• Cartoonito

    • Cartoonito od do

      • Grizzy and The Lemmings III

        Mini Troubles. To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread. (20 min)

      • Looney Tunes Cartoons

        Mallard Practice/Beaky Buzzard: Mouse/Born To Be Wile E. Daffy offers legal advice to Elmer Fudd. Wile E. Coyote goes full throttle to catch Road Runner. (10 min)

      • Looney Tunes Cartoons

        Raging Granny/Daffy Psychic: Famous/Spare Me. Sylvester meets Granny’s right hook on his hunt for Tweety. Daffy and Porky get a flat tire on their road trip. (20 min)

      • Looney Tunes Cartoons

        Marv Attacks/A Wolf in Cheap Clothing. Bugs wakes up to find Earth has been conquered by Martians and now must become Marvin’s loyal servant. Ralph Wolf tries on a myriad of disguises to catch sheep. (10 min)

      • Looney Tunes Cartoons

        High Speed Hare/Beaky Buzzard Gags: Rattle Snake/Nutty Devil. Bugs goes car shopping for a self-driving vehicle, but his test drive is detoured by a pesky gremlin. In a hunt for water, Taz tries quenching his thirst with a coconut. (20 min)

      • Mr Magoo

        Man of Steel. Magoo thinks he’s in a triathlon and takes Fizz’s superhuman strength headband. The latter had been planning to use it to beat the President at long last in a thumb-wrestling championship. But first he must reclaim it from Magoo! (5 min)

      • Mr Magoo

        Vanilla Strawberry Meltdown. Thinking he’s on an Artic expedition (actually at the beach) Magoo mistakes Fizz for an Amazonian marmoset monkey definitive evidence of global warming. He does his utmost to capture Fizz so he can present him to the scientific community. (10 min)

      • Mr Magoo

        Sweet Dreams Mr Cat. Fizz beams himself into Weasel’s brain in order to control his useless sidekick and take out Magoo with tranquilizer darts. Magoo loses Mr Cat and enlists his neighbor to help find him so he can take him to the groomer’s. (10 min)

      • Mr Magoo

        Fizz FM. Today’s the big day! Magoo is recording a hit single! Thinking he’s in a music studio he goes next door and mistakes Fizz for famous producer Phil Dustspeck. With Dustspeck on board Magoo’s song will surely be a success! Fizz however begs to differ… (10 min)

      • Mr Magoo

        Magoo 2.0. Fizz tests his FizzoJam a ray that makes people dance in his honor. Magoo wearing a snorkeling mask that he’s convinced is a virtual reality gaming headset bumps into them and mistakes the FizzoJam for his own weapon and Weasel for his teammate. (5 min)

      • Mr Magoo

        Mr Fixit. Thinking he’s fixing Weasel’s coffee maker Magoo tweaks Fizz’s teleporter the invention that the hamster plans to exhibit at the innovation tradeshow. Fizz and Weasel try to get the machine back getting teleported all over the place along the way. (10 min)

      • Lamput III

        Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)

      • Taffy

        Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a "pet whisperer" to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn't perform he'll be sent to the prison-esque "obedience school" Forsythe's always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)

      • Taffy

        Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)

      • Taffy

        Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos' tough guy antics nor Forsythe's meticulous reconstruction of their path to perdition are of any help. Only Taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (15 min)

      • Taffy

        Reach And Touche Someone. Mrs. M receives a visit from her old friend Racoon Ronald, a famous trapper who holds the world record for most raccoons catched by anybody ever. Bur Ronald is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Racoon Ronald touch him - no matter what! (5 min)

      • Taffy

        The White Gloves. Forsythe can not stand the battle between Taffy and Bentley anymore! He decides to get rid of the pets but that's without counting on the perseverance of the two rivals... (10 min)

      • Taffy

        Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)

      • Taffy

        Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (15 min)

      • Alice & Lewis

        Mr. Invisible. Convinced there’s an invisible spirit attacking the castle at night, the Queen orders Lewis to capture it. The rabbit does as he’s told and catches the “culprit.” But it turns out to be the Doormat Card: after being ignored for so long by all the people who wipe their feet on it, it had turned invisible! Now, all it’s trying to do is attract attention, from the Queen in particular! Alice and Lewis are going to help the Doormat Card get seen and appreciated by the monarch and its fellow cards. Mmm, easier said than done… (10 min)

      • Alice & Lewis

        Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (20 min)

      • Alice & Lewis

        Swap-Swap. After getting struck by a lightning bolt courtesy of a grumpy magic cloud named Mr. Gray, the Queen and Lewis find themselves in a “swap-swap situation”: their bodies have been switched over! With Alice’s help, the Queen (in Lewis’ body), and Lewis (in the Queen’s body) must go and see Mr. Gray and get him to swap their bodies back again. But things get messy when all the Cards mistake Lewis for the Queen, and when Chester and Alice also become victims of a swap-swap! (10 min)

      • Alice & Lewis

        Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (20 min)

      • Pat the Dog II

        The Friendship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (5 min)

      • Pat the Dog II

        The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (5 min)

      • Pat the Dog II

        Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (15 min)

      • Pat the Dog II

        The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (5 min)

      • Pat the Dog II

        Fancy Fancy. Hoodie has been chosen as the mascot for a popular brand of kitty kibble but the Guanos are jealous and do all they can to steal the spotlight. Pat is going to have to step in. (10 min)

      • Pat the Dog II

        Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)

      • Pat the Dog II

        Relax Pat. Lola is helping Lucie to practice her yoga postures for an upcoming test while Pat is going to do everything possible to make sure there are no noisy disturbances so they will succeed. (15 min)

      • Mush-Mush And The Mushables

        Morel in the Dark. When Mush-Mush discovers that Morel is afraid of the dark, he suggests that Chep, Lilit and he take the Mushlets to their first overnight forest camp. Morel is relieved. But when Mush-Mush and his friends later come back, panicked, and reveal that the Mushlets have disappeared, Morel has no choice but to face his fear and join our friends on their rescue mission in the dark! (10 min)

      • Mush-Mush And The Mushables

        The Adventurers. Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake… (15 min)

      • Mush-Mush And The Mushables

        Getting Truffy With It. Truff is happy. He has found a necklace that makes him even Truffier! Except he had no idea the necklace belongs to Starmush. And the Mushelder promised there will be consequences for whoever took it. Mush-Mush, Chep and Lilit now have to save Truff from being consequenced… (15 min)

      • Mush-Mush And The Mushables

        Good Vibrations. Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all! (20 min)

      • Power Players

        Green with Envy. When the local news interviews Uncle Andrew about his toy inventing, an envious Galileo stages a play in the park with the help of Axel and the team only to be interrupted by an equally envious Madcap - out to steal the spotlight for himself! (10 min)

      • Power Players

        Return of Thermometron 9000. During a brutal heatwave Axel and his team must track down Thermometron 9000, stolen by Ice Crusher for two purposes - to keep his hockey rink from melting and to bait the good toys into a rematch! (15 min)

      • Power Players

        Bowling for Ballers. Axel and the team must intervene when Zoe's not-so-friendly bowling competition with Cleo LeBall gets interrupted by Madcap Porcupunk and their new cohort the mischievously magnetic Dynamo. (10 min)

      • Power Players

        Knockout. Axel and the team juggle not waking Uncle Andrew from his nap and stopping Orangutank from stealing Andrew's latest invention: the Knockout Box! (10 min)

      • Lamput III

        Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. The new guy’s hip to all of Lamput’s tricks, and before long, the shape shifting blob is safely back at the Lab. Specs and Skinny, robbed of their whole gig, end up on the streets, while Rival Doc gets all the glory. With glory comes blame, though, and when Lamput stages yet another signature crafty escape, the Boss turns all his fury on Rival Doc. Who hired this guy, anyway!? Lamput just wants things to be how they were. The orange blob helps the Docs get back their jobs at the Lab, Rival Doc is sent packing, and Lamput prepares yet another daring escape. (15 min)

      • Taffy

        I Love Lamp. Bentley and Taffy discover in the cellar of the manor a magic lamp with a genius. Obviously, this is an opportunity for our two companions to make the most wacky wishes, in order to get rid of each other. But don't they risk to include Mrs. Muchmore their diabolical vows? (5 min)

      • Taffy

        A Mouse in The House. Taffy is called into service to get rid of mice in the Manor. The problem is Taffy doesn't have the slightest idea how to do this. When the mice start devouring everything in sight, Taffy needs to react before being unsmasked by Forsythe and Mrs M who lose their patience. (5 min)

      • Taffy

        Phony Pony. When Mrs M welcomes a new resident to the Manor, Taffy and Bentley don't stand for this new pet that appeals all their mistress's attentions. They decide to join forces to get rid of this too adorable little pony. But the pony has more than one trick up your sleeve... (10 min)

      • Taffy

        Squeakophobia. Bentley is about to unmask Taffy. But suddenly this one runs away totally horrified... Bentley would not have a 'squeakophobia' ?! (5 min)

      • Taffy

        Clone Sweet Clone. Mrs. M. decides to clone Taffy : here are 4 Taffy at the manor ! Even more worries for Bentley but also for Taffy : he doen't recognize himself in his clones, at all ! Won't they reveal his true identity by their clumsiness and inexperience, even their diabolical side! Taffy and company will they manage to save the face? (5 min)

      • Taffy

        Silence of the Slams. Mrs. M is laid out. Her ears are sooooo sensitive that the slightest sound in the air makes her howl with pain. Anyone who makes a sound will be banished. Taffy sees this as the perfect opportunity to get rid of Bentley forever. So, he sets traps around the house designed to make Bentley shriek. (10 min)

      • Taffy

        Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn't fooled and tries to kick him out of the house in every possible way. (5 min)

      • Taffy

        A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley's delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return... (5 min)

      • Taffy

        Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit... Bentley and Taffy team up to save their beloved mistress reputation. (10 min)

      • Alice & Lewis

        Giddy Up! As soon as she sets foot in Wonderland, this particular day, Alice causes an accident, sending the Twins’ caravan rolling right into the Queen’s teatime table! Her Majesty is so upset, she banishes the caravan from the kingdom forever!... Unless Alice & Lewis can prove to her that the vehicle is faster than her SquealMobile! And so begins a crazy race wherein Alice goes all out to make that caravan a winning racer! (10 min)

      • Alice & Lewis

        Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (10 min)

      • Alice & Lewis

        Cutie-Twee Safari. Alice loves adventures in the wilderness. So imagine her joy at having the opportunity to accompany her friends on a trip to look for CutieTwees – the magic little critters that embellish Wonderland with their various colors! It’s also a chance for Alice and Lewis to see how the Twins go about taming these wild creatures. But a word of warning: one must be careful at all times while out in the wild, especially when you’re dealing with critters with extraordinary powers! (10 min)

      • Alice & Lewis

        Ahahaha! Feeling in a jokey mood, Alice catches up with Lewis while he’s paying a visit to the Book-Wizard. Unfortunately, the latter doesn’t appreciate the little girl’s jokes! And when the Queen turns up on the scene, he tells the two friends to leave. But in her hasty departure, Alice accidentally takes a piece of paper with a treasure map drawn on it! Unable to resist, she heads off to hunt for said treasure… which turns out to be the Book-Wizard’s joke book which he had purposefully buried to make sure the Queen would never come across it. Oops! (15 min)

      • Alice & Lewis

        Too Full For School. Alice has to learn a bunch of math for a school test. She pays a visit to Lewis, hoping he might be able to help her. But his method is so efficient that Alice learns EVERYTHING! Wow – couldn’t ask for more! However, when she goes back to the real world, she makes a fool of herself during the test: all the knowledge she has is Wonderland knowledge, which has nothing to do with that of the real world. Oops – she’d better get back and see Lewis fast so they can find a solution to this tricky equation! (15 min)

      • Pat the Dog

        Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (5 min)

      • Pat the Dog

        Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (5 min)

      • Pat the Dog

        Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)

      • Pat the Dog

        Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (10 min)

      • Pat the Dog

        Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (5 min)

      • Pat the Dog

        Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)

      • Pat the Dog

        Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (10 min)

      • Pat the Dog

        Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (5 min)

      • Lamput III

        The Reward. The Docs run out of puff and decide to cut some corners. All it takes is a sharpie, as it happens; just change a wanted poster to offer a huge reward, and bingo! The public are gonna do your work for you. Weirdly quickly, a hard-boiled granny shows up with Lamput under her arm. Things turn ugly when she actually expects to be paid the reward. Most unreasonable. Not even an odd-jobs montage can pay this giant bill; the Docs get desperate and turn to crime, which works about as well for them as it usually does. Specs and Skinny end up in the clink, the granny pockets a heap of cash, and Lamput is yet again the one that got away. (10 min)

      • Taffy

        Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (5 min)

      • Taffy

        Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a "pet whisperer" to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn't perform he'll be sent to the prison-esque "obedience school" Forsythe's always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)

      • Taffy

        Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (20 min)

      • Ninja Express

        A Brick. Yin and Yang are missing one brick to finish the Great Wall of China. With the minister quickly approaching to see the completed wall, Yang orders a brick from the Ninjas. (10 min)

      • Ninja Express

        Damsel in Distress. A fairy tale princess being pestered by an annoying prince orders a new dragon from the Ninjas who return with the most ferocious monster of them all: a T-Rex… (20 min)

      • Tom and Jerry in New York

        Put A Ring On It / Come Fly with Me / Bubble Gum Crisis / Mousequerade. Tom and Jerry invade a department store after dark, battle for a bag of gumballs, and babysit a troublesome baby panda. Jerry befriends a pigeon. (25 min)

      • The Tom and Jerry Show V

        Disappearing Tom. Tom is tricked into believing he is invisible. (5 min)

      • The Tom and Jerry Show V

        Officer Tyke. Tyke undergoes a personality change after watching to many cop shows on TV. (10 min)

      • The Tom and Jerry Show V

        Tuxedo Junction. Quacker's cousin, and penguin named Tux, makes life miserable for Tom and Jerry when he insists on trying to devour the fish in Rick's new aquarium. (5 min)

      • Lamput III

        Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (15 min)

      • Moley

        Some Like it Cool. When Moletown experiences a heatwave, Moley and Dotty hope Mishmosh can invent something to cool things down. Unfortunately, Mishmosh has "inventors block" so Moley and Dotty must help him get back his inventing mojo. (10 min)

      • Moley

        Molerskating Mayhem. Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent. (20 min)

      • Pat the Dog

        Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (5 min)

      • Pat the Dog

        Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (5 min)

      • Pat the Dog

        Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (20 min)

      • Mush-Mush And The Mushables

        The Disappearing Mushler. Mush-Mush can’t wait to show his tricks of forest illusion to everyone. But Amanita keeps ruining Mush-Mush’s performance by figuring out all his tricks. Grrr! When Mush-Mush decides to do his famous ‘Disappearing Mushable’ trick on Truff, Truff really disappears! And now, Amanita and Mush-Mush must join forces to find their disappearing friend. (10 min)

      • Mush-Mush And The Mushables

        Bouncing Back. Mush-Mush is very proud he invented a new game called Fruity Bounce, where he and his friends bounce as high as possible on the bouncier fruits they can find. Little did he know, the Mushups were fruit-bouncing way before he, Chep and Lilit did. So, Mush-Mush decides that if he can’t be the inventor of the game, he’ll at least be the best at it. Mushlers vs Mushups, game on ! (20 min)

      • Baby Looney Tunes

        Act Your Age (10 min)

      • Baby Looney Tunes

        Who's Your Granny? When Granny gets sick Lola tries to take over her responsibilities. (20 min)

      • Looney Tunes Cartoons

        Pigture Perfect/Telephone Pole Gags 2: Grappling Hook/Swoop de Doo. Petunia Pig wants a new picture for her fireplace mantle, but her photoshoot goes a little nutty. Seeing a hawk swoop down from the sky to grab a snake gives Wile E. Coyote a brilliant idea for how to catch Road Runner. (5 min)

      • Looney Tunes Cartoons

        A Pane to Wash/Telephone Pole Gags 2: High Wire/Saddle Sore. Porky and Daffy wash the windows of a sky-high building. Yosemite Sam is tamed by a horse. (20 min)

      • Looney Tunes Cartoons

        Curse of the Monkeybird / Marvin Flag Gag: Deflating Planet / Harm Wrestling. In the series premiere episode, Daffy and Porky Pig ride through the jungle searching for treasures hidden and protected in the Temple of the Monkeybird. / In the first of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / When Yosemite Sam brags about his arm-wrestling skills around town, Bugs Bunny becomes his challenger. (10 min)

      • Looney Tunes Cartoons

        Big League Beast / Hole Gag: Mini Elmer / Firehouse Frenzy. When the lights go out in Bugs Bunny's home, he decides to visit the only neighborhood house with its lights on – the spooky castle on the hill. / In the first of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy and Porky are firemen on their way to fight a fire. (10 min)

      • Lamput III

        The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. Lamput gives them the slip again and again, and, true to form, the Docs decide to blame their tools. They convince the Boss to let them use more and more expensive vehicles, using an age-old corporate strategy commonly referred to as “diminishing returns”. For scientists, these dudes sure are slow learners. (15 min)

      • Scooby Doo! And Guess Who? II

        Scooby-Doo And The Sky Town Cool School! Scooby Doo and the gang arrive at a mountaintop cool school run by none other than famous actor Billy Dee Williams. They’re here to learn how to be cool, and Mr. Williams is the smooth-tongued professor of suave. But, the gang loses their cool when an angry pterodactyl monster keeps attacking them and the school trying to scare everyone away. But, Billy Dee has extra cool to spare, and he and the gang work together to get to the bottom of this kooky mystery before it’s too late and things become very cheesy and tacky… you know, the usual for Scooby Doo and the rest of our mystery solving teens! (30 min)

      • Scooby Doo! And Guess Who? II

        Falling Star Man! Driving outside Shreveport, Louisiana, our gang of mystery solvers is run off the road by a shooting star that crashes down in the middle of the large ranch belonging to none-other than famous football hall of famer and TV sports host, Terry Bradshaw! Upon further investigation, the “shooting star” turns out to be a spaceship unleashing an alien monster on the local countryside! The gang and Mr. Bradshaw work together to get to the bottom of this space alien mystery and figure out what this alien is really after: championship rings or giant donuts. Shaggy and Scooby vote donuts… but then, they always vote donuts. (30 min)

      • Ben 10

        Max To The Max. While Ben, Gwen, and Max hike to a waterfall, the Bugg Brothers are back with a plan to duplicate Diamondhead, but when their cloning ray gun fires on Max instead - multiplying him endlessly - Gwen and Ben must round up all the Maxes while also fighting off the Bugg Brothers. (10 min)

      • Ben 10

        Don't Laze Me, Bro. Ben and his arch-enemy Billy Billions clash in a duel for supremacy at the world's largest Laser Tag Park - LASER TOWN. But, when Billy inadvertently ignites a robot rebellion, and the lasers are set from tag to disintegrate, their childish game escalates into a full blown war! The two foes find that they must set aside their petty differences and team up in order to make it out alive - let alone save the day! (20 min)

      • Ninja Express

        A Brick. Yin and Yang are missing one brick to finish the Great Wall of China. With the minister quickly approaching to see the completed wall, Yang orders a brick from the Ninjas. (10 min)

      • Ninja Express

        Damsel in Distress. A fairy tale princess being pestered by an annoying prince orders a new dragon from the Ninjas who return with the most ferocious monster of them all: a T-Rex… (20 min)

      • Mr Bean: The Animated Series II

        Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (20 min)

      • Mr Bean: The Animated Series II

        A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)

      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (20 min)

      • Baby Looney Tunes

        The Tattletale. Lola begins tattling on the other babies until her friends no longer want to play with her. (10 min)

      • Baby Looney Tunes

        The Yolk's on You (20 min)

      • Pat the Dog

        Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (5 min)

      • Pat the Dog

        Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (5 min)

      • Pat the Dog

        Eyes Wide Open. Hoodie has an eye infection and has to wear a special protective bubble. Lola asks Pat to look after him. The Guanos naturally decide this is the perfect occasion to get rid of the kitten. And what was supposed to be an easy day for Pat turns into a frenetic baseball match… with Hoodie as the ball. (20 min)

      • Mush-Mush And The Mushables

        Morel in the Dark. When Mush-Mush discovers that Morel is afraid of the dark, he suggests that Chep, Lilit and he take the Mushlets to their first overnight forest camp. Morel is relieved. But when Mush-Mush and his friends later come back, panicked, and reveal that the Mushlets have disappeared, Morel has no choice but to face his fear and join our friends on their rescue mission in the dark! (10 min)

      • Mush-Mush And The Mushables

        The Adventurers. Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake… (20 min)

      • Moley

        Duck Moley Duck! When an egg rolls into Moletown and a duckling hatches, Moley must play momma to the baby duck until they can find its home. (10 min)

      • Moley

        Squirm’s Day Out. When Moley helps take care of the worms at Dotty’s Adopt a Worm Rescue Center, the Gardener sends Squirm to pose as a homeless worm and help him steal Manny. (20 min)

      • Tom and Jerry in New York

        Museum Peace / Here Kite-y Kite-y / Street Wise Guys / Chameleon Story. Jerry encounters a elephant hiding in a Museum exhibit and helps him escape Tom and the night guard. Hi-flying hijinx ensue when Tom and Jerry go kite-ing in the park, disrupt street performers throughout the city, and a pet chameleon gets loose at the Hotel - and disappears! (30 min)

      • The Tom and Jerry Show

        Spike Gets Skooled. Tom gets Spike sent to obedience school and Jerry is left without a protector. When Spike returns Tom tries hard to get Spike to revert to his old ways. Jerry fights back to make sure that Spike keeps his cool. (10 min)

      • The Tom and Jerry Show

        Cat's Ruffled Fur-niture. Tom is under strict orders to not wake the Witch sisters but Jerry is set on getting Tom in trouble. When Tom uses the magic spell wand and makes all of the furniture come alive he must get the help of Newt to make everything go back as it was. (20 min)

      • Taffy

        Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)

      • Taffy

        Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (5 min)

      • Taffy

        Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (15 min)

      • Taffy

        Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says... Bentley really believes this and hopes to expose Taffy's fraud. (5 min)

      • Taffy

        There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (10 min)

      • Taffy

        A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)

      • Lamput III

        Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. The honeymoon suite is like nothing they’ve ever seen; the Docs’ sheen of respectability quickly evaporates when there’s robes to wear and beds to jump on. Their taste of the good life doesn’t last long, though; another Lamput chase results in a proper trashed hotel room, just like you read about. Then downstairs for some á la carte chaos in the hotel restaurant. It’s bad news for the Docs when the tab comes due; a Lab wage won’t cover these extras. (15 min)

      • Ninja Express

        Viking Beats. A Viking Captain summons the Ninjas to find him a steady beat to get his oarsmen moving in time and outrun his rival, Captain Bullyson. (10 min)

      • Ninja Express

        The Ultimate Sword Remover. In order to crown a new king, Merlin summons the Ninjas to pull the legendary sword from the stone. After a few tries they realize the solution is right under their noses. (20 min)

      • Grizzy and The Lemmings III

        Recreational Botany. Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction. One of them is transformed into a Super Lemming who makes any plant he touches turn into a giant. Grizzy imagines the huge pods his cocoa tree would produce if it were to become giant too. (5 min)

      • Grizzy and The Lemmings III

        Generational Conflict. During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages. They now have a Grizzy babe and elderly Lemmings. Grizzy tries to get the young bear interested in a documentary on salmon, while the Lemmings want to initiate their ancestors to dance. But age differences are not so easily defeated. (5 min)

      • Grizzy and The Lemmings III

        Breathless. Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out. The rodents are thrown out and land in a dugout canoe filled with traditional fishing gear. Armed with blowpipes, they come back to confront Grizzy, who is ejected in turn. In the canoe, the bear discovers a magic blowpipe. (20 min)

      • Grizzy and The Lemmings III

        For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (5 min)

      • Grizzy and The Lemmings III

        Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (5 min)

      • Grizzy and The Lemmings III

        Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (15 min)

      • Grizzy and The Lemmings III

        False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (10 min)

      • Grizzy and The Lemmings III

        Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (5 min)

      • Grizzy and The Lemmings III

        Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (20 min)

      • Looney Tunes Cartoons

        Pigture Perfect/Telephone Pole Gags 2: Grappling Hook/Swoop de Doo. Petunia Pig wants a new picture for her fireplace mantle, but her photoshoot goes a little nutty. Seeing a hawk swoop down from the sky to grab a snake gives Wile E. Coyote a brilliant idea for how to catch Road Runner. (5 min)

      • Looney Tunes Cartoons

        A Pane to Wash/Telephone Pole Gags 2: High Wire/Saddle Sore. Porky and Daffy wash the windows of a sky-high building. Yosemite Sam is tamed by a horse. (20 min)

      • Looney Tunes Cartoons

        Curse of the Monkeybird / Marvin Flag Gag: Deflating Planet / Harm Wrestling. In the series premiere episode, Daffy and Porky Pig ride through the jungle searching for treasures hidden and protected in the Temple of the Monkeybird. / In the first of a series of shorts, Marvin the Martian lands on a new planet and plants his flag, claiming the planet "in the name of Mars." However, each time Marvin plants the flag, something new and unexpected happens. / When Yosemite Sam brags about his arm-wrestling skills around town, Bugs Bunny becomes his challenger. (10 min)

      • Looney Tunes Cartoons

        Big League Beast / Hole Gag: Mini Elmer / Firehouse Frenzy. When the lights go out in Bugs Bunny's home, he decides to visit the only neighborhood house with its lights on – the spooky castle on the hill. / In the first of a series of shorts, Elmer Fudd tries to catch Bugs Bunny, but Bugs dives into his rabbit hole. However, each time Elmer tries to extract Bugs from the hole, something new and unexpected happens. / Daffy and Porky are firemen on their way to fight a fire. (10 min)

      • Lamput III

        Skinny Monster. Skinny is being kept awake by a bad case of the hiccups. Half asleep, he guzzles down a midnight drink. Turns out Specs has forgotten sharehouse rule number one: DON'T KEEP EXPERIMENTAL LAB CONCOCTIONS IN THE KITCHEN FRIDGE. Skinny's hiccups don't get better. Unless you count "literally turning into a monster every time you hiccup" as "better". No point sitting around shedding on the furniture: Specs puts his newly monsterific buddy to good use as a Lamput-hunter. Which goes well until Skinny gets better. If you count being chased off into the distance by an angry bear as "better". (15 min)

      • Mr Magoo

        The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (5 min)

      • Mr Magoo

        Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (10 min)

      • Mr Magoo

        MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (10 min)

      • Mr Magoo

        Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (10 min)

      • Mr Magoo

        Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (5 min)

      • Mr Magoo

        Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (10 min)

      • Lamput III

        Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (10 min)

      • Taffy

        Laughy Taffy. Taffy has been eating too many sweets and has a cavity. He'll have to go to the vet and get a filling. Bentley tries to show to Dr. Hurtz that Taffy is a filthy racoon and not a cat! But for some reason, the normally dour vet keeps bursting into laughter. (5 min)

      • Taffy

        Pet Therapist. The vet comes for a stay at Muchmore Manor. She immediately declares Taffy and Bentley have big issues. She knows because she can talk to animals. Or so she says... Bentley really believes this and hopes to expose Taffy's fraud. (5 min)

      • Taffy

        There Kitty Kitty. A new kitten is found into the mansion. Now Mrs. M is in love with the kitten and Taffy must try to do him in but something is weird. Taffy has to find what's going on with this cute lovable kitten. (15 min)

      • Taffy

        A Star is Born. Fuffernin is looking for a star for his next movie! Mrs M is in a hurry ... But first and foremost, Bentley must succeed his casting. Taffy, jealous, will work to sabotage Bentley's moment of glory! (5 min)

      • Taffy

        Makeover Fakeover. Taffy must clear his jam-packed eating schedule to make Mish and Mash birthday party or risk losing their friendships for good! Unfortunately their party turns out to be at the exact same time Mrs. M is having a photographer over from a magazine to take photos of Taffy to show off her little niece Addie's makeover skills. (10 min)

      • Taffy

        The Eye Of The Raccoon. Bentley is worried this disgusting fake cat but true racoon will bring shame on the Muchmore family with his disgusting manners. But as Bentley tries to control Taffy, what he feared the most actually happens as they humiliate one of the dogs of Mrs Muchmore's friend: a very distinguished Corgi. As the rules of high society command, Bentley is provoked in a duel! If he loses, all the animals of the Muchmore manor will be humiliated as they'll have to put their knot down in public. Gloups! (5 min)

      • Taffy

        The Sweaters - Christmas. Christmas holidays are approaching, and Taffy thinks it would be hysterical if he could somehow get Mrs. Muchmore to buy Bentley a godawful holiday doggy sweater. The order is placed and Bentley's humiliation begins. Of course, it didn't occur to Taffy that the old lady might also get a sweater for him... but she did! Taffy and Bentley spiral into a kind of obsessed madness - their normal goals are subsumed by the need to get out of these wool monstrosities. (15 min)

      • Alice & Lewis

        The Mole and the Mirror. It’s a disaster! Narcissio, the Queen’s facetious little mirror has made her royal mole vanish! Alice and Lewis promise the monarch they’ll solve the problem by giving the mirror what it wants: the power to SHINE! She gives them until teatime to accomplish this. If they fail, both the mirror and Lewis will be shut up in a shoebox forever! (10 min)

      • Alice & Lewis

        Vote for Alice! Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought… (20 min)

      • Alice & Lewis

        Tonight’s the Night! There’s one thing that scares Alice more than anything: being made a fool of at the school fair! Meanwhile, in Wonderland, tonight is the Great Ball and the Queen insists Alice dance with Charlie. A word of caution, however: NO mistake is allowed in the Ball dance, and there’s no getting out of it either! To make matters worse, Charlie fully doesn’t have a sense of rhythm! Lewis, the dancer extraordinaire, steps in to help them get the moves down pat. Because if they mess up, Alice will be subjected to pure torture from the Mocking Hedges! (10 min)

      • Alice & Lewis

        The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (20 min)

      • Pat the Dog II

        Soap Box Derby. Lola and Victor have a race. The winner takes home the trophy that Lola’s father won when he was a kid. But Marcus, drawn to the trophy, is going to enter the race too! Pat will do everything he can to stop him from winning. (5 min)

      • Pat the Dog II

        The Treasure Map. Lola is going to try and find a treasure that is depicted on an old map belonging to her father. Pat will have to help her find it...before the Guanos do! (5 min)

      • Pat the Dog II

        Mama Guano. Lola is wrapping a gift necklace for mother’s day but the Guanos want it too! They want to give it to their own mother. Pat is going to have to get it back.. (15 min)

      • Pat the Dog II

        The Lost Ring. Daddy is going to offer mommy a ring. Lola drops it in the sink. Pat has to help her rescue it and make sure the Guanos don’t steal it first. (5 min)

      • Pat the Dog II

        Messy Bedroom. Pat helps Lola who has been ordered to clean up her room. The Guanos who are drawn to the mess, see it as one big amusement park... (10 min)

      • Pat the Dog II

        The Perfect Cabin. Lola and her father are building a cabin but this means that the Guanos can no longer watch Lola’s TV and it bugs them. Pat is going to do everything he can to make sure the Guanos don’t sabotage the cabin. (5 min)

      • Pat the Dog II

        A Gift For Lola. Daddy and Lola go shopping. Daddy is going to offer a little figurine to his daughter. But both Victor and Tank want it for themselves. Luckily, Pat is going to intervene! (15 min)

      • Mush-Mush And The Mushables

        Puff's Perfect Picnic. Because he has won the moss-ball game last year, Puff is in charge of organizing this Summer’s Picnic. Only Puff isn’t comfortable in that role. Mush-Mush, Chep and Lilit offer to help and make sure all the Mushables will follow Puff’s lead. Gradually, Puff gains confidence and ends up bossing everyone around. Now, all the Mushables are about to flee the Picnic! (10 min)

      • Mush-Mush And The Mushables

        Run, Mushpie, Run. Mush-Mush, Chep and Lilit notice that Mushpie seems in great shape lately. They want to feel as great as she does and try to discover her secret. When they realise that she works out every morning, our friends decide to join her. And soon, all the Mushables do too. Now Lilit notices that Mushpie doesn’t seem in such great shape anymore… (15 min)

      • Mush-Mush And The Mushables

        Watch the Storm. When Chep asks Mush-Mush and Lilit to go storm-watching and they refuse, Lilit feels bad and convinces Mush-Mush to join their friend. But there are no storms on the horizon. When they notice Chanterelle going through the forest mysteriously, our Mushlers decide to find out what she’s up to instead. That’s when a big storm starts brewing on the horizon... (15 min)

      • Mush-Mush And The Mushables

        Lightning Bark. Fung and Miff have come across a rare piece of bark struck by lightning. Chep desperately wants to add it to his collection, but Fung and Miff have no intention to give it to him. Now remembering every time Chep has been nice to them, Fung and Miff end up doing something they never thought possible… (20 min)

      • Power Players

        Swing Set Jet Set. Axel and the team battle Princess SugarSalt for possession of Bearbarian's hammer traded to her by one of their own - Galileo! (10 min)

      • Power Players

        That Slobot is No Bot of Mine. Axel and the team compete against themselves in tests of skill, strength and stamina, but when SloBot gets belittled he splits into three separate robots - each with their own evil personalities! (15 min)

      • Power Players

        Sarge in Charge. Axel and the team must rescue Sarge Charge from a solo mission in the backyard which Orangutank has turned into his own personal heart of darkness. (10 min)

      • Power Players

        Bobbie Not Blobby. Axel discovers that the culprit behind Bobbie Blobby's missing mech-suit is Masko who only wanted to clean out its clogged clay cannons but lets the suit fall into the hands (or tentacles) of Dr. Nautilus - intent on flooding the sewers! (10 min)

      • Lamput III

        The Spilt. Turns out constant, relentless failure can put a strain on a relationship. Specs and Skinny are no exception, and when yet another chase ends in embarrassment, misfortune, and physical injury, the Docs finally fall prey to “irreconcilable differences”. For a shapechanger, Lamput sure doesn’t like change; it’s like mum and dad are fighting. Lamput sets about trying to help the Docs patch things up. When conventional methods fail, our orange buddy is forced to subvert the very fundamentals of animated storytelling. Lamput’s perseverance finally pays off. The Docs have an epiphany: this blob trying to fix our friendship? Obviously that’s the real enemy. (15 min)

      • Taffy

        The Highest Bidder. At a luxurious auction, Mrs. Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he's allergic to dogs, to Bentley's despair and Taffy's excitement! (5 min)

      • Taffy

        I Now Pronounce You Dog and Cat. It's movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)

      • Taffy

        Bentley's Girlfriend. Taffy witnesses Bentley and Mrs Muchmore sobbing in front of a romance scene on television. What would happen to Bentley if he met his true love? (10 min)

      • Taffy

        D.N.A. OK. Mrs. Muchmore wants to find out her pet's lineage so she send Taffy and Bentley's hair to be tested. Taffy, anxious that she finds out he's a raccoon struggles to destroy the hair before it's tested. (5 min)

      • Taffy

        Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets' vacation, Taffy and Bentley get accidentally locked in the basement. The pets must use twice as much imagination to get out unharmed by the tenacious security system. (5 min)

      • Taffy

        Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (10 min)

      • Taffy

        A Bentley Carol - Christmas. It's Christmas Eve and Bentley finally succeeds -- he has removed Taffy's ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only, for him to be visited by three ghosts of past, present, and future who will show him the errors of his ways and what is to become if he doesn't change. However, unbeknownst to Bentley, it is Taffy, Mish & Mash who are secretly behind the plot. (5 min)

      • Taffy

        The Switch. A freak accident leads Bentley and Taffy to switch bodies, allowing each one to live in the other's shoes for a day. Taffy (as Bentley) gets jealous of Taffy hogging all of the food and Bentley (as Taffy) must deal with life as a raccoon. Can the two change back or will they be stuck in the other's body for the rest of time? (5 min)

      • Taffy

        Cute or Boot. Mrs. M comes home from the club all aflutter. Her ladies who lunch are all raving about the new social network app that allows everyone to rate your pet. Taffy is so cute contrary to Bentley who risks destroying the reputation of his mistress. (10 min)