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Lamput III
Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (15 min)
Mr Bean: The Animated Series III
Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence he decides to build his own caravan and sets off in search of the perfect ‘quiet spot’. All would be well if he’d only not built the caravan out of Mrs. Wicket’s garden shed … (10 min)
Mr Bean: The Animated Series III
Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (15 min)
Mr Bean: The Animated Series III
Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket’s new expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle he tries to recreate the smell – by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket but can he fool Scrapper and all the neighbourhood cats? (15 min)
Mr Bean: The Animated Series III
Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)
Lamput III
Lamput and the Spider. Lamput shows kindness to a nearby spider - and in the process makes a valuable ally. Good thing, too, because the mozzies around here are diabolical. (10 min)
Grizzy and The Lemmings III
Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)
Grizzy and The Lemmings III
Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (5 min)
Grizzy and The Lemmings III
Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (15 min)
Grizzy and The Lemmings III
Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (5 min)
Grizzy and The Lemmings III
Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (10 min)
Grizzy and The Lemmings III
Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (5 min)
Grizzy and The Lemmings III
Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (15 min)
Alice & Lewis
It’s a Win-Win! The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now! (10 min)
Alice & Lewis
Merry Qweensmas. Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because at this time of year, all the residents have to give her their stuff, whether they like it or not! Alice finds the whole tradition so unfair and speaks her mind to the Queen. So they come to an agreement: the monarch will give her subjects their stuff back… if and only if Alice and Lewis give her a better gift than ALL the other gifts combined! Mission impossible? Not for Alice and Lewis! No sir: this year, EVERYONE in Wonderland will be spending a very Merry Qweensmas, not just the Queen! (15 min)
Alice & Lewis
The Cuckoo Hunt. Alice drops in on Lewis unannounced, making him jump while he’s adjusting the clock. It’s a disaster: the clock goes on the blink and the facetious little cuckoo jumps on this opportunity to scram! The Queen is famished and says she’ll give Alice and Lewis a big punishment if the cuckoo isn’t back in time to announce teatime! And so ensues a wacky and very lively cuckoo hunt involving everyone… Teatime can NOT be late, no matter what!! (15 min)
Alice & Lewis
The New Friend. Alice and Lewis are about to play Twee-boing, a tennis of sorts played in Wonderland. But the two besties are having so much fun that the jealous Queen takes Lewis’ place, appointing Alice HER best friend! Alice and Lewis try to explain to the monarch just how friendship works but it’s all gobbledygook to her! Now, they’re going to have to find a ruse to have fun together despite this “third wheel!” (10 min)
Lamput III
Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (10 min)
Mighty Mike
Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (5 min)
Mighty Mike
Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury's pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)
Mighty Mike
The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (15 min)
Mighty Mike
Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (10 min)
Mighty Mike
Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (5 min)
Mighty Mike
Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (5 min)
Mighty Mike
It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (15 min)
Grizzy and The Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (5 min)
Grizzy and The Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and The Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (15 min)
Grizzy and The Lemmings
Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)
Grizzy and The Lemmings
Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (10 min)
Grizzy and The Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Lamput III
Alien Again. Lamput likes nothing more than a pleasant evening watching the night sky for UFOs. The peaceful night is ruined, of course, by those pesky Docs. Which is a shame, because it's the one night where a UFO actually appears. Of the aliens who emerge from the strange craft, one bears a striking resemblance to Skinny - and naturally there's a bit of a mixup. The alien gets to live life as a Doc at the Lab. He's pretty good at it, too. Skinny has to make his way as the pilot of a spaceship. He's pretty bad at it too. In the end, the foreign food is the last straw, and both parties agree to resume their old lives. Lamput goes back to watching the skies. (15 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (5 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (15 min)
Mighty Mike
Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (10 min)
Mighty Mike
Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (5 min)
Mighty Mike
Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (5 min)
Mighty Mike
Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (15 min)
Pat the Dog II
The Mask. Marcus and Squizel steal the mask from a famous professional wrestler that Lola has come to interview. Pat does what he has to, to get it back. (5 min)
Pat the Dog II
Special Delivery. A delivery boy has mistakenly taken a package for Lola and Pat is going to have to recover it before it gets sent... (10 min)
Pat the Dog II
Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (10 min)
Pat the Dog II
Guano Scooter. Lola helps Hugo learn how to ride a scooter. But the Guanos, drawn to the horn in the shape of a pigeon, and that they think is real, try to sabotage Lola. Pat to the rescue! (5 min)
Pat the Dog II
Reducing Your Pawprint. Lola is going to be interviewed following a class presentation she did on recycling. While she is getting ready for it, the Guanos start pelting Hoodie and Pat with garbage. Pat is going to have to get the Guanos under control while cleaning up the mess before the reporter arrives. (10 min)
Pat the Dog II
Anything For Little George. Marcus and Squizel have stolen a ticket for the Justin Justin concert from a little girl in order to scalp it. Pat discreetly helps Lola get it back and return it to its rightful owner. (5 min)
Lamput III
Wig. To escape the clutches of his dastardly pursuers, Lamput leaps onto Skinny's head and poses as a luscious mane of auburn hair. Shouldn't work. Works. Too well; Specs falls head over heels for this new redhead. Skinny's a bit puzzled as to why his bespectacled buddy is acting so weird all of a sudden. The course of true love never runs smooth; nor does the course of a moronic mixup between two annoying nerds. A wigless Skinny "crashes" Specs' big fancy date (which, you know, Skinny was invited to) and Specs is very rude indeed about it. Now they've both got broken hearts. Luckily ice-cream fixes everything. (15 min)
Alice & Lewis
It’s a Win-Win! The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now! (10 min)
Alice & Lewis
Merry Qweensmas. Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because at this time of year, all the residents have to give her their stuff, whether they like it or not! Alice finds the whole tradition so unfair and speaks her mind to the Queen. So they come to an agreement: the monarch will give her subjects their stuff back… if and only if Alice and Lewis give her a better gift than ALL the other gifts combined! Mission impossible? Not for Alice and Lewis! No sir: this year, EVERYONE in Wonderland will be spending a very Merry Qweensmas, not just the Queen! (15 min)
Alice & Lewis
The Cuckoo Hunt. Alice drops in on Lewis unannounced, making him jump while he’s adjusting the clock. It’s a disaster: the clock goes on the blink and the facetious little cuckoo jumps on this opportunity to scram! The Queen is famished and says she’ll give Alice and Lewis a big punishment if the cuckoo isn’t back in time to announce teatime! And so ensues a wacky and very lively cuckoo hunt involving everyone… Teatime can NOT be late, no matter what!! (15 min)
Alice & Lewis
The New Friend. Alice and Lewis are about to play Twee-boing, a tennis of sorts played in Wonderland. But the two besties are having so much fun that the jealous Queen takes Lewis’ place, appointing Alice HER best friend! Alice and Lewis try to explain to the monarch just how friendship works but it’s all gobbledygook to her! Now, they’re going to have to find a ruse to have fun together despite this “third wheel!” (20 min)
Grizzy and The Lemmings II
Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)
Grizzy and The Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (5 min)
Grizzy and The Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (15 min)
Grizzy and The Lemmings II
No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (5 min)
Grizzy and The Lemmings II
Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)
Grizzy and The Lemmings II
Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)
Grizzy and The Lemmings II
Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (10 min)
Lamput III
Skinny Monster. Skinny is being kept awake by a bad case of the hiccups. Half asleep, he guzzles down a midnight drink. Turns out Specs has forgotten sharehouse rule number one: DON'T KEEP EXPERIMENTAL LAB CONCOCTIONS IN THE KITCHEN FRIDGE. Skinny's hiccups don't get better. Unless you count "literally turning into a monster every time you hiccup" as "better". No point sitting around shedding on the furniture: Specs puts his newly monsterific buddy to good use as a Lamput-hunter. Which goes well until Skinny gets better. If you count being chased off into the distance by an angry bear as "better". (10 min)
Mighty Mike
Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (5 min)
Mighty Mike
Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (5 min)
Mighty Mike
Chickie's Return. Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (15 min)
Mighty Mike
Feline A Little Racoon. Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves... but three. (5 min)
Mighty Mike
Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (10 min)
Mighty Mike
Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson's house so he can be a hero and impress Iris. But as he prepares to show Iris that he's a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris's watchful gaze. The stakes couldn't be higher! (5 min)
Mighty Mike
A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he's going to unmask the scheming raccoon he's going to have to defeat the imposter without getting himself in trouble for fighting the poor "injured" Freddy. (15 min)
The Tom and Jerry Show
Birthday Bashed. When Tom and Jerry accidentally ruin Spike's birthday party for Tyke he forces them to take over. (10 min)
The Tom and Jerry Show
Feline Fatale. Tom is under strict orders to not wake the Witch sisters but Jerry is set on getting Tom in trouble. When Tom uses the magic spell wand and makes all of the furniture come alive he must get the help of Newt to make everything go back as it was. (15 min)
The Tom and Jerry Show
Cat Nippy. Tom and Jerry accidentally get locked out in the snow. They chase each other in the winter wonderland until they realize they can't get back in. They work together to get back indoors as the weather turns ugly. (10 min)
The Tom and Jerry Show
Ghost of a Chance. Tom and Jerry accidentally get locked out in the snow. They chase each other in the winter wonderland until they realize they can't get back in. They work together to get back indoors as the weather turns ugly. (10 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (15 min)
Grizzy and The Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (5 min)
Grizzy and The Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)
Grizzy and The Lemmings II
No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (15 min)
Grizzy and The Lemmings II
Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)
Grizzy and The Lemmings II
Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (10 min)
Grizzy and The Lemmings II
Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)
Lamput III
Skinny Monster. Skinny is being kept awake by a bad case of the hiccups. Half asleep, he guzzles down a midnight drink. Turns out Specs has forgotten sharehouse rule number one: DON'T KEEP EXPERIMENTAL LAB CONCOCTIONS IN THE KITCHEN FRIDGE. Skinny's hiccups don't get better. Unless you count "literally turning into a monster every time you hiccup" as "better". No point sitting around shedding on the furniture: Specs puts his newly monsterific buddy to good use as a Lamput-hunter. Which goes well until Skinny gets better. If you count being chased off into the distance by an angry bear as "better". (15 min)
Moley
Three Gentlemen of Moletown. When Moley’s Keeper duties are pulling him in too many directions, he gets Manny to create multiple Moleys! (10 min)
Moley
Who Arted. When Dotty joins an art competition Moley is afraid her art won’t appeal to the snooty judge so he casts a spell that causes her art to "come to life!" (20 min)
Thomas & Friends XXV
A Thomas Promise. After accidentally derailing Gordon, Thomas promises to deliver Gordon's cargo to Whiff's Recycling Plant while racing with Diesel to get there first! As the competition gets heated and cargo is dropped, friends help Thomas pick up the pieces and remember that keeping the promise to Gordon is what will make Thomas the number one engine. (10 min)
Thomas & Friends XXV
Thomas Blasts Off. Thomas is excited about a rocket launch happening at Brendam Docks. When he’s tasked with delivering a small battery, he puts it off to help the other engines deliver the big exciting rocket pieces. But when Thomas gets to the rocket launch he realizes the only thing they’re missing is the battery - without it, the rocket can't take off! He'll need to race back to deliver the battery on time, or else the rocket will never launch! (20 min)
Thomas & Friends XXV
License To Deliver. The lightbulb has gone out at the lighthouse and Percy is tasked with making a nighttime delivery of a new bulb to replace it. Percy is afraid of the dark, so Thomas makes up a fun game that he and Percy are 001 and 006 spies to help Percy cope with his fear along the way. Along the way the two friends will face the dark, and Percy might learn a thing or two about courage. (10 min)
Thomas & Friends XXV
Rules Of The Game. At Knapford Maintenance Yard, Thomas constructs his ideal obstacle course. However, none of the trains can do the course because Thomas only built it for his abilities and is adamant that they do it his way. The trains leave defeated and as Thomas goes to make amends with each of them, he sees them each using their unique strengths as they work. Thomas rebuilds the obstacle course to cater to the other train’s abilities, but will it be enough to repair their friendship? (20 min)
Thomas & Friends XXV
A Quiet Delivery. Annie and Clarabel have a nighttime delivery so they need to get to their destination that day well rested. Thomas volunteers to take them but must remain quiet to let them sleep the whole ride. Thomas has a really difficult time keeping quiet with lots of noisy impulses, places and things he passes, almost waking Annie and Clarabel. Thomas is eventually joined by Percy, and they even sing a lullabye, but they'll find out whether or not it's enough to last them the whole ride. (10 min)
Thomas & Friends XXV
Kana Goes Slow. Thomas loves to race Kana. He uncharacteristically wins when her power goes out. Unable to move fast, she may not make it to her destination before sunset. Usually, Kana only takes the fastest route and everything goes by in a blur, but Thomas might be able to help her take things slow for a change. (20 min)
Thomas & Friends XXV
Dragon Run. It's Thomas's job to deliver a giant wooden dragon at the Medieval Faire at Kirk Ronan. The other engines want a turn, so they all compete to catch the dragon, pretending to be knights, thinking whoever catches it will get to deliver it. The engines are hurt when Thomas clears up the misunderstanding and would like the job to remain his. Thomas will need to learn that when he's working with a team, it's important to share the effort. (10 min)
Thomas & Friends XXV
The Biggest Adventure Club. Thomas finds a map to the special Crystal Locomotive landmark in the Crystal Caves and forms a Big Adventure Club to go explore. Sandy wants to come but her friends say she’s a little too small to join. Instead, Sandy recruits Diesel to go with her instead as part of her Bigger Adventure Club. In the twists and turns of the mine, the Big Adventure Club find themselves lost. Now it's up to Sandy and Diesel to find the Crystal Locomotive and bring everyone home. (10 min)
CoComelon
Peek A Boo. Where is Mommy? Where is Daddy? Where is Baby? Play along with the Peekaboo Song! (10 min)
Thomas & Friends XXV
Percy’s Lucky Bell. Thomas is nervous about taking a delivery to the mine so Percy generously gives him his lucky bell to take along. However, Thomas is careless with the bell and it falls down the mine. He tries to down play the loss, but Thomas will need to own up to his mistake before his friends help him get the bell back. (10 min)
Thomas & Friends XXV
Sandy’s Sandy Shipment. When Sandy learns about a massive shipment of sand that needs to be delivered, she is determined to help. But her size means she can't help Thomas tow the sand, so she finds other ways to help him. Along the way, Sandy accidentally gets Thomas' sand shipment wet, turning it to mud, and making it impossible to get over a mountain without spilling anything. However, Sandy is still determined to help Thomas complete his sandy delivery. (20 min)
Mush-Mush And The Mushables
Save The Fun Tree. Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it. (10 min)
Mush-Mush And The Mushables
Stuck In The Mud. When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff. (20 min)
Mush-Mush And The Mushables
Get The Egg Home. When an egg blows down into the village, it is Mush-Mush and friends mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet... (10 min)
Mush-Mush And The Mushables
Fly, Chase, Fly. Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights. (20 min)
Mush-Mush And The Mushables
Oh My Compost. When Sushi-Mushi breaks the only spoon he has ever cooked with, he declares his cooking days are over! So Mush-Mush and friends step up to cook for everyone instead, how hard can it be? It turns out, very! The Mushlers will have to convince Sushi-Mushi he's still the best compost chef, even without his favorite spoon! (10 min)
Mush-Mush And The Mushables
Snails Forever. Chep wants to return a favour to Mush-Mush, but all Mush-Mush wants is to have a compost pancake on Pancake Day! But when the Food Snail falls for, and takes off after, the Travel Snail, Pancake Day has to be cancelled. Chep sees an opportunity to save the day for his friend! But er, how do you solve a snail falling for another? (10 min)
CoComelon
The Laughing Song. Join in and laugh along with the whole family! What funny things make you laugh? (10 min)
Mush-Mush And The Mushables
A Frog Of A Problem. MM's favourite frog has had its home taken over by a lizard. Mushpot says not to interfere - nature must run its course. But Lilit feels so sorry for the frog she takes it back to Mushton where it causes havoc. Now our friends must lure the frog back to its home where it deals with the lizard itself. (10 min)
Mush-Mush And The Mushables
Fool The Forest. It's Fool The Forest Day when Mushables pull pranks, and MM has an epic one planned. But they spill Chanterelle's painting dye and instead must replace it by finding a rare Sloof beetle and milking it for its dye in front of everyone. Wait a minute! You can't milk a beetle! They've been pranked! (20 min)
Mush-Mush And The Mushables
Mushroomates. When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants... (10 min)
Mush-Mush And The Mushables
Race The Beast. Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is! (20 min)
Moley
Rally Ho. It’s the annual MoleTown Races, and each of the residents have their own unique car to compete for the grand prize. But how will Moley cope when he finds out there are no rules? (10 min)
Moley
Paper Molche. Dotty discovers that Mystic has found a lost treasure map from the great above, and persuades Moley and Manny to help in the search. (20 min)
Mr Bean: The Animated Series III
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)
Mr Bean: The Animated Series III
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (15 min)
Mr Bean: The Animated Series III
The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (10 min)
Mr Bean: The Animated Series III
Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (10 min)
Lamput III
Lamput and the Spider. Lamput shows kindness to a nearby spider - and in the process makes a valuable ally. Good thing, too, because the mozzies around here are diabolical. (15 min)
The Tom and Jerry Show
Holed Up. When Jerry ventures out of his hole for a late night snack Tom has a trap set for him. (10 min)
The Tom and Jerry Show
One of a Kind. Tom and Jerry are hired by Polly the Dog get back her collar from park mean guy Barkley.They help put Barkley in the pound jail. He escapes but loses his memory after getting zapped by an electric fence. He clulessly hires Tom and Jerry to help him track down the detective duo that got him caught in the first place! Barkley reforms when he meets Polly and falls in love with her. (15 min)
The Tom and Jerry Show
Belly Achin'. When Little Quacker finds that his favorite birdbath is cracked he enlists Jerry’s help to get it fixed. They get sidetracked by the scent of Tom’s delicious chinese takeout. After a battle for the food Tom steals Little Quacker’s fortune cookie and gets the best fortune ever! Tom sets out into the world with his newfound luck only to be on the receiving end of miserable luck. (10 min)
The Tom and Jerry Show
Dog Daze. It's the hottest day ever and Spike is building a swimming pool for his son Tyke. When Tom and Jerry get kicked out of the house for being too destructive Spike enlists their help. Spike must do everything he can from losing his temper in front of Tyke when Tom and Jerry fail to do things the right way. (10 min)
Lamput III
Rock Concert. “Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (15 min)
The Tom and Jerry Show IV
Polar Excess. Tom and Jerry have to contend with a baby polar bear that has been mistakenly deliver to Rick and Ginger's house. (5 min)
The Tom and Jerry Show IV
Un-Easy Chair. Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair. (5 min)
The Tom and Jerry Show IV
Something to Crow About. A scarecrow terrorizes Catsylvania. (15 min)
The Tom and Jerry Show IV
Hush Puppy. Ginger is asked by her mother to watch her dog, Goliath, while she is away. Goliath is a gentle giant – unless you wake him from his nap! (10 min)
The Tom and Jerry Show IV
Dog Star Spike. The Mice from Mars make a return visit and set about making mischief between Spike and Tom. (5 min)
The Tom and Jerry Show IV
Tap Cat. An old pair of Ginger's tap shoes turns Tom into a tap-dancing fanatic. (5 min)
Lamput III
Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (15 min)
Grizzy and The Lemmings III
Spinning Lemmings. The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic. (5 min)
Grizzy and The Lemmings III
Polar Super Star. Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well! (5 min)
Grizzy and The Lemmings III
My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (15 min)
Grizzy and The Lemmings III
Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (5 min)
Grizzy and The Lemmings III
Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (10 min)
Grizzy and The Lemmings III
Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (5 min)
Lamput III
Dr Lamput. The Docs go out en masse to catch Lamput, there is a mishap with a bucket of grey paint, and no-one notices the extra Doc on the van-ride back to the Lab. Lamput-in-disguise is overwhelmed by the scale of the Lab’s operations - but soon enough proves to be pretty sharp at this Doc business. To catch a Lamput, you’ve gotta think like a Lamput, see. Lamput’s so good at science-ing that soon enough poor old Specs and Skinny are sacked with extreme prejudice. Lamput can’t stand watching his old buddies kicked out on the street. If only folks would believe the newest Doc: under this grey exterior, there beats a heart as orange as orange can be. (15 min)
Grizzy and The Lemmings
Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (5 min)
Grizzy and The Lemmings
Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)
Grizzy and The Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (15 min)
Grizzy and The Lemmings
Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (5 min)
Grizzy and The Lemmings
Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (10 min)
Grizzy and The Lemmings
Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (15 min)
Mr Bean: The Animated Series III
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)
Mr Bean: The Animated Series III
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (15 min)
Mr Bean: The Animated Series III
The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (10 min)
Mr Bean: The Animated Series III
Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (10 min)
Lamput III
Skinny At The Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (15 min)
Mr Bean: The Animated Series III
Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (10 min)
Mr Bean: The Animated Series III
Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (15 min)
Mr Bean: The Animated Series III
For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (10 min)
Mr Bean: The Animated Series III
Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (15 min)
Lamput III
Pup Mix. Lamput gets mistaken for a guide dog, and the Docs try to nab their quarry without disturbing an old lady's pleasant day in front of the wireless. Good thing she can't see the chaos going on. (10 min)
Grizzy and The Lemmings III
Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)
Grizzy and The Lemmings III
Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (5 min)
Grizzy and The Lemmings III
Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (15 min)
Grizzy and The Lemmings III
Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (5 min)
Grizzy and The Lemmings III
Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (10 min)
Grizzy and The Lemmings III
Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (5 min)
Grizzy and The Lemmings III
Non-Peaceful Coaching. After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing. (15 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (15 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (15 min)
Alice & Lewis
Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (10 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
Mighty Mike
Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (5 min)
Mighty Mike
Paws For Thought. Mike's owner buys him a pair of cute new shoes for his paws. Mike isn't pleased by the new footwear at all and they make some seriously awful squeaking noises. Meanwhile, the raccoons step in glue in the garage and discover that they now have the power to walk on the ceiling. Now they have a great way to rob the house and they can hear Mike from a mile off. (5 min)
Mighty Mike
Martial Arts Mike. The raccoons break into the Mikkelsens house again and Mike is easily defeated during a fight against the determined crooks. It's clear that fighting isn't his forte. Mike turns to the turtles to teach him the ancient art of karate so he can have a chance at defeating the rodents. Our determined pooch does his best but he just can't seem to get the hang of it. Time for Mike to ditch karate and resort to plan B. (15 min)
Mighty Mike
Ditzy Home. Stephan upgrades the house's security system and it looks like Mike might be able to take a break from playing guard dog. The new system immediately detects when the raccoons are trying to break in and ejects from the property. Mike didn't even have to lift a paw. Unfortunately, the system works a little too well and quickly targets Mike as an intruder too. Now Mike and Freddy are on the same team trying to break in so he can defeat the errant security system and save Mercury and Fluffy who are still trapped inside. (10 min)
Mighty Mike
Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (5 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (5 min)
Mighty Mike
Who's The Boss. Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he's always wanted. To Mike's horror, Tom makes him promise to make sure nothing happens to Mercury while he's at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (15 min)
Grizzy and The Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and The Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (5 min)
Grizzy and The Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (15 min)
Grizzy and The Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and The Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (10 min)
Grizzy and The Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Lamput III
Boss'stache. The Boss just happened to capture Lamput last night, so this morning he's on top of the world!! But disaster strikes; during his morning ablutions, the Boss makes a fatal slip of the clippers, and his glorious Tache goes tumbling to the bathroom tiles. It's a catastrophic turn of events for the poor old coot... turns out he's got a raft of deep-seated family issues wrapped up in that white crest of lip-fur. Kindly Lamput takes pity on the poor emasculated Bossman, and helps him sneak back into the lab and get his hands on the tache-restorative formula. It all goes well. Well... well ish. Boss is happy - he gets his glorious mo back. The catch is, literally everyone else does too. You don't really understand someone until you've walked a mile in their 'tache. (15 min)
Mighty Mike
Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (5 min)
Mighty Mike
Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (5 min)
Mighty Mike
The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (15 min)
Mighty Mike
Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (10 min)
Mighty Mike
Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (5 min)
Mighty Mike
Photobombed. Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (5 min)
Mighty Mike
The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (15 min)
Pat the Dog II
The Friendship Letter. The friendly letter from Lucie addressed to Lola gets carried away in the wind. Pat will bend over backwards to get it back and make sure that the Guanos, who are drawn to the “sticker” glued on it, don’t get it first. (5 min)
Pat the Dog II
The Recruit. Lola has to recover her mother’s brooch that she hung around Hoodie’s neck, because Hoodie has disappeared. He has been recruited by the Dobermanns who are convinced that he is part of the police force like them. Pat has to rescue Hoodie and the brooch. (5 min)
Pat the Dog II
Where Is My Phone? Lola is fed up with her mother always being glued to her smartphone. With help from Pat, she hides it...but the Guanos find it. Pat has to quickly get the cell phone back because mommy is expecting a very important call. (15 min)
Pat the Dog II
The Wrong Bag. Lola and Victor have the same knapsacks and by mistake, they have switched them around. Lola really wants to get hers back because her private diary is inside but the Guanos would really like to have the pretty knapsack for themselves. Pat to the rescue! (5 min)
Pat the Dog II
Fancy Fancy. Hoodie has been chosen as the mascot for a popular brand of kitty kibble but the Guanos are jealous and do all they can to steal the spotlight. Pat is going to have to step in. (10 min)
Pat the Dog II
Tiki to the Limit. Lola has made a tiki for the local festival. She asks Pat to keep an eye on it but Hoodie and the Guanos are very intrigued by it! (5 min)
Lamput III
Animal X. The Docs can’t keep up with Lamput and he manages to escape them at every move. Inspired by the animals at a local zoo, the Docs build a machine to harness the animal prowess. Maybe now they can be as fast as a cheetah and outrun Lamput! (15 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (15 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (15 min)
Alice & Lewis
Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (20 min)
