
Cartoonito
Cartoonito od do
Grizzy and The Lemmings III
Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (20 min)
Looney Tunes Cartoons
Daffuccino / Hole Gag: Moving Hole / Kitty Livin'. Porky and Daffy open a coffee shop. When their first influential customer comes in, Daffy tries to make their order, but instead just makes a mess. Will their grand opening become a grand closing? / In the fifth of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Sylvester may have swallowed more than he can chew when he manages to trap Tweety... inside his stomach! (10 min)
Looney Tunes Cartoons
Chain Gangster / Telephone Pole Gag: Sylvester Car Jack Lift / Falling For It. While getting away from robbing a bank, Rocky and Mugsy crash into Bugs Bunny. When all three get taken to jail, they attempt to escape while chained together. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / After Daffy convinces Porky to go skydiving, things get crazy when they jump out of the plane... especially when they realize Daffy forgot the parachutes! (20 min)
Looney Tunes Cartoons
Taziator / Marvin Flag Gag: Little Martian / Climate Control. Bugs tunnels up into an ancient Roman gladiator arena, and must fight the Tasmanian Devil. / In the fourth of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / Wile E. Coyote orders a weather control kit, but his chances of catching the Road Runner remain cloudy. (10 min)
Looney Tunes Cartoons
Lepreconned / Marvin Flag Gag: Flag Won't Stay Straight / Brave New Home. While looking for Hawaii, Bugs Bunny accidentally finds himself in Ireland, where he encounters a magical angry leprechaun. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Porky is given a tour of the computerized house of the future, that misunderstands his commands and gives him a crazy time. (20 min)
Mr Magoo
7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (5 min)
Mr Magoo
MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)
Mr Magoo
Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (10 min)
Mr Magoo
Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (10 min)
Mr Magoo
Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (5 min)
Mr Magoo
Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (10 min)
Lamput III
Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (10 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a "pet whisperer" to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn't perform he'll be sent to the prison-esque "obedience school" Forsythe's always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos' tough guy antics nor Forsythe's meticulous reconstruction of their path to perdition are of any help. Only Taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (15 min)
Taffy
Reach And Touche Someone. Mrs. M receives a visit from her old friend Racoon Ronald, a famous trapper who holds the world record for most raccoons catched by anybody ever. Bur Ronald is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Racoon Ronald touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between Taffy and Bentley anymore! He decides to get rid of the pets but that's without counting on the perseverance of the two rivals... (10 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (15 min)
Alice & Lewis
The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (10 min)
Alice & Lewis
Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (20 min)
Alice & Lewis
A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (10 min)
Alice & Lewis
Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (20 min)
Pat the Dog
The Ransom. With Lola and Hoodie Pat goes to the vet to get his leg cast removed. But in the waiting room Hoodie accidentally releases a puppy from its cage. The puppy escapes and Lola chases after it leaving Pat in charge of Hoodie. The Guanos seize the opportunity to capture the kitten and come up with a cunning plan: they lock the puppy up and get Pat to give them Hoodie in exchange. But Pat outsmarts the pigeons retrieves the puppy and prevents the Guanos from seizing Hoodie. (5 min)
Pat the Dog
Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (5 min)
Pat the Dog
Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (15 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (10 min)
Pat the Dog
Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (5 min)
Pat the Dog
Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (15 min)
Mush-Mush And The Mushables
Special Delivery. Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about… (10 min)
Mush-Mush And The Mushables
The Perfect Fritter. Chep has been watching Sushi-Mushi test new compost fritters recipes. When Mush-Mush gets to taste one, he can’t believe it: Sushi-Mushi has cooked the perfect fritter. He tells the news to everyone in Mushton and now, all the Mushables want to taste the perfect fritter too! Only problem is the pressure is so high Sushi-Mushi can’t remember the recipe anymore… (15 min)
Mush-Mush And The Mushables
The Guardian of the Forest. Mush-Mush wants to impress the Mushlets by showing off his sensing gift. But his sense-foot doesn’t work like it should. This is a disaster! And when Mushpot explains that some Mushables have to wait until they become Mushups to see their gifts fully developed, Mush-Mush is frustrated. He wants to master his gift now! Mush-Mush discovers that the solution he’s looking for might be in The Dark Dark Forest. Mush-Mush decides to take his friends Chep and Lilit on a little trip... (35 min)
Power Players
Sand Trap. Axel and the team take to the desert dunes of a playground sandbox as Madcap attempts to unearth an army of Spy Lizards from the same line as Galileo! (10 min)
Power Players
Unboxing Part 1. Axel ventures into his uncle's strictly off-limits basement lab in hopes of fixing a broken toy and ends up unleashing living ones instead: the renegade Madcap and a whole team of superpowered toys dedicated to stopping him! (15 min)
Power Players
Unboxing Part 2. Axel discovers that he can transform into a toy and teams up with his new team of toys to stop Madcap from stealing a Minergy battery. (10 min)
Power Players
Attack of Thermometron 9000. Axel must wrangle Galileo and Bobbie to shut down a rogue thermostat - improperly upgraded by Slobot - as it plunges the house into extreme hot and cold zones. (10 min)
Lamput III
Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. The honeymoon suite is like nothing they’ve ever seen; the Docs’ sheen of respectability quickly evaporates when there’s robes to wear and beds to jump on. Their taste of the good life doesn’t last long, though; another Lamput chase results in a proper trashed hotel room, just like you read about. Then downstairs for some á la carte chaos in the hotel restaurant. It’s bad news for the Docs when the tab comes due; a Lab wage won’t cover these extras. (15 min)
Taffy
The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy's bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he's up to, and decides to fight fire with fire... (5 min)
Taffy
Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they'll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he's got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (5 min)
Taffy
The Recall. Mrs. M gets an alarming notice in the mail: there's been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they are dangerous. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy's bow off, she instructs Forsythe, Binikos and Bentley to get that bow ¿ by whatever means necessary! (10 min)
Taffy
New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses... or he's going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)
Taffy
The New Mrs M. During a particularly epic chase, Taffy and Bentley collide with Mrs. Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever... (5 min)
Taffy
The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (10 min)
Taffy
Honey I Shrunk the Raccoon. It's Spring Cleaning day and everyone is throwing out old useless junk. Suddenly, Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size ¿ but when you're the size of an ant, even the smallest things can be giant problems... especially on Spring Cleaning day! The two must traverse across the mansion, battling Forsythe's cleaning frenzy. (5 min)
Taffy
Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy, the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. (5 min)
Taffy
Scare Tactics. Overhearing Mrs. M's passion for ghosts and other supernatural things, Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he's turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (10 min)
Alice & Lewis
The Little Queen. Alice brings a big shell back from vacation for Lewis. But when she gets to Wonderland, the Queen wants to keep it for herself! So Alice tells her that the shell is, in fact, her crown, meaning she too is a queen! Wonderland’s sovereign believes this fib and decides to coach Alice in the art of queenhood, or, more precisely, the Art of Being a Queen of Hearts! Lewis is deeply concerned, for good reason: Alice is playing along with the monarch so much that she’s actually starting to act like her! (10 min)
Alice & Lewis
A Journey Through Night Land. Alice hears a noise in her room at night and gets scared. It’s Lewis, calling her from Wonderland: he needs to go to the Valley of the Night to harvest some new piano keys and he’s scared to go alone. Alice goes with. As they walk through the valley (where it’s constantly nighttime), they get spooked out by eerie noises… until they realize it’s just the dark playing havoc with their imagination. But when they get to the Nasty Trees, it’s a whole different story… (10 min)
Alice & Lewis
Fighting Back. Alice loathes injustice and never hesitates to call someone out on it. But while defending the Cards against the Queen, she finds out that standing up to the powers that be can sometimes have negative consequences: she’s now banished from Wonderland!! In an effort to get Her Majesty to cancel her punishment and change the way she treats her subjects, Alice teaches Lewis and the Cards a method of fighting back that is completely foreign to the Wonderlanders: going on strike! Sometimes, safety in numbers really is the way to go! (15 min)
Alice & Lewis
The Painting. It’s Painting Day today and everyone is to make a picture of the Queen! Delighted at being a part of it, Alice grabs some art materials from the Twins’ caravan. Except, she picks up absorbent paint by mistake, and, a few brush strokes later, the Queen winds up imprisoned inside Alice’s canvas! Alice feels so bad, so she and her friends do everything in their power to find a way to get Queeny out of there, before she gets stuck inside the picture for eternity! (10 min)
Alice & Lewis
Giddy Up! As soon as she sets foot in Wonderland, this particular day, Alice causes an accident, sending the Twins’ caravan rolling right into the Queen’s teatime table! Her Majesty is so upset, she banishes the caravan from the kingdom forever!... Unless Alice & Lewis can prove to her that the vehicle is faster than her SquealMobile! And so begins a crazy race wherein Alice goes all out to make that caravan a winning racer! (15 min)
Pat the Dog II
Guanozilla. Pat has to stop the Guanos from inviting catastrophe after they have stolen Lola and Victor’s chemistry set. He is especially going to have to take care of the Guano brother who has drunk the contents of a vial and turned into SuperGuano! (5 min)
Pat the Dog II
The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (5 min)
Pat the Dog II
The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (10 min)
Pat the Dog II
The Mask. Marcus and Squizel steal the mask from a famous professional wrestler that Lola has come to interview. Pat does what he has to, to get it back. (5 min)
Pat the Dog II
Special Delivery. A delivery boy has mistakenly taken a package for Lola and Pat is going to have to recover it before it gets sent... (5 min)
Pat the Dog II
Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (10 min)
Pat the Dog II
Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (5 min)
Pat the Dog II
Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (5 min)
Lamput III
Arm Wrestling. Fugitive Lamput ends up in a seedy dive by the waterfront. It happens when you’re on the run. These thugs sure know how to have fun, though; people come from far and wide to be creamed at arm wrestling by gigantic Mr Moustache. It’s a jumpin’ scene - until those two dorks from the Lab walk in, and start kicking up a stink about the new extremely orange trophy that’s up for grabs. The Boss (apparently an old bikie at heart) is more than up for the arm wrestling challenge. It’s the bicep-off of the decade, with Lamput as the prize. (10 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (5 min)
Taffy
Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (20 min)
Ninja Express
Viking Beats. A Viking Captain summons the Ninjas to find him a steady beat to get his oarsmen moving in time and outrun his rival, Captain Bullyson. (10 min)
Ninja Express
The Ultimate Sword Remover. In order to crown a new king, Merlin summons the Ninjas to pull the legendary sword from the stone. After a few tries they realize the solution is right under their noses. (20 min)
Tom and Jerry in New York
Telepathic Tabby / Shoe-In / It's a Gift / Stormin' the Doorman. In an attempt to trick Tom out of food, Butch predicts the future. Jerry helps save a shoe repair shop. Tom is on a mission to keep Jerry away from the gift shop snack aisle and avoid the hotel’s energetic new doorman. (25 min)
The Tom and Jerry Show V
Hold the Cheese. To Tom and Jerry's delight Ginger's new no junk food in the house diet causes Rick to sleep walk every night to the local fast food joint. (5 min)
The Tom and Jerry Show V
Cave Cat. A prehistoric Cave Cat arrives at Rick and Ginger's house. (10 min)
The Tom and Jerry Show V
Not So Grand Canyon. Tom and Jerry take the scouts on a camping trip to canyon country and get more than they bargained for when a coyote pup shows up. (5 min)
Lamput III
The Reward. The Docs run out of puff and decide to cut some corners. All it takes is a sharpie, as it happens; just change a wanted poster to offer a huge reward, and bingo! The public are gonna do your work for you. Weirdly quickly, a hard-boiled granny shows up with Lamput under her arm. Things turn ugly when she actually expects to be paid the reward. Most unreasonable. Not even an odd-jobs montage can pay this giant bill; the Docs get desperate and turn to crime, which works about as well for them as it usually does. Specs and Skinny end up in the clink, the granny pockets a heap of cash, and Lamput is yet again the one that got away. (15 min)
Moley
Wormalicious. Moley vows to not eat worms for a few days in support of Dotty’s veganism and his worm craving temptations get out of control. (10 min)
Moley
Keeper for a Day. When Moley spends the day with a young mole named Cheese who wants to be just like him, Moley helps Cheese recognize his own talents and uniqueness. (20 min)
Pat the Dog
Maxi-Golf. Lola discovers her mom was once a mini-golf champion. She gathers up her mothers' old golf clubs and decides to build a mini-golf course in the garden. But ever eager to wind the little girl up Victor convinces her that mini-golf is lame and the big thing right now is Maxi-Golf. It’s like street golf where the players choose a hole somewhere down the street. Like a mailbox or some old lady’s basket… In his role as the perfect caddie Pat does everything in his power to help his best friend win the game. (5 min)
Pat the Dog
Strict Surveillance. The Guanos deviously conspire to make the sausage truck break down in front of Lola’s house. Lola is put in charge of guarding the truck until the vendor returns with the breakdown mechanic with an Xtra Double Hot Dog as reward! But the food truck attracts the attention of all the neighborhood’s animals especially the Guanos. Even Victor has his eyes on a free hotdog. Pat has to defend the truck and overcome his own yearnings for a delicious sausage treat. (10 min)
Pat the Dog
Pet Parlour Panic. It’s grooming day for Pat and he loves being pampered! Lola decides that Hoodie could do with some care too and in defiance of her parents' prohibition she hides the kitten and takes it to the salon. But when an old lady comes to pick up her psychopathic hamster she accidentally picks up Hoodie instead. Pat has to do everything in his power to track down the kitten defeat the angry hamster and Michel the annoying guard. (15 min)
Mush-Mush And The Mushables
The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (10 min)
Mush-Mush And The Mushables
Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (20 min)
Baby Looney Tunes
Band Together. The babies learn about music and improvise their own orchestra. (10 min)
Baby Looney Tunes
War of the Weirds. Marvin the Martian comes to visit and the babies learn to accept differences. (20 min)
Yabba Dabba Dinosaurs
Mistaking Sides. On a fishing trip to Crags Lake, Pebbles and Bamm-Bamm try to get away from their arguing parents, but they end up getting pulled into the middle of an age-old feud between two rival species of dinosaurs. (10 min)
Yabba Dabba Dinosaurs
Rock Me, Plantasaurus. Bamm-Bamm brings home a rare plant as a last-minute birthday gift for his mom but he starts to suspect that the plant may want something. (15 min)
Yabba Dabba Dinosaurs
Yabba-Dabba-Dabba-Kamma-Kamma- Chameleon. Pebbles and Bamm-Bamm are grounded after leading a Beeasaurus from the Crags to Fred's work, but when they then lead it home as well, they have to try and get rid of the stinging beast before they're discovered and grounded again, this time for good. (15 min)
Yabba Dabba Dinosaurs
Treehouse Blues. When an incredibly friendly but obnoxiously noisy dinosaur moves in next to the treehouse, Pebbles and Bamm-Bamm would rather build a whole new clubhouse than have to ask her to be quiet, but with every attempt at making a new clubhouse, they only miss their treehouse even more. (20 min)
Yabba Dabba Dinosaurs
Yabba Dabba Don't. Pebbles and Bamm-Bamm are grounded after leading a Beeasaurus from the Crags to Fred's work, but when they then lead it home as well, they have to try and get rid of the stinging beast before they're discovered and grounded again, this time for good. (10 min)
Yabba Dabba Dinosaurs
Alien vs. Pebbles. A mysterious otherworldly hunter is kidnapping dinosaurs from the Crags and Pebbles will do anything to chase it down and stop it, even if she loses all her friends in the process. (15 min)
Yabba Dabba Dinosaurs
Gonna Fly Now. Pebbles follows her dream of helping another dinosaur's dream of flying come true, but once the dinosaur is airborne she uses her new power of flight to wreak havoc and revenge on all those who used to mock her dreams. Now Pebbles and Bamm-Bamm have to stop her before she hurts someone! (10 min)
Yabba Dabba Dinosaurs
The Grass is Always Dinner. Bamm-Bamm runs off to the Crags to get out of doing work around the house, but when Pebbles offers to help a dinosaur in need, they end up doing a different kind of work that's far more dangerous than a few chores. (15 min)
Lamput III
Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)
Ben 10
Don't Let The Bass Drop. Ben and Gwen are excited to attend an Earth Day EDM concert in Portland until the show is hijacked by the sound-manipulating baddy Lord Decibel who uses sound as a weapon to trash the planet. (10 min)
Ben 10
Cutting Corners. Ben approaches Geezer Bob about doing a little yard work to earn spending money, but when Ben goes Upgrade to transform the lawnmower into a superfast mowing machine, he accidently draws the ire of Bob's gnome-neighbors, the tiny, terrifyingly tenacious Billy-Bob Goblins. (20 min)
Ninja Express
Viking Beats. A Viking Captain summons the Ninjas to find him a steady beat to get his oarsmen moving in time and outrun his rival, Captain Bullyson. (10 min)
Ninja Express
The Ultimate Sword Remover. In order to crown a new king, Merlin summons the Ninjas to pull the legendary sword from the stone. After a few tries they realize the solution is right under their noses. (20 min)
Mr Bean: The Animated Series II
Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)
Mr Bean: The Animated Series II
Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (20 min)
Mr Bean: The Animated Series II
The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)
Mr Bean: The Animated Series II
Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (20 min)
Baby Looney Tunes
The Harder They Fall (10 min)
Baby Looney Tunes
Business as Unusual (20 min)
Pat the Dog
Pat on Guard Duty. Lola and her parents leave the house for a couple of hours and Pat is put in charge of guarding the house. Before she goes Lola gives Pat special training. As he is peacefully watching the TV a weird noise attracts Pat's attention. Must be an intruder. Pat prepares to show the evil miscreant that nobody but nobody breaks into his best friend’s house and gets away with it. Meanwhile Hoodie unintentionally breaks the Guanos’ TV so they decide to take revenge on the little kitten. But Pat puts Lola's training to the test saves Hoodie and neutralizes the burglar… Who it turns out was not a burglar after all but the delivery boy…. (5 min)
Pat the Dog
Picnic Palaver. Lola organizes a picnic in the park with her friends to test a new Virtual Reality game. She even invites Victor to join them. But as the kids play the Guanos seize both the cooler where the kids' sandwiches are kept… and the hungry Hoodie. Pat manages to save the kitten from the birds' clutches. Victor meanwhile is soon eliminated from the game and decides to spoil it for everyone else. Looks like it's another mission for Pat who has to make sure Lola wins the game. (5 min)
Pat the Dog
Tricked Out. Lola wants to become a magician and today she is due to perform in front of her friends. But Victor is determined to spoil the show. What's more when the Guanos find the magician’s hat they discover the perfect way to make Hoodie their sworn enemy disappear. Pat has to foil every one of their devious plots while maintaining his role as magician’s assistant. (20 min)
Mush-Mush And The Mushables
My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (10 min)
Mush-Mush And The Mushables
Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (20 min)
Moley
For All Molekind. Mishmosh builds a tunnel digger, upsetting some that it will replace moles’ need to dig themselves. Dotty accidently gets locked in the machine and it gets activated! (10 min)
Moley
Magic Rectangle. When a cell phone falls into Roley Poley park from the Great Above, the entire town is mesmerized by it and Moley must break the “spell” it has on them. (20 min)
Tom and Jerry in New York
The Great Donut Robbery / Torpedon't / Billboard Jumble / Horticulture Clash. Tom and Jerry mistake burglars' loot for a bag of donuts. Tom chases Jerry through a series of surreal billboards, Spike goes overboard trying to make up for manhandling Tom, and aquatic mayhem ensues at the park. (30 min)
The Tom and Jerry Show V
The Three Little Mice. Papa tells his fractured version of the Three Little Pigs story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
A Kick in the Butler. A Tom and Jerry chase through Postlewaite Manor results in major injuries to Cates which places his defense of the Butler's Linen Gloves Boxing Title in jeopardy. But never fear, Tom will step into the ring and defend Cate's title. (5 min)
The Tom and Jerry Show V
Tom Thumblestein. Papa tells his fractured version of the Tom Thumb story to the Bavarian mouse trio. (20 min)
Taffy
Flowers for Bentley. Mrs M find an old special hypno-watch in the attic and gives her to Addie to play with it. Delightful! Taffy craftily swipes the hypno-watch -- and uses it on Bentley, planting a secret instruction without Bentley knowing. Later during Mrs M flower party, Bentley chases Taffy, only to veer left and crash into a wall... Bentley must get that watch! Once he does, things get crazier as two animals trigger nuttier and nuttier stunts in each other. (5 min)
Taffy
Raccoon Moon. Taffy is watching TV with Mrs. M: tonight it's a super rare occurrence of a "raccoon moon". Legend has it, he says, that during its presence, all raccoons will find it impossible to resist the raccoon instinct of washing every bit of food in sight. Taffy nearly busts a gut laughing, that's the stupidest thing he's ever heard! However, when the mysterious moon rears out of the clouds, Taffy is struck with this uncontrollable urge! He zips off to try and wash all the food he can. Bentley sees this, and the games begin! (5 min)
Taffy
Love of Loaf. Bentley takes advantage of Mrs. Muchmore's spa treatment, with slices of cucumber on her eyes, to get rid of Taffy. (15 min)
Taffy
Climate Control Freaks. Mrs. M installs a hi-tech AC and Heating Unit capable of creating different temperature in the mansion. When Mrs. M leaves to do some errands, the pets soon learn the new thermostat is so hi-tech it's capable of creating indoor weather patterns! They instantly use it to try to get rid of one another for good. (5 min)
Taffy
Cone Heads. After another rambunctious fight, one that doesn't end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy's latest fashion accessory. (10 min)
Taffy
Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (6 min)
Lamput III
Fashion Show. The premiere event on the fashion calendar is about to begin!! The Docs chase Lamput in through the stage door and bring the tone way down. Before you know it everyone’s embarked upon a short and exceedingly painful catwalk career. This season’s colour: orange. The Docs try their hand at lighting design. They suck at that, too. The blue nerds get ejected hard by venue security, and Lamput becomes the hit look of the show. So versatile! So changeable! One size fits all! (4 min)
Lamput III
Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (10 min)
Ninja Express
Villain. Desperate to prove he is still needed, Mega Powerful Man asks the Ninjas to find him a worthy villain to battle against. (10 min)
Ninja Express
A Wooden Horse. Needing a rocking horse for his daughter's birthday present, a dad asks Ninja Express for help, only for them to return with the legendary Trojan horse. (20 min)
Grizzy and The Lemmings III
Foodie Phantoms. Grizzy pursues the Lemmings throughout the castle to recover the jelly cake they stole from him. In an impasse, the bear runs smack into a ghost. Once over his fright, he discovers the disguised Lemmings under the sheet. Grizzy recovers his dessert and locks the rodents inside a trunk. But the Lemmings find a ring that enables their astral bodies to travel. Freed, they decide to haunt the bear in order to recover the cake! (5 min)
Grizzy and The Lemmings III
Bookfair. Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage. The hidden room conceals numerous volumes of magic books. When opened, each book makes the story content or characters appear in real life. The bear and the rodents covet the same work: one with dessert recipes! (5 min)
Grizzy and The Lemmings III
Unpractical Cabin. Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat. He locks them inside a closet and makes off with the dessert. In the closet, the rodents discover a card that enables them to teleport the magic piece of furniture. They free themselves and recover the cake out from under the stunned bear's nose. Grizzy understands that he's been tricked, but will he let things go at that? (20 min)
Grizzy and The Lemmings III
Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (5 min)
Grizzy and The Lemmings III
Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (5 min)
Grizzy and The Lemmings III
The Attraction Of Lemmings. A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing. (15 min)
Grizzy and The Lemmings III
Extreme Dominos. The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects. (10 min)
Grizzy and The Lemmings III
Surprise Deglaciation. The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him. (5 min)
Grizzy and The Lemmings III
Thermal Lemmings. By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear? (20 min)
Looney Tunes Cartoons
The Case of Porky's Pants / Fully Vetted. Porky Pig comes home in a panic and tells his roommate Daffy, that his pants are missing. Donning his fedora, Detective Daffy investigates the missing pants. / Tweety's trip to the veterinarian's office gives Sylvester the perfect opportunity for a lunchtime treat. (10 min)
Looney Tunes Cartoons
E-Rabbitcator / Marvin Flag Gag: Planet Split in 2 / The Sales Duck. After Elmer Fudd builds a robot to catch Bugs, the rabbit must outsmart this new technological foe. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Just as Elmer Fudd prepares for bed, all that stands in his way of a good night's rest is a persistent salesman Daffy Duck at his front door. (20 min)
Looney Tunes Cartoons
Pitcher Porky / Telephone Pole Gag: Cherry Picker / Duck Duck Boom. Benchwarmer Porky finally gets his chance to shine on the pitching mound. With the game on the line, he's going to need all the help he can get, even if it's from Daffy. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / After Elmer sets his sights on Daffy and feeds him a bomb, Daffy starts following him around, causing Elmer to run for his life. Who's hunting who? (10 min)
Looney Tunes Cartoons
Postal Geist / Telephone Pole Gag: Anvil / Fudds Bunny. Porky and Daffy deliver packages to a haunted manor. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / When Elmer disguises himself as a bunny to lure Bugs out of his hole, things don't go quite as planned. (20 min)
Mr Magoo
They Are Among US. Busy observing the sky in search of UFOS Magoo accidentally finds himself wandering over to Fizz’s house. Thinking that the hamster is none other than an E.T. with plans to destroy earth Magoo decides to save the planet. (5 min)
Mr Magoo
Skyfall. When Magoo treats Mr Cat to a parachute jump the two friends land on the top of the AeroFizz. Convinced that they are marooned on a desert island Magoo mistakes Weasel for another survivor who needs help while they wait to be rescued. (10 min)
Mr Magoo
Nice Little Doggy. Magoo is handing out food to the local neighborhood animals when he stumbles on a gigantic horrific hamster that Fizz has released from some parallel dimension. Magoo thinks it’s some poor homeless dog with difficulties eating. (10 min)
Mr Magoo
Hats Off Magoo!! Magoo thinks that Fizz is a hat he is going to wear for his romantic date with Marnie. The hamster is going to have a heck of a time saving the planet from a fake meteorite and becoming a world-renowned hero as long as he is a hat! (10 min)
Mr Magoo
Firefighter for a Day. Magoo is a part-time firefighter reservist whose rescue mission for the day is to save a cat in a tree. In reality the cat is none other than Fizz who is systematically incapable of activating his new Fizzsounds machine. (5 min)
Mr Magoo
Lend Me Your Earpiece. Magoo finds himself shrunk and then dragged inside the President’s head along with Fizz. He thinks the hamster is a little lost boy and decides to help him find his way home preventing him from taking control of the President’s brain. (10 min)
Lamput III
Rock Concert. “Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (10 min)
Taffy
Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)
Taffy
Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says... Bentley really believes this and hopes to expose Taffy's fraud. (5 min)
Taffy
There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (15 min)
Taffy
A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)
Taffy
Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie's makeover skills. (10 min)
Taffy
The Eye Of The Raccoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore's friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they'll have to put their knot down in public. Gloups! (5 min)
Taffy
The Sweaters - Christmas. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him... but she did! Taffy and Bentley spiral into a kind of obsessed madness - their normal goals are subsumed by the need to get out of these wool monstrosities. (15 min)
Alice & Lewis
Unlucky Charm. Alice loses a game against Bastien, who says he’s undefeatable thanks to his lucky charm. Peeved, Alice “runs” to Wonderland. When she gets there, she finds Lewis, striving – in vain – to put the castle flag back up after accidentally knocking it down during a game of croquet. The Queen is threatening him with a thousand punishments if that flag isn’t put back up correctly! When Alice’s unexpected visit disrupts Lewis, he convinces himself he’s unlucky. So Alice decides she’ll get him a lucky charm. Except, a “lucky charm” in the real world (a four-leaf clover) isn’t necessarily lucky in Wonderland. In fact, it’s downright unlucky! (10 min)
Alice & Lewis
Travelling Dodo. Dodson the dodo wants to get to the top of the cliff to enjoy the sunset with Junior. When he spots the caravan, nearby, he realizes he could use the vehicle to get him there effortlessly. But he causes an accident, damaging the caravan in the process. Alice, Lewis and the Twins are stuck, with Dodson. Fixing their ride with this dodo around isn’t going to be a piece of cake, especially since his only real talent consists of goofing up! (20 min)
Alice & Lewis
How to Train Your Cat. Alice has been trying to train Echo, to no avail. So she heads off to Wonderland to try her method out on Chester. But she invites the big cat to the Queen’s teatime and wreaks havoc in the process: Chester knocks over the Queen’s favorite cake, which just happens to be the first one of the season! Fuming, the Queen orders them to find another cake on the double! Chester is the only one able to help Alice, thanks to his sense of smell and various other feline talents. Alice is also going to have to learn to act like a cat, fast, to pull off this feat… (10 min)
Alice & Lewis
Because I Said So! Mom is super busy. So when Alice comes to her to ask if she can go out, she refuses. And when questioned, she responds: “Because I said so!” So Alice decides to go see Lewis instead. But the rabbit is refusing to leave his house, on the Queen’s orders. And when Alice asks why, he says the answer he got back from the Queen was: “Because I said so!” Alice can’t bear it: she goes out with Chester instead, to enjoy the glorious weather. But unfortunately, they trigger a mysterious “cloud shower” which wreaks havoc in Wonderland and ruffles the Queen no end! While going about trying to resolve this weird weather problem, Alice and Lewis discover the real reasons the Queen grounded Lewis… (20 min)
Pat the Dog
Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (5 min)
Pat the Dog
Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (5 min)
Pat the Dog
Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (15 min)
Pat the Dog
Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (5 min)
Pat the Dog
Eyes Wide Open. Hoodie has an eye infection and has to wear a special protective bubble. Lola asks Pat to look after him. The Guanos naturally decide this is the perfect occasion to get rid of the kitten. And what was supposed to be an easy day for Pat turns into a frenetic baseball match… with Hoodie as the ball. (10 min)
Pat the Dog
Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (5 min)
Pat the Dog
Circus Chaos. Lola and her friends are supposed to watch a performance at Moon Circus but unfortunately they miss it. No worries. Lola decides to put on her own show with Victor. Naturally the event promises to be anything but calm for Pat as Tank refuses to be so easily tamed and the Guanos are always on hand to wreak havoc. Our hero has to find an acrobatic routine of his own to save the day. (15 min)
Mush-Mush And The Mushables
Save The Fun Tree. Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it. (10 min)
Mush-Mush And The Mushables
Stuck In The Mud. When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff. (15 min)
Mush-Mush And The Mushables
Get The Egg Home. When an egg blows down into the village, it is Mush-Mush and friends mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet... (15 min)
Mush-Mush And The Mushables
Fly, Chase, Fly. Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights. (20 min)
Power Players
The Dynamo Dynamic. Axel finds himself at the center of a disagreement between Sarge and Masko over what's more important in battle - the weapon or the one who wields it - after Dynamo bonds the trio together! (10 min)
Power Players
King Axel. After a screening of the King Arthur tale, Axel holds out his sword and declares himself king, but when Dynamo uses his magnetism to steal the weapon and bestow it upon Masko it casts doubt among the team over who is the true leader. (15 min)
Power Players
Dodge City. Axel embraces the spirit of dodgeball to stop Madcap and Princess SugarSalt's battle over who is the better villain from spilling over into Zoe and Cleo's argument over who is the better coach! (10 min)
Power Players
Winner Takes All. After months of training for Luchador Day Axel needs Masko to coach him against a pair of uninvited competitors - Madcap and Dynamo! (10 min)
Lamput III
Lamput & The Elephant. The Docs chase Lamput into the darkest jungle, where they have a go at the literal oldest trick in the book: a covered pit trap. Why these guys think this will work is anyone’s guess. Meanwhile Lamput’s facing a whole different challenge: a lost baby elephant is looking for her mama, and seems to have a knack for getting in all kinds of trouble along the way. Lamput and the baby elephant do eventually find the mama pachyderm - with help from the Docs. And their stupid pit trap. Yet again these guys have caught more than they bargained for. (15 min)
Taffy
Petty Shack. Today it's the world's only golf tourney where the pets caddy for their owners. This year's grand prize is an all-expenses trip for the winning owner and his pet! Bentley is determined to win so he can finally get some quality time alone with Ms. M. Until, that is, he discovers that Mrs. M's decided to give Taffy the honour of being Caddy this year. (5 min)
Taffy
The Rival. Ms. M is being delivered a powerful dog robot: Blaze. Very quickly, Bentley is overwhelmed by this super machine with zero defects. To the delight of Taffy, Bentley disappears but is Blaze not a worse enemy for the raccoon? The perfection of the robot becomes a real punishment for all the Manor. (5 min)
Taffy
Mrs ZZZ. Mrs. M. starts sleepwalking all over the mansion. While Bentley's trying to wake up his mistress to reveal Taffy's secret, the racoon wants to keep Mrs M. asleep. (10 min)
Taffy
My Fair Puppy. When Bentley realizes that Madame Muchmore is totally in Taffy's spell, he decides to ask some seduction lessons to his rival. Bentley offers a deal: in exchange for these lessons, he no longer tries to unmask the racoon. Bentley learning begins! (5 min)
Taffy
Rags to Ostriches. Mrs. Muchmore decides to raise a very rare, expensive ostrich for a feather competition. But by unfortunate chance, the ostrich is wearing Taffy's bow. The latter must absolutely recover it before being discovered by Mrs. M. Then begins a commando operation in front of a bodyguard Bentley who has to keep a close watch on the ostrich who has a virulent temperament. (5 min)
Taffy
The Big Sneeze. Lunch is served and Forsythe cracks some fresh ground pepper on Taffy's meal. Taffy inhales some pepper and sneezes the entire plate and his ribbon into Forsythe's face! Taffy recovers before Forsythe has the time to clear his face, but the incident hasn't been lost on Bentley: if he can get Taffy to sneeze his ribbon off in front of Mrs. M, Taffy will be exposed. (10 min)
Taffy
Flying High. Mrs. M has arranged to take the entire family hot air ballooning from her own backyard. Unfortunately, Bentley plans on releasing the balloon early with Taffy inside to get rid of him forever. Due to this mischief gone wrong, the balloon accidentally gets tangled in the satellite dishes on the roof and lifts the entire mansion into the sky! Now everyone's in danger! Bentley and Taffy have to find a solution, quickly! (5 min)
Taffy
The Return of Scraggs. A new fashion becoming all the rage in the Country Club. Farewell cats, say hello to raccoons, the best pets that exist! Mr. Fuffernin enthusiast asks to an afflicted Mrs Muchmore to organize a party in honor of these wild beasts ... Bentley must review his strategy .... Taffy must at all costs become a cat again! (5 min)
Taffy
Twin Or Lose. Hector, Nestor's twin brother arrives at the Manor to attend a butler training. Unlike his brother, the latter is a calamity with regard to the various tasks entrusted to him. It's a disaster for everyone, especially Bentley and Taffy. Deciding to join forces to get rid of him, the two animals discover Hector's fraud... (10 min)
