• Cartoonito

    • Cartoonito od do

      • Lamput III

        Rock Concert. “Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (10 min)

      • Looney Tunes Cartoons

        Pitcher Porky / Telephone Pole Gag: Cherry Picker / Duck Duck Boom. Benchwarmer Porky finally gets his chance to shine on the pitching mound. With the game on the line, he's going to need all the help he can get, even if it's from Daffy. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / After Elmer sets his sights on Daffy and feeds him a bomb, Daffy starts following him around, causing Elmer to run for his life. Who's hunting who? (10 min)

      • Looney Tunes Cartoons

        Postal Geist / Telephone Pole Gag: Anvil / Fudds Bunny. Porky and Daffy deliver packages to a haunted manor. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / When Elmer disguises himself as a bunny to lure Bugs out of his hole, things don't go quite as planned. (20 min)

      • Looney Tunes Cartoons

        Shoe Shine-nanigans / Multiply and Conquer / Parky Pig. Elmer visits Daffy for a quick shoe shine. / Wile E. Coyote clones himself to catch the Road Runner. / Porky is running late for movie night, but finding an available parking spot turns out to be more difficult than he imagined. (10 min)

      • Looney Tunes Cartoons

        Shell-Shocked / Daffy Dentist. Bugs races against Cecil the Turtle for the title of "fastest thing in New York City." / The only thing more painful than Porky's sore tooth is a visit to dentist Daffy. (20 min)

      • Mr Magoo

        Toes in the Sand. Magoo thinks he is on a beach and that sailors are emptying their oil tanker right into the ocean. Wanting to put a stop to the pollution he keeps Fizz and Weasel from pouring concrete and embedding a huuuuge Fizz paw print in it. (5 min)

      • Mr Magoo

        Dinosaur Island. Fizz has reduced the size of the moon in order to model it in his own image. But Magoo thinks it’s a dinosaur egg ready to hatch so he's looking for his mother and protects him from the dynosaur eater: Weasel. (10 min)

      • Mr Magoo

        Santa's Little Helper. Magoo a Christmas volunteer in a supermarket thinks a burglar is entering overnight and decides to stop him. In reality it is none other than Weasel who is helping Fizz replace all the toys with Fizz plushies. (10 min)

      • Mr Magoo

        At the Heart of the Crater. Magoo thinks that he is at the foot of a volcano but in fact he’s next to a huge soup vat. And he sets it all awry. He thus stops Fizz from turning the vat vapors into clouds shaped like…Fizz. Magoo thinks that a volcanic eruption is underway (10 min)

      • Mr Magoo

        Lost in the Subway. Magoo thinks he is in the subway but actually he’s in a cave. Running into Weasel he thinks he’s lost and decides to help him find his way. He thus sabotages Fizz’s plan who is trying to finish a “fake” prehistoric fresco in his effigy. (5 min)

      • Mr Magoo

        Baby Steps. Magoo is babysitting the Neighbors' toddler. The baby flees and kidnaps Fizz mistaking him for a plush toy. Thinking he’s playing hide and seek with the toddler Magoo wanders across the dangers of New York with Mr Cat and Weasel on his heels. (10 min)

      • Lamput III

        Zoom Oil. Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of. (10 min)

      • Taffy

        Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)

      • Taffy

        Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says... Bentley really believes this and hopes to expose Taffy's fraud. (5 min)

      • Taffy

        There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (15 min)

      • Taffy

        A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)

      • Taffy

        Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie's makeover skills. (10 min)

      • Taffy

        The Eye Of The Raccoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore's friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they'll have to put their knot down in public. Gloups! (5 min)

      • Taffy

        The Sweaters - Christmas. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him... but she did! Taffy and Bentley spiral into a kind of obsessed madness - their normal goals are subsumed by the need to get out of these wool monstrosities. (15 min)

      • Alice & Lewis

        Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (10 min)

      • Alice & Lewis

        Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (15 min)

      • Alice & Lewis

        The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (15 min)

      • Alice & Lewis

        Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (20 min)

      • Pat the Dog

        Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (5 min)

      • Pat the Dog

        Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (5 min)

      • Pat the Dog

        Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (15 min)

      • Pat the Dog

        Eyes Wide Open. Hoodie has an eye infection and has to wear a special protective bubble. Lola asks Pat to look after him. The Guanos naturally decide this is the perfect occasion to get rid of the kitten. And what was supposed to be an easy day for Pat turns into a frenetic baseball match… with Hoodie as the ball. (5 min)

      • Pat the Dog

        Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (10 min)

      • Pat the Dog

        Circus Chaos. Lola and her friends are supposed to watch a performance at Moon Circus but unfortunately they miss it. No worries. Lola decides to put on her own show with Victor. Naturally the event promises to be anything but calm for Pat as Tank refuses to be so easily tamed and the Guanos are always on hand to wreak havoc. Our hero has to find an acrobatic routine of his own to save the day. (5 min)

      • Pat the Dog

        The Guanos. At the end of their tether with their sworn enemy Pat the Guanos decide to do away with him. With a little help from their bird friends they decide to show the little dog what they’re made of. Our hero has a Hitchcock-style nightmare to avert as the enemy horde swarms in and in the meantime he has to protect Lola's party preparations. (15 min)

      • Mush-Mush And The Mushables

        The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (10 min)

      • Mush-Mush And The Mushables

        Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (15 min)

      • Mush-Mush And The Mushables

        My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (15 min)

      • Mush-Mush And The Mushables

        Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (20 min)

      • Power Players

        The Trojan Bear. When Axel opens a subscription gift-box he didn't even order the team finds their ranks divided by a robotic bear - or Princess SugarSalt in disguise! (10 min)

      • Power Players

        Porcupunk Rock. Madcap turns to Axel and his team for help after a sonic upgrade to Porcupunk threatens to bring down the house. (15 min)

      • Power Players

        Saving Private Masko. Masko takes Axel's call for more discipline too seriously and loses sight of his own identity in the process, becoming a no-nonsense soldier set on toeing the line - and ill-equipped for a lucha libre with Madcap! (10 min)

      • Power Players

        Out of My Head. Axel must help Sarge and Bobbie learn to walk in each other's shoes - literally - after Luka unwittingly switches the toys' heads! (10 min)

      • Lamput III

        Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (15 min)

      • Taffy

        The Racoon's Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer's place and cut Taffy's precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can't do anything and in one second finds himself kicked out of the Manor back to the garbage dump. (5 min)

      • Taffy

        Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful - Bentley will try to uncover the real identity of this filthy raccoon! (5 min)

      • Taffy

        Smell of the Chase. Bentley comes up with a fool-proof way to get rid of Taffy: he'll order a bottle of caviar eau online, then simply pour a trail away from the manor and into a wood chipper! But when he tries opening the bottle, Bentley ends up splashing the pheromones all over himself in a wild slapstick ballet. Uh oh. Bentley is immediately seized upon by a very randy Taffy, who lustfully chases the very uncomfortable Bentley through the manor. Bentley tries desperately to hide from the lothario Taffy - but he can't hide the smell of the pheromones. Or can he? (10 min)

      • Taffy

        Showtime. Mrs. M is feeling quite inferior. All her friends' cats have won so many awards at cat shows. She's got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)

      • Taffy

        Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (5 min)

      • Taffy

        Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Muchmore would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (10 min)

      • Taffy

        Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)

      • Taffy

        Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a "pet whisperer" to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn't perform he'll be sent to the prison-esque "obedience school" Forsythe's always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)

      • Taffy

        Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (10 min)

      • Alice & Lewis

        The Big Royal Quiz. Alice & Lewis team up to win the Great Royal Quiz, an obstacle course combined with a questionnaire about Wonderland. But Charlie notices their training routine and infallible winning technique and gets jealous. Acting as the referee, the Queen decides to cheat in order to give her nephew the upper hand. Our two friends are going to have to remain a tight team till the bitter end in order to avoid all the pitfalls along the way! (10 min)

      • Alice & Lewis

        The Clunky Card. The Clunky Card is very different from the other members of the Queen’s army of Cards. The monarch finally tires of its constant lateness, clumsiness and… crumpledness, and throws it out of her army! Appalled by this injustice, Alice goes all out to help recover the Clunky Card’s former status. But does one always necessarily have to be like everyone else in order to be accepted...? (10 min)

      • Alice & Lewis

        Bubble Mania. Alice comes bursting into Wonderland, eager to get Lewis to try out her new chewing-gums. But the rabbit swallows one sideways and now, every time he talks, gum bubbles come out of his mouth! In the Twins’ eyes, there’s only one cure: Alice must take Lewis to the wild orchard and feed him a fruit from the Balance-y Tree. Easier said than done: Lewis is releasing so much gum that they can’t see the trees for bubbles! (15 min)

      • Alice & Lewis

        The Little Queen. Alice brings a big shell back from vacation for Lewis. But when she gets to Wonderland, the Queen wants to keep it for herself! So Alice tells her that the shell is, in fact, her crown, meaning she too is a queen! Wonderland’s sovereign believes this fib and decides to coach Alice in the art of queenhood, or, more precisely, the Art of Being a Queen of Hearts! Lewis is deeply concerned, for good reason: Alice is playing along with the monarch so much that she’s actually starting to act like her! (10 min)

      • Alice & Lewis

        A Journey Through Night Land. Alice hears a noise in her room at night and gets scared. It’s Lewis, calling her from Wonderland: he needs to go to the Valley of the Night to harvest some new piano keys and he’s scared to go alone. Alice goes with. As they walk through the valley (where it’s constantly nighttime), they get spooked out by eerie noises… until they realize it’s just the dark playing havoc with their imagination. But when they get to the Nasty Trees, it’s a whole different story… (15 min)

      • Pat the Dog II

        How Puzzling. Lola and her father finish a puzzle they are going to offer mommy for mother’s day, but there is a piece missing. Pat notices that Hoodie is in the midst of swallowing it and dashes off to the Vet with him. But the Guanos have spotted them. (5 min)

      • Pat the Dog II

        Cake Me Happy. Honorine and Pompom stop by to see Lola. Honorine offers to bake a cake but she can’t find her glasses and starts making a total mess of things. The Guanos have stolen them and Pat, along with Pompom is going to do what it takes to get them back. (5 min)

      • Pat the Dog II

        The Sandwich. During a picnic, the Guanos sneak off with Lola’s sandwich and replace it with one that is rotten. Lola thinks that it’s Victor who’s played a joke on her and she decides to do the same to him. Pat will have to go into action to set things straight. (10 min)

      • Pat the Dog II

        Guanos and Juliet. Lola stumbles on Juliette, a doll she had as a little girl. She and Pat used to play with it together. She gives it to Pat but the Guanos fall in love with it and steal the doll. Time for Pat to get it back! (5 min)

      • Pat the Dog II

        Tank Gets the Blues. Tank is depressed. Pat realizes that Tank’s teddy bear is the victim of a well-organized kidnapping scheme by the Guanos. They agree to release him, in exchange for...Hoodie. Pat is going to have to make sure Hoodie is safe as he recovers the teddy bear. (5 min)

      • Pat the Dog II

        Day at the Museum. Lola is helping her mother out at a volunteer exhibit at the local museum. She is supposed to be keeping an eye on the paintings that Marcus wants to steal. Marcus pretends he is a museum guide in order to distract Lola so the coast is clear for Squizel. Pat is going to sabotage their plan. (10 min)

      • Pat the Dog II

        3 Birds and a Basket. Lola is babysitting Pompom who is sleeping in his trendy new kitty basket. Pompom escapes from the basket. Hoodie moves into it. The Guanos grab it and try to open it up and kidnap Hoodie. Pat is going to nix their plan. (5 min)

      • Pat the Dog II

        The Medal. Lola and Pat win a medal during a contest. Victor is sad that he hasn’t won one so Lola decides to help him. The Guanos steal Lola’s medal and Pat is going to bend over backwards to get it back. (5 min)

      • Lamput III

        Origins. It’s a trip down memory lane when the Docs find an old childhood photo and reminisce about their first meeting so many years ago. It all started at Lab School, when Specs was a naive dork and Skinny was the school ruffian. A lot has changed since then, of course. Specs is now the tough guy, and Skinny is now the dork, and their early adventures set in motion a bunch of other consequences, too. Embittered, angry boss? Check. Moustachioed Chief of Police with an age-old grudge? Check. Also don’t forget the lab experiment that went spectacularly wrong. That orange blob in the test tube: did that just move? (10 min)

      • Taffy

        A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley's delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return... (5 min)

      • Taffy

        Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit... Bentley and Taffy team up to save their beloved mistress reputation. (5 min)

      • Taffy

        The Highest Bidder. At a luxurious auction, Mrs. Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he's allergic to dogs, to Bentley's despair and Taffy's excitement! (20 min)

      • Ninja Express

        Mad for Mariachi. With their juice bar empty, a Grandma and Granddaughter ask the Ninjas for a Mariachi band to entice customers but Konpeki's trumpet playing threatens the delivery. (10 min)

      • Ninja Express

        A Flag. The Ninjas battle a hungry space blob as they try to fulfill an order for a flag for astronaut Lewis Weaklegs to plant on the moon. (20 min)

      • Tom and Jerry in New York

        Room Service Robots / Coney Island Adventure / Scents and Sensibility / Wrecking Ball. Trouble ensues at the Hotel when a troop of robot bellhops are installed and Jerry spritzes Tom with a fetching perfume, making him catnip for canines. Tom and Jerry end up in a seaside amusement park after dark, where nightmares come true! Tom chases Jerry into an old building marked for demolition. (25 min)

      • The Tom and Jerry Show III

        It's All Relative. When Jerry's country cousins visit the Abbey, the cook is convinced Downton is in the midst of a vermin invasion! Cates (the butler) presses Tom into service with the threat of becoming a stable cat otherwise. Tom pursues the cunning, feisty bumpkins, and Jerry, throughout the manor, and they delight in making surprise appearances to Tom in awkward moments. (5 min)

      • The Tom and Jerry Show III

        Vegged Out. Jerry discovers the mysterious phobia cats have toward cucumbers and is inspired to try it out on Tom. After freaking Tom out repeatedly, Butch steps in to counsel Tom and help him overcome his fear, only Butch is far from immune himself. The two encounter more and more trouble as they deal with their phobia. (10 min)

      • The Tom and Jerry Show III

        Lost Marbles. A dim-witted cat walks into the detective agency asking for help. It seems he has lost his marbles: He's the city's champion marble player and has either misplaced his case of lucky marbles, or it's been stolen. The cat is desperate to find them before the big tournament. It's up to Tom and Jerry to retrace the cat's steps and solve this mystery. (5 min)

      • Lamput III

        Skinny Monster. Skinny is being kept awake by a bad case of the hiccups. Half asleep, he guzzles down a midnight drink. Turns out Specs has forgotten sharehouse rule number one: DON'T KEEP EXPERIMENTAL LAB CONCOCTIONS IN THE KITCHEN FRIDGE. Skinny's hiccups don't get better. Unless you count "literally turning into a monster every time you hiccup" as "better". No point sitting around shedding on the furniture: Specs puts his newly monsterific buddy to good use as a Lamput-hunter. Which goes well until Skinny gets better. If you count being chased off into the distance by an angry bear as "better". (15 min)

      • Grizzy and The Lemmings II

        Target Bear. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)

      • Grizzy and The Lemmings II

        Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)

      • Grizzy and The Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (20 min)

      • Pat the Dog II

        Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (5 min)

      • Pat the Dog II

        The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (10 min)

      • Pat the Dog II

        Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (15 min)

      • Mush-Mush And The Mushables

        The Breathtaking Bolly Show. If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp! (10 min)

      • Mush-Mush And The Mushables

        Work Like a Charm. Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous! (20 min)

      • Alice & Lewis

        The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (10 min)

      • Alice & Lewis

        Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (20 min)

      • Looney Tunes Cartoons

        Puma Problems/Marvin Flag Gag: Bowling Ball/Duplicate Daffy. #N/A (10 min)

      • Looney Tunes Cartoons

        Key-Tastrophe/Hole Gag: Hammer the Rabbit Hole/A Devil Of A Drink. #N/A (20 min)

      • Looney Tunes Cartoons

        Weaselin' In/Time Out. Foghorn Leghorn enlists help from a neighborhood weasel to outsmart Barnyard Dawg. Wile E. Coyote tries freezing time to catch Road Runner, but his master plan melts before his eyes. (10 min)

      • Looney Tunes Cartoons

        Bounty Bunny/Hole Gag: Underwear/Vender Bender. Yosemite Sam goes on a Bugs “Bounty” hunt, but soon finds the “Wanted Rabbit’s” antics might outweigh the reward. A malfunctioning vending machine sabotages Porky’s snacking plans. (20 min)

      • Scooby Doo! And Guess Who? II

        Cher, Scooby And The Sargasso Sea! Scooby Doo and the gang are hitching a ride with their friend Cher on her yacht coming back from the Azores to the Caribbean. They run “aground” in the strange Sargasso Sea full of thick Sargassum seaweed and a graveyard of old ships of all kinds. When SHARKMEN start attacking the yacht and all on board, it’s up to our gang to team up with Cher and get to the bottom of this murky mystery. Can they escape the Sharkmen long enough to dive the wrecks below and find the answers they need? Can Scooby survive being literal shark bait… like, for sharks?! (30 min)

      • Scooby Doo! And Guess Who? II

        The Lost Mines of Kilimanjaro! Driving through Africa, Fred takes a wrong turn at Nairobi on the Mombasa rally race. He drives the gang and the Mystery Machine into some dense jungle in a lost valley at the base of Mount Kilimanjaro. Here, they meet none-other than Jessica Biel, who is climbing Kilimanjaro. She’s done it before and loved it so much that she’s at it again only from a different approach. But when they get attacked by a twenty-foot tall monster gorilla, they soon have a serious mystery on their hands, one that might lead to the discovery of the legendary lost mines of King Solomon!!! (30 min)

      • Ben 10 IV

        Tokyo Fun, Part 1: Big Bugg Bash. While in Tokyo, Team Tennyson comes face to face with a horrible secret, Japan's hottest new restaurant is being run by the Bugg Brothers as a nefarious scheme to make loads of money off an unsuspecting public. (10 min)

      • Ben 10 IV

        Tokyo Fun, Part 2: Slamming It Up. While on a visit to the Sumo Slammers Amusement Park in Tokyo, Team Tennyson gets to watch a genuine sumo wrestling match as part of the Global Games, but when the mischievous Twain Twins crash the event to avenge their mother's medal snub years earlier, Ben must think things through if he is to stop the polarizing family! (20 min)

      • Ninja Express

        Mad for Mariachi. With their juice bar empty, a Grandma and Granddaughter ask the Ninjas for a Mariachi band to entice customers but Konpeki's trumpet playing threatens the delivery. (10 min)

      • Ninja Express

        A Flag. The Ninjas battle a hungry space blob as they try to fulfill an order for a flag for astronaut Lewis Weaklegs to plant on the moon. (20 min)

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (10 min)

      • Mr Bean: The Animated Series II

        A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (20 min)

      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (10 min)

      • Mr Bean: The Animated Series II

        Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (20 min)

      • Alice & Lewis

        Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (10 min)

      • Alice & Lewis

        Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (20 min)

      • Pat the Dog II

        Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (5 min)

      • Pat the Dog II

        Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (10 min)

      • Pat the Dog II

        Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (15 min)

      • Mush-Mush And The Mushables

        Star Helpers. Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one… (10 min)

      • Mush-Mush And The Mushables

        The Rollinator. Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before... (20 min)

      • Grizzy and The Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)

      • Grizzy and The Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)

      • Grizzy and The Lemmings II

        Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (20 min)

      • The Tom and Jerry Show IV

        The Old Gray Hair. After discovering a gray hair, Spikes decides he's too old to be the alpha of the house which sends Tom into full bully mode. Jerry will have to act fast to convince Spike he's still the alpha dog. (5 min)

      • The Tom and Jerry Show IV

        Chutes and Tatters. Tom's assigned laundry duty at the estate and Jerry's determined to soil the job. (5 min)

      • The Tom and Jerry Show IV

        (Not) Your Father's Mouse-Stache. It's the battle of the moustaches when Tom accidentally drinks a hair tonic potion left behind by Jerry – and Butch realizes he needs to acquire some facial hair of his own if he is to compete for Toodles and Dollface's attentions. (15 min)

      • Tom and Jerry in New York

        Room Service Robots / Coney Island Adventure / Scents and Sensibility / Wrecking Ball. Trouble ensues at the Hotel when a troop of robot bellhops are installed and Jerry spritzes Tom with a fetching perfume, making him catnip for canines. Tom and Jerry end up in a seaside amusement park after dark, where nightmares come true! Tom chases Jerry into an old building marked for demolition. (20 min)

      • Lamput III

        Arm Wrestling. Fugitive Lamput ends up in a seedy dive by the waterfront. It happens when you’re on the run. These thugs sure know how to have fun, though; people come from far and wide to be creamed at arm wrestling by gigantic Mr Moustache. It’s a jumpin’ scene - until those two dorks from the Lab walk in, and start kicking up a stink about the new extremely orange trophy that’s up for grabs. The Boss (apparently an old bikie at heart) is more than up for the arm wrestling challenge. It’s the bicep-off of the decade, with Lamput as the prize. (15 min)

      • Ninja Express

        Temple of Wishes. A schoolgirl orders a wish-granting vase so she doesn't have to go to school. But to get it, the Ninjas must face a series of tests set by the vase's guardian. (10 min)

      • Ninja Express

        Soup. A witch orders a mango to finish off her monster soup. But when Konpeki greedily gobbles up the soup, Kiro and the witch must take on a daring rescue mission. (20 min)

      • Scooby Doo! And Guess Who? II

        The Legend Of The Gold Microphone! Joseph “Run” Simmons (aka Reverend Run) originally of RUN DMC is opening a HIP HOP YOUTH CENTER in Harlem where he hopes to give kids a chance to explore all the powerful sides of Hip-Hop Culture. Being huge fans, Shaggy and Scooby have brought the rest of the gang to the grand opening.  But, they’re not alone. The GHOST of a famous bandleader from the 1930s is haunting the Youth Center, which is located on the spot of the famous old Athena Supper Club.  Our mystery teens work with REV RUN to get to the bottom of this mystery, find the legendary golden microphone lost over eighty years ago and get the Youth Center back up and RUNNING Rev style (pun fully intended). (30 min)

      • Mr Bean: The Animated Series II

        The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (10 min)

      • Mr Bean: The Animated Series II

        Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (15 min)

      • Mr Bean: The Animated Series II

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (10 min)

      • Mr Bean: The Animated Series III

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (15 min)

      • Lamput III

        Opera. Specs and Skinny spruce themselves up and head out to a piano concerto in the royal concert hall. They're on their best behavior, until they spot a fellow culture vulture who also happens to be small, orange and squishy. Honestly, they're letting all sorts of rabble into these places these days. The Docs decide that a sleeping potion might be a quick and quiet way of capturing Lamput. Naturally things get out of hand, and when the entire audience catches a whiff of the snoozy brew, we find out exactly how hard it is to stay awake during a classical music recital. One star. (10 min)

      • Looney Tunes Cartoons

        Puma Problems/Marvin Flag Gag: Bowling Ball/Duplicate Daffy. #N/A (10 min)

      • Looney Tunes Cartoons

        Key-Tastrophe/Hole Gag: Hammer the Rabbit Hole/A Devil Of A Drink. #N/A (20 min)

      • Looney Tunes Cartoons

        Weaselin' In/Time Out. Foghorn Leghorn enlists help from a neighborhood weasel to outsmart Barnyard Dawg. Wile E. Coyote tries freezing time to catch Road Runner, but his master plan melts before his eyes. (10 min)

      • Looney Tunes Cartoons

        Bounty Bunny/Hole Gag: Underwear/Vender Bender. Yosemite Sam goes on a Bugs “Bounty” hunt, but soon finds the “Wanted Rabbit’s” antics might outweigh the reward. A malfunctioning vending machine sabotages Porky’s snacking plans. (20 min)

      • Mr Magoo

        The Golden Fizz. Fizz plans on replacing the statue from an Oscar-like award’s ceremony with a statue in his effigy. But Magoo grabs it thinking he has found a magnificent object in a home decoration store. Fizz tries to get it back but no way Magoo found it first! (5 min)

      • Mr Magoo

        Saving the Gnomes of Astroturf. Magoo mistakes some kids at the park for gnomes in a magic forest. Fizz uses a remote to immobilize them to win over their parents. Magoo steals this “magic scepter” that put a spell on the gnomes. (5 min)

      • Mr Magoo

        Dusk of the Cucumber. Fizz invents a cucumber that turns whoever is holding it into an object of human worship. When Magoo sees hypnotized passers-by being drawn towards Fizz and Weasel he thinks it’s the zombie apocalypse and grabs the cucumber as a makeshift weapon. (15 min)

      • Mr Magoo

        Spinning Headlock Elbow Drop. Magoo thinks that he is auditioning for a circus troop but he is actually in a professional wrestling ring in the middle of a fight against…Fizz who is decked out in a super-muscle-bound outfit ready to knock the little man out for the count. (10 min)

      • Mr Magoo

        Mega Magoo vs Dr. Fizz. Fizz controlling a robot distributes free ice cream to everyone in the city. When Magoo mistakes him for a destructive monster he gets sprayed with ice cream; now believing he’s been given superpowers he uses them to get rid of the monster. (5 min)

      • Mr Magoo

        Ghost Hunt. Fizz has invented a machine which stops toast from landing butter-side down. Magoo paying his neighbor a visit sees some floating toast and believes a ghost is haunting their house. He refuses to leave until the ghost has disappeared! (10 min)

      • Lamput III

        Witch. Lamput takes refuge in a spooky castle on the hill. The Docs, hot on Lamput's heels, find an unattended broomstick, and, typically, their first instinct is to use it to try to squish their orange quarry. But they quickly discover the broomstick has other, way cooler, uses. Before long the Docs are engaged in some high-speed, unlicenced magical broomstick-riding. Luckily for Lamput, the castle's owner steps in. She's green and witchy, and pretty annoyed about being disturbed from her moonbaking. When the docs break her magical broom, she flies into full witch-mode. Everyone gets transformed into frogs. Which, for Lamput, is a normal day at the office. (10 min)

      • Taffy

        School's Fools. Mrs. Muchmore has just finished an online course! They really work! Bentley has an idea... who said that you cannot teach an old dog new tricks? Taking some cartoon online courses, Taffy and Bentley acquire new skills that they can use against each other. (5 min)

      • Taffy

        Citizen Taffy. Bentley decide to make a newspaper and begins a real journalistic war. Taffy immediately recognizes his archrival alias and decide to get revenge... making his own newspaper. (5 min)

      • Taffy

        Flowers for Bentley. Mrs M find an old special hypno-watch in the attic and gives her to Addie to play with it. Delightful! Taffy craftily swipes the hypno-watch -- and uses it on Bentley, planting a secret instruction without Bentley knowing. Later during Mrs M flower party, Bentley chases Taffy, only to veer left and crash into a wall... Bentley must get that watch! Once he does, things get crazier as two animals trigger nuttier and nuttier stunts in each other. (15 min)

      • Taffy

        Raccoon Moon. Taffy is watching TV with Mrs. M: tonight it's a super rare occurrence of a "raccoon moon". Legend has it, he says, that during its presence, all raccoons will find it impossible to resist the raccoon instinct of washing every bit of food in sight. Taffy nearly busts a gut laughing, that's the stupidest thing he's ever heard! However, when the mysterious moon rears out of the clouds, Taffy is struck with this uncontrollable urge! He zips off to try and wash all the food he can. Bentley sees this, and the games begin! (5 min)

      • Taffy

        Love of Loaf. Bentley takes advantage of Mrs. Muchmore's spa treatment, with slices of cucumber on her eyes, to get rid of Taffy. (10 min)

      • Taffy

        Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it's capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (5 min)

      • Taffy

        Cone Heads. After another rambunctious fight, one that doesn't end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy's latest fashion accessory. (15 min)

      • Alice & Lewis

        Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (10 min)

      • Alice & Lewis

        Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (15 min)

      • Alice & Lewis

        Topsy-Turvy Wonderland. It’s panic stations in Wonderland! The Queen has ordered for Inverso to be captured in order to reverse various situations that are upsetting her: her empty jelly jars need to be filled and her little cakes need to be big! Unfortunately, her Cards have goofed, taking Reverso prisoner instead; he is Inverso’s son but he hasn’t yet mastered his powers of inversion! Alice & Lewis must take Reverso back to his dad. Easier said than done when you’re making the journey in a backward-driving caravan along a road where everything’s topsy-turvy! (15 min)

      • Alice & Lewis

        The Queen Moves In! Alice accidentally pollutes Wonderland’s lake by dropping a stinky Cutie-Twee in the water. The Queen is so offended by the stench that she can no longer live in her castle and decides she must move into Lewis’ home instead! This “roomie arrangement” goes south fast and the Queen ousts our friends with no more ado! So Alice and Lewis set about doing everything in their power to get Lewis’ house back, even if it means “rotting the life of the Queen !” (20 min)

      • Pat the Dog

        All Fired Up. Lola enrolls Pat on a dog firefighter training program. But Victor is convinced that Tank is made for the job. An impromptu contest is held composed of a series of practical exercises at the end of which Lola and Pat win their fightfighting diploma. Victor is furious with his dog for failing the challenge and Tank has to take refuge. But when the shed in which he is hiding goes up in flames firefighter Pat is called into action to save his sworn enemy! (5 min)

      • Pat the Dog

        Good Dog. Victor tests his new remote-controlled car in the park in the company of Lola and the dogs. But he loses control over the car, and Tank, who tries to catch the engine, is carried away by the car and hits his owner. Now Victor is pretty mad, not only did he hurt his knee, but he also lost his new car. And all because of … Tank. The watchdog leaves, its tail between its legs. Seeing him go, Pat understands that the Guanos framed the poor dog. He can't see his best foe that sad. As Lola talks to Victor about his relationship with Tank, Pat and Tank join forces to find the remote-controlled engine and give the Guanos an unforgivable lesson. (5 min)

      • Pat the Dog

        A Day at the Museum. Lola receives an invitation from the museum to attend the premiere of an exhibition about extinct species with one of her friends. She invites Victor, who's not very enthusiastic. Once they arrive, the museum director entrusts the children with two copies of dinosaur eggs. They must deposit them inside the pterodactyl's nest. But the Guanos, as usual, are persuaded that the eggs belong to their ancestors. They try and steal them, convinced that the eggs will allow them to dominate the world thanks to their strong ancestors. With no animals allowed inside the museum, Pat will have to be extremely cunning to find a way in and retrieve the eggs. (15 min)

      • Pat the Dog

        A Star Passes By. Lola is thrilled she has just won first prize in a contest and will get to see her favorite star Justin Fever! There's just one hitch the star is allergic to animals. No problem Lola decides to get Victor to pet-sit Pat and Hoodie. Victor agrees but he can't help feeling horribly jealous. If Justin visits anyone it should be him! As Justin is on his way to meet Lola Victor manages to intercept the star. Pat now has two missions escaping Hoodie from Victor’s house with and making sure Lola gets to meet her idol. (5 min)

      • Pat the Dog

        The Gang Gangs Up. The huge tree in the park is set to be cut down to make room for a new parking lot. Lola is outraged. They can't do this! It’s our special tree! With Victor's help Lola decides to protest against the plan while Pat forms an alliance with Tank and the Guanos to save the tree. But they have to use all their ingeniousness to outsmart the work-proud construction worker. (10 min)

      • Pat the Dog

        April Fool. To play an April fool’s trick on Lola Victor makes her believe that he has seen Hoodie in the subway whereas in fact Hoodie is actually locked in his room. The distraught Lola hurries out to look for her kitten followed by the prankster. But Pat figures the situation out and outsmarts Tank to get closer to the kitten. However with the Guanos determined to use the opportunity to rid themselves of the innocent kitten Pat's rescue bid becomes increasingly complicated. Our hero's resilience should never be underestimated though. (5 min)

      • Pat the Dog

        Tirouli. While playing with Pat and Hoodie Lola hears beautiful bird song. She looks in her dad’s ornithology book and finds out the bird is actually a parrot. Lola wants to take a photo of the bird and turn it into a star in her school. But the Guanos are jealous and want to be in the spotlight. They kidnap the bird and disguise themselves as parrots. But in vain - Lola is no fool. She's only interested in the real parrot. Pat will have to free the bird from the pigeons’ grasp and help his best friend get the perfect picture. (15 min)

      • Mush-Mush And The Mushables

        Shine, Lilit, Shine. The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night... and soon gets quite bored! Lilit's good deed has her regretting her gift - she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back! (10 min)

      • Mush-Mush And The Mushables

        Eyes On The Surprise. Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them... (15 min)

      • Mush-Mush And The Mushables

        The Show Mush Go On. Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie. (15 min)

      • Mush-Mush And The Mushables

        Mushpot's Treasure. When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed. (20 min)

      • Power Players

        Gathering Dark. Axel must help Bearbarian overcome his secret fear of the dark to stop Dynamo from stealing his ride. (10 min)

      • Power Players

        From Below. Axel juggles looking after Luka and defending the house from Dr. Nautilus's latest abomination a tentacle monster that attacks from every drain pipe and faucet in the building! (15 min)

      • Power Players

        Party On. As Zoe preps Cleo LeBall's birthday party, Axel and the team run damage control against a jealous crasher - Princess SugarSalt, who has turned the decorations and gifts into instruments of chaos! (10 min)

      • Power Players

        Prepare for the Worst. Axel and Bobbie Blobby skip out on Sarge's disaster-prep drills leaving enough of a gap in the team's defenses for a crow to swoop in and snatch Sarge! Feeling responsible Axel leads the team on a search-and-rescue mission. (10 min)

      • Lamput III

        Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (15 min)

      • Taffy

        Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos' tough guy antics nor Forsythe's meticulous reconstruction of their path to perdition are of any help. Only Taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)

      • Taffy

        Reach And Touche Someone. Mrs. M receives a visit from her old friend Racoon Ronald, a famous trapper who holds the world record for most raccoons catched by anybody ever. Bur Ronald is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Racoon Ronald touch him - no matter what! (5 min)

      • Taffy

        The White Gloves. Forsythe can not stand the battle between Taffy and Bentley anymore! He decides to get rid of the pets but that's without counting on the perseverance of the two rivals... (10 min)

      • Taffy

        Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)

      • Taffy

        Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (5 min)

      • Taffy

        Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (10 min)

      • Taffy

        Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says... Bentley really believes this and hopes to expose Taffy's fraud. (5 min)

      • Taffy

        There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (5 min)

      • Taffy

        A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (10 min)