• Cartoonito

    • Cartoonito od do

      • Batwheels

        Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (20 min)

      • Mr Bean: The Animated Series II

        Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)

      • Mr Bean: The Animated Series II

        A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (15 min)

      • Mr Bean: The Animated Series II

        The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (10 min)

      • Mr Bean: The Animated Series II

        Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)

      • Thomas & Friends - Shorts XXV

        Too Loud Nia (15 min)

      • Grizzy and The Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (5 min)

      • Grizzy and The Lemmings II

        Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)

      • Grizzy and The Lemmings II

        Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (15 min)

      • Grizzy and The Lemmings III

        Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (5 min)

      • Grizzy and The Lemmings III

        Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (10 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (15 min)

      • Alice & Lewis

        Cutie-Twee Safari. Alice loves adventures in the wilderness. So imagine her joy at having the opportunity to accompany her friends on a trip to look for CutieTwees – the magic little critters that embellish Wonderland with their various colors! It’s also a chance for Alice and Lewis to see how the Twins go about taming these wild creatures. But a word of warning: one must be careful at all times while out in the wild, especially when you’re dealing with critters with extraordinary powers! (10 min)

      • Alice & Lewis

        Ahahaha! Feeling in a jokey mood, Alice catches up with Lewis while he’s paying a visit to the Book-Wizard. Unfortunately, the latter doesn’t appreciate the little girl’s jokes! And when the Queen turns up on the scene, he tells the two friends to leave. But in her hasty departure, Alice accidentally takes a piece of paper with a treasure map drawn on it! Unable to resist, she heads off to hunt for said treasure… which turns out to be the Book-Wizard’s joke book which he had purposefully buried to make sure the Queen would never come across it. Oops! (20 min)

      • Alice & Lewis

        Too Full For School. Alice has to learn a bunch of math for a school test. She pays a visit to Lewis, hoping he might be able to help her. But his method is so efficient that Alice learns EVERYTHING! Wow – couldn’t ask for more! However, when she goes back to the real world, she makes a fool of herself during the test: all the knowledge she has is Wonderland knowledge, which has nothing to do with that of the real world. Oops – she’d better get back and see Lewis fast so they can find a solution to this tricky equation! (10 min)

      • Alice & Lewis

        And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (15 min)

      • Bugs Bunny Builders

        Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (10 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (20 min)

      • Bugs Bunny Builders

        Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (10 min)

      • Bugs Bunny Builders

        Snow Cap. Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments. (15 min)

      • Grizzy and The Lemmings

        Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (10 min)

      • Grizzy and The Lemmings

        As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (5 min)

      • Grizzy and The Lemmings

        Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (15 min)

      • Grizzy and The Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (5 min)

      • Grizzy and The Lemmings

        The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on! (5 min)

      • Grizzy and The Lemmings

        Get Off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs. (5 min)

      • Grizzy and The Lemmings

        Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (5 min)

      • Grizzy and The Lemmings

        Bear Under Lock And Key. Unwilling to share the food both he and the Lemmings are wild (20 min)

      • Mighty Mike

        Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (5 min)

      • Mighty Mike

        The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (5 min)

      • Mighty Mike

        Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (15 min)

      • Mighty Mike

        Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (5 min)

      • Mighty Mike

        Photobombed. Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (10 min)

      • Mighty Mike

        The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (5 min)

      • Mighty Mike

        Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he's reading on Vampires is scarier than he bargained for. Pretty soon he's jumping out of his seat at every noise and squeak. When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (15 min)

      • Bugs Bunny Builders

        Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (10 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (15 min)

      • Bugs Bunny Builders

        Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (10 min)

      • Bugs Bunny Builders

        Snow Cap. Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments. (15 min)

      • Batwheels

        Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)

      • Batwheels

        Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (15 min)

      • Batwheels

        Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (10 min)

      • Batwheels

        Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)

      • Batwheels

        Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (14 min)

      • Meet the Batwheels

        Bat Surfin'. Surf-riding musical mayhem with Batman, Robin, and the Batwheels! (1 min)

      • Meet the Batwheels

        Bad Day. Bam gushes over his personal hero and idol - Batman! During an ongoing mission, Bam awes at all the cool moves and awesome antics that Batman shows off. Potentially can be done with existing footage. (5 min)

      • Grizzy and The Lemmings II

        Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)

      • Grizzy and The Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (5 min)

      • Grizzy and The Lemmings II

        Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (10 min)

      • Grizzy and The Lemmings II

        Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (10 min)

      • Grizzy and The Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (5 min)

      • Grizzy and The Lemmings II

        A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (5 min)

      • Grizzy and The Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

      • Grizzy and The Lemmings II

        Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (15 min)

      • Mighty Mike

        In The Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)

      • Mighty Mike

        That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (5 min)

      • Mighty Mike

        Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (15 min)

      • Mighty Mike

        Sneezed To Meet You. Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve "and an extra-large box of tissues" to defeat the raccoons and give the flowers to Iris. (5 min)

      • Mighty Mike

        Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (10 min)

      • Mighty Mike

        Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Duchess, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Duchess is trying to help. Mike panics. What if Iris discovers her new rival? (5 min)

      • Mighty Mike

        Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (15 min)

      • CoComelon

        Bath Song (2 min)

      • CoComelon

        Swimming Song (2 min)

      • CoComelon

        Nature Walk (3 min)

      • CoComelon

        Harvest Stew (3 min)

      • CoComelon

        Train Song (2 min)

      • CoComelon

        Ants Go Marching (3 min)

      • CoComelon

        The More We Get Together V2 (11 min)

      • CoComelon

        Baby Shark V1 (2 min)

      • CoComelon

        Five Little Ducks (3 min)

      • CoComelon

        Baby Shark V2 (Hide and Seek Version) (2 min)

      • CoComelon

        Baby Shark V3 (Submarine Version) (2 min)

      • CoComelon

        I Want to be Like Mommy. Mommies can do so much for their kids! Let’s watch and sing as YoYo tries to be like mom! Happy Mother’s Day (3 min)

      • CoComelon

        Class Pet Sleepover. Look who won the raffle! JJ gets to take Jelly Bean home for the night! Watch and sing along as JJ, TomTom, and YoYo spend a fun-filled day with Jelly Bean! (3 min)

      • CoComelon

        What Makes Me Happy. Bounce along in the bus all over town with this favorite nursery rhyme! (3 min)

      • CoComelon

        Class Pet Sleepover. Look who won the raffle! JJ gets to take Jelly Bean home for the night! Watch and sing along as JJ, TomTom, and YoYo spend a fun-filled day with Jelly Bean! (1 min)

      • CoComelon

        Construction Vehicles Song. Look at the many types of construction vehicles! Watch and sing along as JJ and friends build a beautiful castle for the knight and princess! (15 min)

      • Grizzy and The Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and The Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (5 min)

      • Grizzy and The Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (15 min)

      • Grizzy and The Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)

      • Grizzy and The Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (10 min)

      • Grizzy and The Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (5 min)

      • Grizzy and The Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (15 min)

      • Bugs Bunny Builders

        Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (10 min)

      • Bugs Bunny Builders

        Soup Up. As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Bugs Bunny Boogie. Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town. (10 min)

      • Batwheels

        A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)

      • Batwheels

        Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (20 min)

      • Mr Bean: The Animated Series II

        The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)

      • Mr Bean: The Animated Series II

        Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (15 min)

      • Mr Bean: The Animated Series II

        Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (15 min)

      • Mr Bean: The Animated Series II

        Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (10 min)

      • Meet the Batwheels

        Bat Surfin'. Surf-riding musical mayhem with Batman, Robin, and the Batwheels! (10 min)

      • Baby Looney Tunes

        A Lot Like Lola. Lola wants everyone to be more like her until they all start acting exactly like her. (10 min)

      • Baby Looney Tunes

        Mother's Day Madness. The babies compete to see who can create the best Mother's Day card. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (10 min)

      • Interstellar Ella

        Moon Rock. When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead. (10 min)

      • Interstellar Ella

        Trip in the Moon. Ella, Tilly, Slippy and Madhu are playing a game on the moon when it starts to rumble. The ground cracks open and they fall into what they discover is a large network of tunnels underground. (20 min)

      • Grizzy and The Lemmings

        Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro. (5 min)

      • Grizzy and The Lemmings

        Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (5 min)

      • Grizzy and The Lemmings

        The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (15 min)

      • Grizzy and The Lemmings

        Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (5 min)

      • Grizzy and The Lemmings

        As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (5 min)

      • Grizzy and The Lemmings

        Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (10 min)

      • Grizzy and The Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (15 min)

      • Bugs Bunny Builders

        Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (10 min)

      • Bugs Bunny Builders

        Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (20 min)

      • Batwheels

        A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)

      • Batwheels

        Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (15 min)

      • The Tom and Jerry Show

        My Bot-y Guard. Dr. Bigby upgrades Bot to a Bot-y Guard. When Tom breaks in and sets off Bot's defensive systems things get out of control. (10 min)

      • The Tom and Jerry Show

        Little Quacker and Mister Fuzzy Hide. When the Witches' herb garden is destroyed Tom sets a trap to capture the pest that destroyed it. (20 min)

      • The Tom and Jerry Show

        Pipeline. Tom and Jerry accidentally lose Ginger's wedding ring down the drain. They send Jerry down the pipes to retrieve it but it gets sent down the drain to the sewers and to the beach. The pets must keep Rick and Ginger from using the water and then must continue to follow the ring all the way to the beach. (10 min)

      • The Tom and Jerry Show II

        Here Comes the Bribe. Toodles' folks are coming for a visit. The problem is, they think she's married with kittens. Tom happily plays the role of husband and volunteers Jerry and Tuffy to play their adorable kittens. Complications ensue when Toodles' dad doesn't take to Tom; her mom coddles Jerry and Tuffy a little too much; and Toodles' ex-boyfriend, Butch, learns that his girl "got hitched." (5 min)

      • The Tom and Jerry Show

        No Brain No Gain. Dr. Bigby creates an amazing helmet that accidentally turns Tom into a genius. Bigby starts working with Tom in the lab. Tom is secretly building a mouse destroying weapon. Napoleon Jerry and Hamster all work together to take down the newly smart Tom. (20 min)

      • Mr Bean: The Animated Series II

        Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)

      • Mr Bean: The Animated Series II

        Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (15 min)

      • Mr Bean: The Animated Series II

        Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (15 min)

      • Mr Bean: The Animated Series II

        Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Awesome Duck. A music video of Daffy Duck using his dump truck to haul supplies and goof around on the job. (10 min)

      • Baby Looney Tunes

        Melissa the Hero. Melissa brags about helping Petunia to the point of self-aggrandizement. (10 min)

      • Baby Looney Tunes

        The Trouble with Larry (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (10 min)

      • Interstellar Ella

        Robot Without a Cause. When Glitch's compartment empties out and a huge amount of junk floats out, Ella suggests that Slippy get rid of it. They all head to Vesta. Madhu finds something that looks like a robot so the gang sets out to find the other pieces. (10 min)

      • Interstellar Ella

        Super Puff Planet. Slippy’s cousin Gem wants time apart from her twin brother I.Lo but he doesn’t want to hear it. When no one wants to investigate the super puff planet they discovered, Gem races off on her own, despite the high temperatures and strong winds. (20 min)

      • Bugs Bunny Builders

        Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (10 min)

      • Bugs Bunny Builders

        Batty Kathy. As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up. (20 min)

      • Batwheels

        Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (10 min)

      • Batwheels

        To the Batmobile! When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. (15 min)

      • The Tom and Jerry Show IV

        Oh Brother. Spike's big brother, Max, shows up on the run from some bad guys and Spike must enlist the help of Tuffy, Tom and Jerry to get rid of him. (10 min)

      • The Tom and Jerry Show IV

        Who Sled the Dogs Out? The detectives help a team of huskies find the villain who is determined to sabotage their dog sled race. (5 min)

      • The Tom and Jerry Show IV

        Tick Tick Tick. Jerry uses a friendly tick to get even with Tom. (15 min)

      • The Tom and Jerry Show IV

        The Butterfly Effect. Pretending to be butterflies, Tuffy & Jerry cause all sorts of trouble in the house, until the Duke catches Tuffy with the intention of adding him to his butterfly collection. (5 min)

      • The Tom and Jerry Show IV

        Curiosity Thrilled the Cat. Tom and Jerry become obsessed with the contents of a wrapped package and go to extraordinary measures to find out what's inside without being caught by Rick and Ginger. (5 min)

      • The Tom and Jerry Show IV

        The Wearing of the Green. Jerry helps a Leprechaun retrieve the pot of gold that he's lost to Tom. (10 min)

      • The Tom and Jerry Show IV

        The Masked Mouse. Tuffy surprises Jerry with a visit from the actor who plays his favorite TV show character – The Masked Mouse. Turns out the actor a prima donna who makes everyone's life miserable. (15 min)

      • Interstellar Ella

        Robot Without a Cause. When Glitch's compartment empties out and a huge amount of junk floats out, Ella suggests that Slippy get rid of it. They all head to Vesta. Madhu finds something that looks like a robot so the gang sets out to find the other pieces. (10 min)

      • Interstellar Ella

        Super Puff Planet. Slippy’s cousin Gem wants time apart from her twin brother I.Lo but he doesn’t want to hear it. When no one wants to investigate the super puff planet they discovered, Gem races off on her own, despite the high temperatures and strong winds. (20 min)

      • Grizzy and The Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Grizzy and The Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)

      • Grizzy and The Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (15 min)

      • Grizzy and The Lemmings II

        Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (5 min)

      • Grizzy and The Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (10 min)

      • Grizzy and The Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)

      • Grizzy and The Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (15 min)

      • Batwheels

        Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (10 min)

      • Batwheels

        To the Batmobile! When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. (20 min)

      • Mr Bean: The Animated Series II

        Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (10 min)

      • Mr Bean: The Animated Series II

        Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (15 min)

      • Mr Bean: The Animated Series II

        Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (10 min)

      • Mr Bean: The Animated Series II

        Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (10 min)

      • Thomas & Friends - Shorts XXV

        Lighthouse Disco (15 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (5 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (15 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (5 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (10 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (5 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (15 min)

      • Alice & Lewis

        Vote for Alice! Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought… (10 min)

      • Alice & Lewis

        Tonight’s the Night! There’s one thing that scares Alice more than anything: being made a fool of at the school fair! Meanwhile, in Wonderland, tonight is the Great Ball and the Queen insists Alice dance with Charlie. A word of caution, however: NO mistake is allowed in the Ball dance, and there’s no getting out of it either! To make matters worse, Charlie fully doesn’t have a sense of rhythm! Lewis, the dancer extraordinaire, steps in to help them get the moves down pat. Because if they mess up, Alice will be subjected to pure torture from the Mocking Hedges! (20 min)

      • Alice & Lewis

        The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (10 min)

      • Alice & Lewis

        Achoo! Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis! (15 min)

      • Bugs Bunny Builders

        Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)

      • Bugs Bunny Builders

        Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (20 min)

      • Bugs Bunny Builders

        Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (15 min)

      • Grizzy and The Lemmings

        Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (10 min)

      • Grizzy and The Lemmings

        Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (5 min)

      • Grizzy and The Lemmings

        Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (15 min)

      • Grizzy and The Lemmings

        Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (5 min)

      • Grizzy and The Lemmings

        Lemmings in Space. The Lemmings have unearthed a box filled with birthday (5 min)

      • Grizzy and The Lemmings

        Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread. (10 min)

      • Grizzy and The Lemmings

        Transformational Bear. Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler. (5 min)

      • Grizzy and The Lemmings

        Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (15 min)

      • Mighty Mike

        Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (5 min)

      • Mighty Mike

        Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury's pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)

      • Mighty Mike

        The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (15 min)

      • Mighty Mike

        Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (5 min)

      • Mighty Mike

        Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (10 min)

      • Mighty Mike

        Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (5 min)

      • Mighty Mike

        It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (15 min)

      • Bugs Bunny Builders

        Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)

      • Bugs Bunny Builders

        Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (15 min)

      • Bugs Bunny Builders

        Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (15 min)

      • Batwheels

        Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (10 min)

      • Batwheels

        Riddle Me This. After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. (15 min)

      • Batwheels

        Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (10 min)

      • Batwheels

        Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (10 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (14 min)

      • Meet the Batwheels

        Bam! Set to his rocking theme song, Bam the Batmobile takes to the streets of Gotham and uses his smarts, leadership skills, and awesome gadgets to fight crime and stop the villainous Legion of Zoom. (1 min)

      • Meet the Batwheels

        Buff Tuff. In this country-inspired music video, Buff the Bat-Truck shows off his strength as he tows the bad guys out of town and lifts the spirits of his fellow Batwheels with his sensitive side, all while protecting the people (and critters) of Gotham. (5 min)

      • Grizzy and The Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (10 min)