• Cartoonito

    • Cartoonito od do

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (20 min)

      • Looney Tunes Cartoons

        E-Rabbitcator / Marvin Flag Gag: Planet Split in 2 / The Sales Duck. After Elmer Fudd builds a robot to catch Bugs, the rabbit must outsmart this new technological foe. / Marvin the Martian plants his flag on a new planet and claims it "in the name of Mars," but each time he does, something new and unexpected happens. / Just as Elmer Fudd prepares for bed, all that stands in his way of a good night's rest is a persistent salesman Daffy Duck at his front door. (10 min)

      • Looney Tunes Cartoons

        Pitcher Porky / Telephone Pole Gag: Cherry Picker / Duck Duck Boom. Benchwarmer Porky finally gets his chance to shine on the pitching mound. With the game on the line, he's going to need all the help he can get, even if it's from Daffy. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / After Elmer sets his sights on Daffy and feeds him a bomb, Daffy starts following him around, causing Elmer to run for his life. Who's hunting who? (20 min)

      • New Looney Tunes II

        10-4 Good Bunny. Bugs and Squeaks are hauling a piano in a cross-country road trip when they are sidetracked by corrupt sheriff Yosemite Sam. (5 min)

      • New Looney Tunes II

        Gold Medal Wabbit. Bugs unintentionally crashes the World Games and is forced to go up against an overconfident Calzone. (5 min)

      • New Looney Tunes II

        Cyrano de Bugs. When Leslie P. Lillylegs tries to woo rich widow Granny and steal her money Bugs decides to foil his plan by giving him terrible romantic advice. (5 min)

      • New Looney Tunes II

        Point Duck Percent. Spoiled Pampreen Perdy's mansion is up for a neighbourhood beautification award. It's up to Porky her groundskeeper to keep Daffy Duck from ruining everything. (15 min)

      • Grizzy and The Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (5 min)

      • Grizzy and The Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (5 min)

      • Grizzy and The Lemmings

        Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (15 min)

      • Grizzy and The Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (5 min)

      • Grizzy and The Lemmings

        Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (10 min)

      • Grizzy and The Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)

      • Grizzy and The Lemmings

        Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (15 min)

      • Mr Magoo

        Toes in the Sand. Magoo thinks he is on a beach and that sailors are emptying their oil tanker right into the ocean. Wanting to put a stop to the pollution he keeps Fizz and Weasel from pouring concrete and embedding a huuuuge Fizz paw print in it. (5 min)

      • Mr Magoo

        Dinosaur Island. Fizz has reduced the size of the moon in order to model it in his own image. But Magoo thinks it’s a dinosaur egg ready to hatch so he's looking for his mother and protects him from the dynosaur eater: Weasel. (10 min)

      • Mr Magoo

        Santa's Little Helper. Magoo a Christmas volunteer in a supermarket thinks a burglar is entering overnight and decides to stop him. In reality it is none other than Weasel who is helping Fizz replace all the toys with Fizz plushies. (10 min)

      • Mr Magoo

        At the Heart of the Crater. Magoo thinks that he is at the foot of a volcano but in fact he’s next to a huge soup vat. And he sets it all awry. He thus stops Fizz from turning the vat vapors into clouds shaped like…Fizz. Magoo thinks that a volcanic eruption is underway (10 min)

      • Mr Magoo

        Lost in the Subway. Magoo thinks he is in the subway but actually he’s in a cave. Running into Weasel he thinks he’s lost and decides to help him find his way. He thus sabotages Fizz’s plan who is trying to finish a “fake” prehistoric fresco in his effigy. (5 min)

      • Mr Magoo

        Baby Steps. Magoo is babysitting the Neighbors' toddler. The baby flees and kidnaps Fizz mistaking him for a plush toy. Thinking he’s playing hide and seek with the toddler Magoo wanders across the dangers of New York with Mr Cat and Weasel on his heels. (10 min)

      • Lamput III

        Opera. Specs and Skinny spruce themselves up and head out to a piano concerto in the royal concert hall. They're on their best behavior, until they spot a fellow culture vulture who also happens to be small, orange and squishy. Honestly, they're letting all sorts of rabble into these places these days. The Docs decide that a sleeping potion might be a quick and quiet way of capturing Lamput. Naturally things get out of hand, and when the entire audience catches a whiff of the snoozy brew, we find out exactly how hard it is to stay awake during a classical music recital. One star. (10 min)

      • Mighty Mike

        Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (5 min)

      • Mighty Mike

        Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)

      • Mighty Mike

        Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (15 min)

      • Mighty Mike

        Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (5 min)

      • Mighty Mike

        The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (10 min)

      • Mighty Mike

        Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (5 min)

      • Mighty Mike

        Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (15 min)

      • Power Players

        Savage Axel. Bearbarian helps Axel get in touch with his wild side as Orangutank liberates nature from an apartment building - tossing potted plants of all sizes out the window and onto innocent bystanders below! (10 min)

      • Power Players

        Side Kicked. Zoe builds her own battle suit in hopes of joining Axel's team. The only problem? She can't shrink! Hijinks ensue as a full-sized Zoe tries to assist Axel and co. in a battle against Pyrant and his army of mind-control drones. (15 min)

      • Power Players

        Bringing Up Baby. Zoe leaves Axel in charge of the school project - watching over an infant simulator doll - but when MadCap brings the doll to life Axel and the team must stop the baby without damaging it or risk getting a failing grade! (10 min)

      • Power Players

        Spies Like Us. Uncle Andrew warns Axel that his vintage Agent Danger action figure is off-limits only to have the toy escape on its own! Axel and the team must return Danger to its rightful place before Uncle Andrew finds out. (15 min)

      • Lamput III

        Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (10 min)

      • Taffy

        Cone Heads. After another rambunctious fight, one that doesn't end well for Taffy, the Vet prescribes him a high-tech cone to stop any unsavory wound-licking. This thing not only looks ridiculous but can also inflict all sorts of varied deterrents on the wearer when he disobeys. Bentley tries to take advantage of Taffy's latest fashion accessory. (5 min)

      • Taffy

        Time out of Taffy. Taffy and Bentley are in the middle of a tense ceasefire when two strange, metal-clad raccoons appear in a flash of light. They have travelled back in time with a warning. Bentley must treat Taffy as nicely as possible to prevent an a-pet-calypse. Bentley believes in the time travelers and starts bending over backwards to be nice to Taffy. Of course, Taffy abuses this position with increasingly ridiculous demands that pummel and abuse Bentley... (5 min)

      • Taffy

        Racoon in a Guilted Cage. Taffy is the winner of another cruel prank war: this time he put Bentley in a box and sent him to the Antarctic. Taffy celebrates his victory as the post office truck moves away. But he starts to experience a completely new sentiment: loneliness! Taffy realizes that although Bentley is a pain in the neck, things are not the same without him... (15 min)

      • Taffy

        The Flea Party. Taffy is scratching himself when Mrs. Muchmore says: "If you got fleas, I'll have to take your bow off and put you a flea collar". Upon hearing that, Bentley goes to the dump and grabs a few fleas from Mish and Mash. He puts them in Taffy, but the situation gets out of control... (5 min)

      • Taffy

        The Guard Dog. Taffy accidentally saves the bear! The bear instantly vows its loyalty - he's like a huge puppy dog following him around. Taffy's freaked out until he realizes this bear is a perfect bodyguard against certain dogs. So, Taffy does the only sensible thing under the circumstances... he invites the bear inside Muchmore Manor! (5 min)

      • Taffy

        The Cat's Pajamas. It's sooooo cold outside. Problem for Taffy is - extreme cold triggers hibernation in raccoons! If he's out for two weeks - he'll be out entirely, because Bentley will get his bow. (10 min)

      • Taffy

        Happy Home. In one of their most ruthless fights, Taffy and Bentley both bonk heads and lose their memories. Seeing nothing but the cuddly pet pictures Mrs. M took, they think they've pieced together who they are now... they're best friends of course! Now Bentley and Taffy go out of their way to help each other in every way. It's upside-down world! (15 min)

      • Pat the Dog II

        Panic at the Bowling Alley. Victor goes to the bowling alley with his lucky medallion to help him win, but he loses it. Lola is going to help him find it. But Pat has to catch Squizel who has taken it. (5 min)

      • Pat the Dog II

        No Rest for Pat 2. Honorine lets Lola and Lucie take Pompom to the Space Park amusement fair so he can go on the rides. But the girls lose him in the process. Pat is going to have to “rescue” Pompom who is actually having the time of his life on the rides! (10 min)

      • Pat the Dog II

        Lost Dog. Lola has found a lost dog but Marcus and Squizel want to get their hands on it so they can collect the reward. Pat to the rescue ! (10 min)

      • Pat the Dog

        Bodyguard. Lola is enjoying a quiet afternoon with her animals when she hears Victor berating a mole and trying to trap it. Lola wants Victor to leave the poor mole alone. It looks sooo cute. But her neighbor is determined to get rid of it. Pat manages to save the mole from Tank’s grasp and takes it to Lola who now wants to take care of it. The little girl asks Pat to guard the mole. But the mole has difficulty staying in one place and heads back to Victor’s garden where it is now targeted by both Victor and the Guanos. Pat has to fight off Victor and the Guanos to ensure the mole's safety. (5 min)

      • Pat the Dog

        Hypno-Pat. Lola decides to use her hypnotizing book to hypnotize her dog. But she’s disturbed by her father who has been preparing a surprise meal for his wife’s birthday and needs his daughter’s help. Meanwhile the Guanos break into the house and try to seize Hoodie. Pat attempts to stop them but the Guanos manage to trick him and lock him inside the garden shed. They hypnotize the poor cat and force him to follow them. Pat has seen what's going on and uses his skills to break free from the cabin and save the poor cat all while making sure he doesn’t get hypnotized himself. (10 min)

      • Pat the Dog

        Pat's Cat Cold-Case. Pat is not feeling very well today. He has caught a cold and cannot smell anything. Which is too bad for his best friend who needs a favor from him. Hoodie has disappeared and Pat's famous sense of smell is required to track the little kitten down. Pat is too sick though and his nose has deserted him. He has to come up with a solution quickly though because Victor is about to release Tank on the search for Hoodie. And if Tank gets his paws on Hoodie the poor cat is in for a tough time! (5 min)

      • Pat the Dog

        Special Delivery. Lola is preparing a package to send to her Japanese pen pal. But the Guanos have been watching and have an idea. They trick Pat into a trap and he is imprisoned inside a cage. With our hero out of action the Guanos seize the opportunity to sneak Hoodie inside the package to rid themselves of him forever. Pat has to use all his resourcefulness to prevent the kitten from being shipped to Japan. (15 min)

      • Mr Magoo

        Wallpapering Magoo. Magoo thinks that he is peeling off old wallpaper on Linda’s walls but he is actually destroying Fizz’ hypnotic posters In order to get rid of his arch-enemy Fizz hypnotizes Mr. Cat who suddenly turns against his master. (5 min)

      • Mr Magoo

        A Mountaineer Like No Other. Magoo has decided to go mountain climbing but in reality he is climbing up a skyscraper! He mixes Fizz up with a wounded bird and ruins his plan: make everyone think that he is a superhero by saving Weasel who is about to “fall out of the building”. (10 min)

      • Mr Magoo

        Legs of Steel. Thinking he is in the middle of a work-out at his local gym Magoo inadvertently climbs onto a delivery boy’s bicycle. It just so happens that he is transporting the biggest diamond in the world…the one that Fizz and Weasel were planning to steal! (5 min)

      • Mr Magoo

        A Recipe for Success. Magoo thinks Weasel has opened a restaurant and wants to help him improve it. He mistakes the FizzLab for a kitchen and prevents Fizz who he believes is the chef from perfecting a formula that will turn all pasta into Fizz-shaped fizzetelle. (5 min)

      • Mr Magoo

        Honey Bear. Magoo thinks that he is on a camping trip but he is actually just in the city park. When he sees Weasel wearing a suit that allows him to stock a very special honey gathered by Fizz he thinks he’s a wounded bear and decides to help him… (10 min)

      • Mr Magoo

        Halloween Hold-up. Magoo is thinks is out trick-or-treating for Halloween. But he unwittingly robs a bank instead of Weasel. Fizz whose plan was to heroically arrest the “pseudo” burglar rushes over to Magoo’s house to grab the money and take our little man off to jail. (5 min)

      • Mr Magoo

        The Last Groundhog. Magoo mistakes Weasel (in an animal costume) for a groundhog being hunted and confiscates the hunter’s gun. In reality he steals a camera from Fizz which the latter was using to make a super cute video to attract millions of views online. (10 min)

      • Mr Magoo

        Home Havoc. Magoo can’t find the book that Linda lent him and he’s ready to turn the house upside down to find it. The problem is that he is not in his house but in Fizz’s loft. He makes such a ruckus that the hamster starts believing he’s got a ghost in the house. (7 min)

      • Lamput III

        Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (3 min)

      • Grizzy and The Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (5 min)

      • Grizzy and The Lemmings II

        Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)

      • Grizzy and The Lemmings II

        Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (10 min)

      • Grizzy and The Lemmings III

        Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (5 min)

      • Grizzy and The Lemmings III

        Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (10 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (5 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (5 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (10 min)

      • Mighty Mike

        What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (5 min)

      • Mighty Mike

        Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (5 min)

      • Mighty Mike

        The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (10 min)

      • Mighty Mike

        Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (5 min)

      • Mighty Mike

        Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)

      • Mighty Mike

        Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (10 min)

      • Mighty Mike

        Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (5 min)

      • Mighty Mike

        Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (5 min)

      • Lamput III

        Thief In The Museum. The orange blob is down at the Museum, nerding out about ancient Egypt, when the Docs show up and ruin Lamput’s day. Darn science geeks. No respect for culture. A superior knowledge of history keeps Lamput one step ahead of the blue boffins - how many times can two chemists get kicked out of the same Museum? The Docs sneak back into the exhibition disguised as mummies. They learn the hard way that a disguise can be TOO good; they get locked into a glass box overnight. Lucky break, though; this is the night when a renowned jewel thief tries to steal the museum’s precious treasures. Lamput and the Docs get tangled up in the heist. The rest is history. (10 min)

      • Taffy II

        Bow Tied. Forsythe loses his bow tie and with it, his legendary meticulosity. He must quickly find a new bow because MrFuffernin’s birthday is coming and he has to help MrsMuchmore get ready. Only bows in sight : Bentley’s and Taffy’s ! (5 min)

      • Taffy II

        Big Brain Bentley. Alex tries his new invention, an IQ amplificator helmet on Bentley, which gives him an enhanced intelligence. It might not be easy for Taffy to run from him anymore… (10 min)

      • Taffy

        Enter the Kitty. Scraggs the raccoon disguises himself as a cute cat to enter the luxurious Muchmore manor. Bentley, the dog of house, isn't fooled and tries to kick him out of the house in every possible way. (10 min)

      • Taffy

        A Minor Problem. Addie comes to visit her grandmother, but Mrs Muchmore has to rush off and leaves the toddler with Forsythe and the pets. To Bentley's delight, Addie seems to know that Taffy is a raccoon. Taffy tries to get rid of her before Mrs Muchmore return... (10 min)

      • Taffy

        Mrs Muchmore receives the great Mr Fuffernin for an inspection of the house. If anything goes wrong, Mrs Muchmore would see her reputation destroyed! But a shock to her head leaves her unable to lead the visit... Bentley and Taffy team up to save their beloved mistress reputation. (5 min)

      • Taffy

        The Highest Bidder. At a luxurious auction, Mrs. Muchmore enters a bidding war with a charming young man to acquire a priceless ruby brooch. She invites the young man for tea and discovers he's allergic to dogs, to Bentley's despair and Taffy's excitement! (5 min)

      • Lamput III

        Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (15 min)

      • Grizzy and The Lemmings

        As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (5 min)

      • Grizzy and The Lemmings

        Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (5 min)

      • Grizzy and The Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (20 min)

      • Thomas & Friends XXV

        The Real Number One. When Thomas’ #1 is covered by paint, he sets out to prove to himself that he is still number one, but when everything starts to go wrong for him, he learns what it really means to be #1. (10 min)

      • Thomas & Friends XXV

        Roller Coasting! Thomas wants to show Percy what it's like to ride a roller coaster, so Thomas turns the tracks of Sodor into a thrill ride. (20 min)

      • Ninja Express

        Beatbox. After seeing a professional beatboxer in the park, a girl orders a beatboxing teacher. But the Ninjas must first figure out what beatboxing is. (10 min)

      • Ninja Express

        Canned. While searching for the mysterious Yeti, Daiyu, the online adventurer, orders a can opener. But as they try to deliver, the Ninjas realise the Yeti doesn’t want to be found. (20 min)

      • The Tom and Jerry Show II

        Kitten Grifters. Tom and Jerry have made a connection between a variety of different cases involving the mysterious disappearance of household items -- all including a sighting of a supernaturally cute kitten. Tom and Jerry are on the case! Their investigation reveals a litter of hardened kitten con artists who are using the items they've taken to form a makeshift home. These kitty criminals are just looking for a home, but they don't want to be separated! (5 min)

      • The Tom and Jerry Show II

        Fight in the Museum. Tom & Jerry spend a night in the museum. (5 min)

      • The Tom and Jerry Show II

        Cat-A-Tonic Mouse. When Jerry gets a cold he gets no help from Tom who chooses instead to use the mouse's down time to taunt the little guy and eat all of his favorite treats. Jerry resorts to help from Uncle Pecos who, after trying a few Texas remedies, mixes a home brewed Texas tonic to knock the cold p-p-p-plum out. As a side effect of the Tabasco fueled brew, the mouse is breathing fire within minutes. When Tom catches the same cold and gets a dose of the brew, it's an all-out flame war! Good thing Uncle Pecos is there to put the fire out! (20 min)

      • The Tom and Jerry Show II

        Going Going Gone Viral. When Rick uploads a video of Tom getting his head stuck in Jerry's mouse hole, the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done. (5 min)

      • The Tom and Jerry Show II

        School of Hard Knocks. Like a big brother, Jerry gets a sleepy Tuffy out of bed, makes them both breakfast, gets Tuffy cleaned up, puts on his backpack and scoots him past the mean ol' cat to the house next door where WINSTON waits, greeting his students, a gaggle of mice, including Jerry. They each hand their kindly teacher a treat as they take their seats on little spools of thread, ready for the start of class. Winston is teaching his students the basics of force and motion, and today they're going on a field trip to see physics in action. They end up at Tom's house where Tom bears the brunt of the school load until he gets a little tutoring himself. (5 min)

      • The Tom and Jerry Show II

        Brain Food. Waffles is worried that his roommate Bo had his brain eaten by aliens, leaving him a zombie dog. Turns out he's not the first dog in his neighborhood to wake up stupid. Afraid of becoming the next Bo, Waffles hires the Cat and Mouse Detectives to put a stop to this alien invasion. Our Narrator thinks all of this extraterrestrial talk is a load of sci-fi hooey but not our detectives; they're covering all their bases and taking every necessary precaution. Turns out the dog's behavior has more to do with a tainted bag of kibble than visitors from another planet… or does it? (20 min)

      • The Tom and Jerry Show II

        Cold Snap. Wanting to cool off from the blistering heat, Tom and Jerry use a little magic to make it snow, turning the witches' world into a haunted winter wonderland with an evil snowman, haunted snow forts and magic snowball fights. Now they have to figure out how to make it stop snowing. (5 min)

      • The Tom and Jerry Show II

        The Tortoise Don't Play Fair. When a Hare loses to a Tortoise in the biggest race of the year, he comes to Tom and Jerry claiming foul play. It's up to the duo to see what's really behind the most famous race in history. (5 min)

      • The Tom and Jerry Show II

        Wish Bone. Butch finds a wish bone in the garbage and dupes Tom into believing that it will make his wishes come true. Butch trades Tom the bone for a dozen cans of cat food. The alley cat thinks he's pulled off the best scam ever UNTIL Tom's wishes start coming true (from Jerry getting his just dessert to Toodles paying an unexpected visit)! Now Butch will stop at nothing to get that bone back! (20 min)

      • Be Cool, Scooby-Doo!

        Game of Chicken. Fred gets a call for help from Chuck Mangum (JOHN VIENER), his daredevil of a best friend, leading the gang on a rescue mission deep in the caverns of an ancient civilization. Once there, they learn of the real mystery: the ghost of the Tribal Warrior that still protects the cavern from outsiders! (30 min)

      • Be Cool, Scooby-Doo!

        Poodle Justice. It's Scooby's dream come true as the gang visits the set of his favorite TV show and he meets the star, his celebrity crush, a dog actress who plays a detective on the screen. Now all Scooby has to do is work up the courage to actually talk to her while also solving the mystery of the monstrous Gargoyle attacking the production! (30 min)

      • Scooby Doo! And Guess Who?

        Revenge of the Swamp Monster! Scooby-Doo and the Mystery Inc. gang meet up with basketball legend and bowling aficionado CHRIS PAUL at a golf tournament fundraiser held in Florida. Shaggy’s come to caddy for Mr. Paul and help him with this game so the Assist King can save a local school from going under. But, when a horrible Swamp Monster attacks trying to destroy the charity event, our heroes and Mr. Paul must finish the tournament and save the school… and possibly their own lives! (20 min)

      • Lamput III

        Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (15 min)

      • Looney Tunes Cartoons III

        Balloon Salesman: Feeling Down. Marvin the Martian has conquered Earth… but no one bothered to tell Bugs. Daffy Duck becomes a balloon salesman. Wile E. Coyote uses sci-fi portals to catch Roadrunner. (10 min)

      • Looney Tunes Cartoons III

        Virtual Mortality/Daffy Traffic Cop Stop: Lions/Miner Threat. Coal mining is dangerous, especially when you’re a canary… and Sylvester is trying to eat you. Porky’s on patrol. Elmer Fudd tries virtual reality. (20 min)

      • Mr Bean: The Animated Series II

        The Robot. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)

      • Mr Bean: The Animated Series II

        Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (15 min)

      • Mr Bean: The Animated Series II

        Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (15 min)

      • Lamput III

        Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)

      • Tom and Jerry in New York

        Put A Ring On It / Come Fly with Me / Bubble Gum Crisis / Mousequerade. Tom and Jerry invade a department store after dark, battle for a bag of gumballs, and babysit a troublesome baby panda. Jerry befriends a pigeon. (25 min)

      • Tom and Jerry in New York

        Telepathic Tabby / Shoe-In / It's a Gift / Stormin' the Doorman. In an attempt to trick Tom out of food, Butch predicts the future. Jerry helps save a shoe repair shop. Tom is on a mission to keep Jerry away from the gift shop snack aisle and avoid the hotel’s energetic new doorman. (25 min)

      • Lamput III

        Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (10 min)

      • Thomas & Friends XXV

        No Power, No Problem! When the power goes out all over Sodor, Thomas & Friends must use brainpower to navigate the island in creative new ways. (10 min)

      • Thomas & Friends XXV

        A Thomas Promise. When Thomas and Diesel both want to deliver the same load to Whiff’s Recycling Plant, Thomas suggests they each take half of the load, but Diesel turns it into a race. (20 min)

      • Grizzy and The Lemmings III

        Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. The rodents land upon an ancient Celtic site where they happen upon a magic bracelet that increases the strength of whoever wears it tenfold. The Lemmings start the competition over with their new power, only this time using menhirs! A witness to the scene, Grizzy longs for the magic object and imagines everything he could do with the piece of jewelry. (5 min)

      • Grizzy and The Lemmings III

        Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. The argument leads the bear to the summit of the castle tower during a storm. In a secret room, he glimpses a human form by the light of a lightning bolt. Terrified, Grizzy unwittingly sets off a mechanism which had been activated by the lightning, and which brings to life a medieval armor. The living armor bows before the flabbergasted bear. Grizzy has just found a docile and fearsome ally with whom to combat the Lemmings! (5 min)

      • Grizzy and The Lemmings III

        Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. But Grizzy wants to paint himself on the next painting and swipes the artwork along with the rodents' paint kit. The furious Lemmings are determined to recover their material at all costs. It's the beginning of a dispute that could be qualified as… artsy! (20 min)

      • The Tom and Jerry Show II

        Life's A Beach. Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin! (5 min)

      • The Tom and Jerry Show II

        Hiccup and Away. When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation. (5 min)

      • The Tom and Jerry Show II

        I Quit. After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other. (20 min)

      • The Tom and Jerry Show II

        You Can't Handle the Tooth. When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go! (5 min)

      • The Tom and Jerry Show II

        Pain for Sale. When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal. (5 min)

      • The Tom and Jerry Show II

        Return to Sender. When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends." (20 min)

      • Taffy

        I Now Pronounce You Dog and Cat. It's movie night! Mrs. M screens her old wedding video for her pets. As she steps away, the pets get in one of their usual fights and destroy the videotape. Bentley and Taffy team up to make the movie again not to upset their beloved Mrs Muchmore. (5 min)

      • Taffy

        Bentley's Girlfriend. Taffy witnesses Bentley and Mrs Muchmore sobbing in front of a romance scene on television. What would happen to Bentley if he met his true love? (5 min)

      • Taffy

        D.N.A. OK. Mrs. Muchmore wants to find out her pet's lineage so she send Taffy and Bentley's hair to be tested. Taffy, anxious that she finds out he's a raccoon struggles to destroy the hair before it's tested. (15 min)

      • Taffy

        Staycation. When Forsythe loads the limo up for Mrs Muchmore and the pets' vacation, Taffy and Bentley get accidentally locked in the basement. The pets must use twice as much imagination to get out unharmed by the tenacious security system. (10 min)

      • Taffy

        Mission Mish Mash. Taffy's raccoon friends come to the Mansion, hoping to take advantage of Mrs. Muchmore's largesse. But the red bow does not work on them. Taffy finds himself having to hunt or protect his friends so as not to be caught himself. As for Bentley, he wants to get rid of all the raccoons, while Mrs. Muchmore calls the animal control brigade. (5 min)

      • Taffy

        A Bentley Carol - Christmas. It's Christmas Eve and Bentley finally succeeds -- he has removed Taffy's ribbon and the raccoon is tossed into the cold winter night. Bentley goes to sleep a happy dog only, for him to be visited by three ghosts of past, present, and future who will show him the errors of his ways and what is to become if he doesn't change. However, unbeknownst to Bentley, it is Taffy, Mish & Mash who are secretly behind the plot. (5 min)

      • Lamput III

        Age Remote/ Memory Loss/ Zoom Oil/ Invisible Necklace/ Doc And The Thief. Lamput is a gooey orange substance that escaped from a secret laboratory. Two scientists, Fat Doc and Slim Doc, are trying their best to catch him. But Lamput always escapes right under their noses! (15 min)

      • Be Cool, Scooby-Doo! II

        Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission of stopping an evil mercenary called Minus from killing breakfast. (30 min)

      • Ninja Express

        Ninja Against Ninja. While fulfilling customer orders, the Ninjas realize that a spy has been following them to help a copycat Ninja delivery service steal their business (10 min)

      • Ninja Express

        Ninja Detectives. A night watchman at a museum is baffled when an Egyptian exhibition keep moving around so he asks the Ninjas to deliver a detective who can solve the mystery. (20 min)

      • Mr Bean: The Animated Series II

        A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)

      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (20 min)

      • Mr Bean: The Animated Series II

        Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)

      • Mr Bean: The Animated Series II

        The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (20 min)

      • Looney Tunes Cartoons

        Postal Geist / Telephone Pole Gag: Anvil / Fudds Bunny. Porky and Daffy deliver packages to a haunted manor. / Sylvester tries to catch Tweety in his nest on top of a telephone pole. / When Elmer disguises himself as a bunny to lure Bugs out of his hole, things don't go quite as planned. (10 min)

      • Looney Tunes Cartoons

        Shoe Shine-nanigans / Multiply and Conquer / Parky Pig. Elmer visits Daffy for a quick shoe shine. / Wile E. Coyote clones himself to catch the Road Runner. / Porky is running late for movie night, but finding an available parking spot turns out to be more difficult than he imagined. (20 min)

      • New Looney Tunes II

        Sir Littlechin and the Kraken. Sir Littlechin hopes to capture the elusive Kraken and mistakes Bugs Bunny for the beast. Bugs learns the actual Kraken is a kind-hearted soul and protects it from Littlechin by throwing him off the scent. (5 min)

      • New Looney Tunes II

        Crouching Porky Hidden Daffy. Zen Master Elmer Fudd sends Porky to escort a sacred pickle to the temple of I-Ate-A-Tomoto. Only one thing stands in his way Daffy the Ninja. (5 min)

      • New Looney Tunes II

        King Nutininkommen. Archaeologists Porky and Daffy stumble into the tomb of King Nutininkommen and have to get out again before the mummy catches up with them. (5 min)

      • New Looney Tunes II

        Greenhouse Gasbag. An angry environmentalist picks the wrong person to stop for a donation when he flags down Foghorn Leghorn. (15 min)

      • Grizzy and The Lemmings

        Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (5 min)

      • Grizzy and The Lemmings

        Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (5 min)

      • Grizzy and The Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (15 min)

      • Grizzy and The Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (5 min)

      • Grizzy and The Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (10 min)

      • Grizzy and The Lemmings

        In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (5 min)

      • Grizzy and The Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (15 min)

      • Mr Magoo

        The Golden Fizz. Fizz plans on replacing the statue from an Oscar-like award’s ceremony with a statue in his effigy. But Magoo grabs it thinking he has found a magnificent object in a home decoration store. Fizz tries to get it back but no way Magoo found it first! (5 min)

      • Mr Magoo

        Saving the Gnomes of Astroturf. Magoo mistakes some kids at the park for gnomes in a magic forest. Fizz uses a remote to immobilize them to win over their parents. Magoo steals this “magic scepter” that put a spell on the gnomes. (5 min)

      • Mr Magoo

        Dusk of the Cucumber. Fizz invents a cucumber that turns whoever is holding it into an object of human worship. When Magoo sees hypnotized passers-by being drawn towards Fizz and Weasel he thinks it’s the zombie apocalypse and grabs the cucumber as a makeshift weapon. (15 min)

      • Mr Magoo

        Spinning Headlock Elbow Drop. Magoo thinks that he is auditioning for a circus troop but he is actually in a professional wrestling ring in the middle of a fight against…Fizz who is decked out in a super-muscle-bound outfit ready to knock the little man out for the count. (10 min)

      • Mr Magoo

        Mega Magoo vs Dr. Fizz. Fizz controlling a robot distributes free ice cream to everyone in the city. When Magoo mistakes him for a destructive monster he gets sprayed with ice cream; now believing he’s been given superpowers he uses them to get rid of the monster. (5 min)

      • Mr Magoo

        Ghost Hunt. Fizz has invented a machine which stops toast from landing butter-side down. Magoo paying his neighbor a visit sees some floating toast and believes a ghost is haunting their house. He refuses to leave until the ghost has disappeared! (10 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)

      • Mighty Mike

        Photobombed. Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (5 min)

      • Mighty Mike

        The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (5 min)

      • Mighty Mike

        Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he's reading on Vampires is scarier than he bargained for. Pretty soon he's jumping out of his seat at every noise and squeak. When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (15 min)

      • Mighty Mike

        In The Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)

      • Mighty Mike

        That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (10 min)

      • Mighty Mike

        Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (5 min)

      • Mighty Mike

        Sneezed To Meet You. Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve "and an extra-large box of tissues" to defeat the raccoons and give the flowers to Iris. (15 min)

      • Power Players

        Iced Out. Madcap's latest creation, the Ice Crusher, puts the whole city in a deep freeze forcing Axel and the team to face him in a game of high-stakes hockey or risk slip-sliding into another ice age! (10 min)

      • Power Players

        Stretched Too Thin. After a new combo-move leaves Masko permanently limp Axel and the team must help the fallen luchador get his stretch back. (15 min)

      • Power Players

        The Trojan Bear. When Axel opens a subscription gift-box he didn't even order the team finds their ranks divided by a robotic bear - or Princess SugarSalt in disguise! (10 min)

      • Power Players

        Porcupunk Rock. Madcap turns to Axel and his team for help after a sonic upgrade to Porcupunk threatens to bring down the house. (15 min)

      • Lamput III

        Skinny At The Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (10 min)

      • Taffy

        Burried Treasure. Taffy discovers that Mrs. M's great-great-great-great-great-great uncle was the infamous Pirate Moistbeard Muchmore. Legend has it he buried his treasure on the grounds of the Manor. So, he enlists Mish and Mash to help him dig it up. If he finds it, he can use it to set up his own lavish mansion full of servants and leave the pesky Bentley, Forsythe and Binikos behind. Of course, Bentley gets wind of this and realizes -- he'd be free of Taffy too! (5 min)

      • Taffy

        The Fortune 500. Bentley realizes that Mrs. M will do anything a fortune cookie tells her to, and immediately gets to work writing a fortune that tells her to take off Taffy's bow. He stuffs the message in a cookie. Now all he needs to do is get the cookie in front of Mrs. M! But Taffy knows what he's up to, and decides to fight fire with fire... (5 min)

      • Taffy

        Jitter Fever. The town is gripped by the fear of jitter fever, a nasty malady that affects house pets. The only way to cure it is to send the affected pets off to a quarantine shelter where they'll be fed nothing but tasteless gruel. Taffy end up swallowing a phone and Mrs. M will think he's got jitter fever. He's got to hide somewhere until the battery dies. Bentley is determined to find him, and call Mrs. M's phone as soon as he's in view. (15 min)

      • Taffy

        The Recall. Mrs. M gets an alarming notice in the mail: there's been a recall of fancy cat bows, which look a lot like the one Taffy wears. It turns out they are dangerous. All fancy bows must be sent back to the factory immediately! After Mrs. M fails to take Taffy's bow off, she instructs Forsythe, Binikos and Bentley to get that bow ¿ by whatever means necessary! (5 min)

      • Taffy

        New Leaf Taffy. Taffy has a near-death experience, where a raccoon tells him he has to turn his life around, and be kind to Bentley in every way, to make up for his past abuses... or he's going to hell. But his every attempt at kindness is interpreted by Bentley as the opposite and therefore Hell looms for him. (5 min)

      • Taffy

        The New Mrs M. During a particularly epic chase, Taffy and Bentley collide with Mrs. Muchmore. She suddenly looses her mind and adores raccoons. Bentley resigns himself and decides to leave the mansion for ever... (10 min)

      • Taffy

        The Upgrade. Taffy orders a new bow. But not just any bow: this is the Extra-Strength Non-Tear Accept-No-Substitutes Guaranteed-Unsnatchable Maxwell Deluxe 3000! When it arrives, Taffy gleefully puts it on and throws the old one away. (15 min)

      • Pat the Dog

        Marathon Pat. Seeing how Pat and Tank have put on weight Lola and Victor decide to put them both on fitness training program for dogs. Whoever loses has to buy the ice-cream. Not only does Pat have to win the race but he also has to prevent the Guanos from catching Hoodie and throwing him into the branch crusher. (5 min)

      • Pat the Dog

        Worst Day Ever. Lola and her friends have to hand in a math assignment for the following day. Instead of doing his own homework Victor decides to wait for the girls to finish their assignment and steal their copybooks. But Pat has noticed his ploy and doesn't intend to let the boy get away with it. Back home he sneaks into the boy’s house to retrieve his best friend’s homework. But Victor’s house is riddled with traps one of which is a huge dog called Tank! (5 min)

      • Pat the Dog

        Geocaching. Lola’s mother has installed a Geocaching application on her daughter’s phone. Lola is over the moon and heads outside to start playing. Victor also decides to install the application to find the treasure before his neighbor. The kids set out in search of the hidden treasure and Pat helps his best friend find clues. But when the Guanos steal Lola’s phone our hero has to outsmart the pigeons retrieve the phone and help Lola to find the treasure first. (15 min)

      • Pat the Dog

        Monster Melon. In the garden Lola is experimenting in how to plant watermelons. On one of the watermelons she sprinkles a powerful fertilizer which is also very dangerous. The chemicals pollute the ground turn Hoodie into a wild cat and transform the Guano’s into vicious birds of prey. While Lola is busy looking for her camera Pat has to confront the Super-Guanos and save the garden from an ecological catastrophe. (5 min)

      • Pat the Dog

        Eyes Wide Open. Hoodie has an eye infection and has to wear a special protective bubble. Lola asks Pat to look after him. The Guanos naturally decide this is the perfect occasion to get rid of the kitten. And what was supposed to be an easy day for Pat turns into a frenetic baseball match… with Hoodie as the ball. (10 min)

      • Pat the Dog

        Dances with Fleas. Tonight Lola and Pat are taking part in a huge flash mob event. They have rehearsed extensively and everything is set. Except that in the meantime Hoodie has given Pat fleas. So many fleas that they take control of Pat. Our hero has to dispose of the intruders while stopping the Guanos from kidnapping Hoodie. Naturally if their sworn canine enemy is out of the game the pigeons intend to take advantage of the situation. Pat has no time to scratch! (5 min)

      • Pat the Dog

        Circus Chaos. Lola and her friends are supposed to watch a performance at Moon Circus but unfortunately they miss it. No worries. Lola decides to put on her own show with Victor. Naturally the event promises to be anything but calm for Pat as Tank refuses to be so easily tamed and the Guanos are always on hand to wreak havoc. Our hero has to find an acrobatic routine of his own to save the day. (15 min)

      • Mr Magoo

        Pinkbeard's Treasure. Magoo hunting for Pinkbeard’s treasure mistakes the park for an island. Fizz and Weasel are there selling ice cream that never falls on the ground. Magoo messes up their plans confusing Weasel for Pinkbeard and the icebox for treasure. (5 min)

      • Mr Magoo

        Mistaken Identity. At the supermarket Magoo mixes his shopping cart up with a baby stroller. Fizz decides to save the toddler and become a media star. But to do that he’ll have to get the baby out of Magoo’s hands before he goes home to cook up a pork roast for Marnie! (10 min)

      • Mr Magoo

        Hamster Fishing. Fizz is at the municipal pool he wants to revolution the world of sub-marine hairdressing!But Magoo thinking that he is actually fishing in a lake starts trying to catch Weasel who he thinks is a magnificent huge fish thereby sabotaging the hamster’s efforts everytime he tries to think (5 min)

      • Mr Magoo

        Whiter Than White. Magoo thinking he’s at the laundromat wanders into a candy factory where Fizz and Weasel are creating a bubblegum that makes Fizz-shaped bubbles. Magoo mistakes Fizz for a sweater that his neighbor has come to wash and offers help. (5 min)

      • Mr Magoo

        Poolwatch! Magoo thinks that the whole neighborhood has been flooded when in fact he is just at the local swimming pool. He starts trying to rescue all of the swimmers and sabotage Fizz’s plan to become the greatest super hero lifeguard the world has ever seen! (10 min)

      • Mr Magoo

        Hibernafizz. Magoo comes across Fizz encased in ice and thinks he has found a prehistoric man. He thaws him out and acts like a Cro-Magnon so as not to distress him. When Weasel tries to save Fizz Magoo mistakes him for an ill-intentioned scientist. (5 min)

      • Mr Magoo

        Fizz Tower. Thinking he’s hunting down a rat in his attic Magoo finds himself on the theme park devoted to…the glory of Fizz. He decides to get rid of the little pest the “rat” who is none other than that megalomaniac hamster. (10 min)

      • Mr Magoo

        Magoo in Shining Armor. Magoo on a construction site thinks he’s been hired for a medieval theater show. Fizz and Weasel bump into Magoo at the top of the tower. He mistakes the former for a damsel in distress and decides to save “her” from the clutches of an evil prince. (7 min)

      • Lamput III

        Rock Concert. “Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (3 min)