
Cartoonito
Cartoonito od do
Mr Bean: The Animated Series
Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (20 min)
New Looney Tunes II
Hip Hop Hare Part 1. Bugs and his friends find themselves in a rap battle with the Eagle and things get personal. Will some help from a special friend help Bugs motivate his team and win the battle? (5 min)
New Looney Tunes II
Hip Hop Hare Part 2. Bugs and his friends find themselves in a rap battle with the Eagle and things get personal. Will some help from a special friend help Bugs motivate his team and win the battle? (5 min)
New Looney Tunes II
Gettin' Your Goat. The easily riled Gabby Goat makes a stop at Porky Pig's Day Spa to try and relax. (5 min)
New Looney Tunes II
Spelunkheads. Daffy Duck is searching for a rare orchid. He and his assistant Porky Pig must go spelunking into a cave to find it where they discover things much more treacherous than flowers. (5 min)
New Looney Tunes II
Loon Raker. Claudette and Pepe are ordered to the moon to stop evil supervillain Elmer Blofudd from destroying the world that is if Claudette can keep Pepe's focus on Blofudd instead of on her. (10 min)
New Looney Tunes II
Angry Bird. After exposure to Wile E Coyote's invention Tweety has the power to transform into Monster Tweety. When Sylvester tries to make Tweety his lunch he meets Tweety's new alter ego. (5 min)
New Looney Tunes II
Area Fifty Run. Bugs finds himself in Area 51 and meets a Martian baby named Mot. He decides to help the adorable alien escape but first they must get through four-star general Yosemite Sam. (5 min)
New Looney Tunes II
Porker in the Court. Porky is on trial for a minor violation and is assigned Daffy Duck as an attorney. What could go wrong? (5 min)
New Looney Tunes II
Tad the Skydiver. Tad Tucker is interviewed on the Shelley Lippa show in Sydney to talk about his adventurous lifestyle. (15 min)
Grizzy and The Lemmings III
Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (5 min)
Grizzy and The Lemmings III
Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (10 min)
Grizzy and The Lemmings III
Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (10 min)
Grizzy and The Lemmings III
Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (10 min)
Grizzy and The Lemmings III
Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (5 min)
Grizzy and The Lemmings III
Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (5 min)
Grizzy and The Lemmings III
Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (15 min)
Mr Magoo
The Gluttons for Punishment. Fizz and Weasel plan to enter Fizz’s revolutionary new condiment in an international culinary contest. Magoo mistakes them for members of his rock band The Gluttons for Punishment who have reunited to play at a festival. (5 min)
Mr Magoo
Brain Washed. While helping Linda clean her attic Magoo gets shrunken and teleported into Fizz’s brain. Fizz himself had intended for his brain to become a museum in homage to his immense genius. (10 min)
Mr Magoo
MAG007. Magoo takes Fizz for a toy containing top secret information which he steals from a secret agent (in reality Weasel). Hell-bent on destroying the toy Magoo manages to stop Fizz from engraving the hamster’s face on the statue of the US President. (10 min)
Mr Magoo
Maggie Magoo. A bear has escaped from the zoo and Fizz is hell-bent on making it his pet. Magoo mistakes the bear for his niece who’s come to spend the day with him making life difficult for Fizz and Weasel as they try to capture the beast. (10 min)
Mr Magoo
Magoo's Best Friend. Magoo mistakes Fizz for his best friend Harry from school and thinks the two of them are visiting their old school. In fact they’ve infiltrated the high-security unit from which Fizz is attempting to steal the President’s joke book. (5 min)
Mr Magoo
Welcome to Translovenia. Magoo thinks he’s on a trip to Translovenia and takes shelter in a mansion owned by a vampire. In reality this vampire is Weasel helping Fizz in his attempt to turn the moon into a Fizz-like sun and make the night disappear once and for all. (10 min)
Lamput III
Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)
Mighty Mike
Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (5 min)
Mighty Mike
The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (5 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (15 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (10 min)
Mighty Mike
Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (5 min)
Mighty Mike
Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (15 min)
Power Players
The Thing in the Wall. When Axel and the team accuse Galileo of stealing their possessions the lizard must hunt down the true culprit - a mysterious creature behind the wall - to prove his innocence. (10 min)
Power Players
Madtrap. Madcap and Princess SugarSalt trap Axel and the team inside a Minergy-powered labyrinth that attacks them with their greatest fears, forcing them to work together and escape as a unit. (15 min)
Power Players
Four Color Fallout. Axel Galileo and Sarge get Minergy-transported by Madcap into the pages of Axel's favorite comic book the hero of which turns out not to be so cool after all. (10 min)
Power Players
Grin and Bear It. When a toothache sends Axel to the dentist the team must fight off Princess SugarSalt who confuses Axel's new crown for the real thing. (15 min)
Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (10 min)
Taffy
Raccoon Day. Driiing ! The beautiful sound of the alarm clock awakes Taffy for another beautiful day in the beautiful and comfy Muchmore Manor. What a beautiful life! And today is all about making himself beautiful as it is the groomer day! But Bentley sneakily takes the groomer's place and cut Taffy's precious bow! Just under the eye of Mrs Muchmore who goes wild: a racoon, argh!!!! Taffy can't do anything and in one second finds himself kicked out of the Manor back to the garbage dump. (5 min)
Taffy
Logging Off. Taffy becomes a real star on internet! Everybody thinks he is a real cute lolcat. Bentley gets angry and jealous. But, maybe internet can be very useful - Bentley will try to uncover the real identity of this filthy raccoon! (5 min)
Taffy
Smell of the Chase. Bentley comes up with a fool-proof way to get rid of Taffy: he'll order a bottle of caviar eau online, then simply pour a trail away from the manor and into a wood chipper! But when he tries opening the bottle, Bentley ends up splashing the pheromones all over himself in a wild slapstick ballet. Uh oh. Bentley is immediately seized upon by a very randy Taffy, who lustfully chases the very uncomfortable Bentley through the manor. Bentley tries desperately to hide from the lothario Taffy - but he can't hide the smell of the pheromones. Or can he? (15 min)
Taffy
Showtime. Mrs. M is feeling quite inferior. All her friends' cats have won so many awards at cat shows. She's got to win a trophy! So she registers Taffy in the biggest cat show, and decides to have Binikos train the cat. (5 min)
Taffy
Old Home Reek. After inhaling a huge gourmet feast, Taffy feels nostalgia for his former home - the dump. He goes back to throw a party, where he acts like the raccoon that he is! Mish and Mash are flabbergasted by the return of their pal as he rummages through the old neighborhood. Bentley knows if he can catch Taffy in the act of being himself he can get the deceptive raccoon out of Muchmore Manor for good. (10 min)
Taffy
Factory Flaw. Mrs. Muchmore went against a counterfeit that she returned immediately. Bentley arranges for Taffy to be part of the trip and get rid of the squatter. But in a hurry, the photo of Uncle Oswald also falls in the parcel: Mrs. Muchmore would die if something happened to this picture! Bentley rushes after the package, to the factory, to return to the previous page. (5 min)
Taffy
Robo House. Mrs. Muchmore has equipped her home with a defense system. During his sleep, Taffy and Bentley use it against each other, in an escalation of traps and explosions. They end up triggering the self-destruction of the mansion, and need a Mrs. Muchmore deeply asleep to stop everything. (15 min)
Pat the Dog
High Security Christmas. While playing a game with Hoodie and Lola Pat accidentally breaks the television. Lola says it was her fault to protect her faithful friend. Her father scolds her and reminds her she has to behave if Santa Claus is going to visit this year. Pat panics: he couldn't bear to see his best friend deprived of Christmas presents. As the days pass he does everything in his power to keep Lola out of trouble. Just when he thinks the hardest is done the Guanos kidnap Santa Claus. Pat has to use all his skills to thwart the ruthless birds’ plans and to ensure Santa distributes his gifts. To Lola’s great delight. (5 min)
Pat the Dog
Mayhem at the Museum. Today Lola and her class are going to visit the museum. Before leaving for school her mother reminds her to behave and stay out of trouble. But on her way out Pat spies Hoodie sneaking inside her backpack. Our resourceful hero has to follow his best friend to repatriate the kitten and keep Lola out of trouble. But the Guanos won’t let him get his paws on the kitten that easily. (10 min)
Pat the Dog
Like a Ton of Bricks. Lola and Pat are visiting one of her mom's building sites for an article that she's writing for school. But once there, she discovers Hoodie inside her backpack. But without a fitting helmet for her pets, Pat and Hoodie must wait for the little girl in the forman's office. The little dog is ready for his nap, but Hoodie can't stay in place. He spotted a rat outside, and starts chasing it all over the building site. Pat must take him back to the office without getting seen by his best friend. But the Guanos plan on complicating Pat's delicate mission. Not only must our hero avoid any accident, but he also must counteract the pigeons attempts to get hold of Hoodie. (10 min)
Pat the Dog
Pat Academy. Lola decides to register Pat in a beauty contest. But for our hero Hoodie is the real star. Lola agrees on registering Hoodie instead and starts to prepare her kitten for the show with a trip to the grooming salon. But Victor has found out about Lola's plan and has every intention of making sure Tank wins. So he tampers with the kitten’s hair-care product to spoil Hoodie's chances of winning. Pat has to do everything he can to save Hoodie and help him win the contest. Anything to make his best friend happy! (5 min)
Pat the Dog
Trick or Treat Terror. Lola Hoodie and Pat are trick or treating on Halloween night. For Victor it’s the best opportunity to scare the little girl and her pets but his attempts fail miserably. So instead he gets Tank to scare them. The Guanos meanwhile try to seize he candies. Pat has to foil Tank's attempts to scare them all while saving the candy and Hoodie from the Guanos. (10 min)
Pat the Dog
Punk Rock. Lola has won a prize to see one of her favorite singers Lady Kawai in concert. But Victor and the Guanos are determined to get hold of the ticket. Pat has to use every trick in his box to retrieve the ticket from the Guanos so that Lola can get to the concert. But first he has to face down Lady Kawai’s dog which is far from mild-mannered to return the ticket to his best friend. (5 min)
Pat the Dog
The Real Pat. While Lola is preparing her birthday party the Guanos discover a stray dog that looks exactly like Pat. This gives them a great idea. The birds lure the dog into Lola’s house and offer him all the bones he wants if he'll help them get their hands on Hoodie and the birthday cake. The wily pigeons trick Pat and lock him in a cage but Pat's replacement has a tough time fulfilling his part of the deal and win the bones. Pat meanwhile manages to escape from the Guanos' cage and with the stray dog's help saves the little kitten. Back home Lola instantly recognizes her Pat the real Pat. When he sees the Pat look-a-like Hugo is instantly charmed and decides to adopt the stray. (15 min)
Mr Magoo
Love Thy Neighbour. Magoo thinks he is housesitting for Weasel while the latter is on vacation. When he sees him returning from the grocery store with Fizz he thinks they’re burglars. He locks himself inside the house to stop them from coming in. (5 min)
Mr Magoo
Dances with Walruses. Magoo thinks he’s herding cattle through the desert but is in fact on an ice floe with walruses. He takes Fizz and Weasel for cattle rustlers when they’re just trying to put on a show with the walruses to dazzle the planet. (10 min)
Mr Magoo
The Bodyguard. Fizz has dressed Weasel up as a supervillain in order to pretend to save the city. Magoo mistakes his disguised neighbor for an actress in danger and decides to protect “her” from Fizz who he believes is a dangerous fan. (5 min)
Mr Magoo
Not Without My Hamster. Fizz and Weasel are at the supermarket buying ingredients to make the world’s best cake. They bump into Magoo who thinks he’s at a carnival. He mistakes Fizz for a plush toy that he has won and Weasel for an envious player who wants to steal it. (5 min)
Mr Magoo
The Curse of the Pyramid. Magoo thinks that he is lost in a pyramid but he is in fact in a big conference room where Fizz is about to perform a stand-up act in order to become the darling of the crowd. Magoo thinks he’s woken up a mummy (in fact Weasel) and tries to flee. (10 min)
Mr Magoo
Deep Sea Diving. Magoo thinks he’s underwater scooting and has discovered Atlantis. In fact he’s in New York riding Fizz’s latest invention: a flying seed that will turn the turf of a football stadium the color of his fur. (5 min)
Mr Magoo
Shaaaaaark! Magoo thinks he’s a beach lifeguard but is actually on an ice floe and the swimmers are penguins! When Fizz shows up in a submarine to kidnap them Magoo thinks it’s a shark attack! (10 min)
Mr Magoo
Magoo the Sorcerer. Fizz and Weasel are trying to steal the president’s jokebook. Magoo thinking he is visiting a museum of sorcery mistakes Weasel for a wizard who wants to steal a book of magic spells and decides to stop him and save the world. (7 min)
Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (3 min)
Grizzy and The Lemmings III
Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. But smelling the scent of Grizzy's cookies in the cabin, the sheep abandons them. The bear's heart is softened by the little ball of wool and consents to share (some of) his snack. He pampers the creature and grows fond of it, but the rodents want their pal back! (5 min)
Grizzy and The Lemmings III
Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. The sly bear gets rid of the rodents by enticing their mounts away with food. Irritated, the Lemmings scheme to remove the bear from the castle during his nap and prevent him from ever returning. Furious at being banished, the bear prepares his revenge, armed with a catapult. (5 min)
Grizzy and The Lemmings III
Foodie Phantoms. Grizzy pursues the Lemmings throughout the castle to recover the jelly cake they stole from him. In an impasse, the bear runs smack into a ghost. Once over his fright, he discovers the disguised Lemmings under the sheet. Grizzy recovers his dessert and locks the rodents inside a trunk. But the Lemmings find a ring that enables their astral bodies to travel. Freed, they decide to haunt the bear in order to recover the cake! (10 min)
Grizzy and The Lemmings III
Bookfair. Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage. The hidden room conceals numerous volumes of magic books. When opened, each book makes the story content or characters appear in real life. The bear and the rodents covet the same work: one with dessert recipes! (5 min)
Grizzy and The Lemmings III
Unpractical Cabin. Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat. He locks them inside a closet and makes off with the dessert. In the closet, the rodents discover a card that enables them to teleport the magic piece of furniture. They free themselves and recover the cake out from under the stunned bear's nose. Grizzy understands that he's been tricked, but will he let things go at that? (5 min)
Grizzy and The Lemmings III
The Bear, The Frog and the Mosquito. The Lemmings have fun bouncing off the backs of harmless green frogs while Grizzy chases some mosquitos buzzing around him in vain. When he understands that the Lemmings' amphibians eat these insects, he requisitions their mounts. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them! (10 min)
Grizzy and The Lemmings III
Musical Battle. Grizzy comes home to the cabin and discovers the super fired-up Lemmings dancing madly to the sound of the ghetto blaster. The Lemmings are thrown out into the jungle where they meet a parrot that can reproduce any sound identically. The bird becomes their ally to distract Grizzy and recover their musical equipment, but the mission foils and the gadget breaks. A microprocessor falls out and sticks to the bird, who starts picking up musical waves! (5 min)
Grizzy and The Lemmings III
Day and Night. Straddling bats, the Lemmings organize an obstacle course in the pitch-dark cabin. When Grizzy comes home, he panics and switches on the lights. The night creatures immediately hang from the ceiling and fall asleep. When Grizzy ejects the Lemmings from the cabin, they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation. The Lemmings plunge the jungle into deep dark night and wake up their mounts. (5 min)
Grizzy and The Lemmings III
Tilted Lemings. The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption. The rodents lock the bear in the garage, but he finds a way to escape and gets rid of both the game and its players. Propelled into the jungle, the Lemmings fall on a rubber tree. When they discover its bouncing properties, they decide to make a giant pinball in the middle of the trees! (10 min)
Mighty Mike
Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (5 min)
Mighty Mike
Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury's pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)
Mighty Mike
The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (10 min)
Mighty Mike
Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (5 min)
Mighty Mike
Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (5 min)
Mighty Mike
Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (10 min)
Mighty Mike
It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (5 min)
Mighty Mike
Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (5 min)
Lamput III
Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (10 min)
Taffy
Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they'll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he's got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (5 min)
Taffy
The Recall. Mrs. M gets an alarming notice in the mail: there's been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they are dangerous. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy's bow off, she instructs Forsythe, Binikos and Bentley to get that bow ¿ by whatever means necessary! (5 min)
Taffy
New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses... or he's going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (15 min)
Taffy II
Bows'R'Us. Every time Bentley steals Taffy’s bow, Taffy brings out another one out of nowhere. Where do these bows come from? Bentley tries to find out where is his supply so he can destroy it and finally expose him. (10 min)
Taffy II
A Stench Most Foul. A skunk sneaks into the manor. Taffy and Bentley are convinced that if the skunk spray them, Mrs Muchmore will kick them out of the mansion forever. Horrified, the pets join forces to get rid of the intruder. (5 min)
Taffy
The New Mrs M. During a particularly epic chase, Taffy and Bentley collide with Mrs. Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever... (5 min)
Lamput III
Boss's Mom. Specs and Skinny get the day off from Lamput chasing, and receive a super important assignment: go to the train station, and pick up the Boss' beloved mom. The Boss really needs to reassess his delegation choices; on the way to the station, the Docs get sidetracked by all the fancy buttons in the Boss' stretch limo, and manage to lose the photo of the old lady they're s'posed to bring back. All they have left is a picture of a grey bun, which, when it comes to old ladies, doesn't really narrow it down any. They cast a pretty wide (hair) net, but not wide enough; the Docs bring back a limo full of old ladies, but not the Boss' beloved mom. She's still left at the station without a ride. Luckily she's helped out by a kindly fellow traveller, who just happens to be orange and blob-shaped. (15 min)
The Tom and Jerry Show IV
Play Date with Destiny. A wild chase leads Jerry into the arms of a little girl and now Tom has to help Jerry escape her clutches. (5 min)
The Tom and Jerry Show IV
Mind Your Royal Manners. Fearful that he will lose his place in the Manor, Tom adopts the attitude of a member of the Royal Guard in order to keep the mice and their new friend, Boswell, from wreaking havoc in the kitchen. (5 min)
The Tom and Jerry Show IV
A Rare Breed. Mistaken for a rare breed of Guinea Pig by the Duchess's professor friend, Jerry uses his protected, elevated status to create endless problems for Tom. (15 min)
Tom and Jerry in New York II
The Spa's the Limit / The Hairy Dignitary / Year of the Mouse / Relativity. Tom and Spike get treated to a trip to the Hotel spa; Tom trades places with a diplomat's cat; A musical visit to Chinatown; Jerry's jolly Bavarian cousins visit the Hotel. (20 min)
Lamput III
The Reward. The Docs run out of puff and decide to cut some corners. All it takes is a sharpie, as it happens; just change a wanted poster to offer a huge reward, and bingo! The public are gonna do your work for you. Weirdly quickly, a hard-boiled granny shows up with Lamput under her arm. Things turn ugly when she actually expects to be paid the reward. Most unreasonable. Not even an odd-jobs montage can pay this giant bill; the Docs get desperate and turn to crime, which works about as well for them as it usually does. Specs and Skinny end up in the clink, the granny pockets a heap of cash, and Lamput is yet again the one that got away. (15 min)
Grizzy and The Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (5 min)
Grizzy and The Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and The Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (20 min)
Grizzy and The Lemmings
Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)
Grizzy and The Lemmings
Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Grizzy and The Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (10 min)
Lamput III
Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)
Mr Bean: The Animated Series
No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (10 min)
Mr Bean: The Animated Series
Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (20 min)
Mr Bean: The Animated Series
The Fly. When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge. (10 min)
Mr Bean: The Animated Series
Mime Games. A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand. (19 min)
New Looney Tunes II
Duck of the Flies. After a plane crash Porky and Daffy end up stranded on a deserted island together. Porky references a survival guide while Daffy takes a more wing it approach. (1 min)
New Looney Tunes II
Daffy in the Bayou. Elmer goes hunting for the title ingredient in his duck gumbo but Daffy turns out to be not-so-cooperative prey. (5 min)
New Looney Tunes II
Bugs the Sherpa. Rhoda Roundhouse wants to be the first to summit Mt. Killamesoftly but with Bugs as her sherpa it's going to be more than your average uphill climb. (10 min)
New Looney Tunes II
You Can't Train a Pig. Porky's dream of a peaceful train ride is disrupted by fast talking luggage-toting Petunia Pig. (5 min)
New Looney Tunes II
Copy Quack. Daffy is disrupting an office copy store and Elliot charges his employee Porky with getting rid of the deranged duck. (10 min)
New Looney Tunes II
Sir Littlechin and the Phoenix. Worried that he's getting too old to be chasing dragons Sir Littlechin mistakes Daffy for the mythical Phoenix a creature who can replenish others' youthful vitality. (5 min)
New Looney Tunes II
Looney Luau. Daffy crashes King Thes' fancy luau where he is treated like an honored guest before realizing the King has plans to offer him as sacrifice. (5 min)
New Looney Tunes II
Amaduckus. In 18th century Vienna Leslie loses the job of new Court Composer to Daffy Duck. (5 min)
New Looney Tunes II
Fowl Me Once. Taz tries to break in to Foghorn's chicken farm. Foghorn catches him and then tries to educate Taz on how to be a better chicken thief. (15 min)
Be Cool, Scooby-Doo! II
World of Witchcraft. The gang goes to Salem, Massachusetts for a historical festival, only to discover history repeating itself as a demon has been set loose on the town, summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. (30 min)
Ninja Express
What a Drag. In an effort to fulfil an order for online star Daredevil Daiyu, the Ninjas have to challenge an unscrupulous racing car driver Victoria Villainous and win her parachute. (10 min)
Ninja Express
Treasure Hunting. With his crew on the verge of a mutiny, a pirate Captain and his Parrot order a treasure trove to placate them, leading the Ninjas on a trip to the Egyptian pyramids. (20 min)
Grizzy and The Lemmings II
Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)
Grizzy and The Lemmings II
Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)
Grizzy and The Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (20 min)
Grizzy and The Lemmings II
A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (5 min)
Grizzy and The Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)
Grizzy and The Lemmings II
Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (20 min)
Mr Bean: The Animated Series
Keyboard Capers. Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out! (10 min)
Mr Bean: The Animated Series
A Running Battle. It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab. (20 min)
Mr Bean: The Animated Series
Egg & Bean. Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache. (10 min)
Mr Bean: The Animated Series
Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (20 min)
The Tom and Jerry Show II
Downton Tabby. In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging. (5 min)
The Tom and Jerry Show II
Art of the Deal. When Spike's poker playing pals go missing, he hires the cat and mouse detective to find out where they've gone. (5 min)
The Tom and Jerry Show II
Pillow Case. Unable to sleep because of the incessant barking from a dog somewhere in the city, Tom and Jerry must track down the noisy mutt. When they find the dog with the help of a friendly bat, they discover the pup can't sleep without her special pillow. Now, for the sake of everyone's sleep, the great pillow case is on! (20 min)
The Tom and Jerry Show II
Tail of Two Kitties. Ginger accidentally backs her car over Butch's tail. Feeling awful, she brings the alley cat into her home until he's feeling better. Butch is finally getting what he's wanted, much to Tom's chagrin, especially now that Ginger's having him take care of the poor injured cat. Jerry revels in the situation until he realizes that two idiot cats are more trouble than one and Jerry's getting his butt whooped. Now Jerry must prove that Butch is rehabilitated in order to return him to the alley where he belongs and return his life. (5 min)
The Tom and Jerry Show II
Vanishing Creamed. Hildie is mixing a batch of foot balm that'll soften and beautify her gnarly-looking feet. She has Tom rub it in, nice and good. Unfortunately, the foot balm is a little too strong and makes her foot disappear. Hildie's recipe may be a foot balm bomb but it gives Tom a good idea. He'll use it to "vanish" into thin air. Jerry literally doesn't know what hit him when the invisible cat bats him around like a ball of yarn. Tom is unaware when the effects begin to wear off and Jerry is able to defend himself. When Jerry gets a hold of the cream, it's his turn to have the upper hand. A battle of the vanishing cream ensues, each using it in various ways to outwit the other. (5 min)
The Tom and Jerry Show II
Unhappily Harried After. It's Tom's wedding day! He's getting married to Toodles in a backyard wedding that we're experiencing through the eyes of his best friend, Jerry. Puuuuurfeeecttt in every way, then the crap hits the mouse hole: Tom is given Jerry as a wedding gift. When it can't possibly get worse Jerry wakes up and tosses Toodles out of the house! (10 min)
Lamput III
Rock Concert. “Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (10 min)
Grizzy and The Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and The Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and The Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (20 min)
Grizzy and The Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Grizzy and The Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)
Grizzy and The Lemmings II
Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (20 min)
The Tom and Jerry Show IV
Oh Brother. Spike's big brother, Max, shows up on the run from some bad guys and Spike must enlist the help of Tuffy, Tom and Jerry to get rid of him. (5 min)
The Tom and Jerry Show IV
Who Sled the Dogs Out? The detectives help a team of huskies find the villain who is determined to sabotage their dog sled race. (5 min)
The Tom and Jerry Show IV
Tick Tick Tick. Jerry uses a friendly tick to get even with Tom. (20 min)
Tom and Jerry in New York II
Cat and Mouse Burglars / Caterpillar and Mouse / The Pied Piper of Harlem / Lazy Jerry. A perky – and thieving – pop star checks into the Hotel! / Tom’s coveted flower has a secret stowaway. / A jazzy song punctuates Tom and Jerry’s waiter rivalry. / An R.C. toy mouse distracts Tom – but makes for a dangerously lazy Jerry. (30 min)
Taffy II
Family Fortunes. Mrs Muchmore lost all her fortune in investing in a vintage pencil scam… Everyone need to vacate the mansion! They'll have to live the simple life from now on, no more luxury. As Bentley and Forsythe vow to stick by their mistress but it's not the case for Taffy. (5 min)
Taffy II
Menace To Tennis. Bentley can’t help himself and chase all the tennis balls he sees. Finding out that Mrs Muchmore's match is for soon, Taffy sees it as an opportunity to get rid of Bentley for good. (10 min)
Taffy
The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (10 min)
Taffy
Honey I Shrunk the Raccoon. It's Spring Cleaning day and everyone is throwing out old useless junk. Suddenly, Taffy and Bentley have shrunk. Both will embark on an adventure to get back to his normal size ¿ but when you're the size of an ant, even the smallest things can be giant problems... especially on Spring Cleaning day! The two must traverse across the mansion, battling Forsythe's cleaning frenzy. (10 min)
Taffy
Caged. Forsythe has caught vermin on the property using a cage. Unfortunately for Taffy, the vermin are Mish and Mash! Forsythe entrusts Bentley to guard the furry prisoners until Animal Control arrives. (5 min)
Taffy
Scare Tactics. Overhearing Mrs. M's passion for ghosts and other supernatural things, Bentley at last hits on the perfect solution to get rid of Taffy. He sets out to haunt Taffy right out of Muchmore Manor! It's working and he's turning Taffy into a quivering puddle. But Bentley wake up real ghosts! (5 min)
Lamput III
Sleepwalking. Specs will never learn about watching horror movies before bed. He can never sleep afterwards. He jumps at every strange noise - including the ones Skinny's making downstairs, as he blends up a smoothie IN HIS SLEEP. Skinny sleepwalks into trouble all night, and with Specs gibbering in terror, it falls to Lamput to keep the slumbering nerd out of trouble. Apparently you shouldn't wake sleepwalkers. Turning into a rubber band and flinging them at the moon? That's fine. (15 min)
Be Cool, Scooby-Doo! II
Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)
Ninja Express
Mad for Mariachi. With their juice bar empty, a Grandma and Granddaughter ask the Ninjas for a Mariachi band to entice customers but Konpeki's trumpet playing threatens the delivery. (10 min)
Ninja Express
A Flag. The Ninjas battle a hungry space blob as they try to fulfill an order for a flag for astronaut Lewis Weaklegs to plant on the moon. (20 min)
Mr Bean: The Animated Series
A Grand Invitation. Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem… (10 min)
Mr Bean: The Animated Series
A Royal Make-over. How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street. (20 min)
Mr Bean: The Animated Series
SuperMarrow. Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate. (10 min)
Mr Bean: The Animated Series
Bean in Love. He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail? (19 min)
New Looney Tunes II
Duck of the Flies. After a plane crash Porky and Daffy end up stranded on a deserted island together. Porky references a survival guide while Daffy takes a more wing it approach. (1 min)
New Looney Tunes II
Daffy in the Bayou. Elmer goes hunting for the title ingredient in his duck gumbo but Daffy turns out to be not-so-cooperative prey. (5 min)
New Looney Tunes II
Bugs the Sherpa. Rhoda Roundhouse wants to be the first to summit Mt. Killamesoftly but with Bugs as her sherpa it's going to be more than your average uphill climb. (10 min)
New Looney Tunes II
You Can't Train a Pig. Porky's dream of a peaceful train ride is disrupted by fast talking luggage-toting Petunia Pig. (5 min)
New Looney Tunes II
Copy Quack. Daffy is disrupting an office copy store and Elliot charges his employee Porky with getting rid of the deranged duck. (10 min)
New Looney Tunes II
Sir Littlechin and the Phoenix. Worried that he's getting too old to be chasing dragons Sir Littlechin mistakes Daffy for the mythical Phoenix a creature who can replenish others' youthful vitality. (5 min)
New Looney Tunes II
Looney Luau. Daffy crashes King Thes' fancy luau where he is treated like an honored guest before realizing the King has plans to offer him as sacrifice. (5 min)
New Looney Tunes II
Amaduckus. In 18th century Vienna Leslie loses the job of new Court Composer to Daffy Duck. (5 min)
New Looney Tunes II
Fowl Me Once. Taz tries to break in to Foghorn's chicken farm. Foghorn catches him and then tries to educate Taz on how to be a better chicken thief. (15 min)
Grizzy and The Lemmings III
Non-Peaceful Coaching. After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing. (5 min)
Grizzy and The Lemmings III
Bear In Troubled Waters. Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide… (10 min)
Grizzy and The Lemmings III
Earthquake-Proof Bear. The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock ! (10 min)
Grizzy and The Lemmings III
The Spirit Of Competition. The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht. (10 min)
Grizzy and The Lemmings III
Odd-Job Crab. Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too! (5 min)
Grizzy and The Lemmings III
Ordeal Of Comfort. A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab! (5 min)
Grizzy and The Lemmings III
Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (15 min)
Mr Magoo
7 Minutes Flat. Weasel tests out Fizz’s latest invention: a 3-piece swimsuit to make beachgoers look chic. Magoo mistakes him for the President who (he believes) is at risk of being kidnapped. He therefore takes it upon himself to protect him. (5 min)
Mr Magoo
MAG007 is back. Fizz writes a genius plan on a post-it that gets stuck to Magoo’s forehead. When Weasel tries to get it back Magoo thinks he’s being pursued by evil agent Klulescz who’s looking to steal top secret documents. (10 min)
Mr Magoo
Family Meal. Fizz wants to cure Magoo’s near-sightedness for good. He and Weasel go over to his house only to be taken for Magoo’s parents on a surprise visit. As Magoo prepares them a feast Fizz and Weasel desperately try to put a pair of glasses on his face. (10 min)
Mr Magoo
Free the Rabbit! As Fizz gets ready to travel to another dimension populated entirely by other Fizzes Magoo turns up and thinks that Weasel has a new kitten. When Fizz goes missing Magoo does everything he can to find his neighbor’s kitty. (10 min)
Mr Magoo
Ratman. Magoo mistakes Fizz for billionaire Bruce Payne aka the superhero Ratman. When Ratman gets kidnapped by his mortal enemy Bozo (in reality Weasel) Magoo turns into MegaMagoo! (5 min)
Mr Magoo
Here Kitty. Weasel tends to Fizz’s toothache but Magoo turns up thinking he’s busting into an animal-testing lab where cruel experiments are being carried out on a rabbit (in reality Fizz). Magoo is determined to set the rabbit free. (10 min)
Lamput III
Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (10 min)
Mighty Mike
Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (5 min)
Mighty Mike
Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)
Mighty Mike
Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (15 min)
Mighty Mike
Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (5 min)
Mighty Mike
The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (10 min)
Mighty Mike
Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (5 min)
Mighty Mike
Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (15 min)
Power Players
Green with Envy. When the local news interviews Uncle Andrew about his toy inventing, an envious Galileo stages a play in the park with the help of Axel and the team only to be interrupted by an equally envious Madcap - out to steal the spotlight for himself! (10 min)
Power Players
Return of Thermometron 9000. During a brutal heatwave Axel and his team must track down Thermometron 9000, stolen by Ice Crusher for two purposes - to keep his hockey rink from melting and to bait the good toys into a rematch! (15 min)
Power Players
Bowling for Ballers. Axel and the team must intervene when Zoe's not-so-friendly bowling competition with Cleo LeBall gets interrupted by Madcap Porcupunk and their new cohort the mischievously magnetic Dynamo. (10 min)
Power Players
Knockout. Axel and the team juggle not waking Uncle Andrew from his nap and stopping Orangutank from stealing Andrew's latest invention: the Knockout Box! (15 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)
Taffy
Whisperer to a Scream. Forsythe, fed up with cleaning up all the Taffy-Bentley destruction, urges Mrs. M to bring in a "pet whisperer" to improve their behaviour. Mrs. M tells Forsythe not to worry, she has someone in mind. Taffy and Bentley independently overhear this and both fear the worst. If Bentley doesn't perform he'll be sent to the prison-esque "obedience school" Forsythe's always threatening him with. Taffy fears exposure as a raccoon once and for all. When a stranger arrives at the door they both immediately start competing at who can be the most well behaved pet. (5 min)
Taffy
Bentley of the Jungle. Bentley gets a huge bang on his head and when he wakes up... Doesn't know who he is anymore! After thinking of another sneaky trap, Taffy realises it's the occasion to get rid of Bentley once and for all. Bentley thinks he's a racoon and should be living with his family and friends in the wild nature. His place isn't at the manor. Proud of his racoon nature, Bentley goes on a quest to find his siblings and Taffy can now enjoy the dream life at the Manor. (5 min)
Taffy
Out of the Woods. Mrs. M takes the family to a beautiful retreat in a pristine forest -- but they soon find themselves lost in the woods. When all their food falls into a ravine, neither Bikinos' tough guy antics nor Forsythe's meticulous reconstruction of their path to perdition are of any help. Only Taffy's hidden raccoon skills will be their salvation. Can he rescue them all without blowing his cover? (15 min)
Taffy
Reach Out and Touch Someone. Mrs. M receives a visit from her old friend Racoon Ronald, a famous trapper who holds the world record for most raccoons catched by anybody ever. Bur Ronald is old now, and blind. Which means that he will be able to tell if Taffy is a Raccoon just by touching him - bow or no bow! Taffy can't let Racoon Ronald touch him - no matter what! (5 min)
Taffy
The White Gloves. Forsythe can not stand the battle between Taffy and Bentley anymore! He decides to get rid of the pets but that's without counting on the perseverance of the two rivals... (10 min)
Taffy
Machine Dreams. It's time for the annual International Butling Associate inspection. And each year Forsythe has received its highest honor the coveted White Glove award. He has never approved of animals in the house and with Taffy and Bentley it's a nightmare. To help him, Bentley and Taffy decide to order a robot which will prepare the mansion for the inspection. (5 min)
Taffy
Taffyzilla. Binikos is concerned about Mrs. M's lack of strength, so he orders a special muscle-building machine. But Taffy crashes into it during one of their chases. Taffy emerges, and he's completely hulked out! A gigantic battle begins between the two pets... (15 min)
Pat the Dog
Easter Eggs. Lola is organizing an Easter egg hunt and with Pat she is hiding eggs in the garden. But seized by some maternal instinct the Guanos decide to steal the eggs and nurture them as their own. When Hoodie approaches the basket containing the eggs the birds trap him inside a cage to protect their future offspring. Seeing what they’ve done Pat hurries to the kitten’s rescue. But now it is Tank’s turn to chase Hoodie. Our hero has to protect the kitten while saving the Easter eggs from the Guanos who are determined to keep their offspring safe. (5 min)
Pat the Dog
Inspector Pat. On her way home from school Lola stops off to buy a cereal bar. But when leaving the store the manager won't let her leave the store and accuses her of theft. Pat leads the investigation to prove his best friend’s innocence and find out who the real thief is… i.e. the Guanos (who created a huge diversion to steal the cereal bar stock). After a fierce struggle Pat sets the record straight! (10 min)
Pat the Dog
The Ransom. With Lola and Hoodie Pat goes to the vet to get his leg cast removed. But in the waiting room Hoodie accidentally releases a puppy from its cage. The puppy escapes and Lola chases after it leaving Pat in charge of Hoodie. The Guanos seize the opportunity to capture the kitten and come up with a cunning plan: they lock the puppy up and get Pat to give them Hoodie in exchange. But Pat outsmarts the pigeons retrieves the puppy and prevents the Guanos from seizing Hoodie. (10 min)
Pat the Dog
Commander Sandy. Surfing the internet Lola finds a lamp her mother has been looking for. She now has to find an old toy to exchange with the lamp and finally settles for her doll Lieutenant Sandy a doll that has always frightened Pat. This gives the Guanos an idea. They seize the doll tweak it and turn it into a fearsome robot. The robot doll attacks our hero and has to overcome his fears to save Hoodie and retrieve Lola’s toy. Thanks to Pat Lola gets to trade her precious toy for the lamp and give her mom a great surprise. (5 min)
Pat the Dog
Rescue Tank. When Victor goes away for the weekend Lola offers to petsit Tank even though she knows how Tank and her pets simply don't get on. But when Tank disappears panic ensues. Pat tracks down the clues and discovers that the Guanos have been using Tank to produce electricity for their television. Lola has also been looking for Tank then suddenly Victor returns - his weekend has been canceled – and he wants to see his dog. Our hero has to save his favorite foe and return him safely to his owner. (10 min)
Pat the Dog
Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)
Pat the Dog
Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (15 min)
Mr Magoo
Concrete Jungle. Fizz has invented a machine which turns spoiled brats into perfect children. Weasel accidentally launches Fizz next to Magoo. The latter believing he is driving through a wildlife reserve mistakes him for a lost child who needs help. (5 min)
Mr Magoo
The Letter to Santa Claus. Magoo forgets to include a gift for Mr Cat in his letter to Santa! Trying to make amends he follows Weasel disguised as an elf who unintentionally leads him into the AeroFizz. Magoo mistakes Fizz for the person in charge of the Christmas mail. (10 min)
Mr Magoo
Free Weasel. Magoo atop an unfinished skyscraper thinks he’s at the beach. Fizz dressed as Santa in a sleigh pulled by Weasel is giving out gifts. They crash near Magoo who takes him for a protected type of tuna being hunted by an irresponsible fisherman. (5 min)
Mr Magoo
Magoo a Wrinkle in Time. Fizz has invented the hoverboard! After a slip-up from Weasel the board ends up in the hands of Magoo who thinks he has found his new ironing board. Magoo glides through the city without realizing it convinced that the board is defective. (5 min)
Mr Magoo
The Great Outdoors. In the forest Fizz and Weasel go in search of a legendary berry to make the best jam in the world. But Magoo out hiking sets up camp by the rare fruit patch giving a warm welcome to a bear that he has mistaken for a wayward hiker. (10 min)
Mr Magoo
Aerofizz! Weasel tries for his AeroFizz pilot’s license again. Magoo throws a wrench in the works when convinced that he’s fixing his roof he pierces a hole in the airship sending Fizz overboard. Weasel has to get by alone in the cockpit. (5 min)
Mr Magoo
Mountain Rescue. In the desert Fizz and Weasel plan a global fireworks display in Fizz’s honor. But Mountain Rescuer Magoo mistakes Weasel for a skier in distress. Magoo prepares everyone to survive extreme conditions. (10 min)
Mr Magoo
Air Magoo. Run! Magoo’s going to miss his flight! Unfortunately he’s not at the airport but the supermarket precisely where Fizz and Weasel are hatching their latest plan. Magoo mistakes Fizz for an airline freebie and shoves him in his suitcase. (6 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (4 min)
