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Batwheels
Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (15 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (15 min)
Batwheels
Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (20 min)
Batwheels
Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (10 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (30 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (15 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (10 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (15 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (15 min)
Batwheels
Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (10 min)
Batwheels
Riddle Me This. After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. (15 min)
Batwheels
Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (10 min)
Batwheels
Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (10 min)
Batwheels
Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (20 min)
Batwheels
Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (15 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (10 min)
Batwheels
Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (20 min)
Batwheels
Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (15 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (15 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (15 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (10 min)
Batwheels
Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (15 min)
Batwheels
Riddle Me This. After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. (15 min)
Batwheels
Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (10 min)
Batwheels
Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (15 min)
Batwheels
Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (10 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)
Batwheels
Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (15 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (10 min)
Batwheels
Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (20 min)
Batwheels
Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (15 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (10 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (15 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (15 min)
Batwheels
Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (10 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (15 min)
CoComelon
The Country Mouse and the City Mouse. Have fun singing along with this famous story about two very good friends who come from two very different places. (7 min)
CoComelon
Numbers Song with Little Chicks. Ms. Appleberry invited special guests to Melon Patch Academy! Count along with JJ and friends as they play with ten baby chicks! (2 min)
CoComelon
Ski Song. JJ and his classmates are at the ski slopes! Join them as they learn how to ski with Mrs. Appleberry! (3 min)
CoComelon
Lost Hamster. Continued from our previous video, "Class Pet Sleepover": Jelly Bean is missing! JJ, TomTom, and YoYo are on the case Watch and sing along as the kids search for their lost hamster! (2 min)
CoComelon
Pizza Song. Yummy Yummy Pizza! What's JJ's favorite pizza toppings? Join CoComelon and sing along to this fun kids song! (1 min)
CoComelon
Yes Yes Stay Healthy Song. Oh no! It’s raining outside Sing along with JJ, TomTom, and YoYo as they figure out ways to play inside! (13 min)
CoComelon
JJ's New Bed Arrives. JJ’s new bed has finally arrived! Watch and sing along as JJ and family build JJ’s first new bed! (3 min)
CoComelon
Gardening Song. JJ and friends are going to start their own gardens! What does it take for seeds to sprout? (4 min)
CoComelon
Shadow Puppets. JJ learns how to make shadow puppets with the family! (3 min)
CoComelon
This Little Piggy. Look out! Here comes the Big Bad Wolf! The three little pigs each hide in their houses made of hay, sticks, and brick, but will they be strong enough to stand up to the wolf’s huffing and puffing? (3 min)
CoComelon
Tie Your Shoes Song. Everybody’s getting ready to race their awesome toy balloon cars! Who do you think is going to win? (3 min)
CoComelon
Train Song (1 min)
CoComelon
Playdate With Cody. Learn all about sharing and sing along with CoComelon to 'Playdate With Cody' JJ and his friend Cody go on a playdate! Learning for kids and having fun! (10 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (10 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (10 min)
Grizzy and The Lemmings
Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (10 min)
Grizzy and The Lemmings
Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (5 min)
Grizzy and The Lemmings
Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (5 min)
Grizzy and The Lemmings
Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (20 min)
Batwheels
Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (10 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (15 min)
Batwheels
Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (15 min)
Batwheels
Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)
Meet the Batwheels
Bam! Set to his rocking theme song, Bam the Batmobile takes to the streets of Gotham and uses his smarts, leadership skills, and awesome gadgets to fight crime and stop the villainous Legion of Zoom. (10 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)
Mr Bean: The Animated Series
Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)
Mr Bean: The Animated Series
No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (15 min)
Mr Bean: The Animated Series
Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (20 min)
Lucas the Spider
Too Hot to Handle. Findley can't resist some freshly baked cookies that are too hot to eat. (5 min)
Lucas the Spider
The Big Squeak. Avocado's new toy is driving everyone crazy with its noisy squeaker. (5 min)
Lucas the Spider
Big Jumping Spider. Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump. (15 min)
Lucas the Spider
Ghost Camp. When Lucas and friends go camping, Avocado tells a scary story. Lucas now thinks there’s a ghost in the garden. (9 min)
Lucas the Spider
Boo. Lucas loves to give his friends a scare on Halloween. (1 min)
Lucas the Spider
Never Boop a Robot. When Lucas boops a robot, he and his friends are chased around House! (10 min)
Lucas the Spider
Lonesome Lucas. Lucas wakes up in the middle of the night. How long can a night alone last? (15 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (5 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (15 min)
Grizzy and The Lemmings
Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (5 min)
Grizzy and The Lemmings
Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (10 min)
Grizzy and The Lemmings
Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (5 min)
Grizzy and The Lemmings
Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (15 min)
Batwheels
Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (10 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (20 min)
Batwheels
Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (10 min)
Batwheels
Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (20 min)
The Tom and Jerry Show
Spike Gets Skooled. Tom gets Spike sent to obedience school and Jerry is left without a protector. When Spike returns Tom tries hard to get Spike to revert to his old ways. Jerry fights back to make sure that Spike keeps his cool. (10 min)
The Tom and Jerry Show
Cat's Ruffled Fur-niture. Tom is under strict orders to not wake the Witch sisters but Jerry is set on getting Tom in trouble. When Tom uses the magic spell wand and makes all of the furniture come alive he must get the help of Newt to make everything go back as it was. (15 min)
The Tom and Jerry Show
Sleep Disorder. Rick buys Ginger a brand new mattress with a lot of high tech features. Tom is under strict orders to never sleep on it but Butch convinces him to try it out. Jerry uses the controls against them and soon that mattress is out of control and destroys the entire house. (15 min)
The Tom and Jerry Show
Tom's In-Tents Adventure. Tom and Jerry get a taste of the great outdoors on their camping trip to Yosemite. Tom tries hard to get some relaxation but nature and all its inhabitants including bears get in his way. (5 min)
Thomas & Friends - Shorts XXV
James and the Dragon (15 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)
Mr Bean: The Animated Series
Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)
Mr Bean: The Animated Series
No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (15 min)
Mr Bean: The Animated Series
Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (20 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (10 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)
Meet the Batwheels
Bam! Set to his rocking theme song, Bam the Batmobile takes to the streets of Gotham and uses his smarts, leadership skills, and awesome gadgets to fight crime and stop the villainous Legion of Zoom. (10 min)
Lucas the Spider
Home Sweet Home. Lucas and friends find a Gingerbread House and can't resist eating it. (5 min)
Lucas the Spider
Bye Bye Bee. Saying goodbye can be hard, but there are ways to feel close to your friends. (5 min)
Lucas the Spider
Jeepers Peepers. Can Dimples finally beat Weebscuit at a staring competition? (10 min)
CoComelon
Ten Little Duckies (10 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (5 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (15 min)
Grizzy and The Lemmings
Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (10 min)
Grizzy and The Lemmings
Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (5 min)
Grizzy and The Lemmings
Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (15 min)
The Tom and Jerry Show
Spike Gets Skooled. Tom gets Spike sent to obedience school and Jerry is left without a protector. When Spike returns Tom tries hard to get Spike to revert to his old ways. Jerry fights back to make sure that Spike keeps his cool. (10 min)
The Tom and Jerry Show
Cat's Ruffled Fur-niture. Tom is under strict orders to not wake the Witch sisters but Jerry is set on getting Tom in trouble. When Tom uses the magic spell wand and makes all of the furniture come alive he must get the help of Newt to make everything go back as it was. (20 min)
The Tom and Jerry Show
Sleep Disorder. Rick buys Ginger a brand new mattress with a lot of high tech features. Tom is under strict orders to never sleep on it but Butch convinces him to try it out. Jerry uses the controls against them and soon that mattress is out of control and destroys the entire house. (10 min)
The Tom and Jerry Show II
Dental Case. Spike recruits Tom and Jerry to help him remove a bad tooth so he can avoid the vet. (5 min)
The Tom and Jerry Show
Tom's In-Tents Adventure. Tom and Jerry get a taste of the great outdoors on their camping trip to Yosemite. Tom tries hard to get some relaxation but nature and all its inhabitants including bears get in his way. (20 min)
Grizzy and The Lemmings III
Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (5 min)
Grizzy and The Lemmings III
Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (6 min)
Grizzy and The Lemmings III
Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (9 min)
Grizzy and The Lemmings III
Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (10 min)
Lucas the Spider
Too Hot to Handle. Findley can't resist some freshly baked cookies that are too hot to eat. (10 min)
Lucas the Spider
The Big Squeak. Avocado's new toy is driving everyone crazy with its noisy squeaker. (5 min)
Lucas the Spider
Big Jumping Spider. Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump. (15 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (10 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (20 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (20 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)
Mr Bean: The Animated Series
Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)
Mr Bean: The Animated Series
No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (10 min)
Mr Bean: The Animated Series
Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (15 min)
Thomas & Friends - Shorts XXV
Diesel's Rules (10 min)
Grizzy and The Lemmings II
Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (5 min)
Grizzy and The Lemmings II
Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms. (5 min)
Grizzy and The Lemmings II
Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (15 min)
Grizzy and The Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)
Grizzy and The Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (10 min)
Grizzy and The Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (15 min)
Alice & Lewis
Achoo! Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis! (10 min)
Alice & Lewis
Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (20 min)
Alice & Lewis
A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (10 min)
Alice & Lewis
Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (15 min)
Mighty Mike
Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (10 min)
Mighty Mike
Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (5 min)
Mighty Mike
Chickie's Return. Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (15 min)
Mighty Mike
Feline A Little Racoon. Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves... but three. (5 min)
Mighty Mike
Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (10 min)
Mighty Mike
Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson's house so he can be a hero and impress Iris. But as he prepares to show Iris that he's a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris's watchful gaze. The stakes couldn't be higher! (5 min)
Mighty Mike
A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he's going to unmask the scheming raccoon he's going to have to defeat the imposter without getting himself in trouble for fighting the poor "injured" Freddy. (15 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (5 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (5 min)
Grizzy and The Lemmings III
Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (15 min)
Grizzy and The Lemmings III
Musical Discord. The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle. (5 min)
Grizzy and The Lemmings III
A Bear In The Sheepfold. Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap. (5 min)
Grizzy and The Lemmings III
Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (10 min)
Grizzy and The Lemmings III
Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (15 min)
Mighty Mike
White Cat. A cute white cat turns up on the Mikkelsen's patio. Everyone thinks it's super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy's life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family's cat and become the new favorite? (5 min)
Mighty Mike
The Party. It's Mike's birthday and he's excited to be spending the day with Iris. But instead of a private party, Iris has invited the entire neighbourhood. As soon as the raccoons learn there's a party, they resolve to crash it and steal Mike's birthday cake and presents. Mike has his work cut out for him. He has to get rid of raccoons and throw a great birthday party. (5 min)
Mighty Mike
Best In Show. When Tom suggests to his mom that Mike could be a show dog, she bursts out laughing. Mike is hurt and sets out to prove that he's show dog material. Mike asks the classiest dog he knows for help and Iris agrees to put Mike through his paces. She creates an obstacle course for Mike to overcome and hone his show dog skills. But Mike's training is interrupted by the raccoons trying to steal from the house. (15 min)
Mighty Mike
Stuck On You. Mike accidentally gets handcuffed to Freddy while attempting to eject the raccoons from the house. The two enemies have to find the key and free themselves ASAP. The only problem is that both have very different ideas how they do it. Mike and Freddy will need to find a way to work together if they have any hope of retrieving the key and getting free from each other. (5 min)
Mighty Mike
Hoverboard. Mike is impressed with Tom's hoverboard tricks and decides to try to master them to impress Iris. As soon as Tom steps out, Mike tries to get his hands on the board but the turtles have other ideas. In fact, everyone seems to want a turn on the hoverboard, including the raccoons. It's the perfect way for them to get their loot from the house to their den. Mike is going to have to step up if he wants to defeat the raccoons and get Tom's hoverboard back. (10 min)
Mighty Mike
Duchess In Charge. Mike has a visitor for the afternoon "Duchess" and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (5 min)
Mighty Mike
Gone To Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (15 min)
Pat the Dog II
Sit, Stand, Heel. For a pet talent contest, Victor shows off Tank’s talents as a dancer using a beat box. The Guanos, who realize that Hoodie is drawn to the music, decide to steal the box. Pat is going to have to rescue Hoodie. (5 min)
Pat the Dog II
Kung-fu Hamster. Inspired by a comic book he has seen, Pompom becomes a Kung-Fu master. Pat has to stop him before he destroys everything in sight, especially Lola’s science project. (5 min)
Pat the Dog II
The Flying Page. While Lola is trying to get a peek at the last page of her father’s new comic book, it goes flying out the window. Pat tries everything to rescue it. (15 min)
Pat the Dog II
Guanozilla. Pat has to stop the Guanos from inviting catastrophe after they have stolen Lola and Victor’s chemistry set. He is especially going to have to take care of the Guano brother who has drunk the contents of a vial and turned into SuperGuano! (5 min)
Pat the Dog II
The Ferret Sitter. So that he can steal Lola’s piggy bank, Marcus asks her if she can look after his ferret, who is actually Squizel in disguise. Pat is going to have to sabotage his devious plan. (10 min)
Pat the Dog II
The Automated House. The Guanos steal the TV remote control, thus locking Lola and Pat outside (where they ran to get it). Coast is clear to kidnap Hoodie. Pat has to get the remote back and save Hoodie. (10 min)
Alice & Lewis
Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)
Alice & Lewis
Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (20 min)
Alice & Lewis
Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (10 min)
Alice & Lewis
Someone To Blame. Alice blames her cat for some minor mischief in order to get herself off the hook. Then she heads off to Wonderland to try and find a solution: she doesn’t want Echo to be punished for her wrongdoing. While she’s there, she finds herself playing detective with Lewis: they must find the mysterious individual who took and bashed up the royal carriage then abandoned it. Besides discovering the person’s identity, Alice also finds out that, when you’ve goofed, the best thing is to just admit it – simple! (10 min)
Alice & Lewis
The Book-Wizard. Alice is not good at taking care of her books, much to her librarian mom’s dismay. The Queen of Wonderland is careless with books too; in fact, she has destroyed Lewis’ Big Book, which lists all the laws of Wonderland! The poor rabbit is mortified!! To fix this disaster, our friends must go and find the Book-Wizard, an old, living book who makes and repairs books by the dozen on his “book farm”. (15 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (10 min)
