid of Hoodie. As Lola and Victor try to set up a telescope Pat has to fend off the birds. Finally our hero himself transforms into a shooting star so that his best buddy can make her wish. (5 min)
Pat the Dog
Piňata Party. Lola finds Victor sad and alone in his garden. Tomorrow is his birthday and nothing has been planned for the special day. The little girl with the huge heart decides to plan a surprise piňata party. But the event won’t be that easy to plan because Victor can't help prying to scupper Lola's plans. What's more the Guanos have their sights set on the candy. Luckily for Lola Pat is keeping watch! (10 min)
Pat the Dog
Sir Pat the Knight. Lola and her friends are in the middle of a medieval role playing game and there is treasure hidden in the bouncy castle: candies and cookies. But the dread black knight i.e. Victor threatens to seize the treasure and throws everyone into the dungeon. Pat not only has to get rid of Tank who’s guarding the castle but also stop the Guanos from seizing their treasure all the while preventing the black knight from imprisoning his best friend. Nobody but nobody incurs the wrath of Pat and gets away with it! (5 min)
Pat the Dog
No Rest for Pat. Today Lola is spending the afternoon in the company of her former neighbor Honorine. On the menu: games and homemade pies. At least that’s what Lola is hoping because Honorine bakes the best pies in town! But of course the Guanos have their eyes on the delicious pies and want their share. As Pat fights with the Guanos to save the pastries Honorine decides Pat is actually attacking the birds and locks him in her cellar. Now both Hoodie and the delicious pies are at the pigeons’ mercy. But Pat hasn't had his last word and has plans to save the day – and especially the pies! (5 min)
Pat the Dog
Bird-Brain Buffet. Lola looks on as an old lady throws seed to the birds and observes how the Guanos use their brute force to push other birds out of the way to hog the food. Shocked by the injustice the little girl decides to launch a bird restaurant open for all birds regardless of size or pecking order. The Guanos of course have other plans and are already plotting to raid the restaurant. Pat however is keeping a close eye on the seed stock and intends to repel the pigeons’ forays by any means necessary to ensure food security for all. (10 min)
Pat the Dog
Phantom of the Park. Lola has to play a violin solo during the big show tonight. When she is on stage Victor creates an accident as a pretext to make Lola believe the place is haunted. A series of mysterious mishaps occur one after the other and to cap it all Lola’s violin disappears. Pat soon finds out that Victor is behind the story and that the Guanos stole Lola’s violin to lure Hoodie into a trap. Pat has to go soloist to save the day! (5 min)
Pat the Dog
Iron Pat. Lola’s mother has just received the latest prototype for a food processor to test. Even though Lola promises to wait till evening before trying it the little girl switches it on just to see what it can do. But the kitchen device takes hold of Hoodie and chaos ensues. The Guanos notice and decide it is the perfect opportunity to rid themselves of the kitten and take control of the robot. Pat has to fight ruthlessly against the infernal machine to get the kitten back so that Lola isn't punished when her mother comes home. (5 min)
Lamput III
Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (10 min)
Taffy
A Mouse in The House. Taffy is called into service to get rid of mice in the Manor. The problem is Taffy doesn't have the slightest idea how to do this. When the mice start devouring everything in sight, Taffy needs to react before being unsmasked by Forsythe and Mrs M who lose their patience. (5 min)
Taffy
Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (5 min)
Taffy
Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (20 min)
Ninja Express
Villain. Desperate to prove he is still needed, Mega Powerful Man asks the Ninjas to find him a worthy villain to battle against. (10 min)
Ninja Express
A Wooden Horse. Needing a rocking horse for his daughter's birthday present, a dad asks Ninja Express for help, only for them to return with the legendary Trojan horse. (20 min)
Tom and Jerry in New York II
Top of the Heap / Stunt Double Trouble / Surfer Supreme / Kabuki Cat. Tom and Jerry find themselves on a trash barge competing against some tricky rats. A "stage cat" takes Tom's place as a "stunt double.” Tom and Jerry have a musical surf-off at the Jersey Shore. A Kabuki actor finds Tom and Jerry in his luggage when he returns to Japan. (25 min)
The Tom and Jerry Show III
From Riches to Rags. After a series of beatings from Tom, Jerry storms off into his mouse hole. Soon he falls asleep and dreams himself to be the Lord of Downton Abbey! Tom is now servant to Lord Jerry, and the Master wastes no time in making Tom's life miserable. Tom is caught in the act of exacting revenge, so Lord Jerry challenges Tom to a duel in the dream world. (5 min)
The Tom and Jerry Show III
Chew Toy. Tom is watching a hypnotist on TV, when the words "you are asleep" hit him hard. He becomes a virtual rag doll and ends up in a jumble of junk for Rick and Ginger's yard sale. A woman who thinks he's a stuffed animal buys him. Jerry feels bad and hops aboard the car to rescue Tom. (10 min)
The Tom and Jerry Show III
Live and Let Diet. The Lady of the Manor's prize Pomeranian, Alfred, must get some pounds off before the big dog show. The butler suggests exercise—chasing a cat perhaps? Tom happily obliges, as Alfred's successful weight loss guarantees him a cushy spot upstairs. Meanwhile, Jerry aims to sabotage Tom's efforts. (5 min)
Lamput III
Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. The honeymoon suite is like nothing they’ve ever seen; the Docs’ sheen of respectability quickly evaporates when there’s robes to wear and beds to jump on. Their taste of the good life doesn’t last long, though; another Lamput chase results in a proper trashed hotel room, just like you read about. Then downstairs for some á la carte chaos in the hotel restaurant. It’s bad news for the Docs when the tab comes due; a Lab wage won’t cover these extras. (15 min)
Grizzy and The Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)
Grizzy and The Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)
Grizzy and The Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (20 min)
Pat the Dog II
The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (5 min)
Pat the Dog II
Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (10 min)
Pat the Dog II
Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (15 min)
Mush-Mush And The Mushables
The Show Mush Go On. Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie. (10 min)
Mush-Mush And The Mushables
Mushpot's Treasure. When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed. (20 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (20 min)
Looney Tunes Cartoons
Taziator / Marvin Flag Gag: Little Martian / Climate Control. Bugs tunnels up into an ancient Roman gladiator arena, and must fight the Tasmanian Devil. / In the fourth of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / Wile E. Coyote orders a weather control kit, but his chances of catching the Road Runner remain cloudy. (10 min)
Looney Tunes Cartoons
Lepreconned / Marvin Flag Gag: Flag Won't Stay Straight / Brave New Home. While looking for Hawaii, Bugs Bunny accidentally finds himself in Ireland, where he encounters a magical angry leprechaun. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Porky is given a tour of the computerized house of the future, that misunderstands his commands and gives him a crazy time. (20 min)
Looney Tunes Cartoons
The Case of Porky's Pants / Fully Vetted. Porky Pig comes home in a panic and tells his roommate Daffy, that his pants are missing. Donning his fedora, Detective Daffy investigates the missing pants. / Tweety's trip to the veterinarian's office gives Sylvester the perfect opportunity for a lunchtime treat. (10 min)
Looney Tunes Cartoons
E-Rabbitcator / Marvin Flag Gag: Planet Split in 2 / The Sales Duck. After Elmer Fudd builds a robot to catch Bugs, the rabbit must outsmart this new technological foe. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Just as Elmer Fudd prepares for bed, all that stands in his way of a good night's rest is a persistent salesman Daffy Duck at his front door. (20 min)
Scooby Doo! And Guess Who? II
The Last Inmate! Scooby Doo and the gang are investigating mysterious ghost sightings at an old HAUNTED PRISON that’s been abandoned and derelict for over a hundred years. The CHEEVER STATE PENITENTIARY outside Cleveland, Ohio, has been closed since the 1930s, but it’s said to be one of the most haunted places on earth. On the trail of a scary ghost, our gang accidentally bumps into none other than Morgan Freeman who’s here making a documentary about the place. When the ghost attacks, our gang and Mr. Freeman team up to solve this mystery. All the while, Mr. Freeman does a documentary with narration regarding our gang and how they solve the mystery in something of a combination “Nature Documentary," "True Crime" and our mystery solving gang in their natural habitat (aka, solving mysteries). (30 min)
Scooby Doo! And Guess Who? II
Lost Soles Of Jungle River! Scooby Doo and our gang of mystery solvers travel up a lost river in the Amazon Rainforest with famous comedian and actor Jason Sudeikis in search of a great treasure... the very first high-top sneaker ever made. It's rumored to be in a lost shoe factory from 1912 that used organic rubber to make its shoes. But the gang and Mr. Sudeikis are being stalked by a horrible Snake Man Monster that seems intent upon stopping them from reaching their destination. Can our gang survive this adventure and solve this sneaker-filled mystery? Can Mr. Sudeikis truly find the very first high-top ever made? Can Scooby Doo find sneakers that actually fit all four feet?! Sometimes it's hard being a dog.... (30 min)
Ben 10 IV
Gentle Ben. Grandpa Max's alma mater asks him to use the Omni-Copter to transport an important exhibit to an exotic nature reserve, but when the exhibit turns out to be a rare and very large baby moth, Ben must keep Tim Buktu from stealing it. (10 min)
Ben 10 IV
Funhouse. The Tennysons find themselves stuck inside an inescapable funhouse constructed by Zombozo; Ben goes alien and fights for escape, ultimately proving that behind every illusion, there's a disappointing secret. (20 min)
Ninja Express
Villain. Desperate to prove he is still needed, Mega Powerful Man asks the Ninjas to find him a worthy villain to battle against. (10 min)
Ninja Express
A Wooden Horse. Needing a rocking horse for his daughter's birthday present, a dad asks Ninja Express for help, only for them to return with the legendary Trojan horse. (20 min)
Mr Bean: The Animated Series II
Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (20 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)
Mr Bean: The Animated Series II
Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (20 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (10 min)
Alice & Lewis
Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (20 min)
Pat the Dog II
Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (5 min)
Pat the Dog II
The Friendship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (10 min)
Pat the Dog II
The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (15 min)
Mush-Mush And The Mushables
Mush-Mush The Predictor. Mush-Mush can't figure out why his sense foot keeps buzzing like crazy... until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton... (10 min)
Mush-Mush And The Mushables
Who's Eating Mushton. Everyone in Mushton is finding that their precious wooden things are being munched and destroyed by someone or something. All the evidence points toward Truff's new woodworm pet: Chompski. But Truff refuses to believe Chompski would do such a thing! It's up to Chep, Lilit and Mush-Mush to convince Truff. But first they have to catch Chompski in the act! (20 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)
Grizzy and The Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (5 min)
Grizzy and The Lemmings II
Lemmings Plant. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (20 min)
Tom and Jerry in New York II
Too Much Monkey Business / Doggie Championship / Snow Day / Toots the Terrible. A perky pop star checks into the Hotel, but she turns out to be a thief! Jerry's caterpillar friend hides inside a flower coveted by Tom. A jazzy song punctuates Tom and Jerry's escapades as rival waiters. An R.C. toy mouse enables Jerry to distract Tom, but the habit makes Jerry dangerously lazy... (30 min)
The Tom and Jerry Show IV
Ghoul's Gold. Tom serves an evil pirate determined to steal treasure belonging to the village mice until Jerry Van Mouseling foils his plans. (5 min)
The Tom and Jerry Show IV
What About Blob? Tom turns into a Blob monster, and proceeds to eat everything in sight – including the village mice! Jerry Van Mouseling to the rescue! (5 min)
The Tom and Jerry Show IV
Mouse Party. Rick and Ginger leave town with instructions for Tom to keep the house in order – but Jerry's got other ideas. (20 min)
The Tom and Jerry Show IV
Maust. Tom is tricked into helping an evil magician capture all of the mice in the village. But Jerry Van Mouseling foils the magician's plans. (5 min)
The Tom and Jerry Show IV
Tom Prix. Forced into driving a racecar created by evil Dr. Otto, Tom terrorizes the village mice until Jerry Van Mouseling comes to their rescue. (5 min)
The Tom and Jerry Show IV
Hip Replacement. The neighbor's cat turns out to be a hipster whose laidback attitudes and behaviors are soon adopted by Tom and the other alley cats. Annoyed, Jerry decides to put an end to all of their silly nonsense. (15 min)
Tom and Jerry in New York II
Top of the Heap / Stunt Double Trouble / Surfer Supreme / Kabuki Cat. Tom and Jerry find themselves on a trash barge competing against some tricky rats. A "stage cat" takes Tom's place as a "stunt double.” Tom and Jerry have a musical surf-off at the Jersey Shore. A Kabuki actor finds Tom and Jerry in his luggage when he returns to Japan. (20 min)
Lamput III
Origins. It’s a trip down memory lane when the Docs find an old childhood photo and reminisce about their first meeting so many years ago. It all started at Lab School, when Specs was a naive dork and Skinny was the school ruffian. A lot has changed since then, of course. Specs is now the tough guy, and Skinny is now the dork, and their early adventures set in motion a bunch of other consequences, too. Embittered, angry boss? Check. Moustachioed Chief of Police with an age-old grudge? Check. Also don’t forget the lab experiment that went spectacularly wrong. That orange blob in the test tube: did that just move? (15 min)
Ninja Express
What a Drag. In an effort to fulfil an order for online star Daredevil Daiyu, the Ninjas have to challenge an unscrupulous racing car driver Victoria Villainous and win her parachute. (10 min)
Ninja Express
Treasure Hunting. With his crew on the verge of a mutiny, a pirate Captain and his Parrot order a treasure trove to placate them, leading the Ninjas on a trip to the Egyptian pyramids. (20 min)
Scooby Doo! And Guess Who? II
The Tao Of Scoob! Scooby-Doo takes the gang to meet his good friend, Lucy Liu, at her art gallery in Queens. She has a large art studio above the gallery that she uses to paint and sculpt. She’s having a big gallery opening, but when one of her large humanoid modern sculptures comes alive and attacks them, the gang and Lucy have a real mystery on their hands. It seems the monster is very interested in an old seemingly-worthless piece of wood Ms. Liu collected when she was a girl right here in Queens. It turns out that it’s actually a puzzle-box and what it contains opens up a whole new layer to this mystery. Can our gang help Lucy Liu save her gallery opening and trap the monster? Or will they all be painted into a corner, permanently! (30 min)
Mr Bean: The Animated Series II
What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (10 min)
Mr Bean: The Animated Series II
The Robot. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (15 min)
Mr Bean: The Animated Series II
Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (10 min)
Mr Bean: The Animated Series II
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)
Lamput III
Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (15 min)
Looney Tunes Cartoons
Taziator / Marvin Flag Gag: Little Martian / Climate Control. Bugs tunnels up into an ancient Roman gladiator arena, and must fight the Tasmanian Devil. / In the fourth of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / Wile E. Coyote orders a weather control kit, but his chances of catching the Road Runner remain cloudy. (10 min)
Looney Tunes Cartoons
Lepreconned / Marvin Flag Gag: Flag Won't Stay Straight / Brave New Home. While looking for Hawaii, Bugs Bunny accidentally finds himself in Ireland, where he encounters a magical angry leprechaun. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Porky is given a tour of the computerized house of the future, that misunderstands his commands and gives him a crazy time. (20 min)
Looney Tunes Cartoons
The Case of Porky's Pants / Fully Vetted. Porky Pig comes home in a panic and tells his roommate Daffy, that his pants are missing. Donning his fedora, Detective Daffy investigates the missing pants. / Tweety's trip to the veterinarian's office gives Sylvester the perfect opportunity for a lunchtime treat. (10 min)
Looney Tunes Cartoons
E-Rabbitcator / Marvin Flag Gag: Planet Split in 2 / The Sales Duck. After Elmer Fudd builds a robot to catch Bugs, the rabbit must outsmart this new technological foe. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Just as Elmer Fudd prepares for bed, all that stands in his way of a good night's rest is a persistent salesman Daffy Duck at his front door. (20 min)
Mr Magoo
Poolwatch! Magoo thinks that the whole neighborhood has been flooded when in fact he is just at the local swimming pool. He starts trying to rescue all of the swimmers and sabotage Fizz’s plan to become the greatest super hero lifeguard the world has ever seen! (5 min)
Mr Magoo
Hibernafizz. Magoo comes across Fizz encased in ice and thinks he has found a prehistoric man. He thaws him out and acts like a Cro-Magnon so as not to distress him. When Weasel tries to save Fizz Magoo mistakes him for an ill-intentioned scientist. (10 min)
Mr Magoo
Fizz Tower. Thinking he’s hunting down a rat in his attic Magoo finds himself on the theme park devoted to…the glory of Fizz. He decides to get rid of the little pest the “rat” who is none other than that megalomaniac hamster. (10 min)
Mr Magoo
Magoo in Shining Armor. Magoo on a construction site thinks he’s been hired for a medieval theater show. Fizz and Weasel bump into Magoo at the top of the tower. He mistakes the former for a damsel in distress and decides to save “her” from the clutches of an evil prince. (10 min)
Mr Magoo
Space Hamster. In order to make himself an object of worship Fizz makes people believe he’s an alien coming to share his wisdom. Magoo mistakes him for his favorite singer Sultan in the middle of an autograph session. As usual he ruins Fizz’s glorious arrival. (5 min)
Mr Magoo
Doctor Magoo. Magoo thinks he’s helping out at an understaffed veterinary clinic. In fact he’s at the supermarket where Fizz is trying to gain popularity by selling his cleaning products. Magoo mistakes the hamster for the President’s sick Yorkshire terrier. (10 min)
Lamput III
Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (10 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a "pet whisperer" to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn't perform he'll be sent to the prison-esque "obedience school" Forsythe's always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos' tough guy antics nor Forsythe's meticulous reconstruction of their path to perdition are of any help. Only Taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (15 min)
Taffy
Reach And Touche Someone. Mrs. M receives a visit from her old friend Racoon Ronald, a famous trapper who holds the world record for most raccoons catched by anybody ever. Bur Ronald is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Racoon Ronald touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between Taffy and Bentley anymore! He decides to get rid of the pets but that's without counting on the perseverance of the two rivals... (10 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (15 min)
Alice & Lewis
The Cuckoo Hunt. Alice drops in on Lewis unannounced, making him jump while he’s adjusting the clock. It’s a disaster: the clock goes on the blink and the facetious little cuckoo jumps on this opportunity to scram! The Queen is famished and says she’ll give Alice and Lewis a big punishment if the cuckoo isn’t back in time to announce teatime! And so ensues a wacky and very lively cuckoo hunt involving everyone… Teatime can NOT be late, no matter what!! (10 min)
Alice & Lewis
The New Friend. Alice and Lewis are about to play Twee-boing, a tennis of sorts played in Wonderland. But the two besties are having so much fun that the jealous Queen takes Lewis’ place, appointing Alice HER best friend! Alice and Lewis try to explain to the monarch just how friendship works but it’s all gobbledygook to her! Now, they’re going to have to find a ruse to have fun together despite this “third wheel!” (15 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (15 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (20 min)
Pat the Dog
Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (5 min)
Pat the Dog
Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (5 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (15 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (5 min)
Pat the Dog
Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (10 min)
Pat the Dog
Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)
Pat the Dog
Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (15 min)
Mush-Mush And The Mushables
The Hero Trap. The Mushlets love Mush-Mush's heroic stories. But when they demand to see him actually do something heroic, Mush-Mush feels he can't back out... and so ends up stuck up a cliff. Relieved to be rescued by Chep and Lilit, Mush-Mush is about to admit that he isn't a hero when the Mushlets find themselves in danger. Now Mush-Mush has no choice but to be a real hero! (10 min)
Mush-Mush And The Mushables
Bird Call. Chanterelle has built a whistle that can reproduce the most beautiful sound of the forest: the one of the Nightingale. When the whistle disappears, Mush-Mush, Chep and Lilit soon discover that it has been stolen by a beetle. In order to finally hear what a real Nightingale sounds like, they'll have to get it back! (15 min)
Mush-Mush And The Mushables
Let It Bee. Wanting to rush off to climb Mush Mountain, Mush-Mush is in a hurry checking nectar level in flowers... a job that takes time and care. Soon Mush-Mush's haste causes disaster when he scares all the bees away. Now Mush-Mush and friends have to find a way to lure the bees back... (15 min)
Mush-Mush And The Mushables
The Staff Of Wisdom. Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities... (20 min)
Power Players
Bringing Up Baby. Zoe leaves Axel in charge of the school project - watching over an infant simulator doll - but when MadCap brings the doll to life Axel and the team must stop the baby without damaging it or risk getting a failing grade! (10 min)
Power Players
Spies Like Us. Uncle Andrew warns Axel that his vintage Agent Danger action figure is off-limits only to have the toy escape on its own! Axel and the team must return Danger to its rightful place before Uncle Andrew finds out. (15 min)
Power Players
Iced Out. Madcap's latest creation, the Ice Crusher, puts the whole city in a deep freeze forcing Axel and the team to face him in a game of high-stakes hockey or risk slip-sliding into another ice age! (10 min)
Power Players
Stretched Too Thin. After a new combo-move leaves Masko permanently limp Axel and the team must help the fallen luchador get his stretch back. (10 min)
Lamput III
Arm Wrestling. Fugitive Lamput ends up in a seedy dive by the waterfront. It happens when you’re on the run. These thugs sure know how to have fun, though; people come from far and wide to be creamed at arm wrestling by gigantic Mr Moustache. It’s a jumpin’ scene - until those two dorks from the Lab walk in, and start kicking up a stink about the new extremely orange trophy that’s up for grabs. The Boss (apparently an old bikie at heart) is more than up for the arm wrestling challenge. It’s the bicep-off of the decade, with Lamput as the prize. (15 min)
Taffy
Bentley's Girlfriend. Taffy witnesses Bentley and Mrs Muchmore sobbing in front of a romance scene on television. What would happen to Bentley if he met his true love? (5 min)
Taffy
D.N.A. OK. Mrs. Muchmore wants to find out her pet's lineage so she send Taffy and Bentley's hair to be tested. Taffy, anxious that she finds out he's a raccoon struggles to destroy the hair before it's tested. (5 min)
Taffy
Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets' vacation, Taffy and Bentley get accidentally locked in the basement. The pets must use twice as much imagination to get out unharmed by the tenacious security system. (10 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol - Christmas. It's Christmas Eve and Bentley finally succeeds -- he has removed Taffy's ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only, for him to be visited by three ghosts of past, present, and future who will show him the errors of his ways and what is to become if he doesn't change. However, unbeknownst to Bentley, it is Taffy, Mish & Mash who are secretly behind the plot. (5 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (10 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (5 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet and Taffy goes crazy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (10 min)
