• Cartoonito

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      • Grizzy and The Lemmings III

        Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (20 min)

      • Looney Tunes Cartoons

        Overdue Duck / Hole Gag: Bees / Vincent Van Fudd. When Daffy causes trouble at the public library, Porky the librarian tries desperately to keep him quiet. / In the fourth of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Bugs intervenes when Elmer tries to become a famous painter. (10 min)

      • Looney Tunes Cartoons

        Hare Restoration / TNT Trouble / Plumbers Quack. Bugs agrees to help Elmer impress his date by growing hair on his head if he spares his life. / Wile E. Coyote tries to catch Road Runner with dynamite. / When Elmer calls a plumber to fix a leaky pipe, Daffy shows up and destroys the entire house. (20 min)

      • Looney Tunes Cartoons

        Daffuccino / Hole Gag: Moving Hole / Kitty Livin'. Porky and Daffy open a coffee shop. When their first influential customer comes in, Daffy tries to make their order, but instead just makes a mess. Will their grand opening become a grand closing? / In the fifth of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Sylvester may have swallowed more than he can chew when he manages to trap Tweety... inside his stomach! (10 min)

      • Looney Tunes Cartoons

        Chain Gangster / Telephone Pole Gag: Sylvester Car Jack Lift / Falling For It. While getting away from robbing a bank, Rocky and Mugsy crash into Bugs Bunny. When all three get taken to jail, they attempt to escape while chained together. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / After Daffy convinces Porky to go skydiving, things get crazy when they jump out of the plane... especially when they realize Daffy forgot the parachutes! (20 min)

      • Mr Magoo

        Toes in the Sand. Magoo thinks he is on a beach and that sailors are emptying their oil tanker right into the ocean. Wanting to put a stop to the pollution he keeps Fizz and Weasel from pouring concrete and embedding a huuuuge Fizz paw print in it. (5 min)

      • Mr Magoo

        Dinosaur Island. Fizz has reduced the size of the moon in order to model it in his own image. But Magoo thinks it’s a dinosaur egg ready to hatch so he's looking for his mother and protects him from the dynosaur eater: Weasel. (10 min)

      • Mr Magoo

        Santa's Little Helper. Magoo a Christmas volunteer in a supermarket thinks a burglar is entering overnight and decides to stop him. In reality it is none other than Weasel who is helping Fizz replace all the toys with Fizz plushies. (10 min)

      • Mr Magoo

        At the Heart of the Crater. Magoo thinks that he is at the foot of a volcano but in fact he’s next to a huge soup vat. And he sets it all awry. He thus stops Fizz from turning the vat vapors into clouds shaped like…Fizz. Magoo thinks that a volcanic eruption is underway (10 min)

      • Mr Magoo

        Lost in the Subway. Magoo thinks he is in the subway but actually he’s in a cave. Running into Weasel he thinks he’s lost and decides to help him find his way. He thus sabotages Fizz’s plan who is trying to finish a “fake” prehistoric fresco in his effigy. (5 min)

      • Mr Magoo

        Baby Steps. Magoo is babysitting the Neighbors' toddler. The baby flees and kidnaps Fizz mistaking him for a plush toy. Thinking he’s playing hide and seek with the toddler Magoo wanders across the dangers of New York with Mr Cat and Weasel on his heels. (10 min)

      • Lamput III

        Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)

      • Taffy

        Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (5 min)

      • Taffy

        Racoon in a Guilted Cage. Taffy is the winner of another cruel prank war: this time he put Bentley in a box and sent him to the Antarctic. Taffy celebrates his victory as the post office truck moves away. But he starts to experience a completely new sentiment: loneliness! Taffy realizes that although Bentley is a pain in the neck, things are not the same without him... (5 min)

      • Taffy

        The Flea Party. Taffy is scratching himself when Mrs. Muchmore says: "If you got fleas, I'll have to take your bow off and put you a flea collar". Upon hearing that, Bentley goes to the dump and grabs a few fleas from Mish and Mash. He puts them in Taffy, but the situation gets out of control... (15 min)

      • Taffy

        The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty - he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances... he invites the bear inside Muchmore Manor! (5 min)

      • Taffy

        The Cat's Pajamas. It's sooooo cold outside. Problem for Taffy is - extreme cold triggers hibernation in raccoons! If he's out for two weeks - he'll be out entirely, because Bentley will get his bow. (10 min)

      • Taffy

        Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (5 min)

      • Taffy

        Burried Treasure. Taffy discovers that Mrs. M's great-great-great-great-great-great uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. So, he enlists Mish and Mash to help him dig it up. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he'd be free of Taffy too! (15 min)

      • Alice & Lewis

        Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (10 min)

      • Alice & Lewis

        The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (20 min)

      • Alice & Lewis

        Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (10 min)

      • Alice & Lewis

        Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (20 min)

      • Pat the Dog II

        Scared of the Dark. Hoodie sneaks into a haunted house. The Guanos have seen him go in. Lola wants to get the cat back but Victor tells her the house is haunted. Pat is going to help Lola recover Hoodie. (5 min)

      • Pat the Dog II

        Diorama Drama. For a homework assignment, Lola is going to make a diorama. The Guanos decide they want it for the film they are going to make. Pat is going to have to get the diorama back, in one piece. (5 min)

      • Pat the Dog II

        Geometry Homework. Lola gets a bad mark in geometry and is afraid of telling her mother, the architect! The whole family goes bowling but Lola’s mother has to cut the game short and return home where she spots Lola’s geometry test. Before she can look at the grade, Pat is going to do everything he can so she doesn’t see it so that Lola can tell her mother herself. (15 min)

      • Pat the Dog II

        Sewers Hideout. Lola is looking for Hoodie. Pat, who is surprised to see that a rat has stolen Hoodie’s wind-up mouse, follows the rat and realizes that he has also kidnapped Hoodie! Pat will do what he has to bring Hoodie home! (5 min)

      • Pat the Dog II

        Pat Needs a Nap. Lucie wants to recover a set of headphones she has lent to Lola but the Guanos have stolen it in order to block out all the noise around them and finally get some sleep. Pat has to get the headphones back. (10 min)

      • Pat the Dog II

        Spying Games. Lola and Lucie are using a pen with invisible ink to exchange secret messages. But the Guanos get their claws on the pen and make themselves invisible and kidnap Hoodie. Pat is going to do everything he can to get the pen back. (5 min)

      • Pat the Dog II

        Last Minute. Once in front of the school gates, Lola realizes that she has forgotten an important piece of homework at home...that the Guanos have stolen! Pat is going to have to act quickly to get it back in time. (15 min)

      • Mush-Mush And The Mushables

        The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (10 min)

      • Mush-Mush And The Mushables

        Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (15 min)

      • Mush-Mush And The Mushables

        My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (15 min)

      • Mush-Mush And The Mushables

        Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (20 min)

      • Power Players

        Porcupunk Rock. Madcap turns to Axel and his team for help after a sonic upgrade to Porcupunk threatens to bring down the house. (10 min)

      • Power Players

        Saving Private Masko. Masko takes Axel's call for more discipline too seriously and loses sight of his own identity in the process, becoming a no-nonsense soldier set on toeing the line - and ill-equipped for a lucha libre with Madcap! (15 min)

      • Power Players

        Out of My Head. Axel must help Sarge and Bobbie learn to walk in each other's shoes - literally - after Luka unwittingly switches the toys' heads! (10 min)

      • Power Players

        Gathering Dark. Axel must help Bearbarian overcome his secret fear of the dark to stop Dynamo from stealing his ride. (10 min)

      • Lamput III

        Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (15 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It's Spring Cleaning day and everyone is throwing out old useless junk. Suddenly, Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size ¿ but when you're the size of an ant, even the smallest things can be giant problems... especially on Spring Cleaning day! The two must traverse across the mansion, battling Forsythe's cleaning frenzy. (5 min)

      • Taffy

        Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy, the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. (10 min)

      • Taffy

        Scare Tactics. Overhearing Mrs. M's passion for ghosts and other supernatural things, Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he's turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)

      • Taffy

        Petty Shack. Today it's the world's only golf tourney where the pets caddy for their owners. This year's grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until, that is, he discovers that Mrs. M's decided to give Taffy the honour of being Caddy this year. (5 min)

      • Taffy

        The Rival. Ms. M is being delivered a powerful dog robot: Blaze. Very quickly, Bentley is overwhelmed by this super machine with zero defects. To the delight of Taffy, Bentley disappears but is Blaze not a worse enemy for the raccoon? The perfection of the robot becomes a real punishment for all the Manor. (10 min)

      • Taffy

        Mrs ZZZ. Mrs. M. starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret, the racoon wants to keep Mrs M. asleep. (5 min)

      • Taffy

        My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)

      • Taffy

        Rags to Ostriches. Mrs. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recover it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (10 min)

      • Alice & Lewis

        Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (10 min)

      • Alice & Lewis

        Swap-Swap. After getting struck by a lightning bolt courtesy of a grumpy magic cloud named Mr. Gray, the Queen and Lewis find themselves in a “swap-swap situation”: their bodies have been switched over! With Alice’s help, the Queen (in Lewis’ body), and Lewis (in the Queen’s body) must go and see Mr. Gray and get him to swap their bodies back again. But things get messy when all the Cards mistake Lewis for the Queen, and when Chester and Alice also become victims of a swap-swap! (10 min)

      • Alice & Lewis

        Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (15 min)

      • Alice & Lewis

        The Mole and the Mirror. It’s a disaster! Narcissio, the Queen’s facetious little mirror has made her royal mole vanish! Alice and Lewis promise the monarch they’ll solve the problem by giving the mirror what it wants: the power to SHINE! She gives them until teatime to accomplish this. If they fail, both the mirror and Lewis will be shut up in a shoebox forever! (10 min)

      • Alice & Lewis

        Vote for Alice! Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought… (15 min)

      • Pat the Dog

        Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (5 min)

      • Pat the Dog

        Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)

      • Pat the Dog

        Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (10 min)

      • Pat the Dog

        Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (5 min)

      • Pat the Dog

        Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)

      • Pat the Dog

        Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (10 min)

      • Pat the Dog

        Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (5 min)

      • Pat the Dog

        Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (5 min)

      • Lamput III

        Boss's Mom. Specs and Skinny get the day off from Lamput chasing, and receive a super important assignment: go to the train station, and pick up the Boss' beloved mom. The Boss really needs to reassess his delegation choices; on the way to the station, the Docs get sidetracked by all the fancy buttons in the Boss' stretch limo, and manage to lose the photo of the old lady they're s'posed to bring back. All they have left is a picture of a grey bun, which, when it comes to old ladies, doesn't really narrow it down any. They cast a pretty wide (hair) net, but not wide enough; the Docs bring back a limo full of old ladies, but not the Boss' beloved mom. She's still left at the station without a ride. Luckily she's helped out by a kindly fellow traveller, who just happens to be orange and blob-shaped. (10 min)

      • Taffy

        Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it's capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (5 min)

      • Taffy

        Cone Heads. After another rambunctious fight, one that doesn't end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy's latest fashion accessory. (5 min)

      • Taffy

        Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (20 min)

      • Ninja Express

        Temple of Wishes. A schoolgirl orders a wish-granting vase so she doesn't have to go to school. But to get it, the Ninjas must face a series of tests set by the vase's guardian. (10 min)

      • Ninja Express

        Soup. A witch orders a mango to finish off her monster soup. But when Konpeki greedily gobbles up the soup, Kiro and the witch must take on a daring rescue mission. (20 min)

      • Tom and Jerry in New York II

        Top of the Heap / Stunt Double Trouble / Surfer Supreme / Kabuki Cat. Tom and Jerry find themselves on a trash barge competing against some tricky rats. A "stage cat" takes Tom's place as a "stunt double.” Tom and Jerry have a musical surf-off at the Jersey Shore. A Kabuki actor finds Tom and Jerry in his luggage when he returns to Japan. (25 min)

      • The Tom and Jerry Show IV

        Dog Star Spike. The Mice from Mars make a return visit and set about making mischief between Spike and Tom. (5 min)

      • The Tom and Jerry Show IV

        Tap Cat. An old pair of Ginger's tap shoes turns Tom into a tap-dancing fanatic. (10 min)

      • The Tom and Jerry Show IV

        The Ol' Switcheroo. Tuffy's wish to be as strong as Spike comes true. (5 min)

      • Lamput III

        Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (15 min)

      • Moley

        Molerskating Mayhem. Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent. (10 min)

      • Moley

        Duck Moley Duck! When an egg rolls into Moletown and a duckling hatches, Moley must play momma to the baby duck until they can find its home. (20 min)

      • Pat the Dog II

        Sewers Hideout. Lola is looking for Hoodie. Pat, who is surprised to see that a rat has stolen Hoodie’s wind-up mouse, follows the rat and realizes that he has also kidnapped Hoodie! Pat will do what he has to bring Hoodie home! (5 min)

      • Pat the Dog II

        Pat Needs a Nap. Lucie wants to recover a set of headphones she has lent to Lola but the Guanos have stolen it in order to block out all the noise around them and finally get some sleep. Pat has to get the headphones back. (5 min)

      • Pat the Dog II

        Spying Games. Lola and Lucie are using a pen with invisible ink to exchange secret messages. But the Guanos get their claws on the pen and make themselves invisible and kidnap Hoodie. Pat is going to do everything he can to get the pen back. (20 min)

      • Mush-Mush And The Mushables

        Save The Fun Tree. Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it. (10 min)

      • Mush-Mush And The Mushables

        Stuck In The Mud. When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff. (20 min)

      • Baby Looney Tunes

        Spin Out (10 min)

      • Baby Looney Tunes

        Snow Day (20 min)

      • Looney Tunes Cartoons

        Taziator / Marvin Flag Gag: Little Martian / Climate Control. Bugs tunnels up into an ancient Roman gladiator arena, and must fight the Tasmanian Devil. / In the fourth of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / Wile E. Coyote orders a weather control kit, but his chances of catching the Road Runner remain cloudy. (10 min)

      • Looney Tunes Cartoons

        Lepreconned / Marvin Flag Gag: Flag Won't Stay Straight / Brave New Home. While looking for Hawaii, Bugs Bunny accidentally finds himself in Ireland, where he encounters a magical angry leprechaun. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Porky is given a tour of the computerized house of the future, that misunderstands his commands and gives him a crazy time. (20 min)

      • Looney Tunes Cartoons

        The Case of Porky's Pants / Fully Vetted. Porky Pig comes home in a panic and tells his roommate Daffy, that his pants are missing. Donning his fedora, Detective Daffy investigates the missing pants. / Tweety's trip to the veterinarian's office gives Sylvester the perfect opportunity for a lunchtime treat. (10 min)

      • Looney Tunes Cartoons

        E-Rabbitcator / Marvin Flag Gag: Planet Split in 2 / The Sales Duck. After Elmer Fudd builds a robot to catch Bugs, the rabbit must outsmart this new technological foe. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Just as Elmer Fudd prepares for bed, all that stands in his way of a good night's rest is a persistent salesman Daffy Duck at his front door. (20 min)

      • Scooby Doo! And Guess Who?

        One Minute Mysteries! Although Scooby and Shaggy love hanging out with their very best eating buddy, Barry Allen/The Flash, Barry is sad that they always get pulled away from their food-fests to go solve mysteries. So, he decides to help our Mystery Solvers by solving their mysteries Flash-style (aka so quickly our gang can’t keep up). Our gang love and respect the Flash… but they have a very specific way they like to solve mysteries... (30 min)

      • Scooby Doo! And Guess Who?

        Hollywood Knights! When Scooby and the gang are investigating one of the most haunted mansions in the historic Hollywood Hills, they meet up with none-other than famous actor GEORGE TAKEI. His house is next door, and he’s hoping to save this abandoned, old mansion as a historic landmark. When an old suit of armor comes alive and chases them all over the spooky estate, the gang and Mr. Takei discover the mansion is not as abandoned as everyone thought. (30 min)

      • Ben 10 IV

        De-Fanged. Team Tennyson travels to the new Laser Town VR, but when Kevin cheats his way to the top, Ben must team up with former champ Fang if he is going to defeat his souped-up rival. (10 min)

      • Ben 10 IV

        Mock 10. Ben, Kevin and La Grange find themselves stuck "outside of time" after the latter hijacks a supersonic train with a faulty engine, forcing the trio to team up and slow down. (20 min)

      • Ninja Express

        Temple of Wishes. A schoolgirl orders a wish-granting vase so she doesn't have to go to school. But to get it, the Ninjas must face a series of tests set by the vase's guardian. (10 min)

      • Ninja Express

        Soup. A witch orders a mango to finish off her monster soup. But when Konpeki greedily gobbles up the soup, Kiro and the witch must take on a daring rescue mission. (20 min)

      • Mr Bean: The Animated Series

        Young Bean. Mr Bean takes a trip down Memory Lane (10 min)

      • Mr Bean: The Animated Series

        In the Pink. Mr Bean badgered by a strange pink animal warms to the creature when it shows its true colours. (20 min)

      • Mr Bean: The Animated Series

        Dinner for Two. When invited to dinner by Mr Bean it’s probably best to take your own sandwiches. (10 min)

      • Mr Bean: The Animated Series

        The Ball. Mr Bean makes it to the top of the ladder… and gets stuck. (20 min)

      • Baby Looney Tunes

        Shadow of a Doubt (10 min)

      • Baby Looney Tunes

        Christmas in July (20 min)

      • Pat the Dog II

        Last Minute. Once in front of the school gates, Lola realizes that she has forgotten an important piece of homework at home...that the Guanos have stolen! Pat is going to have to act quickly to get it back in time. (5 min)

      • Pat the Dog II

        The Best Tomorrow of Our Lives. Lucie lands a small role on a film shoot but she loses an important prop, stolen actually, by the Guanos. Lola helps her find it while Pat does all he can to recover it. (10 min)

      • Pat the Dog II

        Hoodie Express. Hoodie gets caught by Norbert. Pat chases after his van in order to save him while the Guanos try and stop him. Once inside the animal pound, Pat is going to have to rescue Hoodie.. (15 min)

      • Mush-Mush And The Mushables

        Get The Egg Home. When an egg blows down into the village, it is Mush-Mush and friends mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet... (10 min)

      • Mush-Mush And The Mushables

        Fly, Chase, Fly. Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights. (20 min)

      • Moley

        Squirm’s Day Out. When Moley helps take care of the worms at Dotty’s Adopt a Worm Rescue Center, the Gardener sends Squirm to pose as a homeless worm and help him steal Manny. (10 min)

      • Moley

        Wormalicious. Moley vows to not eat worms for a few days in support of Dotty’s veganism and his worm craving temptations get out of control. (20 min)

      • Tom and Jerry in New York II

        Too Much Monkey Business / Doggie Championship / Snow Day / Toots the Terrible. A perky pop star checks into the Hotel, but she turns out to be a thief! Jerry's caterpillar friend hides inside a flower coveted by Tom. A jazzy song punctuates Tom and Jerry's escapades as rival waiters. An R.C. toy mouse enables Jerry to distract Tom, but the habit makes Jerry dangerously lazy... (30 min)

      • The Tom and Jerry Show IV

        How to be a Dog. Spike demonstrates for Tuffy what it takes to be a dog. (5 min)

      • The Tom and Jerry Show IV

        See Ya Gator. Jerry befriends a lost baby gator, keeping it safe from harm until its momma arrives to take it back home. (5 min)

      • The Tom and Jerry Show IV

        All that Glitters. The cat and mouse detectives pose as bellhops at a swanky hotel in order to catch a jewel thief. (20 min)

      • Taffy

        Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)

      • Taffy

        Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (5 min)

      • Taffy

        Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (15 min)

      • Taffy

        Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (5 min)

      • Taffy

        Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (10 min)

      • Taffy

        I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (5 min)

      • Lamput III

        Alien Again. Lamput likes nothing more than a pleasant evening watching the night sky for UFOs. The peaceful night is ruined, of course, by those pesky Docs. Which is a shame, because it's the one night where a UFO actually appears. Of the aliens who emerge from the strange craft, one bears a striking resemblance to Skinny - and naturally there's a bit of a mixup. The alien gets to live life as a Doc at the Lab. He's pretty good at it, too. Skinny has to make his way as the pilot of a spaceship. He's pretty bad at it too. In the end, the foreign food is the last straw, and both parties agree to resume their old lives. Lamput goes back to watching the skies. (15 min)

      • Ninja Express

        Fire. When a cavewoman orders fire, the Ninjas travel to Valhalla and face the Gods to win the use of Thor's hammer. (10 min)

      • Ninja Express

        A Carriage. After breaking a carriage belonging to his beloved Princess, a besotted Prince orders another one from the Ninjas but the Princess only has eyes for the Ninja Van. (20 min)

      • Grizzy and The Lemmings III

        Unpractical Cabin. Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat. He locks them inside a closet and makes off with the dessert. In the closet, the rodents discover a card that enables them to teleport the magic piece of furniture. They free themselves and recover the cake out from under the stunned bear's nose. Grizzy understands that he's been tricked, but will he let things go at that? (5 min)

      • Grizzy and The Lemmings III

        The Bear, The Frog and the Mosquito. The Lemmings have fun bouncing off the backs of harmless green frogs while Grizzy chases some mosquitos buzzing around him in vain. When he understands that the Lemmings' amphibians eat these insects, he requisitions their mounts. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them! (5 min)

      • Grizzy and The Lemmings III

        Musical Battle. Grizzy comes home to the cabin and discovers the super fired-up Lemmings dancing madly to the sound of the ghetto blaster. The Lemmings are thrown out into the jungle where they meet a parrot that can reproduce any sound identically. The bird becomes their ally to distract Grizzy and recover their musical equipment, but the mission foils and the gadget breaks. A microprocessor falls out and sticks to the bird, who starts picking up musical waves! (20 min)

      • Grizzy and The Lemmings III

        Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (5 min)

      • Grizzy and The Lemmings III

        The Attraction Of Lemmings. A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing. (5 min)

      • Grizzy and The Lemmings III

        Extreme Dominos. The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects. (15 min)

      • Grizzy and The Lemmings III

        Surprise Deglaciation. The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him. (10 min)

      • Grizzy and The Lemmings III

        Thermal Lemmings. By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear? (5 min)

      • Grizzy and The Lemmings III

        Substitute Egg. In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes. (20 min)

      • Looney Tunes Cartoons

        Taziator / Marvin Flag Gag: Little Martian / Climate Control. Bugs tunnels up into an ancient Roman gladiator arena, and must fight the Tasmanian Devil. / In the fourth of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / Wile E. Coyote orders a weather control kit, but his chances of catching the Road Runner remain cloudy. (10 min)

      • Looney Tunes Cartoons

        Lepreconned / Marvin Flag Gag: Flag Won't Stay Straight / Brave New Home. While looking for Hawaii, Bugs Bunny accidentally finds himself in Ireland, where he encounters a magical angry leprechaun. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Porky is given a tour of the computerized house of the future, that misunderstands his commands and gives him a crazy time. (20 min)

      • Looney Tunes Cartoons

        The Case of Porky's Pants / Fully Vetted. Porky Pig comes home in a panic and tells his roommate Daffy, that his pants are missing. Donning his fedora, Detective Daffy investigates the missing pants. / Tweety's trip to the veterinarian's office gives Sylvester the perfect opportunity for a lunchtime treat. (10 min)

      • Looney Tunes Cartoons

        E-Rabbitcator / Marvin Flag Gag: Planet Split in 2 / The Sales Duck. After Elmer Fudd builds a robot to catch Bugs, the rabbit must outsmart this new technological foe. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Just as Elmer Fudd prepares for bed, all that stands in his way of a good night's rest is a persistent salesman Daffy Duck at his front door. (20 min)

      • Mr Magoo

        The Golden Fizz. Fizz plans on replacing the statue from an Oscar-like award’s ceremony with a statue in his effigy. But Magoo grabs it thinking he has found a magnificent object in a home decoration store. Fizz tries to get it back but no way Magoo found it first! (5 min)

      • Mr Magoo

        Saving the Gnomes of Astroturf. Magoo mistakes some kids at the park for gnomes in a magic forest. Fizz uses a remote to immobilize them to win over their parents. Magoo steals this “magic scepter” that put a spell on the gnomes. (5 min)

      • Mr Magoo

        Dusk of the Cucumber. Fizz invents a cucumber that turns whoever is holding it into an object of human worship. When Magoo sees hypnotized passers-by being drawn towards Fizz and Weasel he thinks it’s the zombie apocalypse and grabs the cucumber as a makeshift weapon. (15 min)

      • Mr Magoo

        Spinning Headlock Elbow Drop. Magoo thinks that he is auditioning for a circus troop but he is actually in a professional wrestling ring in the middle of a fight against…Fizz who is decked out in a super-muscle-bound outfit ready to knock the little man out for the count. (10 min)

      • Mr Magoo

        Mega Magoo vs Dr. Fizz. Fizz controlling a robot distributes free ice cream to everyone in the city. When Magoo mistakes him for a destructive monster he gets sprayed with ice cream; now believing he’s been given superpowers he uses them to get rid of the monster. (5 min)

      • Mr Magoo

        Ghost Hunt. Fizz has invented a machine which stops toast from landing butter-side down. Magoo paying his neighbor a visit sees some floating toast and believes a ghost is haunting their house. He refuses to leave until the ghost has disappeared! (10 min)

      • Lamput III

        Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)

      • Taffy

        The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy's bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he's up to, and decides to fight fire with fire... (5 min)

      • Taffy

        Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they'll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he's got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (5 min)

      • Taffy

        The Recall. Mrs. M gets an alarming notice in the mail: there's been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they are dangerous. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy's bow off, she instructs Forsythe, Binikos and Bentley to get that bow ¿ by whatever means necessary! (15 min)

      • Taffy

        New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses... or he's going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase, Taffy and Bentley collide with Mrs. Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever... (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (5 min)

      • Taffy

        Honey I Shrunk the Raccoon. It's Spring Cleaning day and everyone is throwing out old useless junk. Suddenly, Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size ¿ but when you're the size of an ant, even the smallest things can be giant problems... especially on Spring Cleaning day! The two must traverse across the mansion, battling Forsythe's cleaning frenzy. (15 min)

      • Alice & Lewis

        Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (10 min)

      • Alice & Lewis

        Topsy-Turvy Wonderland. It’s panic stations in Wonderland! The Queen has ordered for Inverso to be captured in order to reverse various situations that are upsetting her: her empty jelly jars need to be filled and her little cakes need to be big! Unfortunately, her Cards have goofed, taking Reverso prisoner instead; he is Inverso’s son but he hasn’t yet mastered his powers of inversion! Alice & Lewis must take Reverso back to his dad. Easier said than done when you’re making the journey in a backward-driving caravan along a road where everything’s topsy-turvy! (20 min)

      • Alice & Lewis

        The Queen Moves In! Alice accidentally pollutes Wonderland’s lake by dropping a stinky Cutie-Twee in the water. The Queen is so offended by the stench that she can no longer live in her castle and decides she must move into Lewis’ home instead! This “roomie arrangement” goes south fast and the Queen ousts our friends with no more ado! So Alice and Lewis set about doing everything in their power to get Lewis’ house back, even if it means “rotting the life of the Queen !” (10 min)

      • Alice & Lewis

        The Two Alices. Alice unintentionally makes a perfect double of herself then uses it to play jokes on her friends. But when her double disappears in order to plan a big prank on the Queen, Alice and Lewis rush to the castle to protect the monarch during the Cards’ parade and teatime. (20 min)

      • Pat the Dog II

        The Best Tomorrow of Our Lives. Lucie lands a small role on a film shoot but she loses an important prop, stolen actually, by the Guanos. Lola helps her find it while Pat does all he can to recover it. (5 min)

      • Pat the Dog II

        Hoodie Express. Hoodie gets caught by Norbert. Pat chases after his van in order to save him while the Guanos try and stop him. Once inside the animal pound, Pat is going to have to rescue Hoodie.. (10 min)

      • Pat the Dog II

        Panic at the Bowling Alley. Victor goes to the bowling alley with his lucky medallion to help him win, but he loses it. Lola is going to help him find it. But Pat has to catch Squizel who has taken it. (10 min)

      • Pat the Dog II

        No Rest for Pat 2. Honorine lets Lola and Lucie take Pompom to the Space Park amusement fair so he can go on the rides. But the girls lose him in the process. Pat is going to have to “rescue” Pompom who is actually having the time of his life on the rides! (10 min)

      • Pat the Dog II

        Lost Dog. Lola has found a lost dog but Marcus and Squizel want to get their hands on it so they can collect the reward. Pat to the rescue ! (5 min)

      • Pat the Dog

        Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)

      • Pat the Dog

        Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (15 min)

      • Mush-Mush And The Mushables

        Shine, Lilit, Shine. The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night... and soon gets quite bored! Lilit's good deed has her regretting her gift - she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back! (10 min)

      • Mush-Mush And The Mushables

        Eyes On The Surprise. Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them... (15 min)

      • Mush-Mush And The Mushables

        The Show Mush Go On. Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie. (15 min)

      • Mush-Mush And The Mushables

        Mushpot's Treasure. When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed. (20 min)

      • Power Players

        From Below. Axel juggles looking after Luka and defending the house from Dr. Nautilus's latest abomination a tentacle monster that attacks from every drain pipe and faucet in the building! (10 min)

      • Power Players

        Party On. As Zoe preps Cleo LeBall's birthday party, Axel and the team run damage control against a jealous crasher - Princess SugarSalt, who has turned the decorations and gifts into instruments of chaos! (15 min)

      • Power Players

        Prepare for the Worst. Axel and Bobbie Blobby skip out on Sarge's disaster-prep drills leaving enough of a gap in the team's defenses for a crow to swoop in and snatch Sarge! Feeling responsible Axel leads the team on a search-and-rescue mission. (10 min)

      • Power Players

        On Your Toes. After a Porcupunk sighting Axel leads a recon mission that slowly but surely proves to be a wild goose chase devised by Sarge who's secretly pursuing a hobby that he's afraid to share with his teammates. (10 min)

      • Lamput III

        The Spilt. Turns out constant, relentless failure can put a strain on a relationship. Specs and Skinny are no exception, and when yet another chase ends in embarrassment, misfortune, and physical injury, the Docs finally fall prey to “irreconcilable differences”. For a shapechanger, Lamput sure doesn’t like change; it’s like mum and dad are fighting. Lamput sets about trying to help the Docs patch things up. When conventional methods fail, our orange buddy is forced to subvert the very fundamentals of animated storytelling. Lamput’s perseverance finally pays off. The Docs have an epiphany: this blob trying to fix our friendship? Obviously that’s the real enemy. (15 min)

      • Taffy

        The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy's meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe's face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn't been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (5 min)

      • Taffy

        Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)

      • Taffy

        The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (10 min)

      • Taffy

        Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (5 min)

      • Taffy

        Little Monster. Binikos, to keep Addie busy, offers her candies. Unfortunately by the action of sugar she turns into a terrifying and clumsy monster. Bentley, noticing the similarity between the candies and Taffy's bow, decides to use it against this filthy racoon. He gives Addie more and more candies, awakening the monster who chases Taffy for his bow. (5 min)

      • Taffy

        Boot Camp Manor. While visiting her grandmother, Addie discovers the story of her ancestor, a legendary hero of garbage collection. Wanting to do the same, Addie must find the perfect partner to help her in this important mission. Taffy and Bentley must pass a series of tests in order to decide who is the best acolyte for Addie. (10 min)

      • Taffy

        Mirror Mansion. Mrs. Muchmore has found a rare object: a mirror of inestimable value. But when Taffy and Bentley fall against him, they pass through and get back in the Manor. But appearances are deceptive and what seems to be their home is none other than the Manor of a terrible Mrs. Muchmore. (5 min)

      • Taffy

        Besties. A rebel punk raccoon moves into the back yard at Muchmore Manor. She gets all the scraps by being an unbelievable raccoon badass. Taffy, seeing this perfect racoon, wants to be her friend! But she thinks he's a rich cat and doesn't want to be seen with him at the dump. Bentley sees a great opportunity to get rid of Taffy and will help him to be friend with this racoon. (5 min)

      • Taffy

        I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (10 min)