• Cartoonito

    • Cartoonito od do

      • Interstellar Ella

        Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (15 min)

      • Interstellar Ella

        Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (15 min)

      • Interstellar Ella

        Constellation Prize. Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home! (10 min)

      • Interstellar Ella

        Space Junk. When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her! (15 min)

      • CoComelon

        Ski Song. JJ and his classmates are at the ski slopes! Join them as they learn how to ski with Mrs. Appleberry! (10 min)

      • Grizzy and The Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (5 min)

      • Grizzy and The Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (5 min)

      • Grizzy and The Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (15 min)

      • Grizzy and The Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (10 min)

      • Grizzy and The Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (5 min)

      • Grizzy and The Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (5 min)

      • Grizzy and The Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (15 min)

      • Alice & Lewis

        How to Train Your Cat. Alice has been trying to train Echo, to no avail. So she heads off to Wonderland to try her method out on Chester. But she invites the big cat to the Queen’s teatime and wreaks havoc in the process: Chester knocks over the Queen’s favorite cake, which just happens to be the first one of the season! Fuming, the Queen orders them to find another cake on the double! Chester is the only one able to help Alice, thanks to his sense of smell and various other feline talents. Alice is also going to have to learn to act like a cat, fast, to pull off this feat… (10 min)

      • Alice & Lewis

        Because I Said So! Mom is super busy. So when Alice comes to her to ask if she can go out, she refuses. And when questioned, she responds: “Because I said so!” So Alice decides to go see Lewis instead. But the rabbit is refusing to leave his house, on the Queen’s orders. And when Alice asks why, he says the answer he got back from the Queen was: “Because I said so!” Alice can’t bear it: she goes out with Chester instead, to enjoy the glorious weather. But unfortunately, they trigger a mysterious “cloud shower” which wreaks havoc in Wonderland and ruffles the Queen no end! While going about trying to resolve this weird weather problem, Alice and Lewis discover the real reasons the Queen grounded Lewis… (20 min)

      • Alice & Lewis

        Dodson’s Egg. Dodson has been “couch-surfing” in Lewis’ living-room for a whole three days now: he needs to hatch his egg with lots of “tea, cookies and luxurious leisure!” But he’s getting in the rabbit’s way and hindering him in his work. So, to help her friend get the dodo to leave, Alice makes the Queen jealous. The plan works and the monarch invites Dodson to the castle, launching a challenge at the same time: the castle has to be the coziest place to hang! Dodson accepts the invitation but insists on having Alice and Lewis come with, as his assistants. There’s work for them in store, as the Queen is ready to go to any lengths to win her bet! (10 min)

      • Alice & Lewis

        The Play. Alice turns up in Wonderland super excited: she’s written a play and wants to stage it, with Lewis. Her Majesty loves the idea and demands they perform it in her castle. Our two little friends run to ask Di and Dum to play the leading characters. But both of them are adamant about playing the part of the knight, and there’s no way to make them see eye to eye. So, to settle the matter, Lewis suggests they organize an audition. Sounds good… except Alice’s ego kicks in and, refusing to have her lines changed in the slightest, she goes out of her way to make sure Dum gets the part. (15 min)

      • Dorothy and the Wizard of Oz II

        Toto Transformed. Dorothy inadvertently places an enchanted bell on Toto's collar. When it rings three times he's transformed into the legendary "Ozsquatch." When the bell rings twice, he's restored. Now, our heroes go searching for Ozsquatch without realizing it's… Toto —Transformed. (10 min)

      • Dorothy and the Wizard of Oz II

        Scarecrow Knows Best. When Scarecrow's pride stops him from admitting that he doesn't know how to build a Yellow Brick Bridge, he creates a dangerous overpass. Dorothy and the gang teach him that "it's okay to not know" some things and rebuild a safer bridge. (20 min)

      • Dorothy and the Wizard of Oz II

        General Jinjur. When Dorothy is captured by General Jinjur to be the "secret weapon" for her all-female army, Dorothy's friends search for her and find an unlikely ally in Wilhelmina. (10 min)

      • Dorothy and the Wizard of Oz II

        Where-Helmina's My Broom?! When Wilhelmina's Broom goes missing, she's on a hunt to find out whoever stole it. But after finding out that Broom ran away, Wilhelmina learns that she needs to be nicer to those around her – even her broom! (15 min)

      • Grizzy and The Lemmings

        Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (10 min)

      • Grizzy and The Lemmings

        As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (5 min)

      • Grizzy and The Lemmings

        Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (15 min)

      • Grizzy and The Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (5 min)

      • Grizzy and The Lemmings

        The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on! (5 min)

      • Grizzy and The Lemmings

        Get off My... The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs. (5 min)

      • Grizzy and The Lemmings

        Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (5 min)

      • Grizzy and The Lemmings

        Bear Under Lock And Key. Unwilling to share the food both he and the Lemmings are wild (20 min)

      • Mighty Mike

        The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (5 min)

      • Mighty Mike

        Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (5 min)

      • Mighty Mike

        Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (15 min)

      • Mighty Mike

        Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (5 min)

      • Mighty Mike

        Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (10 min)

      • Mighty Mike

        Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (5 min)

      • Mighty Mike

        Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (15 min)

      • Dorothy and the Wizard of Oz II

        Scarecrow Goes to College. Scarecrow leaves his friends to go to college. With the smartest member gone, the Wicked Witch "infiltrates" the gang as Fake Scarecrow to steal the Ruby Slippers, but when Dorothy and her friends are captured by the Riddle Raiders, only the real Scarecrow can solve the riddle and save them all. (10 min)

      • Dorothy and the Wizard of Oz II

        Welcome to Oz, Mitch. When Mitch, another resident of Kansas turns up, Dorothy can't wait to show him all the wonders of Oz! But Oz might not be the right place for this stick in the mud. (15 min)

      • Dorothy and the Wizard of Oz II

        Wheeling Tin Man. When Tin Man falls in with the dangerous Wheelers, Dorothy and the guys have to save him before he attempts to jump across Emerald Gorge. (10 min)

      • Dorothy and the Wizard of Oz II

        Home Away from Home. The Wizard creates a device so Dorothy will never be homesick. However, when it goes awry and starts replacing things from Oz with things from Kansas (including the scarecrow), Dorothy must leave Oz forever to keep the two worlds separate! (15 min)

      • Alice & Lewis

        The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (15 min)

      • Alice & Lewis

        Achoo! Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis! (15 min)

      • Alice & Lewis

        Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (10 min)

      • Alice & Lewis

        A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (10 min)

      • Alice & Lewis

        Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (15 min)

      • Grizzy and The Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (10 min)

      • Grizzy and The Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)

      • Grizzy and The Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (10 min)

      • Grizzy and The Lemmings II

        Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)

      • Grizzy and The Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (5 min)

      • Grizzy and The Lemmings II

        Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)

      • Grizzy and The Lemmings II

        Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)

      • Grizzy and The Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (15 min)

      • Mighty Mike

        Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (5 min)

      • Mighty Mike

        Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (5 min)

      • Mighty Mike

        Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (15 min)

      • Mighty Mike

        Chickie's Return. Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (5 min)

      • Mighty Mike

        Feline A Little Racoon. Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves... but three. (10 min)

      • Mighty Mike

        Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (5 min)

      • Mighty Mike

        Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson's house so he can be a hero and impress Iris. But as he prepares to show Iris that he's a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris's watchful gaze. The stakes couldn't be higher! (15 min)

      • Interstellar Ella

        Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (10 min)

      • Interstellar Ella

        Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (15 min)

      • Interstellar Ella

        Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (15 min)

      • Interstellar Ella

        Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (15 min)

      • Interstellar Ella

        Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (10 min)

      • Interstellar Ella

        The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (20 min)

      • Interstellar Ella

        That's so Madhu. Madhu has special presents for Ella and Slippy, to celebrate the anniversary of the day they met. But when Ella and Slippy say they can’t hang out, Madhu is sent off with only Maggie for company (10 min)

      • Interstellar Ella

        Ghost Story. Slippy has heard a rumour that the abandoned outpost the gang plans to visit is haunted so he brings his ghost detector goggles, just in case! Ella assures him that there are no such things as ghosts, but then odd things begin to happen. (20 min)

      • Interstellar Ella

        For the Win. Ella’s mom is a hall of fame Enceladus 500 race champion, and Ella wants to be just like her! She plans to skate, scooter race and geyser jump her way to a championship trophy! (10 min)

      • Interstellar Ella

        Highs and Lows. Ella and Slippy have been practicing their rock-climbing skills, so that they can tackle the recently formed, huge crater on Saturn’s moon, Enceladus. Ella, however, prefers relying on her space boots to get her to the top of the rock wall (15 min)

      • Interstellar Ella

        Big Little Problems. How can one little golf ball cause a crater the size of a house? By hurtling through space - that’s how! One little rock can cause a chain reaction by hitting bigger and bigger pieces. (10 min)

      • Interstellar Ella

        The Big Break. After hurting her leg, Ella has to take it easy for an entire day. Does she have the patience to sit and rest for that long? When she runs out of activities at home, Ella’s dad offers to take her along on one of his towing operations (20 min)

      • Interstellar Ella

        Glitch's Big Day. When Glitch’s arm shorts out, Ella’s dad has the right tools to fix him. While he’s at it, Dad shows off his latest creation, a Super Towing Arm. Slippy is impressed and Glitch is more than happy to try it on for size (10 min)

      • Interstellar Ella

        Interstellar Pet Sitter. Ella is enlisted to pet sit Buttons, a friend’s dog, on the very day she has to finish a school project about Venus. She decides to take on both responsibilities at once by taking Buttons with her to the planet to capture the final piece of video footage she needs. When the thunder from the storms around Venus scare Buttons into accidentally detaching himself from his pod, he lands on the pla net and disappears. Ella and her friends search frantically on the hot planet but cannot find him. It’s Buttons who finds Ella! Ella admits she shouldn’t have taken her furry friend with her, but at least she learned new facts for her project! (20 min)

      • Interstellar Ella

        Saving Mooncake. When Ella borrows Slippy’s luckiest good luck charm, she risks losing it forever when she finds herself at a black hole. It’s only when everyone pools their strengths together that Mooncake is returned to Slippy, safe and sound. (10 min)

      • Interstellar Ella

        A Star is born. It’s Ella’s mom’s birthday! Determined to get her mom the bestest birthday gift ever, Ella searches the Galaxy with help from her friends. But with time running out, she’ll have to realize that the best gift of all may not come wrapped in a box... (15 min)

      • Interstellar Ella

        Space Oddity. When a prized possession goes missing, Slippy’s sure the mysterious Alien Silicon Jellyfish took it! Ella’s pretty sure the Jellyfish doesn’t exist... but as the gang hunts for it, Ella learns that supporting her friend is what matters most! (15 min)

      • Interstellar Ella

        Runaway Rover. On the eve of Dad opening his museum of human artifacts on the moon, Ella and Slippy help him by “fixing” a lunar rover until it drives off, with Glitch on board! Determined to fix this themselves, our gang understands it’s best to admit your mistake and ask for help. (15 min)

      • Interstellar Ella

        Interstellar Treasure Hunter. Dad gives Ella and Slippy a mysterious Treasure Map of their solar system. When Ella cuts corners as soon as she realizes where the final step is! But when that doesn’t yield them the treasure, she must learn to follow instructions. All of them... (10 min)

      • Interstellar Ella

        Speed of Ella. Ella’s super excited to check out the Orion flare stars with her family. She’s been looking forward to it for weeks. But when Madhu asks a favour and Slippy calls her for help, Ella can’t say no and might miss the festival entirely! Can she use science to get there in time? (20 min)

      • Interstellar Ella

        The Crystal Contingency. Ella and Tilly’s playtime results in the smashing of precious crystals that are part of Mom’s meticulous experiments. Determined to replace them, Ella battles a pulsar and then a super-hot planet before she realizes her sidelined little sister could be a big help! (10 min)

      • Interstellar Ella

        Jupiter's Moons. Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy! (15 min)

      • Interstellar Ella

        Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (15 min)

      • Interstellar Ella

        Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (15 min)

      • Interstellar Ella

        Constellation Prize. Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home! (10 min)

      • Interstellar Ella

        Space Junk. When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her! (20 min)

      • Interstellar Ella

        Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (10 min)

      • Interstellar Ella

        Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (20 min)

      • Interstellar Ella

        Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (10 min)

      • Interstellar Ella

        Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (15 min)

      • Interstellar Ella

        Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (15 min)

      • Interstellar Ella

        The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (15 min)

      • Interstellar Ella

        That's so Madhu. Madhu has special presents for Ella and Slippy, to celebrate the anniversary of the day they met. But when Ella and Slippy say they can’t hang out, Madhu is sent off with only Maggie for company (10 min)

      • Interstellar Ella

        Ghost Story. Slippy has heard a rumour that the abandoned outpost the gang plans to visit is haunted so he brings his ghost detector goggles, just in case! Ella assures him that there are no such things as ghosts, but then odd things begin to happen. (10 min)

      • Interstellar Ella

        For the Win. Ella’s mom is a hall of fame Enceladus 500 race champion, and Ella wants to be just like her! She plans to skate, scooter race and geyser jump her way to a championship trophy! (20 min)

      • Interstellar Ella

        Highs and Lows. Ella and Slippy have been practicing their rock-climbing skills, so that they can tackle the recently formed, huge crater on Saturn’s moon, Enceladus. Ella, however, prefers relying on her space boots to get her to the top of the rock wall (10 min)

      • Interstellar Ella

        Big Little Problems. How can one little golf ball cause a crater the size of a house? By hurtling through space - that’s how! One little rock can cause a chain reaction by hitting bigger and bigger pieces. (15 min)

      • Interstellar Ella

        The Big Break. After hurting her leg, Ella has to take it easy for an entire day. Does she have the patience to sit and rest for that long? When she runs out of activities at home, Ella’s dad offers to take her along on one of his towing operations (15 min)

      • Interstellar Ella

        Glitch's Big Day. When Glitch’s arm shorts out, Ella’s dad has the right tools to fix him. While he’s at it, Dad shows off his latest creation, a Super Towing Arm. Slippy is impressed and Glitch is more than happy to try it on for size (15 min)

      • Interstellar Ella

        Interstellar Pet Sitter. Ella is enlisted to pet sit Buttons, a friend’s dog, on the very day she has to finish a school project about Venus. She decides to take on both responsibilities at once by taking Buttons with her to the planet to capture the final piece of video footage she needs. When the thunder from the storms around Venus scare Buttons into accidentally detaching himself from his pod, he lands on the pla net and disappears. Ella and her friends search frantically on the hot planet but cannot find him. It’s Buttons who finds Ella! Ella admits she shouldn’t have taken her furry friend with her, but at least she learned new facts for her project! (10 min)

      • Interstellar Ella

        Saving Mooncake. When Ella borrows Slippy’s luckiest good luck charm, she risks losing it forever when she finds herself at a black hole. It’s only when everyone pools their strengths together that Mooncake is returned to Slippy, safe and sound. (20 min)

      • Interstellar Ella

        A Star is born. It’s Ella’s mom’s birthday! Determined to get her mom the bestest birthday gift ever, Ella searches the Galaxy with help from her friends. But with time running out, she’ll have to realize that the best gift of all may not come wrapped in a box... (10 min)

      • Interstellar Ella

        Space Oddity. When a prized possession goes missing, Slippy’s sure the mysterious Alien Silicon Jellyfish took it! Ella’s pretty sure the Jellyfish doesn’t exist... but as the gang hunts for it, Ella learns that supporting her friend is what matters most! (20 min)

      • Interstellar Ella

        Runaway Rover. On the eve of Dad opening his museum of human artifacts on the moon, Ella and Slippy help him by “fixing” a lunar rover until it drives off, with Glitch on board! Determined to fix this themselves, our gang understands it’s best to admit your mistake and ask for help. (10 min)

      • Interstellar Ella

        Interstellar Treasure Hunter. Dad gives Ella and Slippy a mysterious Treasure Map of their solar system. When Ella cuts corners as soon as she realizes where the final step is! But when that doesn’t yield them the treasure, she must learn to follow instructions. All of them... (10 min)

      • Interstellar Ella

        Speed of Ella. Ella’s super excited to check out the Orion flare stars with her family. She’s been looking forward to it for weeks. But when Madhu asks a favour and Slippy calls her for help, Ella can’t say no and might miss the festival entirely! Can she use science to get there in time? (15 min)

      • Interstellar Ella

        The Crystal Contingency. Ella and Tilly’s playtime results in the smashing of precious crystals that are part of Mom’s meticulous experiments. Determined to replace them, Ella battles a pulsar and then a super-hot planet before she realizes her sidelined little sister could be a big help! (10 min)

      • Interstellar Ella

        Jupiter's Moons. Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy! (20 min)

      • Interstellar Ella

        Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (10 min)

      • Interstellar Ella

        Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (10 min)

      • Interstellar Ella

        Constellation Prize. Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home! (20 min)

      • Interstellar Ella

        Space Junk. When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her! (10 min)

      • Interstellar Ella

        Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (15 min)

      • Interstellar Ella

        Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (15 min)

      • Interstellar Ella

        Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (15 min)

      • Interstellar Ella

        Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (10 min)

      • Interstellar Ella

        Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (20 min)

      • Interstellar Ella

        The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (10 min)

      • Interstellar Ella

        That's so Madhu. Madhu has special presents for Ella and Slippy, to celebrate the anniversary of the day they met. But when Ella and Slippy say they can’t hang out, Madhu is sent off with only Maggie for company (10 min)

      • Interstellar Ella

        Ghost Story. Slippy has heard a rumour that the abandoned outpost the gang plans to visit is haunted so he brings his ghost detector goggles, just in case! Ella assures him that there are no such things as ghosts, but then odd things begin to happen. (15 min)

      • Interstellar Ella

        For the Win. Ella’s mom is a hall of fame Enceladus 500 race champion, and Ella wants to be just like her! She plans to skate, scooter race and geyser jump her way to a championship trophy! (15 min)

      • Interstellar Ella

        Highs and Lows. Ella and Slippy have been practicing their rock-climbing skills, so that they can tackle the recently formed, huge crater on Saturn’s moon, Enceladus. Ella, however, prefers relying on her space boots to get her to the top of the rock wall (15 min)

      • Interstellar Ella

        Big Little Problems. How can one little golf ball cause a crater the size of a house? By hurtling through space - that’s how! One little rock can cause a chain reaction by hitting bigger and bigger pieces. (10 min)

      • Interstellar Ella

        The Big Break. After hurting her leg, Ella has to take it easy for an entire day. Does she have the patience to sit and rest for that long? When she runs out of activities at home, Ella’s dad offers to take her along on one of his towing operations (15 min)

      • CoComelon

        Lost Hamster. Continued from our previous video, "Class Pet Sleepover": Jelly Bean is missing! JJ, TomTom, and YoYo are on the case Watch and sing along as the kids search for their lost hamster! (10 min)

      • Grizzy and The Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Grizzy and The Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)

      • Grizzy and The Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (15 min)

      • Grizzy and The Lemmings II

        Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)

      • Grizzy and The Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)

      • Grizzy and The Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)

      • Grizzy and The Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (15 min)

      • Alice & Lewis

        The Unforgettable Trip - Part 1. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (10 min)

      • Alice & Lewis

        The Unforgettable Trip - Part 2. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (20 min)

      • Alice & Lewis

        It’s a Win-Win! The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now! (10 min)

      • Alice & Lewis

        Merry Qweensmas. Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because at this time of year, all the residents have to give her their stuff, whether they like it or not! Alice finds the whole tradition so unfair and speaks her mind to the Queen. So they come to an agreement: the monarch will give her subjects their stuff back… if and only if Alice and Lewis give her a better gift than ALL the other gifts combined! Mission impossible? Not for Alice and Lewis! No sir: this year, EVERYONE in Wonderland will be spending a very Merry Qweensmas, not just the Queen! (15 min)

      • Dorothy and the Wizard of Oz II

        Yellow Brick Road Race. Tired of being bullied, Dorothy and the gang challenge the Wheelers to a race – the winner of which becomes legal owner of the Yellow Brick Road. (10 min)

      • Dorothy and the Wizard of Oz II

        Don't Follow the Yellow Brick Road. While Dorothy and her friends are off exploring the road less traveled, the Nome King magically transports Queen Ozma and her Emerald Castle to his underground kingdom, so he can rule over it. (20 min)

      • Dorothy and the Wizard of Oz II

        The Tallest Munchkin. Lion's regular rounds as King of the Forest are thrown out of whack when he meets Devin, a boy who says he's a giant Munchkin, who's been shunned by the other Munchkins. But when Dorothy and her friends convince him to embrace his uniqueness, Devin returns to Munchkinland and competes in the annual dance-a-thon to show he belongs among the Munchkins as much as anyone. (10 min)

      • Dorothy and the Wizard of Oz II

        Scarecrow Goes to College. Scarecrow leaves his friends to go to college. With the smartest member gone, the Wicked Witch "infiltrates" the gang as Fake Scarecrow to steal the Ruby Slippers, but when Dorothy and her friends are captured by the Riddle Raiders, only the real Scarecrow can solve the riddle and save them all. (15 min)

      • Grizzy and The Lemmings

        Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (10 min)

      • Grizzy and The Lemmings

        Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (5 min)

      • Grizzy and The Lemmings

        Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (15 min)

      • Grizzy and The Lemmings

        Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (5 min)

      • Grizzy and The Lemmings

        Lemmings in Space. The Lemmings have unearthed a box filled with birthday (5 min)

      • Grizzy and The Lemmings

        Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread. (10 min)

      • Grizzy and The Lemmings

        Transformational Bear. Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler. (5 min)

      • Grizzy and The Lemmings

        Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (15 min)

      • Mighty Mike

        Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)

      • Mighty Mike

        Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (5 min)

      • Mighty Mike

        Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (15 min)

      • Mighty Mike

        The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (5 min)

      • Mighty Mike

        Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (10 min)

      • Mighty Mike

        Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (5 min)

      • Mighty Mike

        Photobombed. Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (15 min)

      • Dorothy and the Wizard of Oz II

        The Vault Heist. When Ozma goes away on a trip, she leaves Dorothy and her friends to look after the castle. The Wicked Witch sees an opportunity to get a hold of Ozma's most powerful magic and attempts to get the Wizard to help her break into the magical vault. But when he fails, the Witch tricks Dorothy and her friends into helping them pull off the vault heist. (10 min)

      • Dorothy and the Wizard of Oz II

        Witch One's the Boss?! Now that the Wicked Witch has lost her witch powers, she must turn to Wilhelmina in hopes that her niece can help her get her evil magic groove back. Meanwhile, Dorothy and the gang help the Wizard get a handle on his magic powers. (15 min)

      • Dorothy and the Wizard of Oz II

        Wingmen No More. After failing Wilhelmina for the last time, Frank and Lyman are stripped of their wings and replaced. Meanwhile, their wings attach themselves to Lion and Scarecrow. Now, Dorothy has to make things right. (10 min)

      • Dorothy and the Wizard of Oz II

        Hammer Time. Dorothy uses some Kansas know-how to corral a dangerous mob of creatures known as Hammerheads before they can destroy Emerald City's new museum. (15 min)

      • Alice & Lewis

        Unlucky Charm. Alice loses a game against Bastien, who says he’s undefeatable thanks to his lucky charm. Peeved, Alice “runs” to Wonderland. When she gets there, she finds Lewis, striving – in vain – to put the castle flag back up after accidentally knocking it down during a game of croquet. The Queen is threatening him with a thousand punishments if that flag isn’t put back up correctly! When Alice’s unexpected visit disrupts Lewis, he convinces himself he’s unlucky. So Alice decides she’ll get him a lucky charm. Except, a “lucky charm” in the real world (a four-leaf clover) isn’t necessarily lucky in Wonderland. In fact, it’s downright unlucky! (15 min)

      • Alice & Lewis

        Travelling Dodo. Dodson the dodo wants to get to the top of the cliff to enjoy the sunset with Junior. When he spots the caravan, nearby, he realizes he could use the vehicle to get him there effortlessly. But he causes an accident, damaging the caravan in the process. Alice, Lewis and the Twins are stuck, with Dodson. Fixing their ride with this dodo around isn’t going to be a piece of cake, especially since his only real talent consists of goofing up! (15 min)

      • Alice & Lewis

        How to Train Your Cat. Alice has been trying to train Echo, to no avail. So she heads off to Wonderland to try her method out on Chester. But she invites the big cat to the Queen’s teatime and wreaks havoc in the process: Chester knocks over the Queen’s favorite cake, which just happens to be the first one of the season! Fuming, the Queen orders them to find another cake on the double! Chester is the only one able to help Alice, thanks to his sense of smell and various other feline talents. Alice is also going to have to learn to act like a cat, fast, to pull off this feat… (10 min)

      • Alice & Lewis

        Because I Said So! Mom is super busy. So when Alice comes to her to ask if she can go out, she refuses. And when questioned, she responds: “Because I said so!” So Alice decides to go see Lewis instead. But the rabbit is refusing to leave his house, on the Queen’s orders. And when Alice asks why, he says the answer he got back from the Queen was: “Because I said so!” Alice can’t bear it: she goes out with Chester instead, to enjoy the glorious weather. But unfortunately, they trigger a mysterious “cloud shower” which wreaks havoc in Wonderland and ruffles the Queen no end! While going about trying to resolve this weird weather problem, Alice and Lewis discover the real reasons the Queen grounded Lewis… (10 min)

      • Alice & Lewis

        Dodson’s Egg. Dodson has been “couch-surfing” in Lewis’ living-room for a whole three days now: he needs to hatch his egg with lots of “tea, cookies and luxurious leisure!” But he’s getting in the rabbit’s way and hindering him in his work. So, to help her friend get the dodo to leave, Alice makes the Queen jealous. The plan works and the monarch invites Dodson to the castle, launching a challenge at the same time: the castle has to be the coziest place to hang! Dodson accepts the invitation but insists on having Alice and Lewis come with, as his assistants. There’s work for them in store, as the Queen is ready to go to any lengths to win her bet! (15 min)

      • Grizzy and The Lemmings II

        A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (10 min)