
Cartoonito
Cartoonito od do
Grizzy and The Lemmings III
The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (20 min)
Looney Tunes Cartoons
Pigture Perfect/Telephone Pole Gags 2: Grappling Hook/Swoop de Doo. Petunia Pig wants a new picture for her fireplace mantle, but her photoshoot goes a little nutty. Seeing a hawk swoop down from the sky to grab a snake gives Wile E. Coyote a brilliant idea for how to catch Road Runner. (5 min)
Looney Tunes Cartoons
A Pane to Wash/Telephone Pole Gags 2: High Wire/Saddle Sore. Porky and Daffy wash the windows of a sky-high building. Yosemite Sam is tamed by a horse. (20 min)
Looney Tunes Cartoons
Curse of the Monkeybird / Marvin Flag Gag: Deflating Planet / Harm Wrestling. In the series premiere episode, Daffy and Porky Pig ride through the jungle searching for treasures hidden and protected in the Temple of the Monkeybird. / In the first of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / When Yosemite Sam brags about his arm-wrestling skills around town, Bugs Bunny becomes his challenger. (10 min)
Looney Tunes Cartoons
Big League Beast / Hole Gag: Mini Elmer / Firehouse Frenzy. When the lights go out in Bugs Bunny's home, he decides to visit the only neighborhood house with its lights on – the spooky castle on the hill. / In the first of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy and Porky are firemen on their way to fight a fire. (10 min)
Lamput III
Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. The honeymoon suite is like nothing they’ve ever seen; the Docs’ sheen of respectability quickly evaporates when there’s robes to wear and beds to jump on. Their taste of the good life doesn’t last long, though; another Lamput chase results in a proper trashed hotel room, just like you read about. Then downstairs for some á la carte chaos in the hotel restaurant. It’s bad news for the Docs when the tab comes due; a Lab wage won’t cover these extras. (15 min)
Mr Magoo
The Prophecy of the Goldensand's Dragon. Fizz is at the beach trying to build the most beautiful sandcastle in history. Magoo thinks he is in the legendary land of Muddle Earth where they are preparing to thwart an attack by an evil enemy riding a dragon. In reality it’s just the AeroFizz. (5 min)
Mr Magoo
Hornets Attack! Volunteer firefighter Magoo patrols the park. Fizz and Weasel perched on a fake cloud like two Cupids shoot people with arrows to make them fall in love with Fizz. But Magoo mistakes them for a giant hornet attacking the park-goers. (10 min)
Mr Magoo
Star Man. Fizz rehearses a dance number that’ll make him the world’s greatest star. But when Weasel catapults him next door onto the roof Magoo thinks he’s a stray alien. Weasel comes to save Fizz leading Magoo to think he is up against an evil scientist. (10 min)
Mr Magoo
The Last Oak Tree Standing. Fizz and Weasel have set up their super-antenna in the middle of the desert. Magoo thinking he’s walking in the forest ends up beside them. He mistakes the antenna for the forest’s last oak tree and Weasel for a lumberjack ready to cut it down. (10 min)
Mr Magoo
Super Duper Sale. Hidden inside a robot Fizz and Weasel hack the world’s Internet server but Magoo shopping the sales mistakes it for a shopping cart and takes it. Chased by Fizz and Weasel in their robot he thinks he’s being targeted by a hostile shopper. (5 min)
Mr Magoo
Chill Out. Fizz is recording a chill CD to de-stress the world so he needs peace and quiet. Unlucky for him: Magoo’s come over to borrow a wrench and thinks there’s a leak in their house. And he’s not leaving until he’s found its source. (10 min)
Lamput III
Zoom Oil. Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of. (10 min)
Taffy
Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn't fooled and tries to kick him out of the house in every possible way. (5 min)
Taffy
A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley's delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return... (5 min)
Taffy
Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit... Bentley and Taffy team up to save their beloved mistress reputation. (15 min)
Taffy
The Highest Bidder. At a luxurious auction, Mrs. Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he's allergic to dogs, to Bentley's despair and Taffy's excitement! (5 min)
Taffy
I Now Pronounce You Dog and Cat. It's movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (10 min)
Taffy
Bentley's Girlfriend. Taffy witnesses Bentley and Mrs Muchmore sobbing in front of a romance scene on television. What would happen to Bentley if he met his true love? (5 min)
Taffy
D.N.A. OK. Mrs. Muchmore wants to find out her pet's lineage so she send Taffy and Bentley's hair to be tested. Taffy, anxious that she finds out he's a raccoon struggles to destroy the hair before it's tested. (15 min)
Alice & Lewis
Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (10 min)
Alice & Lewis
Cutie-Twee Safari. Alice loves adventures in the wilderness. So imagine her joy at having the opportunity to accompany her friends on a trip to look for CutieTwees – the magic little critters that embellish Wonderland with their various colors! It’s also a chance for Alice and Lewis to see how the Twins go about taming these wild creatures. But a word of warning: one must be careful at all times while out in the wild, especially when you’re dealing with critters with extraordinary powers! (20 min)
Alice & Lewis
Ahahaha! Feeling in a jokey mood, Alice catches up with Lewis while he’s paying a visit to the Book-Wizard. Unfortunately, the latter doesn’t appreciate the little girl’s jokes! And when the Queen turns up on the scene, he tells the two friends to leave. But in her hasty departure, Alice accidentally takes a piece of paper with a treasure map drawn on it! Unable to resist, she heads off to hunt for said treasure… which turns out to be the Book-Wizard’s joke book which he had purposefully buried to make sure the Queen would never come across it. Oops! (10 min)
Alice & Lewis
Too Full For School. Alice has to learn a bunch of math for a school test. She pays a visit to Lewis, hoping he might be able to help her. But his method is so efficient that Alice learns EVERYTHING! Wow – couldn’t ask for more! However, when she goes back to the real world, she makes a fool of herself during the test: all the knowledge she has is Wonderland knowledge, which has nothing to do with that of the real world. Oops – she’d better get back and see Lewis fast so they can find a solution to this tricky equation! (20 min)
Pat the Dog
Lola in Space. Lola and Pat are in the garden, digging the ground, pretending to be archeologists. Victor mocks their game; archeologist is a lame job. He shall become an astronaut and fly in space! He's even taking Tank to a Space Festival this afternoon. Lola likes the idea, and decides to join him to the festival with Pat. Once there, Victor seems reluctant, while Lola and Pat are eager to test the centrifuge, the wind-tunnel and even the space bungee. But the Guanos plan on ruining the kids' afternoon, and start messing with the machines. Once again, Pat must intervene to save Lola. The animals find themselves propelled in space. Thanks to his handyman skills, Pat brings everyone back to earth, and even gets to bungee jump with his best friend. (5 min)
Pat the Dog
Over-Inflated. It’s Pat’s birthday and Lola has decided to offer him a huge balloon which she has customized in his honor. But Hoodie whose curiosity often leads to calamity lets the balloon fly out of the window. Noticing Lola’s distress Pat sets off in pursuit of the balloon. But she hasn't counted on the mischievous Guanos’ who have decided to attach Tank’s teddy to the balloon. Pat has to face down the watchdog and without realizing saves his own birthday present in the process. (5 min)
Pat the Dog
Playing Sick. Lola picks up a bird that has flown into the bay window. But the bird is not any old bird but one of the Guanos determined to enjoy the home-comforts of the house. While the little girl is looking for medicine to treat her patient the Guano intruder threatens Pat with terrible reprisals unless he treats him as a king. When the Guano's two fellows also play sick in a bid to join their companion Pat has to face down the bad-boy trio and stop them from turning the house upside-down. (15 min)
Pat the Dog
Anchors Away! Lola Lucie and Hugo find themselves in the middle of a Pirates of the Caribbean re-enactment. Pat takes his sea pirate role very seriously. Each kid has brought something to represent the treasure; Lola has chosen her mother’s jewelry box. But when the jewelry disappears Pat has to investigate. As we know whenever there’s trouble the Guanos are not far away! The adventure takes our hero down into the sewers where Pat has to outsmart the pigeons to retrieve the treasure and save the day. (5 min)
Pat the Dog
Frenemies. Lola is playing ball with a friend, when the ball falls in Victor's garden. Pat goes next door to retrieve the ball, but Tank wouldn't just let him go. He starts chasing our hero in the streets, not noticing that the animal control truck is behind them. Pat finds his best friend, but poor Tank is being held by the animal control officer, who considers him a public danger. Victor is sad and Lola is compassionate, as she can't imagine a world without Pat. She would like to help her neighbor. The kids decide to start a protest in front of the animal control office. But with a heartless animal control officer in charge, Pat must find a way to free Tank, along with all the other captured animals. (10 min)
Pat the Dog
Jurassik Pat. While on a hike in the mountains Lola discovers a bird imprisoned within an ice cube. Could it be a prehistoric Guano? The three rebellious pigeons are convinced of that and will do everything they can to free their ancestor before the museum director that Lola called arrives. On the other hand Pat will do everything in his power to save his best friend' findings, as it may be their opportunity to travel around the word. But soon our hero is confronted with a dilemma. Only Lola could go on this trip and they would be apart for a long time. Seeing how his best friend is sad at the idea of leaving Pat, he decides not to save the ancestor so that Lola and he won't separate. (5 min)
Pat the Dog
Camping Carnage. Lola and Lucy decide to spend the night camping. A night of fun is guaranteed. Pat helps the girls set the tent up and takes charge of guarding it throughout the night so that the girls can sleep peacefully. But soon terrifying shadows appear in the middle of the night. What was supposed to be a peaceful sleepover turns out to be a terrifying experience as the Guanos have decided to add their personal touch to proceedings. Without even noticing the girls' tent starts traveling in the night. Pat has to outsmart the pigeons and return everyone home safely. (15 min)
Mush-Mush And The Mushables
A day with Starmush. Mush-Mush wants to be just like Starmush when he grows up, because he’s convinced that Starmush is the most awesome Mushable there is and that his daily life must be extraordinary. So, Mush-Mush trails Starmush, which soon annoys the Mushelder. To get rid of Mush-Mush, Starmush decides to live up to the Mushler’s fantasies… (10 min)
Mush-Mush And The Mushables
The Mysterious Seepod. Chep has come across a new seedpod specimen. Mushpot warns him not to take it though. But the temptation is too much and Chep can’t resist taking the seedpod and opening it… to find it is full of itchy powder! Argh! Mush-Mush and Lilit do their best to help their friend, but it seems like the only way Chep can get rid of the itching is to ask Mushpot for a remedy… (15 min)
Mush-Mush And The Mushables
The Disappearing Mushler. Mush-Mush can’t wait to show his tricks of forest illusion to everyone. But Amanita keeps ruining Mush-Mush’s performance by figuring out all his tricks. Grrr! When Mush-Mush decides to do his famous ‘Disappearing Mushable’ trick on Truff, Truff really disappears! And now, Amanita and Mush-Mush must join forces to find their disappearing friend. (15 min)
Mush-Mush And The Mushables
Bouncing Back. Mush-Mush is very proud he invented a new game called Fruity Bounce, where he and his friends bounce as high as possible on the bouncier fruits they can find. Little did he know, the Mushups were fruit-bouncing way before he, Chep and Lilit did. So, Mush-Mush decides that if he can’t be the inventor of the game, he’ll at least be the best at it. Mushlers vs Mushups, game on ! (20 min)
Power Players
Grin and Bear It. When a toothache sends Axel to the dentist the team must fight off Princess SugarSalt who confuses Axel's new crown for the real thing. (10 min)
Power Players
Green with Envy. When the local news interviews Uncle Andrew about his toy inventing, an envious Galileo stages a play in the park with the help of Axel and the team only to be interrupted by an equally envious Madcap - out to steal the spotlight for himself! (15 min)
Power Players
Return of Thermometron 9000. During a brutal heatwave Axel and his team must track down Thermometron 9000, stolen by Ice Crusher for two purposes - to keep his hockey rink from melting and to bait the good toys into a rematch! (10 min)
Power Players
Bowling for Ballers. Axel and the team must intervene when Zoe's not-so-friendly bowling competition with Cleo LeBall gets interrupted by Madcap Porcupunk and their new cohort the mischievously magnetic Dynamo. (10 min)
Lamput III
Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (15 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos' tough guy antics nor Forsythe's meticulous reconstruction of their path to perdition are of any help. Only Taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (5 min)
Taffy
Reach And Touche Someone. Mrs. M receives a visit from her old friend Racoon Ronald, a famous trapper who holds the world record for most raccoons catched by anybody ever. Bur Ronald is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Racoon Ronald touch him - no matter what! (10 min)
Taffy
The White Gloves. Forsythe can not stand the battle between Taffy and Bentley anymore! He decides to get rid of the pets but that's without counting on the perseverance of the two rivals... (5 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (10 min)
Taffy
Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)
Taffy
Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says... Bentley really believes this and hopes to expose Taffy's fraud. (5 min)
Taffy
There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (10 min)
Alice & Lewis
Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (10 min)
Alice & Lewis
The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (10 min)
Alice & Lewis
Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (10 min)
Alice & Lewis
Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (15 min)
Alice & Lewis
Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (15 min)
Pat the Dog: Santa Pat
(20 min)
Pat the Dog: Into the Wild
(25 min)
Pat the Dog II
Collector. Lola’s father has just received a collector’s issue of his fave comic book. Marcus is going to devise a strategy to get his hands on it. Pat is going to have it out with Squizel in order to get it back. (5 min)
Pat the Dog II
Superbowl. Victor challenges Lola to a bowling game and has decided he is going to cheat. Pat is on to his tricks and is going to have to intervene to help Lola and also get Hoodie back at the same time. (10 min)
Taffy
Honey I Shrunk the Raccoon. It's Spring Cleaning day and everyone is throwing out old useless junk. Suddenly, Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size ¿ but when you're the size of an ant, even the smallest things can be giant problems... especially on Spring Cleaning day! The two must traverse across the mansion, battling Forsythe's cleaning frenzy. (5 min)
Taffy
Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy, the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. (5 min)
Taffy
Scare Tactics. Overhearing Mrs. M's passion for ghosts and other supernatural things, Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he's turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (20 min)
Ninja Express
A Magic Wand. Desperate to learn magic, Merlin's apprentice, Merlina, orders a magic wand but mayhem ensues when the inexperienced wizard transforms everyone around her including the Ninjas! (10 min)
Ninja Express
Straight From the Horse's Mouth. The Ninjas help a misunderstood horse find what he is looking for in a supermarket whilst Kompeki competes in a TV singing competition. (20 min)
Tom and Jerry in New York II
Planet of the Mice / Ball of Fun / Big Apple / Flamingo A-Go-Go. Tom has a nightmare where super-intelligent mice have taken over. Jerry inherits a hamster ball from an escaped pet in the Park. An epic chase through NYC turns into a musical tribute to the city. At the Zoo, some flamingoes befriend Jerry and Tuffy and protect them from Tom. (25 min)
The Tom and Jerry Show IV
Broom for Improvement. The gang does battle with a magical broom. (5 min)
The Tom and Jerry Show IV
Puppy Guard. An over protected Spike goes to extreme lengths to keep his precious pup safe from harm. (10 min)
The Tom and Jerry Show IV
Bones of Contention. Spike's bones are missing, and Frankie the Rat is the culprit. Now all they have to do is catch in the dirty rat in the act. (5 min)
Lamput III
Skinny Monster. Skinny is being kept awake by a bad case of the hiccups. Half asleep, he guzzles down a midnight drink. Turns out Specs has forgotten sharehouse rule number one: DON'T KEEP EXPERIMENTAL LAB CONCOCTIONS IN THE KITCHEN FRIDGE. Skinny's hiccups don't get better. Unless you count "literally turning into a monster every time you hiccup" as "better". No point sitting around shedding on the furniture: Specs puts his newly monsterific buddy to good use as a Lamput-hunter. Which goes well until Skinny gets better. If you count being chased off into the distance by an angry bear as "better". (15 min)
Moley
Trash Trash Trash! When Manny accidentally transports a heap of trash into Moletown, Moley attempts to recycle it by fixing up the town—but when he blows off Mishmosh’s directions, his repairs become a problem. (10 min)
Moley
Groundmole Day. When Moley is given the key to the city, he has such a great day he convinces Manny to let him repeat the whole day! But when the day never stops repeating, Moley needs to find a way out. (20 min)
Pat the Dog
Fast and Clean. Lola decides to post a video of Pat and Hoodie on their website. She prepares a script and affixes a camera to Pat’s head for that “handheld” feel. Everything’s ready to shoot Super Hoodie against the Space Unicorns. But the shoot quickly goes wrong when the Guanos chase the robot vacuum cleaner on which the little kitten is perched and Victor’s comic book is torn into pieces. (5 min)
Pat the Dog
Cave-Pat. While playing with Lola’s scrapbook in the garden Hoodie falls into the sewers with her precious artifact. As mean as ever Victor pretends that he has the scrap book and that if she ever wants to see it again she has to rake the dead leaves in his garden. But Pat has seen everything and he descends into the city's stinking underbelly overcoming his claustrophobia to save the tiny kitten and the scrapbook. But to accomplish his mission he has to face down the angry Tank and negotiate the speeding subway trains. (5 min)
Pat the Dog
Yard Sale. It’s yard sale day and Lola has decided to sell Pat’s old puppy bed which makes our hero feel sad and heavy-hearted. But the bed attracts the attention of Tank who has had his eyes on it ever since he was a little puppy. The Guanos meanwhile decide that the puppy bed would make a cozy couch. As Lola and Victor compete with each other to make the most money out of the sale Pat has to fight off his enemies to keep his old bed. But when Lola encounters a potential buyer with a cute little puppy who looks a lot like baby Pat our hero’s heart softens and he and Lola give away the old bed for free. (20 min)
Mush-Mush And The Mushables
Surprise, It's Spring. Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables! (10 min)
Mush-Mush And The Mushables
The Missing Mushlet. So Mushpie can take a break, Mush-Mush, Chep and Lilit offer to look after the Mushies, assuring her that everything will be fine. But a Mushie pops to become a Mushlet and escapes. Our friends find him in Muddler's clutches! Now, they must figure out a way to save the Mushlet and return the other Mushies to their cave before the return of Mushpie. (20 min)
Baby Looney Tunes
The Sandman Is Coming. Daffy thinks the Sandman is a monster that throws sand in children's eyes. (10 min)
Baby Looney Tunes
Some Assembly Required (20 min)
Looney Tunes Cartoons
Boo! Appetweet / Hole Gag: Plunger / Bubble Dum. Sylvester thinks he's being haunted ty the ghost of Tweety Bird. / In the second of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy picks up a piece of gum off the sidewalk and turns into a sticky mess. (10 min)
Looney Tunes Cartoons
Pain in the Ice / Tunnel Vision / Pool Bunny. While Tweety skates outside Granny's cabin, Sylvester keeps trying to catch and eat Tweety, only to be stopped by the ice. / Wile E. Coyote tries to outsmart Road Runner with his painting skills. / On the hottest day of the year, Bugs just wants to cool off in Elmer Fudd's pool. But Elmer just wants to keep his pool free of "filthy rabbits!" (20 min)
Looney Tunes Cartoons
Pest Coaster / Rhino Ya Don't. When Bugs Bunny wants to take a ride on the roller coaster, Yosemite Sam, the carnie, claims he's too short to ride, so Bugs tries to get on anyway. / When Sylvester stumbles upon a tasty looking Tweety Bird at the zoo, he's kept from his meal by the craziness of the zoo itself. (10 min)
Looney Tunes Cartoons
Buzzard School / Marvin Flag Gag: Giant Alien Mouth / Wet Cement. Tasked with bringing home a nice juicy rabbit, Beaky Buzzard attempts to capture Bugs Bunny in the desert. Bugs, however, manipulates the buzzard into thinking he can teach him how to catch a rabbit. / In the second of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / Cement Mason Porky Pig has his work cut out for him when he encounters a mischievous Daffy Duck. (20 min)
Scooby Doo! And Guess Who? II
The Horrible Haunted Hospital of Dr. Phineas Phrag! When investigating a haunted old hospital Scooby Doo and the gang meet up with actor and comedian Kristen Schaal. The gang happily invites her to be a part of their mystery solving group and she's ecstatic. She tags along with our gang helping them solve the mystery of the horrible ghost of Dr. Phineas Phrag. More genetically enhanced monster than man he's been lurking in this hospital since it closed down in the 1950s and he threatens to destroy any trespassers who dare set foot in these creepy old wards. Can our gang and Ms. Schaal discover the truth of this haunted hospital before it's too late? More importantly can Kristen Schaal find out how she best fits into our group? So many fun choices - so little time! (30 min)
Scooby Doo! And Guess Who? II
The Phantom, The Talking Dog And The Hot Hot Hot Sauce! Daphne gets a call from a friend that needs help. The gang heads to Nashville Tennessee to meet up with none other than country music legend Kacey Musgraves! She's putting on a special variety show in a famous old auditorium but the production seems to be cursed! Mystifying accidents and strange ghost sightings have made the entire crew abandon Kacey. Can our gang of mystery solvers help save her show from the shadowy PHANTOM? Or will it be the final curtain for all of them?! (30 min)
Ben 10
Freaky Gwen Ben. When Ben interferes with malicious magician Hex's quest for the earth-moving Titan Gloves at a swap meet, he inadvertently switches bodies with Gwen forcing him to walk a mile in her shoes... and vice-versa! (10 min)
Ben 10
Rustbucket Rip. During a tour of historic Oldeville, Ben finds a rare Sumo Slammers card, but when Billy Billions comes to claim the same card, Ben has to battle Billy's high-tech drones which have hijacked the Rust Bucket! (20 min)
Ninja Express
A Magic Wand. Desperate to learn magic, Merlin's apprentice, Merlina, orders a magic wand but mayhem ensues when the inexperienced wizard transforms everyone around her including the Ninjas! (10 min)
Ninja Express
Straight From the Horse's Mouth. The Ninjas help a misunderstood horse find what he is looking for in a supermarket whilst Kompeki competes in a TV singing competition. (20 min)
Mr Bean: The Animated Series
Gadget Kid. High-tech wizardry and low-tech cunning get Mr Bean out of a jam. (10 min)
Mr Bean: The Animated Series
The Visitor. Mr Bean learns that generosity can be an effective weapon against greed gluttony and getting your hands back on your own TV remote control. (20 min)
Mr Bean: The Animated Series
Big TV. Mr Bean goes to buy the biggest TV in the world only to find that it has a price- tag to match. (10 min)
Mr Bean: The Animated Series
Keyboard Capers. Determined to play the piano Mr Bean finds a tune in his heart and sausages for fingers. (20 min)
Baby Looney Tunes
All Washed Up. Taz decides he doesn't like taking a bath. (10 min)
Baby Looney Tunes
Did Not! Did Too! Bugs and Lola temporarily decide that they don't want to be friends any longer. (20 min)
Pat the Dog
Caterpillar Catastrophe. As a school assignment Lola has to take care of an extremely rare caterpillar. But the caterpillar takes the Guanos’ fancy who have fantasies about it sizzling on a BBQ. What's more Hoodie takes a shine to the caterpillar and starts playing with it. But when the caterpillar disappears Lola panics. Pat however has been keeping a close watch on proceedings and has to face the fearsome pigeon triad in a bone-shattering showdown. Pat finally manages to return the precious insect to his beloved best friend after it has transformed into a beautiful butterfly. (5 min)
Pat the Dog
Strawberries and Screams. Lola and Pat have a little garden in which they are growing a strawberry. It may be just a single strawberry but it sure is magnificent. Like every year they will deploy this splendid strawberry to bake our friends’ culinary specialty the Patlopie. But this strawberry stirs the curiosity of Tank and the Guanos; and the stubborn mole has taken a particular shine to it. Whether by air or land Pat sets out to thwart his enemy’s plans to seize the fruit. And thanks to him his family gets to savor their delicious pie. (10 min)
Pat the Dog
Baboon Beasties Versus Bouncy Castles. Lola plans for a fun play date with her friends. But when Victor invades with his collection of the latest trendy video games the little girl seems embarrassed by her low-tech hand-made board game. Her friends are sure to want to play at Victor’s house. But when Pat playfully starts to bounce up and down on an old inner tube he gives his best friend a great idea – to create a mini amusement park! But Victor and the Guanos will do everything in their power to burst their bubble… (15 min)
Mush-Mush And The Mushables
The Hero Trap. The Mushlets love Mush-Mush's heroic stories. But when they demand to see him actually do something heroic, Mush-Mush feels he can't back out... and so ends up stuck up a cliff. Relieved to be rescued by Chep and Lilit, Mush-Mush is about to admit that he isn't a hero when the Mushlets find themselves in danger. Now Mush-Mush has no choice but to be a real hero! (10 min)
Mush-Mush And The Mushables
Bird Call. Chanterelle has built a whistle that can reproduce the most beautiful sound of the forest: the one of the Nightingale. When the whistle disappears, Mush-Mush, Chep and Lilit soon discover that it has been stolen by a beetle. In order to finally hear what a real Nightingale sounds like, they'll have to get it back! (20 min)
Moley
Some Like it Cool. When Moletown experiences a heatwave, Moley and Dotty hope Mishmosh can invent something to cool things down. Unfortunately, Mishmosh has "inventors block" so Moley and Dotty must help him get back his inventing mojo. (10 min)
Moley
Molerskating Mayhem. Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent. (20 min)
Tom and Jerry in New York
Put A Ring On It / Come Fly with Me / Bubble Gum Crisis / Mousequerade. Tom and Jerry invade a department store after dark, battle for a bag of gumballs, and babysit a troublesome baby panda. Jerry befriends a pigeon. (30 min)
The Tom and Jerry Show IV
Farmed and Dangerous. Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest. (5 min)
The Tom and Jerry Show IV
Slam Dunk. The Cat and Mouse are hired to find out who absconded with Hoops McJumpalot's lucky hightop sneakers. (5 min)
The Tom and Jerry Show IV
Attachment Disorder. Tom and Spike get glued together. (20 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Muchmore would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a "pet whisperer" to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn't perform he'll be sent to the prison-esque "obedience school" Forsythe's always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (15 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos' tough guy antics nor Forsythe's meticulous reconstruction of their path to perdition are of any help. Only Taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (10 min)
Taffy
Reach And Touche Someone. Mrs. M receives a visit from her old friend Racoon Ronald, a famous trapper who holds the world record for most raccoons catched by anybody ever. Bur Ronald is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Racoon Ronald touch him - no matter what! (7 min)
Lamput III
Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (3 min)
Lamput III
Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (10 min)
Ninja Express
Deliving Daylights. After the battery dies on her laser shoe, special agent Gloria Hope calls on the Ninjas to help her find a new one and foil the criminal mastermind Pam D'Terre (10 min)
Ninja Express
Hats off to the Ninjas. When a parrot steals a fisherman’s lucky captain's hat, the Ninjas search for a replacement on a cruise ship only for Kompeki and Aka to get distracted. (20 min)
Grizzy and The Lemmings III
Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. They crash onto a faraway picnic table. All except one, who bounces off some jelly pudding which was left behind. When the Lemmings discover its highly spongy texture, they invent a whole bunch of new bouncing games. But Grizzy, starving and dinner-deprived, has his eyes on the dessert! (5 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. The rodents land upon an ancient Celtic site where they happen upon a magic bracelet that increases the strength of whoever wears it tenfold. The Lemmings start the competition over with their new power, only this time using menhirs! A witness to the scene, Grizzy longs for the magic object and imagines everything he could do with the piece of jewelry. (5 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. The argument leads the bear to the summit of the castle tower during a storm. In a secret room, he glimpses a human form by the light of a lightning bolt. Terrified, Grizzy unwittingly sets off a mechanism which had been activated by the lightning, and which brings to life a medieval armor. The living armor bows before the flabbergasted bear. Grizzy has just found a docile and fearsome ally with whom to combat the Lemmings! (20 min)
Grizzy and The Lemmings III
Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)
Grizzy and The Lemmings III
Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)
Grizzy and The Lemmings III
Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (15 min)
Grizzy and The Lemmings III
Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (10 min)
Grizzy and The Lemmings III
Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (5 min)
Grizzy and The Lemmings III
Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (20 min)
Looney Tunes Cartoons
Boo! Appetweet / Hole Gag: Plunger / Bubble Dum. Sylvester thinks he's being haunted ty the ghost of Tweety Bird. / In the second of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy picks up a piece of gum off the sidewalk and turns into a sticky mess. (10 min)
Looney Tunes Cartoons
Pain in the Ice / Tunnel Vision / Pool Bunny. While Tweety skates outside Granny's cabin, Sylvester keeps trying to catch and eat Tweety, only to be stopped by the ice. / Wile E. Coyote tries to outsmart Road Runner with his painting skills. / On the hottest day of the year, Bugs just wants to cool off in Elmer Fudd's pool. But Elmer just wants to keep his pool free of "filthy rabbits!" (20 min)
Looney Tunes Cartoons
Pest Coaster / Rhino Ya Don't. When Bugs Bunny wants to take a ride on the roller coaster, Yosemite Sam, the carnie, claims he's too short to ride, so Bugs tries to get on anyway. / When Sylvester stumbles upon a tasty looking Tweety Bird at the zoo, he's kept from his meal by the craziness of the zoo itself. (10 min)
Looney Tunes Cartoons
Buzzard School / Marvin Flag Gag: Giant Alien Mouth / Wet Cement. Tasked with bringing home a nice juicy rabbit, Beaky Buzzard attempts to capture Bugs Bunny in the desert. Bugs, however, manipulates the buzzard into thinking he can teach him how to catch a rabbit. / In the second of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / Cement Mason Porky Pig has his work cut out for him when he encounters a mischievous Daffy Duck. (20 min)
Mr Magoo
Man of Steel. Magoo thinks he’s in a triathlon and takes Fizz’s superhuman strength headband. The latter had been planning to use it to beat the President at long last in a thumb-wrestling championship. But first he must reclaim it from Magoo! (5 min)
Mr Magoo
Vanilla Strawberry Meltdown. Thinking he’s on an Artic expedition (actually at the beach) Magoo mistakes Fizz for an Amazonian marmoset monkey definitive evidence of global warming. He does his utmost to capture Fizz so he can present him to the scientific community. (10 min)
Mr Magoo
Sweet Dreams Mr Cat. Fizz beams himself into Weasel’s brain in order to control his useless sidekick and take out Magoo with tranquilizer darts. Magoo loses Mr Cat and enlists his neighbor to help find him so he can take him to the groomer’s. (10 min)
Mr Magoo
Fizz FM. Today’s the big day! Magoo is recording a hit single! Thinking he’s in a music studio he goes next door and mistakes Fizz for famous producer Phil Dustspeck. With Dustspeck on board Magoo’s song will surely be a success! Fizz however begs to differ… (10 min)
Mr Magoo
Magoo 2.0. Fizz tests his FizzoJam a ray that makes people dance in his honor. Magoo wearing a snorkeling mask that he’s convinced is a virtual reality gaming headset bumps into them and mistakes the FizzoJam for his own weapon and Weasel for his teammate. (5 min)
Mr Magoo
Mr Fixit. Thinking he’s fixing Weasel’s coffee maker Magoo tweaks Fizz’s teleporter the invention that the hamster plans to exhibit at the innovation tradeshow. Fizz and Weasel try to get the machine back getting teleported all over the place along the way. (10 min)
Lamput III
Witch. Lamput takes refuge in a spooky castle on the hill. The Docs, hot on Lamput's heels, find an unattended broomstick, and, typically, their first instinct is to use it to try to squish their orange quarry. But they quickly discover the broomstick has other, way cooler, uses. Before long the Docs are engaged in some high-speed, unlicenced magical broomstick-riding. Luckily for Lamput, the castle's owner steps in. She's green and witchy, and pretty annoyed about being disturbed from her moonbaking. When the docs break her magical broom, she flies into full witch-mode. Everyone gets transformed into frogs. Which, for Lamput, is a normal day at the office. (10 min)
Taffy
Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets' vacation, Taffy and Bentley get accidentally locked in the basement. The pets must use twice as much imagination to get out unharmed by the tenacious security system. (5 min)
Taffy
Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)
Taffy
A Bentley Carol - Christmas. It's Christmas Eve and Bentley finally succeeds -- he has removed Taffy's ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only, for him to be visited by three ghosts of past, present, and future who will show him the errors of his ways and what is to become if he doesn't change. However, unbeknownst to Bentley, it is Taffy, Mish & Mash who are secretly behind the plot. (15 min)
Taffy
The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (5 min)
Taffy
Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (10 min)
Taffy
License to Kale. Mrs. Muchmore is in good shape but still wants to improve her health. Binikos immediately puts the entire mansion on kale diet and Taffy goes crazy. If Bentley is lucky, Taffy will crack and go back to the dump! But the animals surprise Forstyhe who hides a supply of tasty food. (5 min)
Taffy
Cat Burglar. Bentley learns about a cat burglar in the neighborhood. That night, Bentley lures the cat burglar into the mansion and tries to help him steal Taffy. Taffy fights them both off with tons of defenses. (15 min)
Alice & Lewis
And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (10 min)
Alice & Lewis
Mr. Invisible. Convinced there’s an invisible spirit attacking the castle at night, the Queen orders Lewis to capture it. The rabbit does as he’s told and catches the “culprit.” But it turns out to be the Doormat Card: after being ignored for so long by all the people who wipe their feet on it, it had turned invisible! Now, all it’s trying to do is attract attention, from the Queen in particular! Alice and Lewis are going to help the Doormat Card get seen and appreciated by the monarch and its fellow cards. Mmm, easier said than done… (20 min)
Alice & Lewis
Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (10 min)
Alice & Lewis
Swap-Swap. After getting struck by a lightning bolt courtesy of a grumpy magic cloud named Mr. Gray, the Queen and Lewis find themselves in a “swap-swap situation”: their bodies have been switched over! With Alice’s help, the Queen (in Lewis’ body), and Lewis (in the Queen’s body) must go and see Mr. Gray and get him to swap their bodies back again. But things get messy when all the Cards mistake Lewis for the Queen, and when Chester and Alice also become victims of a swap-swap! (20 min)
Pat the Dog
Pat versus Titan. Lola has to look after a little puppy for the day but the puppy turns out to be over-excitable to say the least. Pat has to do everything in his power to stop the puppy from turning the house upside down. (5 min)
Pat the Dog
Dogfish. Lola agrees on pet-sitting the goldfish belonging to Honorine her former neighbor. Of course the Guanos have set their sights on the poor creature and Pat has to keep a close eye on it. Lola finds out that it’s actually her neighbor’s birthday and plans a surprise for her. Meanwhile Pat is led down into the sewers for merciless battle with the Guanos. Our hero has to get his feet wet! (5 min)
Pat the Dog
House of Spooks. On their way back home Lola Lucie and Pat come across an old abandoned house. Lola is really excited and wants to explore but Lucie and Pat seem reluctant. As soon as they enter the old building strange things start happening. Ghosts? Yelp! But Pat's bloodhound instincts come to the fore and he soon discovers the strange goings-on are the Guanos devious work. It's the pigeons hideout and they're not too fond of intruders. Lola and Lucie end up locked in a cave forcing our hero to use all his ingeniousness to get rid of the birds and free the girls. (15 min)
Pat the Dog
Pat's Big Heist. Today Lola and Lucie have to give a presentation in front of the whole class. But without paying attention Lola's mom accidentally takes her daughter's presentation to work thinking it’s an architectural design. Pat who has seen everything follows her mom to the museum. Lucie is convinced they’ll get a zero for the assignment and berates Lola for losing their work. Pat forms an alliance with the Guanos to pull off the heist of the century. After many trials and tribulations our hero manages to sneak the presentation back into his best friend’s backpack. (5 min)
Pat the Dog
3D Printer. Lola’s mom has bought a 3D printer for work. The little girl is fascinated by the machine; she can print whatever she wants in no time! Before leaving for school she promises Pat to 3D print a surprise for her parents when she’s back. The Guanos too are interested in the printer but their designs are much less noble. Pat has work all out to retrieve the stolen machine and help Lola surprise her parents. (10 min)
Pat the Dog
High Security Christmas. While playing a game with Hoodie and Lola Pat accidentally breaks the television. Lola says it was her fault to protect her faithful friend. Her father scolds her and reminds her she has to behave if Santa Claus is going to visit this year. Pat panics: he couldn't bear to see his best friend deprived of Christmas presents. As the days pass he does everything in his power to keep Lola out of trouble. Just when he thinks the hardest is done the Guanos kidnap Santa Claus. Pat has to use all his skills to thwart the ruthless birds’ plans and to ensure Santa distributes his gifts. To Lola’s great delight. (5 min)
Pat the Dog
Mayhem at the Museum. Today Lola and her class are going to visit the museum. Before leaving for school her mother reminds her to behave and stay out of trouble. But on her way out Pat spies Hoodie sneaking inside her backpack. Our resourceful hero has to follow his best friend to repatriate the kitten and keep Lola out of trouble. But the Guanos won’t let him get his paws on the kitten that easily. (15 min)
Mush-Mush And The Mushables
Morel in the Dark. When Mush-Mush discovers that Morel is afraid of the dark, he suggests that Chep, Lilit and he take the Mushlets to their first overnight forest camp. Morel is relieved. But when Mush-Mush and his friends later come back, panicked, and reveal that the Mushlets have disappeared, Morel has no choice but to face his fear and join our friends on their rescue mission in the dark! (10 min)
Mush-Mush And The Mushables
The Adventurers. Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake… (15 min)
Mush-Mush And The Mushables
Getting Truffy With It. Truff is happy. He has found a necklace that makes him even Truffier! Except he had no idea the necklace belongs to Starmush. And the Mushelder promised there will be consequences for whoever took it. Mush-Mush, Chep and Lilit now have to save Truff from being consequenced… (15 min)
Mush-Mush And The Mushables
Good Vibrations. Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all! (20 min)
Power Players
Knockout. Axel and the team juggle not waking Uncle Andrew from his nap and stopping Orangutank from stealing Andrew's latest invention: the Knockout Box! (10 min)
Power Players
Swing Set Jet Set. Axel and the team battle Princess SugarSalt for possession of Bearbarian's hammer traded to her by one of their own - Galileo! (15 min)
Power Players
That Slobot is No Bot of Mine. Axel and the team compete against themselves in tests of skill, strength and stamina, but when SloBot gets belittled he splits into three separate robots - each with their own evil personalities! (10 min)
Power Players
Sarge in Charge. Axel and the team must rescue Sarge Charge from a solo mission in the backyard which Orangutank has turned into his own personal heart of darkness. (10 min)
Lamput III
Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (15 min)
Taffy
A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)
Taffy
Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie's makeover skills. (5 min)
Taffy
The Eye Of The Raccoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore's friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they'll have to put their knot down in public. Gloups! (10 min)
Taffy
The Sweaters - Christmas. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him... but she did! Taffy and Bentley spiral into a kind of obsessed madness - their normal goals are subsumed by the need to get out of these wool monstrosities. (5 min)
Taffy
School's Fools. Mrs. Muchmore has just finished an online course! They really work! Bentley has an idea... who said that you cannot teach an old dog new tricks? Taking some cartoon online courses, Taffy and Bentley acquire new skills that they can use against each other. (5 min)
Taffy
Citizen Taffy. Bentley decide to make a newspaper and begins a real journalistic war. Taffy immediately recognizes his archrival alias and decide to get revenge... making his own newspaper. (10 min)
Taffy
Flowers for Bentley. Mrs M find an old special hypno-watch in the attic and gives her to Addie to play with it. Delightful! Taffy craftily swipes the hypno-watch -- and uses it on Bentley, planting a secret instruction without Bentley knowing. Later during Mrs M flower party, Bentley chases Taffy, only to veer left and crash into a wall... Bentley must get that watch! Once he does, things get crazier as two animals trigger nuttier and nuttier stunts in each other. (5 min)
Taffy
Raccoon Moon. Taffy is watching TV with Mrs. M: tonight it's a super rare occurrence of a "raccoon moon". Legend has it, he says, that during its presence, all raccoons will find it impossible to resist the raccoon instinct of washing every bit of food in sight. Taffy nearly busts a gut laughing, that's the stupidest thing he's ever heard! However, when the mysterious moon rears out of the clouds, Taffy is struck with this uncontrollable urge! He zips off to try and wash all the food he can. Bentley sees this, and the games begin! (5 min)
Taffy
Love of Loaf. Bentley takes advantage of Mrs. Muchmore's spa treatment, with slices of cucumber on her eyes, to get rid of Taffy. (10 min)
