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Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)
Mr Bean: The Animated Series
Chocks Away. When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10. (10 min)
Mr Bean: The Animated Series
Royal Bean. When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost. (20 min)
Mr Bean: The Animated Series
Young Bean. When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today. (10 min)
Mr Bean: The Animated Series
In the pink. Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop. (10 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
Grizzy and The Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and The Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (5 min)
Grizzy and The Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (15 min)
Grizzy and The Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and The Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (10 min)
Grizzy and The Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)
Grizzy and The Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (15 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (15 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (15 min)
Alice & Lewis
Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (10 min)
Lamput III
Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (10 min)
Mighty Mike
That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (5 min)
Mighty Mike
Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (5 min)
Mighty Mike
Sneezed To Meet You. Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve "and an extra-large box of tissues" to defeat the raccoons and give the flowers to Iris. (15 min)
Mighty Mike
Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (10 min)
Mighty Mike
Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Duchess, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Duchess is trying to help. Mike panics. What if Iris discovers her new rival? (5 min)
Mighty Mike
Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (5 min)
Mighty Mike
Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (15 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (5 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (15 min)
Grizzy and The Lemmings
Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (5 min)
Grizzy and The Lemmings
Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (10 min)
Grizzy and The Lemmings
Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (5 min)
Lamput III
Transfer Gun. The Boss shows he’s still got it in the inventin’ department by coming up with a brain-swapping raygun. Just what the world needs. The Boss’ glory is short lived, though, when the raygun starts going off randomly. The Boss and Lamput trade places, and we get to see what it looks like when the worst boss in the world can also freak you out by morphing into orange stuff. Everyone’s acting topsy turvy, so it’s up to Specs and Skinny to straighten things out. Lucky those guys don’t have brains to swap. (15 min)
Mighty Mike
A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he's going to unmask the scheming raccoon he's going to have to defeat the imposter without getting himself in trouble for fighting the poor "injured" Freddy. (5 min)
Mighty Mike
Aye Aye Aye Phone. Laura leaves her cell phone at home and Mike discovers a hilarious video of Fluffy on it that he absolutely has to show Iris. But the raccoons want to get their hands on the phone too and during an insane chase Fluffy scoops it up in her mouth and accidentally swallows it. Fluffy dashes around the house to escape the racoons and every time she gets bumped it sets off a new app. Will Mike ever get the phone back? (5 min)
Mighty Mike
Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent. can he live up to it? (15 min)
Mighty Mike
What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (10 min)
Mighty Mike
Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (5 min)
Mighty Mike
The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (5 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (15 min)
Pat the Dog II
Summersaults Under The Stars. Lola is so obsessed by the gymnastic routine she has to perform at school that she goes sleepwalking one night. Pat is going to have to bring her home while also protecting Hoodie who is being pursued by Norbert. (5 min)
Pat the Dog II
Without a Sound. Lola needs a good night’s sleep to be in shape for her class presentation the next day. Pat must make sure that nothing disturbs her precious sleep, especially the Guanos who have decided it’s a good night to party! (10 min)
Pat the Dog II
Voodoo. The Guanos discover a doll that looks like Pat and decide to turn it into a voodoo doll! They are going to order it to capture Hoodie while Lola is trying to come up with a cure for Pat who has started acting weirdly. (10 min)
Pat the Dog II
Sit, Stand, Heel. For a pet talent contest, Victor shows off Tank’s talents as a dancer using a beat box. The Guanos, who realize that Hoodie is drawn to the music, decide to steal the box. Pat is going to have to rescue Hoodie. (5 min)
Pat the Dog II
Kung-fu Hamster. Inspired by a comic book he has seen, Pompom becomes a Kung-Fu master. Pat has to stop him before he destroys everything in sight, especially Lola’s science project. (10 min)
Pat the Dog II
The Flying Page. While Lola is trying to get a peek at the last page of her father’s new comic book, it goes flying out the window. Pat tries everything to rescue it. (5 min)
Lamput III
Wig. To escape the clutches of his dastardly pursuers, Lamput leaps onto Skinny's head and poses as a luscious mane of auburn hair. Shouldn't work. Works. Too well; Specs falls head over heels for this new redhead. Skinny's a bit puzzled as to why his bespectacled buddy is acting so weird all of a sudden. The course of true love never runs smooth; nor does the course of a moronic mixup between two annoying nerds. A wigless Skinny "crashes" Specs' big fancy date (which, you know, Skinny was invited to) and Specs is very rude indeed about it. Now they've both got broken hearts. Luckily ice-cream fixes everything. (15 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (15 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (15 min)
Alice & Lewis
Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (20 min)
Grizzy and The Lemmings
Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (5 min)
Grizzy and The Lemmings
Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (5 min)
Grizzy and The Lemmings
Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (15 min)
Grizzy and The Lemmings
Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (5 min)
Grizzy and The Lemmings
Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)
Grizzy and The Lemmings
Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (10 min)
Grizzy and The Lemmings
Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)
Lamput III
Boss'stache. The Boss just happened to capture Lamput last night, so this morning he's on top of the world!! But disaster strikes; during his morning ablutions, the Boss makes a fatal slip of the clippers, and his glorious Tache goes tumbling to the bathroom tiles. It's a catastrophic turn of events for the poor old coot... turns out he's got a raft of deep-seated family issues wrapped up in that white crest of lip-fur. Kindly Lamput takes pity on the poor emasculated Bossman, and helps him sneak back into the lab and get his hands on the tache-restorative formula. It all goes well. Well... well ish. Boss is happy - he gets his glorious mo back. The catch is, literally everyone else does too. You don't really understand someone until you've walked a mile in their 'tache. (10 min)
Mighty Mike
In The Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen's fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he's going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (5 min)
Mighty Mike
Slippery When Wet. The Mikkelsen's house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (5 min)
Mighty Mike
Wacky Tacos. Mike's wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Racoons from stealing the TV and ruining his romantic dinner. (15 min)
Mighty Mike
The Cone Of Shame. Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris. (5 min)
Mighty Mike
Skate Pool. Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (10 min)
Mighty Mike
Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (5 min)
Mighty Mike
Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (15 min)
Tom and Jerry in New York
The Great Donut Robbery / Torpedon't / Billboard Jumble / Horticulture Clash. Tom and Jerry mistake burglars' loot for a bag of donuts. Tom chases Jerry through a series of surreal billboards, Spike goes overboard trying to make up for manhandling Tom, and aquatic mayhem ensues at the park. (30 min)
Tom and Jerry in New York
Room Service Robots / Coney Island Adventure / Scents and Sensibility / Wrecking Ball. Trouble ensues at the Hotel when a troop of robot bellhops are installed and Jerry spritzes Tom with a fetching perfume, making him catnip for canines. Tom and Jerry end up in a seaside amusement park after dark, where nightmares come true! Tom chases Jerry into an old building marked for demolition. (15 min)
Lamput III
Witch. Lamput takes refuge in a spooky castle on the hill. The Docs, hot on Lamput's heels, find an unattended broomstick, and, typically, their first instinct is to use it to try to squish their orange quarry. But they quickly discover the broomstick has other, way cooler, uses. Before long the Docs are engaged in some high-speed, unlicenced magical broomstick-riding. Luckily for Lamput, the castle's owner steps in. She's green and witchy, and pretty annoyed about being disturbed from her moonbaking. When the docs break her magical broom, she flies into full witch-mode. Everyone gets transformed into frogs. Which, for Lamput, is a normal day at the office. (15 min)
Grizzy and The Lemmings
Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)
Grizzy and The Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)
Grizzy and The Lemmings
Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (15 min)
Grizzy and The Lemmings
Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (10 min)
Grizzy and The Lemmings
Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (5 min)
Lamput III
Boss'stache. The Boss just happened to capture Lamput last night, so this morning he's on top of the world!! But disaster strikes; during his morning ablutions, the Boss makes a fatal slip of the clippers, and his glorious Tache goes tumbling to the bathroom tiles. It's a catastrophic turn of events for the poor old coot... turns out he's got a raft of deep-seated family issues wrapped up in that white crest of lip-fur. Kindly Lamput takes pity on the poor emasculated Bossman, and helps him sneak back into the lab and get his hands on the tache-restorative formula. It all goes well. Well... well ish. Boss is happy - he gets his glorious mo back. The catch is, literally everyone else does too. You don't really understand someone until you've walked a mile in their 'tache. (15 min)
Moley
Trash Trash Trash! When Manny accidentally transports a heap of trash into Moletown, Moley attempts to recycle it by fixing up the town—but when he blows off Mishmosh’s directions, his repairs become a problem. (10 min)
Moley
Groundmole Day. When Moley is given the key to the city, he has such a great day he convinces Manny to let him repeat the whole day! But when the day never stops repeating, Moley needs to find a way out. (20 min)
Mighty Mike
Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he's reading on Vampires is scarier than he bargained for. Pretty soon he's jumping out of his seat at every noise and squeak. When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (5 min)
Mighty Mike
In The Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)
Mighty Mike
That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (20 min)
Mighty Mike
Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (5 min)
Mighty Mike
Sneezed To Meet You. Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve "and an extra-large box of tissues" to defeat the raccoons and give the flowers to Iris. (5 min)
Mighty Mike
Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (20 min)
Mighty Mike
Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Duchess, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Duchess is trying to help. Mike panics. What if Iris discovers her new rival? (5 min)
Mighty Mike
Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (5 min)
Mighty Mike
Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (20 min)
Mighty Mike
Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury's pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)
Mighty Mike
The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (5 min)
Mighty Mike
Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (10 min)
CoComelon
Reading Song. JJ loves storytime! Watch and sing along as JJ and his family share the many wonderful stories they read at home! (10 min)
Mighty Mike
Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (5 min)
Mighty Mike
Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (5 min)
Mighty Mike
It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (20 min)
Lucas the Spider
Dr. Lucas is in the House. Dr. Lucas tries to make all his friends feel better but ends up under the weather himself. (5 min)
Lucas the Spider
Arlo's Portrait. Lucas decides to paint a portrait of Arlo. But Arlo can't sit still. (5 min)
Lucas the Spider
House Flies Don't Dance. Lucas and Maizie try and help Findley learn how to dance. (20 min)
Lucas the Spider
Flying the Nest. Arlo believes he’s a big owl now, so it's time to fly his nest. But is Arlo ready to leave his friends behind? (5 min)
Lucas the Spider
The Insult. When Lucas calls Findley a mean name, he tries to make things right again. (5 min)
Lucas the Spider
I'll do it in a Minute. Arlo has fun playing, but he procrastinates when it comes to tidying up. (20 min)
Lucas the Spider
Cloud Gazing. Lucas, Arlo, and Findley have a day of make-believe with the clouds. (5 min)
Lucas the Spider
Don't Do That Arlo. Arlo can't resist the temptation to look into next door's garden through a knothole. (5 min)
Lucas the Spider
Too Hot to Handle. Findley can't resist some freshly baked cookies that are too hot to eat. (5 min)
CoComelon
Ten Little Dinos. Count along from numbers one to ten, as the little dinosaurs hatch, stomp, and roar! (15 min)
Lucas the Spider
The Big Squeak. Avocado's new toy is driving everyone crazy with its noisy squeaker. (5 min)
Lucas the Spider
Big Jumping Spider. Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump. (5 min)
Lucas the Spider
Ghost Camp. When Lucas and friends go camping, Avocado tells a scary story. Lucas now thinks there’s a ghost in the garden. (20 min)
Lucas the Spider
Boo. Lucas loves to give his friends a scare on Halloween. (5 min)
Lucas the Spider
Never Boop a Robot. When Lucas boops a robot, he and his friends are chased around House! (5 min)
Lucas the Spider
Lonesome Lucas. Lucas wakes up in the middle of the night. How long can a night alone last? (20 min)
Moley
Some Like it Cool. When Moletown experiences a heatwave, Moley and Dotty hope Mishmosh can invent something to cool things down. Unfortunately, Mishmosh has "inventors block" so Moley and Dotty must help him get back his inventing mojo. (10 min)
Moley
Molerskating Mayhem. Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent. (20 min)
Mr Bean: The Animated Series
Dinner for two. Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest. (10 min)
Mr Bean: The Animated Series
The Ball. The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil. (20 min)
Mr Bean: The Animated Series
Toothache. Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics? (10 min)
Mr Bean: The Animated Series
Haircut. After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair. (10 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
Tom and Jerry in New York
Cat Hair / Shhh! / Torched Song / Quacker's Lucky Penny. A Hotel VIP wants Tom groomed before babysitting her prized hairless. A noisy cat and mouse are on the loose in the City Library and in the park, a "good luck" penny spells bad luck for Tom. With a little help from Jerry, Tom rivals Butch for Toot's paw in a snazzy musical fantasy. (30 min)
Tom and Jerry in New York
Ready Teddy / Swiss Cuckoo / Dream Team / Private Tom. Spike's beloved Teddy bear is accidentally ruined. The Hotel manager vacations in the Swiss Alps. Tom fantasizes himself in a basketball championship where Jerry assists his triumph. Tom's uncle, a strict military mascot, is determined to train Tom to permanently defeat Jerry. (20 min)
Lamput III
Lamput and the Spider. Lamput shows kindness to a nearby spider - and in the process makes a valuable ally. Good thing, too, because the mozzies around here are diabolical. (10 min)
The Tom and Jerry Show III
Truffle Trouble. While mopping the kitchen floor, Tom uses an odd-looking sponge on a plate to clean up the mess. But the "sponge" turns out to be a rare truffle, which the estate's new pig ate. To pacify Cates, Tom and Jerry must find out whether the animal is also good at hunting truffles. (5 min)
The Tom and Jerry Show III
Bars and Stripes. After catching a crook, Tom and Jerry are framed, and the police chase them instead of the true criminal. Tom and Jerry must go on the lam as they try to avoid jail time. (5 min)
The Tom and Jerry Show III
Cuckoo Clock. Ginger places her granny's old cuckoo clock in the hall, and it still works! However, the newly arrived clock causes issues when Tom wants to catch the tiny wooden bird inside and Tuffy wants to befriend it. (15 min)
The Tom and Jerry Show III
Plant Food. At midnight, a gothic lady cat appears with her favorite sinister plant creatures including her personal favorite: Fang, a big man-eating plant. As long as it's sealed in the hothouse, nothing can go wrong. But Tom, Jerry and Tuffy soon have their hands full with the escaped plant. (10 min)
The Tom and Jerry Show III
Whack a Gopher. Ginger and Rick's vegetable garden is growing, and they need a way to keep out the gophers. Ginger says traps are cruel, but Tom can handle the task! However, things start getting out of hand when a lady gopher falls in love with Jerry, and the two plan a garden raid together. (5 min)
The Tom and Jerry Show III
Hula Whoops. Tom and Jerry take a case for Toodles' cousin in Hawaii, hoping to sneak in some rest and relaxation, but it's no vacation. The cousin's missing pineapple plant is only the starting place of the investigation as Tom and Jerry track down the culprit in this tropical environment. (5 min)
Lamput III
Opera. Specs and Skinny spruce themselves up and head out to a piano concerto in the royal concert hall. They're on their best behavior, until they spot a fellow culture vulture who also happens to be small, orange and squishy. Honestly, they're letting all sorts of rabble into these places these days. The Docs decide that a sleeping potion might be a quick and quiet way of capturing Lamput. Naturally things get out of hand, and when the entire audience catches a whiff of the snoozy brew, we find out exactly how hard it is to stay awake during a classical music recital. One star. (15 min)
Grizzy and The Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)
Grizzy and The Lemmings II
XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)
Grizzy and The Lemmings II
Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (15 min)
Grizzy and The Lemmings II
Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (10 min)
Grizzy and The Lemmings II
Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)
Grizzy and The Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (5 min)
Lamput III
Alien Again. Lamput likes nothing more than a pleasant evening watching the night sky for UFOs. The peaceful night is ruined, of course, by those pesky Docs. Which is a shame, because it's the one night where a UFO actually appears. Of the aliens who emerge from the strange craft, one bears a striking resemblance to Skinny - and naturally there's a bit of a mixup. The alien gets to live life as a Doc at the Lab. He's pretty good at it, too. Skinny has to make his way as the pilot of a spaceship. He's pretty bad at it too. In the end, the foreign food is the last straw, and both parties agree to resume their old lives. Lamput goes back to watching the skies. (15 min)
Grizzy and The Lemmings III
Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (5 min)
Grizzy and The Lemmings III
Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (5 min)
Grizzy and The Lemmings III
Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (15 min)
Grizzy and The Lemmings III
Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (5 min)
Grizzy and The Lemmings III
Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (10 min)
Grizzy and The Lemmings III
Non-Peaceful Coaching. After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing. (5 min)
Grizzy and The Lemmings III
Bear In Troubled Waters. Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide… (15 min)
Mr Bean: The Animated Series
Dinner for two. Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest. (10 min)
Mr Bean: The Animated Series
The Ball. The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil. (20 min)
Mr Bean: The Animated Series
Toothache. Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics? (10 min)
Mr Bean: The Animated Series
Haircut. After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair. (10 min)
Lamput III
Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)
Mr Bean: The Animated Series
Neighbourly Bean. As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge…. (10 min)
Mr Bean: The Animated Series
Nurse! Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy. (20 min)
Mr Bean: The Animated Series
Dead Cat. Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day. (10 min)
Mr Bean: The Animated Series
Supertrolley. Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands. (10 min)
Lamput III
Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (10 min)
Grizzy and The Lemmings II
Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (5 min)
Grizzy and The Lemmings II
Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion. (5 min)
Grizzy and The Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (15 min)
Grizzy and The Lemmings II
Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (5 min)
Grizzy and The Lemmings II
Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (10 min)
Grizzy and The Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)
Grizzy and The Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (15 min)
Alice & Lewis
The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (10 min)
Alice & Lewis
Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (20 min)
Alice & Lewis
Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (10 min)
Alice & Lewis
Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (10 min)
Lamput III
Rock Concert. “Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow. (10 min)
Mighty Mike
Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury's pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)
Mighty Mike
The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (5 min)
Mighty Mike
Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (15 min)
Mighty Mike
Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (10 min)
Mighty Mike
Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (5 min)
Mighty Mike
It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (5 min)
Mighty Mike
Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (15 min)
Grizzy and The Lemmings
Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (5 min)
Grizzy and The Lemmings
Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)
Grizzy and The Lemmings
Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (15 min)
Grizzy and The Lemmings
Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (5 min)
Grizzy and The Lemmings
Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (10 min)
Grizzy and The Lemmings
Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (5 min)
Lamput III
Super Docs. Skinny brings home the wrong laundry bag. Not a disaster, as it happens, since this particular laundry bag contains uncanny super-suits that grant mighty powers. The Docs get heat vision, amazing telekinesis rays, magnetic boots, you name it. All perfect for the person who dreams of… doing the household chores. With great power comes great boringness, apparently. After a satisfying day of getting the house spick n’ span, the penny finally drops for the Super-docs: they realise they have a far higher calling. Is it fighting evil and helping the underdog? Nope, it’s chasing Lamput, same as usual. Meanwhile, however, two actual superheroes really want their suits back. Turns out these heroes are quite into helping the underdog. Which is good news for Lamput, and very, very bad news for the Docs. (15 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (5 min)
Mighty Mike
Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (15 min)
Mighty Mike
Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (10 min)
Mighty Mike
Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (5 min)
Mighty Mike
Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)
Mighty Mike
Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (15 min)
Pat the Dog II
Guanozilla. Pat has to stop the Guanos from inviting catastrophe after they have stolen Lola and Victor’s chemistry set. He is especially going to have to take care of the Guano brother who has drunk the contents of a vial and turned into SuperGuano! (5 min)
Pat the Dog II
The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (5 min)
Pat the Dog II
The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (15 min)
Pat the Dog II
The Mask. Marcus and Squizel steal the mask from a famous professional wrestler that Lola has come to interview. Pat does what he has to, to get it back. (5 min)
Pat the Dog II
Special Delivery. A delivery boy has mistakenly taken a package for Lola and Pat is going to have to recover it before it gets sent... (10 min)
Pat the Dog II
Tank Gets Amnesia. Victor asks Lola to look after Tank for the day. Because of the Guanos, Tank runs headfirst into a cabinet and the impact totally changes his behavior. Pat is going to have to make Tank come back to his senses... (5 min)
Lamput III
Animal X. The Docs can’t keep up with Lamput and he manages to escape them at every move. Inspired by the animals at a local zoo, the Docs build a machine to harness the animal prowess. Maybe now they can be as fast as a cheetah and outrun Lamput! (15 min)
Alice & Lewis
The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (10 min)
Alice & Lewis
Teatime, Again and Again. Wonderland is stuck in a time loop and only Alice and Lewis are aware of it! Teatime is a sacred moment, so having to repeat every 2 minutes can be very bothersome! Our two friends are going to have to be very smart and swift in order to handle the problem in record time. (15 min)
Alice & Lewis
Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (10 min)
Alice & Lewis
Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (25 min)
