• Cartoonito

    • Cartoonito od do

      • Batwheels

        Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (30 min)

      • Mr Bean: The Animated Series

        Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (25 min)

      • Mr Bean: The Animated Series

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (30 min)

      • Mr Bean: The Animated Series

        Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (25 min)

      • Mr Bean: The Animated Series

        Hot Date. Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it. (20 min)

      • Thomas & Friends - Shorts XXV

        Confetti Car Kerfuffle (15 min)

      • Grizzy and The Lemmings III

        Skull of Discord. After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos. (10 min)

      • Grizzy and The Lemmings

        Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (20 min)

      • Grizzy and The Lemmings

        Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (20 min)

      • Grizzy and The Lemmings

        Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (15 min)

      • Grizzy and The Lemmings

        Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (15 min)

      • Grizzy and The Lemmings

        Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (20 min)

      • Grizzy and The Lemmings

        Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (25 min)

      • Alice & Lewis

        The Clunky Card. The Clunky Card is very different from the other members of the Queen’s army of Cards. The monarch finally tires of its constant lateness, clumsiness and… crumpledness, and throws it out of her army! Appalled by this injustice, Alice goes all out to help recover the Clunky Card’s former status. But does one always necessarily have to be like everyone else in order to be accepted...? (25 min)

      • Alice & Lewis

        Bubble Mania. Alice comes bursting into Wonderland, eager to get Lewis to try out her new chewing-gums. But the rabbit swallows one sideways and now, every time he talks, gum bubbles come out of his mouth! In the Twins’ eyes, there’s only one cure: Alice must take Lewis to the wild orchard and feed him a fruit from the Balance-y Tree. Easier said than done: Lewis is releasing so much gum that they can’t see the trees for bubbles! (30 min)

      • Alice & Lewis

        The Little Queen. Alice brings a big shell back from vacation for Lewis. But when she gets to Wonderland, the Queen wants to keep it for herself! So Alice tells her that the shell is, in fact, her crown, meaning she too is a queen! Wonderland’s sovereign believes this fib and decides to coach Alice in the art of queenhood, or, more precisely, the Art of Being a Queen of Hearts! Lewis is deeply concerned, for good reason: Alice is playing along with the monarch so much that she’s actually starting to act like her! (30 min)

      • Alice & Lewis

        A Journey Through Night Land. Alice hears a noise in her room at night and gets scared. It’s Lewis, calling her from Wonderland: he needs to go to the Valley of the Night to harvest some new piano keys and he’s scared to go alone. Alice goes with. As they walk through the valley (where it’s constantly nighttime), they get spooked out by eerie noises… until they realize it’s just the dark playing havoc with their imagination. But when they get to the Nasty Trees, it’s a whole different story… (25 min)

      • Dorothy and the Wizard of Oz

        Sister Sister. Glinda the Good's twin sister, Melinda the Mean, plans to displace Glinda as the most loved witch in Oz. Melinda thinks that being good can't be hard. But when each of Melinda's "good" deeds shows her true colors, Dorothy and the gang figure out there is an imposter! Now, they not only have to find Glinda, but also prove to the Munchkins that she is the true Good Witch. (30 min)

      • Dorothy and the Wizard of Oz

        Moody Magic. Wilhelmina finds a magical mood ring, which she uses to control Dorothy's mood and turn her evil. Wilhelmina might get those ruby slippers, if only Dorothy doesn't figure out that she can overcome the powers of the ring by acting better than she feels. (30 min)

      • Dorothy and the Wizard of Oz

        If The Shoe Fits. Wilhelmina uses a spell to get one of Dorothy's ruby slippers, but when she tries to use the single slipper, she's whisked away to Under the Rainbow, the land where misbehaving magic objects are taken. Dorothy and friends must follow Wilhelmina and reclaim the ruby slipper. (25 min)

      • Dorothy and the Wizard of Oz

        Get Smart. When the Nome King kidnaps Professor Wogglebug, Dorothy and her friends must rescue the smarty-bug. But they find that Nome King has tricked Wogglebug into coming up with the perfect "take over Oz" plan. Now, they have to outthink the genius to foil the plan. (25 min)

      • Grizzy and The Lemmings III

        Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (15 min)

      • Grizzy and The Lemmings III

        Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (20 min)

      • Grizzy and The Lemmings III

        Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. (20 min)

      • Grizzy and The Lemmings III

        Foodie Phantoms. Grizzy pursues the Lemmings throughout the castle to recover the jelly cake they stole from him. In an impasse, the bear runs smack into a ghost. (10 min)

      • Grizzy and The Lemmings III

        Bookfair. Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage. (15 min)

      • Grizzy and The Lemmings III

        Unpractical Cabin. Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat. (15 min)

      • Grizzy and The Lemmings III

        The Bear, The Frog and the Mosquito. The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them! (20 min)

      • Grizzy and The Lemmings III

        Musical Battle. Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment. (20 min)

      • Mighty Mike

        The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (10 min)

      • Mighty Mike

        Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (20 min)

      • Mighty Mike

        Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (20 min)

      • Mighty Mike

        Photobombed. Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (15 min)

      • Mighty Mike

        The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (15 min)

      • Mighty Mike

        Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he's reading on Vampires is scarier than he bargained for. Pretty soon he's jumping out of his seat at every noise and squeak. When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (20 min)

      • Mighty Mike

        In The Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (25 min)

      • Dorothy and the Wizard of Oz II

        Escape from the Crystal Ball. Dorothy and her friends are sucked into the Wicked Witch's crystal ball, where they will spend eternity unless Dorothy makes a tough decision and a sacrifice. (25 min)

      • Dorothy and the Wizard of Oz II

        The Return Of the Wicked Witch. Having found a way of out the Wicked Witch's crystal ball, Dorothy and the gang discover that she's escaped as well, and is now inhabiting the body of the Wizard. Dorothy, Ozma and the gang try to find a way to save the Wizard and protect Oz from the Wicked Witch's return. (25 min)

      • Dorothy and the Wizard of Oz II

        Three Friends and a Magic Crystal. When Lion, Scarecrow, and Tin Man wind up with a baby Woggle-Bug in their care, their parenting skills are put to the test, as is their friendship. (30 min)

      • Dorothy and the Wizard of Oz II

        Toto Transformed. Dorothy inadvertently places an enchanted bell on Toto's collar. When it rings three times he's transformed into the legendary "Ozsquatch." When the bell rings twice, he's restored. Now, our heroes go searching for Ozsquatch without realizing it's… Toto —Transformed. (30 min)

      • Alice & Lewis

        Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (25 min)

      • Alice & Lewis

        The Mole and the Mirror. It’s a disaster! Narcissio, the Queen’s facetious little mirror has made her royal mole vanish! Alice and Lewis promise the monarch they’ll solve the problem by giving the mirror what it wants: the power to SHINE! She gives them until teatime to accomplish this. If they fail, both the mirror and Lewis will be shut up in a shoebox forever! (25 min)

      • Alice & Lewis

        Vote for Alice! Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought… (20 min)

      • Alice & Lewis

        Tonight’s the Night! There’s one thing that scares Alice more than anything: being made a fool of at the school fair! Meanwhile, in Wonderland, tonight is the Great Ball and the Queen insists Alice dance with Charlie. A word of caution, however: NO mistake is allowed in the Ball dance, and there’s no getting out of it either! To make matters worse, Charlie fully doesn’t have a sense of rhythm! Lewis, the dancer extraordinaire, steps in to help them get the moves down pat. Because if they mess up, Alice will be subjected to pure torture from the Mocking Hedges! (25 min)

      • Alice & Lewis

        The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (25 min)

      • Grizzy and The Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (15 min)

      • Grizzy and The Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (15 min)

      • Grizzy and The Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (20 min)

      • Grizzy and The Lemmings II

        Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (15 min)

      • Grizzy and The Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (10 min)

      • Grizzy and The Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (10 min)

      • Grizzy and The Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (20 min)

      • Grizzy and The Lemmings II

        Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (20 min)

      • Mighty Mike

        What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (10 min)

      • Mighty Mike

        Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (20 min)

      • Mighty Mike

        The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (20 min)

      • Mighty Mike

        Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (15 min)

      • Mighty Mike

        Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (15 min)

      • Mighty Mike

        Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (20 min)

      • Mighty Mike

        Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (18 min)

      • CoComelon

        Yes Yes Playground Song. Mom and J.J. are playing in the park! Join them and sing along for some fun! (5 min)

      • CoComelon

        The Muffin Man. Someone is baking muffins in the treehouse, but we don’t know who! Help TomTom, Yoyo, and J.J. find out who the mysterious muffin man is! (5 min)

      • CoComelon

        One Potato, Two Potatoes. Everybody’s making mashed potatoes! It takes a lot of work, but we’ll have fun counting along the way, and have a yummy snack when we’re done! Have fun singing and counting together! (6 min)

      • CoComelon

        The Ant and the Grasshopper. The Ant and the Grasshopper teach us an important lesson about hard work! Let’s sing along to this classic tale! (7 min)

      • CoComelon

        The Wheels on the Bus V2 (Play Version). It's bedtime for JJ! How does he get ready for bed? (13 min)

      • CoComelon

        Thank You Song V1. Let’s all sing along and think about all the things we have to be thankful for! (14 min)

      • CoComelon

        The Car Color Song. These new toy cars look like they need a little color! Have fun learning colors as we all paint them together! (7 min)

      • CoComelon

        Deck the Halls. Merry Christmas from your friends at CoCoMelon! Have fun singing along and making gingerbread houses with us! (4 min)

      • CoComelon

        Looby Loo. Everybody get up and dance! It’s time to move and groove with all your Cocomelon friends! (5 min)

      • CoComelon

        Winter Song (Fun in the Snow). It’s winter time, the air is cold, and there’s snow all over the ground! It’s time to go outside and play! (6 min)

      • CoComelon

        Traffic Safety Song. There are many ways to show how you care! Join JJ and the family to sing along and show you care in this fun valentines day song for kids! (7 min)

      • CoComelon

        Shape Song. Do you know what shape this is? What things can we find that are the same shape? Sing along and let’s all learn the shapes together! (6 min)

      • CoComelon

        This is the Way V1. What would three little hungry piggies do? One went to the market, one stayed at home and baked apple pie, and the other one had a roast beef! (3 min)

      • CoComelon

        12345 Once I Caught A Fish Alive! V1 (10 min)

      • CoComelon

        Getting Ready for School Song. J.J. is getting ready for his first day of preschool! He’s got to put together all the things that he’ll need for tomorrow. (19 min)

      • Grizzy and The Lemmings

        Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (15 min)

      • Grizzy and The Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (20 min)

      • Grizzy and The Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (20 min)

      • Grizzy and The Lemmings

        Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (10 min)

      • Grizzy and The Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (15 min)

      • Grizzy and The Lemmings

        Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (25 min)

      • Grizzy and The Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (25 min)

      • Batwheels

        Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (20 min)

      • Batwheels

        Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (20 min)

      • Meet the Batwheels

        Interview with a Crime-Fighter. Batman discusses the Batmobile's amazing capabilities and features during an interview at Gotham's auto show, featuring impressive clips of Bam in action as he swoops in to save the day. (20 min)

      • Thomas & Friends XXVI

        New Mail Engine in Town. After Percy gets in an accident and ends up with a broken axle, Nia temporarily takes over his mail delivery duties for him - and her mail delivery is even quicker! Percy thinks the replacement is permanent. In an attempt to fiind his new thing, Percy tries out different jobs all over Sodor, but nothing seems to fit him quite right. When he's just about ready to give up and head to the mainland, everyone agrees quick is not better. They all miss Percy's caring, careful way of delivering the mail. He's the best engine for the job! (30 min)

      • Thomas & Friends XXVI

        Hot Air Percy. Thomas and Percy are excited to deliver a special balloon for the hot-air balloon festival, but the balloon is wrapped up tight. They're instructed not to peek at it until they arrive. While making the delivery, part of the balloon pops out of it's tarp and the wind carries it skyward, along with Percy. Percy never expected to enjoy a flight that much! Now it's up to Thomas to get help from Harold and Beresford in order to bring Percy home. (30 min)

      • Mr Bean: The Animated Series

        Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (25 min)

      • Mr Bean: The Animated Series

        Gadget Kid. Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars! (25 min)

      • Mr Bean: The Animated Series

        The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (25 min)

      • Mr Bean: The Animated Series

        The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (25 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (15 min)

      • Lucas the Spider

        The Big Squeak. Avocado's new toy is driving everyone crazy with its noisy squeaker. (10 min)

      • Lucas the Spider

        Big Jumping Spider. Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump. (15 min)

      • Lucas the Spider

        Ghost Camp. When Lucas and friends go camping, Avocado tells a scary story. Lucas now thinks there’s a ghost in the garden. (20 min)

      • Bugs Bunny Builders: Hard Hat Time

        Lunch Break. Porky tries to eat his sandwich but keeps getting interrupted by the crew who need his help. (20 min)

      • Bugs Bunny Builders

        Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (30 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (25 min)

      • Grizzy and The Lemmings

        Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro. (10 min)

      • Grizzy and The Lemmings

        Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (20 min)

      • Grizzy and The Lemmings

        The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (20 min)

      • Grizzy and The Lemmings

        Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (10 min)

      • Grizzy and The Lemmings

        As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (15 min)

      • Grizzy and The Lemmings

        Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (25 min)

      • Grizzy and The Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (25 min)

      • Batwheels

        Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (25 min)

      • Batwheels

        Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (25 min)

      • Batwheels

        Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (25 min)

      • Batwheels

        Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (25 min)

      • Meet the Batwheels

        Parking Problems. The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles. (15 min)

      • The Tom and Jerry Show II

        Dandy Do-Gooders. Quacker, Tuffy and others in the Dandy Do-Gooders club earn their badges with the help of their club leader, Jerry, who creates new ways of irritating Tom. (10 min)

      • The Tom and Jerry Show II

        Shadow Boxin'. Trouble ensues when Tom is separated from his own shadow. Having been trapped with Tom its entire life, the shadow refuses to go back to the life it once had. But when the shadow becomes a total nuisance to Tom and Jerry, they team up to shed some light on the problem! (20 min)

      • The Tom and Jerry Show II

        Baby Blues. While Rick and Ginger are looking after their adorable niece for the weekend, Rick jokingly puts Spike in charge of keeping the kid safe while Ginger goes to the store. Taking his new job seriously, Spike swears that nothing will happen to the baby. Naturally, this is where Tom and Jerry arrive on the scene to wreak havoc and make Spike's babysitting job quite possibly be his last! (25 min)

      • The Tom and Jerry Show II

        Life's A Beach. Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin! (15 min)

      • The Tom and Jerry Show II

        Meanie Genie. After the witches fly off into the night, Tom chases Jerry into a room full of enchanted bottles. When Jerry tries to hide in one, he inadvertently releases a mischievous thousand-year old genie who grants him three wishes. (10 min)

      • The Tom and Jerry Show II

        Flea Bitten. When Tom finds Butch taking a bath upstairs, he gives the alley cat the boot. Unfortunately, a ring around the tub isn't the only thing he's left behind. With the house now infested with fleas, Tom, Jerry and Spike declare war on the pesky little bloodsuckers. (20 min)

      • Thomas & Friends - Shorts XXV

        Thomas and the Troublesome Trucks (25 min)

      • Mr Bean: The Animated Series

        Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (25 min)

      • Mr Bean: The Animated Series

        Gadget Kid. Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars! (25 min)

      • Mr Bean: The Animated Series

        The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (25 min)

      • Mr Bean: The Animated Series

        The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (25 min)

      • Bugs Bunny Builders: Hard Hat Time

        Boogie Button. Bugs tries to play music for the crew on their lunch break, but his “boogie button” is busted. (20 min)

      • Batwheels

        Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (20 min)

      • Batwheels

        Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (20 min)

      • Thomas & Friends - Shorts XXV

        Nia and the Ducks (15 min)

      • Lucas the Spider

        To Catch A Fly. When Findley watches a show about spiders eating flies, he thinks Lucas wants to eat him! (10 min)

      • Lucas the Spider

        Sliding. Lucas and Findley find an ice cube. When Lucas rides the ice cube in the sink and falls down the drain, a scared Findley rallies to save him. (15 min)

      • Lucas the Spider

        Spinning Webs. Lucas questions his spider-hood when he can't spin a web properly. (20 min)

      • Bugs Bunny Builders: Hard Hat Time

        Don't Be Fooled By His Size. Tweety Bird uses his crane to lift stuff in this music video as he helps his crew get the job done. (40 min)

      • Thomas & Friends XXVI

        Carly's Screechy Squeak. Carly has developed a terrible SQUEAK, and Sandy finds an oil can to give her as a feel-good surprise. But when everyone keeps telling Sandy how awful Carly's squeak actually sounds, Sandy feels motivated to keep making the fix bigger and bigger until she's created a wacky robot oil can squirter. The robot goes haywire, squirting everyone except Carly with oil. In the end, Sandy learns that the simple oil can was the only thing Carly needed all along. (20 min)

      • Thomas & Friends XXVI

        Shake, Rattle, & Bruno. When Bruno comes along to help Diesel get a heavy load to the Lighthouse, Bruno tries suggesting safer route, but Diesel doesn't wait long enough to listen to him. When Diesel barrels though Crumble Canyon, Bruno must brake hard to keep them safe. The squeal causes a rock avalanche and blocks thm in. Diesel learns to open his ears to collaborate with Bruno on a solution that uses both their strengths to get out. (20 min)

      • Thomas & Friends - Shorts XXV

        Percy and the Skunks (15 min)

      • The Tom and Jerry Show II

        Dirty Rat. A little cat and mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, HIS home. Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft, steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one; the one Tom and Jerry use to get rid of Franky Two-Face. (10 min)

      • The Tom and Jerry Show II

        Tom and Jerry-Geddon. Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemy, with the biggest threat coming from their own creations. In the end, they go back to their relatively safer existence. (20 min)

      • The Tom and Jerry Show II

        Tic-Tyke-D'oh. Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (e.g. Checkers, basketball, hopscotch, etc…). Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. Sometimes you just can't win! (25 min)

      • The Tom and Jerry Show II

        Missing in Traction. When Tom's hit by a trolley while he and Jerry are investigating their latest case, he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is, he's in traction and can't move. That's okay, he's got a partner in crime-solving – Doc Jerry makes the rounds at the animal hospital and solves the mystery, but not before sending Tom on the rounds to endure various tests (e.g. x-rays, stress test, physical therapy, etc…) and to do some investigating of his own. (15 min)

      • The Tom and Jerry Show II

        Cat-titude Adjustment. After another destructive bout of cat and mouse, Hildie and Beatie decide that Tom's bad cat-titude has caused nothing but trouble around the cottage. What Tom needs is an attitude adjustment! With a flick of the wand, Tom becomes a doting cat. Much better! Jerry's loving the change at first, but he soon tires of the touchy-feely feline (even Newt is tiring of Tom's affections). Jerry tries every mouse trick in the book to trigger Tom's animal instincts, but nothing seems to break the spell. Jerry has to sneak Hildie's wand to reverse the spell, but it won't be easy with tag-along-Tom by his side every step of the way! (20 min)

      • The Tom and Jerry Show II

        Funnel Face. When a little cat and mouse ends poorly for Tom, he ends up having to wear the cone of shame. Unable to remove it, deal with the emotional shame, or adapt to the giant plastic funnel on his head, Tom must find meaning in the suffering. (20 min)

      • The Tom and Jerry Show II

        Wing Nuts. Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset... (15 min)

      • The Tom and Jerry Show II

        Hair Today, Gone Tomorrow. Tom's being unusually difficult when he's rocked by an epiphany-- HE'S LOSING HIS HAIR! Paranoid that he's going to become a hairless cat, Tom will do anything Jerry tells him to do in order to regrow it. Think mud packs (more like mud slaps), hair transfers (one word – furballs) deep tissue massage to stimulate follicle development (a.k.a repeated blows to the head), and skunk therapy ('nuf said). Most everything he tries only leads to Ginger throwing him in the bath again. Ultimately, Tom realizes that Jerry's spiking his cat shampoo with hair remover and it's about to get hairy for the mouse! (15 min)

      • The Tom and Jerry Show II

        Hunger Games. Tom is told he can't eat for 12 hours! (10 min)

      • The Tom and Jerry Show II

        Kitten Grifters. Tom and Jerry have made a connection between a variety of different cases involving the mysterious disappearance of household items -- all including a sighting of a supernaturally cute kitten. Tom and Jerry are on the case! Their investigation reveals a litter of hardened kitten con artists who are using the items they've taken to form a makeshift home. These kitty criminals are just looking for a home, but they don't want to be separated! (15 min)

      • Meet the Batwheels

        Faster. It's time to go, go, go with Batgirl's motorbike Bibi as she zigs and zags her way to victory in this high-energy music video - it doesn't matter if it's a stunt jump or a speeding supervillain, Bibi always gives it her all and then some! (20 min)

      • Lucas the Spider

        Lucas and Findley get Antsy. The Mighty Boop and Fly Wonder find a lost baby ant. The duo is to the rescue! (15 min)

      • Lucas the Spider

        Mock Me Not. Lucas playfully mimics Bodhi. But he may have offended her. (20 min)

      • Lucas the Spider

        Jumping Pal. Lucas encounters a peculiar creature - A Jumping Bean. (35 min)

      • Bugs Bunny Builders: Hard Hat Time

        Awesome Duck. A music video of Daffy Duck using his dump truck to haul supplies and goof around on the job. (20 min)

      • Batwheels

        Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (30 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (30 min)

      • Mr Bean: The Animated Series

        Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (30 min)

      • Mr Bean: The Animated Series

        Gadget Kid. Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars! (30 min)

      • Mr Bean: The Animated Series

        The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (20 min)

      • Mr Bean: The Animated Series

        The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (20 min)

      • Thomas & Friends - Shorts XXV

        Skiff Upon the Sea (15 min)

      • Grizzy and The Lemmings

        Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (10 min)

      • Grizzy and The Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (20 min)

      • Grizzy and The Lemmings

        Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (25 min)

      • Grizzy and The Lemmings

        Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (15 min)

      • Grizzy and The Lemmings

        Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (10 min)

      • Grizzy and The Lemmings

        Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (20 min)

      • Grizzy and The Lemmings

        Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (25 min)

      • Alice & Lewis

        Fighting Back. Alice loathes injustice and never hesitates to call someone out on it. But while defending the Cards against the Queen, she finds out that standing up to the powers that be can sometimes have negative consequences: she’s now banished from Wonderland!! In an effort to get Her Majesty to cancel her punishment and change the way she treats her subjects, Alice teaches Lewis and the Cards a method of fighting back that is completely foreign to the Wonderlanders: going on strike! Sometimes, safety in numbers really is the way to go! (30 min)

      • Alice & Lewis

        The Painting. It’s Painting Day today and everyone is to make a picture of the Queen! Delighted at being a part of it, Alice grabs some art materials from the Twins’ caravan. Except, she picks up absorbent paint by mistake, and, a few brush strokes later, the Queen winds up imprisoned inside Alice’s canvas! Alice feels so bad, so she and her friends do everything in their power to find a way to get Queeny out of there, before she gets stuck inside the picture for eternity! (30 min)

      • Alice & Lewis

        Giddy Up! As soon as she sets foot in Wonderland, this particular day, Alice causes an accident, sending the Twins’ caravan rolling right into the Queen’s teatime table! Her Majesty is so upset, she banishes the caravan from the kingdom forever!... Unless Alice & Lewis can prove to her that the vehicle is faster than her SquealMobile! And so begins a crazy race wherein Alice goes all out to make that caravan a winning racer! (25 min)

      • Alice & Lewis

        Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (25 min)

      • Dorothy and the Wizard of Oz

        Mission Imp-ossible. Sick of everyone liking Dorothy so much, Wilhelmina unleashes the Three Mischievous Imps on Oz, who make it look like Dorothy is pranking everyone. Soon, the people of Oz are fed up with "Dorothy's" antics and throw her in a candy prison. But can she escape before the Imps do even more damage? (30 min)

      • Dorothy and the Wizard of Oz II

        The Wizard Returns. In the season two premiere, Dorothy and the gang are shocked to discover the Wicked Witch of the West is still alive, but trapped in her crystal ball. Meanwhile, the Wizard makes a dubious return to Oz. (30 min)

      • Dorothy and the Wizard of Oz II

        The Wizard Pays a Visit. When the Wizard discovers the Wicked Witch is still alive, he pays her a visit to strike an unsettling deal that will spell trouble for Dorothy and the gang. (25 min)

      • Dorothy and the Wizard of Oz II

        Escape from the Crystal Ball. Dorothy and her friends are sucked into the Wicked Witch's crystal ball, where they will spend eternity unless Dorothy makes a tough decision and a sacrifice. (25 min)

      • Grizzy and The Lemmings III

        Day and Night. The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation. (15 min)

      • Grizzy and The Lemmings III

        Tilted Lemings. The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption. (20 min)

      • Grizzy and The Lemmings III

        Recreational Botany. Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction. (20 min)

      • Grizzy and The Lemmings III

        Generational Conflict. During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages. (10 min)

      • Grizzy and The Lemmings III

        Breathless. Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out. (15 min)

      • Grizzy and The Lemmings III

        Ancient Brainteaser. The Lemmings take off with the last jar of Yummy chocolate spread. Grizzy catches up with them but they drop the jar and it lands in a nearby sacred temple. While trying to get inside, they accidentally activate a mechanism that blocks the entrance. Grizzy and the Lemmings must resolve riddles and overcome dangerous obstacles along the path to the Yummy – before the other one gets there first! (15 min)

      • Grizzy and The Lemmings III

        Couch Wrestling. The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat. (20 min)

      • Grizzy and The Lemmings III

        Goldrush. After a spat over a jar of Yummy, Grizzy and the Lemmings find gold leaf-wrapped chocolate bits scattered in the jungle. Delicious! On the backs of a bat and a tapir, the rodents and the bear fight over the harvest of candy. (20 min)

      • Mighty Mike

        That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (10 min)

      • Mighty Mike

        Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (20 min)

      • Mighty Mike

        Sneezed To Meet You. Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve "and an extra-large box of tissues" to defeat the raccoons and give the flowers to Iris. (20 min)

      • Mighty Mike

        Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (15 min)

      • Mighty Mike

        Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Duchess, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Duchess is trying to help. Mike panics. What if Iris discovers her new rival? (15 min)

      • Mighty Mike

        Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (20 min)

      • Mighty Mike

        Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (25 min)

      • Dorothy and the Wizard of Oz II

        Scarecrow Knows Best. When Scarecrow's pride stops him from admitting that he doesn't know how to build a Yellow Brick Bridge, he creates a dangerous overpass. Dorothy and the gang teach him that "it's okay to not know" some things and rebuild a safer bridge. (25 min)

      • Dorothy and the Wizard of Oz II

        General Jinjur. When Dorothy is captured by General Jinjur to be the "secret weapon" for her all-female army, Dorothy's friends search for her and find an unlikely ally in Wilhelmina. (25 min)

      • Dorothy and the Wizard of Oz II

        Where-Helmina's My Broom?! When Wilhelmina's Broom goes missing, she's on a hunt to find out whoever stole it. But after finding out that Broom ran away, Wilhelmina learns that she needs to be nicer to those around her – even her broom! (25 min)

      • Dorothy and the Wizard of Oz II

        Yellow Brick Road Race. Tired of being bullied, Dorothy and the gang challenge the Wheelers to a race – the winner of which becomes legal owner of the Yellow Brick Road. (30 min)

      • Alice & Lewis

        Achoo! Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis! (30 min)

      • Alice & Lewis

        Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (25 min)

      • Alice & Lewis

        A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (20 min)

      • Alice & Lewis

        Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (25 min)

      • Alice & Lewis

        Unlucky Charm. Alice loses a game against Bastien, who says he’s undefeatable thanks to his lucky charm. Peeved, Alice “runs” to Wonderland. When she gets there, she finds Lewis, striving – in vain – to put the castle flag back up after accidentally knocking it down during a game of croquet. The Queen is threatening him with a thousand punishments if that flag isn’t put back up correctly! When Alice’s unexpected visit disrupts Lewis, he convinces himself he’s unlucky. So Alice decides she’ll get him a lucky charm. Except, a “lucky charm” in the real world (a four-leaf clover) isn’t necessarily lucky in Wonderland. In fact, it’s downright unlucky! (25 min)

      • Grizzy and The Lemmings II

        Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (15 min)